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Dragon Age 2 Demo feedback thread


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#4551
dangeraaron

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The personal approach is fine. However, if Hawke is supposed to be "the most important character in the Dragon Age world" it's got to be a little less personal imo. The Warden stopped the Blight nearly single handedly, not counting the countless other feats of glory the Warden accomplished, how will Hawke top that? I'm not using that as an insult don't get me wrong, but if Hawke is going to be more important than the Warden...something epic has to happen.



Epic.

#4552
eacansuckit

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AllMaximumEverything wrote...
Playing on PC, I found it pretty hard to convince my characters to drink health potions, especially during the ogre fight. ...
Did anyone else have something similar or was this just me?

I defeated the ogre by mashing random keys and watching Top Gear on another screen the entire time. Fluent, dynamic combat!

#4553
TeaCokeProphet

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errant_knight wrote...

TeaCokeProphet wrote...

errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.

The combat in Origins falls within "anything like this". I don't understand.

I don't believe that you can't see a difference between the combat in the two games. I just don't.

You're exaggerating. There is a certain and noticable difference between how it plays out, but essentially, it can only be described by varying degrees of similarity, at least game mechanics wise. How the combat looks is indeed pretty different.

#4554
eacansuckit

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jakey sillysausage wrote...
I would also love them to make combat slower so it is more tactical and less health for enemies but more of them in

Omg roflol. Lolz ****z0r, what's next? Turn-based?

#4555
errant_knight

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AllMaximumEverything wrote...

Firstly, really enjoyed it and looking forward to playing the full game on release. I don't think it's particularly constructive to identify big, overarching 'things I'd like to be different' with the game in the last couple of weeks before release, but I do have one little qualm that I would like to bring up.
Playing on PC, I found it pretty hard to convince my characters to drink health potions, especially during the ogre fight. I would click on the quick heal button and, if the game was paused, the potion would flash up as the next action but, more often than not, the character wouldn't actually drink it. Very, very, very occasionally I'd have this problem in DA:O - I could usually deal with it but in DA2 I'd like to feel confident that if I give an order to drink a potion, it'll happen.

Did anyone else have something similar or was this just me?

Not you. I had this problem, and so have a number of other people.

#4556
TriggerHappy64

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AlexMBrennan wrote...

The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.

Right, DA2 is set in a different country, features different characters, has a different art style and and rather different gameplay (now it's fast paced, less tactical and rather silly). Given that it's marked as Dragon Age TWO I think that "has little in common with Dragon Age" is a valid criticism.

That doesn't mean it's bad - I think DA2 will be great if they manage to fix the bugs... but I'm not overly optimistic about that; unlike CoD, say, you will not necessarily like DA2 if you enjoyed DA:O


Exactly.  It almost feels like an entirely different company took over the franchise, or the Mass Effect team and the DA team switched projects.

#4557
thebrute7

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 3 Playthroughs, Male Mage, Female Warrior + Rogue

Combat - Honestly the combat feels too fast.  Admittedly DA:Os combat was way to slow, but DA2 is a clear case of overcompensation.  I feel that most of us who disliked the slow combat of DA:O were looking for smooth, fluid combat, boot the lightning-quick twitchy combat we are given.  That siad I enjoy the faster pace.

Gameplay - Is fine, nothing I really dislike.  UI is fine.

Graphics - I have to say I am disappointed by the Hurlocks, they were frankly cartoonish and not scary like the ones in DA:O.  Otherwise it was okay.

Other - 1) What happened to the emissary.  We are told in DA:O that emissaries are more intelligent darkspawn that have magical abilities.  So why does the hurlock emissary not look like a hurlock?

2) Where are the genlock?  Why is the entire darkspawn horde made up of hurlock when genlock are the most common darkspawn and are used as primary cannon-fodder.

3) Magic...  I loved mages in DA:O, multiple playthroughs as a mage, different style in each.  Magic is too fast, way too fast, even worse than melee combat.  Magic should not be a pew pew style of play...  with firebolts?  What hapened to the simple magic bolts from DA:O?  Why are mages fireballs suddenly way weaker with a smaller blast radius?  I am dissappointed by the seemingly quick-weak style of magic rather than the slow-strong from DA:O

4) Flemeth...  Actually I like that, nice touch.

