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Dragon Age 2 Demo feedback thread


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#4226
topmostjameser

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WaCk0 wrote...
Still, if Bioware includes a Speed option (like Fast=Demo, Normal, and Slow=DA:O) will be amazing to everyone :)

I know I'll love the game, but the combat is too fast for me (and I love GOW style games). Its like DA2 lost half of its charm and identity. 

Please note this, Bioware <3

Good idea. I found myself pausing every 2 seconds to target since it was just too fast. I can see this being ok for console where you hit a button to attack, but it's a bit goofy on PC.

#4227
mandela9000

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I got just one question: why the f**** was the isomtric view removed from PC version of DA2? The most retarded decision ever. Now I got superb, consolish camera style jumping from one character to another, from one place on battlefield to another, giving me no strategic view of the battlefield whatsoever. Playing on higher difficulty settings with that kind of camera will be pain in the ass...

#4228
the502entourage

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topmostjameser wrote...

WaCk0 wrote...
Still, if Bioware includes a Speed option (like Fast=Demo, Normal, and Slow=DA:O) will be amazing to everyone :)

I know I'll love the game, but the combat is too fast for me (and I love GOW style games). Its like DA2 lost half of its charm and identity. 

Please note this, Bioware <3

Good idea. I found myself pausing every 2 seconds to target since it was just too fast. I can see this being ok for console where you hit a button to attack, but it's a bit goofy on PC.


not to make u all hate me but i read the preview in gameinformer and bioware said that had targeted the game to fit better on consoles.

#4229
topmostjameser

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the502entourage wrote...

topmostjameser wrote...

WaCk0 wrote...
Still, if Bioware includes a Speed option (like Fast=Demo, Normal, and Slow=DA:O) will be amazing to everyone :)

I know I'll love the game, but the combat is too fast for me (and I love GOW style games). Its like DA2 lost half of its charm and identity. 

Please note this, Bioware <3

Good idea. I found myself pausing every 2 seconds to target since it was just too fast. I can see this being ok for console where you hit a button to attack, but it's a bit goofy on PC.


not to make u all hate me but i read the preview in gameinformer and bioware said that had targeted the game to fit better on consoles.

Yeah, that's the overall feeling that I got. It's not all in all bad. It's just sort of weak that there aren't options. DA:O was built from the ground up for PC and the consoles versions were a bit clunky as a result, so I guess this is just turning the tables. The demo was still a good rip.

#4230
Atensef

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Not a bad demo, though it could have stood a little more QA time. PC version auto-logs you out at the Kirkwall transition right as you start combat to protect Isabela. I've tried it numerous times with no luck. 360 version worked the first time and credited the Hayder's Razor, but only for the 360. Why not enable the unlock for all platforms once you play through any demo? It shouldn't be that difficult.



Otherwise, as far as XBox and PS3 version, they seem pretty good. The PC version seems more like a port of a console game - which never, never works well.

#4231
the502entourage

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topmostjameser wrote...

the502entourage wrote...

topmostjameser wrote...

WaCk0 wrote...
Still, if Bioware includes a Speed option (like Fast=Demo, Normal, and Slow=DA:O) will be amazing to everyone :)

I know I'll love the game, but the combat is too fast for me (and I love GOW style games). Its like DA2 lost half of its charm and identity. 

Please note this, Bioware <3

Good idea. I found myself pausing every 2 seconds to target since it was just too fast. I can see this being ok for console where you hit a button to attack, but it's a bit goofy on PC.


not to make u all hate me but i read the preview in gameinformer and bioware said that had targeted the game to fit better on consoles.

Yeah, that's the overall feeling that I got. It's not all in all bad. It's just sort of weak that there aren't options. DA:O was built from the ground up for PC and the consoles versions were a bit clunky as a result, so I guess this is just turning the tables. The demo was still a good rip.


yea thats pretty much exactly what they said. they had just brought over the version from pc to console for da:o and the just did the opposite for da2

#4232
topmostjameser

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mandela9000 wrote...

I got just one question: why the f**** was the isomtric view removed from PC version of DA2? The most retarded decision ever. Now I got superb, consolish camera style jumping from one character to another, from one place on battlefield to another, giving me no strategic view of the battlefield whatsoever. Playing on higher difficulty settings with that kind of camera will be pain in the ass...

You'll have to spread your party members out so you can toggle between them to see the whole field. ;) I totally agree. I miss my overhead view.

#4233
sepir

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Haven't been able to play much yet, but the small snippet of the voice acting I saw I liked. It looks pretty as well, even on medium settings (1920 x 1080 resolution, medium as the tech support forums said to use that to avoid issues).



Hopefully tonight I will be able to comment more on the game play, but as I pause a lot in DA:O I don't think the speed issue will affect me that much.

