Dragon Age 2 Demo feedback thread
#3526
Posté 23 février 2011 - 08:14
Positive
1.)Making the cooldown on heal much longer was brilliant. I also like how cone of cold is less of a win button. Overall these improvements made it feel more tactical than Origins as I can no longer spam these two spells and win every fight on Hard difficulty. I know some people will call it heresy but I really feel like the combat was more interesting than origins.
2.)The combat is also more fun because of how visceral it has become. I really appreciated the punchiness even if I was pausing as much as I had in Origins.
3.)Flemeth
Negative
1.)Targeting on the Xbox is STILL AWFUL! I want to play tactically but this still makes it a complete pain. When I need to spend thirty seconds making sure my pommel strike hits the ogre and not hurlock #34 with 2% health remaining it takes away the incentive to pause and play. This is a shame as being able to strategize is one of the best aspects of the game imo. I am very disappointed targeting on Xbox was not improved.
2.)Not enough Flemeth.
#3527
Posté 23 février 2011 - 08:15
obie191970 wrote...
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
...
Therefore, the game is dummed down for consoles. Pure comedy.
Also 40+. Don't think it's been "dummed down for consoles", just think it's been changed for wider appeal for a demographic which I am not in. If you change the idea to films, I really want an immersive thriller, not a simple splatter movie. Demo points more towards the latter.
#3528
Posté 23 février 2011 - 08:16
Big_Stupid_Jelly wrote...
obie191970 wrote...
Eshaye wrote...
trebor8273 wrote...
The thing i would like to know is all the people who really enjoyed the demo- have you played any bioware games before mass effect?
Played all of them except Sonic.
I enjoy different types of games. I know, sacriledge!
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
All you can take away from 130+ pages of this thread is that change is bad. Bioware takes the absolute worst part of DAO, the combat, and speeds it up with new animations while leaving everything else similar under the hood - Therefore, the game is dummed down for consoles. Pure comedy.
Why do people have to use the 'dumbed down for consoles' line all the time? I'm a fairly intelligent guy who can walk and chew gum at the same time and I game on both consoles and PC.
Overall I think Bioware would have been better not to put a demo out, as anything they've left out seems to be deemed to not be in the game, or to be marginalised.
You're just reiterating my point if I wasn't clear enough through my dripping sarcasm. The dumbed down for consoles argument was old in 2005 - Now, it's purely laughable. I would think that overall the demo is going to be well recieved. Obviously, those not happy are going to be the loudest.
#3529
Posté 23 février 2011 - 08:16
Aidunno wrote...
obie191970 wrote...
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
...
Therefore, the game is dummed down for consoles. Pure comedy.
Also 40+. Don't think it's been "dummed down for consoles", just think it's been changed for wider appeal for a demographic which I am not in. If you change the idea to films, I really want an immersive thriller, not a simple splatter movie. Demo points more towards the latter.
It's pretty obvious they tried to appeal to the console kids who play Call Of Duty, as the guy from bioware even said it.
They've butchered a good game for what? A bigger profit.
#3530
Posté 23 février 2011 - 08:17
ermitaum wrote...
Yeah, I didn't like the dark spawn, when I saw the trailer I thought they were undead warriors. They should have kept the dark spawn original design. They barely changed the ogre, why mess with the hurlocks?
They barely changed the ogre? They COMPLETELY change the ogre, colour and face is completely different, and they hve now some piece of armour that only one ogre had in DAO-DAA.
Myself, I prefer the change of the hurlock than the change of the ogre.
Anyway, about the demo, I tested it on Xbox, it looks good so far. Gameplay feels like Origins, only a bit faster. Like the change of the archer-rogue class, and I think that warriors and mages are good. I don't like much the dual-wielding rogue, hope that in the full game I came to like them.
Graphic looks better than DAO on console (I can't exprime myself on PC), thogh Lothering looks bland and infected(I suppose this is the darkspawn effect). Kirkwall looks good.