All this said, I enjoyed playing it and await the release to see if I still feel what I said above after playing the full game.

.

#4558
Lacan2

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Marionettetc wrote...

I've noticed through these comments here the dragon age community is split into mainly two groups :

The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.

I understand the complaints, I really do - but you guys do realize Dragon age with all of it's flaws is definitely one of the leading RPGS of today - right? And that without certain changes or any sort of innovation the series is canceled and we don't have anything else to play beyond the 15th play through of Origins.

Right?

Like I said, I'm fine with criticism and I realize everyone's gaming experience is different - but why is it so impossible to appreciate something for what it is instead of idealizing everything in life? I'd love to hear about some stronger RPGs that manage to encompass all that DA does without any of it's flaws?


What's ironic for hardocre Bioware fans is that the combat in DA2 is closer to BG2 than DAO.

DA2 is much closer to the quick deaths and spectacular sequences of killing that was the iconic BG2 style. DAO much more resembled WoW with the tough, grind em out battles and the necessity of having "tank" classes that soak damage rather than deal damage.

To me, the combat in DA2 is much more the spiritual successor to the BG series than DAO, with perhaps a JRPG flair for huge swords and busty girls. The only lingering problem is that mages still aren't very impressive. The repertoir of a mage from ToB absolutely craps on any DAO mage.

Modifié par Lacan2, 24 février 2011 - 08:40 .


#4559
AsheraII

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I definitely liked the graphics, though I wasn't too impressed by Avalines' model. Compared to some of the other models, she looks a little like a port from DA:O.

Combat went pretty fast. During the Isabela fight, I found the camera often started ping-ponging between two positions after backstabbing, a little as if one position was above and in front of the character, while the other was above and behind the character. My guess is that the camera tried to move to one position, found it unavailable because a pillar or something was blocking the way, and then moved to another position, to find that position was blocked for a similar reason, and then moved back to try the first position again.

Miasmic Flask was done in an awesome way, much more convenient than using bombs in DA:O, giving the player much more opportunity to use it on the fly, and much more interresting to use it also on the simpler modes, instead of only on hardcore difficulty.

I would suggest changing things so you don't loose your target when using an AOE ability though.

Going to do some more playthroughs on different classes and different specs next :o

Oh, and did Flemeth actually look a little younger than in DA:O? So maybe she found some subject to exchange body anyway?

Modifié par AsheraII, 24 février 2011 - 08:43 .


#4560
TeaCokeProphet

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Lacan2 wrote...
What's ironic for hardocre Bioware fans is that the combat in DA2 is closer to BG2 than DAO.

DA2 is much closer to the quick deaths and spectacular sequences of killing that was the iconic BG2 style. DAO much more resembled WoW with the tough, grind em out battles and the necessity of having "tank" classes that soak damage rather than deal damage.

To me, the combat in DA2 is much more the spiritual successor to the BG series than DAO. The only lingering problem is that mages still aren't very impressive. The repertoir of a mage from ToB absolutely craps on any DAO mage.

People will, in all liklihood, actually get offended by this.

I, of course, have no room to speak, having never played BG. I need to.

#4561
errant_knight

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TeaCokeProphet wrote...

errant_knight wrote...

TeaCokeProphet wrote...

errant_knight wrote...
Exactly. DA2 may be very good at being what it is. Unfortunately, it's not a style of combat that I enjoy, myself. In fact, I generally go out of my way to avoid playing games with combat that's anything like this. If this wasn't from the writers of DA:O, I'd be doing the same here.

The combat in Origins falls within "anything like this". I don't understand.

I don't believe that you can't see a difference between the combat in the two games. I just don't.

You're exaggerating. There is a certain and noticable difference between how it plays out, but essentially, it can only be described by varying degrees of similarity, at least game mechanics wise. How the combat looks is indeed pretty different.

I didn't say the mechanics are different. But it does play differently due to the speed and the large number of area effect talents. I now find it a dull, over the top slash fest that's completely immersion breaking with its ludicrous animations and talents ie tremor. Instead of having a few enemies that are difficult to kill, now there's just swarm after swarm of grunts.

#4562
Reclusiarch

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dangeraaron wrote...

