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Dragon Age 2 Demo feedback thread


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#4676
Aradace

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sleepyowlet wrote...

Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


If only that would work. If DA2 doesn't sell (and let's be realistic, it probably will sell) BioWare will probably never make a DA game again. So it's very likely either this kind of game or no kind of game. I don't care actually, because both options are equaly bad for me.

All those who like: Go ahead, have fun.


And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.

#4677
mickey6688

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Despite being a BioWare fan from way way back, and having perused these forums for quite some time, I've never decided to post something until now. Having once heard a developer on the Mass Effect team state that the BioWares staff pay close attention to what their customers say on these forums, I thought that I would throw something in. I'm too cynical to believe that my opinion will matter to them, or necessarily even be read, but here it is anyway.

I played the demo on PC, and let me preface this by saying that I am an RPG fan, and have played through Origins close to 20 times. I don't do that unless I really love a game.

Graphics and art: I don't mind the direction that BioWare has taken with DAII, bar a few exceptions. The hurlocks I've seen don't do it for me. They seem almost comical, where in DAO, despite being somewhat 'orc-like', they at least struck me as somewhat scary. The mixture of hurlock and genlock, and the style of both made them seem slightly different from each other, even though I'm pretty certain the models for each were the same. DAII hurlocks are a disappointing departure from those: they look identical to me, walk in a slightly silly manner, and have coifs that drive me nuts. Removal of the coifs (at least on some) would be a step in rectifying the similarity issue. I am also a little bit iffy on the colour of their skin. It contributes to them looking like an emaciated albino, instead of a soulless marauding beast. Hurlocks too were supposed to be the stronger variety of darkspawn; these ones look to me like a DAO genlock could tear them apart.

The graphics themselves are pretty good. I was expecting a little more, but graphics aren't a major deal for me, and given that the demo didn't run on DirectX 11, I'm not worried about this at all.

Characters: I think the voice acting is pretty good. Most voiced characters are done particularly well by BioWare, though there have been some spectacular failures in my opinion, like the male Commander Shepard. Male Hawke doesn't suffer from the monotone problem, which is a definite positive. Female Hawke is really something special. Though Hawke's mother is a little bit on the bland side, some people in real life are on the bland side. 

As far as characters look, I think there are major positives and negatives. Bethany and her mother have insanely large breasts. Bethany's initial costume however, is very nicely done, so I don't find the oversexualisation on her model to be too distasteful. When we come to Isabela, it's a different story. The breasts at least I can understand. She seems like the sort of woman that exploits what she has to get her way. However, the lack of pants is utterly ridiculous. At first, I thought that they must be skin tight, but as I looked closer, I realised she simply wasn't wearing anything. Frankly, it's ludicrous. She's a pirate, a warrior, and she spends time in public. Happily walking around without pants doesn't symbolise pride - it symbolises borderline insanity.

Carver is particularly dull. His outfit is really quite boring, as is his voice and general appearance. I can see why BioWare felt the need to have him perish in most situations. Perhaps he'll grow on me.

Female Hawke looks fantastic, though I'm not sold on the male variant. His beard has douche written all over it. But I digress. Hawke's 'exaggerated' armour looks a little on the flashy side, but as an endgame item, it isn't bad at all. Even better are the early items we see in the regular parts of the demo. They are realistic, and on female Hawke, her armour doesn't have ridiculous boob holders. Big plus!

The speech wheel, and a voiced PC: I'm a huge Mass Effect fan, and the speech wheel is a great tool. I personally prefer to see what I'm going to be saying to the letter, but understandably this isn't possible with a fully voiced main character. This however, is where I do have a minor issue. Voicing the character brings all sorts of concerns that have probably been beaten to death by other hardcore RPG fans here, so all I will do is register my general apprehensiveness.

Combat: This is where most of my concerns lie. Some classes look fantastic to me. Warriors with a sword and shield are simply superb. It looks somewhat realistic, but improves greatly on DAO. I still wish they would attack marginally slower, as the rate of swings would seriously tire even the most fit person in an extended fight.

Rogues on the other hand, are the exact opposite. Their attacks seem quite bizarre to me. For instance, why do they roll to bridge the gaps with their targets, when running would be faster, easier, and allow them to defend themselves? Their auto-attacks don't flow particularly well; it often seems like they stop after each attack, which gives it a really disjointed feel. The blows also look like they carry no weight. The only explanation I could come up with was that if you slice some one with glancing blows enough times, they'll surely bleed to death. Given than they probably hit a target a good thirty times before they die, maybe this was the intended effect, though I doubt it. The backstab really doesn't work for me either, though it can certainly be a fun mechanic when used in the right situations.

