If you are speaking about Bethany and Carver then you don't get to choose, if are a mage then Bethany dies, if you are a warrior or rogue then Carver dies.AA-bi-polar wrote...
Everything about it: GREAT! My only issue was how rough some of the shadows and shading looked. As well I wanted to be able to choose who died during the flight from Lothering. I can't wait!
Dragon Age 2 Demo feedback thread
#4526
Posté 24 février 2011 - 08:02
#4527
Posté 24 février 2011 - 08:02
It's amazing that they actually pay a team of writers to come up with large breasted women. I mean, really?
Where is the fragile, the emotive, the pale, the mysterious?
For God's sake, even Hawke's mother looks like the same as his sister, only with whiter hair. Can't you really make an old person to look like an old person?
Trully amazing, in this day and age, to see an RPG like that not looking trully convincing, beautiful and adventurous in its art style. This is an old school RPG. There are no A.I. systems running for the NPCs, there is no open world, there are no real weather effects, no day/night cycle, no NPCs going about their business to eat up resources.
Then why on earth don't we have amazing graphics? Why? What''s the excuse? There is no excuse.
Please BioWare, try to understand we are not children who want to look at Xena-look-alikes while we try to be immersed in a -supposedly- dark heroic fantasy story.
Sorry but you need to check Witcher 2 for some advice. This is going to steal all the thunder from DA2, and it seems deservedly so.
Modifié par Avalastrius, 24 février 2011 - 08:06 .
#4528
Posté 24 février 2011 - 08:05
Marionettetc wrote...
I've noticed through these comments here the dragon age community is split into mainly two groups :
The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.
I understand the complaints, I really do - but you guys do realize Dragon age with all of it's flaws is definitely one of the leading RPGS of today - right? And that without certain changes or any sort of innovation the series is canceled and we don't have anything else to play beyond the 15th play through of Origins.
Right?
Like I said, I'm fine with criticism and I realize everyone's gaming experience is different - but why is it so impossible to appreciate something for what it is instead of idealizing everything in life? I'd love to hear about some stronger RPGs that manage to encompass all that DA does without any of it's flaws?
This is hardly a fair, or unbiased, description of people's responses. So people who had criticisms are 'Origin hardliners who refuse any sort of change' and people with positive impressions are simply 'fans who appreciate another entry in the series'. People with criticisms are people who thought the demo was dissapointing in certain ways. People with generally favourable opinions thought the demo was not dissapointing. That is all that can be said. It is healthy to have both sides in a discussion.
#4529
Posté 24 février 2011 - 08:06
I usually look at the "OH I LOVE IT" and "OH I HATE IT" and take them with a grain of salt. People tend to exaggerate things if they love it/hate it enough. I still read them and put two and two together, but sometimes it's pure hogwash. A game can't be 100% perfect or 100% bad (well...perhaps bad, but it would be completly unplayable if it was that bad), but that's all based on personal opinion.
My personal opinion, I'm put off by the change in direction but I'm willing to adjust. To think if they allowed me to pick a Ranger or Shapeshifter, I wouldn't have as many gripes.
#4530
Posté 24 février 2011 - 08:08
Modifié par SyrBorimir, 24 février 2011 - 08:08 .
#4531
Posté 24 février 2011 - 08:11
Of course it's not a solution. For that it would require Bioware to better incorporate RAM for the loading of the game's code during cutscenes and fight scenes (...etc.) But as far as the Demo goes, it works to at least envelop yourself with the story and be rid of those annoying pauses and "screen-lagging-image-freezes" that are so constant.amirfoox wrote...
NeoXterra wrote...
I've noticed a lot of people complaining about the loading screens during the cutscenes, and whish to help out a little. The reason there's a loading problem is because of the game trying to load text, skeletal animation sequences, and camera movement; all at the same time as rendering your models. The best trick I have for removing those annoying Loading screens was to turn my Anti-aliasing to 0. It obviously didn't please me to make the game less-beautiful, but at least all the cutscenes were smooth and I could get back into the story again without feeling alienated from it.
