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Dragon Age 2 Demo feedback thread


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#3901
Big_Stupid_Jelly

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STiAT wrote...

Big_Stupid_Jelly wrote...

STiAT wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

Also, complaining about the demo being on rails....that's BioWare for you. ME was on rails, DAO was on rails, KOTOR was on rails. People should expect by now that BioWare RPG's have that in common with JRPG's. It's not a bad thing though as it allows for better storytelling. When I want an open world, I go to Bethesda.


Currently, only DX9 is supported anyway. You are not able to play it in DX11. We do not know yet what the final version will support.


Yes we do, the development team have stated that whilst the demo doesnt support DX11 the full game will support it fully.


I meant we do not know if DX10 will be supported or not, that DX9 and 11 will be supported we know :-).


I think someone mentioned something, but I can't remember exactly.

#3902
Badpie

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Bioware deserves whatever feedback it gets, good or bad as long it's honest. You don't have to apologize to BioWare because no one is kissing their butts.



I thought game play was too fast really and very button mashy on console. The graphics looked...I dunno...unfinished (and maybe they are). I already expressed my feelings on the boobs.



But there were good things too. It has potential to be pretty groundbreaking in terms of the kind of rpg is it. I'm nervous about it only because I like the traditional style rpg and there are so few great ones left. I also like action rpgs like Mass Effect, but I'm not sure Dragon Age is an appropriate vehicle for that.



I like and dislike the dialogue wheel. On one hand I'm enjoying my speaking protagonist. On the other, I'm not sure how impressed I am with the voice acting just yet (except for Varric and Cassandra, they were awesome).

#3903
AlekNovy

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JohnEpler wrote...

Again, folks. Breast size discussion. Cut it out.



I apologize. I didn't see this before posting. I will stop from now on. I apologize.

#3904
Morroian

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LdyShayna wrote...

Galenwolf wrote...
RPGs at their core are about story and the player using their choices to move the story along.


Respectfully, this isn't how I've ever approached RPGs.  My character's choices were what she would choose.  It could be that it moved the story along, but that wasn't my primary motivator for what I chose.  I know its a subtle difference in point of view on these things, but its beginning to make a big difference in gameplay. 

Bioware games are story based games primarily and have been since BG2.

#3905
STiAT

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DJBare wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

DX11 is DX10 more precisely DX11 is backward compatible, but the demo is NOT FULLY UTILIZING IT AS SOME FEATURES WERE BUGGY


Hmh, so in the end, it will be DX11, 10, 9, ... etc :-). Anyway, I had to play it in DX9 mode, since 11 crased (as you say, the demo has some bugs:-)).

#3906
Cobopolies

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Perjorative wrote...

STiAT -- agree with ya there.

Wondering if anyone else is in this position: the demo isn't even close to what I'd hoped for. However, for RPGs, the field is pretty thin -- so I'm gonna be keeping my pre-order as a result. I am disappointed in what Bioware chose to make, but I suspect I'll probably enjoy the game even if it isn't particularly close to what I'd wanted it to be. I'll just have to treat it as a Mass Effect style game instead of what I was truly hoping it'd be. Sure, it's still probably going to be fun, just... not what it could have been.

So, anyone else the same?


I am, dissapointed, but I'm a sucker for Bioware's narritives. Too bad it's a set protagonist too :(

#3907
Morroian

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Badpie wrote...

Bioware deserves whatever feedback it gets, good or bad as long it's honest. You don't have to apologize to BioWare because no one is kissing their butts.

It should be objective, reasoned and informed if you want to get their attention though. Most of the criticism is along the lines of "wah its hack and slash" "wah its not like DAO". Most of which is wrong and not reasoned at all.

#3908
STiAT

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Morroian wrote...

LdyShayna wrote...

Galenwolf wrote...
RPGs at their core are about story and the player using their choices to move the story along.


Respectfully, this isn't how I've ever approached RPGs.  My character's choices were what she would choose.  It could be that it moved the story along, but that wasn't my primary motivator for what I chose.  I know its a subtle difference in point of view on these things, but its beginning to make a big difference in gameplay. 

Bioware games are story based games primarily and have been since BG2.


I don't see no story coming anyway. It is just a fast story-based action RPG, which is a choice they did make. I like that, but it is for sure not that what everybody wants playing an RPG.
What looses a lot of RPG character of the game is the decision wheel. I already dislike not knowing what I answer :-(.

