Now the fighting. Bioware was correct, it should make the fight more intense, faster, more violent, nervous and immersive. I like. And that pleases the majority of players. A touch of fantasy does not hurt, but no need to defy the laws of physics and to be completely out of reality. Da also likes for its realism, do not forget. In dao, fight was just boring.
We could get used to the speed if there were not all these grotesque events that suggest anything but not dao.
We can do lots of funky moves with a sword, but not always spirits fly in the air. A two-handed sword does not weigh three grams, you can not fly through the air with, and do anything by typing. At least that is qunari, super muscular, with a destructive force. But when female hawke does with his little arms, that's just ridiculous, even for malehawke;
We must respect the rp, without restraint of course, but you must be a reasonable minimum. I never play with an oped with both hands.
Dao was a game dark, realistic, I understand the direction to the cartoon but it is not a reason to allow the teleportation to a warrior who knows nothing magic, or kungfu.
Now I love the warrior shield. It remains credible. I like the modesty of his manner of fighting, while the heart of the storm, it depends on many things.
I love what you did with the mage, it's just fantastic. I hated this class, and she really a hit now. Fantasy found in this class is much more convincing, the magician is just hold a stick, is in light clothing, and magic can not hurt things.
You've managed to get for me the magician, in the heart of the fight, bravo for that.
I love the transformation of the archer, it's just beautiful. It gives an impression of strength, agility, now.
But it is the only specialty I like about the thief. The other is totally ruined by his techniques which are not suited to a game like dao.
To conclude, I say a big yes to continue on the pace of combat intensity, dynamism. class differentiation, make them all very active. But without going into cartoon things that spoil what you have created with the first episode. The cartoon doesn' t warrant a fantasy that nobody Hook if pushed too far.
DA isn't a manga despite its direction toward the cartoon animations. That' all
Modifié par Sylvianus, 24 février 2011 - 02:32 .