Bows now have definite upsides to DAO, but some minor problems. They do damage and they're fun, that's the main part in my opinion. However, the animations, like a dual wielding rogue, don't really flow. I don't understand why tey spend their time in melee spin kicking every few hits either. It just looks a little bit silly, and really wears on you when you have to watch it over and over again. I found myself moving away from fights when I didn't have to, just to avoid seeing the unnecessary acrobatics. 

The flask throw, like Isabela's lack of pants, is simply ridiculous. It makes no sense for a variety of reasons: kicking a flask could possibly break it, leaving its putrid, incapacitating contents all over the rogue. Furthermore, kicking a flask would require the rogue to pick it up in one hand, and throw it into the air. Why not just throw it straight at the target? I bet you can throw something the size of a DAII flask a lot further and with more precision than you could kicking it in that manner. I don't want to sound like I'm harping on about my my immersion being ruined, but call a spade a spade; when something is patently ridiculous, it sticks out like a sore thumb, even when the game contains dragons, monsters and pantsless women.

Mages are awesome. I much prefer how they've been handled now. Most of the casting animations are superb, believable, well executed. The one small problem I have with them is their auto-attack animation. It's quite silly. Why must they swing the staff around this way and that, CONSTANTLY, even going so far as doing a trickshot behind their back? It just seems a bit indulgent.

The game: The RPG elements are beginning to take a back seat to action. It seems like a trend towards the casual gamer market. As I've never been a casual gamer, I don't see the appeal, and it seems like the more traditional types just can't win due to the market shift. I liked everything about DAO. It was such a good game that bad things became endearing. That's the hallmark of something truly great in a videogame of any variety. DAII is a new direction which I don't wholly endorse, though I'm keeping an open mind and am eagerly awaiting my pre-ordered special edition. I just don't want BioWare to make the same mistakes it made with Mass Effect 2: dumbing the game down, making it flashier, and like Isabela's lack of pants, putting party members into life and death situations wearing nothing but a roll of Glad Wrap.

Traditional western RPG players are devoted and fiercely loyal to their franchises. Perhaps we are a smaller market now, a vocal minority, but I hope that BioWare won't forget about us as they move ahead to greater success. I was a fan before the EA purchase, and am still a fan after, and I'm sincerely hoping that BioWare doesn't forget its original supporters as they move into the future.

Maybe I'm just an old fogey trying to fight off the Call of Duty generation. But maybe that's the only way terrific studios like BioWare will realise that the quality, direction and feel that they originally had us all hooked on, aren't something to be thrown away at the first sight of big money. Re-invent the genre. Don't destroy it.

#4678
Yrkoon

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Lyvean wrote...

Yrkoon wrote...

Gabbs wrote...

Yrkoon wrote...

Avalastrius wrote...

...stuff...

Sorry but you need to check Witcher 2 for some advice. This is going to steal all the thunder from DA2, and it seems deservedly so. 

Aha,  and the true motivation   shows itself at the very end.

Here we have a guy who created  an account here, just today,  for no reason but to ruffle feathers, and then advertize Witcher 2.  We won't even waste time pointing out the  dozen or so factual errors  that exist in this post of his.

But I will say one thing, and you can take it as an iron-clad promise:  Paybacks are coming,   Lets see how you and your little  Witcher-fan- boys feel  in a couple of months when WE decend upon the Witcher boards and bash it as a "turd", and its fans as "children", just like you have done here with DA2.


Well I didn't created my account just today and absolutely agree with that he is saying. I bought both DA and Witcher and thought I would buy both DA2 and Witcher2 - as a matter of fact both were pre-ordered. Except now the DA2 pre-order is cancelled. Its too easy to label him a Witcher-fanboy and dismiss all his remarks as a troll. But the fact is that the DA2 demo disappointed half the community, while the other half is absolutely franatic about it. Saying that the disappointed half of the community are simply Witcher fanboys is pretty stupid. Most of us bought DA:O, Awakening and all DLC's. And we pre-ordered DA2 because we gave them the benefit of the doubt.