#4234
SinxExCross

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Sry bioware u make a game for console and i have only pc this time i dont buy.Who comand bioware or EA? aushuashsua

#4235
CHAw

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One thing I noticed while playing the demo (PC version) was that despite the increased pacing of the combat, there were still cases of "stutter shuffle" - instances where a melee character gets stuck trying to reposition him/herself within valid striking distance of the currently selected target because allies/enemies or environmental features interfere with pathfinding. This does seem to occur less frequently than in Origins (probably due to the 'closing attack' mechanic), but was still an issue when the player takes personal control of the character and manually positions him/her in melee range using the movement controls. It is likely even more prevalent when the character in question is a Warrior utilizing the Shield Defense ability, although I have not tested this personally.

There were a few other bugs I encountered with the demo. Occasionally, when selecting a character, the targeting reticle did not function properly without either switching back and forth between another character or using the 'attack nearest' function. When this bug occurred, enemies would not be highlighted when moving the cursor over them for a single target attack, and the effect highlighter could not be moved when choosing AoE attacks.

The Tactics GUI didn't always work properly. The graphics for the buttons/bars on the Tactics screen did not always correspond to the selectable portions of them. In addition, clicking on the unselectable portions often chose random (sometimes nonapplicable) options for them. For example, attempting to set up Bethany's tactics might result in her AI being instructed to target Hawke with Pommel Strike when his/her health was below 50%.

Some general thoughts:

While I thought the dynamics and flow of combat were noticeably improved over that of Origins, I personally disliked many of the accompanying graphical changes. Specifically, the increased attack speeds for weapons and the shorter cooldown times for activated abilities felt like an improvement. On the other hand, I thought that the associated combat animations were often choppy and flowed poorly. I would have preferred the combat animations to have appeared smoother, like those of Jade Empire.

I also disliked some of the changes to the dialogue system. Adding a tone icon was helpful in indicating the general intent of a particular dialogue option, but I found that it was still insufficient to get a good sense of what the character was about to say. For example, some of the 'aggressive' dialogue options were much harsher in tone than was implied by the associated blurb, and had I known beforehand that they would be so harsh, I likely would have chosen a different option. DAII's s tone icons do make this slightly less problematic than in ME and ME2, but I still would have appreciated some way to preview the actual dialogue option (perhaps via pop-up text or subtitle).

Another change I did not like was the 'dominant tone' system. Whenever there is a situation where my character might say something different, I would prefer to choose what he is going to say rather than have it be automatically chosen based on past history, regardless of whether or not the game reacts to the difference. For me, choosing how my character reacts to a given situation is one of the most vital parts of the roleplaying experience, and the 'dominant tone' system reduces my ability to choose how my character reacts. For example, let us say that I am playing a character who is generally pleasant and caring with friends and family, and ruthless with enemies. In the opening sequence of the demo, I might choose two 'aggressive' options during the exaggerated fight sequence, and then one 'joking' and one 'mediating' option when discussing the flight from Lothering with the family. Until I get an opportunity to make either another 'joking' or another 'mediating' option, I am stuck with the 'aggressive' tone, which will show itself at the end of the latter conversation, and may pop up again when encountering Aveline and Wesley.

Despite my distaste for some of the new features of DAII, I am looking forward to experiencing the framed narrative of the 10-year storyline. I expect that to be the most interesting part of the game.

#4236
Sir Martyn Saint

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Well, I couldn't read the whole thread, and yes it has positive and negative aspects. The one I'll mention is the entire DESIGN OF HE MENUS: AWFUL! It's me or I got the idea of extremely simple menu design, too plain no art, when you level up only a plain grid and the portrait, where the attributes are shown is simply a grid, it looks like mass effect 1 but worse, because in this case is Epic-Fantasy! no art! What happened! No Fantasy environment nor decoration, it's plain!!! Somebody agrees with me or it's only me? :-(

#4237
Morroian

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Chuberto wrote...

My thoughts on the demo (PC version):

1- You gave combat too much speed and now it looks more like a mindless hack and slash fest instead of a strategic RPG. The fact that the bird's eye-view on the demo goes only half ways confirms that only hacking and slashing is expected of me.

I find it interesting that those decrying the demo for hack and slash mechanics are those who haven't actually thought much about it and haven't tried to pause and give orders in combat. Your thought processes are such that I would have thought you'd like hack and slash. 

If you'd read any feedback you'd know that you can pause and give orders and given the demo is on normal difficulty pause and give orders will be essential on difficulties above normal especially given that if you don't manage the tactics in the real ogre fight you will die.

Chuberto wrote...

4-Flemeth clad in armor? Since when??? It doesnt make sense because she is a witch of the wilds! Again, more Final Fantasy, less Dragon Age.

