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Dragon Age 2 Demo feedback thread


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#3826
Sylvianus

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I think the best thing for everyone is to play again.

It is change that may upset. Once it starts again, we are trying to forget a little dao, you get used to and say, duh ultimately it's not bad.

In fact it's the beginning of the demo is horrible. Little skill to fully appreciate the fight. The second part is more fun.

#3827
Frinklin

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Did it weird anyone else out that Hawke's mother is voiced by the same woman that voiced Eleanor Cousland? I kept waiting for to say she was going to "kill every bastard"

#3828
Big_Stupid_Jelly

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Elysium-Fic wrote...

Big_Stupid_Jelly wrote...

Americans, for example, have no problem with gratuitous violence, but see some breasts, or worse, and they go into a religious fervour.

Posted Image


Who's in a religious ferver? I don't like the boobs because they are a powerful reminder that, as an audience, my demographic is an afterthought.

I have nothing against lots of gratuitous boobage... so long as we can also have gratuitous bulging codpieces. :devil:


No problem here with me, you know male / female equality and all that.

Posted Image

By the way, you'll probably find that the 40+ male audience is also probably an afterthought too.

#3829
Demx

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STiAT wrote...

Siradix wrote...

Quick question; are ogres no longer able to grab and beat the crap out of you?


Seems as if they are not. They did show it in the cut scene though, but I just tried it standing until all pots were gone at him, and was not grabbed even once.


Well that sucks. I hope they didn't only beef up the health to make the ogres just seem tougher.

I'm noticing they show a lot of things in the cut-scenes. Such as tons of darkspawn about ready to attack you, when you actually only face 4. Or at the very beginning darkspawn behind the fire trying to get through, but there not  there when you control Hawke.

#3830
Kerethos

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TrackerTrem wrote...

I do think it was kind of tacky what Isabela did. You just meet her and she's already inviting you to her room in the hanged man? What happened to some sort of dialogue, or flirting first? She's TOO Fast

An in Origins it was:
  • Warden: Hello. Can you teach me how to fight like you?
  • Isabella: You want to learn from me, sweet thing. All right, then let's play a game.
  • W: How about we have sex instead?
  • I: That sounds like a great idea. Zev, you want to join in too?
Extending the offer of "company" seems to fit her personality rather well, based on what little we know of her.

#3831
erock75

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Galenwolf wrote:

“There seems to be this notion that an RPG must revolve around numbers, loot and 'open choice' (do anything you like ala oblivion) due to western RPGs pretty much coming straight from DnD, but they only used numbers in DnD as it was the only mechanic available to tell the story and combat through.

That does not have to happen in video games since computers allow us to introduce a lot better mechanics to deal with anything we come across be it dialogue, crafting, combat etc which are actually more interesting in nature rather than a lucky roll.

RPGs at their core are about story and the player using their choices to move the story along. Bioware seems to understand this very well, and are evolving that priniciple with making choices throughout a series matter by having us import our old choices which then effect the next chapter of a story.

If you want to live in the past then please go live back in the 80s and 90s and play games restricted by the numbers mindset but the future of RPGs belongs to games that can craft their stories, combat and any other system through more interesting means rather than a dice roll.


I have played pretty much every RPG put out by bioware, and then before that I played games like Eye of the Beholder and the old EGA games like pool of radiance. My shelves are full of RPGs and the most engrossing and compelling out of them all are Mass Effect 2 and now looks to be Dragon Age 2 which have moved the art of story telling with game worlds where choice actually matters forward.

The demo was fantastic and I have pre-ordered the game.”
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Thank you for posting this… one of the most rational explanationa I’ve heard all day. After reading through 20+ posts in this thread, all I can say is “PEOPLE ARE STUPID”… I mean really, really stupid. No one knows what they’re talking about, everyone acts incredibly entitled and to top it off the melodrama is almost unbearable… “shame on you Bioware”, “They completely ruined DAO”, “I hate the textures”, hack and slash”… Uggghhhhhh, got to get away!

Modifié par erock75, 23 février 2011 - 10:34 .


#3832
AlekNovy

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Badpie wrote...

Some people have fetishes for smaller breasts too, yet you won't see that in most video games.

I mean don't post at me like I'm an idiot. No, no one can throw a fireball in real life or any of that fantasy stuff. I'm well aware of that. And I'm sure Isabella is an awesome character with a great backstory and dialogue and I'll come to love her.

I am simply put off by having to endure from BioWare the blatant catering to this new audience of "bigger is better" - whether it's blood or boobs or magic or explosions or what have you.

It is my personal opinion that the body types of the women in the game were laughably distracting and I found myself asking "seriously? But...seriously?" That's all.


Your attack on bioware might have some legitimacy in it if *all* or even most of the female characters had huge breasts. But only some do.

Number 2...

