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Dragon Age 2 Demo feedback thread


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#4726
Aradace

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Wozearly wrote...

Aradace wrote...

Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.


Erm...but didn't you so eloquently argue the exact OPPOSITE of this originally?

If DA:O is the stronger seller, that line of logic would surely be to "Origins" up the next in the Mass Effect series. Which I think most people would agree is a patently ludicrous concept.

Although you feel that "Mass Effecting" Origins, particularly in terms of combat, is a positive move - bear in mind there is almost certainly a fair chunk of players who will strongly disagree, and that doesn't automatically make them idiots just because you don't agree with their perspective. ;)

Personally I would have preferred a less dramatic shift in the combat style. Based on the demo, its an improvement from Origins in several ways, but also chucks in some strong steps backwards in my opinion.

...and for the record, my drivers of interest in an RPG are close to sleepyowlet's. Where the story in an RPG serves only to attach some vague explanation between a string of combat sequences, I don't find it attracts my attention much. Guess we'll have to agree to disagree. ;)


No, I didnt actually.  Never once have I ever claimed that Origins sold better than ME lol.  You have me confused with someone else.  Now when someone gives me compelling evidence, I may agree with them, as I did, but the principle of my original point still stands.  And you're right, we will definately agree to disagree.  We'll just see when the sales figures show up and how they're going to kill Origins lol

Modifié par Aradace, 24 février 2011 - 12:07 .


#4727
Gaius Octavian

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I **** goats.

#4728
Biotic Budah

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(Throws chicken feed for hens to scratch)



Yeah, I know, I'm one of them. lol

#4729
DJBare

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Aradace wrote...
It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Of course it will outsell DA:O, it caters more to the console market than DA:O did.

#4730
Aradace

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DJBare wrote...

Aradace wrote...
It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Of course it will outsell DA:O, it caters more to the console market than DA:O did.


Let's not get on THAT discussion shall we?  The Devs themselves have already closed down more than one thread due to THAT discussion.

#4731
Warmud

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My demo impressions:



- big boobs

- way often loading

- ****ty UI



Game obviously suffers from multi platform development, controls tuned down because console controllers. Often loading experience is somewhat familiar to consoles as well.

#4732
Biotic Budah

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Aradace wrote...

Wozearly wrote...

Aradace wrote...

Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.


Erm...but didn't you so eloquently argue the exact OPPOSITE of this originally?

If DA:O is the stronger seller, that line of logic would surely be to "Origins" up the next in the Mass Effect series. Which I think most people would agree is a patently ludicrous concept.

Although you feel that "Mass Effecting" Origins, particularly in terms of combat, is a positive move - bear in mind there is almost certainly a fair chunk of players who will strongly disagree, and that doesn't automatically make them idiots just because you don't agree with their perspective. ;)

Personally I would have preferred a less dramatic shift in the combat style. Based on the demo, its an improvement from Origins in several ways, but also chucks in some strong steps backwards in my opinion.

...and for the record, my drivers of interest in an RPG are close to sleepyowlet's. Where the story in an RPG serves only to attach some vague explanation between a string of combat sequences, I don't find it attracts my attention much. Guess we'll have to agree to disagree. ;)


No, I didnt actually.  Never once have I ever claimed that Origins sold better than ME lol.  You have me confused with someone else.  Now when someone gives me compelling evidence, I may agree with them, as I did, but the principle of my original point still stands.  And you're right, we will definately agree to disagree.  We'll just see when the sales figures show up and how they're going to kill Origins lol


I think you're right, mostly due to the temptations of all the stuff you could get by pre-ordering the game. That ploy sucked me in, better than buying it later.

#4733
BrainDiver

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Im with jaybee93, no one who played origins on ps3 could say that the combat was a selling point, but I love the game regardless purely through the story and character choices and interactions.

#4734
Biotic Budah

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DJBare wrote...

Aradace wrote...
It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Of course it will outsell DA:O, it caters more to the console market than DA:O did.


I do give props on your banner though. Labido restored!

#4735
JaktheMauler

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One thing you guys may have noticed in the demo was that, if you were a rouge archer, then when you attacked in close-combat, in one hand you had thhe bow and in the other the same blade that Isabella uses. Oh, and the Chantry seeker has white hair in the trailer even though she actually has black... I think.