The demos's difficult wasn't very hard, so I'm sure I'm gonna play on Hard.
I like most of the VA (Flemeth ftw),a few time I have some misunderstanding with the dialogue wheel, but generally I could recognize what Hawke is going to say.
The real problem I've got with the demo is the locked things, especially because I wanted to try all the spells and talents. But it's not a big problem, due to Naitaka wonderful job on describing skll trees in another thread.
#3531
Posté 23 février 2011 - 08:17
Pros:
- Kate Mulgrew is as superb as ever in Flemeth's role. Even though the character design has changed, I'm happy to see the character herself has not.
- The new combat system seems more responsive. Definitely don't miss the shuffling.
- The narrative storytelling, and showing in the beginning that Varric (and his chest hair) may be stretching the truth just a bit. After all, he starts with the legend.
- The transition when Flemeth exits and passes Cassandra as they return to the interrogation room. I hope to see more effects like this.
- The feel of Origins is still present in the game regardless of the changes made.
- The characters appear to be as vibrant as ever.
Indecisive or Indifferent
- The new art direction with the darkspawn seems unnecessary to me. They don't look as fearsome as they did before. I miss the old hurlocks with a passion. The focus of this game is not darkspawn, so these changes are bearable.
- The dialogue wheel. I've played the Mass Effect series, so I'm used to this sort of system. However, the symbols are vague at times and I feel too much like my hand is being held when I make my choices. Also, Hawke's VA sounds disjointed when I don't follow the entire conversation with first option I chose. This may be different as the game progresses, so I'm not listing it as a con just yet. But as a whole, it feels unpolished so far.
- The UI is not as visually appealing as it was in Origins, but I think I understand why it was changed. I also don't like how all of the buttons and portraits are centered toward the bottom. Not welcome changes, but changes I can live with. So also not a con just yet.
- The DA series continues to have movement and pathing issues. If a pebble is in Hawke's way, s/he will run in place until I shift around.
- Obvious overlap of VAs in parts. Every time MamaHawke spoke, I was waiting for her to ask me if I got my wardog out of the larder. This won't be a problem for new players, but us DAO geeks will notice.
- Bethany and Carver's VOs weren't terribly good. Bethany's moreso than Carver's, I think. I found myself playing a mage just so she would die. If they play minor roles, I think I can overlook this in the long haul. But as major character VOs, they're not up to snuff with Origins.
- As was mentioned by another player, the acrobatics employed in combat destroys my suspension of disbelief. It makes me feel like Varric was doing as he threatened, and just made it up as he went along. Including Isabela's gigantic rack.
- There is something seriously wrong when I care more about Wesley dieing than my own sibling. I understand the need to press on, but two out of the three possible responses were blank and uncaring at best. This was especially evident when Bethany died on my mage playthrough, the sibling I had the more friendly relationship with. Also, why DIDN'T Hawke try to stop it? It's like having a character death solely for having a death. Maybe there's more to this event in the full game, and I hope there is, otherwise it's a less than promising start.
- The obnoxious loading screens between combat and cutscene. Sometimes in the middle of the cutscene. I hope this is because of the limits of the demo and not the full game.
- The cooldown on certain spells are ridiculous. Aveline died more than I would've liked, but I made it work.
As a whole, my anticipation of this game is not gone. Do I think the team is suffering from sophomore syndrome? Probably, but I'll decide when I've played through the full game. My preorder with free signature edition upgrade still stands, and I seriously hope the modding community will be available and as rich as it was in Origins. The various modders out there made the game last so much longer. Nevermind the patching of bugs.
Modifié par Oraiea, 23 février 2011 - 08:29 .
#3532
Posté 23 février 2011 - 08:19
#3533
Posté 23 février 2011 - 08:20
#3534
Posté 23 février 2011 - 08:20
This is insane. Next time, don't release a demo of a game that's months old. It's ridiculous.
