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Dragon Age 2 Demo feedback thread


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#3626
Aroya

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Badpie wrote...

I thought the gameplay was awesome. And the graphics were pretty. I like the conversation wheel, I found myself intrigued by the characters and I'm really looking forward to the story.

Unfortunately, I can't take any of that seriously with the ridiculous female body types. It was literally so distracting and ludicrous I couldn't even concentrate on what was happening. This statement is not to turn the thread into a discussion about breasts, and I'm not flaming.

But I am very disappointed that not one single female character looked like a real woman, only rejects from Dead or Alive or Pam Anderson clones. I mean the breasts were bigger than heads here, folks, which is fine if you're a fun little game meant to be lighthearted and not taken seriously (don't get me wrong - I appreciate breasts, even large ones).

But the female body types in the game were so distractingly cartoonish and Jessica Rabbit like to me that I felt it was doing the good writing a big disservice.

Just my opinion, but I'm starting to thing I'm almost willing to wait until a decent mod comes out for PC to make the bodies less stupid looking.



After Cassandra calls bull**** on Varric out in the opener Bethany's breasts become significantly smaller.  I also played female Hawke and they were not distracting at all, quite normal actually.  Only Isabel was, but hey sometimes your born with big ones right?  Anyway not playing her she seems too cliche.

#3627
Talcon

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My hand is all cramped up by spamming the R button so much. I don't think there's a single other button I used to beat the demo.

#3628
Rightouess Frog

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Well, I can only applaud for bioware really.

You really got some balls to change the mechanics this much with a game that already was amazing. Having said that, I do find the lack of the tactical overview a loss. The demo also had some glitches, but I'm guessing you'll have those filtered out before the 8th of march.

The sound really shot up when the dwarf (forgot the name already) started to tell about the travel

towards kirkwall, also the transfer from in game to story telling was rusty at times. The little

in game videos needed some loading from time to time, which felt akward when you were in the middle of a battle. This might be my computer, because I played it on full graphics, yet when I turned these down nothing changed.



I actually kinda like the new battle cinematics. It's flashy and over the top, but hell, it's fun :P

Can't really say anything about the story yet, though bioware has done an awefull job at letting me down on story telling. I hope they keep disapointing me on that subject.

#3629
Rgarcia

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Needed more elves

#3630
obie191970

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KaaZe wrote...

 Played the PC demo 4 times.

After the first run, I blankly staired at my huge Bioware games collection and thought... Well, this is it.

I don't even know where to begin writing this. Is it the huge ****** everywhere? Is it the mindless combat? The totally "locked" zones? The absolutely boring characters? The fact that I can throw fireballs everywhere? The offer of free sex with no apparent reason? That my enemies seem to explode when I hit them with a sword? 

How you guys have gone from making games like Baldurs Gate series and KOTOR is beyond me. But, I guess I have gotten too old and because I have played those titles, I find this game to be a farce of a RPG. But, I guess the new bioware fans haven't run through those and don't care what Bioware RPGs used to mean.

I guess I was expecting DA with better writing and a more colorfull set of characters... Instead I got what something that should just have been release for consols with the word "action" written about 10 times on the box, with big boobed ladies covered in blood with a "free sex for hire" sign and a huge twohanded sword with blood dripping all over them. 

Ohh well, long time fan signing of and hoping the new generation of "bioware fans" enjoy the new style. One I think will just drown in all the other crappy action rpgs out there, but what do I know.

I hope there is a new development house out there, ready to pick up the old style of rpgs and keeping that going.

/wave Bioware :unsure:


I wish they made role-playing games the way they used to. These days are all about 'big choices' and 'visceral combat.’ I miss those old games where you had to remember to drink water, and it took five hours real time to fly somewhere.

#3631
Guest_Calin Pandurescu_*

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Feedback from me, as you all know, the issues playing with DX11, needs to be fixed in the final game.

#3632
IRMcGhee

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nm

Modifié par IRMcGhee, 23 février 2011 - 09:20 .


#3633
Aroya

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xSTONEYx187x wrote...

Block?



