Loved DA:O more than any game I've ever played. Couldn't get through ME1, let alone ME2.TriggerHappy64 wrote...
aang001 wrote...
Well the 2 important polls are up for how you liked DA2 based off the demo and the poll for if you're buying it are up. I hope people vote so we can know the overall feeling and buying ratios.
social.bioware.com/616669/polls/15661/
social.bioware.com/616669/polls/15656/
I played every class and then every weapon type for the rogue. So much fun!
It would be interesting to know how many who like it played DA:O and/or if they played ME:2. I imagine that would have a large effect on expectations.
Dragon Age 2 Demo feedback thread
#4451
Posté 24 février 2011 - 06:16
#4452
Posté 24 février 2011 - 06:16
my mage.... what happened guys? I tried throwing a fireball at people and i couldn't lock on i had to lock on the floor in chased little damaged.... seriously that sucked.... was it only me or did anyone else get that problem.... i thought it was unrealistic.... i am a mage and i am fighting for my life and family friends whatever and the enemy is coming at me and instead of shooting them i shoot the floor? that sucked!!!!
#4453
Posté 24 février 2011 - 06:17
Game looks good, already have mine preorderd but I am a little miffed the special edition couldn't be gotten through steam as they didnt have a preorder up for it then. Oh well waited and got the normal edition.
#4454
Posté 24 février 2011 - 06:18
I overall like the play. Most of the minor things would likely be resolved with the full game and might just be issues with the demo being a "gutted" version for the demo. For instance one such thing is when clicking on a portrait when one can level up you don't switch to that character but instead get taken to the level up screen. This can be annoying if you want to loot a chest before doing level up rounds but aren't a locksmith.
My major issues are that the AI is a little dumb, and class selection isn't a big deal. My problem with the AI isn't that bad but they don't move out of the way of stuff. For example during the prologue as a mage I was able to kite the ogre around till I killed it. Able to dodge its charge and boulder but my computer controlled companions just sit there. Sure it would be hard to code that stuff, and its just a computer and I can pause and issue orders. But it makes the combat seem very turn based and makes just seem pointless if I can kite stuff around like that so easily and they just stand there. Also your characters auto attack stops when you move them, so a rogue moving to flank or get behind an enemy requires a right click to start attacking again.
That issue also leads into a minor one of not being able to move while "casting" abilities. Some abilities have a cast/animation time to them before your character actually uses them. In that period you are locked into place and can't move to cancel it, so it makes dodging an ogre charge impossible because you are "rooted" in place. This also leads to attacking while moving, which still isn't possible. Why not? Archers should be able to do it. Melee certainly can swing a sword while moving, and a mage could at least wave his staff around. The combat animation's certainly aren't them standing still.
My second major issue is that your class selection really doesn't mean much since you are expected to learn the in's and out of every class to best utilize your companions. The class of the main character essentially is just for a plot device and best party make up. Picking a rogue for example leaves the best utility since you can take any party member and not lose out on pick locks. When your main character dies you get given control of a character that is still alive, but you might not know how to play their class because its a warrior but you picked a mage and learned about them as you leveled up.
Also perhaps the demo wasn't a great judge of this but I get the fight like a sparta part, but didn't really get the general part of the slogan from the demo. There isn't even a "general" mode that has even your main character being controlled with the AI so you can actually be a general and give orders to 4 others and watch that. The camera and "aoe" targetting don't help with the matter. Since the camera is locked on your camera and doesn't give you a free view to asses the tactical layout of the area. And the aoe targetting doesn't allow you to target if the cursor is on a enemy so it is hard to use it when it matters most, in a cluster of enemies.
Like I said at the start some of this could just be the fact its a demo and is a shell of the actual game and not as polished and/or bugs. But while it is fun to play, it still seems to have annoying issues with the gameplay that could have been a lot better. For a game that is meant to be played with tactics and not just hack and slash it just feels like the tactical aspect is just a secondary feature instead of a primary.
Oh and it was a little annoying with the constant pausing before the cutscenes, made it seem very fragmented to me when there is even a second pause between it and the gameplay.
#4455
Posté 24 février 2011 - 06:21
TriggerHappy64 wrote...
The Ethereal Writer Redux wrote...
people also need to realize that the demo was probably made WAY before the finalized version of the game
Then it's poor business. You don't showcase a buggy, broken preview of your finished product when you're looking for investors, then ask for feedback two weeks before the product goes gold. I'm really not impressed because it shows how much the industry really thinks of the consumer.