My personal opinion, I'm put off by the change in direction but I'm willing to adjust.


Same here. Strange, I was defending the new approch, until I played the demo. It juist didn't resonate with me. I would have liekd the best of both worlds. Great swords that have weight behind them, no shuffling, more respionsive controls, etc.

But I'll adjust and do my very, very hardest to enjoy the game the way it is! :)

#4563
Maruset

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Well, sue me for not knowing this ahead of time but wow the demo is different from the original game. They pumped in the flash and pizazz, the lack of which I thought set the first game apart from most games.



If you were a mage, you were as scrawny as I would expect a mage to be, whereas in the demo you'd think muscles were necessary to throw fireballs harder and the clothing seemed more realistic, but I may be one of few to feel that way about DA:O clothing. Combat, at least in the demo, was alright for what it is, which isn't what I thought I was getting when I bought the game, but I'll keep my preorder in the hopes that it gets better with polish.



Also, it's pretty much impossible to die in the demo as a mage, possibly others, via the good old trick known as kiting. I got distracted during the ogre fight and the rest of my party died, so I spent a few minutes running in circles and chargin' ma lazers whenever they came off cooldown with some auto attacks every few seconds and took no damage against the boss from nearly full health.

#4564
Lacan2

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TeaCokeProphet wrote...

Lacan2 wrote...
What's ironic for hardocre Bioware fans is that the combat in DA2 is closer to BG2 than DAO.

DA2 is much closer to the quick deaths and spectacular sequences of killing that was the iconic BG2 style. DAO much more resembled WoW with the tough, grind em out battles and the necessity of having "tank" classes that soak damage rather than deal damage.

To me, the combat in DA2 is much more the spiritual successor to the BG series than DAO. The only lingering problem is that mages still aren't very impressive. The repertoir of a mage from ToB absolutely craps on any DAO mage.

People will, in all liklihood, actually get offended by this.

I, of course, have no room to speak, having never played BG. I need to.


BG2 is the greatest PC game of all time. :wub:

Don't care what people say, at the heart of BG2 were exciting fighters who chopped their opponents to pieces, not meat shields who draw "aggro." <_<

#4565
RohanD

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Did anyone else find that the Power Chimps *ahem* I mean Hurlocks all looked the same even though some were "grunts" and others were...I dunno just Hurlocks? I had to hover over them to see which one had the smaller life bar to decide which one to kill first. Like come on at least make them a different colour or something Bioware.

#4566
ThunderboltSeven

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Bioware should be commended for taking a huge risk with a major property like DA and reinventing it on the fly - obviously the good people in Edmonton could have just rested on their laurels and turned out a glorified expansion pack to much rejoicing.



That being said, it seems like the console players are the main beneficiaries this time around. While I don't begrudge them their satisfaction after being handed an inferior version of DA:O, it really seems like the PC fans are getting the short end of the stick this time. I think the UI is terrible, the combat animations look ridiculous, and the dialogue wheel has somehow sucked the joy out of conversations (is it the icons? I wish I could put my finger on it). The game as a whole has a very "PS2 RPG" sort of feeling to it.



From what I gathered from the demo, it's probably not going to be my cup of tea upon release. And my opinion is, on some level, irrelevant; EA/Bioware already have my money for the Signature Edition. If this is the direction the series is going, however, ME3 is probably the end of the line for me buying games sight unseen - something I've done with every Bioware release since BG2.

#4567
TeaCokeProphet

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errant_knight wrote...
I didn't say the mechanics are different. But it does play differently due to the speed and the large number of area effect talents. I now find it a dull, over the top slash fest that's completely immersion breaking with its ludicrous animations and talents ie tremor. Instead of having a few enemies that are difficult to kill, now there's just swarm after swarm of grunts.

I can see that. I don't have nearly as much of a problem with the more over-the-top things, but I assume that if there's magic, other aspects will be fantastic as well. It is a fantasy, after all.

Saying you should take into account that this is a demo assumes that you haven't already considered that, and I assume the opposite. But still, the game is certainly marketed to a different crowd than our old friend Origins was. I doubt this is an accurate representation of how the entire game will play out. The beginning sequence of Origins bored to the point of quitting, but I eventually came back to it and left very, very satisfied.