If it is like DA:O you autoblock like evading.  Chance based on gear.

#3634
Asch Lavigne

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Rgarcia wrote...

Needed more elves


LAMO. You'll have your fill when you get to Sundermount.

#3635
RSOG

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My two cents:
Good Overall, but a few nits to pick.

Health Pools are Too Large: Yes, the game is a tactical RPG and not Golden Axe. I'm in favor of that, but Tactical should mean that you can see an immediate effect for the actions you make. Lining up a fireball just to take off 1/8th the health of a group doesn't provide the same impact or reward that it would the health was low enough that the enemies died in one fireball.
"Well then why don't you just play on easy if you want to one-shot everything?"
Because I don't want the game to be easy. Health pools for both sides are too large. I want the monsters to blow up quickly, but my own squishy mage should blow up just as quickly if I screw up. That's the difference between Warcraft III and Starcraft II.
Right Click Does Too Much: Left click for group select, right click for camera control and auto-action, middle mouse does nothing. At least make it configurable so I can make middle mouse move my camera.
Rogues Seem a Little Underpowered: Normally, I wouldn't even mention this. It's a demo. Balance isn't going to be perfect. On the other hand, the different is pretty phenomenal - a mage can do more damage per target in an AoE than the rogue does single-target - and DA1 does not give me much hope for rogues actually being good damage in the full game either. Warriors get Damage and Tanking, Mages get Damage and Healing, Rogues get Damage and Traps/Stealth, except they don't really seem to get damage... ...I'll be playing a mage anyway, though, so I guess I'll just grab a rogue to keep in the party as a trapmonkey and forget the rest of it.
It Crashes a Lot: Not much to say here. It's crashed five times for me, in just about whatever video configuration I try.

#3636
Laibros

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KaaZe wrote...

 Played the PC demo 4 times.

After the first run, I blankly staired at my huge Bioware games collection and thought... Well, this is it.

I don't even know where to begin writing this. Is it the huge ****** everywhere? Is it the mindless combat? The totally "locked" zones? The absolutely boring characters? The fact that I can throw fireballs everywhere? The offer of free sex with no apparent reason? That my enemies seem to explode when I hit them with a sword? 

How you guys have gone from making games like Baldurs Gate series and KOTOR is beyond me. But, I guess I have gotten too old and because I have played those titles, I find this game to be a farce of a RPG. But, I guess the new bioware fans haven't run through those and don't care what Bioware RPGs used to mean.

I guess I was expecting DA with better writing and a more colorfull set of characters... Instead I got what something that should just have been release for consols with the word "action" written about 10 times on the box, with big boobed ladies covered in blood with a "free sex for hire" sign and a huge twohanded sword with blood dripping all over them. 

Ohh well, long time fan signing of and hoping the new generation of "bioware fans" enjoy the new style. One I think will just drown in all the other crappy action rpgs out there, but what do I know.

I hope there is a new development house out there, ready to pick up the old style of rpgs and keeping that going.

/wave Bioware :unsure:

I must completely agree with you. I can't even believe that anybody who ever played BG can say this  is an evolution for RPG...this is downfall for RPG genre. It's not only about this game, it's about RPG's genre overall. 

#3637
xSTONEYx187x

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How the hell do you block? For the love of God! O_O

EDIT: Someone already replied. Auto-block, eh.

Modifié par xSTONEYx187x, 23 février 2011 - 09:22 .


#3638
Mage One

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I played it on the XBox because I was curious to see how the combat on it would go. I'm downloading it for the PC right now, and I imagine I'll prefer the gameplay, there. No to say that the gameplay was bad, but I noticed I stuck to one character more often and "paused" a lot less, usually feeling like one agent on the battlefield instead of someone controlling the team. That's not a fault of the game design, though. It's more a matter of how the different interface affected my playstyle. Speaking of interface, The new stat screen is a good step in the right direction. I think directly connecting the stats with what they modify was a good idea, but I question why some attributes were left on the bottom, separated. Also, I like the look and branching of the new skill trees, so far. I didn't get to play with them much, or course, but they gave me a good impression.

