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Dragon Age 2 Demo feedback thread


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#4376
errant_knight

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Emperor Mars wrote...

oops didnt catch that body.

My bad

Heh, never mind, you don't need the explanation now....

Modifié par errant_knight, 24 février 2011 - 04:47 .


#4377
Tharros89

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Emperor Mars wrote...

So.....we cant change weapons in the demo?

Despite seeing  a sword and shield in my warrior inventory?

Why not?

Um because it is a demo. Thus there is limited functionality ;)

Saying that, my thoughts:

It felt like Bioware where trying to show off the faster paced combat and nothing else for a demo that is supposed for an RPG game. There weren't any RPG element active in the demo. I think this was a mistake, and may acually drive RPG fans away from buying the game. While I can see that these features will be available in the full game, having them disabled will still influence the views and first impressions people have upon the game as a whole.

However, I am satisfied with the demo. Personally I am reserving judgement for the full game and am not prepared to judge DA2 on this demo. I have a few small gripes - not being able to zoom out as far as DA: Origins, for example, but nothing major. I can see most of the RPG elements and complexity is still there, it is just hidden or disabled in this demo which is a bit dissapointing.

Modifié par Tharros89, 24 février 2011 - 04:54 .


#4378
INFAMOUS 500

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this game is the ****

#4379
KezzieZ

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I'm going to try to be really honest on here, so sorry if I kind of come off as a jerk. I actually did like most of the demo.



Console- PS3 (I have a pre-order for the 360 version, but I haven't renewed my Gold membership for Live.)



Pros:

- Varric's exaggerated recollection of Hawke's story at the beginning was really fun.

- I love that I can actually avoid enemy attacks by moving out of the way. Turn-based is pretty much the only RPG where I don't mind an invisible dice-roll for hits and misses. I always found it silly that I could, say, visually dodge a rock that an ogre throws, but it would still be registered as a hit.

- The new visual style. I know there's a couple of haters out there, but I found the change in look to be refreshing. Especially since the characters have eyes (I'm exaggerating, but the character models did have ridiculously small eyes in the previous games) and the female models don't appear to have stick arms any more.



Neutral:

- The dialogue wheel. I can't figure out whether I really like or dislike it. Unlike Origins, I only have the vaguest clue what I'm saying and how I'll say it. I'm hoping it's not going to get too Paragon/Renegade behind the scenes with having a personality based on the predominate wheel choice you use (most of the neutral ones got kind of annoying, which was a shame because I kind of wanted a snarky Hawke and I'll probably end up with a serious goody-goody one instead).

- The Friend/Rival system. I love the idea of it, but I'm a little concerned now that maybe it'll turn out a bit schizophrenic for me. I guess I'll find out when I play the full game, though. It might be a good time that I also point out that despite the fact that Carver is apparently a rival to Hawke, I couldn't tell at all during the conversations.



Cons:

-There was a little bit of skipping music, but it only happened once during the beginning of one of the cutscenes where Cassandra was interrogating Varric.

- Right before the first battle where you aid Isabela, I could see a clear gap between Hawke's neck (I was playing a female mage). As in I could see the environment through a small gap between the end of Hawke's neck and where her robe starts. It was only shown for a second or two, since the camera angle changed, but it distracted me anyway.

- The battles did seem a bit fast on occasion, but the cooldown for the Heal spell seemed agonizingly slow. It made the battle with the ogre (the one right before when Flemeth shows up) awful.

- The female models' run animation outside of battle. It looks like their hips have springs in them or something; it's really odd and unnatural.

- This is just some issues I had with the demo so they're not of any actual consequence, but I really disliked the fact that the little bit of story shown was jumping around after agreeing to deliver the package for Flemeth. It started getting to the point where I felt I didn't have much context. Plus, I felt like, with the way the jumping was going, perhaps we would get snippets of what the other companions are like, but that wasn't the case.

#4380
Salaciouschicken

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Someone in the poll said how he liked that they dumbed down and sped up the combat a bit so that he could get into rpgs more...that's where Bioware kid of lost me...they're obviously pandering to newer gamers, and will end up losing hardcore fans. Which is strange considering DAO was generally loved. All they had to do was speed up the combat a bit, not add the acrobatics and cheesy combat moves. Remember when they said they made Origins with RPG fans in mind, that it was a "spiritual successor" to Baldurs Gate...what happened to that? They obviously threw that out the window.

