Dragon Age 2 Demo feedback thread
#4601
Posté 24 février 2011 - 09:31
And as to the demo...oh dear, oh dear, what have we here? A hack & slash with hardly room for a breather (except for some family banter).
Don't say the whole game is like that...i wanted a story dialogue driven game with combat, much like DA:O, not a hack and slash never ending.
This DA2 game is supposed to be as equal, if not better than the previous DA:O, and as far as the demo shows it fails miserably. And as it spans a whole decade how come it's only 7GB?
If that is the case then i see the Dragon Age series ending very quickly.
#4602
Posté 24 février 2011 - 09:32
Sereaph502 wrote...
Also, how do I know if I unlocked the blade? I finished the tutorial, and don't think I got disconnected...
Left hand menu under your portrait, Profile, Your Registered Game Promotions, look for Hayder's Razor (Dragon Age 2 PC/Mac or Xbox 360 or PS3).
Modifié par rocktwist, 24 février 2011 - 09:33 .
#4603
Posté 24 février 2011 - 09:34
RohanD wrote...
I've played the entire BG series 5 times including mods, as well as IWD and PST, and no, this played nothing like BGII at all. BGII, didn't throw wave after wave of mindless, mobs at you. BGII actually required you to think before acting because the enemy you're facing might have a buff, or a resistence or (heavens!) a variety of resistences! Saying it's closer to BG2 than DA:O is kind of pointless, neither of them are really anything like BGII in terms of complexity or difficulty. BGII > DA:O > DA2.
Au contraire, mon ami.
Do you remember the oasis in ToB where you feasted on that elite-level mob? How about the hordes of shadows in the ranger stronghold quest? What about the pocket plain initial slaughter before you meet Sarevok? Or even Cyric's "elites." There are numerous occasions where you fight mindless mobs.
Although I would agree that tactics are completely lacking in the DA games int terms of magical enhancements and saving throws.
Modifié par Lacan2, 24 février 2011 - 09:36 .
#4604
Posté 24 février 2011 - 09:34
They skipped a whole lot of stuff between Lothering and Isabella, and most of it was probably plot related. This was mostly a combat demo, so I'm certain there will me a lot more story.MistySun wrote...
Can someone please tell me where DA2 is set? it appears that for some reason Ferelden and i suspect all the rest of it has been suddenly placed on a distant planet. *The Road To Lothering* looks like a trek through a Martian landscape....and indeed the darkspawn look quite martianist's too.
And as to the demo...oh dear, oh dear, what have we here? A hack & slash with hardly room for a breather (except for some family banter).
Don't say the whole game is like that...i wanted a story dialogue driven game with combat, much like DA:O, not a hack and slash never ending.
This DA2 game is supposed to be as equal, if not better than the previous DA:O, and as far as the demo shows it fails miserably. And as it spans a whole decade how come it's only 7GB?
If that is the case then i see the Dragon Age series ending very quickly.
#4605
Posté 24 février 2011 - 09:36
Thanks for pointing this out. The game keeps hanging or crashing at the end. Looks like I don't have it yet.rocktwist wrote...
Sereaph502 wrote...
Also, how do I know if I unlocked the blade? I finished the tutorial, and don't think I got disconnected...
Left hand menu under your portrait, Profile, Your Registered Game Promotions, look for Hayder's Razor (Dragon Age 2 PC/Mac or Xbox 360 or PS3).
#4606
Posté 24 février 2011 - 09:38
Lacan2 wrote...
RohanD wrote...
I've played the entire BG series 5 times including mods, as well as IWD and PST, and no, this played nothing like BGII at all. BGII, didn't throw wave after wave of mindless, mobs at you. BGII actually required you to think before acting because the enemy you're facing might have a buff, or a resistence or (heavens!) a variety of resistences! Saying it's closer to BG2 than DA:O is kind of pointless, neither of them are really anything like BGII in terms of complexity or difficulty. BGII > DA:O > DA2.
Au contraire, mon ami.