As a whole the demo gave me a good impression, actually. I like the dialogue system. I was able to predict what was going to be said by my Hawke on all occasions, so no worries there. The combat for the 360 was...interesting. I liked the kinetic feel of it, but I found myself wondering if there might not be a better solution than mashing A until skills finish recharging. That seems like something that's only be present at low-levels, though, as at the different points we got to play (exaggerated beginning, actual beginning, Isabela's [Isabela, Isabela, Isabela...*sigh*] quest) I could see a movement towards nearly always having different options open, as far as skills went. Also, combat just looked nice. It was great to see my rogue Hawke actually look roguish and spritely when she moved, attacked or even held still. I will complain that I couldn't really see or "feel" when I was getting hit very well. For the most part, I had to just keep an eye on my health bar to keep track of how often I was being damaged. (The Ogre was the exception to this)

One of the things that got me, though, was the overland movement. It was odd, because in going down those fixed paths with little variation and random darkspawn assaults interspersed with dialogue, it kind of felt like I was playing FFXIII. I should note here that I don't dislike FFXIII, but it's a clear difference from how area exploration in DA:O felt. I'd have to play more of it to figure out whether I have any preference. The "area transition" was pretty disappointing, though. I remember saying we had to head to The Wilds, then being told we were in The Wilds, and wondering, "Wait, we got to The Wilds? When? And why do The Wilds look like the ruins of Lotherling I was running from...and when did the trip get so short? I'll play closer attention when I replay it. Perhaps there ere visual cues I just missed.

With combat and movement feeling how it did, I felt I would sell my kingdom for a jump button, not that my kingdom is worth very much. Also, I was annoyed that I had to let go of the right analog stick to cast a spell, then push it down to get moving again. I don't see why putting in the command for the spell couldn't be done from movement considering we're going to hold still while we cast the spell anyway.

Finally, there was the story-telling. It felt very rushed. I'm not talking about the transition. I'm talking about, for example, the sequence with Flemeth or the introduction to your family. It felt like in an attempt for tight story-telling, the story wasn't given much room to breath. It also made it awkward when Carver was killed. I felt kind of bad, because I liked him from what little interaction there was, but I didn't really feel I "knew" him at all. I think it would have been a better idea to take the Origins route and started us off in Lotherling as a family, hearing the news of the coming blight and the fall of the army, having out brother suddenly return to us, and packing in a hurry to move. As it was, some parts felt streamlined to the point of being nearly stripped to the bone. It was a jarring change from Origins, and while it would be fine in other games, it was a disappointing to see in DA2. I hope that's only how the beginning will go.

The most significant offender in story-telling issues, though, was how very disappointed I felt with how Carver was killed. Random cut-scene deaths where you and your combat-ready part stand idly by is never, never, a good idea. It is not good story-telling. It is not compelling or dramatic. It leads to me thinking, "Why the hell am I not being allowed to get in there and back him up? He's my brother. Aren't I supposed to care about him?" I also didn't like that I had no agency in the matter. I know in many games, including DA:O characters you can't save die all the time. There's a significant difference to, say, Duncan dying on a battlefield far from you to a horde or even Iona dying from a sudden volley of arrows while we naked and defenseless when compared to a member I have in my party dying to a single enemy in front of me which we then kill shortly thereafter. I hope there's a decent story explanation for why Carver was auto-picked for death based on my class too, but either way, come one, Bioware. You can do much better than that. In fact, you do so on a regular basis.

In closing, I did like it as a whole. I feel there were many improvements made over the original, but also a couple missteps. I'm pretty sure the final product will be quality, though I doubt it'll make the heavens sing.

Modifié par Mage One, 23 février 2011 - 09:23 .


#3639
Big_Stupid_Jelly

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Calin Pandurescu wrote...

Feedback from me, as you all know, the issues playing with DX11, needs to be fixed in the final game.


I thought i'd read on here somewhere that they said that there are issues with DX11 in the demo, but these have been completely sorted for the full game.

