I got the demo yesterday and have actually played it three times although I did not bother with the second bit in the city after the first time, just replayed the first bit over again to try different classes. These are first impressions and I daresay my opinion on some points might change with the full game. I also presume (hope in some cases!) that the demo is not necessarily representative of the full game.
I've not followed all the revealed detail and trailers that have been out either so info may have been given out about some things that I've missed so my first impressions do not have a background of much prior detailed knowledge about what to expect (other than having played origins).
I tried rogue (twice, once DW then archer) and warrior (2H, did not bother making an S&S one as I felt I got an idea of it through briefly playing as Aveline). Did not make a MageHawke either but did try playing as Bethany a bit.
Played on PC
DialogueI can't seem to talk to anyone! Presume this might just be a demo thing but no one seems to have any dialogue when you click on them.

I like talking to people...
Quite a few times my character ended up saying something I would not have picked had I known what it was going to be. In the real game I think I'd be saving before any significant talking and having to replay quite a lot until I found the best set of words. Also once or twice there was no option to pick the words at all. I prefer to
play, not watch. Hope this is not too common.

Am undecided whether I like the main character actually being voiced at this point. I do like that they have some animation - the origins one did stand there like a plank sometimes.
CombatThought the combat animations were a bit OTT, I think I might get a bit fed up with it over a full-length game. Then again perhaps it will grow on me, first impression though was it was just a bit too much.

Also when I tried a warrior she seemed to spend lots of effort for little effect. I seemed to deal more damage as a rogue. Could be me doing something wrong of course, not sure, but not what I'd expected.

I liked some of the special moves - rogue backstab ftw :DLook forward to discovering what the locked options in the trees are.
Compared to Origins I do like that it's more responsive, you don't click attack and then wait around for something to happen:)
Had trouble getting some actions to happen. Told character to drink a potion and they didn't, that happened a lot. also when trying the mage sometime found it tricky to get the spell to 'take', I'd think I'd clicked on it only to see the little X for attack rather than the selected spell icon. Again, could be some incompetence on my part here.
Art/MusicMusic sounds good :happy:
Liked the look of the city we saw at the end.

Characters looked pretty good, look forward to trying the character creator

Not too impressed with the darkspawn. Thought they looked more scary/horrible/original in origins (why change?)

Don't think the graphics are exactly stunning but they are not a big deal for me in a game as long as they are reasonable.
Characters/Story
Not enough in the demo to get much idea on this and my views might change entirely on this bit with the whole thing, who knows, but for what it's worth first impressions were:
Hope the interruptions with the interrogation of the dwarf will not be too frequent. Fine as an intro but hope not to keep switching back often, broke the immersion rather. Might fit more in between long chapters though I guess, I gather this story-telling thing is thoughout to some extent.

Like the idea of having some family, not a relationship that appears very often in any extended way - not in the games I've played anyway. If we get to keep them (and I presume we do to some extent since Bethany was in my party in the second bit of the demo) will be interested to see how it fits in the story

Sibling dying in the first bit was rather a non-event. Losing such a close relative should matter and it didn't feel like it did. Solo-charging an ogre seemed a bit daft too... Actually I have to say the intro bit did not engage me much with the characters at all really, not sure if that is because this is a demo just meant to show off combat moves really. Compared to the human noble story or the city elf in origins this was more meh. I think I cared more about Aveline at the end than the people the character is supposed to know best.

The scene with Flemeth was easily the best in the demo for me. Great character, so well played, intriguing, a bit of decent dialogue. Hope she has a significant part to play in this.
TechnicalitiesHad some weird graphics glitches in the first section - the ground broke up into polygons with black spaces from time to time. It didn't happen in the second bit in the city. Made it hard to see what was going on when that happened. I did try variations on the video options to no avail. Hope that is just the demo.

Lip synching seemed to be a bit off throughout:(
On a couple of occasions things seemed to get locked somehow - I could not click on anything, no attack no matter which enemy I clicked on, could not even click on the ground to go to a spot. It eventually just started working again when the fight ended. Odd.
SummarySorry, that ended up longer than I intended.
So overall, some good impressions, some less good, fingers crossed for the whole thing.
Can we jump time forward to March 11th now?