Do you remember the oasis in ToB where you feasted on that elite-level mob? How about the hordes of shadows in the ranger stronghold quest? What about the pocket plain initial slaughter before you meet Sarevok? Or even Cyric's "elites." There are numerous occasions where you fight mindless mobs.
Although I would agree that tactics are completely lacking in the DA games int terms of magical enhancements and saving throws.
Let's not forget those god damn bandits in Athkatla who seem to stop me every time.
I actually agree with the comparisons drawn between BG2 and DA2. The combat seems to be going, when you have a full skill set, towards the 'pause-tactic-unpause' of BG2, at least on higher difficulties. The DAO combat was good, but it was a tad robotic at times.
#4607
Posté 24 février 2011 - 09:38
It was a little annoying though, that you could only switch weapon style in the beginning of the game. You had to complete it multiple times with one character type to get the feel for each of them.
The combat system was feeling a little more real. Still a little shuffle like feeling to it, but without it, then it wouldn't feel like a real RPG. The battles are more intense and with much better blood effects. I would like to have some more kill effects, but I guess they are there in the real game.
The rogue feels more rogueish now. It is much more easier to get into backstab position without getting targeted too much first.
The warrior do next to no damage though in the demo. Takes forever to kill an enemy, but somehow it doesn't matter, since the combats seems to be more intense and interesting that in DAO.
The mage is really nice, so many nice ways to kill enemies. Shatter effect looks so much better now. The heal though have a way too slow cooldown. It is almost useless since there tend to be alot of enemies in all combats, and you can't outheal all that damage to your party members. You end up with 1-3 people knocked out before the combat is over, depending on your party setup.
But overall a nice demo.
#4608
Posté 24 février 2011 - 09:42
Demo was great fun, loving mage. I thought the game lacked some detail in the scenery and backdrop behind the scorched land in the demo.
Graphics not quite as good as Mass effect but definitely nicer than DA:O
Really looking forward to customised armor and weaponry.
Bioware let's make Deaths Hand armor available to all users - I don't want to advertise my life on Facebook!
#4609
Posté 24 février 2011 - 09:42
Biggest praise goes to Hawke, love the jokey responses and the voice acting is solid. Also he has a beard.
#4610
Posté 24 février 2011 - 09:43
And it has only just occured to me on this last playthru (not sure if someone else has said it) this has a very Age of Conan feel to it, which I think is great. The graphics seem more crisp and the cut scenes are more entertaining. The magic effects are great and the mage can defend themselves with their staff if they have too. The rogue with a bow is devastating, looking forward to being able to switch between weapons mid battle.
#4611
Posté 24 février 2011 - 09:45
errant_knight wrote...
They skipped a whole lot of stuff between Lothering and Isabella, and most of it was probably plot related. This was mostly a combat demo, so I'm certain there will me a lot more story.MistySun wrote...
Can someone please tell me where DA2 is set? it appears that for some reason Ferelden and i suspect all the rest of it has been suddenly placed on a distant planet. *The Road To Lothering* looks like a trek through a Martian landscape....and indeed the darkspawn look quite martianist's too.
And as to the demo...oh dear, oh dear, what have we here? A hack & slash with hardly room for a breather (except for some family banter).
Don't say the whole game is like that...i wanted a story dialogue driven game with combat, much like DA:O, not a hack and slash never ending.
This DA2 game is supposed to be as equal, if not better than the previous DA:O, and as far as the demo shows it fails miserably. And as it spans a whole decade how come it's only 7GB?
If that is the case then i see the Dragon Age series ending very quickly.
Yeah they will have skipped things, just look at one of the trailers (sorry don't know which one) is shows Hawke in the cloths from the start in a ship filled with similar looking people i.e. other refugees. Just a shame they skipped so much in the demo instead of ending it at Flemeth.
#4612
Posté 24 février 2011 - 09:46
I don't want to feel like the game has been designed to make teenagers horny (big breasts, hip movement etc).
It looks like Bioware has taken the simplified route in order to reach an even broader audience. Not happy at all.
