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Dragon Age 2 Demo feedback thread


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#4151
mr.martan

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Mr HimuraChan wrote...

Flemeth?
Who the hell thought a makeover was a good idea? No I don't care that
she can change her shape. She looks straight out of some Broadway dance
show now. For me Flemeth is a crazy old woman who lives in a shack in a
swamp. NOT a character from He-Man with a stupid cleavage, who wears a
chicken as a wig. Apologies for the ones who liked, but if there is a
"Flemeth revert mod", I'll be the first one to download.


I fully expect Dragon Age 2 Redesigned Mod (Lore version) to correct her.

Isnt she suppoed to bacame the member of your party? I also wonder if I killed her in DA:O will I lose her?

#4152
DJBare

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android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.

If someone reaches inside a package and hands me a moldy cake saying we're advertizing our product....well I think you get the idea.
But as I've already said, I accept the demo is an old build, I'll reserve judgment for the full game, but for me personally and in my opinion, the demo was/is a bad introduction.

#4153
Pugz

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HolyAvenger wrote...

the502entourage wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


 completely agree


Have you guys spent any time on these boards? I expected no less. BioWare fans get worked up about everything. Its worryingPosted Image


Exactly...reminds me a lot of the Bungie.net boards.  NO ONE is ever satisfied, just play the game and stfu already lol

#4154
the502entourage

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HolyAvenger wrote...

the502entourage wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


 completely agree


Have you guys spent any time on these boards? I expected no less. BioWare fans get worked up about everything. Its worryingPosted Image


Im not too worried mostly becuase i am going to get it either way. Bioware could have **** on and disc and released it and i still would have gotten it.

#4155
Kinkaku

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Pugz wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


How much do you really think is going to change in the 14 days before it comes out lol


Because they said the demo was months old, besides a demo isnt a good basis for the entire game...I remember not likeing Origins but started to fall in love with it after I had finished it =]

#4156
Guest_Spuudle_*

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Vendrin wrote...

 Ferelden was based on england, i don't recall ninja's in english fighting styles.
Sword and shield feels alright, but the two handed weapons move way to fast.


Based on England? what, wet and dogs?? lol

#4157
Theagg

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android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


So, in what way is this demo an "unfinished version" and therefore not representative of the finished game ?

Do explain the differences.

And why would Bioware release a demo that is in no way representative of the game they are about to release a few short weeks later ? And therefore lay themselves open to supposedly unwarranted criticism. Are they masochists ?

#4158
LordPaul256

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Okay, I've played a few more games, and the more I play, the more I'm starting to like it.



The combat is a bit faster than I'm used to, and it's still stabby (stabby, stabby...) with a S&S warrior, but I quickly got used to it. New darkspawn? Still prefer the older version, but don't mind it so much now. I can see where they were going with this, and since this is from an older build, I'm looking forward to the finished product again.



That said,

This is probably a horrible way to introduce people to the game. I think BioWare might regret pushing the demo so hard, since a lot of people are going to have negative reactions and not come back to it.

#4159
Walker White

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xnoxiousx wrote...

Im seriously pissed at how bad healers are in this game.

A 60 second cool down a healer can really only cast heal one time in a battle and they dont have many abilities.


I consider this a plus.  Too many people have been corrupted by Warcraft's "dedicated healer' gameplay.  It is better to force the player to use their controller to keep people from taking as much damage.  

<grognard>
In the old days of D&D 1e (and before), healing was hard to come by, and we played to make sure our characters did not take that much damage.
</grognard>

EDIT: And no one wants to play the healing b**ch.  We only put up with it in BioWare games because the person playing the healer is actually playing a more interesting character as well.

Modifié par Walker White, 24 février 2011 - 01:03 .


#4160
Funkyflapjacks

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darth shango wrote...

UBER GEEKZILLA wrote...

i seriously dont get why everyone is hateing on isabellas body, ive seen plenty of women in real life that look like that, theres nothing wrong with a woman haveing a good body, biowares not sexist they just want to make a the feamle characters with a love side quest apealing to the male players


Maybe she's to much woman for these boys and gals to handle and they feel intimidated by her:P


ive met 2 chics in my life with a rack that large and waist that small

neither are trained killers

CANT HAVE BOTH

srsly tho shes like a DDD at smallest, tone it down please im trying to kill ****

#4161
Guest_Spuudle_*

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Theagg wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


So, in what way is this demo an "unfinished version" and therefore not representative of the finished game ?

Do explain the differences.

And why would Bioware release a demo that is in no way representative of the game they are about to release a few short weeks later ? And therefore lay themselves open to supposedly unwarranted criticism. Are they masochists ?


Im sure I read (this afternoon so about 50pages ago) a bioware rep state that the demo was an old build?

#4162
kr33g0r

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Brockololly wrote...


* The overall PC interface (Tactics menu included):
This is a biggy. The entire PC version subjectively feels like a console port. From the "Press any key to start" on the opening menu, to the Tactics screen. I know that supposedly the Tactics bugging out has been fixed, but even just how much screen space it takes up regardless of resolution: you can only click on one condition at a time and can't see the entirety of what you're selecting like Origins, so its less user friendly in terms of seeing what exactly you're setting.