No.  Sorry.  This fanboy's complaint was about the "sexism" in DA2.  He then turns around and tells us to learn from the Witcher.  An absolutely ridiculous and hypocritical argument.  The Witcher.   a game where you can't be Female.  A game    where women serve one purpose:  Sex.  A game that makes a HUGE deal about having sex with women and collecting nudie cards after the deed.

We know a  cross-foruming   fanboi incursion when it occurs.    Paybacks are coming.


You are an idiot. I have been writing about  BioWare games probably since before you were born. This is my EA account which I happened to log in with.

I have no desire to advertise anything. Witcher is sexist but not because it uses such cheep tecniques as DA2. And I was also talking about Witcher 2, where the cards are removed. 

The lessons BioWare need to learn are technical and design lessons. DA2 feels like a 10 year old RPG compared to what we'll get from W2.

Also, we are being served sub-par graphics without any logical explanation. W2 has much better graphics and it offers a large, non linear world, with NPCs, day/night cycles, real time weather effects, etc..

I don't want to advertise anything but people should be allowed to compare games and express their minds without being targetted by buffoons like yourself, who probably enjoy his female characters to be Xena look-alikes, food for 14 year olds' testosterone fantasies.



Are you  Avalastrius?

Modifié par Yrkoon, 24 février 2011 - 11:11 .


#4679
nWeCinematics

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The DA2 demo is extremely disappointing.

DAO was a PC RPG with its roots in games like Baldur's Gate.

DA2 is a console action game with some RPG elements thrown on top of it, and not a very good one. It feels like one of those console Diablo clones from the PS2/XBOX era.

Camera: seriously, that's how far I can zoom out?

Animations: nobody runs like that.  Ever.  And how many times does a rogue need to do some kind of CRAZY COOL FLIP... is 30 times a minute enough?

Characters: Hawke and the dwarf, sure.  Everybody else runs the scale from laughable to offensive.

Combat: fast does not mean good.  When so much is happening at once, nothing matters.  Who cares what this skill does?  It's off cooldown, so I'll hit it. Also, in the time it took me to ground target that AOE (WHY CAN'T I CENTER TARGET AN ENEMY), my 1,000,000 auto attacks killed all 7 darkspawn.  Speaking of which...

Darkspawn: Wow.  They could not be less threatening.  Hundreds of Darkspawn cut down by a family of refugees.  Why exactly are they fleeing Lothering when they clearly are capable of standing in one spot and dispatching waves upon waves upon (boring) waves of Darkspawn. Doesn't that undercut the entire story...

Story: Ruined pretty much everything that was built in DA:O.  If the Darkspawn aren't scary, the blight isn't either.

Pre-order? Consider yourself canceled.

#4680
Aradace

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nWeCinematics wrote...

The DA2 demo is extremely disappointing.

DAO was a PC RPG with its roots in games like Baldur's Gate.

DA2 is a console action game with some RPG elements thrown on top of it, and not a very good one. It feels like one of those console Diablo clones from the PS2/XBOX era.

Camera: seriously, that's how far I can zoom out?

Animations: nobody runs like that.  Ever.  And how many times does a rogue need to do some kind of CRAZY COOL FLIP... is 30 times a minute enough?

Characters: Hawke and the dwarf, sure.  Everybody else runs the scale from laughable to offensive.

Combat: fast does not mean good.  When so much is happening at once, nothing matters.  Who cares what this skill does?  It's off cooldown, so I'll hit it. Also, in the time it took me to ground target that AOE (WHY CAN'T I CENTER TARGET AN ENEMY), my 1,000,000 auto attacks killed all 7 darkspawn.  Speaking of which...

Darkspawn: Wow.  They could not be less threatening.  Hundreds of Darkspawn cut down by a family of refugees.  Why exactly are they fleeing Lothering when they clearly are capable of standing in one spot and dispatching waves upon waves upon (boring) waves of Darkspawn. Doesn't that undercut the entire story...

Story: Ruined pretty much everything that was built in DA:O.  If the Darkspawn aren't scary, the blight isn't either.

Pre-order? Consider yourself canceled.


It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

#4681
Galad22

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Aradace wrote...

And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.


Look people liked Dragon Age because it was different from mass effect. Why couldn't they stay on that path. They should have stayed in different paths with different focuses, everyone would have been happy.

Now they are turning dragon age 2 into a fantasy version of mass effect. Of course people are upset.

