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Dragon Age 2 Demo feedback thread


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#4176
DPB

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r2dr wrote...

I couldn't even find the tactics screen. There's no buttons for tactics, character screen or anything anymore.


They're on the far right of the quickbar, accessible after the exaggerated sequence. The default key for tactics is # or / (depending on whether you use a European or US keyboard).

Modifié par dbankier, 24 février 2011 - 01:24 .


#4177
LordPaul256

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Iohanna wrote...

  • Do potions have a cooldown? Most of my party's casualties were due to the fact that I was ordering them to drink a potion but they wouldn't do it and just started doing something else. If there's a cooldown, maybe the potion icons should reflect that? In the demo the icon always stays the same.
  • When setting up tactics, conditions and actions are really hard to select sometimes. Some require a precise pixel to be selected, others the whole rectangle works. When you click on a rectangle but it doesn't highlight, it does weird things. It changes conditions to some completely different ones. At first I thought I couldn't set tactics properly at all, but now I realize its a problem of the bounding boxes for each tactic element (?).
  • Sometimes characters just stood there doing nothing even when being attacked. I'm not sure what caused it. I selected each individually, but after I let go of them to move to the next, they stopped what I had them doing again. It fixed itself sometime later, but I think I had a whole fight where I had to go out and micro-manage every single thing they did.

  • The auto-attack in the demo seems to supercede the command to drink a potion.  My one party death was from constantly switching to a character, selecting potion, and switching back only to find Derp still swining his weapon around.
  • That was driving me nuts.  I thought Tactics were broken at first, then I discovered there was some obscure pixel I had to choose before I could select anything.  Very maddening.
  • I noticed that sometimes, too.  I hope this has to do with this being an several month old build of the game.  What gave them the desire to release such an old demo of the game, then push it so aggressively with promotions, is beyond me.  It can't be good for the game's PR.  
:huh:

#4178
hobbit of the shire

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r2dr wrote...

I couldn't even find the tactics screen. There's no buttons for tactics, character screen or anything anymore.


Those buttons are on the far right.  Little itty bitty things that I didn't notice for the longest time.  So tiny, I have no idea what they are until I click on it.

#4179
kr33g0r

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mr.martan wrote...

Anyone noticed the inability to directly target anemies with AOE skills like fireball? You have to tagget the ground and without the top-down view it can be really annoying to get it right in clumps of enemies where the mouse is snapping to the nearest, thus disallowing you to execute the skill. I hope its a bug and not a feature.

And, BioWare, return the top-down view to us, your loyal PC fans!!!


Yeah that was annoying. It also means that you choose the area to hit and by the time you have charged the spell up and fired the darkspawn have moved and your fireball hits no one.

#4180
Khemdog

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mr.martan wrote...

Mr HimuraChan wrote...

Flemeth?
Who the hell thought a makeover was a good idea? No I don't care that
she can change her shape. She looks straight out of some Broadway dance
show now. For me Flemeth is a crazy old woman who lives in a shack in a
swamp. NOT a character from He-Man with a stupid cleavage, who wears a
chicken as a wig. Apologies for the ones who liked, but if there is a
"Flemeth revert mod", I'll be the first one to download.


I fully expect Dragon Age 2 Redesigned Mod (Lore version) to correct her.

Isnt she suppoed to bacame the member of your party? I also wonder if I killed her in DA:O will I lose her?


To correct something is implying that it is wrong. The writers have said that Flemeth can choose to alter her appearance being a powerful shapeshifter and all. To say that Flemeth's new look is not lore is wrong. I'm not against people who want her DAO appearence back but the "new" Flemeth is lore.

I don't know where you heard Flemeth was a party member but thats wrong too.

#4181
Sia7

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I got the demo yesterday and have actually played it three times although I did not bother with the second bit in the city after the first time, just replayed the first bit over again to try different classes.  These are first impressions and I daresay my opinion on some points might change with the full game.  I also presume (hope in some cases!) that the demo is not necessarily representative of the full game.

I've not followed all the revealed detail and trailers that have been out either so info may have been given out about some things that I've missed so my first impressions do not have a background of much prior detailed knowledge about what to expect (other than having played origins). 

I tried rogue (twice, once DW then archer) and warrior (2H, did not bother making an S&S one as I felt I got an idea of it through briefly playing as Aveline).  Did not make a MageHawke either but did try playing as Bethany a bit.