Compare Origins tactics menu where you have the expanded menus and can see whats going on while in DA2 you have to use the arrows and only see one condition at a time:
Posted Image
Posted Image

Its the lack of the little things in terms of mouse and keyboard functionality and utilizing a PC monitor's screen space that really disappoints me. Even the radial menu on the pause screen- come on, when you're porting something over to the PC, at least try to make it not look like a console port.

The mouse and keyboard controls and clicking on things just does not feel very crisp and responsive. It feels sluggish- and thats nothing to do with any sensitivity. Its really, really disappointing considering that especially in an RPG you spend a good chunk of time in the menus and the menus in DA2 do not feel at all designed for functionality on a PC- they seem like they were designed to be best navigated with a controller.


* Along the lines of the UI, the portraits- clicking on them is a total crap shoot. Especially when leveling up- sometimes they respond, sometimes it does nothing or sends you to a different character. You click on Aveline to level up and it sends you to Bethany.


Huh I didn't even notice that. That is a huge inconvenience and needs to be put back.

#4163
Eradyn

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Just played the demo. It was a lot of fun! Still loving the mage class and I look forward to eventually picking DA2 up. Too bad BW didn't have the demo out in early January. Finances being what they are, I have to be choosier about what I buy...had I played the demo back then, I'd have preordered for the signature edition. As it is now, I'm just going to rent it or purchase it later down the road when it's cheaper. :P I won't pay the same, full-price for a lesser version.

Modifié par Eradyn, 24 février 2011 - 01:05 .


#4164
r2dr

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I couldn't even find the tactics screen. There's no buttons for tactics, character screen or anything anymore.

#4165
Iohanna

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I can't stop playing the demo on my PC. I am that excited about the game! :wizard:

Anyway, here's my feedback (please note, it may repeat some things others have said, I didn't read all the thread's posts):
  • The autotarget/autoloot key. It is, in the words of the fallen king, the most glorious thing you could have ever come up with! Its great and I love you for putting it in the game! <3 (Pity I only discovered this by accident in my last playthrough :P)
  • Love the combat. It's over the top and very quick sometimes but, overall, it's better and adds more tension and substance. classes are much more identifiable through their movements and skills alone, so that is a big plus. The rogue is especially cool, with all the backflips and such. Being a primarily mage player, I also love the new staff attack animations. So much better than the slow and boring ones in DAO.
  • The dialog felt overall good. The sibling's death could have gotten a bit more impact in the dialog I suppose (the situation was set up well, but the conversation felt kind of.. flat, I guess?). I have hopes that it steps up as the game progresses. Also, Carver seems a particularly intriguing character, especially after reading his codex entry.
  • And Flemeth. Flemeth is just great. When she laughs, there's this mix of dread and happiness to hear it. It's great. ^_^
That said, I had problems with some things:
  • I cannot target the ground around anyone if my mouse is over them, even enemies. This gets really problematic sometimes. I have to rotate the camera all the way around said character to target the spot I want, but then yet another one gets in the way. I understand you don't want spells to attach to a character's position, but it doesn't need to. All it needs now is a way to enable targeting the ground when there are characters in the way.
  • Do potions have a cooldown? Most of my party's casualties were due to the fact that I was ordering them to drink a potion but they wouldn't do it and just started doing something else. If there's a cooldown, maybe the potion icons should reflect that? In the demo the icon always stays the same.
  • A small problem, but the target indicator kinda goes unnoticed this time. In DAO, the character's feet had these arrows pointing to the center of the current enemy, but now, there's a little sword by their names. Then again, the rings at the feet of characters in DAO stood out too much, and I'm glad to see a toggle for them (good for screenshots and such, heh :)). Meh, I guess one can never be satisfied. :P The thing is that sometimes I completely forget I don't have a target, and I'm reminded of that when the character does nothing when I select an ability. Maybe it ties up with the faster combat. Sometimes enemies fall down faster than my ability to realize it. Perhaps with more playing I'll get over it eventually. B)
  • When setting up tactics, conditions and actions are really hard to select sometimes. Some require a precise pixel to be selected, others the whole rectangle works. When you click on a rectangle but it doesn't highlight, it does weird things. It changes conditions to some completely different ones. At first I thought I couldn't set tactics properly at all, but now I realize its a problem of the bounding boxes for each tactic element (?).
  • Also, I guess the only UI comment I can make pertains to the size of the tactics. They're kind of big, but I guess I can live with it. I wouldn't mind them being smaller though. It'll be hard to keep track of all the tactics set when you have 10 or more. Still, we have fewer abilities to contend with now, so I guess I'll need the full game to judge this aspect more. It's a comparatively small issue anyway.
  • Another thing I noticed were the small but frequent loading times between combat/cutscenes and even between cutscenes. Glad to know this will be fixed in the full game. :happy:
Some other issues I found:
  • I was playing an archer and, when enemies got into melee range, the knife she was holding appeared and disappeared frequently.
  • Sometimes characters just stood there doing nothing even when being attacked. I'm not sure what caused it. I selected each individually, but after I let go of them to move to the next, they stopped what I had them doing again. It fixed itself sometime later, but I think I had a whole fight where I had to go out and micro-manage every single thing they did.
  • Edit: Some attempts to log in result in an error. I get it rather often when I log out and in again, or just logging in from a blank slate. Anyone else get it too?

