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Dragon Age 2 Demo feedback thread


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#4126
Pudgeinabowl

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Deeth6 wrote...

 I have to say, from playing the PC demo, that all this "Hate" is unfounded, i used the Pause button Liberally on my first playthrough and not so much on my second, and they're both fun in there own ways, play however you want,  just because one of the Slogans is "Fight like a Spartan" doesn't mean you have to always go into Hack'n'slash mode, plain and simple, if you don't want to, don't. 
My two cents on the matter.


Spartans...Do not...Hack and slash. You're thinking of Kratos. If anyone learns anything from this game could it please be that as a term 'spartan' implies bare and minimalistic (although i suppose the combat is minimalistic in that you can just lean back and watch your guys do all the work), and that in relation to any combat sense 'Spartan' implies impeccable squadwork, tactics and tenacity. Yes they were individually pretty tough but that wasn't what put them on the map. Thermopylae was not remembered for the spartans barrelling out of their defences and clubbing away the persians with their shields.

#4127
casadechrisso

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Unimpressed... hit my sig if there's interest in details, but let's just say I saw it coming, no need to make a fuss. :-/

#4128
TEWR

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Neverwinter_Knight77 wrote...

The Ethereal Writer Redux wrote...

for some reason Flemeth's redesign is not only badass to me, but slightly hot. She looks younger than in DA:O. Why I think this I don't know. Bioware must've kidnapped me in the dead of night, stuck a tiny probe in my brain, and brainwashed me into thinking Flemeth is kinda sexy now.


I definitely saw more "Morrigan's mother" in her face this time, especially the eyes.


My flemeth harboring and/or being The Maker theory is now even stronger thanks to her future sight (pokemon reference ftw) comments regarding Hawke 

#4129
Guest_xnoxiousx_*

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Im seriously pissed at how bad healers are in this game.



A 60 second cool down a healer can really only cast heal one time in a battle and they dont have many abilities.

#4130
TEWR

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Pudgeinabowl wrote...

Deeth6 wrote...

 I have to say, from playing the PC demo, that all this "Hate" is unfounded, i used the Pause button Liberally on my first playthrough and not so much on my second, and they're both fun in there own ways, play however you want,  just because one of the Slogans is "Fight like a Spartan" doesn't mean you have to always go into Hack'n'slash mode, plain and simple, if you don't want to, don't. 
My two cents on the matter.


Spartans...Do not...Hack and slash. You're thinking of Kratos. If anyone learns anything from this game could it please be that as a term 'spartan' implies bare and minimalistic (although i suppose the combat is minimalistic in that you can just lean back and watch your guys do all the work), and that in relation to any combat sense 'Spartan' implies impeccable squadwork, tactics and tenacity. Yes they were individually pretty tough but that wasn't what put them on the map. Thermopylae was not remembered for the spartans barrelling out of their defences and clubbing away the persians with their shields.


Kratos is a Spartan....Posted Image

#4131
wrdnshprd

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great demo.



i like the change in combat. it no longer takes 15 seconds to make a swing which is good :)



i also like that, for the most part, the tactical portion of the combat was not taken away. that was my main fear. and really, besides the faster swings and new abilities, i didnt feel like the combat really changed. though i will agree it was a bit on the easy side.



my only gripe with the game so far.. i liked the darkspawn look of the first game. in DA2 they just look.. off. dunno any other way to describe it.



also, it would have been nice to see what skills were available - i.e. crafting, influence, etc. i know crafting is there because i saw the achievement list on the facebook site, but it would have been nice to see the interface in the demo.



other than that, great demo guys!



also, all anyone has to do is look at my history. i am a bioware fan, but im critical of them where it is needed, so by no means am i just blindly praising them. i personally like the changes they made, and feel DA2 is a better game for it. i dont expect others to agree, but that is my personal opinion.

#4132
RavenKing7

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I really liked the combat and graphics. They were better and smoother than in origins they even seemed to run better on my laptop then origins did. The class design was particularly good with each class having a unique feel to them such as speed and agility with the rouge, skull crushing battlefury with t he warrior and the mage was definitely a more refined stylish combatant then in the previous game. My personal favorite from origins was the rouge but after seeing how the warrior and mage had improved I am definitely excited about creating characters of different classes.

#4133
TrekSL

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I Like it!

Ok, that's not it. First off, I do both miss and love
the massive freedom of the first. For me, I loved that it was a true
'spiritual sequel' to baldurs gate and the top down view was actually
great.