#3535
Posté 23 février 2011 - 08:21
rpgmaniac wrote...
Aidunno wrote...
obie191970 wrote...
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
...
Therefore, the game is dummed down for consoles. Pure comedy.
Also 40+. Don't think it's been "dummed down for consoles", just think it's been changed for wider appeal for a demographic which I am not in. If you change the idea to films, I really want an immersive thriller, not a simple splatter movie. Demo points more towards the latter.
It's pretty obvious they tried to appeal to the console kids who play Call Of Duty, as the guy from bioware even said it.
They've butchered a good game for what? A bigger profit.
Yeah, because the only player of CoD in on console and they are kids/sarcasm
#3536
Posté 23 février 2011 - 08:21
Hubby played it also but his gripe was "I hate the music.."
My big one is because I have some vision impairment was the font size. For DOA hubby found a script that made the fonts larger for me but I was hoping in the options that a font size choice could have been included to add larger fonts (and I have a large computer screen) Other than that I was happy with the results and was glad Bioware did this game like DOA combat so that it was actually possible for me to play games again. (cant handle the speed of shooter game or real time combat with my vision loss)
forgot to add... just wish the redhead was not so... orange... I hope it is less "clownish" in the full version and that was only a result of this not being the final version.... sorry but it was really... bright.
Modifié par b0adicea, 23 février 2011 - 08:27 .
#3537
Posté 23 février 2011 - 08:21
I'm using a Geforce GTS 450 and I apparantly go well best the games reccomodations.
From other comments I've seen on this, AMD users have far less if any troubles with running at high settings in comparison to Nvidia. From what I've seen anyway.
#3538
Posté 23 février 2011 - 08:21
I cannot believe that player's are so "simple" that they need to have it like this. I simply cannot believe that current generation is so impatient and the learning curve could not be longer and also use a brain more often.Aidunno wrote...
obie191970 wrote...
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
...
Therefore, the game is dummed down for consoles. Pure comedy.
Also 40+. Don't think it's been "dummed down for consoles", just think it's been changed for wider appeal for a demographic which I am not in. If you change the idea to films, I really want an immersive thriller, not a simple splatter movie. Demo points more towards the latter.
#3539
Posté 23 février 2011 - 08:22
rpgmaniac wrote...
Aidunno wrote...
obie191970 wrote...
This is me. And as a 40+ gamer whose favorite RPG's ever include Baldur's, Planescape and Morrowind - I can assure you that if any of those games were released today they would get panned.
...
Therefore, the game is dummed down for consoles. Pure comedy.
Also 40+. Don't think it's been "dummed down for consoles", just think it's been changed for wider appeal for a demographic which I am not in. If you change the idea to films, I really want an immersive thriller, not a simple splatter movie. Demo points more towards the latter.
It's pretty obvious they tried to appeal to the console kids who play Call Of Duty, as the guy from bioware even said it.
They've butchered a good game for what? A bigger profit.
I wish someone would change the record here, I know many adults who play 'Call of Duty' and I suppose whilst at 42years oid, im no kid, i'm quite partial to ME1 or ME2 on my Xbox, along with DA:O, from time to time.
#3540
Posté 23 février 2011 - 08:23
#3541
Posté 23 février 2011 - 08:24
What I liked:
- The narrative style. I cannot stress this enough, this is the best improvement from DA: O. It fits perfectly into the game and gives us more of those awesome "tapestry-like" cinematics like the one at the start of Origins. Plus, the dialogue between Varric and Cassandra gives real perspective to your story. Loved it!
- The new art style. Appart from the slightly ridiculous looking darkspawn, I think the new art direction works. If you can't pull off decent photorealism (time and budget...), this is the next best thing. Armor and mage robes look great (no more horrible mage robes for male characters!) but the weapons still look a bit oversized. Flemeth looks awesome, all the other characters as well.
