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Dragon Age 2 Demo feedback thread


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#3651
Daeltaja

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Jesus, as Stoney says, the whine in here is actually hilarious.

Crank up the difficulty to nightmare upon release and I'd like to see how many whines are left. The combat is nearly identical to Origins, only there is no horrible delay anymore, or retarded 'shuffle' to get in position. It looks great, plays great and actually seems like a natural progression from Origins. I didn't even notice the female breasts until I read about it here.. Jeez guys. Although I do agree, that the faces could use a tonne more emotion and expression. Mass Effect 2 did a better job and was released over a year ago. Not a huge fan of the dialogue wheel, would much have preferred something along the lines of Alpha Protocols.

No doubt most of the people moaning here will still pick this up come release and like to moan for the sake of it.

I for one, can't wait and can't stop replaying the demo. And yes, before you ask, I'm a long term Bioware fan, having played literally every single one of their titles.

Great work Bioware, I'm sure the full game will be very enjoyable. Roll on March 11th!

Modifié par Daeltaja, 23 février 2011 - 09:29 .


#3652
TacDavey

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obie191970 wrote...

KaaZe wrote...

 Played the PC demo 4 times.

After the first run, I blankly staired at my huge Bioware games collection and thought... Well, this is it.

I don't even know where to begin writing this. Is it the huge ****** everywhere? Is it the mindless combat? The totally "locked" zones? The absolutely boring characters? The fact that I can throw fireballs everywhere? The offer of free sex with no apparent reason? That my enemies seem to explode when I hit them with a sword? 

How you guys have gone from making games like Baldurs Gate series and KOTOR is beyond me. But, I guess I have gotten too old and because I have played those titles, I find this game to be a farce of a RPG. But, I guess the new bioware fans haven't run through those and don't care what Bioware RPGs used to mean.

I guess I was expecting DA with better writing and a more colorfull set of characters... Instead I got what something that should just have been release for consols with the word "action" written about 10 times on the box, with big boobed ladies covered in blood with a "free sex for hire" sign and a huge twohanded sword with blood dripping all over them. 

Ohh well, long time fan signing of and hoping the new generation of "bioware fans" enjoy the new style. One I think will just drown in all the other crappy action rpgs out there, but what do I know.

I hope there is a new development house out there, ready to pick up the old style of rpgs and keeping that going.

/wave Bioware :unsure:


I wish they made role-playing games the way they used to. These days are all about 'big choices' and 'visceral combat.’ I miss those old games where you had to remember to drink water, and it took five hours real time to fly somewhere.



I laughed pretty hard at that one. :lol:

#3653
Badpie

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Aroya wrote...

Badpie wrote...

I thought the gameplay was awesome. And the graphics were pretty. I like the conversation wheel, I found myself intrigued by the characters and I'm really looking forward to the story.

Unfortunately, I can't take any of that seriously with the ridiculous female body types. It was literally so distracting and ludicrous I couldn't even concentrate on what was happening. This statement is not to turn the thread into a discussion about breasts, and I'm not flaming.

But I am very disappointed that not one single female character looked like a real woman, only rejects from Dead or Alive or Pam Anderson clones. I mean the breasts were bigger than heads here, folks, which is fine if you're a fun little game meant to be lighthearted and not taken seriously (don't get me wrong - I appreciate breasts, even large ones).

But the female body types in the game were so distractingly cartoonish and Jessica Rabbit like to me that I felt it was doing the good writing a big disservice.

Just my opinion, but I'm starting to thing I'm almost willing to wait until a decent mod comes out for PC to make the bodies less stupid looking.



After Cassandra calls bull**** on Varric out in the opener Bethany's breasts become significantly smaller.  I also played female Hawke and they were not distracting at all, quite normal actually.  Only Isabel was, but hey sometimes your born with big ones right?  Anyway not playing her she seems too cliche.