Played on PC

Dialogue
I can't seem to talk to anyone!  Presume this might just be a demo thing but no one seems to have any dialogue when you click on them.:unsure: I like talking to people... 

Quite a few times my character ended up saying something I would not have picked had I known what it was going to be.  In the real game I think I'd be saving before any significant talking and having to replay quite a lot until I found the best set of words.  Also once or twice there was no option to pick the words at all.  I prefer to play, not watch.  Hope this is not too common.:(

Am undecided whether I like the main character actually being voiced at this point.  I do like that they have some animation - the origins one did stand there like a plank sometimes.  :bandit:


Combat
Thought the combat animations were a bit OTT, I think I might get a bit fed up with it over a full-length game.  Then again perhaps it will grow on me, first impression though was it was just a bit too much.:blink:

Also when I tried a warrior she seemed to spend lots of effort for little effect.  I seemed to deal more damage as a rogue.  Could be me doing something wrong of course, not sure, but not what I'd expected.:huh:

I liked some of the special moves - rogue backstab ftw :DLook forward to discovering what the locked options in the trees are.

Compared to Origins I do like that it's more responsive, you don't click attack and then wait around for something to happen:)

Had trouble getting some actions to happen.  Told character to drink a potion and they didn't, that happened a lot.  also when trying the mage sometime found it tricky to get the spell to 'take', I'd think I'd clicked on it only to see the little X for attack rather than the selected spell icon.  Again, could be some incompetence on my part here.:mellow:


Art/Music
Music sounds good :happy:
Liked the look of the city we saw at the end.:)
Characters looked pretty good, look forward to trying the character creator ^_^
Not too impressed with the darkspawn.  Thought they looked more scary/horrible/original in origins (why change?):?

Don't think the graphics are exactly stunning but they are not a big deal for me in a game as long as they are reasonable.


Characters/Story
Not enough in the demo to get much idea on this and my views might change entirely on this bit with the whole thing, who knows, but for what it's worth first impressions were:

Hope the interruptions with the interrogation of the dwarf will not be too frequent.  Fine as an intro but hope not to keep switching back often, broke the immersion rather.  Might fit more in between long chapters though I guess, I gather this story-telling thing is thoughout to some extent.:mellow:

Like the idea of having some family, not a relationship that appears very often in any extended way - not in the games I've played anyway.  If we get to keep them (and I presume we do to some extent since Bethany was in my party in the second bit of the demo) will be interested to see how it fits in the story :)

Sibling dying in the first bit was rather a non-event.  Losing such a close relative should matter and it didn't feel like it did.  Solo-charging an ogre seemed a bit daft too...   Actually I have to say the intro bit did not engage me much with the characters at all really, not sure if that is because this is a demo just meant to show off combat moves really.  Compared to the human noble story or the city elf in origins this was more meh.  I think I cared more about Aveline at the end than the people the character is supposed to know best. :?

The scene with Flemeth was easily the best in the demo for me.  Great character, so well played, intriguing, a bit of decent dialogue.  Hope she has a significant part to play in this.:D


Technicalities
Had some weird graphics glitches in the first section - the ground broke up into polygons with black spaces from time to time.  It didn't happen in the second bit in the city.  Made it hard to see what was going on when that happened.  I did try variations on the video options to no avail. Hope that is just the demo.:pinched:

Lip synching seemed to be a bit off throughout:(

On a couple of occasions things seemed to get locked somehow - I could not click on anything, no attack no matter which enemy I clicked on, could not even click on the ground to go to a spot.  It eventually just started working again when the fight ended.  Odd.  :crying:


Summary

Sorry, that ended up longer than I intended.

So overall, some good impressions, some less good, fingers crossed for the whole thing.  Can we jump time forward to March 11th now? B)

 


#4182
Eurypterid

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fredward55 wrote...

Are the haters gone


This thread isn't just for praise. People can post their dislikes here too.

#4183
TEWR

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i want to give an example to all the people who say the VA is bad. Kingdom Hearts BBS had the same problem to me in all of the English trailers that came out months before the games actual release. the only good voice acting was Vanitas and Master Xehanort. Everyone else sucked. Then the game came out and, being the massive KH fanboy I am, I bought it, and the VA was drastically different and much more improved. The same thing most likely applies here. If it is in fact bad to some people, which to me it isn't, it most likely won't be in the final product

#4184
DrunkenMonkey

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Eurypterid wrote...

fredward55 wrote...