I suspect DA:2 will be full of bugs upon release due to the game being made in a little over a year. Think how long DA:O took to make and look how many bugs it had upon release. This is going to be a nightmare.
Its not actually poor business, if they wanted to make a demo using the final build, we wouldn't actually of had anything to play prior to release in that case. The demo was probably also made on the last build they had prior to the finalized build for release.
My playthrough was on pc, I like many others turned everything for graphics up high, knowing they said direct x11 wasn't supported on the demo, and i had a few crashes due to that. Once I turned downed the settings to medium, I actually had 0 crashs from that point forward.
I enjoyed the demo, to get a taste of the game, I actually don't find anything different in the combat on pc other then its faster pace compared to DA:O. Which is pretty nice to have, for the tactial part of the battle, I didn't find anything different, I used the pause command a couple times in the fights to see what it was like compared to da:o, and I found once I used it a bit, some of the fights went even quicker.
In general, the demo didn't change my mind on my choice to pre-order the game
#4456
Posté 24 février 2011 - 06:23
However, I was very dissapointed with the amount of problems I encountered:
1. tactics. Cannot set tactics, any time I tried to set something, the menu system didn't respond correctly, and I endded up with not being able to set the tactics at all.
2. camera. Sometimes during battle (playing a rogue), the backstab move causes the camera to jump back and forth multiple times instead of just one.
3. Freezes. Occasionally the game froze. Usually just before a cutscene or maybe an autosave. Sometimes at the end a a massive battle. Oddly, the way out of this was to switch to the desktop. As I did that, sound came back, and when I switched back game was functional once more.
Bottom line: After 2 tours of DAO and DAA, I was looking forward to this release. I'm glad I did not pre order this now, because I'm not buying this game until patches are out.
#4457
Posté 24 février 2011 - 06:25
Modifié par Canadish, 24 février 2011 - 06:33 .
#4458
Posté 24 février 2011 - 06:26
sundance wrote...
I completed the demo on PC last night. Overall I liked the presentation, although the new combat system needs adjusting.
However, I was very dissapointed with the amount of problems I encountered:
1. tactics. Cannot set tactics, any time I tried to set something, the menu system didn't respond correctly, and I endded up with not being able to set the tactics at all.
2. camera. Sometimes during battle (playing a rogue), the backstab move causes the camera to jump back and forth multiple times instead of just one.
3. Freezes. Occasionally the game froze. Usually just before a cutscene or maybe an autosave. Sometimes at the end a a massive battle. Oddly, the way out of this was to switch to the desktop. As I did that, sound came back, and when I switched back game was functional once more.
Bottom line: After 2 tours of DAO and DAA, I was looking forward to this release. I'm glad I did not pre order this now, because I'm not buying this game until patches are out.
Hey, that's what it's about. Even with all the QA, it's still up to the players to find glitches. It happens to everygame.
#4459
Posté 24 février 2011 - 06:26
deathhawk2 wrote...
Its not actually poor business, if they wanted to make a demo using the final build, we wouldn't actually of had anything to play prior to release in that case. The demo was probably also made on the last build they had prior to the finalized build for release.
If they don't have the game in a final build by now, then they aren't doing it right. March 8th is about a week and a half away. They don't just make and ship copies around the world in a matter of hours. Your logic also isn't sound, why couldn't we have played the prologue with a release version? It would have just required them to create a off of that build instead of a different one. I can't imagine the demo released 2 weeks before the actual game would have taken that long to do. The final version should have been done way before now with only "bug fixing" being done.
#4460
Posté 24 février 2011 - 06:27
sundance wrote...
I completed the demo on PC last night. Overall I liked the presentation, although the new combat system needs adjusting.
However, I was very dissapointed with the amount of problems I encountered:
1. tactics. Cannot set tactics, any time I tried to set something, the menu system didn't respond correctly, and I endded up with not being able to set the tactics at all.
2. camera. Sometimes during battle (playing a rogue), the backstab move causes the camera to jump back and forth multiple times instead of just one.
3. Freezes. Occasionally the game froze. Usually just before a cutscene or maybe an autosave. Sometimes at the end a a massive battle. Oddly, the way out of this was to switch to the desktop. As I did that, sound came back, and when I switched back game was functional once more.
Bottom line: After 2 tours of DAO and DAA, I was looking forward to this release. I'm glad I did not pre order this now, because I'm not buying this game until patches are out.
The final game probably won't have those same problems. This was an early build that the video game media had access to months ago, so we're playing around with something that is not going to be as polished as the final product. Will it be perfect? No. Will it have those issues that you pointed out? Probably not.