I'm not disputing the fact that some women have large breasts.  But certainly not all.  And rarely, if ever with these body types.   Hell, even Momhawke was stacked like crazy.  Would it have killed them to not make everyone a distractingly cartoonish amalgamation of the imaginations of a 16 year old boy (or old dwarf being used as an excuse to cater to the desires of said 16 year old boys)?  None of them look realistic.  Take Miranda from Mass Effect 2.  She's all kinds of curvy and she's really hot, but I have not one single complaint about her because she looks like a human being.

#3654
Taurenul

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100+ pages of feedback... good luck to whomever has to read it all :lol:
First of all I LOVED DAO just the way it was but I admire you guys not wanting to rest on your laurels.

To make it more easy to read I'll try to make it as a list:

-Combat: I think you guys went a little overboard with "Fight like a Spartan!". I guess I'll just have to get used to the new combat system.

It would have been better if you could actually SEE what crazy moves your characters were pulling (it's a bit too fast to admire the combat animations, I used to drool looking at them back in DAO).

Also, I hope we get the epic finishing kills in the full game.

-Dialogue: The Mass Effect like dialogue tree kind of oversimplifies the dialogue, especially with the added symbols next to each option (it takes most of the thinking part out of choosing the answer).

I'm guessing that you already applied it to the full game so I won't get my hopes up for the Origins dialogue menu.

-Aspect Overhaul: Will wait for the full game to see if it's for the better.

I do hope that you kept atleast some of the old darkspawn skins, the new ones look... let's just say that darkspawn wasn't the first thing that came into mind.

Love that you brought back some of the old weapon/armor models.

-Details: Just some small advices, observations and questions.

(If the escape from Lothering isn't part of the full game you can skip this...
< I love the new Flemeth look but, I don't recall any metal armor or Qunari hairstyle during the Lothering attack.

You would think it's harder to ram a knife through templar armor, might want to try placing the knife at his neck. >
...part [smilie]../../../images/forum/emoticons/joyful.png[/smilie])

Why is there loot if you can't access the inventory?

Is that the same Isabela that taught Duelist?

I think it's really cool that the defencive stance has it's own animations for attacks but they kind of look the same (STAB STAB STAB).

-Bugs/technical issues: Nothing major.

Game froze at the last dialogue of the demo, had to restart it.

My "brother" died yet I still saw him in one of the cutscenes of Kirkwall i think.

-Overall: I'm looking forward to playing the game but I'm a bit worried about the game's new look. I might have to try it out at a friend's before I buy the game.

#3655
rtype33

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I still don't like the character design for the Darkspawn. The demo is pretty good, it still plays like Dragon Age 2 atleast to me.

#3656
Whitering

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RSOG wrote...

My two cents:
Good Overall, but a few nits to pick.

Health Pools are Too Large: Yes, the game is a tactical RPG and not Golden Axe. I'm in favor of that, but Tactical should mean that you can see an immediate effect for the actions you make. Lining up a fireball just to take off 1/8th the health of a group doesn't provide the same impact or reward that it would the health was low enough that the enemies died in one fireball.
"Well then why don't you just play on easy if you want to one-shot everything?"
Because I don't want the game to be easy. Health pools for both sides are too large. I want the monsters to blow up quickly, but my own squishy mage should blow up just as quickly if I screw up. That's the difference between Warcraft III and Starcraft II.
Right Click Does Too Much: Left click for group select, right click for camera control and auto-action, middle mouse does nothing. At least make it configurable so I can make middle mouse move my camera.
Rogues Seem a Little Underpowered: Normally, I wouldn't even mention this. It's a demo. Balance isn't going to be perfect. On the other hand, the different is pretty phenomenal - a mage can do more damage per target in an AoE than the rogue does single-target - and DA1 does not give me much hope for rogues actually being good damage in the full game either. Warriors get Damage and Tanking, Mages get Damage and Healing, Rogues get Damage and Traps/Stealth, except they don't really seem to get damage... ...I'll be playing a mage anyway, though, so I guess I'll just grab a rogue to keep in the party as a trapmonkey and forget the rest of it.
It Crashes a Lot: Not much to say here. It's crashed five times for me, in just about whatever video configuration I try.