MAJOR GRIPE!
The
game's taken a nod from Mass Effect though as far as combat goes.
That's not a problem except that mass effect's combat was bland and
involved hiding behind a crate and shooting mainly the head. Not
possible in a high fantasy RPG, what with the lack of high-velocity
weapons etc.
You (bioware devs) seem to have plumped for the
stand-in-front-of-it and thwack away option though as there's no cover
available. Worse, you can't even change the camera view from 3rd person
behind.
The result gives a great visceral feel to the combat no
doubt, but if you came from DA:O combat, not beind able to zoom to
top-down is unnatural, compounded further by another fact. In a single
fight there are lots and lots and lots of enemies. There are ones that
take longer to kill, but the sword-fodder ones, the ones with half an
inch of health bar, I always found myself trying to queue attacking them
one after the other.. except I couldn't (no hold shift and it queues up
the attacks).  Once I'd dispatched with the ones in front of me, I'd
have to turn around, find another one and attack that as well. When you
sqitch characters, the camera would change position so I kind of found
it disorienting. Just adding the queuing attacks here would be helpful,
if not a top-down view. (or have I just not found how to do it yet)

The
improvement though is that at least the characters don't look like
they've completely enjoyed bathing in the arterial spray of their victim
during combat - that's been toned down.. EA's advertising of the first
was how gory it was, but in actual fact, they just got splattered with
'blood texture' after a fight...

Kudos on the redesign of Flemeth btw. She is one HOT old witch of the Wilds... hope she's a romance option ../../../images/forum/emoticons/wink.png






(Apologies, I missed this thread and posted in the main forum rather than this sticky..)

#4134
Pudgeinabowl

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The Ethereal Writer Redux wrote...

Kratos is a Spartan....Posted Image


He's pretty much an undead/god that regularly goes trapsing through the underworld. Yes they called him a 'spartan', but if you couldn't infer that has no bearing on the term 'spartan' or what it is used for, then god help you and you'll probably enjoy DA2.

#4135
AddictedRebel72

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MielikkisChosenOne wrote...

Everything was great except the text size. Horrible. I can't understand what makes a developer say, "I think we will make it so that the player can't see a damn thing that we're saying".



lol, I hear ya.Posted Image

#4136
Theagg

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Brockololly wrote...


* The overall PC interface (Tactics menu included):
This is a biggy. The entire PC version subjectively feels like a console port. From the "Press any key to start" on the opening menu, to the Tactics screen. I know that supposedly the Tactics bugging out has been fixed, but even just how much screen space it takes up regardless of resolution: you can only click on one condition at a time and can't see the entirety of what you're selecting like Origins, so its less user friendly in terms of seeing what exactly you're setting.

Compare Origins tactics menu where you have the expanded menus and can see whats going on while in DA2 you have to use the arrows and only see one condition at a time:
Posted Image
Posted Image

Its the lack of the little things in terms of mouse and keyboard functionality and utilizing a PC monitor's screen space that really disappoints me. Even the radial menu on the pause screen- come on, when you're porting something over to the PC, at least try to make it not look like a console port.

The mouse and keyboard controls and clicking on things just does not feel very crisp and responsive. It feels sluggish- and thats nothing to do with any sensitivity. Its really, really disappointing considering that especially in an RPG you spend a good chunk of time in the menus and the menus in DA2 do not feel at all designed for functionality on a PC- they seem like they were designed to be best navigated with a controller.


* Along the lines of the UI, the portraits- clicking on them is a total crap shoot. Especially when leveling up- sometimes they respond, sometimes it does nothing or sends you to a different character. You click on Aveline to level up and it sends you to Bethany.



Yes, I will agree with you on that one, the PC interface is truly lacking in the quality that the DA O interface had. It has become generic, rather than having a style befitting the world of the game. And it does lack the expansive capabilities you mention.

It just seems so..unfinished.

#4137
JediKght85

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I need help, I installed it last night but I can't find it in my system


#4138
Guest_Mr HimuraChan_*

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Oh, well... I'll probably get flamed by the "zomg Bioware never goes wrong" people, but... here goes my feedback :pinched:

Usually I'm that kind of player who can't exactly point out what made me
like a game. When I try a game, sometimes this game simply 'clicks'
with me, and I'll like it. No matter how crappy it is. And sometimes a
game simply doesn't 'click' either. No matter how praised it is (this
was the case with Oblivion for me).

My 2 cents:

The sound
department needs a HUGE work. I played a mage, and took fireball, I
threw it and... almost nothing! Yes, the enemies were set on fire, and
some of them were thrown back, but that's it. No sound, no substance.
When I cast a fireball, I wanna hear a fiery "WHOOOOOSH!! BOOOOOM!"
sound. I wanna be able to close my eyes and say "This is a fireball!"
just by the sound of it. DA:O had the best fireball sound I've ever
heard, followed closely by NWN2 (Special mention for NWN2's ice storm.
truly brutal!). Same as the other sounds: I wanna hear metal, cutting
and crushing sounds, battle!