#4461
Posté 24 février 2011 - 06:29
The tactics issue has apparently been fixed for the final release and the demo froze because its an unoptimised older version so those shouldn't be a problem in the release version.sundance wrote...
I completed the demo on PC last night. Overall I liked the presentation, although the new combat system needs adjusting.
However, I was very dissapointed with the amount of problems I encountered:
1. tactics. Cannot set tactics, any time I tried to set something, the menu system didn't respond correctly, and I endded up with not being able to set the tactics at all.
2. camera. Sometimes during battle (playing a rogue), the backstab move causes the camera to jump back and forth multiple times instead of just one.
3. Freezes. Occasionally the game froze. Usually just before a cutscene or maybe an autosave. Sometimes at the end a a massive battle. Oddly, the way out of this was to switch to the desktop. As I did that, sound came back, and when I switched back game was functional once more.
Bottom line: After 2 tours of DAO and DAA, I was looking forward to this release. I'm glad I did not pre order this now, because I'm not buying this game until patches are out.
#4462
Posté 24 février 2011 - 06:30
Deeth6 wrote...
You....You can't be real, i've only heard of spelling that bad in legends and nightmares!
It's sad. Just look at how many people in these fora can't spell "rogue" or "ogre" correctly. Many posters seem to think that "alot" and "abit" are single words. Many of them are too idle to type "you" or to use capital letters properly.
It's no wonder that so many people think that game players are stupid.
#4463
Posté 24 février 2011 - 06:31
Modifié par Manic Sheep, 24 février 2011 - 06:34 .
#4464
Posté 24 février 2011 - 06:31
kr33g0r wrote...
Xshinobi wrote...
I would love to be able to disable click to move it is so freaking annoying.
You can still move using the keyboard.
Oh which reminds me. Did anyone else have there keyboard bindings all wrong? Since when is Q and E set to move left and right and A and D set to camera pan left and right?
The issue that I'm having is that when I'm trying to move the camera and click on an enemy I sometimes click the ground and my character starts to move. It is very annoying and I don't see why they can't add a option to disable it.
#4465
Posté 24 février 2011 - 06:38
Manic Sheep wrote...
Alright, it’s bothering me enough that I have to mention it now. When using some of the AOE spells or skills suck as Miasmic Flask it seems you can't use it if your curser is on an enemy, it has to be an empty space. Why? I’m generally using these attacks on large closely nit groups and its getting annoying to have to pause so I can find and empty space to use the skill rather than just going ok I want it over there, done.
That was probably the one thing about combat that annoyed me. I always used one enemy as my focal point for AOE before, so it took me a while to figure out what was going on. Hopefully, this is fixed in the final product. I realize that AOE works when aimed at the ground, but still.
#4466
Posté 24 février 2011 - 06:39
Aside from that, I very much enjoyed the demo. Very combat-heavy, but I really don't want to spoil myself for the story before I get to make *my* Hawke, so that's okay. I totally see now what you guys meant about increasing the responsiveness, and it works; also, I'm very glad that warriors and rogues are now palpably different playing experiences in melee combat. I also liked the lack of friendly fire on AOE spells, though I feel a bit guilty about that, because it's me being a lazy player. (I'm totally removing AOE spells from the mages' tactics, though, because they inevitably chuck them where the monsters *are*, not where they *will be* by the time the spell goes off.)
My two mechanical objections: first, count me among those who are really unhappy about the cooldowns on Heal and healing potions. That nearly killed me in the Ogre fight, because I didn't know the potions were so slow, too. Now that I know to plan for it, maybe it'll be okay, but at present I feel like one badly-timed decision regarding who needs healing when could really screw me over; the odds that I'm going to play on an easier difficulty just went up by a lot.
Second, in that narrow path escaping from Lothering, the camera drove me *crazy*, and not in a good way. I couldn't zoom up or scroll off far enough to see the darkspawn approaching, and when I tried to zoom down, it wouldn't go behind the shoulder; I had a lovely view of the ten feet of ground around the pov character. This used to happen in DA:O when buildings got in the way, but I wasn't able to fix it here, and I hope that doesn't happen too often.
On the whole, though, definitely fun, and it whets my appetite for the whole thing. I'll be completely unproductive for most of March, I just know it . . . .
#4467
Posté 24 février 2011 - 06:40
Meh.
DAO looks and feels like a D&D style medieval fantasy RPG. This demo looked and felt like something else. The portraits, health/stamina bars, and GUIs looked like something out of a 'space' style game more than a medieval fantasy style game.