#4568
RohanD

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Lacan2 wrote...

Marionettetc wrote...

I've noticed through these comments here the dragon age community is split into mainly two groups :

The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.

I understand the complaints, I really do - but you guys do realize Dragon age with all of it's flaws is definitely one of the leading RPGS of today - right? And that without certain changes or any sort of innovation the series is canceled and we don't have anything else to play beyond the 15th play through of Origins.

Right?

Like I said, I'm fine with criticism and I realize everyone's gaming experience is different - but why is it so impossible to appreciate something for what it is instead of idealizing everything in life? I'd love to hear about some stronger RPGs that manage to encompass all that DA does without any of it's flaws?


What's ironic for hardocre Bioware fans is that the combat in DA2 is closer to BG2 than DAO.

DA2 is much closer to the quick deaths and spectacular sequences of killing that was the iconic BG2 style. DAO much more resembled WoW with the tough, grind em out battles and the necessity of having "tank" classes that soak damage rather than deal damage.

To me, the combat in DA2 is much more the spiritual successor to the BG series than DAO, with perhaps a JRPG flair for huge swords and busty girls. The only lingering problem is that mages still aren't very impressive. The repertoir of a mage from ToB absolutely craps on any DAO mage.


No. No you are just wrong. Sorry, but there comes a time when an opinion needs to be called out as such. The combat does not resemble BGII in any way, shape, or form. The only similarity I can see, is the fact that you can pause and unpause, and to be honest it seems like this was a bone they threw in because the game is now just an autopilot slash fest. I'm not even going to go into how many things are different, because the post would take me more time than I have to write. Sorry. 

#4569
Silain

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TriggerHappy64 wrote...

AlexMBrennan wrote...

The origins hardliners, who refuse any sort of change and clamor for the "glory days" and the fans who appreciate another entry in the series.

Right, DA2 is set in a different country, features different characters, has a different art style and and rather different gameplay (now it's fast paced, less tactical and rather silly). Given that it's marked as Dragon Age TWO I think that "has little in common with Dragon Age" is a valid criticism.

That doesn't mean it's bad - I think DA2 will be great if they manage to fix the bugs... but I'm not overly optimistic about that; unlike CoD, say, you will not necessarily like DA2 if you enjoyed DA:O


Exactly.  It almost feels like an entirely different company took over the franchise, or the Mass Effect team and the DA team switched projects.


In that case i'm realy looking forward to ME3.

#4570
sdstein

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Here is what I think of the demo:



I have cancelled my pre-order of dragon age 2: signature edition.

I have cancelled my pre-order of the strategy guide (collector's edition).


#4571
errant_knight

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ThunderboltSeven wrote...

Bioware should be commended for taking a huge risk with a major property like DA and reinventing it on the fly - obviously the good people in Edmonton could have just rested on their laurels and turned out a glorified expansion pack to much rejoicing.

That being said, it seems like the console players are the main beneficiaries this time around. While I don't begrudge them their satisfaction after being handed an inferior version of DA:O, it really seems like the PC fans are getting the short end of the stick this time. I think the UI is terrible, the combat animations look ridiculous, and the dialogue wheel has somehow sucked the joy out of conversations (is it the icons? I wish I could put my finger on it). The game as a whole has a very "PS2 RPG" sort of feeling to it.

From what I gathered from the demo, it's probably not going to be my cup of tea upon release. And my opinion is, on some level, irrelevant; EA/Bioware already have my money for the Signature Edition. If this is the direction the series is going, however, ME3 is probably the end of the line for me buying games sight unseen - something I've done with every Bioware release since BG2.

I think it's a combination on things. For me, not being able to look at my options and think about what I'm going to say takes a lot of the fun out of it as does the inability to imagine your delivery for yourself. It takes all the game play out of it. Now you just pick a tone and hope for the best. It's hard to feel like you're really having a conversation when you're surprised by your own words.

I also think it's not being able to instigate conversations. It's a whole lot friendlier and more fun to be able to go up to someone and ask them how they're doing, or what they think about something than to travel in silence. At least they don't get snippy if we click on them any more and tell us to go work.

Modifié par errant_knight, 24 février 2011 - 08:58 .