Not meaning to demean your experience, but really, DAO was too easy even on Nightmare. The thing is, you get Fireball very early here, there are fewer choices in the demo, so you have a low magic score, which affects damage, and did even in DAO. If you put your points right, and pick the boost to fire damage in the second part, you are taking 30% or more from enemies in your fireball, champions aside. I saw the Ogre crit on Bethany for 25% or more of her health.

Once I properly levelled cunning and dex as my rogue melee character I was doing my fang hit for around 35% of health, and the bow damage from Rain of Arrows was high as well. Now, this was normal difficulty of course, so we'll see, but to me the Demo was easy mode.

I did not crash once, but you are not the first person to report some instability. I have a 9800GX2 though so there were not any DX10 or 11 issues.

I am with you on Right click, but you really don't have to click that often, you will auto-attack (at least on the PC), until the moster is dead with one right click. I did find in more frantic action I had to pause to make sure I did right click the mob, and not run past it.

#3657
TacDavey

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Oh, by the way, does anyone know what the symbols on the dialog wheels mean? I think I get the smiley mask one. That's suppose to be witty, smart mouthed comments. What about the rest of them?

#3658
xSTONEYx187x

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Obvious wrote...

 You lost a customer.

http://whatmgg.blogs...ge-ii-demo.html


They gained one in me. :P

#3659
Zilod

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mah mixed feelings so far

the combat have a good pace but seem to me it lost most of its strategic aspect, atm it feel like "uber move is up, lets use it!" and not much else

graphic.... personally i dont like that much the art direction, characters feels undetailed and many models we see in the demo looks like a sort of gothic anime... cant say they are bad, but i like more the art direction of dao

the thing that worried me the most was the char customization window... that looks extremely bland and whitout that much customization at all... few "paths" with very few options... it seem to me that the "dumb it down" hammer had hit again.

the demo kinda lacked any choice but well is a demo and i'm not worried that much about it, what instead i dont like is that we are going to play bioware char rather than our own char as in DAO.

to be honest i was quite disappointed by this demo, i loved DAO, prob my fav game in recent years, and i was expecting something more similar to the original... then ofc is just a demo, hopefully i will enjoy the game as much as DAO :)

#3660
RiouHotaru

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Played the demo three times, Dual-Wielding Rogue, Archery Rogue, and 2h-Warrior.  Holy crap this is SO much better than DA:O

For starters, Archery is so meaty now that I'm almost prefering it to knives.  I mean really, I had a much easier time dealing with the Ogre when I was an archer then with a knives Rogue.  The speed of combat was both good and bad.  Good becuase I didn't feel like I was wading through quicksand like in DA:O, but all of the sudden the dizzying speed difference made my first attempt at the demo uncomfortable and awkward.

Otherwise, everything I saw was a vast improvement over the original.  If it weren't for Pokemon Black coming out March 6th I'd be all over this game.  But I'll definite go for a full purchase when more funds are available.

#3661
caraniente

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My (very long) 2 cents on the PC version:



Bioware are known for writing good story, which is what keeps me playing their games, no matter how much they sometimes aggravate the cr*p out of me. I've played pretty much every Bioware RPG and I pretty much know how they work. So, to quote Yahtzee Croshaw, Bioware no longer get points from me for writing a good story - though going off the demo alone, writing was typical prologue cliche.



First impressions: the female walking animation makes me feel seasick (seriously, even I don't sway that much after several vodkas and in 5 inch heels) and the female voice actor sound so prissy I am hoping for a mute as soon as possible (why, when her siblings and mother sound perfectly fine?). Dialogue seemed a little disjointed, often with an odd pause before my character spoke.