Thanks, but this is more of a last-resort workaround than a real solution
I used the directX9 version and sitll got these 'hiccups' between conversations. Again, this doesn't happen in the last part of the demo for me, so I'm not sure what causes this behavior.
I hope that BioWare are handling it based on players' feedback and that it doesn't happen in most of the full game.
And guys, really, stop whining about every little thing. If you want the game, buy it. If you don't - don't. You're just filling this forum with useless spam.
Oh, and I forgot to mention that I was using Dx9 as well when testing the AA trick. I think I know why it happens more often at the start of the Demo however...if this helps you any. It's because at the start of the game there are more Movies (actual .bik files blended in with the game code that "look" like it's all game-play models). What this does it freeze and lag your playthrough while trying to play the movie...and then all of a sudden switch back to the game code which is what essentially lags the performance when you have a higher resolution.
Towards the end of the game there are less movie-blended cutscenes into the game-models. Or at least, it switches less between the two. I've played it multiple times on multiple systems to confirm this. That's why the "hiccups" appear less towards the end of the demo, and are such a problem for us at the start of it.
Hope that at least helps to explain to you why the problem "goes away" towards the end. In the full-game, it shouldn't be as much a problem for us, because there are always less movie clips during the game than there is during the intro and "entros" of any series. Essentially, starting a new game, and finishing your game will create the most lag with the system the way it is now. Regular game-play cutscenes and romance-options should only suffer from code-lag as it tries to load the data for higher resolutions on low"er"-end PCs such as mine.
Let's cross our fingers for them to resolve this before the release.
I don't mean to nag on the same point, so I'm sorry if I offended you. But I'm only trying to help out for any of the people suffering from this issue as I was during the PC playthrough. So long as I accomplish that, I am sated.
PS. Isabella-breast-glitch did happen to me again. I took screenshots, but don't know where the files went. Basically, her model in-game (as in; during fights and walking around the field) was perfect. Only when the Hayder cutscenes at the end of the Demo began did I see the crack between her breasts, and they did not go away for the whole sequence. (too busy fighting to notice if it was fixed while she fought, but at the end of the Demo again as before her breasts were cut open down the middle...clearly revealing the silver of her right dagger) I'm hopping this is just a mistake in the Demo's code for the end of the Hayder scene. Because I noticed that the moment I hit "PrintScreen" her model mesh would correct itself and close the gap for the screen-shot. And the moment after the file was saved...her model was broken again.
A little dis-heartening for me...but I hope that this is only a Demo-issue with the fact that the "game" ends where it isn't supposed to be with the full version. Maybe when they cut the game code short, it screwed up Isabella's model...although...that wouldn't explain why she's perfect during the cutscene of the 360 version, would it?
#4532
Posté 24 février 2011 - 08:12
The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.
Right, DA2 is set in a different country, features different characters, has a different art style and and rather different gameplay (now it's fast paced, less tactical and rather silly). Given that it's marked as Dragon Age TWO I think that "has little in common with Dragon Age" is a valid criticism.
That doesn't mean it's bad - I think DA2 will be great if they manage to fix the bugs... but I'm not overly optimistic about that; unlike CoD, say, you will not necessarily like DA2 if you enjoyed DA:O
#4533
Posté 24 février 2011 - 08:14
Combat and the lack of the isometric view:
I must admit that my first playthrough was a little confusing hehe. The new controls and the new cameraangle take a while to get used to. However when u learn how to move the camera properly I see no issues what so ever with this new system. Do I miss the isometric view? Maybe, a tiny bit. I mean it have been with us since baldurs gate. However the new camera does not in any way prevent me(or anyone else for that matter) from pausing, getting a good overview and play tacticly. After toying around a bit with different classes and skills, the demo actualy promises the game to be more tactical than DAO in some areas.
