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Dragon Age 2 Demo feedback thread


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#4701
Biotic Budah

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WaCk0 wrote...



r2dr wrote...

WaCk0 wrote...

Hmmm... I saw the Gamespot video with more gameplay and I'm sad now. We can't customize party members armor anymore, like they did in ME2. Is that hard to find a balance with custom gear? You already have a working feature, so you remove to make you balance job easier?

Not cool Bioware :(



Maybe they're more like Morrigan. Although you could customize her outfit, that made her look ridiculous in pretty much anything you'd make her wear. Except her upgraded Morrigan-suit.

I remember giving her the Robe of the Witch, which looks cool

Posted Image

Well, their body are not that different, DA:O is amost the same. All armor/robes fit in human/elf/dwarf.


Oh hell yeah! My labido thanks you ser!

#4702
sleepyowlet

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Aradace wrote...

sleepyowlet wrote...

Aradace wrote...

sleepyowlet wrote...

Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


If only that would work. If DA2 doesn't sell (and let's be realistic, it probably will sell) BioWare will probably never make a DA game again. So it's very likely either this kind of game or no kind of game. I don't care actually, because both options are equaly bad for me.

All those who like: Go ahead, have fun.


And we will have fun.  Because if the BW team didnt agree with those that are liking the game, they'd have probably left combat etc. the exact same as in Origins.  BW is doing what Turbine/WB started doing with LotrO in it's most recent "years".  Giving the "extremist minorities" the proverbial finger and doing what they think is best for the game.  And if it roots out those few whiners, then so be it because their profits wont be hurt enough for them to actually give a damn lol.


You know, I find your comment insensitive bordering downright rude. I resent being called a whiner. My issue with DA2 isn't the combat. I don't give a rat's tail-end about combat. I find combat of any persuasion boring, and if I can't handle it, I turn on the god-mode and that's that. I have issues with the voiced character and the dialogue wheel. I have issues with the overt sexualisation of the female characters. I have issues with the flat portrayal of the characters - Hawke's "meh" reaction to the death of their sibling comes to mind. I don't know if you have any brothers or sisters - but I sure would show more emotion, should I watch my brother die. I feel cheated because the possibility of my character showing said emotion has been taken away from me.
How, pray tell, is that "extremist"?


wait wait wait...you play an RPG SOLEY for the story? *bursts out into uncontrollable laughter* You do realize that story IS conflict right? Ideally with just enough story to make things interesting in between combat.  That's just my opinion though.  I just found it humorous that you just implied that you'd love an RPG without combat.


That, with all due respect, is your opinion. I'm not laughing at you for liking to smash things to bits either. Yes, I do play a game solely for the story and the characters. They are what interests me. Combat is a nuisance I put up with. In moderation it might be somewhat nice - but like in the demo? Yawn. Boring. If I want to hack things to pieces, I go and chop wood. Or I grab my sword and go sparring with my friends. I enjoy having the possibility to avoid combat and get the opposing fractions to talk things out. In DA:O the coercion-talent is always the first one I max out for exactly that reason.

#4703
Gabbs

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Yrkoon wrote...

Also, since many many people  have already damned the game based on the short and admittedly old build demo, My "I told you so" smile will show itself once the full game comes out, and systematically crushes the pre-conceptions that some people  have  already formed on this thread.


If you are so sure about the awesomeness of DA2, why do you feel its necessary to throw in an excuse like "its an old build demo" in there? Feeling a bit insecure, do we?

Also the "old build" defense does not work. A company like EA/BioWare does NOT run a Call for Arms event where they want as much propagation of the demo in question as possible if its clearly inferior to the full game. In a demo you showcase the BEST part of your game to keep old customers interested and spark interest in people who haven't yet played the franchise.

#4704
Aradace

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Biotic Budah wrote...

WaCk0 wrote...



r2dr wrote...

WaCk0 wrote...

Hmmm... I saw the Gamespot video with more gameplay and I'm sad now. We can't customize party members armor anymore, like they did in ME2. Is that hard to find a balance with custom gear? You already have a working feature, so you remove to make you balance job easier?

Not cool Bioware :(



Maybe they're more like Morrigan. Although you could customize her outfit, that made her look ridiculous in pretty much anything you'd make her wear. Except her upgraded Morrigan-suit.

I remember giving her the Robe of the Witch, which looks cool

Posted Image

Well, their body are not that different, DA:O is amost the same. All armor/robes fit in human/elf/dwarf.


