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Dragon Age 2 Demo feedback thread


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#4751
android654

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KBomb wrote...

Midnight Voyager wrote...

(Note; played as a rogue)

*snip*

HATE FemHawke's voice. Sounds too "proper", stuck up, too much of an accent, hard to describe it.

.




I have heard a lot of people make this comment about FemHawke’s voice. I don’t get it. Snobbish? What should she speak? cockney?


That'd be adorable.

#4752
culletron1

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One more thing I want to add...



Kate Mulgrew is absolutely brilliant and stands out so much. Bioware if you are listening, I don't know how much money you guys have to spend on actors but talent like her makes a very noticeable difference to the quality of the game.

#4753
Biotic Budah

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android654 wrote...

KBomb wrote...

Midnight Voyager wrote...

(Note; played as a rogue)

*snip*

HATE FemHawke's voice. Sounds too "proper", stuck up, too much of an accent, hard to describe it.

.




I have heard a lot of people make this comment about FemHawke’s voice. I don’t get it. Snobbish? What should she speak? cockney?


That'd be adorable.


Voiced by Helena Bonham Carter!!!

Modifié par Biotic Budah, 24 février 2011 - 12:29 .


#4754
Voltronkun

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Ok, first of all, sorry for all english mistakes :).

Ok. I am little disappointed with demo. I hope that it is just part of the beta, unfinished version of the full game. Otherwise, it might be you weakest RPG, Bioware. But I have faith in you :).

First of all, I like new combat system and speed, especially I love how mages fight now.

But from what I saw (or could) you droped many talents. You took away dual wield for warriors- shame, and you took away many spell for mage. I hope that there is somewhere there, in locked talents, lightning spells nad some more. Because now it is just spaming Fireball and Winter Grasp and Cone of Cold. Firestorm looks weak, I hoped for better effect. Also where are Mana Clash skills, Walking Bomb, Stone Sking, Pertification, Storm, Chain of Lightning, Sleep, Nightmare? If you really deleted all of them in your final version, playing mage now will be really boring. Just a machine to making damage, and not varied damage even. It is now more like mage from MMO, who has 4-6 skills, and just spam them, waiting for cooldown. I am really disappointed in mage. Also without proffesions like Blood Mage, Arcance Warrior etc. Mage is always the same now. Of, course, you can spend points here, not there, but in DA:O there were much more options, fun with builds, combine spells etc.

Warriors- ok, but what is with this jump/dash toward enemy when you are close to them?? In full plate armor with two-handed sword you are moving like Dante from DMC? Please decide, Bioware- RPG- fantasy game, or FF-DMC? Rouges- what?? Ninja Gaiden? Ninja Blade? Is it really Bioware RPG or some sort of japanease ninja game? If I will like to play such, I would launch NG!Also- why enemies are torn apart from weapons blow?? Swords have some C4 inside?...

Grafic- like desing, textures and models, but first location is empty, borring and disappointing. If you made another locations like that- no comments. Lets hope it is just some beta location with unfinished concept.

Dialogues- I hope not all of them will be just short conversations with “choose one of three and time to end”. I liked DA:O for long dialogues, many sentences to chose and much more freedom. Love dialogues from ME, but in ME they were muuuuuch better.

I think that DA 2 changed more to slasher/action game, It lost many RPG aspects. Shame, especially I miss all those talents, more realistic combat, many proffesions combinations and dark atmosfer. Now I don't know what I play. I now, that plot might be very good, but plot is not everything in RPG. You must feel that you play RPG. Now- I play DMC with RPG elements.

Or it is like MMO now- three classes, several skills to spam and now go, spam them, kill mobs, wait for cooldown. It is just not like you, Bioware...

I really, really hope that final version will have nothing to do with this demo (in some 50%). For now, you have never made weak RPG, Bioware. You were always the best. But seeing DA 2 demo now, I think you failed. Please, prove me 8 march that I am wrong.

Sometimes it is better to wait longer and make better game, that release it faster and sell underdone game.

Best,

Modifié par Voltronkun, 24 février 2011 - 12:38 .


#4755
Skyweir

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I originally came here to defend the demo, since I liked a lot of it. Not the dialog wheel, but other than that it was fair.



However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical. He seems to think that the amount of profit a game earns in some way indicates it's quality, yet still maintains that ME is superior to DA:O even when shown proof that the later was more profitable. Rational people discard their notions when they are contradictory.