Characters, dialogue, story and sound:
The demo is short. VERY short compared to the full game, so its hard to really comment on story and characters. However in my opinion the demo show promise, and I like the more personal approach to the storyline. My siblings are already annoying me, and I like it. The wheel and spoken dialogue then. Well...I hope it improves or/and grows on me. I have nothinh against having a voice and I dont dislike the voiceacting but something feels out of place. Hopefully it will grow on me later in the full game and work out well. I hope its just a temporary thing. Dialogue sound is however too low for me though, and doesnt really improve when toying with the audio optitions. Its possible that could have some inpact on my opinion regarding the dialogue so far.
All in all the demo was a very nice experience. The vissuals that gonna be even better in the full game are great, the combat is fun, intresting and challanging(will be at higher difficulty) when you figure out how to move the camera. The story seems great and personal and I hope the dialogue wheel and sound will grow on me. Looks like you have done a good job as usual bioware.
#4534
Posté 24 février 2011 - 08:14
Brockololly wrote...
* The overall PC interface (Tactics menu included):
This is a biggy. The entire PC version subjectively feels like a console port. From the "Press any key to start" on the opening menu, to the Tactics screen. I know that supposedly the Tactics bugging out has been fixed, but even just how much screen space it takes up regardless of resolution: you can only click on one condition at a time and can't see the entirety of what you're selecting like Origins, so its less user friendly in terms of seeing what exactly you're setting.
Compare Origins tactics menu where you have the expanded menus and can see whats going on while in DA2 you have to use the arrows and only see one condition at a time:
Its the lack of the little things in terms of mouse and keyboard functionality and utilizing a PC monitor's screen space that really disappoints me. Even the radial menu on the pause screen- come on, when you're porting something over to the PC, at least try to make it not look like a console port.
The mouse and keyboard controls and clicking on things just does not feel very crisp and responsive. It feels sluggish- and thats nothing to do with any sensitivity. Its really, really disappointing considering that especially in an RPG you spend a good chunk of time in the menus and the menus in DA2 do not feel at all designed for functionality on a PC- they seem like they were designed to be best navigated with a controller.
* Along the lines of the UI, the portraits- clicking on them is a total crap shoot. Especially when leveling up- sometimes they respond, sometimes it does nothing or sends you to a different character. You click on Aveline to level up and it sends you to Bethany.
* The overall art style- yeah, I don't care much for the Power Rangers Putty Chalkspawn and Flemeth's get up is a tad ridiculous. Not to mention Isabela's chest having its own gravitational field. It all looks comical, which in conjunction with the over the top animations, especially the rogue, makes me laugh at things more often than not.
* Pressing the tab key no longer brings up the enemy names or mini health bar. Thats really annoying in terms of trying to figure out who should be targeted next in combat, you know have to mouse over to see the health of the enemy.
* The menu colors- this is a nitpick, but for me at least, the dark orange text on black background isn't the easiest to read.
* What happpened to the full party selection button?
* The faces- Ok, generally they look pretty good, but what is up with the buggy eyes? I hope this is just an issue with the demo build, but Cassandra and Isabela in particular have eyes that almost seem to clip out of their head on occassion. And the lip sync was definitely off in places. And they had nubby scary teeth.
Basically, I don't think Hawke's face should look like this:
[picsnip]
* Female Running- Awesome that they have their own animation rigs and their walking is ok, if a bit over the top hip swaying stripper walk (see Flemeth's stroll and subsequent hand on hip runway pose). But the running animation when they don't have a weapon equipped is bizarre- its like their hips are gyrating and their wrists go limp with them seemingly gliding along, so it gives the impression they're some sort of sexed up T-Rex on ice skates.
* Healing is Busted- Or at least seems rather worthless now seeing as its stuck with the prolonged timer. And with the quick heal, that seems to be on a cooldown timer as well, but maybe I'm dense, how can you tell how long it takes before you can use it again?