Oh hell yeah! My labido thanks you ser!


I just LOL'd at that so hard lol....Thank you sir, now I have to clean coffee off of my KB Posted Image

#4705
jaybee93

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 I've never played Mass Effect. I think I shouldn't, given the comments here. I'd hate to start to compare DA constantly to another game.

My first reaction to the demo was that the darkspawn looked a bit cartoony, which worried me. By the time I'd played it through a few times, though, I didn't much mind. Like male Hawke's beard, it's just stylized, and a lot of the art style throughout the game is very cool. If I liked every single thing I'd have to wonder how they got into my brain.

My first reaction to combat was also worry: I played as a warrior and it seemed very quick and slashy without being interesting. My thumb started to hurt after just a few battles. But then playing as a rogue was probably the most fun I'd had in ages. The backstab is so fun it makes me laugh.  I love that you can jump out of the way of attacks instead of moving and then getting hit with the ogre's boulder anyway. And then playing as a mage was nearly as good: even though some of the movements are a bit OTT, it's so much more involved than in Origins, and that's a good thing.

The graphics are a real improvement. Despite the beard, I like both male and female Hawke. I do sympathize with the person on this board somewhere who was up in arms about Isabela's lack of pants. I mean, c'mon. That is pretty stupid.  I think I can get used to the enormous breasts eventually, just because it seems like not every woman has them, but that too is a little ridiculous. I'm not sure why they bothered. Maybe making it more like anime?

Probably my biggest complaint is the way the women walk and stand (like their hips are dislocated.) Another unnecessary embellish.

But gameplay itself is super fun and I'm really looking forward to the full game. It's hard to comment on the story so far, but if it's as involved and well written as the first I'm sure it'll be excellent.

Edited to say: Right, and I was playing on the PS3.

Modifié par jaybee93, 24 février 2011 - 11:46 .


#4706
wildannie

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Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive

#4707
daemon1129

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I have to say it is a big mistake Bioware decided to release a demo that is with a much older (hopefully IT is much) build instead of the final or more closer to final build. Not that I find the bugs and stuff like that annoying, but it seem like pointless to release something that was meant to make people to buy the game, instead make them cancel their pre-order... At the very least, Bioware should list what is demo only and will not be in the final product. If the reason for releasing something so buggy is because Bioware is confidant enough people will buy the game regardless and they could live with not selling their games to the ignorant crowd, that's fine. Either way I am buying the game.



On to feedbacks. I feel like Bioware really don't like to take risk, at all. In DAO people say combat is too slow and weird, now it is extremely fast. It is just like ME2. Inventory in 1 is bad, so lets remove it all together. Overheating in a shooter is odd, lets completely change that. Let's be honest, DAO and DA2 don't have the best animations or graphics, and borderline sub par for a AAA title. It is not what the dev are focusing on, and that is totally fine, gameplay should be the most important. But the light speed attack animation to awkward movement makes the whole experience very uncomfortable. You don't need every single attack to look badass to sell a rpg game, this is not devil may cry or god of war. A rogue kicking a flask when the enemy is right in front of him is just plain stupid. The problem with DAO animation was not because it is slow, it is because of the "shuffling" and the lack of Oomph the weapons give. If DA2's fighting animations are slowed just maybe 20%, it would have been perfect. Also what is up with the movement? DAO was totally fine, why change it to something worst? Other than that, this is going to be a great game

#4708
Gabbs

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BTW, anyone else had terrible graphics/rendering like me or was it a glitch only here?



Posted Image



This is with 8xAA, Quality set to "Very High" on a high-end system (Sandy Bridge, OC'd, with 6970 graphic cards, fast RAM and SSD).



Played three times the demo with different classes and genders, always the same problems.

#4709
Aradace

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@ sleepyowlet - *chuckles under his breath* You're one of "those" people then, a pacifist right? Im sure you have some reason in life to be one so I wont judge. Diplomacy is great and all, when it works, but Im more of the "aggressive negotiations" type of person. That's why I tend to almost never run any kind of "virtuous" character in a game where I have the choice to do so. To me, THAT is boring.

#4710
Biotic Budah

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jaybee93 wrote...

 I've never played Mass Effect. I think I shouldn't, given the comments here. I'd hate to start to compare DA constantly to another game.