Profit is an indication of only one thing, how much money was earned. Quality has very little to do with it, and most people understand this. Thus, Aradace gleefull claim that he will return here with sales figures after DA2's release will not have the effect he seems to think.



I also cast doubt on his understanding of the acronym lol...I do not think it means what he thinks it means.







In summary, I doubt I would spit on Aradace if I found him burning in the street, but luckily I may never find out.



I will now NOT defend the demo:

The demo was fun though, but lacked the scale and immersion of DA:O. This may be a function of the demo's purpose as a combat showcase, but seeing as ME2 was rather bland in the story department as well as predictable, I find it unlikely that DA2 will be anything other than an action game with bland story and tacked on skill points. Seen that before, and likely better, by other companies. Sorry, Bioware.

#4756
shelledfade

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I Don't like how there are still linear paths and invisible walls. That's the one thing that was really holding dragon age back in my opinion in the first game. To see that the linear paths and invisible walls are still in is disheartening.

I wanted to actually "explore" this time around but you can't explore on a path that's been pre-set for the player. The only real explorability is the dialogue paths and ... lets face it ... who the hell gives a crap about the dialogue vs the actual gameplay ? I never understood this about bioware.

That's pretty much my only gripe, and I guess the graphics were pretty bad in the pc demo. That's about it.

Modifié par shelledfade, 24 février 2011 - 12:33 .


#4757
Andat

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Ok, time to (for reasons that aren't entirely clear) throw the little droplet of water that is my feedback into the vast ocean that is this thread.  I've played as all three classes now, first warrior, then mage and finally rogue.  I'll follow the +/- format since that seems simple.  This is all based on the PC demo.

Before I start one thing has to be made clear:  this is not a review of the game, because I haven't played the game. It's my feedback on the demo (which may or may not indicate things about the game).  It's also just my opinion - disagree if you like, just don't flame.

Good

+ Combat is pretty quick and fun

+ Rogues are useful now.  I mean, really useful.  Rather than having to babysit to get them into a backstab position, it's an ability.  Maybe should be a higher level ability since it (apparently) involves stealthing in combat, which was always a high-level thing in DAO.  Also, archery has been boosted as a weapon style.

+ The general feeling of the demo is a nice dark atmosphere which works well.

+ The abilities you're able to try out in the demo are great - particularly spells like firestorm

+ The skill tree system works nicely and seems to offer a lot of choice.  Lots of skills were locked out of the demo but that's to be expected.  Some skills didn't have the lock icon and were greyed out, which I assume is because I didn't meet the requirements of that skill (not the right level, not the right attributes, etc)

+ While the overall voiceover quality varies, there are examples of good voiceacting in the demo - Isabella, female Hawke and Flemeth in particular. 

+ Conversation wheel works ok.  This is the one thing that I always felt Mass Effect did really well, and DAO doesn't suffer because of its addition.

Bad

- Some of the armour looks cartoony.  Maybe this will be fixed in the full game, or maybe it's because of the graphics settings I had, but the armour that Templar (Aveline's husband) wears looks pretty bad in the demo.

- Continuity - the darkspawn don't look anything like the darkspawn in DAO.  Upgrade the models for sure, but they should at least be recognisable as the same thing.  I guess you could write it in as a different group of darkspawn which is why they look different, but I think just a higher-quality version of what was in DAO would have worked better (or if this is what they're supposed to look like, then that could have been done in DAO).

- Combat is maybe too quick?  When you click to attack someone a short distance away using a warrior, the warrior kind of teleports there.  While a mage doing this might be using magic, and a rogue is supposed to be quick and agile and stealthy, with a warrior it looks a little weird.

- The menus and interface seem impersonal now - they could be from a scifi game or a real-world game, but I'd never guess they belonged to a fantasy game.  While I'm not a fan of an overdecorated interface, I liked the little textures and twirly bits on the DAO UI, and think DA2 has lost something by giving that up.  Nitpicky I know...

- Some parts of the UI just don't work.  This is probably a bug that just wasn't fixed in the demo, but the tactics menus and the character icons (when the level up indicator is showing) are very picky about where you click.  The tactics menus for example won't select the option you're pointing at unless your mouse is hovering over the 10x10 pixel square somewhere in the which causes the option to light up and click on that.  It also seems like it'd be awkward anyway, but that might just be because of this bug.