Why do the Darkspawn look like skeletons? Why do the characters in a 2011 release look MORE cartoonish than characters from a game that began development in the middle of the last decade?
Why can my character virtually teleport the length of a football field to make a shield bash? Or disappear in a puff of smoke and reappear to backstab someone?
None of this crap makes sense in the context of DAO style combat. When Alister runs across a room to shield bash a darkspawn in DAO, it looks at least semi-realistic and smooth. In the demo, when Hawke rushes an opponent he moves faster than a blur and it looks choppy and artificially sped-up. The spell effects were blurry streaks that made it difficult for me to track if a spell was even being thrown or not. In DAO, when a fireball detonates you freakin' KNOW it.
I was worried about how this game was gonna fare after what amounted to about a year of development time, and it seems I may have an answer. I know it's just a demo and not the whole enchilada, but I've definitely gone from 'buy immediately' to fence sitter. Think I'm going to wait for some reviews and to see how the modding community handles the game, then make a decision.
In the meantime, there'll always be Origins!
#4468
Posté 24 février 2011 - 06:42
#4469
Posté 24 février 2011 - 06:43
but thats my only gripe...everything else seems great...just wish i could have more choices
#4470
Posté 24 février 2011 - 06:46
Thanks Bioware but I will pass on this one.
#4471
Posté 24 février 2011 - 06:46
RIP BioWare
#4472
Posté 24 février 2011 - 06:50
#4473
Posté 24 février 2011 - 06:51
Same here I sitting her going miasmic flask, why you no work??!! *meme face* until I figured out what it actually was. The problem is made worse by the restricted tactical camera too. I hope this is fixed before release or in a patch.Greed1914 wrote...
Manic Sheep wrote...
Alright, it’s bothering me enough that I have to mention it now. When using some of the AOE spells or skills such as Miasmic Flask it seems you can't use it if your curser is on an enemy, it has to be an empty space. Why? I’m generally using these attacks on large closely nit groups and its getting annoying to have to pause so I can find and empty space to use the skill rather than just going ok I want it over there, done.
That was probably the one thing about combat that annoyed me. I always used one enemy as my focal point for AOE before, so it took me a while to figure out what was going on. Hopefully, this is fixed in the final product. I realize that AOE works when aimed at the ground, but still.
Modifié par Manic Sheep, 24 février 2011 - 06:53 .
#4474
Guest_[User Deleted]_*
Posté 24 février 2011 - 06:52
Guest_[User Deleted]_*
Edit: I can hear them on both the XBox360 and the PC versions, just not on the PS3.
Modifié par [User Deleted], 24 février 2011 - 06:56 .
#4475
Posté 24 février 2011 - 06:52
The good:
- Combat is vastly improved. DAO was like WoW-lite, where it took forever to grind down random mobs with visually unimpressive abilities. Warriors swung their swords like a man chopping wood. DA2 is both a visual improvement and lots more fun. The JRPG/action elements were just what was needed.
- Warriors warriors warriors. No longer useless tackling dummies.
- Rogues. Much improved with flashier abilities instead of the repetititve position+backstab combo in DAO.
- The faces are crafted much better. No longer must we stare at the pinched faces that look like they were corrupted by an import error. Armor and weapons look better.
- I'm a hardcore BG2 addict, the complete walkthrough is imprinted forever in my mind. But... I like the idea of the main character having a unique identity and look. Too often in RPG's we get meaningless customization of 1,000 random, ugly faces. The Hawkes have such a unique look it would be a pity to customize them. And now they won't be a nameless, voiceless character. Whoopee!
- The dialogue wheel introduces some surprises due to not being able to see exactly what is said ahead of time. Surprises are always good in the typical RPG drudgery these days, where nothing surprises me. Occasionally Hawke says something I don't like, but at least it's something unexpected.
- The voices were meh. Nothing inspiring but at least fem Hawke's voice was tolerable.
- The writing was a bit of a letdown. I expected the main character to actually look like she cared when a party member died, let alone her brother. Hoping this isn't what I'll be treated to the rest of the way. <_<
- Textures really look ugly. They looked dated in the last DA, now they just look ugly. Go look at the original Witcher for better terrain textures, which is ancient but still somehow manages to look more appealing than this. Since Jade Empire Bioware has struggled to make visually appealing settings. Mass Effect was sterile and DAO was just dirty looking.
Modifié par Lacan2, 24 février 2011 - 06:54 .





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