My first reaction to the demo was that the darkspawn looked a bit cartoony, which worried me. By the time I'd played it through a few times, though, I didn't much mind. Like male Hawke's beard, it's just stylized, and a lot of the art style throughout the game is very cool. If I liked every single thing I'd have to wonder how they got into my brain.

My first reaction to combat was also worry: I played as a warrior and it seemed very quick and slashy without being interesting. My thumb started to hurt after just a few battles. But then playing as a rogue was probably the most fun I'd had in ages. The backstab is so fun it makes me laugh.  I love that you can jump out of the way of attacks instead of moving and then getting hit with the ogre's boulder anyway. And then playing as a mage was nearly as good: even though some of the movements are a bit OTT, it's so much more involved than in Origins, and that's a good thing.

The graphics are a real improvement. Despite the beard, I like both male and female Hawke. I do sympathize with the person on this board somewhere who was up in arms about Isabela's lack of pants. I mean, c'mon. That is pretty stupid.  I think I can get used to the enormous breasts eventually, just because it seems like not every woman has them, but that too is a little ridiculous. I'm not sure why they bothered. Maybe making it more like anime?

Probably my biggest complaint is the way the women walk and stand (like their hips are dislocated.) Another unnecessary embellish.

But gameplay itself is super fun and I'm really looking forward to the full game. It's hard to comment on the story so far, but if it's as involved and well written as the first I'm sure it'll be excellent.



Compring this to Mass Effect is like comparing Star Wars to Titanic. Two different things, but you will enjoy both.

#4711
kwinia

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Gabbs wrote...

BTW, anyone else had terrible graphics/rendering like me or was it a glitch only here?

Posted Image

This is with 8xAA, Quality set to "Very High" on a high-end system (Sandy Bridge, OC'd, with 6970 graphic cards, fast RAM and SSD).

Played three times the demo with different classes and genders, always the same problems.


Yes, and finally i had to turn off AA - that "helped"

#4712
Biotic Budah

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Gabbs wrote...

BTW, anyone else had terrible graphics/rendering like me or was it a glitch only here?

Posted Image

This is with 8xAA, Quality set to "Very High" on a high-end system (Sandy Bridge, OC'd, with 6970 graphic cards, fast RAM and SSD).

Played three times the demo with different classes and genders, always the same problems.


I had issues too, but I was on Xbox and am currently blaming it on the build. The fire effects to me seemed a bit pixely.

#4713
Aradace

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wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


True, but all of you that are "whining" about DA2 are in a minority.  You DO realize that the people that frequent these forums are but a small drop in their bucket right? There are tons of folks who stay away from forums like these, precisely for this reason.  And BW, just like any other company, takes advantage of that, in their lack of "staying in the know" in hopes that they will buy the game.  Which, inevitably, happens.  Now, combine those folks, with the folks that ARE enjoying the game, and with the folks who enjoy ME and like where DA2 has gone, and that really leaves the haters in the minority. 

Sure, companies need players to sustain themselves, but if they can weed out the minority who doesnt enjoy the direction they're going, it becomes win win.

#4714
Lord Drakkul

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wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


The game developers themselves do...the executives and investors they answer to...do not give a crap about gamers. In a perfect world, if the company making games didn't listen to the gamer community, it would fail. Unfortunately this is not the case usually. Case in point: Activision. Their CEO is "taking the fun out of making games" and is running all kinds of games into the ground, but their pockets are lined with gold because there are those that just get so attached to an IP that they'll blindly buy the game, and they know it. Look at the EA Madden franchise...for years it was slightly minor tweaks with updated rosters...and it was sold as a full game, and it sold like crazy. It sucks for us gamers, but was a genius business model for EA since we were all dumb enough to keep buying into it.

Sadly, money rules all. Pride of work is important to a large majority of these developer's employees, just not the people who make the final decisions.

#4715
jaybee93

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sleepyowlet wrote...

Aradace wrote...

wait wait wait...you play an RPG SOLEY for the story? *bursts out into uncontrollable laughter* You do realize that story IS conflict right? Ideally with just enough story to make things interesting in between combat.  That's just my opinion though.  I just found it humorous that you just implied that you'd love an RPG without combat.