- Some parts of the UI also take up a whole load of the screen.  I'll have to see if I can get a screenshot of the tactics UI on my system to see if it's just me but each option on the menu was huge and only about 5~10 options fit on the screen at once.  This meant a lot of scrolling to find the one you wanted.  I can see why this is necessary on consoles because you need to read it from a greater distance, but on a PC monitor the size of the menu options could be reduced.  Same goes for some of the other menus like Inventory and the UI for levelling up, which take up the entire screen.

- Loading... pause in cutscenes.  I think it has been said that this is fixed in the full game.

Undecided

~ I haven't mesured the actual damage output of a ranged rogue (or, rather, rogue with a ranged weapon equipped) in melee.  I read somewhere that it would be the same as the basic attack from the equipped bow or crossbow.  I think that'd be too much.  Varric smashing someone in the face with the butt of his crossbow is cool (I actually saw that happen), but it shouldn't do the same kind of damage as shooting someone in the face with it.

~ The demo kind of skips you through a lot of stuff.  You fight in the wastes around Lothering with a couple of skills, meet Flemeth, and suddenly you're in Kirkwall with a dozen skill points to spend and no idea how you got them.  I'm hoping that in the full game there's something in between there where I actually do something t o earn those points because otherwise it's going to feel very disconnected and disjointed.

~ No inventory in the demo (perhaps there were som issues there that were worse than the tactics menus and meant they didn't want to show this UI) meant your weapons and armour are pretty much fixed, so it's impossible to tell from the demo how this will play out in the full game.  Some of the things I've read/heard are... discouraging, but I'm going to wait and see.

~ Not sure yet how I feel about the new class split.  Now that archery doesn't suck it'd be nice to be able to have it as a secondary skill for a warrior (in DAO it was always recommended to have as many characters as possible characters equipped with a melee set and a ranged set).  Yeah, I know - they wanted to give the rogues something to make their own, along with the dual weapon style.

~ Is there friendly fire?  In DAO a large part of the challenge was placing AOE spells without killing your allies.  I didn't notice any friendly fire damage when I caught Aveliene or Varric with a fireball or cone of cold.  I don't normally complain that a game is too easy but I think the lack of friendly fire would remove a lot of the tactical challenge of the game. 

Modifié par Andat, 24 février 2011 - 12:50 .


#4758
android654

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Biotic Budah wrote...

android654 wrote...

KBomb wrote...

Midnight Voyager wrote...

(Note; played as a rogue)

*snip*

HATE FemHawke's voice. Sounds too "proper", stuck up, too much of an accent, hard to describe it.

.


She doesn't get enought credit, people always claim her fame is due to burton, but sh'es a ratrher talented actress.


I have heard a lot of people make this comment about FemHawke’s voice. I don’t get it. Snobbish? What should she speak? cockney?


That'd be adorable.


Voiced by Helena Bonham Carter!!!



#4759
Wivvix

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ell46 wrote...

After reading some of the comments here, I don't see the point in listing what I thought was bad or good as some people seem compelled to not allow anyone to have a different opinion to them. If BW really want honest feedback, I don't think threads like this are the way to go, unless they have got teams of people paid to do nothing but trawl through all of this.


Moderators have stated several times that all feedback, positive and negative is valued. That doesn't mean feedback is worth anything mind you, because what has transpired will totally skew any remotely accurate feedback Bioware might have received about the DA2 demo. ;)

A significant proportion of people who loved DAO have already cancelled their DA2 pre-orders. They'll never come back for more Dragon Age as long as it's an action rpg.
Their pre-orders/purchases will be more or less unnoticed however, as the demo will have enticed 1-2x more, new customers to the franchise from the shift to mass market appeal.

The dice-roll/traditional RPG faithfuls will have their say, Bioware will summarily dismiss it as non-representative of the community, and go on producing games which turn over in excess of 3-5 million copies, at the expense of product/genre diversity and their own integrity regarding claims/intentions communicated in the past.

#4760
Leozeon

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Voltronkun wrote...

Ok, first of all, sorry for all english mistakes :).

Ok. I am little disappointed with demo. I hope that it is just part of the beta, unfinished version of the full game. Otherwise, it might be you weakest RPG, Bioware. But I have faith in you :).

First of all, I like new combat system and speed, especially I love how mages fight now.

