Dragon Age 2 Demo feedback thread
#4426
Posté 24 février 2011 - 05:45
Only one thing really bothered me. I liked the idea of playing as a mage alongside my sister, but she only survives if I choose a warrior or rogue. Lame. I really don't care for the whiny brother. I hope that there is a better way to control this.
#4427
Posté 24 février 2011 - 05:45
#4428
Posté 24 février 2011 - 05:47
#4429
Posté 24 février 2011 - 05:47
kr33g0r wrote...
edin11 wrote...
Is there anyway to turn auto-attack on?
Play it on PC
So there's no way to switch it on consoles? If yes then that would be very lame since my save files are on my 360.
#4430
Posté 24 février 2011 - 05:48
DA2 Buying poll is now up! Please let Bioware and Bioheads know if you're now buying the game or plan to pass it up?
#4431
Posté 24 février 2011 - 05:48
Graphics is better and the blood splatters during the cutscenes always crack me up, in a good way.
What's the most important to me though, is the storyline which I think is going to be great.
Can't wait for March 8th.
#4432
Posté 24 février 2011 - 05:50
#4433
Posté 24 février 2011 - 05:51
edin11 wrote...
kr33g0r wrote...
edin11 wrote...
Is there anyway to turn auto-attack on?
Play it on PC
So there's no way to switch it on consoles? If yes then that would be very lame since my save files are on my 360.
Only in the demo. In the full version you can turn it on apparently.
Modifié par kr33g0r, 24 février 2011 - 05:52 .
#4434
Posté 24 février 2011 - 05:52
Good
- When my sibling died I didn't see that coming at all. Then on my second play through the other sibling died. That was pretty awesome.
- According to the articles I read Mama Hawke is related to the mage origin from DAO which is what I played. So I'm amused by that for some reason and I don't know why.
Bad
Most of these are worrying about the game I could be completely wrong. I was kinda so-so about Dragon Age Origins when I first played it until I got sucked into the story.
- I'm worried that the art design might take away from the grittiness of the story. I find this one odd because I complain all the time that games that are "realistic" end up looking very brown. But for some reason it worked in DAO. I try to imagine the original with the new style and I don't know if it would have worked as well. Then again this is a new story so who knows.
- I'm not sure how I feel about Hawke talking. On one hand I agree with people that it kind of takes you out of the character. However sometimes it was odd that your character wasn't the one making a huge speech. My example of this is why you don't give the speech when your making party members into Grey Wardens in DAA.
- Also not sure how I feel about combat. I think I agree with another poster that since every move you do is full of style and cool it will become rather bland by the end. But then again who knows, I have played the stupid demo 4 times now and the last time I did it I caught myself flipping my sword around and was like "yeah my Hawke is awesome."
Overall
I'm going to buy the game and I am excited. I'm not sure if what I'm worried about will pan out as actual problems or if I'm worrying for nothing. Again I didn't like DAO the first time until I was in it for awhile. I didn't like the expansion much either until after I saw the Architect for the first time. So I probably will be so-so about the game until I'm well into Kirkwall for awhile and something there sucks me in.
#4435
Posté 24 février 2011 - 05:52
#4436
Posté 24 février 2011 - 05:53
#4437
Posté 24 février 2011 - 05:53
Xshinobi wrote...
I would love to be able to disable click to move it is so freaking annoying.
You can still move using the keyboard.
Oh which reminds me. Did anyone else have there keyboard bindings all wrong? Since when is Q and E set to move left and right and A and D set to camera pan left and right?
#4438
Posté 24 février 2011 - 05:54
#4439
Posté 24 février 2011 - 05:55
Mrjetsonhoff wrote...
Overall, I was pleased. I'm hoping that other regions will be a bit more varied and interesting.
Only one thing really bothered me. I liked the idea of playing as a mage alongside my sister, but she only survives if I choose a warrior or rogue. Lame. I really don't care for the whiny brother. I hope that there is a better way to control this.
Agreed; I would like to play as a mage but I'm probably going to end up playing as warrior so I can keep Bethany.
#4440
Posté 24 février 2011 - 05:55
In short, I enjoyed the demo once I tweaked my graphics settings, and once we learned the Dx11 was not usable for this short sampler. I would be happy to play the full game on the settings I settled on for this runthrough-- the art style, though strikingly different in some ways, holds up very well on-screen. Bioware had kept its promise about improving game combat performance-- startlingly so, in some ways. I confess I groaned during the first fight, where chunks of darkspawn bodies were flying hither and thither... then I realized it was actually part of the narrative, part of Varic's tall tale.
I am glad to see rogue combat improved, although it was a bit over-the-top in some places... sometimes literally. When combat paused automatically at the beginning of the final fight with Isabella, I was astounded to see her suspended about 20 feet in mid-air. Perhaps a little too much "Crouching Tiger, Hidden Dragon Age"?
Beyond that, I am very pleased with what I've seen, and if the depth of role-playing is similar to Origins, it will be blockbuster of a game.