I like mass effect, but I liked dragon age more exactly because it had different focus. Now they are messing it completely and I can't understand why. Dragon age actually sold better than Mass effect 2 you know, so obviously there were people who enjoyed it.

#4682
Vinnnm

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Silmane wrote...

El_Mariachi wrote...

Very disapionted by the demo. They're killing the franchise thanks to consoles...


Yes, totally consoles fault. QFT.


Agreed. DA2 is being dumbed down for consoles thank you so much for ruining a great game.

#4683
FlaggNL

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Was longing for the demo to come out, and still got to get used to it. It's never a surprise like the first game, so you never get that tingling feeling back. so the question is, did they make a good game?  
Graphics on PC are amazing, almost to clean. Wish it could look darker and smoother as in the trailer played in the end.
Really loved playing the rogue, never enjoyed played that before, but feels really good. Fighting is frantic, chaotic, but after a couple of playthroughs you get used to it and start thinking about tactics again (finishing the demo without using potions or anyone dying really calls for tactics again). Skilltrees look smaller, looks like there are less options, but at least it's easier to navigate and make choices for a setup.

The entire games looks simpler, it feels more excessable to a large public, hope that in the final game there is enough compelling depth to keep us connected. Just the action gets boring after the first 100 hours Posted Image

Looking forward to march 8!

#4684
Yrkoon

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Aradace wrote...

nWeCinematics wrote...

The DA2 demo is extremely disappointing.

DAO was a PC RPG with its roots in games like Baldur's Gate.

DA2 is a console action game with some RPG elements thrown on top of it, and not a very good one. It feels like one of those console Diablo clones from the PS2/XBOX era.

Camera: seriously, that's how far I can zoom out?

Animations: nobody runs like that.  Ever.  And how many times does a rogue need to do some kind of CRAZY COOL FLIP... is 30 times a minute enough?

Characters: Hawke and the dwarf, sure.  Everybody else runs the scale from laughable to offensive.

Combat: fast does not mean good.  When so much is happening at once, nothing matters.  Who cares what this skill does?  It's off cooldown, so I'll hit it. Also, in the time it took me to ground target that AOE (WHY CAN'T I CENTER TARGET AN ENEMY), my 1,000,000 auto attacks killed all 7 darkspawn.  Speaking of which...

Darkspawn: Wow.  They could not be less threatening.  Hundreds of Darkspawn cut down by a family of refugees.  Why exactly are they fleeing Lothering when they clearly are capable of standing in one spot and dispatching waves upon waves upon (boring) waves of Darkspawn. Doesn't that undercut the entire story...

Story: Ruined pretty much everything that was built in DA:O.  If the Darkspawn aren't scary, the blight isn't either.

Pre-order? Consider yourself canceled.


It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Same.

Also, since many many people  have already damned the game based on the short and admittedly old build demo, My "I told you so" smile will show itself once the full game comes out, and systematically crushes the pre-conceptions that some people  have  already formed on this thread.

Modifié par Yrkoon, 24 février 2011 - 11:31 .


#4685
Mendoze

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Got the PC demo and tested mage and melee rogue. Mage felt really good damage wise, but IMO rogue was lacking in dps department, and I hope that improves at higher levels in full game. With mages, I was little disappointed with healing, or the lack of it. Where are heal over time spells or did I just missed something? High timer on heal spell also felt little weird. We can only rely on potions this time around? Also mage survivability seemed too good because of kiting and CC, but that's probably game balance issue, and out of demo scope. Personally I liked the quicker, more flashy combat in DA2, and it's improvement in my books. Targeting was little hard, because I was unable to find how to show enemy health bars, but at least the camera worked pretty ok for me. Although I wish I could zoom out more, to get better view of battlefield.

What I saw of story seemed solid enough, and  I want to see how Hawke's story developes. I have high hopes that Bioware can deliver. From game mechanics, dialogue wheel left me with mixed emotions...if I could choose to use old DA:O text choices, I probably would, but maybe I get used to this wheel thingy during my first real playthrough. It's not a big deal. Voice overs on the other hand I liked, and it was definately improvement when compared to old silent hero. UI was a little let down I must admit. It seems to be designed for consoles, and at least menus felt akward and clumsy compared to DA:O. Especially tactics screen felt buggy and slow to use. I hope inventory in full version is not like that.
 
All and all, I think DA2 will be pretty good game. Not a perfect one, but if the bugs are fixed in full version, I'm not disappointed for preordering. Well done, and keep up the good work Bioware Posted Image.