But from what I saw (or could) you droped many talents. You took away dual wield for warriors- shame, and you took away many spell for mage. I hope that there is somewhere there, in locked talents, lightning spells nad some more. Because now it is just spaming Fireball and Winter Grasp and Cone of Cold. Firestorm looks weak, I hoped for better effect. Also where are Mana Clash skills, Walking Bomb, Stone Sking, Pertification, Storm, Chain of Lightning, Sleep, Nightmare? If you really deleted all of them in your final version, playing mage now will be really boring. Just a machine to making damage, and not varied damage even. It is now more like mage from MMO, who has 4-6 skills, and just spam them, waiting for cooldown. I am really disappointed in mage. Also without proffesions like Blood Mage, Arcance Warrior etc. Mage is always the same now. Of, course, you can spend points here, not there, but in DA:O there were much more options, fun with builds, combine spells etc.

Warriors- ok, but what is with this jump/dash toward enemy when you are close to them?? In full plate armor with two-handed sword you are moving like Dante from DMC? Please decide, Bioware- RPG- fantasy game, or FF-DMC? Rouges- what?? Ninja Gaiden? Ninja Blade? Is it really Bioware RPG or some sort of japanease ninja game? If I will like to play such, I would launch NG!Also- why enemies are torn apart from weapons blow?? Swords have some C4 inside?...

Grafic- like desing, textures and models, but first location is empty, borring and disappointing. If you made another locations like that- no comments. Lets hope it is just some beta location with unfinished concept.

Dialogues- I hope not all of them will be just short conversations with “choose one of three and time to end”. I liked DA:O for long dialogues, many sentences to chose and much more freedom. Love dialogues from ME, but in ME they were muuuuuch better.

I think that DA 2 changed more to slasher/action game, I lost many RPG aspects. Shame, especially I miss all those talents, more realistic combat, many proffesions combinations and dark atmosfer. Now I don't know what I play. I now, that plot might be very good, but plot is not everything in RPG. You must feel that you play RPG. Now- I play DMC with RPG elements.

I really, really hope that final version will have nothing to do with this demo (in some 50%). For now, you have never made weak RPG, Bioware. You were always the best. But seeing DA 2 demo now, I think you failed. Please, prove me 8 march that I am wrong.

Sometimes it is better to wait longer and make better game, that release it faster and sell underdone game.

Best,

I love your opinion. I think so. :)-_-
I think, this is the same as C&C 4. They developed with the wrong way for Good realtime-strategy game.

Modifié par Leozeon, 24 février 2011 - 12:42 .


#4761
Aradace

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Skyweir wrote...

I originally came here to defend the demo, since I liked a lot of it. Not the dialog wheel, but other than that it was fair.

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical. He seems to think that the amount of profit a game earns in some way indicates it's quality, yet still maintains that ME is superior to DA:O even when shown proof that the later was more profitable. Rational people discard their notions when they are contradictory.

Profit is an indication of only one thing, how much money was earned. Quality has very little to do with it, and most people understand this. Thus, Aradace gleefull claim that he will return here with sales figures after DA2's release will not have the effect he seems to think.

I also cast doubt on his understanding of the acronym lol...I do not think it means what he thinks it means.



In summary, I doubt I would spit on Aradace if I found him burning in the street, but luckily I may never find out.

I will now NOT defend the demo:
The demo was fun though, but lacked the scale and immersion of DA:O. This may be a function of the demo's purpose as a combat showcase, but seeing as ME2 was rather bland in the story department as well as predictable, I find it unlikely that DA2 will be anything other than an action game with bland story and tacked on skill points. Seen that before, and likely better, by other companies. Sorry, Bioware.


That's good, seeing as how my sentiments of you, in particular are definately reciprocated.  Only add the word "******" in place of "spit" Im not here to make friends with anyone.  Like you, Im giving my opinion and if you dont like it, well, ****** off. Posted Image.  Secondly, I never claimed to "return" when the numbers show that I'll be right.  I merely stated that I'll be laughing when they do.  Thirdly, you are entitled to your OPINION.  Just dont dilude yourself into thinking it's anything but.  Lastly, I never said that profits determine quality.  Show me in ANY of my posts where I said those words exactly and I'll show you a pig that flies.  It doesnt change the fact that the whiners are in the minority. 

#4762
Sparx01225

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PC Version Feedback:



First I wana kick off saying that by no means is DA2 bad. I still will probably buy and play the game. Anywho, on with the show.



Pros:

-Really good characters. I mean I loved the new guys. They were really interesting. Fem Hawke amuses me. (Is it just me or does she sound like Morrigan when she is sarcastic?)

-Voice acting is above avarage, I would say.

-New skill tree design is defo an improvement. Looks nicer and neater in my opinion.