- The environnements. They look great. I felt much more like I was in the middle of the blight with that scorched land look. I was reminded of the very early concept art for Origins. The Imperial Highway looks much better amidst that sea of death and desolation.
- The characters. The new cast is just as great as the last, as far as I can see. The Hawke family does look alike. Aveline is an awesome character, beyond my expectations (didn't she remind anyone else of Brienne of Tarth?). Isabella is a great addition too. Her character is much more deep than she seems at first glance. The breast are a bit big but nothing too exagerated. I think it fits the art style and the character itself. I mean, she IS supposed to be a sex symbol. Bethany is so cool at first glance that she does provide a strong argument against playing a mage. Again, Flemeth steals the show.
- The direction of the story. It's too early to tell with certainty, but I believe this story may even top Origins'.
- The combat animations. Man, those fireballs look like they hurt! It's over the top, it's very bloody and yes the weapons look like they weight nothing (in Origins they looked way too heavy), but I like it.
- Evading a boss' attacks. This means you cannot mindlessly "tank" or "dps" the boss, you have to get the hell out of the way of that slam!
- The new abilities system. It works well. It does not restrain your role with your weapon choice.
- Bethany dying if you play a mage. It's Mhairi all over again... It's not really something bad about the game, I'm just frustrated because the character looked so damn interesting! But heh, sometimes great characters die early in the story. I'll just have to live with it.
- The loading times interrupting the awesome cutscenes. We are told the final version of the game isn't like that. If so, then problem solved!
- The long cooldowns. It wouldn't really be a problem if we had more abilities, but since we have less than in Origins, the lapse of time between two fireballs or two mighty blows is too great.
- Mages feel nerfed. Despite the developers' intent not to nerf them, they seem slightly underpowered if you bring back friendly fire into the picture (I intend to play on Nightmare difficulty).
- No tactical/isometric view. This is my only major concern about the game. What made Origins so great was its deep strategy. We were told it would still be the case with Dragon Age 2 but without a good view of the battlefield it's very hard to have the same depth of gameplay. Aiming spells is a pain with the actual camera. I cannot begin to imagine how much worse it will be with friendly fire... Bioware, if it is at all possible, bring this back in a patch. You'll be loved by many for it. I feel like it may prevent many from enjoying this otherwise incredible game.
Modifié par Julien de Rainville, 23 février 2011 - 08:27 .
#3542
Posté 23 février 2011 - 08:25
Big_Stupid_Jelly wrote...
Why do people have to use the 'dumbed down for consoles' line all the time? I'm a fairly intelligent guy who can walk and chew gum at the same time and I game on both consoles and PC.
Overall I think Bioware would have been better not to put a demo out, as anything they've left out seems to be deemed to not be in the game, or to be marginalised.
They were right to use a demo, though it's worrying just how little understanding a sect of forum posters on here have of what a demo (demonstration of said product) is really meant to entail, Agreed with Eshaye if the classics were introduced to todays instant gratification market and fan-bases they would be met with brutal vehemence.
#3543
Posté 23 février 2011 - 08:25
I agree with this. As I said in an earlier post, I went back to DA: Origins and went looking for trouble.The fluidity of movement in Origins was much more 'natural'? I played a Rogue in the demo and I kept loosing track of where he was, he did seem to teleport all over the field. And in Origins I could make use of the camera and liked that. I don't
seem to be able to in the demo. I hope this is not the case in the game.
[quote]Ultisols wrote...
I thought the movement was a little too fast, in fact. Rogue Hawke was practically teleporting.
I would prefer a camera that zoomed out and up a little more. Also, I couldn't quite tell how large an area AOE spells covered. Enemies that I thought were included turned out not to be.
I thought the dialogue "summaries" to choose from were too vague for the voiced dialogue. Hawke is kinda expressionless compared to the rest.
[/quote]
I believe they want the dialog to be like mass effect.
#3544
Posté 23 février 2011 - 08:25
#3545
Posté 23 février 2011 - 08:27
1. The increased speed of combat I didn't like. Two handed sword shouldn't be moving that fast. Could be fixed with a speed slider maybe. Slow it down a bit if desired.