Combat is quicker but a bit make-believe - I feel like it's pretty but highly unrealistic (yes, I'm aware it's a game, but all that spinning about on the spot so you can fire energy bolts from both sides, backhanded and over your head when there's nothing near you is just pointless animation). Also, we seem to be heading down that route of 'combat is too easy and we can't think of any interesting or mid-level enemies, so we're going to spam you with enough grunts to sink a battleship' which had me bored by defeating the same 15-skeleton combo over and over again in DAO. Combat in DAO was ridiculously easy as is, this looks easier. Nothing seems heavy or requires effort - this also applies during Flemeth's arrival, when she 'drags' a Hurlock corpse along the ground for a few metres without it actually seeming to affect her motion in any way.



I miss the tactical camera - as others have said, it makes aiming dificult, and you can't see what the heck is going on with your other characters. How can I pick tactics for a tough battle when I can only see 10% of it? However, that's something Bioware have been slowly edging towards recently and I've played several games without it, though battles in KOTOR etc were much smaller scale and didn't have enemies far away enough to need it.



Getting a bit further through (I only played the first section - not Kirkwall - I want to save the later plot until it actually fits in) the thing I found most uncomfortable was the 'cinematic' stuff. Quite honestly - the graphics aren't good enough to really support it. Everything seems slightly out of sync, and the faces just aren't real or expressive enough to really feel like you're watching people, in the same way that watching entirely-CG movies always seems that little bit surreal. Further to that, everything seems every so slightly blurry, a bit like it's been shot with a soft-focus lens, which might be due to the whole 'it's a story being told by Varric' but just gives me a bit of a headache. I don't know why it didn't jar so badly in ME - maybe because in DA, they seems to be focusing much more on faces, whereas ME was usually a slightly more distant viewpoint. Or maybe it's the new art direction, which has a pared-down but less-real feeling to it.



Lastly, the dialogue wheel. I was willing to be convinced. The main drawback with it in ME was that quite often, I clicked on an option that SOUNDED like what I wanted to say, and what came out of my character's mouth was nothing like what I had thought. If anything, this problem was worse in the demo, even with the icons, which didn't actually seem relevant. Also, I loved all the dialogue options in DAO - I actually used to re-load just to see what would happen if I took a different line, especially the jokey ones (yes, I'm that sad) but this just left me a bit... meh. As I said earlier, the female voice grates on my nerves like nails on a blackboard, which doesn't help.



I have one other issue with the cinematic voice-actor thing, which is that for me it spoils a lot of the replayability. Same with the 'inbuilt' character creation. I've completed DAO 4 times. I've completed ME once... and a half. A large part of this is because when I hear Shep's voice now, I associate it with my 'main' character, and it makes it harder for me to play someone who might be totally opposite. The whole voice-personality link I've heard about in DA2 (where the voice acting changes if you mostly pick peaceful options etc) might help a little with this, but I tend to be a ParaGade - not a shining pushover nor a cut-throat b*tch but somewhere in between, and I suspect this is going to screw up the voice acting and leave me sounding a bit like a bad cartoon of multiple personality.



I dislike the 'battle over, have some XP' system as opposed to the 'kill something, get XP' system. It makes each enemy feel just that tiniest little bit more pointless, if you're a level-up junkie like myself :) I can't actually tell whether the final amount of XP for the battle is mathematical based on enemies, without playing it some more, but I still miss those little xp numbers every time you fell a bad guy :)



Errrr... that sounded like a lot of ranting. It is. I'm one of the people who played DAO because it used many of the things I loved from more tradiational RPGs - interesting NPCs, good dialogue, customisation, and of course because it's Bioware - good story. We know some of the customisation has been lost (if NPCs can't change most of their armour, then the stuff they come with had better be a lot better than the usual defaults - I mean, Sten's sword after all that faff was hardly worth it), the dialogue... well, I'll hold fire on that one till I play the full game, since this was just the demo. The NPCs likewise.



Overall, my thought from playing the first section is 'I'm playing a console game', one of those where it's a combat game with RPG-style levelling and weapons and some conversation - it definitely feels more like final fantasy style than the more traditional style of DAO. I'm going to play it, because Bioware have never let me down on a story yet, and in the end that's what keeps me and a lot of other people playing a lot more than pretty combat scenes. However, I do feel like a lot of the things I loved about DAO have been taken away, for whatever reason. The 'feel' of the demo to me isn't Dragon Age - more like what Jade Empire could have eventually evolved into (same flashy but unrealistic combat moves, same lack of weight to anything, same slightly simplistic mechanics). However, complex NPCs and a story with lots of possibilities will pull me in no matter how bad everything else might feel (to me!)