My only other issue, and it's one I'll probably have to live with, is the camera in the PC game. No, it's not the lack of a tactical view-- knowing the changes were coming to DA2, I played my last runthrough of Origins zoomed closer in, so I am use to that. What concerns me is how it hugs the terrain in places and how it does not "pedestal down" when you zoom while tilted at a high angle. Several times during combat, I would have to pause not for tactics, but to get the action back into full screen. Some of that is, of course, to be expected-- but I think it was a little too much here. I hope that can be addressed in an update once the game is released.
Which brings me to my final, and frankly, my most important point.: Dragon Age 2 is the first game I've ever pre-ordered. I liked Origins that much. Granted, I don't play a lot of games, period, but I was lucky in that I only got Origins in July, right before the fourth patch came out. So I had a relatively stable experience with Origins. I also think Origins, and especially Awakening, needs another patch.
That said, I strongly encourage Bioware and EA to be vigorous and long-ranged in their plans to patch this new game. Every game needs some tweaking after release... some games need much more. If that's the case, so be it. People will be a lot happier with this game knowing there's a promise from the company to keep supporting it, even when those plans for Dragon Age 3 go into full production.
#4441
Posté 24 février 2011 - 05:56
There's one issue, though - there is a very noticeable lag between conversations in the first half of the demo (running away from the horde). I thought this is just my PC to blame, but others I talked to face the same issue.
In the second and final half of the demo I think the problem is gone.
Are Bioware aware of this issue and plan to resolve it on release?
Thanks.
#4442
Posté 24 février 2011 - 05:57
kr33g0r wrote...
edin11 wrote...
kr33g0r wrote...
edin11 wrote...
Is there anyway to turn auto-attack on?
Play it on PC
So there's no way to switch it on consoles? If yes then that would be very lame since my save files are on my 360.
Only in the demo. In the full version you can turn it on apparently.
Thank god, I was hoping I wouldn't have to mash the A botton for 20 hours.
#4443
Posté 24 février 2011 - 05:58
The Ethereal Writer Redux wrote...
people also need to realize that the demo was probably made WAY before the finalized version of the game
Then it's poor business. You don't showcase a buggy, broken preview of your finished product when you're looking for investors, then ask for feedback two weeks before the product goes gold. I'm really not impressed because it shows how much the industry really thinks of the consumer.
I suspect DA:2 will be full of bugs upon release due to the game being made in a little over a year. Think how long DA:O took to make and look how many bugs it had upon release. This is going to be a nightmare.
#4444
Posté 24 février 2011 - 06:01
social.bioware.com/616669/polls/15661/
social.bioware.com/616669/polls/15656/
I played every class and then every weapon type for the rogue. So much fun!
#4445
Posté 24 février 2011 - 06:02
fall into "bug territory" rather than "design flaw" territory, and so I assume most of the got worked out of the final release. I forgot to mention in my last post that I rather like how tactics are automatically set for new abilities in intelligent ways. Of course, I still ended up tweaking some of the parameters, but this little feature was very welcome. One tactic, though, I had to disable entirely. Mind blast, for some reason, took a very liberal definition of the word, "surrounded," firing off whenever three or more enemies were within visual range. Of course, that meant the enemies were almost always out of the spell's range. Also, the ability descriptions could use a little work. Figuring out the exact area of effect and targeting of some fighter skills took a bit of trial and error.
I dalso find, upon a couple more playthroughs, that combat overall has experienced a significant shift in feel. It's no longer fighting off groups, but swarms. Single-target abilities seem to very much take a backseat, especially ones like pommel strike, as incapacitating a singe enemy in normal combat seems about as much use as trying to incapacitate one of the higher-ranked enemies, which is to say very little. In DA:O, most of the enemies you faced could do some significant damage, and using something like pommel strike could be a good way to protect another character, or keep someone out of the fight to protect another character. While it still has the same technical functionality here, it's end effect is considerably less useful because of how combat seems structured. AoE attacks, it would seem, are really the order of the game, which is why it makes sense to me now that each class has so many of them. They even seem to out-damage their single-target counterparts.
Overall, I'd say the PC version is largely unchanged. It is definitely my preferred interface, even with the zippiness of the console version. I look forward to seeing how the whole thing plays out in the final release.
#4446
Posté 24 février 2011 - 06:03
Bad news, that's how it's gonna be, mage, Beth dies, warrior or rogue, Carver dies, the story is now set in stone.Mrjetsonhoff wrote...
Overall, I was pleased. I'm hoping that other regions will be a bit more varied and interesting.
Only one thing really bothered me. I liked the idea of playing as a mage alongside my sister, but she only survives if I choose a warrior or rogue. Lame. I really don't care for the whiny brother. I hope that there is a better way to control this.