2. Graphics in general are a huge improvement in quality but I prefer the original Hurlocks, larger lumbering warriors, not sleek ninja fighters. I like the new ones, but would rather they have been a new mob not replacement.
3. I prefered the old talent tree choices and layout, but at least its here still. Played rogue in origins but was going to do warrior this time. Will probably do rogue again or maybe mage, didnt like warrior paths.
4. Weapons, at least two handed sword too big, this isn't Final Fantasy.
5. I see this is as hybrid cross between Diablo and Origins. Not really a bad thing, but I was expecting something more traditional like Origins which I enjoyed but wasn't amazed by. I loved Diablo, just not what I was wanting to play, I love inventory management, stat management and slower gameplay.
6. Not related to DA2 but I wasn't a fan of the Mass Effect 2. I prefered the equipment management and decisions in the first one. Yes I know, Im the only person in the world that felt that way.
But end the end this is a demo, not the final retail product and I have played lots of demos which I hated and ended up loving the final game so I am not rushing to judgement.
#3546
Posté 23 février 2011 - 08:29
But really enjoyyed that and appreciate direction it's going in. My rpg character now feels suitably like a proficient samurai/ninja which I've been waiting to see for years.
#3547
Posté 23 février 2011 - 08:30
A couple of constructive ideas:
- Missed the tactical "birds eye" view. Would be great if it could be included somehow (maybe as an optional thing). Very difficult to play tactical combat, as it is difficult to get a good overview of the combat field
- Cool down times are much to fast. You can almost solely rely on skills, when fighting
- Difficulty is much too easy. I hope this is a concious decision in the demo to make the difficulty level very, very easy. When a level 1 party can defeat a great Ogre without doing very much, I believe the difficulty level is too low.
- Ease down on the boob sizes - especially with Isabelle it is very much "in your face" in the cutscenes - not so much in action
- Transition from cutscene to action must be better - experienced some situations where it was very immersion breaking.
- Instant levelling (even in the midst of battle) just seems out of place. It does not make much sense that you can level up, at the same instant as you are slicing through darkspawn
- Characters and foes appearing out of the blue is also very much immersion breaking. If there is no good explanation as to why they appear, it just makes no sense.
I think I am starting to cope with the difference to Origins, and still hope that the final product will be able to shine in all its glory.
One thing, though, that is totally lost (in the demo) is the heritage from Baldurs Gate - cannot see any kind of resemblance anymore. Not that much important - just a shame.
#3548
Posté 23 février 2011 - 08:30
Modifié par Kerethos_, 23 février 2011 - 08:32 .
#3549
Posté 23 février 2011 - 08:30
A couple of reasons, I know that giving the main character a voice was something you guys did in response to fan input that wanted it, I wasn't one of them.
The reason? Giving the main character a voice meant having to take away something else. As in the abliity to play a Dwarf or and Elf, or choose to play the origin of my character, something that got me into buying the first game to begin with. And I'm sorry while the "Doomed Hometown" scenario is effective, it's been done to death.
As for the combat, hey I can get into button mashing, god of war style play, but not when I've got a party I have to worry about. Specifically not if I have to constantly worry about my Mage Sister who suddenly gets mobbed by the stream of baddies that suddenly start spawning in behind us.
And I agree with some of the folks here, I liked the old school style of play, not for the stategic argument, but because every once and awhile I enjoy that old school feeling be it on a PC or a console. And thats not something I see often enough these days. Especially on consoles which have become my main gaming platform.
So sorry again, but I may end up passing on this sequel.
On a more positive not, I am looking forward to Mass Effect 3.
#3550
Posté 23 février 2011 - 08:30
I'm glad I never ever tried Mass Effect. Such retardness is indeed pretty good for consoles only.After all, making money is much more important than making a good game.





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