Last thing - did anyone else just find the slow-motion killing-blow animations in DAO annoying? I mean, the first few times, when you had a single ogre and that was it, they were brilliant. Later in the game when you had 3 of the b*ggers and a small horde of smaller spawns and everything went-all-slow-mo suddenly I found it really broke the immersion, not to mention being irritating as hell!


#3662
teknique11

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I played on the pc demo yesterday. The very first thing i did was create a mage and then go customize my tactics of my other characters. I dont know what i did. But half the time, they would just stand there while it said they were "attacking," and nothing happened. people would have to close to melee range before they would start attacking. it was very troublesome and this caused me to die quite a few times, i eventually restarted as another class and kept the tactics on AI. This was on PC.
Other that that. I fell in love with the combat and gameplay.
One other little "bug" was that when playing on the rogue and backstabbing, Sometimes the camera would center back on my back and it would go crazy. Im talkin spinning in circles and swaying horribly. Made me not want to use backstab at all.
Absolutely love the changes to archery

Modifié par teknique11, 23 février 2011 - 09:36 .


#3663
Pugz

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You guys seriously complaining about ****** in a video game? Nice...

#3664
RedWulfi

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i didnt notice the breast sizes until people mentioned it. Although if you notice they look like they are wearing corsets, which could be the answer.

#3665
Fin--

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I haven't been too enthusiastic over the preview materiel for DA2, but the demo definitely made me decide to ditch this game.



The combat goes right down the same drain to oblivion as every other hyper-paced "action" slasher from Ninja Gaiden to God of War and it's clone legion out there. Instead of the sequel to one of the more serious and hard core RPG's of the previous decade I feel more like I'm playing (or rather watching, since my input doesn't seem a requirement any more) some anime-orientated gorefest when my slender female character swings about a sword her own size at a speed that only needs three poses to animate, as the eye is too slow to catch the full movement anymore.



Every aspect about it seems too over the top yet bland at the same time. There's people jumping all over the place in 50 feet leaps, turning someone into 20 pound bits with a single arrow and generally bouncing around the screen like pinballs, yet none of it has any feel at all. The combat, and especially the game itself is not nearly enough over the top to leave an impression, and it can't be taken seriously any more either. After an aforementioned slugfest one is supposed to drop into a rather serious, and frankly poorly acted scene of a mother losing his son, the hero(ine) his/her brother, as in sails Flemeth, now dressed in pin up with a cleavage that'd make Elvira nod approvingly?



I won't go into the Mars-like landscape or the cardboard cutout characters based on a twenty minute demo, but especially the latter isn't an encouraging start. Characters if anything in a game like this should reach at least some sort of emotional engagement right from the beginning, now our cardb...characters are one monotonous mass going "We lost our home and dearie me, our family member just died horribly, but ooh, at least there's a red dragon lady out of nowhere to take us to port. Cheerio."



But apparently the ADHD casual masses are pleased, and I'm sure BioWare/EA will shed a tear on the way to the bank over a few complaints about their "desing decisions".

#3666
Pseudo the Mustachioed

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Played DW rogue and mage.

Two things that bothered me when I was playing mage, the animation Hawke does when you press X in battle but have not targeted anything was hindering because it felt like it could not be canceled when you finally do target and enemies are closing in. Sometimes I did cancel it though? That said, I wasn't expecting targeting to require such careful camera positioning. I guess I'm used to a 'snap-to nearest' sort of targeting. I had a similar problem playing rogue archer (perhaps its only an issue at range?) and switched to DW but mostly because flipping around was absurdly satisfying. I didn't poke around too much in the settings to see if I could adjust it.