#4736
Muckutt

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A lot to like, but one thing has to be pointed out;

Don't let your female characters be fleshed out by male computer geeks who have never seen a real woman. Hire a woman designer next time!



When the game comes out I am expecting Kirkwall market to be full of melon stands...

#4737
DJBare

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Aradace wrote...

DJBare wrote...

Aradace wrote...
It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Of course it will outsell DA:O, it caters more to the console market than DA:O did.


Let's not get on THAT discussion shall we?  The Devs themselves have already closed down more than one thread due to THAT discussion.

I just stating a marketing fact, console owners outnumber pc owners by a huge margin, business is business, you go where the cash is.

#4738
Aradace

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Biotic Budah wrote...

Aradace wrote...

Wozearly wrote...

Aradace wrote...

Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.


Erm...but didn't you so eloquently argue the exact OPPOSITE of this originally?

If DA:O is the stronger seller, that line of logic would surely be to "Origins" up the next in the Mass Effect series. Which I think most people would agree is a patently ludicrous concept.

Although you feel that "Mass Effecting" Origins, particularly in terms of combat, is a positive move - bear in mind there is almost certainly a fair chunk of players who will strongly disagree, and that doesn't automatically make them idiots just because you don't agree with their perspective. ;)

Personally I would have preferred a less dramatic shift in the combat style. Based on the demo, its an improvement from Origins in several ways, but also chucks in some strong steps backwards in my opinion.

...and for the record, my drivers of interest in an RPG are close to sleepyowlet's. Where the story in an RPG serves only to attach some vague explanation between a string of combat sequences, I don't find it attracts my attention much. Guess we'll have to agree to disagree. ;)


No, I didnt actually.  Never once have I ever claimed that Origins sold better than ME lol.  You have me confused with someone else.  Now when someone gives me compelling evidence, I may agree with them, as I did, but the principle of my original point still stands.  And you're right, we will definately agree to disagree.  We'll just see when the sales figures show up and how they're going to kill Origins lol


I think you're right, mostly due to the temptations of all the stuff you could get by pre-ordering the game. That ploy sucked me in, better than buying it later.


All the DLC stuff was just an added "bonus" for me really lol...Admittedly, when they first announced DA2 I was one of the haters myself.  Even hated the art style.  But after looking at it from several other perspectives, among other factors, and playing the demo, Im sold.  Even if it doesnt have a NG+ feature.  Sure, that'll mean I'll only play the game 5-6 times and after that occasionally when I get bored as opposed to ME where Im STILL playing it to this day and STILL enjoying it.

#4739
fchopin

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Played the PC version of demo.

I have to say that the demo was better than i had expected, does not mean that i like DA2 but the combat is similar to DAO so the game is playable for me.

The graphics are better than they were but i still think that DAO graphics were much better.
Graphics in DA2 look cartoonish and plastic so i will always think this is not real when i play the game and this breaks immersion. Cartoonish animations should be left to the experts (jrpg’s).
The darkspawn looks terrible so hopefully we don’t see them again after lothering.
The world in DA2 demo looks empty and barren, hopefully this will be only for the demo.
The characters in the game look ok apart for male Hawk, he looks very bad and not real so prefers to play as lady Hawk, maybe when we can use customisation we can create a more believable looking male Hawk.

Characters i like so far.
Bethany looks very nice and her voice is also very good with nice expressions.
Isabela looks very nice and the voice actress is good, probably has the best face expressions in the demo so far so one possible team member for me along with Bethany.
Flemeth looks terrible to me, she looked 100 times better in DAO even if she was older, her face looks plastic and fake in DA2.
The Flemeth voice is superb and the voice actress should be paid double her salary imo. I hope we see more of Flemeth in the game as such a voice actress should be used more in a game.

Combat:
Combat has improved and movements are smoother and less jerky than a few months ago so game is playable. Animations are still way over the top but it’s up the user to pick what abilities to use.
The 2 handed warrior is an improvement from DAO and is very playable now as it was very bad in DAO.
Mages have a good set of abilities when levelled up so will be a bit overpowered but they look good.
Rogues are my favourite so far as i like some of the abilities they get and will be fun chopping the baddies to pieces.

I did find a few bugs in combat with rogue and warrior as sometimes they would not drink a potion when selected and also would not go to an enemy when i clicked on enemy if there were rocks and they needed to go round to get to enemy so hope some of these bugs are fixed in the game.
Also problems with enemy selections, selecting to pick up from the dead and other similar selections.
I also found that sometimes my rogue would be interrupted from an attack and then would just stand there and do nothing until i selected a new enemy. We were told in the past that we would continue to fight until one died a few months ago but this is not the case, why is that?