Modifié par Mendoze, 24 février 2011 - 11:20 .


#4686
magicwins

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Ohkay, feedback time:

1) Character models are superb, even with the medium, dx9 restrictions provided. Landscapes look a bit sparse though. Walls look a little featureless and gray. But my fears that I wouldn't be able to like this game because I wouldn't be able to stand the way it looked have been completely dispelled. Hopefully, it will kick ass at the very high settings.

2) Combat, hmm. Abilities and their usage are very reminiscent of Mass Effect, which is not bad, but weird. This is definitely not a traditional RPG. LOVED 2H Warrior, which is a clear departure from Origins, where I refused to play Warrior at all because it was so boring. Fighting feels visceral and effective, and AoE melee attacks are very fun. Mages feel a tad stripped down, talents-wise. I understand that having fewer talents and upgrading some offers better construction of the combat system itself, but having a bazillion crazy abilities is fun in its own right. DW Rogue felt completely off the first time I played it, what with all the unnecessary cartwheeling and flashy strikes. But, after actually completing the demo with one, I understood it's place in the combat system, atleast based on the trees that were available. It's meant to annoy the hell out of anyone and everyone on the field. But still not a fan of the over-flashiness. Functional flashiness is cool, but silly, crazy flashiness is not my cup of tea.

3) Soundtrack was great. Very similar to Origins, but with some clear differences which were a welcome touch. I definitely don't want to listen to the same soundtrack for every game folllowing the first. Voice acting was also great, though I'm not a fan of Bethany's VA. Something just felt... off there. Marian and Garrett both sound great, very happy with both VAs.

And every time I hear Flemeth's voice, I see that little old woman, babbling her head off :mellow:. Really hard to get that image out of my head. And that is why retconned appearances are not a great idea, because we tend to associate faces with voices. Plus, I thought Flemeth was more bad*ss when she wasn't trying to look bad*ss.

Modifié par magicwins, 24 février 2011 - 11:22 .


#4687
Xaxton

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I really hope this was a rough demo... but im doubting it as they went through a bit of effort to build hype, im really not fond of the art work at all, the dark spawn look like power ranger model rejects. i mean the original they where dark and truly gruesome, that whole dark feel seems to have died down alot and the ogre. really doesn't look all that threatening compared to when you first encounter one in origins. and then you have the menu's so bland.



there was something else i wanted to point out which seemed extremely strange to me is that alot of people seem to think mages where OP in the first game honestly they where nothing on rouges rouges where so much better the it was crazy. but this new faster battle system i dont mind, my biggest gripes are the zoom and the failed targeting of aoe spells and skills.



I do like the story is going though it isnt moving into a happy place that the world of dragon age is still about life and death with a few chars dieing in early game. The music scores where also very bland but nothing bad, but still its only a demo and well if all else fails i could be waiting for dragon age 3

#4688
Wintersbreath

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Clicking on the level up button is difficult. Clicking on carver's portrait I go to hawke's character page. Once I'm in hawke's screen, when I click on carver's portrait again, I get transported back to the game world. I'd have to switch to carver, for example, by clicking on him first, then click on his portrait in order to go to his page

#4689
Drake Sigar

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I thought the demo was hilarious. You were totally going for that, right?

#4690
Biotic Budah

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I have waited until I did a play through with all classes and sexes. I'm just giving my honest opinion here folks, don't throw me in the dungeon.



It does get jerky in some cut scenes as some folks mentioned. I am hoping this is only a bug in the demo. Lord knows how long we waited for the bugs to get fixed in DAO.



The Darkspawn seemed to run like villains from the Batman TV show with Adam West, going along in gangs of three usually. I think they are actually less threatening looking now, their new armor looks like something the Gimp from Pulp Fiction would wear.



The Rogue WAS fluid and agile, but almost too much.To the point you lost track of him in battles with several enemies.Good I guess because it made him hard to hit. It was reminiscent of Dante's Inferno, but without the camera angle issues. I liked the slow-mo finish off's of the Ogres from DAO, you shoulda kept that. The new "Ogre" looks like DAO Ogres elderly uncle with psoriasis visiting from Jersey.



I realize the soundtrack will be able to be adjusted, but the default can hardly be heard in battle. DAO's set the mood.



The fire effects do not seem as good as DAO, and in some spots seemed pixelated, but I was playing on Xbox 360.