#4572
B3NGU1N

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Having played the demo a few times, i have realised that everything is awesome except the dialouge system, as I prefered the Origins style of it. All in all I think BioWare have done a fantastic job :)

#4573
Icinix

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Ok, I love the demo, I love the combat. I've said that a few times now.



But...this voiced protagonist...the more I use it...the less it clicks with me.



I miss the excitement of a new option if my cunning or persuasion was high enough for starters. It wouldn't be so bad if the brief rundown gave a better indication of what you were about to say..but I don't think its accurate enough. I've played through with the different dialogue choices...and..at the risk of getting mobbed...the dialogue choice is closer to Alpha Protocol than Mass Effect. I didn't think I'd be saying this a few months back...but I really wish the wheel was closer to Mass Effect.



I was able to stand it when wearing the shroud of excitement the first couple of times through..now...I'm not so sure. Meh. It's a tiny bother..but a bother none the less.

#4574
SirGladiator

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TeaCokeProphet wrote...

Lacan2 wrote...
What's ironic for hardocre Bioware fans is that the combat in DA2 is closer to BG2 than DAO.

DA2 is much closer to the quick deaths and spectacular sequences of killing that was the iconic BG2 style. DAO much more resembled WoW with the tough, grind em out battles and the necessity of having "tank" classes that soak damage rather than deal damage.

To me, the combat in DA2 is much more the spiritual successor to the BG series than DAO. The only lingering problem is that mages still aren't very impressive. The repertoir of a mage from ToB absolutely craps on any DAO mage.

People will, in all liklihood, actually get offended by this.

I, of course, have no room to speak, having never played BG. I need to.


Thats actually an excellent point, I had honestly never thought of that until you mentioned that, it really is a lot more like BG2 now, what with the extra fast pace and the opponents exploding and such.  I loved BG2, and I love this new similarity to it.  Happily it isn't quite so insanely difficult, at least not on the 'normal' setting anyway :) . I enjoyed the demo, I've actually played it 5 times now (although twice I didnt finish it because it crashed, but hopefully thats just a demo problem not a problem with the actual game).  It's definitely challenging, the new powers and abilities are really cool, and I did really like the way they improved Flemeth.  Didn't like that I couldn't choose which sibling to save, as I expected that I wouldn't, but other than that my only complaint would be I wish my character would say what it seems like they're going to say when I select something, that can get annoying when its so different from what you think its going to be.  Funny though, I enjoyed ME and ME2, played them both many times and don't recall ever having that particular problem even though they obviously are all using the same dialogue wheel.  But that aside, just overwhelmingly positive, the characters looked great, lots of awesome cutscenes, just super duper!

One thing I liked better about the 360 Demo was that you could make it brighter, as the PC Demo is rather dark which is a bit annoying.  It was nice being able to see things so much clearer on the 360 because it was bright enough.  On the downside, on the 360 I had to hit the A button about a zillion times, which doesn't seem like it should be necessary, certainly it wasn't in DAO.  Otherwise it was pretty cool on the 360, you can still pause pretty easily, use your basic powers and such, it was lots of fun.  So whether its the 360, the PC, or the PS3, I'd highly reccomend the Demo to everybody!  And the main game itself as well of course :) .  Thank you Bioware for this super awesome Demo!       

Modifié par SirGladiator, 24 février 2011 - 09:01 .


#4575
Wivvix

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Bioware had a good first attempt with Origins. They didn't build on that first attempt, they threw out the baby with the bathwater and moved totally away from a dice-roll RPG to an action RPG.



That move has lost them a lot of community support; particularly those who actually invested in Dragon Age thinking it would eventually approach 'spiritual successor' to BG2. At this rate, it doesn't have a hope in hell.



The disappointing thing is that there hasn't been a game with a good story and mechanics like BG2 ever since. Origins represented the first step towards that. Conversely there have been loads of action RPG's with good stories, Mass Effect immediately springs to mind.



Bioware has indicated they no longer care for their older fan-base who bought their earlier games. That they've done this for financial reasons reflects very poorly. One glance at the work CD Projekt Red is doing, and the old Bioware fan might never look back. At least CD Projekt actually listens to it's community, rather than the sales manager over at EA.