Have you noticed the muscle size and sixpacks on every guy in every single bioware game!!?!? The guys have muscles that in real life are not obtainable without massive doses of growth-hormone, rgf-1 and multiple steroids. 50% of the guys in the game have muscle size that in the real world costs a 1000$ a month to maintain, and even then isn't maintenable year-round.

In fact, I would say that's perfect paralel. Breasts in the fantasy/comic world for female characters are what muscles are for the male characters.

Unless you complain that 100% of the male characters have a GQ super-symmetrial six-pack year-round, while keeping professional-level muscle-mass while travelling around and sleeping in camps (do they carry around 2000 pounds of weight around with while they travel so they can pump up? lol), then I'm sorry, then the breasts complaint is unfounded.

Modifié par AlekNovy, 23 février 2011 - 10:36 .


#3833
Garak2

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WarBaby2 wrote...

Sable Rhapsody wrote...

Tomato, tomahto.

I'm pretty sure the people who want immersion want immersion because they find it compelling and...well, fun.  Honestly, if folks are playing games for immersion and then DON'T find immersion fun, I'd suggest they find a new hobby.


These games never have been about immersion. That's why, per deffinition, they re more storytelling then RPG. People looking for immersion should look for firstperso games with non discript heroes... like Elder Scrolls.


Are you serious? Story heavy games are far more immersive than Elder Scrolls type games with little to no story.

#3834
Feanor_II

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Im playing on PC, I haven't finished yet, but I can trully say that:

1st and most important I miss so much the isometric view, it can be emulated by zooming out and moving the camera, but it's not the same

2nd I really love Mass Effec, but I don't like the Mass Effectization of the game, I miss the origins stories, I didn't like to have a fixed character and the dialogue system war richer and with more variants in origins



On the good side

1st combats are faster, sometimes on origins it was too slow and there were so many combats (Orzamar) it could became quite tiring.

2nd I'm quite satisfied with the graphical changes, I expected something darker for Origins and DAO2 seems to be closer to what I expected

#3835
Mustang678

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I've been griping about this all over the place, but the text for the game is seriously entirely too small. I have issues with my vision, which combined with the tiny font and dark-red-on-black color scheme the text really becomes impossible to read. I also don't like how small my party's portaits+healthbars are, but that's not annoying enough to cause any grief.

Any chance we could get some sort of option to increase the font size? Most of the community likes to bark "GET AN HDTV" but that doesn't fix my issues. DA:O's font was just fine, why did you guys change it?

#3836
Obvious

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Erani wrote...

I really don't see how female characters having bigger breasts is unrealistic. Very small breasts would actually be way more unrealistic as A cup in America and Europe, for adult women, is very rare compared to B,C, and D. Yes, it varies by country, but approximately A~10%, B~30%, C and D around 50% added together. Several studies confirm this (pm me for specific sources), so I really don't understand why people are complaining about this. Posted Image


The issue comes not from the breast size, but more from the fact that women are always portrayed as hyper-sexualised.
No-one can justify isabel running around in a low-cut shirt with her thong hanging out and thigh-high boots. Sure, she's a nippy rogue, but you wouldn't be showing that much skin.

#3837
zazei

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Elysium-Fic wrote...

Big_Stupid_Jelly wrote...

Americans, for example, have no problem with gratuitous violence, but see some breasts, or worse, and they go into a religious fervour.

Posted Image


Who's in a religious ferver? I don't like the boobs because they are a powerful reminder that, as an audience, my demographic is an afterthought.

I have nothing against lots of gratuitous boobage... so long as we can also have gratuitous bulging codpieces. :devil:


You think we are even a afterthought? Personally I wonder at times if we are even on the list or if the only reason content for us is in the game is because one of the writers enjoy creating characters for us and manage to sneak them in.

#3838
STiAT

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oxymoo28 wrote...
The graphics seem better on the console version, and whilst the combat was a bit too fast at the start on the second playthrough I had the hang of it.


To be expected, since the PC Version uses DirectX9 (even if you chooose DirectX 11), and crashes if you choose DirectX 11 (since it probably uses DirectX 9 and tries to call DirectX 11).

#3839
Sylvianus

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Well, I think the best thing for everyone is to play again. It is change that may upset. Once it starts again, we are trying to forget a little dao, you get used to and say, duh ultimately it's not bad. It can even appreciate.

In fact it is the beginning of the demo which is horrible. Little skill to fully appreciate the fight. The second part is more fun.

Modifié par Sylvianus, 23 février 2011 - 10:35 .


#3840
obie191970

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Elysium-Fic wrote...

AlekNovy wrote...

[Or is everyone going off of Isabella? There were 5 female characters in the demo... Only isabella had the huge breasts.


Actually, no. Ma Hawke, Bethany, and Isabela all had extravagently large breasts, Cassandra was well-endowed, and only Aveline (you know, the homely one) had more realistic proportions.