It should be obvious that Flemeth is an extremely cunning shapeshifter and thus will take on different forms according to the situation. The situation with Hawke requried a more commanding presence than the Warden. Plus there was the fact that she demonstrated how she could shapeshift into a dragon in front of them so appearing as an old hag would be slightly redundant.

Modifié par Morroian, 24 février 2011 - 02:16 .


#4238
Dragon Effect 2

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The demo was totally awesome! I loved pretty much everything about it. The voices, the dialog, and the artwork are all fantastic. I downloaded the demo on both the ps3 and 360 and there is one thing that bothered me a tiny bit, and that was that the characters look a little better on the 360, but they both have good graphics. In conclusion, thank you so much for the demo Bioware. I am looking forward to adding another great Bioware game to my collection.

#4239
Captain Sassy Pants

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Played it on the PC.



I didn't hate it as much as I thought I would, and might buy the Ultimate Edition when it becomes available.



My major gripes:



Not a fan of the artstyle, but what really annoys me are the character and monster redesigns that actually look worse than the first game. Graphics are crisper over all, but I did not like that some buckles and other bits that should have been modeled are just painted on textures. There are also a lot of black outlines on said textures (around the stitches on Aveline's leggings, for one) which really give it a "comic book" feel which I was not fond of.



The animations (combat in particular) are way over the top and very choppy. Watching Isabela leap around the room at enemies like Spider-Man was hilarious, in a bad way. I'm not a fan of the gap closing moves at all. You could have just made them sprint in faster, not super slide/fly over to their targets. I absolutely hate it. I wish there were an option to turn it off. This alone could turn me off to the game.



I do not like the new UI at all. I don't like the look of it, and I don't like the position of the character portraits. I found the inventory screens, all of the icons and all of the typefaces used a little too modern/sci-fi for a fantasy game. It didn't really mesh with the setting. A big turn off.



It would be nice to get some optional patches to "improve" these problems for those of us who don't like them (UI and animations especially) or at least have the toolset released so modders can make it closer to the first in some regards.



It wasn't the worst thing I ever played, but it is clear who this is aimed at.

#4240
Kinkaku

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Sir Martyn Saint wrote...

Well, I couldn't read the whole thread, and yes it has positive and negative aspects. The one I'll mention is the entire DESIGN OF HE MENUS: AWFUL! It's me or I got the idea of extremely simple menu design, too plain no art, when you level up only a plain grid and the portrait, where the attributes are shown is simply a grid, it looks like mass effect 1 but worse, because in this case is Epic-Fantasy! no art! What happened! No Fantasy environment nor decoration, it's plain!!! Somebody agrees with me or it's only me? :-(


You do know that where they were was the blightlands right outside Lothering? Dead and Bland..and on fire.

Modifié par Kinkaku, 24 février 2011 - 02:12 .


#4241
Tolkiens Padawan

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Just played the PC-Version of the demo.



What I like about it:

-Descriptions of spells and abilities include Details about chances, damage points and so on, so that each is more comparable to the next one.

-Kirkwall looks nice.



What I dislike:

-The "more blood, more body parts flying around" is definitely not my kind of welcome "feature", it has really gotten disgusting. Too bad.

-The change in graphic style and interface. Well, I like it that the character/inventory/whatever screen doesn't contain books spilled with blood any more, but what is it in the background of the new screens - boiling blood?

-the story has already been forseeable twice. Too many Bioware-Games use the same ideas these days. There are 2 companions with me in the beginning? So one of them will probably not survive. There's a dragon at a time I cannot defeat a dragon? Hi Flemeth...

-The characters don't catch my interest so far (except for Varric maybe), but that might be due to the little time spent with them of course.

-Though the combat has fast animations, I spend most of the time waiting for my characters to slay down the enemies, while dialogue only seems to exist to leed from one combat to the next.



For me, Origins was a quite good game, but had it's weaknesses in (1) missing alternatives to fighting and (2) relatively weak story (compared to other Bioware games). #3 would be the blood-thing.

Now the demo seems to tell me in DA2 the weaknesses are back and have gotten bigger, while I can't see the things I liked about DAO in DA2 so far, with some (like character interaction) obviously beeing there and others (like the choice of race/origin) obviously not.



By the way, "my brother" (already forgotten his name, sorry...) is closer to enemy than to friend on the friend-or-foe-bar. Shouldn't I notice this in the prologue - not only on the character-sheet? Or does that forestall a story supposed to be suprising later (then those bars should not be seeable at all)?



Thanks for the demo, anyway.

#4242
birdmanjr

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love the demo but this is my biggest problem.. on xbox. when in the pause screen to queue commands there should be some sort of button confirmation like in da o. Also some of the pacing is sjust so fast you cant appreciate some things. the swings were slow in da:o but at least you could appreciate the final kill moves, in da2 everything explodes and you dont even know what your hitting.