* The sound effects- This isn't really a negative, but they sound very flimsy and shrill, IMO. The fireball no longer has that satisfying bass to it but sounds rather weak. And the mage basic attack is all pew pew laser sounding.
* The Mass Effect Cinematic Approach:
This is another biggy. I don't know how well it works in DA2 given the technology. You have all these close ups and zooms, yet instead of increasing the emotion in the scenes, it often just highlights blocky textures or clipping in armor or animations. Basically, Mass Effect did it better. It just doesn't seem to put the engine and everything in the best light as character movements and such still feel rather stiff.
*The Combat Encounters- "Another Wave!" *groan* I hope in game things aren't as boring. Simply having one wave plus elite/Boss guy plus some archers, toss on another wave coming from behind when boss guy goes to 50% HP, got old in the demo.
* Numbers on the dialogue wheel? Is there any way to have the numbers visible on the dialogue choices?
* THE CAMERA and AOE's:
It sucks.
Compared to Origins, its a step down in every single way imaginable. You can't even get in close to take as good screens now since the camera is centered about 2 feet above Hawke's head. What happened to:I have always felt that the key to tactical play was actually freeing your camera from the character you're controlling to issue precise orders, which is what we're tuning now. So, this means you can still maneuver the camera around the battlefield and issue orders from a remote location, just as you could in Origins.
I know things change and all, but its a joke to try and pass off the DA2 PC cam as even having anywhere near the functionality or flexibility as Origins' camera. Never mind the iso view, you can't even zoom out as far or detach it at all from the selected character.
This becomes an issue when trying to at all accurately target AOE's at any distance, especially on uneven terrain and especially since you cannot lock on to an individual enemy. Add in the waves that spawn out of thin air behind you and the camera quickly becomes the biggest enemy in the game. Which is such a damn shame.
* Cutscene, battle, cutscene, battle...:
In general, I dislike too many cutscenes in games where control is taken away from the player. To be honest, they're often boring. In the demo, too often it was start/stop/start/stop with no flow at all. You'd get some combat, hit a cutscene, rinse and repeat. The transitions just were not smooth between combat and cutscene, even beyond the reported glitchy loading, but just in terms of the music cutting in and out abruptly or having you sibling smashed by the ogre in the cutscene and then magically stand up and fall down when the in game combat starts. Its all those little rough edges that sully the overall experience when taken as a whole.
* No non combat skills: To be expected, but still disappointing. The whole encounter with Isabela and that Hayder(?) in the Chantry was the perfect time to toss in a Speech Check or some sort of persuade/intimidate type dialogue option. But no, we're subjected to a Michael Bay slo-mo dagger toss. Ugh.
* Finishing moves? The BG2 style instagib gore explosion was ok, but where did the nice finishing moves go?
* Party Member Stupidity- In part this is due to me giving up on trying to navigate and set tactics, but dammit Bethany, don't run right into a horde of darkspawn to launch a fireball on yourself. And again, maybe its the AOE targeting, but without locking on with AOE's it would seem party members like Bethany using fireball have TERRIBLE aim. Seriously, its almost worthless when she almost never hits a target thats moving at all.
==================================================================
So, I think thats it. Overall its not a terrible abomination nor is it as overall as good as Origins, I'd say. Mostly, my disappointment is in how many little problems exist in the demo, anyone not terrible on its own, but taken together, they do sour the overall experience on the PC. It just feels like a mediocre console port job at times, especially in the menus and overall feel of the game in terms of how certain things like the Tactics menu or camera were designed.
Its really just lacking polish and seems very rough around the edges as a PC game taking advantage of the PC as a platform. Which compared to how at home DAO felt on the PC, is a big disappointment.
Well said. I quoted the stuff I agreed with you on, and for me, the biggest thing is that DAII doesn't feel anywhere near as home when playing it on PC as DAO did. Massive disappointment there.