#4381
crunknasty

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I just wanted to post here how much I enjoy this demo. I loved Dragon Age: Origins, but I feel like this is a vast improvement. As strong as the prequel was, it felt a bit unfocused to me. Was it supposed to be an action RPG, a story-driven RPG, or a strategy-based RPG? It felt like it was trying to have its cake and eat it too. I spent countless hours playing it (on both console and PC), but admittedly, that felt like a significant gripe.



DA 2 feels like they've remedied those issues. And kudos for the stylistic art design. That took some real guts to make such a deviation from the original world, and the results seem to create a fantasy world that we've never seen in video games.



I've had DA 2 preordered for a while now, but I was never fully amped for it until I played this demo. It feels like the baby boy that was DA:O has now grown into its own, and I'm loving every minute of it.



One more thing -- Thank you, BioWare, for making the rogue cool again. That class didn't feel right to me in Origins, and now you've vamped it up in a truly sexy way.

#4382
t-dave

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Played the PC demo. I have a low end graphics card and it ran ok, which was my main concern from a tech standpoint.



Overall, I saw nothing that makes me regret pre-ordering this, though I'm not as enthusiastic about it compared to my first experience with DA: O. I enjoyed it more as I played, though, which is a good sign.



Big thumbs up for the improved dialog interface. The symbols in the wheel are a fantastic addition. I also really like the skill trees.



Combat is ok, streamlined, but still recognizable.



Don't care for the male Hawke voice. Maybe he'll grow on me.



Really couldn't settle into the narrative, the demo was disjointed. Withholding judgment there.



None of the characters leap out at me so far. That could be a function of the demo jumping around--or a lack of compelling characters.



Looking forward to the full experience.

#4383
Salaciouschicken

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Tharros89 wrote...

Emperor Mars wrote...

So.....we cant change weapons in the demo?

Despite seeing  a sword and shield in my warrior inventory?

Why not?

Um because it is a demo. Thus there is limited functionality ;)

Saying that, my thoughts:

It felt like Bioware where trying to show off the faster paced combat and nothing else for a demo that is supposed for an RPG game. There weren't any RPG element active in the demo. I think this was a mistake, and may acually drive RPG fans away from buying the game. While I can see that these features will be available in the full game, having them disabled will still influence the views and first impressions people have upon the game as a whole.

Saying that I am satisfied with the demo. Personally I am reserving judgement for the full game and am not prepared to judge DA2 on this demo. I have a few small gripes - not being able to zoom out as far as DA: Origins, for example, but nothing major. I can see most of the RPG elements and complexity is still there, it is just hidden or disabled in this demo which is a bit dissapointing.

That is something I didn't even really consider. Hopefully this will feel more like an RPG when everything is unlocked. Whoever made that decision for a demo, something that is going to be a deciding factor for many potential buyers is outright stupid. It also however makes me worry that they didn't worry about it because there wasn't much difference made with those locked so they did it anyway.

#4384
Aesieru

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Why does fire look so... wrong looking?



It seems off-base in color and unrealistic and... it's so common and unbelievable.

#4385
Poosher

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Health Bars.

I think I understaned the decision behind their positioning - player looks to spell bar, and they should see health bars at the same time.

However, I'm finding I can check cooldowns with little more than a glance, and as a result of that, when I look down at the health bars a party member is usually dead already, and I'm left wondering when that happened.  


I think the health bars are really lacking in their level of importance with other items on screen, and in my opinion, they should either  be given a home of their own on screen, so that as a player when I look there, they are looking for the sole purpose of checking health,  or as an alternative, have their layout and design reworked, so to better alert the player when a character is close to death.  

#4386
errant_knight

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Salaciouschicken wrote...

Someone in the poll said how he liked that they dumbed down and sped up the combat a bit so that he could get into rpgs more...that's where Bioware kid of lost me...they're obviously pandering to newer gamers, and will end up losing hardcore fans. Which is strange considering DAO was generally loved. All they had to do was speed up the combat a bit, not add the acrobatics and cheesy combat moves. Remember when they said they made Origins with RPG fans in mind, that it was a "spiritual successor" to Baldurs Gate...what happened to that? They obviously threw that out the window.