Do you remember how big everyone's boobs in DAO were?  Just go around and revisit all the chantry in every city.

#3841
Garak2

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MyNorthernSky wrote...

As for everyone complaining about playing on a SDTV and how unreadable it is? BioWare announced that as of ME2, they aren't even considering non-HD screens when they program. They make sure it looks good in HD and then forget the rest. I played through ME2 on my SDTV and couldn't read anything.


They need to make sure people know this before they buy then, like put it in the specs on the box (or the specs for DD). Not everyone reads Biowares press announcements or downloads demos.

#3842
WarBaby2

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Elysium-Fic wrote...

Actually, no. Ma Hawke, Bethany, and Isabela all had extravagently large breasts, Cassandra was well-endowed, and only Aveline (you know, the homely one) had more realistic proportions.


Now now, when talking "realism"... you do realise that they wear multiple layers of leather, cloth, and Bathany even a corset. My girlfriend has an A cup that can look like a D if she wears the right stuff.

#3843
cobretti1818

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Well, finally got to play the demo last night (PC) and after spending about 180 hours in the DA:O universe, I was a little worried with what I was going to find. However, I am glad to say that I was pleasantly surprised and thoroughly enjoyed the demo.



Firstly, I guess I am one of the lucky ones in that, to me, it still felt like Dragon Age. Sure, I would love if the camera would go back a little further (heaven forbid an iso view), but I was still able to pause my game, survey and plan some attacks.



Fighting is certainly quicker, but never did I get lost in all the action, as some have claimed. I enjoyed it, and can certainly see it becoming quite tactical and challenging when playing on nightmare.



All the upgrades were still present, such as attributes/skills etc etc, although I really hate having to hit ESC to upgrade, can't we just click on our characters icon? (not THATS what you call nitpicking!).



The one major thing that bothered me was not being able to change weapons on the fly. I was a rogue, and switched to Bow, but couldn't switch back to daggers if I wanted. I really hope this was a limitation of the demo.



As for the dreaded dialogue wheel, I am by no means a fan and much prefer the full sentences ala Origins, however I didn't mind it as much as I thought. Responses were varied, and I still got to say what I wanted. For some reason, I already felt more attached to Hawke than I ever did with Shepherd, who really did have a mind of his own.



Overall, I am happy with the game, and glad I preordered the SE. The game has been streamlined in parts, but it still feels like more of RPG than ME2, which had all the depth of a wading pool.

#3844
nick_lott

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Elysium-Fic wrote...

AlekNovy wrote...

[Or is everyone going off of Isabella? There were 5 female characters in the demo... Only isabella had the huge breasts.


Actually, no. Ma Hawke, Bethany, and Isabela all had extravagently large breasts, Cassandra was well-endowed, and only Aveline (you know, the homely one) had more realistic proportions.


The bust on display was absolutely rediculous. It was like this game was produced by Russ Meyer. Since this game doesn't have a subtitle, I propose Dragon Age II: Beyond the Valley of the Dolls. How about Dragon Age II: Faster, Hawke! Kill, Kill!

#3845
Jymm

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Because I had to wait 9 hours for a PC download and because I have small children and a job I have only managed one demo playthrough so far. But I have to say that the combat is definitely more engaging so far. (small sample size, obviously). I played all kinds of characters in DAO at least for 5 hours or so but did a full 120 hour playthrough as a rogue. And after 15 minutes of playing a DA2 rogue it made me want to cry because it was _so much better_ than the 120 hours I spent fiddling with my rogue in DAO. My main DAO playthrough was 80% the Morrigan show, 19% my PC and 1% those meat shields in metal. This already feels way more interesting and balanced, though a much longer play comparison will be needed to be sure.

The ability trees seem more interesting this time too. The cooldowns seem shorter and the stamina / mana hasn't been an issue yet. Which means stuff dies faster (including me sometimes!) I get to pend more time doing cool stuff less time just watching the characters park for a second, attack animation, park for a second, attack animation.... ad nausea. So I'm very excited to see the other ability trees that were locked in demo. I get the impression that characters may have custom individual trees based on what you see on Aveline? That really adds some flavor and may give you a reason to work with a party member you weren't initially interested in.

I responded in another thread where people were complaining about AOE spells not targeting enemies. I too found this annoying given the AI can't intelligently "lead" the enemies to hit them much of the time. It mitigates the more fluid combat feel by forcing me to micromanage the mage(s).

I don't mind the art style or the new conversation wheel. Granted, I am also a huge ME fan and was one of the people who felt weird about the mute PC in DAO. I loved DAO, its story, everything. But there you are having all these detailed, heartfelt conversations with companions and... you just stare at them blankly, transmitting thoughts into their brains. Its odd. So I like the fully voiced PC and feel that the conversation options are a good compromise to allow full voicing. I think the icons give you helpful non-verbal context as to what type of response you will get. The simple descriptions could be ambiguous without the "aggressive" symbol for example.