-From the sneak peak you can have from the inventory, it looks pretty good. Not really a pro, but not con either, because you can't realy test the inventory yet.



Cons:

-Fighting. The combat is... well, good in some parts, and pretty bad in other part. Mages is an improvement hands down. Had a few problems with some of the AoE spells, being really uptight in which areas I could cast and where I couldn't Melee combat seems to have gone into a more actiony kinda thing. Borderline Devil May Cry with the rogue. I dont like that much, but thats just my preferance.



-Graphics: A little downhill from the last game. The Darkspawn really took a turn for the worst. They dont looks scary anymore, just wierd. And they run like someone shoved a pineapple up their arse. Bit like cartoony supervillans. Old style looks better, though I doupt it will change.



-Women: Just wondering, was someone in Bioware gone through puberty? Cuz really, why do most of the women have chests like someone put two melons underneath their shirts to make them look big? It's not a big thing, but I seriously think that they should be deflated a little. That or dont bother giving them weapons, cuz their breasts will knock out the enemies on their own.



-Flemeth: Why? She just looks... wrong. I dunno, it just doesn't work for me. It's like some anime obsessed guy took over her character styling. It looks odd.



Thats all I cant really be bothered to type about. It's all my opinion, so feel free to ignore w/e is put up.



(Ohh, another pro... I like the narrative thing you are doing with DA2. It's kinda cool)

#4763
Aradace

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Wivvix wrote...

ell46 wrote...

After reading some of the comments here, I don't see the point in listing what I thought was bad or good as some people seem compelled to not allow anyone to have a different opinion to them. If BW really want honest feedback, I don't think threads like this are the way to go, unless they have got teams of people paid to do nothing but trawl through all of this.


Moderators have stated several times that all feedback, positive and negative is valued. That doesn't mean feedback is worth anything mind you, because what has transpired will totally skew any remotely accurate feedback Bioware might have received about the DA2 demo. ;)

A significant proportion of people who loved DAO have already cancelled their DA2 pre-orders. They'll never come back for more Dragon Age as long as it's an action rpg.
Their pre-orders/purchases will be more or less unnoticed however, as the demo will have enticed 1-2x more, new customers to the franchise from the shift to mass market appeal.

The dice-roll/traditional RPG faithfuls will have their say, Bioware will summarily dismiss it as non-representative of the community, and go on producing games which turn over in excess of 3-5 million copies, at the expense of product/genre diversity and their own integrity regarding claims/intentions communicated in the past.


Also this.  Although, as I've stated Ive enjoyed what's been shown so far and will most likely enjoy the full game when it's released in less than 2 weeks.  Im judging the game based off of what it is, not by some comparison to it's predecessor

#4764
Wozearly

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Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)

#4765
Biotic Budah

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Aradace wrote...

Skyweir wrote...

I originally came here to defend the demo, since I liked a lot of it. Not the dialog wheel, but other than that it was fair.

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical. He seems to think that the amount of profit a game earns in some way indicates it's quality, yet still maintains that ME is superior to DA:O even when shown proof that the later was more profitable. Rational people discard their notions when they are contradictory.

Profit is an indication of only one thing, how much money was earned. Quality has very little to do with it, and most people understand this. Thus, Aradace gleefull claim that he will return here with sales figures after DA2's release will not have the effect he seems to think.

I also cast doubt on his understanding of the acronym lol...I do not think it means what he thinks it means.



In summary, I doubt I would spit on Aradace if I found him burning in the street, but luckily I may never find out.

I will now NOT defend the demo:
The demo was fun though, but lacked the scale and immersion of DA:O. This may be a function of the demo's purpose as a combat showcase, but seeing as ME2 was rather bland in the story department as well as predictable, I find it unlikely that DA2 will be anything other than an action game with bland story and tacked on skill points. Seen that before, and likely better, by other companies. Sorry, Bioware.


That's good, seeing as how my sentiments of you, in particular are definately reciprocated.  Only add the word "******" in place of "spit" Im not here to make friends with anyone.  Like you, Im giving my opinion and if you dont like it, well, ****** off. Posted Image.  Secondly, I never claimed to "return" when the numbers show that I'll be right.  I merely stated that I'll be laughing when they do.  Thirdly, you are entitled to your OPINION.  Just dont dilude yourself into thinking it's anything but.  Lastly, I never said that profits determine quality.  Show me in ANY of my posts where I said those words exactly and I'll show you a pig that flies.  It doesnt change the fact that the whiners are in the minority. 