Is it just me or we couldn't hear footsteps?

Voice
acting needs a lot more work. I felt like the actors were 'tired'. But
not tired like "we were running from Lothering all day". No! Tired
like... "the sound board guy is annoying and I wanna take my car and go
home".

Graphics are better, but not revolutionary. But I won't say anything yet, since the best graphic level is blocked in the demo.

Mage
animations looked cool. I liked the staff being used for melee combat,
and the mage finishing moves were nice. But the 1,2,3, finish animations
over and over again get tiring after a time.

Warrior felt nice. I liked both 2-hander and sword&board styles. So no complaints there.

Rogue:
NO. Just NO. I know some people are loving the sommersaults,
cartwheels, jumps, bomb-kicking and ninja moves. For me it looked
ridiculous and over the top. I'm seriously thinking I'll never ever try a
rogue again. (And please, this is my opinion, I won't change it. Don't
try to convince me)

Archer: Didn't tried. I was too put off by the rogue to try.

Flemeth?
Who the hell thought a makeover was a good idea? No I don't care that
she can change her shape. She looks straight out of some Broadway dance
show now. For me Flemeth is a crazy old woman who lives in a shack in a
swamp. NOT a character from He-Man with a stupid cleavage, who wears a
chicken as a wig. Apologies for the ones who liked, but if there is a
"Flemeth revert mod", I'll be the first one to download.

I really
see no problem with cleavages in games. Bethany has a nice rack,
Femhawke too, but Flemeth? Sorry but it looks like someone fused her
aged head to a 25yr old table dancer from some tavern. I don't even know
which are all her dialogue options because I went past her dialogue as
fast as I could.

All in all... I feel disappointed. I remember
how much I defended this game, how much I saw the same critics I'm
making as 'annoying nitpicking'.

Will I get the game? YES, I
will. But not because of combat, not because of graphics, and not
because I go "squeeeee" over this or that character. I will get the game
because of the story. Because good or bad, I wanna play it to the end,
and see if the game 'clicks' with me. If the game clicks, I may forget
everything I just said. Let's just say I'm not following every piece of
news googly eyed like a child anymore. Now I'm just... here. I won't be
upset even if the game gets delayed.

Sigh... Well, I just uninstalled the demo. Let's see if the finished game is better (And I surely hope it is).

:(

#4139
mr.martan

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RiouHotaru wrote...

Sleek wrote...

The days of depth and Advanced D&D are gone, In only ten years the genre has been completely destroyed by the mother loving mainstream and the low tech consoles.All that exists are shooter and hack&slash hybrids,with bare bone leveling systems and cinematic dialogue sequences. Very Sad.


Because the advanced D&D stuff is slowly going out of style.  Back in the day when more people were familiar with those sorts of gaming mechanics, games which used those mechanics were more prolific.  But now, those complex mechanics are dated, and the once vast community that understood and used them are now a niche group.  You can still have depth, it just won't be the same depth that you're familiar with.


You are right. Exept its not going out of style just because ppl are not familiar with it. Its MMO and mostly WoW's fault. The holy trinity crap (warrior, rouge, mage) and threat based combat (I wont even start on the lack of body blocking, the only MMO i know of to have it are Guild Wars). Threat is a lazy developers way of simplifing AI (getting rid of it at all). I dont blame WoW for inventing that, at that time the technology behind it could hardly cope with advanced AI in combat at such a scale. But WHY does DA2 have to use it? Mobs running for that armored and slow warrior instead of killing much more dangerous and fragile mage?

The older games were fun and challenge not because of D&D, but thanks to some decent AI.

Also I miss the days when I spent hours in NWN character leveling mods, multiclassing and mixing abilities. The D&D3 rules were great.

#4140
TEWR

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Pudgeinabowl wrote...

The Ethereal Writer Redux wrote...

Kratos is a Spartan....Posted Image


He's pretty much an undead/god that regularly goes trapsing through the underworld. Yes they called him a 'spartan', but if you couldn't infer that has no bearing on the term 'spartan' or what it is used for, then god help you and you'll probably enjoy DA2.


what Kratos isn't "resolute in the face of pain or danger or adversity"? He most certainly is, and that's what "Fight like a Spartan" means. It means, show no fear, give no quarter, and fight to your last breath or fight until your goal is done. For Kratos, his last breath and goal only ended with Zeus' and his own death, which even then is ambiguous on if he truly died or is going to crawl out of Hades once more. I think you're the one who doesn't know the meaning of the word you're telling people is being misused

EDIT: I knew perfectly what you were trying to say on both counts, and when I said he was a Spartan, I meant on both counts

Modifié par The Ethereal Writer Redux, 24 février 2011 - 12:50 .