Did not like the cool off for health poultices, especially when playing as a mage, but it does add to the challenge.



I do like the new ability tree's that was an awesome upgrade!



Flemeth is a shape shifter, and I did like her part and how she looked. Kate Mulgrew is awesome and really should get an award!



The whole feel from an aesthetic sense is everything is jagged and sparse, though I would assume Lothering was like that due to the blight. The armor is all pointy and lacked some of the intricate engraving and the only round spots seemed to be Isabella's cleavage. But again, we only saw limited styles. Plus the camera seems to be further from the action now. I know this allows for more of a view on the battle field, and it does serve it's purpose.



Playing with the Rogue I missed the old finish move, you know, knife to the gut, behead with the sword.



I really like what you did for the two-handed warrior. Two handed was sloth like during battles in DA:O this was a great improvement!



I really do like that Hawke is voiced, and the writing for him/her was solid.



I hope some of the bigger cut scenes are grander rather than crude drawings such as the voyage across the sea. The cut scene from DAO and the battle at Ostagar is a good comparison, and a standard that should be followed.



All in all if your goal was to make a game that is absolutely UNLIKE Dragon Age: Origins, you succeeded. I always said you should have named this game Dragon Age: The Rise of Hawke. This in no way feels like a sequel but again, we only saw a small part. Mass Effect 2 was a genuine sequel. I'm not saying this will be a bad game, just that it is such a dramatic departure from the game that won Game of the year in many circles, it's hard to embrace it as Dragon Age. If it weren't for the Darkspawn, the Ferelden references and Flemeth, those 3 things I would not have even guessed it was a DAO sequel other than in name.



You better get the swag bags filled for IGN, Sessler and Webb, I got a feeling you're gonna get a 4 stars out of 5 unless the game is a whole hell of a lot better than the demo which I hope it is as I pre-ordered. I appreciate the improvements, the battle graphics are more fluid but the spell casting seemed to lack from a graphics standpoint.



For me the DEMO gets a 4 out of 5. I'm sure the whole story will be compelling in the full game, Bioware has the best writers in the biz. I am looking forward to playing the full game March 8th.

#4691
Aradace

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Galad22 wrote...

Aradace wrote...

And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.


Look people liked Dragon Age because it was different from mass effect. Why couldn't they stay on that path. They should have stayed in different paths with different focuses, everyone would have been happy.

Now they are turning dragon age 2 into a fantasy version of mass effect. Of course people are upset.

I like mass effect, but I liked dragon age more exactly because it had different focus. Now they are messing it completely and I can't understand why. Dragon age actually sold better than Mass effect 2 you know, so obviously there were people who enjoyed it.


You've just answered your own question.  First off, BW believe it or not, is just like any other company; Profit first, paying attention to what players want, a distant, if at all, second.  Secondly, as I said, you answered your own question.  Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  As one of the people who loathed the combat in Origins, I can tell you that it's a safe bet that Im not the only one with this mentality.  To answer anything else in the post, merely re-read the entire post.  As to the statement of "DA sold better than Mass Effect 2" I'd like to see the sheets on that because it's been referenced many times by many others than Mass Effect is the proverbial cash cow.  And if it wasnt, why is there a ME movie in the works and we've yet to see anything related to a "Dragon Age" movie?

#4692
sleepyowlet

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Aradace wrote...

sleepyowlet wrote...

Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


If only that would work. If DA2 doesn't sell (and let's be realistic, it probably will sell) BioWare will probably never make a DA game again. So it's very likely either this kind of game or no kind of game. I don't care actually, because both options are equaly bad for me.

All those who like: Go ahead, have fun.


And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.


You know, I find your comment insensitive bordering downright rude. I resent being called a whiner. My issue with DA2 isn't the combat. I don't give a rat's tail-end about combat. I find combat of any persuasion boring, and if I can't handle it, I turn on the god-mode and that's that. I have issues with the voiced character and the dialogue wheel. I have issues with the overt sexualisation of the female characters. I have issues with the flat portrayal of the characters - Hawke's "meh" reaction to the death of their sibling comes to mind. I don't know if you have any brothers or sisters - but I sure would show more emotion, should I watch my brother die. I feel cheated because the possibility of my character showing said emotion has been taken away from me.
How, pray tell, is that "extremist"?

#4693
HodX

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i played the first 15 minutes of bulletstorm. if that part was released as a demo, i'd say it was a very good one. it shows gameplay, background story, everything. now compare that to the da2 demo....

