Badpie wrote...
Aroya wrote...
Badpie wrote...
I thought the gameplay was awesome. And the graphics were pretty. I like the conversation wheel, I found myself intrigued by the characters and I'm really looking forward to the story.
Unfortunately, I can't take any of that seriously with the ridiculous female body types. It was literally so distracting and ludicrous I couldn't even concentrate on what was happening. This statement is not to turn the thread into a discussion about breasts, and I'm not flaming.
But I am very disappointed that not one single female character looked like a real woman, only rejects from Dead or Alive or Pam Anderson clones. I mean the breasts were bigger than heads here, folks, which is fine if you're a fun little game meant to be lighthearted and not taken seriously (don't get me wrong - I appreciate breasts, even large ones).
But the female body types in the game were so distractingly cartoonish and Jessica Rabbit like to me that I felt it was doing the good writing a big disservice.
Just my opinion, but I'm starting to thing I'm almost willing to wait until a decent mod comes out for PC to make the bodies less stupid looking.
After Cassandra calls bull**** on Varric out in the opener Bethany's breasts become significantly smaller. I also played female Hawke and they were not distracting at all, quite normal actually. Only Isabel was, but hey sometimes your born with big ones right? Anyway not playing her she seems too cliche.
I'm not disputing the fact that some women have large breasts. But certainly not all. And rarely, if ever with these body types. Hell, even Momhawke was stacked like crazy. Would it have killed them to not make everyone a distractingly cartoonish amalgamation of the imaginations of a 16 year old boy (or old dwarf being used as an excuse to cater to the desires of said 16 year old boys)? None of them look realistic. Take Miranda from Mass Effect 2. She's all kinds of curvy and she's really hot, but I have not one single complaint about her because she looks like a human being.
I agree, the the over the top female bodies hugely detract from the immersion. Additionally, I think the art direction over all is fine, but the animations are far too anime-like. Characters wielding large two handed swords swing them 1) as if they were weightless, as in lightsabers 2) too fast to appreciate the animation, if indeed there is any at all. I cannot tell because my eye does not track movement that fast, so each animation appears to be a combination of 3 poses followed by a motion trail. This again breaks immersion.
Furthermore, the animations themselves are too over the top. In origins they also had over the top animations, but they "felt" real; that is, they appeared as though someone lucky enough in real life could pull it off if the stars aligned. The final blow animations were smooth, gory, and seemed to have the appropriate momentum and weight for the weapon being used. Here, rogues roundhouse kick glass flasks and do weird butterfly kicks when chasing down opponents, and every class has all kinds of stupid, useless looking animations.
How can I take my character seriously when he more resembles a ballerina than a mage/warrior rogue?
Oh, I forgot the darkspawn. Why did they change the darkspawn?! The old ones were menacing, a threat worthy of my attention. I cannot take the new darkspawn seriously. If those are hurlocks, why am I running from the blight at all? They are flimsy little monkeys now that squawk at me and explode if I so much as look at them. They totally took the edge off of them. Why? I remember the battle at Ostagar in DAO; it was terrifying.
These are not the badass darkspawn the slew King Cailan or Duncan, it just isn't possible.
Modifié par Ramza_1, 23 février 2011 - 11:44 .