What are we here? Savages? Do not we all deserve a lifted leg if found burning in the street? State your opinions, but if we lack civility then we are no better than the clownish darkspawn that have invaded our DA2 demo. Oh, and the darkspawn were modeled after Ghadafy, or however the hell you spell his name.. Same complexion.

#4766
Aradace

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Wozearly wrote...

Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)






Ok, let me amend that in a way lol.  I only view it as "whining" if you're under the dilusion it's going to change anything about the game.  There we go Posted Image.  Also, Im entitled to think folks are wrong.  It's my opinion and Im entitled to it.  Admittedly, there are alot of folks who's complaints are "legitimate" I suppose.  However, complaining is one thing.  Thinking it's going to make them overhaul the system (not saying you specifically lol) again, is a bit, for lack of a better way of putting it, silly.

#4767
Hunter-Wolf

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Just tried the PS3 demo (played Warrior and Rouge so far) .. very enjoyable indeed ... i love how the combat is far more responsive and engaging .. combat in DA:O was IMO clunky and very unresponsive .. fact is .. for grid-based/turn-based games i don't mind the combat being focused solely on tactics and stats .. but in a game where you can move around in real time the combat has to .. no .. MUST be responsive other wise it feels very weird and clunky like it did in DA:O .. and that's the thing i'm pleased with the most (also the fact that the warrior and rouge really feel like a warrior and a rouge in how they move and attack not just their skill sets or stat bonuses).

Also .. tactics work great .. i was first destroyed in the 2nd Ogre battle (the real one) .. but after restarting and setting up tactics so that characters don't waste thier spells/skills needlessly or foolishly rush enemies and it worked very well .. ogre ws crushed pretty damn quickly .. glad to see tactics are just as good as they were in DA:O and will even be more important on higher diffculties.

What i didn't like was that the conversation system is too similar to Mass Effect .. i love Mass Effect but i'm rather they kept the old DA:O system to keep each game more unique .. just adding a voice to the main character was more than enough to fix the conversation system.

Another thing .. the skill/abilities/spells numbers seem lacking compared to DA:O .. i don't know if there will be ways to obtain more skills but i hope there is .. either way if there isn't i hope there are more ways to customize the characters we didn't see in the demo.

Besides those two points i loved the demo and will buy the game as soon as it is out .. just wished the demo had some longer portion where we are free to roam around a little but alas .. it is a demo after all ... oh .. and the witch flemeth looks pretty damn cool in DA2.

Modifié par Hunter-Wolf, 24 février 2011 - 01:12 .


#4768
Aradace

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Biotic Budah wrote...

Aradace wrote...

Skyweir wrote...

I originally came here to defend the demo, since I liked a lot of it. Not the dialog wheel, but other than that it was fair.

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical. He seems to think that the amount of profit a game earns in some way indicates it's quality, yet still maintains that ME is superior to DA:O even when shown proof that the later was more profitable. Rational people discard their notions when they are contradictory.

Profit is an indication of only one thing, how much money was earned. Quality has very little to do with it, and most people understand this. Thus, Aradace gleefull claim that he will return here with sales figures after DA2's release will not have the effect he seems to think.

I also cast doubt on his understanding of the acronym lol...I do not think it means what he thinks it means.



In summary, I doubt I would spit on Aradace if I found him burning in the street, but luckily I may never find out.

I will now NOT defend the demo:
The demo was fun though, but lacked the scale and immersion of DA:O. This may be a function of the demo's purpose as a combat showcase, but seeing as ME2 was rather bland in the story department as well as predictable, I find it unlikely that DA2 will be anything other than an action game with bland story and tacked on skill points. Seen that before, and likely better, by other companies. Sorry, Bioware.


That's good, seeing as how my sentiments of you, in particular are definately reciprocated.  Only add the word "******" in place of "spit" Im not here to make friends with anyone.  Like you, Im giving my opinion and if you dont like it, well, ****** off. Posted Image.  Secondly, I never claimed to "return" when the numbers show that I'll be right.  I merely stated that I'll be laughing when they do.  Thirdly, you are entitled to your OPINION.  Just dont dilude yourself into thinking it's anything but.  Lastly, I never said that profits determine quality.  Show me in ANY of my posts where I said those words exactly and I'll show you a pig that flies.  It doesnt change the fact that the whiners are in the minority. 


What are we here? Savages? Do not we all deserve a lifted leg if found burning in the street? State your opinions, but if we lack civility then we are no better than the clownish darkspawn that have invaded our DA2 demo. Oh, and the darkspawn were modeled after Ghadafy, or however the hell you spell his name.. Same complexion.