#3909
Invalidcode

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Combat: Lots of people are saying DA2 doesn't play like a RPG at all? Hit, miss, damage, armor, buff debuff CC are still there, and judge by the demo those are still based on your states. Animation looks very flashy but it is follow by 'normal' RPG rules. Don't get misguided by the flashy and seeming fast animation people!



Skills: You can mash, for now, during the demo which is locked at 'Normal'. Chances are during 'Hard' & 'Nightmare' the player would need to manage the use of skills, magic and their CD. FF should present I bet?



I would like the old dialogue system back...but it is moot right now, it is set in stone.



Female VA is great!

#3910
Mr. Biggles

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I enjoyed the new demo. Had it lock up on me once, but other wise no problems. I'm looking forward to the games release. /sigh so much for going outside in the warm weather! :P

#3911
DJBare

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STiAT wrote...

DJBare wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

DX11 is DX10 more precisely DX11 is backward compatible, but the demo is NOT FULLY UTILIZING IT AS SOME FEATURES WERE BUGGY


Hmh, so in the end, it will be DX11, 10, 9, ... etc :-). Anyway, I had to play it in DX9 mode, since 11 crased (as you say, the demo has some bugs:-)).

No no no!, there will be two options, DX9 and DX11, but DX11 will use the DX10 path if your card does not support DX11 features.

#3912
aries1001

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Just real quick before I really need to go sleep....



What works:



The GUI - a good job design team. Seldom have I seen a more logical and structured and user friendly GUI in a videogame....



What does not work (at least for me)



The combat animations. They're way too fast for me. Fortunately, I think I saw a thread anout this where one of the devs. (Laidlaw?) said that the combat animations were slowed down a bit (or a lot?) in the final game.



Characters getting stuck - a lot. Fighting enemies where there are none - basically kicking (thin) air.



Characters don't move properly, hard of hearing as in don't go where they're supposed to go - even after I disables their tactics.



This is tech stuff, and can be fixed. Story, quest and characters I'll give feedback on tomorrow after a good night's sleep....zzzzz....




#3913
Badpie

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Oh and I'll be turning the persistent gore option off because once again - cartoonish and excessive and downright humorous.

#3914
LdyShayna

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Morroian wrote...
Bioware games are story based games primarily and have been since BG2.


I did not make decisions about what my character did primarily to move the story along.  BioWare games have always had a strong story, but if I was primarily interested in just strong stories, I would like JRPGs more.  I don't. There's a balance of elements that have, to me, made BioWare games engrossing.  Story was certainly a strong element, but it's hardly the only one.

#3915
STiAT

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argh, double-posted .. duno how to delete :P

Modifié par STiAT, 23 février 2011 - 10:57 .


#3916
Garak2

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STiAT wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

Also, complaining about the demo being on rails....that's BioWare for you. ME was on rails, DAO was on rails, KOTOR was on rails. People should expect by now that BioWare RPG's have that in common with JRPG's. It's not a bad thing though as it allows for better storytelling. When I want an open world, I go to Bethesda.


Currently, only DX9 is supported anyway. You are not able to play it in DX11. We do not know yet what the final version will support.


They said that it was working in thye full game. I just wonder why DX10 was skipped over. Why not support DX9 (for XP users) and 10 and 11 for everyone else?

#3917
destroyer 654

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Most of the criticism for this game is not even true. They are saying that its no longer tactical, i pretty much already made a post about this but still... you can still pause, and zoom out- granted the zooming out is not as good as DAO zoom out- you can still get new abilities and upgrade its pretty much the same thing and just as good as origins.

#3918
WarBaby2

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Morroian wrote...

Badpie wrote...

Bioware deserves whatever feedback it gets, good or bad as long it's honest. You don't have to apologize to BioWare because no one is kissing their butts.

It should be objective, reasoned and informed if you want to get their attention though. Most of the criticism is along the lines of "wah its hack and slash" "wah its not like DAO". Most of which is wrong and not reasoned at all.


People so go and watch the "now playing" on Gamespot. True, the Demo was combat heavy, but after watching this... the game is exactly as Origins was. Only different art style and faster combat. But what should have been in the demo? Half the story?^^

#3919
Morroian

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STiAT wrote...

I don't see no story coming anyway. It is just a fast story-based action RPG, which is a choice they did make. I like that, but it is for sure not that what everybody wants playing an RPG.