#4535
Posté 24 février 2011 - 08:16
Then if you are still buying it, stop complaining, and voice your opinions to people they actually effect, in a way that is CONSTRUCTIVE, no one ever was helped by being told "This sucks! You suck too for making it!"errant_knight wrote...
Well, back a few pages I had a Looong post about where I thought this went wrong, which I'm not going to repeat here. I'll just say that I dislike the combat so much, I very nearly find it unplayable. I lived playing a S&S warrior in DA:O and this takes away everything I enjoyed--am still enjoying. Actually, I could write a dissertation on just how many elements that made DA:O the most enjoyable game I've played in years are gone or diminished to the point of being nonexistant. I'm still buying it for 2 reasons--the story/writing, and the cameos.Arian Dynas wrote...
errant_knight wrote...
I'm sorry, but this doesn't make any sense. Yes, DA:O was superb, and that being the case, they didn't have to change it beyond recognition to have the franchise thrive. Yes, the two handers needed to be sped up and they could have added this lighting system, made some of the animations more natural, etc. But this is something entirely different and seems to be aimed at an entirely different market. No one is saying that there couldn't be changes or innovations, but this? It goes WAY beyond that.Marionettetc wrote...
I've noticed through these comments here the dragon age community is split into mainly two groups :
The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.
I understand the complaints, I really do - but you guys do realize Dragon age with all of it's flaws is definitely one of the leading RPGS of today - right? And that without certain changes or any sort of innovation the series is canceled and we don't have anything else to play beyond the 15th play through of Origins.
Right?
Like I said, I'm fine with criticism and I realize everyone's gaming experience is different - but why is it so impossible to appreciate something for what it is instead of idealizing everything in life? I'd love to hear about some stronger RPGs that manage to encompass all that DA does without any of it's flaws?
Way beyond it? How? And if it was ENTIRELY diffrent you wouldn't be complaining, you would have given up and ditched it like some of the whiners here did.
#4536
Posté 24 février 2011 - 08:18
Fine, don't buy it, then stop whining about things that no longer effect you.Kastagir wrote...
I won't be buying this title. Aside from the fact that Bioware abandoned DA:Origins in a broken state, I have serious disagreements with the approach taken with DA2:
Combat is too fast, unrealistic and ridiculous. Enemies explode. Distances are covered instantly making positioning or ranged weapon use irrelevant. Large weapons are swung at impossible speeds making weapon speeds redundant. Rogues are now acrobats. Is that really necessary? In short, this game is now a prettied up version of a generic console fighting game. This may be a win for EA if their target demographic is young console players, but I deeply admired the combat style and pace in Origins. Where DA:O was developed as a PC game first, this game is a clear if woeful departure from any semblance of realizing the potential of PC gaming and instead caters to the console crowd. Again, this will make many people happy, but PC gamers will not be impressed.
Talents. There are just too many. Bioware couldn't even get all the talents in Origins working before they abandoned it. I am not hopeful that even half of the talents in DA2 will be implemented properly. But don't mind me, mash those buttons. That's what they want you to do after all.
I'm a PC gamer. I can't stand consoles. I realize that many people love them, and I don't think they're bad people. Let them have their fun. They may love this game and I won't blame them for loving it. I just don't. At least Bioware had the good sense to stop calling Dragon Age the "spiritual successor to Baldur's Gate."
#4537
Posté 24 février 2011 - 08:19
One of the points they brought up which I think was valid, was that in the first game you had a Blight, a earth shattering doomsday crisis that gave your character purpose and a reason for others to unite to your cause.
Being a poor refugee is a personal crisis, which would work for a Bethesda game, but it doesn't really serve very well as a reason for a bunch people to unite under you banner outside your family. So it doesn't really work for a party based adventure.
Besides anyone who's played D&D long enough can tell you that adventuring while dangerous is a really quick way to not be poor. So being in finiacial straits is a short term goal at best, so what is the long term here? why is this person so important? Why I should I care about this person? I'm just not seeing any answers to those questions from the demo I got.