I found the demo very linear, only one way to go on the map so basically we didn’t need a map, a map is only needed when there are options, hope this is not the case in the game.

So far the demo is playable but there was not enough info on story options and linearity to decide so will wait till game is out.

Modifié par fchopin, 24 février 2011 - 12:14 .


#4740
Aradace

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DJBare wrote...

Aradace wrote...

DJBare wrote...

Aradace wrote...
It's times like this that will put a smile on my face when...and I do mean when DA2 sells more copies than DA:O.

Of course it will outsell DA:O, it caters more to the console market than DA:O did.


Let's not get on THAT discussion shall we?  The Devs themselves have already closed down more than one thread due to THAT discussion.

I just stating a marketing fact, console owners outnumber pc owners by a huge margin, business is business, you go where the cash is.


By the eight and one....Here we go lol....Regardless, I agree with you.  Just thought I'd get that in there before the bs starts Posted Image

#4741
Nooneyouknow13

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PC Version:

Combat: Par Excellence, only real improvement I'd like to see is being able to pull the camera back farther, and be able to scroll the screen past your controled character at the edge.
Skill trees: Vastly improved
Fem Hawke: It's no Jennifer Hale, but well voiced and acted nonetheless
Art Style for humans: huge improvement
Art Style for Darkspawn: significantly worse than DAO
Art Style for Environments: Also a large downgrade from DAO.

Modifié par Nooneyouknow13, 24 février 2011 - 12:17 .


#4742
code2501

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I saw some disturbing issues with fingers and necks bending in rather unnatural ways during the demo.

I hope the full game ties the events together better, because the demo felt rather choppy from a story perspective.

#4743
Jeedi

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It´s going to be epic!

#4744
wildannie

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Aradace wrote...

wildannie wrote...

Aradace wrote...

... Profit first, paying attention to what players want, a distant, if at all, second...



If you've got no players, you've got no game.  Companies need to make money to survive, if people don't want their product, the company fails.

I don't disagree with everything you said but pleasing a large number of players goes hand in hand with profit.  I also like to think that the game developers love what they do and strive to create something that they're proud of whilst earning enough to continue to develop great games... maybe I'm naive


True, but all of you that are "whining" about DA2 are in a minority.  You DO realize that the people that frequent these forums are but a small drop in their bucket right? There are tons of folks who stay away from forums like these, precisely for this reason.  And BW, just like any other company, takes advantage of that, in their lack of "staying in the know" in hopes that they will buy the game.  Which, inevitably, happens.  Now, combine those folks, with the folks that ARE enjoying the game, and with the folks who enjoy ME and like where DA2 has gone, and that really leaves the haters in the minority. 

Sure, companies need players to sustain themselves, but if they can weed out the minority who doesnt enjoy the direction they're going, it becomes win win.


I'm not whining!Posted Image, I loved the demo and am at present slave to Bioware because I enjoy their games SO much.  What with DA2 imminent and ME2 'arrival' in the pipeline I couldn't be more pleased Posted Image.  I was just pointing out that pleasing players is THE most important thing for a game developers survival.  Obviously you can't please all the people all of the time. 

#4745
jaybee93

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I forgot to say: the voice acting was terrific. Kate Mulgrew as Flemeth, both male and female Hawkes, Isabela--all great. I'd like to know who does the voice of the seeker in the cut scenes. Snazzy accent (French?)

#4746
Cucco

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My two cents - Loved the changes and the way it played (thankfully it seemed to work okay on my PC aside from an insanely annoying tactics menu glitch).



All I would criticize would be the changes made to the tactics menu. Aside from the fact a bug was making it impossible to click things, I found the fact that when the pop-up menu, for either side of the tactics, shows up and overlaps the other half of the layout it made things needlessly frustrating. What I mean is, when you click on a "situation" to choose "surrounded by," for example, that pop-up menu covers the "response tactics" side, which makes it annoying to pick and choose because you have to remember everything (the chain of events, where all your options are, what other tactics you have used, etc.).



In DA:O the tactics displayed the entire chain of menus while also having the rest of the tactics screen above it clearly visible - this made it simple to navigate and alter. I'm not sure why there has been such a significant change to the visual layout, but it has turned something that used to be simple (and even fun) to navigate into a mess I didn't even want to deal with.