#3640
Pugz

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I loved the demo, enjoyed the change in the combat system as well. Bioware seems to keep impressing me on it's sequels playing better. However that is my opinion and I am sure not everyone will feel the same.

#3641
Melisis

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Garak2 wrote...

Melisis wrote...

JrayM16 wrote...

DJBare wrote...

Morroian wrote...

What a surprise. I take it you won't be buying the game and you'll be leaving the forum.

You do realise this is a feedback thread and not everyone is going to go ZOMG!!!!


I think we're mainly referring to the ones who have been like "Not buying the game now."  Those people should probably leave after posting feedback.

Anyone else, sure, stay and post.

    

I agree. also people need to realize this is a demo  probably cobbled together while they were working on the actual game. it's not smooth. it's not polished. it's little bits stiched together mostly I think to highlight combat..which is fine. I had fun with it on pc. you can't judge a game from one little rough demo not in it's entirety. Love it. hate it. reserved judgement. whatever floats your boat. just be fair and respect opinions that differ from your own. I will like and play it for what it is just like i did ME 2


If you can't judge a game based on it's demo, then what's the point of the demo?


the point of a demo is to higlight a few features of the game not show you all the features and scope of  game. as with anything context is important,,,shrugs i could be wrong. all opinions differ

#3642
blueruin

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I know the demo is supposed to be an earlier build and not the final product, but how much more polished is the game shipping on the 8th? I just noticed that as an archer in the demo, you don't even have a quiver -- arrows just sort of conjure out of thin air onto your bow. There seems to be a lot less attention to detail in the demo than in Origins.

#3643
sylvrshadow

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The Ethereal Writer Redux wrote...

I loved the demo. I'll post the reasons later. I just have one very important question...


How do I know if I've gotten Hayden's Razor? I've beaten the demo so many times, but I don't know if I've gotten the item. I've been logged on to the forums all the time, so shouldn't I have it?
gi
EDIT: I just haven't received any inkling of a notification telling me if I have gotten it, so naturally I have to ask.


In your comunity profile, go to "profile" and then the "restered game promotion".  It is listed there.  :)

#3644
Sable Rhapsody

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obie191970 wrote...
I wish they made role-playing games the way they used to. These days are all about 'big choices' and 'visceral combat.’ I miss those old games where you had to remember to drink water, and it took five hours real time to fly somewhere.


*snerk*  Huzzah to you :lol:

Where's my "I wish this was Baldur's Gate" stamp?  I seriously need one.  Expecting every BioWare game to be like BG2 is like expecting every Valve game to be Team Fortress 2.  They're fantastic games, but even fantastic games can get stale.

#3645
DreGregoire

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Big_Stupid_Jelly wrote...

Calin Pandurescu wrote...

Feedback from me, as you all know, the issues playing with DX11, needs to be fixed in the final game.


I thought i'd read on here somewhere that they said that there are issues with DX11 in the demo, but these have been completely sorted for the full game.


Yep I clearly read that DX 11 is not supported in the Demo but has been updated for the game releases.

#3646
ftlum

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Please fix the camera angle. I hate that it angles downward when you move and would like it lockable.



On the good side, the graphics were great, even on my older laptop (uses 8400 and geforce 9800M), though I was disappointed that I couldn't test the higher graphics resolution to know if that would also work.




#3647
TEWR

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edit: never mind =)

Modifié par The Ethereal Writer Redux, 23 février 2011 - 09:28 .


#3648
Obvious

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 You lost a customer.

http://whatmgg.blogs...ge-ii-demo.html

#3649
RedWulfi

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i noticed in the demo your character runs quite slow compared to the gameplay shown by bioware. So i only assume that many other things that seem off will be sorted.

#3650
Morroian

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The Ethereal Writer Redux wrote...

I loved the demo. I'll post the reasons later. I just have one very important question...


How do I know if I've gotten Hayden's Razor? I've beaten the demo so many times, but I don't know if I've gotten the item. I've been logged on to the forums all the time, so shouldn't I have it?
.

Look under your registered game promotions on this site it should be there. It appeared in mine as soon as I finished the demo.