#4613
Posté 24 février 2011 - 09:47
Lacan2 wrote...
RohanD wrote...
No. No you are just wrong. Sorry, but there comes a time when an opinion needs to be called out as such. The combat does not resemble BGII in any way, shape, or form. The only similarity I can see, is the fact that you can pause and unpause, and to be honest it seems like this was a bone they threw in because the game is now just an autopilot slash fest. I'm not even going to go into how many things are different, because the post would take me more time than I have to write. Sorry.
I didn't say it was similar, but closer to BG2 than DAO. I didn't say it resembles BG2. Grinding out an opponent like low level mobs with 23,000 hits is so anti-BG I don't even know where to begin. BG is at its heart quick deaths and quick kills, which DA2 is closer to than DAO for sure.
I know every single BG2 quest by heart and it's my favorite game of all time, so I can speak pretty assuredly on this.
You're being overly sensitive and didn't bother trying to understand what I wrote, but you seem to think patronizing and unimaginative statements like "sorry" and "just wrong" substitute for reading comprehension.
If you ever in your life managed to play that game and play it properly, you know that the pace far more resembles DA2 than DAO.
I think you need a psychiatrist, a good one... I have Baldur's Gate and BG 2 on my hard disk, played it after Dragon Age Origin some time ago, there is nothing in DA 2 that resembles the combat of BG, nothing... And the dismembering is only an effect of crit and some magics... You have to play it another time dude.... DAO at least is more tactical than DA 2, more like the strategic combat of BG.
#4614
Posté 24 février 2011 - 09:48
first impression is that the game is awesome
BUT
the interface could be good, for example, mass effect 3, not for a fantasy game
and, more important, the game become a lot more action oriented
i got a deja-vu passing from da:o to da2...
the same between mass effect 1 & 2
but mass effect is not only an rpg, is also a sci-fi shooting game, and it was not traumatic
i really hope to find in nexus some fantasy interface
#4615
Posté 24 février 2011 - 09:51
#4616
Posté 24 février 2011 - 09:51
Godvindel wrote...
Sadly, the game looks and feels like Xena warrior princess. Really, I don't care much about graphics, what I am really upset about is the art, it looks japanese/high fantasy in a bad way.
I don't want to feel like the game has been designed to make teenagers horny (big breasts, hip movement etc).
It looks like Bioware has taken the simplified route in order to reach an even broader audience. Not happy at all.
I couldn't agree any less. The new art style looks good, not amazing or groundbreaking but good, the Characters actually look different and unique rather than Generic man with long face 1 and 2.
But if you look at if you can still see that most of the Characters and the world follow the same design as the original game but just look slightly better.
#4617
Posté 24 février 2011 - 09:51
I bought DA (DA Origins & Ultimate Edition) because it was so great, thats probably why Bioware sold so many copies, why go and change everything? Maybe I didn't give it a chance, I will have to try the demo again and see if it grows on me, I hope it does...
#4618
Posté 24 février 2011 - 09:52
Modifié par maselphie, 24 février 2011 - 09:53 .
#4619
Posté 24 février 2011 - 09:52
I found it really annoying that if you tried casting an AE spell on an enemy the mouse would grey out. If a lot of enemies were close together (like surrounding my melee guys) it felt like pixel hunting trying to find some ground to cast on.
#4620
Posté 24 février 2011 - 09:52
Sereaph502 wrote...
RPG: Role Playing Game
You take on the ROLE of Hawke. You decide how good/neutral/bad he/she is, you play through the game, deciding what quests to do and which not to do.
It seems to me that the people who are saying that DA2/ME2 aren't RPGs are the people who don't know what RPGs are. They want a game where they can make their own character, and have tons of dialog options. They didn't do their homework on what DA2 was going to be, so they're complaining about it.
It's not the game's fault you guys never read up on what the game was going to be about.
Now then, as for actual feedback instead of whining about how the game isn't like BG1/2, Icewind Dale, DA:O, etc? The combat feels good, but that's really all I can say...Locking most skill trees, the inventory system, character customization severely limits what the players can test.