#4694
Aradace

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sleepyowlet wrote...

Aradace wrote...

sleepyowlet wrote...

Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


If only that would work. If DA2 doesn't sell (and let's be realistic, it probably will sell) BioWare will probably never make a DA game again. So it's very likely either this kind of game or no kind of game. I don't care actually, because both options are equaly bad for me.

All those who like: Go ahead, have fun.


And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.


You know, I find your comment insensitive bordering downright rude. I resent being called a whiner. My issue with DA2 isn't the combat. I don't give a rat's tail-end about combat. I find combat of any persuasion boring, and if I can't handle it, I turn on the god-mode and that's that. I have issues with the voiced character and the dialogue wheel. I have issues with the overt sexualisation of the female characters. I have issues with the flat portrayal of the characters - Hawke's "meh" reaction to the death of their sibling comes to mind. I don't know if you have any brothers or sisters - but I sure would show more emotion, should I watch my brother die. I feel cheated because the possibility of my character showing said emotion has been taken away from me.
How, pray tell, is that "extremist"?


wait wait wait...you play an RPG SOLEY for the story? *bursts out into uncontrollable laughter* You do realize that story IS conflict right? Ideally with just enough story to make things interesting in between combat.  That's just my opinion though.  I just found it humorous that you just implied that you'd love an RPG without combat.

#4695
WaCk0

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r2dr wrote...

WaCk0 wrote...

Hmmm... I saw the Gamespot video with more gameplay and I'm sad now. We can't customize party members armor anymore, like they did in ME2. Is that hard to find a balance with custom gear? You already have a working feature, so you remove to make you balance job easier?

Not cool Bioware :(



Maybe they're more like Morrigan. Although you could customize her outfit, that made her look ridiculous in pretty much anything you'd make her wear. Except her upgraded Morrigan-suit.

I remember giving her the Robe of the Witch, which looks cool

Posted Image

Well, their body are not that different, DA:O is amost the same. All armor/robes fit in human/elf/dwarf.

Modifié par WaCk0, 24 février 2011 - 11:29 .


#4696
Galad22

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Aradace wrote...


You've just answered your own question.  First off, BW believe it or not, is just like any other company; Profit first, paying attention to what players want, a distant, if at all, second.  Secondly, as I said, you answered your own question.  Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  As one of the people who loathed the combat in Origins, I can tell you that it's a safe bet that Im not the only one with this mentality.  To answer anything else in the post, merely re-read the entire post.  As to the statement of "DA sold better than Mass Effect 2" I'd like to see the sheets on that because it's been referenced many times by many others than Mass Effect is the proverbial cash cow.  And if it wasnt, why is there a ME movie in the works and we've yet to see anything related to a "Dragon Age" movie?



www.vg247.com/2010/07/08/bioware-dragon-age-more-globally-successful-than-mass-effect/

here is a link for you.

#4697
Lyvean

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Yrkoon wrote...

Lyvean wrote...

Yrkoon wrote...

Gabbs wrote...

Yrkoon wrote...

Avalastrius wrote...

...stuff...

Sorry but you need to check Witcher 2 for some advice. This is going to steal all the thunder from DA2, and it seems deservedly so. 

Aha,  and the true motivation   shows itself at the very end.

Here we have a guy who created  an account here, just today,  for no reason but to ruffle feathers, and then advertize Witcher 2.  We won't even waste time pointing out the  dozen or so factual errors  that exist in this post of his.

But I will say one thing, and you can take it as an iron-clad promise:  Paybacks are coming,   Lets see how you and your little  Witcher-fan- boys feel  in a couple of months when WE decend upon the Witcher boards and bash it as a "turd", and its fans as "children", just like you have done here with DA2.


Well I didn't created my account just today and absolutely agree with that he is saying. I bought both DA and Witcher and thought I would buy both DA2 and Witcher2 - as a matter of fact both were pre-ordered. Except now the DA2 pre-order is cancelled. Its too easy to label him a Witcher-fanboy and dismiss all his remarks as a troll. But the fact is that the DA2 demo disappointed half the community, while the other half is absolutely franatic about it. Saying that the disappointed half of the community are simply Witcher fanboys is pretty stupid. Most of us bought DA:O, Awakening and all DLC's. And we pre-ordered DA2 because we gave them the benefit of the doubt.