Are the haters gone


This thread isn't just for praise. People can post their dislikes here too.


awwwww im going then...:(

no should be ever allowed to say there opinionif i dont agree with it!
yeah
thats never happend before...<3:police::kissing::wizard::bandit:

#4185
the502entourage

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Sia7 wrote...

I got the demo yesterday and have actually played it three times although I did not bother with the second bit in the city after the first time, just replayed the first bit over again to try different classes.  These are first impressions and I daresay my opinion on some points might change with the full game.  I also presume (hope in some cases!) that the demo is not necessarily representative of the full game.

I've not followed all the revealed detail and trailers that have been out either so info may have been given out about some things that I've missed so my first impressions do not have a background of much prior detailed knowledge about what to expect (other than having played origins). 

I tried rogue (twice, once DW then archer) and warrior (2H, did not bother making an S&S one as I felt I got an idea of it through briefly playing as Aveline).  Did not make a MageHawke either but did try playing as Bethany a bit.

Played on PC

Dialogue
I can't seem to talk to anyone!  Presume this might just be a demo thing but no one seems to have any dialogue when you click on them.:unsure: I like talking to people... 

Quite a few times my character ended up saying something I would not have picked had I known what it was going to be.  In the real game I think I'd be saving before any significant talking and having to replay quite a lot until I found the best set of words.  Also once or twice there was no option to pick the words at all.  I prefer to play, not watch.  Hope this is not too common.:(

Am undecided whether I like the main character actually being voiced at this point.  I do like that they have some animation - the origins one did stand there like a plank sometimes.  :bandit:


Combat
Thought the combat animations were a bit OTT, I think I might get a bit fed up with it over a full-length game.  Then again perhaps it will grow on me, first impression though was it was just a bit too much.:blink:

Also when I tried a warrior she seemed to spend lots of effort for little effect.  I seemed to deal more damage as a rogue.  Could be me doing something wrong of course, not sure, but not what I'd expected.:huh:

I liked some of the special moves - rogue backstab ftw :DLook forward to discovering what the locked options in the trees are.

Compared to Origins I do like that it's more responsive, you don't click attack and then wait around for something to happen:)

Had trouble getting some actions to happen.  Told character to drink a potion and they didn't, that happened a lot.  also when trying the mage sometime found it tricky to get the spell to 'take', I'd think I'd clicked on it only to see the little X for attack rather than the selected spell icon.  Again, could be some incompetence on my part here.:mellow:


Art/Music
Music sounds good :happy:
Liked the look of the city we saw at the end.:)
Characters looked pretty good, look forward to trying the character creator ^_^
Not too impressed with the darkspawn.  Thought they looked more scary/horrible/original in origins (why change?):?

Don't think the graphics are exactly stunning but they are not a big deal for me in a game as long as they are reasonable.


Characters/Story
Not enough in the demo to get much idea on this and my views might change entirely on this bit with the whole thing, who knows, but for what it's worth first impressions were:

Hope the interruptions with the interrogation of the dwarf will not be too frequent.  Fine as an intro but hope not to keep switching back often, broke the immersion rather.  Might fit more in between long chapters though I guess, I gather this story-telling thing is thoughout to some extent.:mellow:

Like the idea of having some family, not a relationship that appears very often in any extended way - not in the games I've played anyway.  If we get to keep them (and I presume we do to some extent since Bethany was in my party in the second bit of the demo) will be interested to see how it fits in the story :)

Sibling dying in the first bit was rather a non-event.  Losing such a close relative should matter and it didn't feel like it did.  Solo-charging an ogre seemed a bit daft too...   Actually I have to say the intro bit did not engage me much with the characters at all really, not sure if that is because this is a demo just meant to show off combat moves really.  Compared to the human noble story or the city elf in origins this was more meh.  I think I cared more about Aveline at the end than the people the character is supposed to know best. :?