Also, how do I know if I unlocked the blade? I finished the tutorial, and don't think I got disconnected...
In Monkey Islad i take the role of Guybrush... Monkey Island is an RPG... Or better: in Wing commander i take the role of Blair, i take decisions, those decisions lead to different path, so Wing Commander is an RPG...
#4621
Posté 24 février 2011 - 09:54
#4622
Posté 24 février 2011 - 09:54
There's not going to be a toolset at release, but hopefully there will be one soon after. One of the devs responded to complaints about the armor by saying that we could mod them if we didn't like them, which many have taken as an indication that there will be a toolset at some point.Malal Belakor wrote...
i made 6 plays (mixing classess, paragon-evil-ironic, sex, specialization), 3 on pc and 3 on xbox...
first impression is that the game is awesome
BUT
the interface could be good, for example, mass effect 3, not for a fantasy game
and, more important, the game become a lot more action oriented
i got a deja-vu passing from da:o to da2...
the same between mass effect 1 & 2
but mass effect is not only an rpg, is also a sci-fi shooting game, and it was not traumatic
i really hope to find in nexus some fantasy interface
#4623
Posté 24 février 2011 - 09:56
Zeppeli wrote...
Sereaph502 wrote...
RPG: Role Playing Game
You take on the ROLE of Hawke. You decide how good/neutral/bad he/she is, you play through the game, deciding what quests to do and which not to do.
It seems to me that the people who are saying that DA2/ME2 aren't RPGs are the people who don't know what RPGs are. They want a game where they can make their own character, and have tons of dialog options. They didn't do their homework on what DA2 was going to be, so they're complaining about it.
It's not the game's fault you guys never read up on what the game was going to be about.
Now then, as for actual feedback instead of whining about how the game isn't like BG1/2, Icewind Dale, DA:O, etc? The combat feels good, but that's really all I can say...Locking most skill trees, the inventory system, character customization severely limits what the players can test.
Also, how do I know if I unlocked the blade? I finished the tutorial, and don't think I got disconnected...
In Monkey Islad i take the role of Guybrush... Monkey Island is an RPG... Or better: in Wing commander i take the role of Blair, i take decisions, those decisions lead to different path, so Wing Commander is an RPG...
And in these forums is appears you've taken to the role of being a Dick?
And RPG contains elements of choice and allows you to customize the character your playing as with stats and such.
#4624
Posté 24 février 2011 - 09:57
Yeah, I didn't like that either, but it paled in comparison to my other issues. Hopefully we'll be able to turn the glowing signage off.kwinia wrote...
What makes me sad with the demo is how details look (chests, money from the corpses etc) Now these things are like big shiny icons. That is too agressive for my taste. I wonder what will be next? Huge animated jumping coin and +5PD for getting it?
#4625
Posté 24 février 2011 - 09:58
errant_knight wrote...
This is only going to work this time, though. If the pendulum doesn't swing back toward DA:O with DA3, and big time, I'll be done. They get this one out of gratitude for DA:O.I'm not going to keep playing games in a style I don't like because they made a game I really liked once.
Look, I LOATHE FPS games. I'm bad at them, and even when I succeed I get bored by them after 20 minutes, at most.
But I couldn't let go of Mass Effect 2. It was an amazing experience. The story-telling, getting stronger and stronger with each passing quest, improving the ship, it was so fun that I neglected my GF completely until I finished my run.
I can honestly tell you that I sense the same quality in Dragon Age 2, especially story-wise. It will be a blast. True, the 'hardcore' players who refuse to deviate from the BG2 formula might have a hard time to adjust to a more...let's say...dynamic combat, rather than a fully tactical one, but once they'll do, I'm sure they'll enjoy the game immensly.
I used to be just like you, until I realized - you can either insist on constantly complaining about the new approach, or just shrug, jump on the train and try to have as much fun as possible.
So I did, and never looked back since.





Retour en haut