Yeah, this is how I feel about it. I wanted two handers to be faster--in a natural, not not catroony, insane way. They could have tweaked the others a little and I wouldn't have minded and long as they left my shield bash and holy smite alone. But this..... I just went back and did the sacred urn quest after finishing the demo and it was so much more fun. My mage looked like she was doing magic, not using a flame thrower, and it was like real people fighting in a world with gravity. And I bashed the snot out of some reavers. ;) Whew! I feel better now.

#4387
Romualdo

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I finished playing the DEMO in 90 minutes, TWICE!  I played Mage and Rogue. 

I must say, archery is SOOOOOOO COOOL!   And, oh the close combat when you are wielding a bow.  Totally unexpected!!!

Thank You Bioware!

P/S: Maybe this has been covered before, but can I do away the beard on my male Hawke?

Modifié par Romualdo, 24 février 2011 - 04:59 .


#4388
errant_knight

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Salaciouschicken wrote...

Tharros89 wrote...

Emperor Mars wrote...

So.....we cant change weapons in the demo?

Despite seeing  a sword and shield in my warrior inventory?

Why not?

Um because it is a demo. Thus there is limited functionality ;)

Saying that, my thoughts:

It felt like Bioware where trying to show off the faster paced combat and nothing else for a demo that is supposed for an RPG game. There weren't any RPG element active in the demo. I think this was a mistake, and may acually drive RPG fans away from buying the game. While I can see that these features will be available in the full game, having them disabled will still influence the views and first impressions people have upon the game as a whole.

Saying that I am satisfied with the demo. Personally I am reserving judgement for the full game and am not prepared to judge DA2 on this demo. I have a few small gripes - not being able to zoom out as far as DA: Origins, for example, but nothing major. I can see most of the RPG elements and complexity is still there, it is just hidden or disabled in this demo which is a bit dissapointing.

That is something I didn't even really consider. Hopefully this will feel more like an RPG when everything is unlocked. Whoever made that decision for a demo, something that is going to be a deciding factor for many potential buyers is outright stupid. It also however makes me worry that they didn't worry about it because there wasn't much difference made with those locked so they did it anyway.

When I was playing it, I was thinking that if I'd never played Origins, didn't know the quality of the storytelling, and was basing my purchase on the demo, the result would not be positive.

#4389
Von Delacroix

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I believe this is the first time Bioware failed to impress me. Imma blame EA for this. Its been dumbed down horrably, or at least the demo has. I didnt see any lightning, which was always one of my favorate kind of spells, in fact, it seems like a lot of spells are missin, but maybe its just me. I cant have a over head view like I could in DA:O, and the game just feels generic. It just doesnt have the same feel that DA:O had, which is really too bad. The game itself might still be good, and I'm hoping the modding community can really bring out the potential behind the game, but all in all, a bid disappointed by this. And I wont buy it until the price drops to at least 50, like PC games should be, but I wont blame Bioware for that one, that was probably EA.


One other thing, magic didnt really feel like magic, was casting way to fast, but that one might have just been me.

Modifié par Von Delacroix, 24 février 2011 - 05:02 .


#4390
Tharros89

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Salaciouschicken wrote...

That is something I didn't even really consider. Hopefully this will feel more like an RPG when everything is unlocked. Whoever made that decision for a demo, something that is going to be a deciding factor for many potential buyers is outright stupid. It also however makes me worry that they didn't worry about it because there wasn't much difference made with those locked so they did it anyway.


What can I say? I have had time to ponder ;)


I had been wondering if it was even up to Bioware to make a demo, or whether they where forced into doing so by EA... This demo stinks of EA IMO... <_<

#4391
The_11thDoctor

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Oh there was 1 glitch I ran into. I as a warrior, smashed that girls face that you first fight when you enter the city for the first fight so hard that her sword got stuck into the wall and disappered! She then tried swinging her weaponless hands at me! Kind of laughed. Personally, For the demo I would have loved to see it 2 months or more earlier since it was the demo from Pax or seems like it so people could have had the chance to try it long ago and get the full content of the game.I wish the fights were bigger in the demo. I annilated the darkspawn in seconds and though it was satisfying to do, it made you realize how easy the fights are until whenever the game gets tougher and you have to start strataggizing.