#4141
android654

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I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.

#4142
GammaRayJim

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PS3 player here just got done playing my first play-through of the demo. I liked it I thought the art was crisp and clean, I was afraid it was going to be to cartoonish from previous trailers but I have to say I am impressed. The response time is so much quicker in the battles I loved it, in DA:O on the PS3 it was very sluggish, major improvement. The conversation wheel works great and I like having the option of soliciting opinions from the group keeps it more realistic for me. Love the new improved Flemmeth and the look of the dragon, I was not a fan of the toothy dragons in DA:O. Can't wait to have full access to all the features that were hinted at here. I am very much looking forward to the entire game, and seeing how this all really plays out. Thanks, Bioware.

#4143
Babli

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casadechrisso wrote...

Unimpressed... hit my sig if there's interest in details, but let's just say I saw it coming, no need to make a fuss. :-/

Your blog post is awesome. Exactly my feelings about it too. Ah, what elitists we are :o

#4144
BruceLEE_22

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I ave got to say,I posted earlier about demo,and completely changed my mind.(said 2fast ,easy ,no tacitcs=but liked it beside that)

Most of the trash comments and flames came from people that didn't

really noticed Origins in DAII.

Oh my god this is hack and slash its not origins,its action rpg..blah blah

If you look better its written Origins all over the DAII...

Wait for actual game to came out,don't judge from demo,but from whole game as one,not just the buggy pieces of couple months old demo.

Its called demo just to illustrate what will be in game and not the actual finished game,a tiny taste of a lot better product that will be released on march 8th.

Tactic ,check(pause and play,on higher difficulty needed)

More responsive combat(u think its so fast,but its more responsive,no more buggy walk and stumbling for auto attack),check

Voice of main character,check

Great Bioware story,check

Better graphic,check

AI improvements,check...and a lot more of it.on march 8th .

Thank You!




#4145
the502entourage

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android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


 completely agree

Modifié par the502entourage, 24 février 2011 - 12:53 .


#4146
Vendrin

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Why does everyone have yellow eyes? I can see it on the mages, but everyone but carver and aveline has yellow eyes.



Rogue is a joke. Ferelden was based on england, i don't recall ninja's in english fighting styles.

Sword and shield feels alright, but the two handed weapons move way to fast.

#4147
Walker White

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RiouHotaru wrote...

Sleek wrote...

The days of depth and Advanced D&D are gone, In only ten years the genre has been completely destroyed by the mother loving mainstream and the low tech consoles.All that exists are shooter and hack&slash hybrids,with bare bone leveling systems and cinematic dialogue sequences. Very Sad.


Because the advanced D&D stuff is slowly going out of style.  Back in the day when more people were familiar with those sorts of gaming mechanics, games which used those mechanics were more prolific.  But now, those complex mechanics are dated, and the once vast community that understood and used them are now a niche group.  You can still have depth, it just won't be the same depth that you're familiar with.


Even D&D does not use those types of mechanics anymore.  I do not mean to go full-grognard, and launch an editions war.  However, I made the following prediction when D&D 4e came out: D&D is dead as a computer IP. In early editions, D&D had these complex mechanics that required a human referee to adjudicate, and advancements in computer RPGs were all about reaching this unattainable goal.  

4e was designed to adjust for DM variability, and allow players to have fun even with a crappy DM (which was necessary as bad DMs have caused many, many people to leave the hobby over 4 decades).  But that means its rules are things that are very easy for a computer to handle.  Anything ambiguous is replaced by either rule-less roleplaying or skill minigames.  So there is nothing more for computer games to strive for.  They are already more advanced than that.  So instead of paying Wizards to use the IP, they are just going to make their own.

#4148
OSUfan12121

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Did the people who say its hack n slash even pause the game or did they just see that everything moves quickly now so they go "OH NOEZ ITZ a HACKZ n SLASH!!!!". I NEVER paused the game in origins and i beat it on every difficuly but Nightmare(about to go thru it now). In the demo for DA2 i actually paused it and it works out better then origins. Skills reset much quicker so theres an actual reason to flip between companions now and use there skills when they come up instead of just using their tactics like i do in Origins.

#4149
Pugz

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android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


How much do you really think is going to change in the 14 days before it comes out lol

#4150
HolyAvenger

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the502entourage wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


 completely agree


Have you guys spent any time on these boards? I expected no less. BioWare fans get worked up about everything. Its worryingPosted Image