By those definition DAO was an action rpg as well, not as fast as DA2 but an action rpg nonetheless. The story is centred around HAwke and his/her 'rise to power'.

STiAT wrote...

What looses a lot of RPG character of the game is the decision wheel. I already dislike not knowing what I answer :-(.

You know what type of response you'll make and have some idea of what you'll say.

#3920
Guest_Spuudle_*

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STiAT wrote...

zazei wrote...
Jennifer Hale never sounded like a drone and managed to capture emotion while doing paragon, renegade or neutral choices without ever sounding like a totally different person. Sadly whoever did Lady Hawke seems to change her voice quite a lot between the three choices so the dialog doesn't sound as natural when changing between different choices like they did in Mass effect.


I've been using lady hawke, and it sometimes really is not realistic. Although, it seems to be the same speaker as it was for Morrigan, since if you give the funny answer at some point to Flemmeth, it is not just an answer Morrigan could have given, but she actually HAS given in DA1 and sounds exactly the same.


My main concern was the unpolished feel and buginess of the demo. I put this down to the demo being an early version, and I hope that proves to be the case. I was hoping the look of the darkspawn was just an early, unpolished version too, but am rather worried now. Finding them hilarious, not intimidating. I must say though, having just played the demo as a female hawke, that Jennifer Hales voice acting in ME is so far superior that it is in another league. I completely agree with you on that point.

#3921
Nighteye2

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LdyShayna wrote...
action video games (yes, even action RPGs) have existed in parallel with rules/diced based RPGs since pixels existed.  It isn't some sort of new innovation, and suggestions about it being about progress are, sorry, poppycock.  It's about a certain playstyle that has managed to live in parallel for decades being eliminated in favor of another.


Yes, and that's a sad thing to see. So few developers still make true RPGs these days, even though the genre still has a pretty large fanbase. Instead, RPGs get moved closer to action RPGs, with which the market is already more than saturated... :?

#3922
Paxhell

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I am glad I didnt pre-ordered DA 2 because it dont feels like a rpg game anymore..more like a hack n slash action game.

#3923
AlekNovy

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Garak2 wrote...

STiAT wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

Also, complaining about the demo being on rails....that's BioWare for you. ME was on rails, DAO was on rails, KOTOR was on rails. People should expect by now that BioWare RPG's have that in common with JRPG's. It's not a bad thing though as it allows for better storytelling. When I want an open world, I go to Bethesda.


Currently, only DX9 is supported anyway. You are not able to play it in DX11. We do not know yet what the final version will support.


They said that it was working in thye full game. I just wonder why DX10 was skipped over. Why not support DX9 (for XP users) and 10 and 11 for everyone else?


DX11 is actually DX10 :)

That means its backwards compatible. The DX11 renderer in any game will automatically scale back to using the DX10 features well, but it can't scale back to DX9 automatically. That's why games never offer a choice of "dx9, dx10,dx11"...

You can say the "dx11" renderer would be more appropriatelly named a "dx10/11 renderer".

Modifié par AlekNovy, 23 février 2011 - 11:01 .


#3924
LdyShayna

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Invalidcode wrote...

Combat: Lots of people are saying DA2 doesn't play like a RPG at all? Hit, miss, damage, armor, buff debuff CC are still there, and judge by the demo those are still based on your states. Animation looks very flashy but it is follow by 'normal' RPG rules. Don't get misguided by the flashy and seeming fast animation people!


Heh.  Well, flip it the other way - if it's basically the same, why are a bunch of people saying how much better it is?  They say this because it *feels* different.  The impression is that it plays differently, which is either good or bad depending how how you enjoy games to feel while playing.

#3925
Garak2

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DJBare wrote...

STiAT wrote...

DJBare wrote...

Garak2 wrote...

I am just curious, is there a reason DX10 is ignored? The game has either DX9 or DX11 so with my card (9600 GT) I guess I am stuck with DX9 since my card only supports DX10 or lower.

DX11 is DX10 more precisely DX11 is backward compatible, but the demo is NOT FULLY UTILIZING IT AS SOME FEATURES WERE BUGGY


Hmh, so in the end, it will be DX11, 10, 9, ... etc :-). Anyway, I had to play it in DX9 mode, since 11 crased (as you say, the demo has some bugs:-)).

No no no!, there will be two options, DX9 and DX11, but DX11 will use the DX10 path if your card does not support DX11 features.


Well, that makes me feel a little better. I hope using DX10 (via DX11) will improve the graphics.