That's all I remember right now. B)

All in all, I really liked the demo, and I'm eagerly awaiting the full game, where I guess most of the problems mentioned here will be fixed. The fact that I had test runs for my characters all with the same face became very jarring somewhere down the line (and Marian's hair is starting to bother me somehow, but I don't know exactly why :blink:). I played the demo so many times the tutorial is starting to get imprinted in my mind. I should probably stop before I get the game or I won't be able to bear doing the initial parts all over again when it arrives. :D

...

Well, that was long. :whistle:

Modifié par Iohanna, 24 février 2011 - 02:00 .


#4166
slimgrin

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Brock's right about the interface.Probably my weakest impression of the game. I don't get why its so hard for devs to make GUI's that are properly designed for each platform.

Modifié par slimgrin, 24 février 2011 - 01:12 .


#4167
Ivana

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As others have noted, the non-combat running animation for the female Hawke is really absurd and possibly too annoying to have to look at for an entire game.  I was crazy about DAO, and this demo has me a little worried about DA2 being the sequel I was dreaming of ...

#4168
Theagg

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Spuudle wrote...

Theagg wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


So, in what way is this demo an "unfinished version" and therefore not representative of the finished game ?

Do explain the differences.

And why would Bioware release a demo that is in no way representative of the game they are about to release a few short weeks later ? And therefore lay themselves open to supposedly unwarranted criticism. Are they masochists ?


Im sure I read (this afternoon so about 50pages ago) a bioware rep state that the demo was an old build?


If that is so,( and I'm not trawling back through all those posts to try to find the quote ! ) then its hardly good advertsing to showcase the model they threw away. But again, irrespectve of which build this was, just how representative of the finished product is it ?

No one has answered that. is it largley WYSIWYG as regards this demo ?

#4169
kr33g0r

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slimgrin wrote...

Brock's right about the interface.Probably my weakest impression of the game. I don't get why its so hard for devs to make GUI's that are properly deigned for each platform.


It is laziness. They make the GUI for one platform than expect to be able to use it on all.

#4170
Ivana

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As others have noted, the non-combat running animation for the female Hawke is really absurd and possibly too annoying to have to look at for an entire game.  I was crazy about DAO, and this demo has me a little worried about DA2 being the sequel I was dreaming of ...

#4171
Coldest

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Wow 167 pages. I'll make this short.



My main gripes:

1. I feel combat is way too fast. I can choose a 2-handed warrior and it still feels like I'm playing a rogue.



2. I don't like the new UI at all. The design doesn't complement the theme of Dragon Age at all, which is a D&D, medieval style game. The UI of DAO wasn't pretty, sure, but at least it was consistent with the overall presentation of the game.

#4172
fredward55

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Are the haters gone

#4173
Darkspawn89

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Other than the Templar in the demo not having any sound when I tried to talk to him, and the two-handed sword combat being a lil bit too fast...I loved it! A great improvment in many ways over the first, which I loved regardless of any of its small flaws. I do wish however we could play with the inventory, and such to get an idea of the different clothing and weapon models appearance in the game. I always felt that was the only thing really lacking in Origins...not enough visual item uniqueness. Other than that, well done, and a great job just on the demo. I am confident the actual product will be even better! I couldnt love the mage more this time around most of all! Congratulations to all involved and keep it up. Posted Image

#4174
mr.martan

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Anyone noticed the inability to directly target enemies with AOE skills like fireball? You have to tagget the ground and without the top-down view it can be really annoying to get it right in clumps of enemies where the mouse is snapping to the nearest, thus disallowing you to execute the skill. I hope its a bug and not a feature.

And, BioWare, return the top-down view to us, your loyal PC fans!!!

Modifié par mr.martan, 24 février 2011 - 01:18 .


#4175
Esmerella

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Well having played both the 360 and PC versions you can see it was designed with controllers in mind
On the 360 combat was easy and exciting. On the PC it felt less responsive.   Hopefully the actual game will be better.

While I do dislike having my options taken away the voice is nice.  I do like the wheel how you are not sure what is being said but you understand the intent


I could not believe how Flemeth looked but being an immortal demon I imagine she can chose to look how she wants to.  I am glad they kept the same voice actress she was one of my favorites.

I am still curious if you import how extensive the world changes will be. I had been trying to get all my alts through witch hunt but when it was confirmed your character doesn't show up I stopped. It would be cool if you were Dalish and you said you were going back to your clan when the champion shows up your character is in the background talking to someone maybe heir love interest.

I doubt that happens as it would be unfair to the other origins.

So overall I am still very excited which is what the demo was intended to do.