Overall, loved it, I felt like I put more thought into combat than I did in Origins since each character has much more defined strengths and weaknesses, with lots of feedback and juicy effects and awesome kills. UI is crisp and informative without being obtrusive.

Honestly DA2 is what I was expecting DA:O to be when I bought it knowing nothing other than "tactical and by the company that made Mass Effect." So while I liked Origins I'm really glad you all took it in this more cinematic and colorful direction. The color and style compliment the humor of the writing and put the darkness of the setting into sharp relief, and the animation is excellent and nuanced. I shed a tear for poor Wesley. :(

Miffed about XBL requiring Gold membership though, I don't want to subscribe to and pay for a monthly service to get a demo I downloaded on PSN for free-without-any-conditions-or-subscriptions. I know that's not Bioware's fault, but I'm taking the opportunity to complain regardless.

Modifié par Pseudocognition, 23 février 2011 - 09:48 .


#3667
boba1974

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Sable Rhapsody wrote...

obie191970 wrote...
I wish they made role-playing games the way they used to. These days are all about 'big choices' and 'visceral combat.’ I miss those old games where you had to remember to drink water, and it took five hours real time to fly somewhere.


*snerk*  Huzzah to you :lol:

Where's my "I wish this was Baldur's Gate" stamp?  I seriously need one.  Expecting every BioWare game to be like BG2 is like expecting every Valve game to be Team Fortress 2.  They're fantastic games, but even fantastic games can get stale.


The fact that you chose one of the worst Valve games as your example says a great deal about your gaming tastes and why you like this drivel.

Baldur's Gate = Half Life

And his little quip makes no sense, because I cannot EVER remember having to travel for 5 hours or having to remember to drink water in a single-player rpg. He's obviously talking about EQ, which has no bearing on this genre at all...it's an MMO. He's probably never even played BG.

Finally, it's not even about reminising about old games, because there are newer, younger independant studios making games that don't **** all over the genre like DA2 does. Games like The Witcher prove that you don't have to stupify and water down your game to attract people, and that deep, engrossing rpg's are still a viable market.

Bioware has sold out, and that's all there is to it. DA 2 is a money grab, designed with less tactical gamplay, sped up combat, ridiculous blood splatter, etc. all designed to draw in the people who can't sit still for more than 5 minutes at a time.

Just look at the comments of this thread. The overwhelming majority of people who like this demo are people who never even played the original Bioware games. There was even one guy who said DA: Ultimate Alliance was his favorite Bioware game...are you kidding me?

It's clear who Bioware is trying to attract with this game, and it's not their loyal fans. They've basically abandoned people who have been with them from the beginning in favor of the MTV moron crowd.

#3668
knownastherat

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Where is a poll in feedback thread? Or is it for us to rant? ;)



Anyway, and like if anyone cares, played the demo only once as mage, played Origins on NM solo and with a group with all classes, played BG2 for 100s of hours, and first impressions from DA2 confirm my expectations of Bioware evolution. Not what I am pleased to see, but I guess I could hire my own studio to make games to my liking.

#3669
nuclearpengu1nn

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Bioware, will we still have weapon sets?

because at the demo you get to choose only one specific weapon(dual weapon or archer), now I know its only the demo, but I'm just curious



aside from that, great demo !!! I think I've played it like 10+ times already I didn't play as the mage class though cause I didn't want Bethany to die

anyways, DA 2 turns out to be harder to play unlike DAO which is very slow paced,

DA2 is very fluid and fast pace combat which is what I love about it

I love how the archers also have like a melee move when enemies close in on you, sure hoped there could've been bow strings on the bow though

I also hope that the graphics have been polished, because the graphic on the 360 version demo was kind of not as good as I'd hope

Great Demo, can't wait to play my DA2 SE edition with all the freebie DLCs at March 8th wooot!!!!

#3670
Garak2

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Melisis wrote...

Garak2 wrote...

Melisis wrote...

JrayM16 wrote...

DJBare wrote...

Morroian wrote...

What a surprise. I take it you won't be buying the game and you'll be leaving the forum.