I wish more that they just had multiple difficulties for the demo. Normal was way too easy.

DA2 Demo Poll
social.bioware.com/616669/polls/15656/

Modifié par aang001, 24 février 2011 - 05:03 .


#4392
crunknasty

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Salaciouschicken wrote...

Tharros89 wrote...

Emperor Mars wrote...

So.....we cant change weapons in the demo?

Despite seeing  a sword and shield in my warrior inventory?

Why not?

Um because it is a demo. Thus there is limited functionality ;)

Saying that, my thoughts:

It felt like Bioware where trying to show off the faster paced combat and nothing else for a demo that is supposed for an RPG game. There weren't any RPG element active in the demo. I think this was a mistake, and may acually drive RPG fans away from buying the game. While I can see that these features will be available in the full game, having them disabled will still influence the views and first impressions people have upon the game as a whole.

Saying that I am satisfied with the demo. Personally I am reserving judgement for the full game and am not prepared to judge DA2 on this demo. I have a few small gripes - not being able to zoom out as far as DA: Origins, for example, but nothing major. I can see most of the RPG elements and complexity is still there, it is just hidden or disabled in this demo which is a bit dissapointing.

That is something I didn't even really consider. Hopefully this will feel more like an RPG when everything is unlocked. Whoever made that decision for a demo, something that is going to be a deciding factor for many potential buyers is outright stupid. It also however makes me worry that they didn't worry about it because there wasn't much difference made with those locked so they did it anyway.


I can understand your cynism, chicken.  I'm a more hardcore RPG fan myself, and on face value, the demo feels more like a hack-'n'-slasher.  However, I think Tharros is dead on the money.  I think once we see the full version and we get to gear up, role play out scenarios, learn about our companions (rather than simply fight with them), and make decisions that impact all of Fereldon, this will feel much more like an RPG.  I personally love the idea that they went with a twitch-based combat system, because the turn-based queue in Origins just didn't feel right with the game for me.  So, I like the demo for what it is, and I know I'll fall in love with the full game because we'll then get the meat to go with the seasonings we see here in the demo.

#4393
zambixi

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Played on the 360 three times. Overall it is great! I have more likes than dislikes, and that's comforting for a demo. Looking forward to the release.



Pros:

1.) I LOVE the new art style and the quality of the graphics. Even though it's not as customizable, I prefer the character's having their own individual outfits, it gives them a bit more personality, and makes the world more believable (why would everyone wear the same clothes?)

2.) Speed of combat has greatly improved. I feel as if I'm more involved, and it's not as frustrating to take down the big bosses.

3.) The move-set is useful and I enjoy using it. In DAO I felt like some of the moves had very similar effects. These seemed a bit more varied, and the level tree is not quite as overwhelming.

4.) I was able to level up during the second ogre battle which was wonderful because I forgot to before! Hope this is still in the release.

5.) DAII seems much more cinematic. The cut scenes in DAO were often a little flat, and I am enjoying how dynamic the DAII scenes are.



Cons:

1.) There are some glitches, but I'm hoping these are all fixed!

2.) While I love the faster, more involved combat, I hate the button-mashing of the 'A' button. It's just not ergonomic. My thumbs are going to hurt! There has got to be a way to keep the speed of the game and not hurt my hands.

3.) In the few options I had (Isabella, Wesley, Sister/Brother etc.) there wasn't always a middle way. In some cases (Wesley) I can completely understand, but in others (Isabella), I felt cheated. It might have been because the demo is parsed down a bit, but I felt like if it was going to be that black/white, there should be more explanation.




#4394
jamirflyd2

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I have to say the demo has left me a little excited and worried. I have to say that things seemed a bit faster paced than I’m use to with DAO. I think I am getting use to it though. The graphics… well I could not decide if I like them or not but they did seem not so good on the PC but I can’t wait to see it on the 360! Have to say I was really not feeling the whole sibling death it really upset me, and it seems like it would have just made more sense for Wesley to die seeing as he was already dying. The fighting mechanics do seem easy enough to get around but I had to play on the PC because I need to upgrade my Xbox Live to Gold so I can play on my 360 which is what I pre-ordered on. The story though does seem to be done very well because I was already feeling myself in the story even though we only got to see a tidbit of it! I think what I am most worried about is being let down, because  while good I think I liked ME1 better than ME2 so I want this sequel to be as good as the first and then some. I guess I will have to wait till I can play the whole game to see how I think about it, but I am definitely ready and can’t wait (hence the excitement). I hope this criticism was constructive and helpful so that future games and DLC can fly pass on the success train! Posted Image

#4395
Bhictoo

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I loved it. The first time I ever liked playing a mage or an archer. My mage even took out the last ogre and six or so darkspawn on her own (forgot she was the healer... heh).