#4447
Posté 24 février 2011 - 06:03
1. LOVE LOVE LOVE the combat. Evade, rush (or push? I dunno, its the move where you push a whole load of baddies) and backstab for the rogue was super sweet. And thank you so very much for making mages look cool instead of keeping the awkward forward hula dance mages used in DA:O. I haven't played through warrior yet, but overall I simply love the new combat system. It took me a couple of times to get a hang of it, so to people who find the pace a bit much, heres a tip, PAUSE IN BETWEEN ITS SO EASY.
2. The faces were really nice-looking. I especially liked Bethany (Carver is less derpy than expected) and Isabela.
3. The armor for badass Hawke (the exaggerated portion of the story) is fabulous. Want.
Cons
1. Some glitches at loading scenes. The transitions were not smooth, and hopefully this isn't there in the real game.
2. Hate that we can't talk to companions.
3. Bugs. Example, sometimes I couldn't right-click the enemies for a period of time. Mind blast was a spell that only worked occasionally, the other times my mage would do the head-holding thing and nothing would happen. Just looked like she was nursing a headache in the middle of battle. PC and NPCs wouldn't take healing potions when instructed.
Overall, really looking forward to DA 2. Thanks for the demo Bioware.
#4448
Posté 24 février 2011 - 06:04
DJBare wrote...
Bad news, that's how it's gonna be, mage, Beth dies, warrior or rogue, Carver dies, the story is now set in stone.Mrjetsonhoff wrote...
Overall, I was pleased. I'm hoping that other regions will be a bit more varied and interesting.
Only one thing really bothered me. I liked the idea of playing as a mage alongside my sister, but she only survives if I choose a warrior or rogue. Lame. I really don't care for the whiny brother. I hope that there is a better way to control this.
Kind of a given since two mages at the start would be overpowered; would already have a healer and a high damage dealer
#4449
Posté 24 février 2011 - 06:08
I'm hoping the Dx11 fix for the full version covers the Anti-aliasing bug with the cutscene/game-code loads. My computer might not be the best, but it'd be a shame for so many to suffer this small problem in the full release...as it appears they already are.
On a different note. I didn't notice anyone mention this apart from "some small clipping issues". so I think I should at least mention it once: "Isabella had a gaping hole in her chest." Before you think I'm being sarcastic, or worse - complaining about her breasts, know that I mean that to be literal.
After beating Hayder, the cutscene initiated with Isabella's one-to-one with Hawke right before the Demo ended. (not giving too much away, am I?) The very first thing I noticed during the cutscene was how there was a crack of space missing between Isabella's breasts. You could see straight through her model's mesh and make out the objects behind her. A table, a stairway, and a stone wall...all visible through her breasts. Again, not being sarcastic or complaining about their sizes.
So far people mentioned clipping issues about floating weapons above Hawke's back, but no one has mentioned such a severe glitch with Isabella's model. It ruined the ending to see through part of her, and I spent more time fixated on that gap than listening to their conversation. Is it because Anti-aliasing was turned off? Was my "rid-the-cutscene-load-glitch" the result of a "ruin-Isabella's-model-glitch"? I really hope that if this is a demo-issue, Isabella's model is fixed in the full game so that there isn't a seam between her breasts to create that crack through her player model.
I also noticed that sometimes her neck would stick through the side of her gold necklace.
Same glitch? Or unrelated model problem?
On the 360 everything was fine. No frequent loading screens during combat and cutscenes, and Isabella's model was perfect in every way possible. But on the PC...her model looked...half-finished.
I'm going to play the demo over, and if I see the same breast-glitch: expect a picture update.
PS. Nothing crucial, but I would love it if the User Interface was more Medieval and less...basic. By all means; keep the simplicity of the design. Just change the text from Arial Bold to something more Dragon Age appropriate. As for the menus, it'd be nice to have them with a medieval background such as we grew accustomed to in DA:O. I don't like see-through black backgrounds in a fantasy role playing game. I enjoyed the Inventory look and feel from the previous title.
Keep the code: Update the graphics. That's about all I can recommend about the UI. And it does seem a bit late to do something so drastic when we have about two-weeks before the release. But trust me when I say many would be pleased with a UI overhaul. To keep the game canonical.
Any other glitches I noticed have been mentioned prior to me on these 177 pages, and I'm sure someone on the development team has the crappy job of shifting through all the childish comments and whinning of people who hated the game. I love it, I want it...no, I NEED it soon. I will thoroughly enjoy DAII. Just please, fix what ails us the most. Before it is too late.
I'd rather not wait for a patch to fix all these problems weeks after the game ships.
#4450
Posté 24 février 2011 - 06:08
aang001 wrote...
Well the 2 important polls are up for how you liked DA2 based off the demo and the poll for if you're buying it are up. I hope people vote so we can know the overall feeling and buying ratios.
social.bioware.com/616669/polls/15661/
social.bioware.com/616669/polls/15656/
I played every class and then every weapon type for the rogue. So much fun!
It would be interesting to know how many who like it played DA:O and/or if they played ME:2. I imagine that would have a large effect on expectations.





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