#4243
Vincent Rosevalliant

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Sir Martyn Saint wrote...

Well, I couldn't read the whole thread, and yes it has positive and negative aspects. The one I'll mention is the entire DESIGN OF HE MENUS: AWFUL! It's me or I got the idea of extremely simple menu design, too plain no art, when you level up only a plain grid and the portrait, where the attributes are shown is simply a grid, it looks like mass effect 1 but worse, because in this case is Epic-Fantasy! no art! What happened! No Fantasy environment nor decoration, it's plain!!! Somebody agrees with me or it's only me? :-(

I agree with you. I did like Hawke's custom weapons, though.

Modifié par Vincent Rosevalliant, 24 février 2011 - 02:22 .


#4244
SinxExCross

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U love it=player of console

U hate it=player of pc

Lazy boys dont like think ,only hack and slash and bioware make DA2 in this way cause give more money.

DA2 have no ART.

#4245
Captain Sassy Pants

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Captain Sassy Pants wrote...

Played it on the PC.

I didn't hate it as much as I thought I would, and might buy the Ultimate Edition when it becomes available.

My major gripes:

Not a fan of the artstyle, but what really annoys me are the character and monster redesigns that actually look worse than the first game. Graphics are crisper over all, but I did not like that some buckles and other bits that should have been modeled are just painted on textures. There are also a lot of black outlines on said textures (around the stitches on Aveline's leggings, for one) which really give it a "comic book" feel which I was not fond of.

The animations (combat in particular) are way over the top and very choppy. Watching Isabela leap around the room at enemies like Spider-Man was hilarious, in a bad way. I'm not a fan of the gap closing moves at all. You could have just made them sprint in faster, not super slide/fly over to their targets. I absolutely hate it. I wish there were an option to turn it off. This alone could turn me off to the game.

I do not like the new UI at all. I don't like the look of it, and I don't like the position of the character portraits. I found the inventory screens, all of the icons and all of the typefaces used a little too modern/sci-fi for a fantasy game. It didn't really mesh with the setting. A big turn off.

The overhead camera was also missed. I found myself trying to aim the camera around to try to target some of my team for healing spells, but I couldn't click them because some enemies were in front of them.

It would be nice to get some optional patches to "improve" these problems for those of us who don't like them (UI and animations especially) or at least have the toolset released so modders can make it closer to the first in some regards.

It wasn't the worst thing I ever played, but it is clear who this is aimed at.


Didn't mean to quote myself. Meant to edit it, and accidentally hit the other button.

Modifié par Captain Sassy Pants, 24 février 2011 - 02:15 .


#4246
Toreyn

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the502entourage wrote...

yea thats pretty much exactly what they said. they had just brought over the version from pc to console for da:o and the just did the opposite for da2


Yes, it felt that way in the PC demo.  Very disappointed with Bioware selling out its loyal PC gamer fans with yet another console port - even more discouraging because DA:O had seemed like a return to form.

#4247
Bombardist

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THis is a great demo and i really like the new art style for people and dead bodies. also the combat is amazing and i dont feel like i have to be an arcane warrior to have fun as a mage, also the speed of everything is rilliant but im going through currently as a bow person and i think pinning shot is a little overpowered but very useful

#4248
SinxExCross

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Next DA go change the nam e to Dragon Ninja.Or Dragon of Duty.And go sell 10000000000 of units,that and the only thing that matters is not it?BioWare?

Modifié par SinxExCross, 24 février 2011 - 02:19 .


#4249
Hardosuty

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SinxExCross wrote...

Next DA go change the nam e to Dragon Ninja.Or Dragon of Duty.


Or "Dragon Effect Z".

#4250
greatgoodness

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PC version - continued feedback at 2nd play through and finally completion



The Tactics UI is acting up. When scrolling a mouse pointer over a tactics box and its adjoining boxes they will not always light up. They are at times very stubborn and I had to carefully position the mouse pointer inside the boxes just right to get them to light up and select them.



Other then that...Bioware, if you bring this kind of epic story telling to SWTOR then other games won't compare (and I am including GW2 here, even though that MMO looks incredible).



I felt like I was interacting in a movie while playing your demo. My abilities were good enough to get the job done, and the music was really well done. The scenery looked good, and well everything really looked quite amazing. I loved how you shortened what interactions take place. I saw previews of others gameplay from Origins and the whole thing just looked like a ton of talking and more talking.



I wanted to get right into the action, and WAM! you put me there. I felt epic as I sliced through enemies and also interacted with others. You have taken the RPG forward to the next generation in a way that will set the standard for years to come. Bravo Bioware!



If you don't win awards for this game, then those judges must be out of their arrogant minds.