You do realise this is a feedback thread and not everyone is going to go ZOMG!!!!


I think we're mainly referring to the ones who have been like "Not buying the game now."  Those people should probably leave after posting feedback.

Anyone else, sure, stay and post.

    

I agree. also people need to realize this is a demo  probably cobbled together while they were working on the actual game. it's not smooth. it's not polished. it's little bits stiched together mostly I think to highlight combat..which is fine. I had fun with it on pc. you can't judge a game from one little rough demo not in it's entirety. Love it. hate it. reserved judgement. whatever floats your boat. just be fair and respect opinions that differ from your own. I will like and play it for what it is just like i did ME 2


If you can't judge a game based on it's demo, then what's the point of the demo?


the point of a demo is to higlight a few features of the game not show you all the features and scope of  game. as with anything context is important,,,shrugs i could be wrong. all opinions differ


The point of a demo is to get a feel for a game. The gameplay, visuals, features, audio, options, etc.... should all be sampled in the demo. The demo should represent the full game.

So if we shouldn't judge the game based off of the demo, then neither should those who loved the demo...right? Doesn't that make the demo useless?

#3671
TrackerTrem

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As long as the towns feel like actual towns and not maps from dynasty warriors I'll be sold. That was the only thing I really couldn't stand

#3672
Aroya

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Badpie wrote...

Aroya wrote...

Badpie wrote...

I thought the gameplay was awesome. And the graphics were pretty. I like the conversation wheel, I found myself intrigued by the characters and I'm really looking forward to the story.

Unfortunately, I can't take any of that seriously with the ridiculous female body types. It was literally so distracting and ludicrous I couldn't even concentrate on what was happening. This statement is not to turn the thread into a discussion about breasts, and I'm not flaming.

But I am very disappointed that not one single female character looked like a real woman, only rejects from Dead or Alive or Pam Anderson clones. I mean the breasts were bigger than heads here, folks, which is fine if you're a fun little game meant to be lighthearted and not taken seriously (don't get me wrong - I appreciate breasts, even large ones).

But the female body types in the game were so distractingly cartoonish and Jessica Rabbit like to me that I felt it was doing the good writing a big disservice.

Just my opinion, but I'm starting to thing I'm almost willing to wait until a decent mod comes out for PC to make the bodies less stupid looking.



After Cassandra calls bull**** on Varric out in the opener Bethany's breasts become significantly smaller.  I also played female Hawke and they were not distracting at all, quite normal actually.  Only Isabel was, but hey sometimes your born with big ones right?  Anyway not playing her she seems too cliche.


I'm not disputing the fact that some women have large breasts.  But certainly not all.  And rarely, if ever with these body types.   Hell, even Momhawke was stacked like crazy.  Would it have killed them to not make everyone a distractingly cartoonish amalgamation of the imaginations of a 16 year old boy (or old dwarf being used as an excuse to cater to the desires of said 16 year old boys)?  None of them look realistic.  Take Miranda from Mass Effect 2.  She's all kinds of curvy and she's really hot, but I have not one single complaint about her because she looks like a human being.



Honestly I only noticed Isabel's.  I will have to check when I go home.  I think them not seeming human is because the demo is savagely taken out of context on both quests.

#3673
fevertel

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Almost forgot, the dialogues sometimes were briefly paused and a small 'loading...' message appeared (very briefly but still). My pc meets the recommended specs, so it was a litte surprising.

#3674
Big_Stupid_Jelly

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Pugz wrote...

You guys seriously complaining about ****** in a video game? Nice...


Exactly. What next, the size of Male Hawke's cod piece?

#3675
Maleficent

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warrior-fun but not exciting,mage=very interestingly done and doesnt make them seem like pansies but rogue ,well thats the one that blew me away very well done.Demo is what it should be and continuity shouldn't be there anyway(in the demo I mean) no easy way to avoid spoilers but I think they got it right here.Lot's of plus points not to many negatives a nice taste of what's to come.Mage or Rogue,rogue or mage ummmm.