That, with all due respect, is your opinion. I'm not laughing at you for liking to smash things to bits either. Yes, I do play a game solely for the story and the characters. They are what interests me. Combat is a nuisance I put up with. In moderation it might be somewhat nice - but like in the demo? Yawn. Boring. If I want to hack things to pieces, I go and chop wood. Or I grab my sword and go sparring with my friends. I enjoy having the possibility to avoid combat and get the opposing fractions to talk things out. In DA:O the coercion-talent is always the first one I max out for exactly that reason.


sleepyowlet, I play it mostly for the story, too. I do like hacking and slashing and fighting too but I don't think there's anything wrong with enjoying the other bits more.

I think Aradace is trying to wind you up.

#4716
Yrkoon

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Gabbs wrote...

Yrkoon wrote...

Also, since many many people  have already damned the game based on the short and admittedly old build demo, My "I told you so" smile will show itself once the full game comes out, and systematically crushes the pre-conceptions that some people  have  already formed on this thread.


If you are so sure about the awesomeness of DA2, why do you feel its necessary to throw in an excuse like "its an old build demo" in there? 

Because I wasn't terribly impressed with the demo?  Because I specifically SAW features and combat in, for example, The Live Stream and other places, that seemed much crisper, much smoother, and much better overall than what I saw in the Demo?  Because the pre-conceived notions I'm talking  about here were  ones  where   posters  are actually criticizing the STORY, which isn't revealed at all  in the demo, and the whole "this isn't an RPG" gripe we've been seeing  for about 100 pages now,  which  is a conclusion that  cannot be logically reached from playing this demo?

Maybe?  Just a thought.


 In a demo you showcase the BEST part of your game to keep old customers interested and spark interest in people who haven't yet played the franchise.

Oh Bullsh*t.  Show me a demo from *any* AAA title that ever  friggin   revealed  its hand... such as  story-killing spoiler for example, or combat at its absolute  ingame peak  (when your character's power is fully realized.  ie. high levels), or the game's definitive Boss battle.

Modifié par Yrkoon, 24 février 2011 - 12:01 .


#4717
Lord Drakkul

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Gabbs wrote...

BTW, anyone else had terrible graphics/rendering like me or was it a glitch only here?

Posted Image

This is with 8xAA, Quality set to "Very High" on a high-end system (Sandy Bridge, OC'd, with 6970 graphic cards, fast RAM and SSD).

Played three times the demo with different classes and genders, always the same problems.


For one, you werent playing on Very High (you likely set this in the Config Utility, but the game itself scales it back to High due to the demo restrictions), and DX11 was not supported for this demo despite also being available. I have a really high end system as I do graphic and video editing and rendering demands performance, and while in DX9 mode everything ran smooth and looked great. Once I set it to High on DX11 though, textures kept breaking, the game was choppy, nothing worked right. I know it's not my system, so it's got to be that the demo truely wasnt DX11 ready.

#4718
gof22

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Yrkoon wrote...

Avalastrius wrote...

I wonder why BioWare felt the need to treat us like geek children who have never seen a woman before. It is offensive, sexist and dowright stupid. Where is the maturity they are talking about?

It's amazing that they actually pay a team of writers to come up with large breasted women. I mean, really?

Where is the fragile, the emotive, the pale, the mysterious?

For God's sake, even Hawke's mother looks like the same as his sister, only with whiter hair. Can't you really make an old person to look like an old person?

Trully amazing, in this day and age, to see an RPG like that not looking trully convincing, beautiful and adventurous in its art style. This is an old school RPG. There are no A.I. systems running for the NPCs, there is no open world, there are no real weather effects, no day/night cycle, no NPCs going about their business to eat up resources.

Then why on earth don't we have amazing graphics? Why? What''s the excuse? There is no excuse.

Please BioWare, try to understand we are not children who want to look at Xena-look-alikes while we try to be immersed in a -supposedly- dark heroic fantasy story.

Sorry but you need to check Witcher 2 for some advice. This is going to steal all the thunder from DA2, and it seems deservedly so. 

Aha,  and the true motivation   shows itself at the very end.

Here we have a guy who created  an account here, just today,  for no reason but to ruffle feathers, and then advertize Witcher 2.  We won't even waste time pointing out the  dozen or so factual errors  that exist in this post of his.

But I will say one thing, and you can take it as an iron-clad promise:  Paybacks are coming,   Lets see how you and your little  Witcher-fan- boys feel  in a couple of months when WE decend upon the Witcher boards and bash it as a "turd", and its fans as "children", just like you have done here with DA2.

That would not be right though. You would just be sinking to their level. The only thing you would accomplish is causing a flame war between the Bioware forums and The Witcher 2 forums. I for one don't want that. If the person is making you that angry than just add them to your block list.