Looking forward to my pre-orders.



Thx




#4396
Aesieru

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I noticed model merging even in the seeker scenes, her shoulder pads latches keep merging into everything and I have a feeling hair does that as well... that's pretty sad.



I'm considering with all the mistakes I'm seeing on just cancelling my purchase, which is sad cause I looked forward to this... gives me little hope for The Old Republic as well...

#4397
Thompaine

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The only major annoyance I found in the demo was the targeting of AoE spells, both yours and your companion's.

Bethaney would often completely waste a Fireball by not leading a group of moving enemies, missing them entirely, and I found that the targeting cursor for spells would sometimes be grayed out for no obvious reason.

#4398
mhendon

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I played the PC version of the demo, as both male hawke and female hawke as well as all 3 classes,



First, the cut scenes look fantastic. I can see myself getting easily sucked into this world and developing an emotional stake in what happens because of the clever use of the voice acting, atmosphere, and music. I loved male Hawke's VO but am incredibly disappointed with fem Hawke's voice. I find it to be too high pitched and girlish that, while well acted, does not carry the force or confidence that I would associate with a powerful female character. (Maybe someone will create a mod that lowers her voice a little? :)



I'm more than satisfied with the changes made to combat. The combat animations make it interesting. Everything functions much more fluidly now without taking out the complexity. I would actually say the new class combinations make combat even more open to tactical thinking. There was nothing quite as satisfying as freezing a darkspawn and then having my warrior smash it to pieces! I'm excited to play more with these type of combos. This is also the first time I enjoyed playing a mage in anything. Its flashy, deadly, and doesn't have to run around in "I'm a mage" robes all the time. I found mind blast to be a fantastically simple way for the mage to protect herself, which is probably what did it for me. I think I will ending up playing through as one, even the rogue is so tempting! Combat is fun, rather than tedious. Gimme more stuff to kill!



Lastly, the characters look great. Everyone simply looks much more interesting, their faces much less creepy... especially Flemeth. She is simply epic in this demo. The only thing is I really wanna buy Isabella pants. Her boobs are humongous and kinda obscene but it fits with her character. Bethany on the other hand, I found the boobage to be too much for my sister to be showing off. <--Thats the prude in me speaking. Moving on...



Overall, I completely agree with the changes that were made. I can't wait to play the full game, but I may be playing as male Hawke because of the voice. I'm even more excited.

#4399
HawXV2

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Awesome game. I'm actually more excited to get it now. Combat is better, although a bit fast, the graphics are noticeably improved, and, as always, BioWare has A++ voice acting.



The only problems are the slight hiccups during cut scenes, and the small text size, though I should be using a larger TV by the time March 8th rolls around. This has the potential to destroy every other RPG ever made if executed right.



A few things I've heard: The women in BioWare's games are hyper-sexualized. It just isn't true. Of course, you have a few women that are...really hot (Isabela, Miranda) but I hardly think BioWare's just sitting back there thinking about big boobs.



It's becoming more like Mass Effect. A speech wheel. It get's a speech wheel, and all of a sudden it's fantasy Mass Effect? lolno.



I don't like the voices. I don't know what to say. One again, BioWare does a top notch job in VA. Anyone who complains is just doing it for the sake of it.



Well, that's it. I can't WAIT to pick up this game and lose my life to it! I think you've made another masterpiece, BioWare, and we'll just have to wait to get the full game.



PS: Stop talking about the Witcher 2! No one cares!

#4400
Aesieru

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HawXV2 is completely bias...



Am I the only one completely baffled how anyone can be rating this as "the best", unless they don't know Bioware's history back when they weren't with EA (which should make things better as they have more money now)...?



I'm just not sure.



And that horrible off colored ultra-repetitive fire is just sickening and everywhere... it literally makes me want to tint the screen.