The scene with Flemeth was easily the best in the demo for me.  Great character, so well played, intriguing, a bit of decent dialogue.  Hope she has a significant part to play in this.:D


Technicalities
Had some weird graphics glitches in the first section - the ground broke up into polygons with black spaces from time to time.  It didn't happen in the second bit in the city.  Made it hard to see what was going on when that happened.  I did try variations on the video options to no avail. Hope that is just the demo.:pinched:

Lip synching seemed to be a bit off throughout:(

On a couple of occasions things seemed to get locked somehow - I could not click on anything, no attack no matter which enemy I clicked on, could not even click on the ground to go to a spot.  It eventually just started working again when the fight ended.  Odd.  :crying:


Summary

Sorry, that ended up longer than I intended.

So overall, some good impressions, some less good, fingers crossed for the whole thing.  Can we jump time forward to March 11th now? B)

 





March 8th?

#4186
android654

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HolyAvenger wrote...

the502entourage wrote...

android654 wrote...

I had no idea people would get this worked up by playing a demo composed from an unfinished version of the game.


 completely agree


Have you guys spent any time on these boards? I expected no less. BioWare fans get worked up about everything. Its worryingPosted Image


Well, I'm new around here, but I see its a something of a habit to be so... passionate about bioware's games.

I forgot to add my two cents concerning the demo.

Pros

Graphics were a huge improvement from DAO and Awakening.

Mage's finally have a melee attack that comes in useful when you're out of lyrium.

Disapearing hud when out of combat gives it something close to a cinematic feel when traveling.

The ability tree allows you nget to a powerful move like Cone Of Cold without having to acquire all of the previous cold spells, but following the alternate elemental path --the fire based spells-- can get you there in the same number of steps.

The health, lyruim/stamina potions have their own button on the radial menu. This maybe didnt factor in too much when playing the demo, but during a tough boss fight, when you're panicking and down to last character, these buttons will definitely be a life saver. Also, if your character is a "tank," and you're used to placing health potions to your assigned menu, you can now grant that apce to an atribute instead.

The tactical uses are the same as in DA:O

The character's seem as though they'll have an extensive story with Hawke, but then again that could be my own interpretation from the way I read into it.

Cons

I do admit, I did like the conversation list in DA:O, and the mass effect wheel does have a tendency to be different from the actual dialogue. With that being said, it does give us the opportunity to actually have a voiced character, which is a huge improvement over it's predecessor, and at the same time, gives you a more comfortable pace in the dialogue.

The darkspawn model makes them seem a bit humanized. If it weren't for the timeline, I would assume that would have something to do with the DA: OA storyline

The PC version allows you to assign 9 spells as opposed to the console version which allows only 6. If the menu were to hold three pages instead of 2, certain players --mainly rogue's and warriors-- could find that extremely useful on the console version.

I have a feeling this isn't the true beggning to the game, much like the demo to ME2 i think this is pushed up a bit from where the story really begins. not necessarily a con, but perhaps a little misleading.


Also, the "lack of reading" people are complaining about is absurd. When I seek intellectual stimulation from text, I pick up a book.

#4187
topmostjameser

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PC version:



This was made all the more apparent because I'm in the middle of some DA:O; tab didn't highlight enemy names/health like it used to. That really sucked. I want to know where the enemies are at so I know who needs to die first.

#4188
Chuberto

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My thoughts on the demo (PC version):



1- You gave combat too much speed and now it looks more like a mindless hack and slash fest instead of a strategic RPG. The fact that the bird's eye-view on the demo goes only half ways confirms that only hacking and slashing is expected of me.

2- Attacks, magic spells and even the mages staff attacks are way to flashy. It felt more like Final Fantasy and less like Dragon Age.

3-Graphics are awesome, and I had no trouble at all running the game on my pc.

4-Flemeth clad in armor? Since when??? It doesnt make sense because she is a witch of the wilds! Again, more Final Fantasy, less Dragon Age.




#4189
DJBare

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the502entourage wrote...

March 8th?

Yeah, 11th for us Europeans, I did ask why the delay but it seems no one has a logical answer.

Modifié par DJBare, 24 février 2011 - 01:24 .


#4190
r2dr

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hobbit_of_the_shire wrote...

r2dr wrote...

I couldn't even find the tactics screen. There's no buttons for tactics, character screen or anything anymore.


Those buttons are on the far right.  Little itty bitty things that I didn't notice for the longest time.  So tiny, I have no idea what they are until I click on it.