Modifié par gof22, 24 février 2011 - 12:06 .


#4719
Wyndham711

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I still expect I'll love the full version, but the demo was less than adequate. It was actually quite a poor experience, and left an extremely sour taste in my mouth. I played on the PS3 in order to avoid the spoiler effect as much as possible (I've ordered the full version for the PC) and the demo was filled with technical issues. I expected that, certainly, but not to the extent as was the case. Virtually every cinematic had slowdown, the framerate dropped, there were some sound issues and Lothering looked absolutely dull aesthetically. I know the lore behind it, but I'd wager even destruction could be made visually more appealing than the brown wasteland we were offered.



Thank goodeness I'm not going to play this on a console, because the controls didn't leave a good impression either, though that wasn't helped by the graphical slowdown and framerate drops. Spamming X is horrible and I really don't understand why the auto-attack was disabled from the demo.



This was a horrid experience and I don't see much value in releasing such a lacking demo. Now, demos of large RPGs tend to be redundant and/or misleading anyway, but in this case I can well imagine it discouragin many buyers in the fear of the final game also being of such low quality.



Other drawbacks were stuff I knew to expect. The paraphrasing and voicing of the main character didn't work for me at all - it sucked immersion out of the game, just like it did with Mass Effect. Though I do plan to play a male character of a completely different personality than the woman I played in the demo, so I still have hopes in that regard.



I enjoyed the music I got to hear, voice acting seemed to be at the good BioWare level, expect for Bethany who sounded quite stilted in the demo. The astoundingly positive PC Gamer review reassures me in that the full version will be something almost infinitely better than this disappointment of a demo. I'm hoping in a few weeks this taste of ash in my mouth will be turned into that of honey. I have faith in BioWare.

#4720
Aradace

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Lord Drakkul wrote...

wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


The game developers themselves do...the executives and investors they answer to...do not give a crap about gamers. In a perfect world, if the company making games didn't listen to the gamer community, it would fail. Unfortunately this is not the case usually. Case in point: Activision. Their CEO is "taking the fun out of making games" and is running all kinds of games into the ground, but their pockets are lined with gold because there are those that just get so attached to an IP that they'll blindly buy the game, and they know it. Look at the EA Madden franchise...for years it was slightly minor tweaks with updated rosters...and it was sold as a full game, and it sold like crazy. It sucks for us gamers, but was a genius business model for EA since we were all dumb enough to keep buying into it.

Sadly, money rules all. Pride of work is important to a large majority of these developer's employees, just not the people who make the final decisions.


And it's because of this, that makes all whining and complaining pointless, to a degree, in the end.  You either enjoy where the franchise is going or you dont.  That's about as far as the "reading of feedback" goes.  They mostly look at a post, gleam whether or not they enjoyed it, and move on taking little to no consideration, in most cases, to the constant complaints that a small few may have.

#4721
Galad22

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jaybee93 wrote...

sleepyowlet wrote...

Aradace wrote...

wait wait wait...you play an RPG SOLEY for the story? *bursts out into uncontrollable laughter* You do realize that story IS conflict right? Ideally with just enough story to make things interesting in between combat.  That's just my opinion though.  I just found it humorous that you just implied that you'd love an RPG without combat.


That, with all due respect, is your opinion. I'm not laughing at you for liking to smash things to bits either. Yes, I do play a game solely for the story and the characters. They are what interests me. Combat is a nuisance I put up with. In moderation it might be somewhat nice - but like in the demo? Yawn. Boring. If I want to hack things to pieces, I go and chop wood. Or I grab my sword and go sparring with my friends. I enjoy having the possibility to avoid combat and get the opposing fractions to talk things out. In DA:O the coercion-talent is always the first one I max out for exactly that reason.


sleepyowlet, I play it mostly for the story, too. I do like hacking and slashing and fighting too but I don't think there's anything wrong with enjoying the other bits more.

I think Aradace is trying to wind you up.


I also play rpgs just for a story and characters as well, combat doesn't interest me any.

I find planescape torment and deus ex one of the best games ever precisily because you don't have to kill many people in those.