Hope this hasn't already been addressed too much.

#4747
Biotic Budah

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Aradace wrote...

Biotic Budah wrote...

Aradace wrote...

Wozearly wrote...

Aradace wrote...

Mass Effect is thier "cash cow" so it's only natural, in relation to statement #1 in my post, that they would "mass effect-ify" Dragon Age.  Which, IMO ISNT a bad thing.  Why? Because for every original "origins" fan they lose, there is a high chance of them gaining a fan from the Mass Effect side to replace them.  


Ok, fair enough.  Still though, most of the statement stands.  If BW didnt favor what they've done with ME more than DA, then why did they do it?  Ohhhhh that's right, to combine both games ideally for an optimal profit.


Erm...but didn't you so eloquently argue the exact OPPOSITE of this originally?

If DA:O is the stronger seller, that line of logic would surely be to "Origins" up the next in the Mass Effect series. Which I think most people would agree is a patently ludicrous concept.

Although you feel that "Mass Effecting" Origins, particularly in terms of combat, is a positive move - bear in mind there is almost certainly a fair chunk of players who will strongly disagree, and that doesn't automatically make them idiots just because you don't agree with their perspective. ;)

Personally I would have preferred a less dramatic shift in the combat style. Based on the demo, its an improvement from Origins in several ways, but also chucks in some strong steps backwards in my opinion.

...and for the record, my drivers of interest in an RPG are close to sleepyowlet's. Where the story in an RPG serves only to attach some vague explanation between a string of combat sequences, I don't find it attracts my attention much. Guess we'll have to agree to disagree. ;)


No, I didnt actually.  Never once have I ever claimed that Origins sold better than ME lol.  You have me confused with someone else.  Now when someone gives me compelling evidence, I may agree with them, as I did, but the principle of my original point still stands.  And you're right, we will definately agree to disagree.  We'll just see when the sales figures show up and how they're going to kill Origins lol


I think you're right, mostly due to the temptations of all the stuff you could get by pre-ordering the game. That ploy sucked me in, better than buying it later.


All the DLC stuff was just an added "bonus" for me really lol...Admittedly, when they first announced DA2 I was one of the haters myself.  Even hated the art style.  But after looking at it from several other perspectives, among other factors, and playing the demo, Im sold.  Even if it doesnt have a NG+ feature.  Sure, that'll mean I'll only play the game 5-6 times and after that occasionally when I get bored as opposed to ME where Im STILL playing it to this day and STILL enjoying it.


Same here as far as Mass Effect goes. I too had reservations about the art style, especially when they decided to put horns on the Qunari. The new Darkspawn look like they raided the Gimps wardrobe in Pulp Fiction. But I still hold out hope for the story. Dragon Age I played over and over, ME and ME2 same deal. So many outcomes, you just have to see them all through, which is what I am hoping for here.

Modifié par Biotic Budah, 24 février 2011 - 12:24 .


#4748
ell46

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I've played all combinations on the PC and I just wanted to go online and cancel my preorder. I'm giving myself until bed time to decide if I can wait that long, as the urge to cancel is getting stronger as the day goes on.



After reading some of the comments here, I don't see the point in listing what I thought was bad or good as some people seem compelled to not allow anyone to have a different opinion to them. If BW really want honest feedback, I don't think threads like this are the way to go, unless they have got teams of people paid to do nothing but trawl through all of this.


#4749
SvAcAde

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Ive played through Origins on the PC and i absolutely loved it, the tactical combat was by far the selling point of the game. The gameplay was also perfect for a keyboard and mouse. I downloaded the demo last night on the PS3 and honestly i was kinda shocked at the new combat system.........Felt like i had no control and there was no tactical elements to it. I will admit that im totally against playing RPG type games on a console since i find the genre more appealing on a PC. Ill honestly say that i didnt really give the PS3 version a chance due to playing it on a control pad so im currently downloading the PC Demo to see how the controls vary. Ps. I extremely hope there is the option to pause > Setup position > Queue attack and then own some darkspawn.

Modifié par SvAcAde, 24 février 2011 - 12:43 .


#4750
DJBare

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I wish you guys had not gone on about the darkspawn, I would have blissfully ignored them, now I cannot look at them without thinking of the power rangers!