That's just too tiny. Bring back the old Baldur's Gate sidebar. Overall, the UI lacks borders. It's very hard to tell where the UI ends and where the game screen begins. And while that may look sleek, it really impairs usability. Especially so for the portraits where the quarter of the portrait with the level up arrow toggles the level up screen, and the rest of the portrait selects the character. ... with no obvious line separating the two regions.

#4191
kocurek7

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+ the game crash at the end of the ending movie

+ effective battles but lacking sth

#4192
Khemdog

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the502entourage wrote...

Sia7 wrote...

*Snip*

So overall, some good impressions, some less good, fingers crossed for the whole thing.  Can we jump time forward to March 11th now? B)

 





March 8th?


Europe is March 11th.

#4193
Narkeh

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An annoyance I've found would be the fact that the Dragons in Dragon age look the same....Purple, ugly, and act just like animals (Some intelligence and coloration would be a nice change >.>), I mean Flemeths Dragon form is just like every other dragon(Archdemon and all) form just with more profound horns -.-.

Even though the dragons are few and far between, for a game called DRAGON age one would think the developers would take more detail into their dragon models and tie-ins to the story. /End rant  (At least they have four legs...I hate it when people try to pass off 2 legged drakes for Dragons)

Here's to hoping for better dragons xD

Modifié par Narkeh, 24 février 2011 - 01:26 .


#4194
mr.martan

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kr33g0r wrote...

mr.martan wrote...

Anyone noticed the inability to directly target anemies with AOE skills like fireball? You have to tagget the ground and without the top-down view it can be really annoying to get it right in clumps of enemies where the mouse is snapping to the nearest, thus disallowing you to execute the skill. I hope its a bug and not a feature.

And, BioWare, return the top-down view to us, your loyal PC fans!!!


Yeah that was annoying. It also means that you choose the area to hit and by the time you have charged the spell up and fired the darkspawn have moved and your fireball hits no one.


I actually like that. Fireball (arrows as well) is not homing missile and should hit the spot where the mob was standing at the time of execution. I just want to be able to click on the mob with the targeting cursor.

#4195
the502entourage

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DJBare wrote...

the502entourage wrote...

March 8th?

Yeah, 11th for us Europeans, I did ask why the delay but it seems no one has a logical answer.


I had thought that after i hit submit

#4196
Dia2blo

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My biggest problem with both the demo and the ME games, is not being able to have conversations outside the camp/ ship or whatever.

I tried to find an answer in this thread as to whether it applies to the full game, but if not, then I feel it removes a huge chunk of what made previous BW games great.

Having that silly conversation with Mission in the middle of the Undercity, or Morrigan slating you in that field etc. etc. It always just makes the game seem much more immersive and natural. Not everyone wants to open up at certain times, it could be the tension of a quest, or just the passing breeze that makes you feel open to talking, and I much prefer the variety of being able to talk when it feels natural.

Anyway, sorry if this is irrelivant to DA2 (which i'll discover if someone confirms or when I buy the game!)

#4197
Vincent Rosevalliant

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So they finally put some dragons in a Jade Empire game.....:huh:

#4198
Guest_Spuudle_*

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[quote]the502entourage wrote...

[quote]Sia7 wrote...


March 8th?


11th march here in UK

Modifié par Spuudle, 24 février 2011 - 01:27 .


#4199
Sia7

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....


[/quote]

March 8th?

[/quote]


I am in Europe so I believe it'll be the 11th here.

#4200
Kerethos

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It seems most people are happy to overlook what has been said many times:
  • Easy = Just press the attack buttons and you'll probably win
  • Normal = The game plays much as an action RPG, you'll only really need to keep track of one character and build it decently to win.
  • Hard = You have to be tactical, make use cross class combos, play the entire party - not just one character - and think before you act. No friendly fire (I think).
  • Nightmare = *evil grin* Good luck, you'll need it - and enjoy that friendly fire.
The demo is set to Normal, thus it plays much as an action RPG. You only need to focus on one character, while tactics easily takes care of the others. Now for those of us who are used to Origins on Nightmare, this is feels mostly like a button mash (and it is, since you have few abilities at the start - and on consoles there's no auto attacking by the controlled character). But to rule it out as "just an ARPG" based on playing the intro sequence, on normal, makes about as much sense as playing an origin story from DA:O, on normal, and then calling it an " ARPG where all you do is click attack and wait for the battle to be over".