*shrugs* Meh, I am decended from the Picts so "savagry" is in my blood and I dont deny my genetics Posted Image.

Modifié par Aradace, 24 février 2011 - 12:53 .


#4769
gof22

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Did anyone else notice that the DA 2 PC demo seemed to have the volume turned down?

#4770
Biotic Budah

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Aradace wrote...

Wozearly wrote...

Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)






Ok, let me amend that in a way lol.  I only view it as "whining" if you're under the dilusion it's going to change anything about the game.  There we go Posted Image.  Also, Im entitled to think folks are wrong.  It's my opinion and Im entitled to it.  Admittedly, there are alot of folks who's complaints are "legitimate" I suppose.  However, complaining is one thing.  Thinking it's going to make them overhaul the system (not saying you specifically lol) again, is a bit, for lack of a better way of putting it, silly.


Back when they first unveiled the Qunari with the horns I got into a heated discussion with David Gaider. At one point I told him to go get a Snickers because he was sounding like a diva. Now while that was out of line, I will say that even though there were huge continuity flaws, they were already dedicated and no matter what I said that made sense, it would have no bearing on the game. And that was 5 months ago. However, I do believe that the debates can have effects on games still being planned.

Modifié par Biotic Budah, 24 février 2011 - 12:54 .


#4771
Raniall

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Finally got to sit down and play through the demo twice last night. Once as a mage and once as a warrior. I'll do the rogue tonight, maybe twice considering I've heard a lot about archers, but I'll decide that when I get there. So, my honest impressions, and I'll throw in some input from a couple friends of mine who also got the demo. Mind you this was on PC and XBox.



1) Combat. HO-LY s***. I was literally taken aback at how quick the combat was compared to the first one, that I lost all sense of what was going on for a few minutes. Once I got acclimated, I was incredibly thrilled. I liked that the combat seemed to flow, and especially that Warriors could now transition from one group of enemies to another much faster, especially sword and shield tanks. I did have to pause a couple times to get my bearings but otherwise I felt it was fast, fluid, and very responsive.



2) Camera. I found myself having to spin the camera a lot to keep up with the combat and it felt more then a little clunky at first. Holding down the right mouse button to spin my camera shouldn't be so hard considering my MMO experience, but it was. I think I paused combat more to spin the camera than anything else. It simply didn't feel very intuitive. I would also like to see it able to be pulled out further. One thing I really liked about DA:O was the ability to pull my camera all the way out and see everything that was going on. While you can do it in this game, I feel like it's diminished, but it could be just me.



3) Loading times. Now this may be me because I don't have the most blazing rig in existence, but there was a lot of loading being done, even when transitioning between characters in a cut scene. Now granted, I may have also been pushing my computer a little to hard. I'll drop the graphics tonight and see what it's like, but if it doesn't change, it's really something that needs to be looked into. It just pulls me out when I'm watching a cut scene and everything stops to load for 10 seconds.



4) Voice acting. I'm no theater arts major, hell, I couldn't care less so I was quite pleased with it. The female Hawke VO is, I feel, better then the male VO, but this is hardly something new for Bioware.



5) Isabela = Miranda? Because dat ass.



6) Menus. I hope this has already been or being addressed before final released but it felt like I had to find an exact point in some of my menus (Tactics especially) to open up and makes changes. I mean, I spent a solid 30 seconds at one point with my cursor over one of the tactic selections looking for the sweet spot to make it light up. I mean, it was just bad. Everything else I can overlook but hell, when I'm taking 30 seconds to try and open up a menu it gets really frustrating. Please look into this one before release on the PC. Thanks.



Overall- Great demo, looks like a great game. Really looking forward to it. Pre-ordered my copy on Steam because I felt it was so good. My friends and I were really impressed with the changes, and with the exception of the menu issues, we were extremely pleased. Good stuff Bioware, you guys never fail to amaze.

#4772
Aradace

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Biotic Budah wrote...

Aradace wrote...

Wozearly wrote...

Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)






Ok, let me amend that in a way lol.  I only view it as "whining" if you're under the dilusion it's going to change anything about the game.  There we go Posted Image.  Also, Im entitled to think folks are wrong.  It's my opinion and Im entitled to it.  Admittedly, there are alot of folks who's complaints are "legitimate" I suppose.  However, complaining is one thing.  Thinking it's going to make them overhaul the system (not saying you specifically lol) again, is a bit, for lack of a better way of putting it, silly.