I hate responding to other people's gripes, but you fellows who are howling about being "railroaded along" need to realize its a demo. If they gave you conversation chatter with Isabella you could wander your way out of that conversation and out of that quest. They included those intro cutscenes just to bridge between a couple of disjointed quests so that you get a sense of how it plays. Your character is several levels different and hours of game time separated between those two combat sequences for all I can tell. I mean you are welcome to not like the game for a million reasons, but don't choose that reason. Its just a misunderstanding.

I hope to try out a warrior class tomorrow night and we'll see how that goes. I preordered this months ago so its not like I was somehow going to un-buy it. That said, I was mostly pleased with the demo (locking the inventory though, really?) so I'm definitely looking forward to the full release.

Edit: I can't believe I forgot to mention this as someone else just did.  The camera just doesn't zoom out enough for my tastes either.  I feel like I can't see what's going on a chunk of the time.  I'm constantly getting shot from offscreen somewhere and I have to pull down and scan around wildlly to figure it out.  Maybe I'll get used to it....

Modifié par Jymm, 23 février 2011 - 10:38 .


#3846
Perjorative

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Very interesting points, WuWeiWu -- I appreciate the logic. Personally, however, I'd see Dragon Age as a game where your character is the Grey Warden, but you merely control his or her compatriots in battle. In a table-top D&D 3rd ed game, a character with the Leadership feat may well be moving multiple characters simultaneously (main PC + cohort + higher-level minions) so this isn't at all immersion-breaking for me. The story, after all, revolves around you -- the Warden-Commander -- and your companions can sorta be described as ancillaries. Henchmen, almost. The story, however, centres primarily upon you.



Sure, Alistair can become king -- but whether or not he does revolves around the choices that *you*, the PC, make. Teyrn Loghain might find redemption and kill the Archdemon -- but only if you let him. It's for these reasons that I don't entirely agree, though I accept your argument has merit and has caused me to re-examine a few of my starting premises.



However -- there are some of us who simply enjoy that sorta party-based tactical game. Being able to look down from a godlike perspective -- to be honest, my love for that at least partially comes from nostalgia. Sure, it's splendid for setting up a tactical plan, but I was pretty damn happy the first time I loaded the original and saw green circles under my characters and had a box pop up asking "Gather your party and venture forth?" when I hit an area transition point. In my case, it's down to personal preference -- a strong preference, I admit, and one that's not entirely based on logic.

#3847
Elysium-Fic

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darkrose wrote...

WarBaby2 wrote...

AlekNovy wrote...

I think its more about insecurity among female players, than realism. Its not like every female character looks like that... Only some. And that's true in real life.


And there are women like Isabelle in the realword... actually...  and many women hate these too.^^

Funny conversation... *smirks*


There are women like Isabela in the real world. I know several. Most of them have had reduction surgery, covered by insurance, because large breasts + small frame  often = crippling back pain. 


On another note of realism... how does she fight with those things bouncing around?

#3848
KSuri

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Big_Stupid_Jelly wrote...

Elysium-Fic wrote...

Big_Stupid_Jelly wrote...

Americans, for example, have no problem with gratuitous violence, but see some breasts, or worse, and they go into a religious fervour.

Posted Image


Who's in a religious ferver? I don't like the boobs because they are a powerful reminder that, as an audience, my demographic is an afterthought.

I have nothing against lots of gratuitous boobage... so long as we can also have gratuitous bulging codpieces. :devil:


No problem here with me, you know male / female equality and all that.

Posted Image

By the way, you'll probably find that the 40+ male audience is also probably an afterthought too.





Might want to lower that a bit and remove gender. 30+ male/female audience. Yeah, us OLD GUYS.

#3849
Morroian

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Elysium-Fic wrote...

Ahh, the obligatory male paternalistic psycho-analysis of the female mindset. How refreshing.

Size G cup here. No insecurities whatsoever. I just have no interest in being bashed in the face by cartoon boobs every time my PC turns around, especially since it makes me feel like I'm a second-class citizen where the target audience of the game is concerned.

When I see stuff like that, it tells me the game was made for the younger male demographic, and the female audience was an afterthought, at best.

Its 1 freaking character, get a grip.

#3850
eternalseph

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Another thing I noticed the darkspawn embissary looked like the architect kinda in awakening and nothing like the ones in DA:O and this and DA2 happen same time, so I dont get the physical change.

I dont get the thing with the breast really, they are breast, so what, some are big ok well thats nice, but also wasn't the girl in the starting intro quite flat chested, or are we just going to ignore this and go in eyes gapping mouth drooling and put all the attention on the big chest lady, which in truth I have no idea who that is because never noticed it

Modifié par eternalseph, 23 février 2011 - 10:40 .