No.  Sorry.  This fanboy's complaint was about the "sexism" in DA2.  He then turns around and tells us to learn from the Witcher.  An absolutely ridiculous and hypocritical argument.  The Witcher.   a game where you can't be Female.  A game    where women serve one purpose:  Sex.  A game that makes a HUGE deal about having sex with women and collecting nudie cards after the deed.

We know a  cross-foruming   fanboi incursion when it occurs.    Paybacks are coming.


You are an idiot. I have been writing about  BioWare games probably since before you were born. This is my EA account which I happened to log in with.

I have no desire to advertise anything. Witcher is sexist but not because it uses such cheep tecniques as DA2. And I was also talking about Witcher 2, where the cards are removed. 

The lessons BioWare need to learn are technical and design lessons. DA2 feels like a 10 year old RPG compared to what we'll get from W2.

Also, we are being served sub-par graphics without any logical explanation. W2 has much better graphics and it offers a large, non linear world, with NPCs, day/night cycles, real time weather effects, etc..

I don't want to advertise anything but people should be allowed to compare games and express their minds without being targetted by buffoons like yourself, who probably enjoy his female characters to be Xena look-alikes, food for 14 year olds' testosterone fantasies.



Are you  Avalastrius?


Argh! Logged in from another computer which I have another EA account! Damn you EA and sorry for the confusion.

#4698
Aradace

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Galad22 wrote...

Aradace wrote...


You've just answered your own question.  First off, BW believe it or not, is just like any other company; Profit first, paying attention to what players want, a distant, if at all, second.  Secondly, as I said, you answered your own question.  Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  As one of the people who loathed the combat in Origins, I can tell you that it's a safe bet that Im not the only one with this mentality.  To answer anything else in the post, merely re-read the entire post.  As to the statement of "DA sold better than Mass Effect 2" I'd like to see the sheets on that because it's been referenced many times by many others than Mass Effect is the proverbial cash cow.  And if it wasnt, why is there a ME movie in the works and we've yet to see anything related to a "Dragon Age" movie?



www.vg247.com/2010/07/08/bioware-dragon-age-more-globally-successful-than-mass-effect/

here is a link for you.


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.  It still boils down to profit in the end.  And as I stated before, if for every one "origins banana rider" they lose, they gain at least one person from the ME side, then the profits still come up at least dead even.  Which, I can forsee feasably, will actually end up being BETTER than Origins.  This way, voiced character included, they can actually start considering a movie translation of Dragon Age.  This way, they have a rought "default" to go off of when choosing the role of Hawke. 

Trust me, it really isnt as much about the players opinions as you think it is.  Where it does come into play, it's ultimately all about the money.

#4699
Mox Ruuga

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michael.pinczewski wrote...

Snip


From one old fogey to another: good post. Agree with most of it. I didn't see too much of the silly OTT rogue fighting mechanics during my first playthrough, but I did try playing LadyHawke as one in my second. Sigh. They are trying to out comicbook the ME2 team, it seems.

I'm willing to take a chance and buy DA2, but from what I've seen and played so far it seems dilution of RPG mechanics is the trend of the day. Perhaps the game will surprise, and I have faith that the writers will provide us with an enjoyable story at least, but I can't believe this game will prove to be another classic, in any way.

#4700
Lord Drakkul

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Galad22 wrote...

Aradace wrote...


You've just answered your own question.  First off, BW believe it or not, is just like any other company; Profit first, paying attention to what players want, a distant, if at all, second.  Secondly, as I said, you answered your own question.  Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  As one of the people who loathed the combat in Origins, I can tell you that it's a safe bet that Im not the only one with this mentality.  To answer anything else in the post, merely re-read the entire post.  As to the statement of "DA sold better than Mass Effect 2" I'd like to see the sheets on that because it's been referenced many times by many others than Mass Effect is the proverbial cash cow.  And if it wasnt, why is there a ME movie in the works and we've yet to see anything related to a "Dragon Age" movie?



www.vg247.com/2010/07/08/bioware-dragon-age-more-globally-successful-than-mass-effect/

here is a link for you.


While I dont really care which franchise is more successful, this article seems to be talking about the original Mass Effect and DA:O. DA:O was available for Xbox 360, PS3, and PC, where ME wasn't available on PS3. That may not seem like much as PS3 is in 3rd place in the US...but it reigns surpreme in a good number of the other large markets of the world. So the comparison is a bit skewed in my opinion.