Sense I respect Angry Joes Opinion, If he gives the game a glowing review I might change my mind about buying it, but until then I'm in no hurry to add this game to my library.
Modifié par Scandigeek, 24 février 2011 - 02:51 .
#4538
Posté 24 février 2011 - 08:19
AlexMBrennan wrote...
Right, DA2 is set in a different country, features different characters, has a different art style and and rather different gameplay (now it's fast paced, less tactical and rather silly). Given that it's marked as Dragon Age TWO I think that "has little in common with Dragon Age" is a valid criticism.The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.
That doesn't mean it's bad - I think DA2 will be great if they manage to fix the bugs... but I'm not overly optimistic about that; unlike CoD, say, you will not necessarily like DA2 if you enjoyed DA:O
I actualy disagree regarding the tactics and sillyness bit. After playing a few times and managing to control the camera properly(its not that hard trust me) Its not much of a difference in control from origins. When it comes to combos, strategies, combinations and your party working together, it even seems like an improvement over origins in many areas. I had some issues with it at first as well, but when you get used to it it really grows on you.
As for the sillyness part. Well, yes, the swords are to large and the combat is a bit flashy, but come on. Its not really an issue.
#4539
Posté 24 février 2011 - 08:20
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.AlexMBrennan wrote...
Right, DA2 is set in a different country, features different characters, has a different art style and and rather different gameplay (now it's fast paced, less tactical and rather silly). Given that it's marked as Dragon Age TWO I think that "has little in common with Dragon Age" is a valid criticism.The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.
That doesn't mean it's bad - I think DA2 will be great if they manage to fix the bugs... but I'm not overly optimistic about that; unlike CoD, say, you will not necessarily like DA2 if you enjoyed DA:O
It's a huge issue if you find it so ridiculous that it completely destroys any sense of immersion.Olof85 wrote...
I actualy disagree regarding the tactics and sillyness bit. After playing a few times and managing to control the camera properly(its not that hard trust me) Its not much of a difference in control from origins. When it comes to combos, strategies, combinations and your party working together, it even seems like an improvement over origins in many areas. I had some issues with it at first as well, but when you get used to it it really grows on you. As for the sillyness part. Well, yes, the swords are to large and the combat is a bit flashy, but come on. Its not really an issue.
Modifié par errant_knight, 24 février 2011 - 08:24 .
#4540
Posté 24 février 2011 - 08:23
The combat in Origins falls within "anything like this". I don't understand.errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.
#4541
Posté 24 février 2011 - 08:24
#4542
Posté 24 février 2011 - 08:26
I don't believe that you can't see a difference between the combat in the two games. I just don't.TeaCokeProphet wrote...
The combat in Origins falls within "anything like this". I don't understand.errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.
#4543
Posté 24 février 2011 - 08:26
Scandigeek wrote...
Angry Joe and his friend Jacob have some comments about the demo over at Blistered Thumbs.
One of the points they brought up which I think was valid, was that in the first game you had a Blight, a earth shattering doomsday crisis that gave your character purpose and a reason for others to unite to your cause.
Being a poor refugee is a personal crisis, which would work for a Bethesda game, but it doesn't really serve very well as a reason for a bunch people to unite under you banner outside your family. So it doesn't really work for a party based adventure.
Besides anyone who's played D&D long enough can tell you that adventuring while dangerous is a really quick way to not be poor. So being in finiacial straits is a short term goal at best, so what is the long term, why is this person so important? I should I care about this person? I'm just not seeing any answers to those questions from the demo I got.
Mehh...Of course you dont, its a bloddy demo. It was not supposed to give away huge portions of the story. Its not supposed to answer those questions. As for the unite under your banner thing..What a piece of bull. Peple have been uniting under other peoples banners for thousands of years for a huge number of reasons, small and large. People like to follow. That said, how do you know there isnt a very good reason for people to be following you? Things MAY(I know this is crazy) happen in the game that explains these things, make them logical and realistic.