#4722
Biotic Budah

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Aradace wrote...

wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


True, but all of you that are "whining" about DA2 are in a minority.  You DO realize that the people that frequent these forums are but a small drop in their bucket right? There are tons of folks who stay away from forums like these, precisely for this reason.  And BW, just like any other company, takes advantage of that, in their lack of "staying in the know" in hopes that they will buy the game.  Which, inevitably, happens.  Now, combine those folks, with the folks that ARE enjoying the game, and with the folks who enjoy ME and like where DA2 has gone, and that really leaves the haters in the minority. 

Sure, companies need players to sustain themselves, but if they can weed out the minority who doesnt enjoy the direction they're going, it becomes win win.


I agree with you, but also look at this thread from this angle. Bioware ASKED for the feedback. I gave them my honest opinion. While the demo gets a 4 out of 5 from me, we still have the full game to look forward too. And graphics be damned, Bioware writes good, compelling stories. Dead Space 2 had awesome graphics, but no story. 4 out of 5 from Xplay. Bullettstorm has awesome graphics but no story, 4 out of 5 from Xplay. You see the trend there? Sure, great graphics is always nice and welcome, but a great story is why you play the game. A great RPG story is why you play it over, and over again. Believe me, Bioware will deliver on the story.

Plus I think they want the feedback so they can avoid the bug fiasco from DA:O

Modifié par Biotic Budah, 24 février 2011 - 12:00 .


#4723
sleepyowlet

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Aradace wrote...

@ sleepyowlet - *chuckles under his breath* You're one of "those" people then, a pacifist right? Im sure you have some reason in life to be one so I wont judge. Diplomacy is great and all, when it works, but Im more of the "aggressive negotiations" type of person.


I noticed.

Aradace wrote...

That's why I tend to almost never run any kind of "virtuous" character in a game where I have the choice to do so. To me, THAT is boring.


Yes, and that is why I would like to have a game where you can do *both*. And I rather avoid combat because it's tedious. The Deep Roads are my least favourite part of DA:O. Whenever I replay the game I procrastinate this endless dungeon-crawl as much as possible.

And I'm not necessarily a pacifist IRL. I just think that killing is a bloody waste of potential - and that's an aspect that I usually carry over to the characters I play. Sometimes it's impossible to avoid a fight. But before entering one I usually do whatever is possible to avoid it.

#4724
Aradace

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Biotic Budah wrote...

Aradace wrote...

wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


True, but all of you that are "whining" about DA2 are in a minority.  You DO realize that the people that frequent these forums are but a small drop in their bucket right? There are tons of folks who stay away from forums like these, precisely for this reason.  And BW, just like any other company, takes advantage of that, in their lack of "staying in the know" in hopes that they will buy the game.  Which, inevitably, happens.  Now, combine those folks, with the folks that ARE enjoying the game, and with the folks who enjoy ME and like where DA2 has gone, and that really leaves the haters in the minority. 

Sure, companies need players to sustain themselves, but if they can weed out the minority who doesnt enjoy the direction they're going, it becomes win win.


I agree with you, but also look at this thread from this angle. Bioware ASKED for the feedback. I gave them my honest opinion. While the demo gets a 4 out of 5 from me, we still have the full game to look forward too. And graphics be damned, Bioware writes good, compelling stories. Dead Space 2 had awesome graphics, but no story. 4 out of 5 from Xplay. Bullettstorm has awesome graphics but no story, 4 out of 5 from Xplay. You see the trend there? Sure, great graphics is always nice and welcome, but a great story is why you play the game. A great RPG story is why you play it over, and over again. Believe me, Bioware will deliver on the story.


Of that, I have no doubt.  I for one, am enjoying ALL aspects of the game at this point and can say with almost perfect certainty that the story will be awesome.  While I do play an RPG for story, I do enjoy combat just as much.  To me, comparison to Origins be damned, I think DA2 is going to be one hell of a game.

#4725
Wozearly

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Aradace wrote...

Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.


Erm...but didn't you so eloquently argue the exact OPPOSITE of this originally?

If DA:O is the stronger seller, that line of logic would surely be to "Origins" up the next in the Mass Effect series. Which I think most people would agree is a patently ludicrous concept.

Although you feel that "Mass Effecting" Origins, particularly in terms of combat, is a positive move - bear in mind there is almost certainly a fair chunk of players who will strongly disagree, and that doesn't automatically make them idiots just because you don't agree with their perspective. ;)

Personally I would have preferred a less dramatic shift in the combat style. Based on the demo, its an improvement from Origins in several ways, but also chucks in some strong steps backwards in my opinion.

Modifié par Wozearly, 24 février 2011 - 12:05 .