Back when they first unveiled the Qunari with the horns I got into a heated discussion with David Gaider. At one point I told him to go get a Snickers because he was sounding like a diva. Now while that was out of line, I will say that even though there were huge continuity flaws, they were already dedicated and no matter what I said that made sense, it would have no bearing on the game. And that was 5 months ago. However, I do believe that the debates can have effects on games still being planned.


Agreed.  There were a few things I enjoyed about Origin's system.  Albiet I could count them all on one hand, and if that same hand had a few of the fingers cut off, but there were some features I liked.  Ideally, they could combine the few good aspects of origin's system, with DA2's for DA3.  Although, I do hope the voiced character stays for future installments as well as the dialog wheel.

#4773
Galad22

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Aradace wrote...

Wozearly wrote...

Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)






Ok, let me amend that in a way lol.  I only view it as "whining" if you're under the dilusion it's going to change anything about the game.  There we go Posted Image.  Also, Im entitled to think folks are wrong.  It's my opinion and Im entitled to it.  Admittedly, there are alot of folks who's complaints are "legitimate" I suppose.  However, complaining is one thing.  Thinking it's going to make them overhaul the system (not saying you specifically lol) again, is a bit, for lack of a better way of putting it, silly.


Bioware was asking for feedback from demo, so is your opinion of people who you think are wrong really helpful feedback that they are wanting from this thread? You are entitled to your opinion but I doubt Bioware really wants to hear it in this thread unless your opinion is about the demo.

#4774
Aradace

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Galad22 wrote...

Aradace wrote...

Wozearly wrote...

Skyweir wrote...

However, I cannot in good conscience side with a poster like Aradace. He laughable ideas are not only ill informed but illogical.


Ironically, I would have been quite happy to strangle Aradace in passing from the first posts I saw from him in this thread, but I'm understanding more where he's coming from the more he posts.

Admittedly, I don't agree with him and will continue rolling my eyes at the consistent accusations that anyone whining is automatically wrong and in a small, irrelevant minority, but there we go. ;)






Ok, let me amend that in a way lol.  I only view it as "whining" if you're under the dilusion it's going to change anything about the game.  There we go Posted Image.  Also, Im entitled to think folks are wrong.  It's my opinion and Im entitled to it.  Admittedly, there are alot of folks who's complaints are "legitimate" I suppose.  However, complaining is one thing.  Thinking it's going to make them overhaul the system (not saying you specifically lol) again, is a bit, for lack of a better way of putting it, silly.


Bioware was asking for feedback from demo, so is your opinion of people who you think are wrong really helpful feedback that they are wanting from this thread? You are entitled to your opinion but I doubt Bioware really wants to hear it in this thread unless your opinion is about the demo.


For the most part I am talking about the demo Posted Image.  Secondly, that is your opinion and you're entitled to it.  On that note, I would like to add that the Darkspawn are about the only thing I could say was a "drawback"  They do look somewhat "generic" in a way.

Modifié par Aradace, 24 février 2011 - 01:01 .


#4775
Clis

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Really good

Voice acting for Isabella and Flemeth - absolutely top class.

Artwork, as brilliant as in DA:O



Good

More responsive combat

Mage animations (well, most of them - a few less trickshots, please)

Talents tree

Voice acting for Marian Hawke.

Armour models

Faces are more realistic and much more varied



OK

Voice acting for Garrett Hawke. Dull, flat.

Graphics - no better than DA:O, was hoping for more



Bad

Dialogue - nowhere near the quality of DA:O. I hope it's better in the real game.

Darkspawn are much less scary. In fact they look ... effeminate.

Interface - mostly decidedly less usable and less pretty than in DA:O

Everyone's eyes look like glass balls, very off-putting.

Changing Cassandra's hair - how could you do this!

Not being able to able to play a mage (I mean, how can anyone choose to keep Carver instead of Bethany?)



Ghastly

The rogue and warrior combat animations - dreadfully immersion-breaking.

The main character often says something completely different from what I intended - also dreadfully immersion-breaking.

The ladies run like someone doing an Olympic 20km walk, it's horrible.



DA: Origins was a work of absolute genius, by far the best game I've ever played. So far DA2 leaves me rather unconvinced that it will be anywhere near as good.



By the way, how did any of you manage to have any of your party die? I didn't ever take control of anyone but the main character but nobody ever got anywhere near dying...