I like the more personal approach, I am a little tired of saving the world from some outside threat all the time.
#4544
Posté 24 février 2011 - 08:28
MorningBird wrote...
I feel so weird posting in here again, but I thought it was worth mentioning, I'm now completely addicted to the combat. I'm on round 7 of the demo. xD
That proves it. It's visual crack and not actually a game at all.
#4545
Posté 24 février 2011 - 08:29
Some people think that removing 1 of 4 camera angles is a new approach to game design, and that DA2 is *not* dumbed down.Those people are also ****ing retards.TeaCokeProphet wrote...
The combat in Origins falls within "anything like this". I don't understand.errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.
#4546
Posté 24 février 2011 - 08:29
One problem. After playing it through once with no problems I tried to play it again a few hours later. As soon as I got to the character creation screen and clicked start game, the game crashed and displayed the "dragon age 2 has stopped working" error message. I havn't been able to get past this since. I'm running pc windows 7 x64.
#4547
Posté 24 février 2011 - 08:30
Playing on PC, I found it pretty hard to convince my characters to drink health potions, especially during the ogre fight. I would click on the quick heal button and, if the game was paused, the potion would flash up as the next action but, more often than not, the character wouldn't actually drink it. Very, very, very occasionally I'd have this problem in DA:O - I could usually deal with it but in DA2 I'd like to feel confident that if I give an order to drink a potion, it'll happen.
Did anyone else have something similar or was this just me?
#4548
Posté 24 février 2011 - 08:31
"Hello, I am a poor refugee. I need money, so I will no particular reason raise an army and risk my family members' lives and fight an unending horde of hellspawn. **** getting a job, I'm gonna get my brother killed LOL!"Olof85 wrote...
Scandigeek wrote...
Angry Joe and his friend Jacob have some comments about the demo over at Blistered Thumbs.
One of the points they brought up which I think was valid, was that in the first game you had a Blight, a earth shattering doomsday crisis that gave your character purpose and a reason for others to unite to your cause.
Being a poor refugee is a personal crisis, which would work for a Bethesda game, but it doesn't really serve very well as a reason for a bunch people to unite under you banner outside your family. So it doesn't really work for a party based adventure.
Besides anyone who's played D&D long enough can tell you that adventuring while dangerous is a really quick way to not be poor. So being in finiacial straits is a short term goal at best, so what is the long term, why is this person so important? I should I care about this person? I'm just not seeing any answers to those questions from the demo I got.
Mehh...Of course you dont, its a bloddy demo. It was not supposed to give away huge portions of the story. Its not supposed to answer those questions. As for the unite under your banner thing..What a piece of bull. Peple have been uniting under other peoples banners for thousands of years for a huge number of reasons, small and large. People like to follow. That said, how do you know there isnt a very good reason for people to be following you? Things MAY(I know this is crazy) happen in the game that explains these things, make them logical and realistic.
I like the more personal approach, I am a little tired of saving the world from some outside threat all the time.
#4549
Posté 24 février 2011 - 08:32
eacansuckit wrote...
Some people think that removing 1 of 4 camera angles is a new approach to game design, and that DA2 is *not* dumbed down.Those people are also ****ing retards.TeaCokeProphet wrote...
The combat in Origins falls within "anything like this". I don't understand.errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.
Can you pleast stop insulting people? Only because some people have a different opinion about hte game and the camera, that don't make them retards. Try to understand and respect different opinions.
#4550
Posté 24 février 2011 - 08:32
If they fix the following I will be a happy man:
- The stuttery/laggy movement and videos.
- Put the birds eye view camera angle back in for pc users.
- fix all the obvious bugs with the game e.g. tactics menu.
- Make the timing on speech better.
Those are the things that would make me enjoy the game.
I would also love them to make combat slower so it is more tactical and less health for enemies but more of them in numbers. But it is in the final stages so this would never happen.
***************************Bioware please look at this post**********************************





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