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Dragon Age 2 Demo feedback thread


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#4801
Seb Smith

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Just a quick question the costume the mage starts with in the class selection screen will it be availiable for other classes?

#4802
Aradace

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Cah4a wrote...

Please and i mean Please give the game an auto attack feature cause the pressing the button every time i wanna hit is so unneeded. It was so good at DOA and it just makes the battles more hack and slash like God of war for an example then an RPG(sry for bad English)


I actually have to agree with this.  While I personally enjoy the proverbial "button mashing" my wife may not.  So hopefully there will be a "toggle" for it in the final version.

#4803
MichaelRKO

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Cah4a wrote...

Please and i mean Please give the game an auto attack feature cause the pressing the button every time i wanna hit is so unneeded. It was so good at DOA and it just makes the battles more hack and slash like God of war for an example then an RPG(sry for bad English)


The devs have stated that there will be an auto attack option for the console users don't worry.

#4804
Andat

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@Dave McWar: Sign into the forum using the same account you log into the game as then go to http://social.biowar...titlements.php. The Razor should be at the top of this list.

#4805
Dave McWar

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Aradace wrote...

Dave McWar wrote...

I have completed the dragon age 2 demo, where can I find the unlocking codes?


In your profile under "registered game promotions" or something like that. You wont actually get the codes until the game releases in a couple of weeks.


many thanks ;)

#4806
Aradace

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I kind of thought they advertised it as such but wasnt sure if they had decided on it or not lol...Was a bit worried there for the wife's sake when I was playing and saw that wasnt an available option. I believe "Oh s*** " came to mind lol

@ Dave - Np mate

Modifié par Aradace, 24 février 2011 - 01:39 .


#4807
Melisis

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Aradace wrote...

I didnt really mind the camera all that much. In fact, I barely noticed it tbh. That's probably due in part though that I always had the camera pretty close up in Origins and never really utilized the "zoom" featrue too much. So for me, I really didnt see a difference.


I didn't either..you can right click (hold) and pan or change camera view but there is no "zoom" didn't bother me much but i can understand some of the complaints

#4808
warden commander sheperd

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i have mixed fellings about this demo

the graphics are exellent and voice acting is great, combat is more fluid and less dull 

but characters are much less lovable what happened to allistar and his jokes whenever he was pressured
 also what the options say not near what comes out of hawkes mouth also auto-attack may just be bugged but when i hit a nothing happens while in origins hit a and he moves to the closest enemy and the game has turned darker all i saw the entire demo was black, gray, and reds really add some color!

I may sound negative which i'm not i'm glad bioware switched some things up but still the beginning to this game didn't inpress me as much as any of the origins still march 8th can't come any sooner.Posted Image



#4809
sevalaricgirl

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Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


This doesn't seem so much removed from Mass Effect and I've played them both.  This seems akin to ME2 which I seem to be one of the few that thought ME1 was a much better rpg than ME2.  ME2 was a 3rd person shooter with rpg qualities.

#4810
Cah4a

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hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!

Totally agree with the Auto attack feature missing

#4811
Aradace

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Cah4a wrote...

hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!

Totally agree with the Auto attack feature missing


Itll be in the final version

#4812
Alodar

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The auto attack feature has been disabled for the demo on consoles.

It is 100% a toggle in the actual game.


Alodar Posted Image

#4813
MichaelRKO

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Like I've said before the auto attack will be available on the consoles. Chill people chill

#4814
Aradace

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Alodar wrote...

The auto attack feature has been disabled for the demo on consoles.

It is 100% a toggle in the actual game.


Alodar Posted Image


OHhhhhhhhhhhhhhhhhhhhhhh....Your signature made me think of my favorite feature in the demo I saw lmao....You can HIDE YOUR HELMET this time lol
Because come on, some of the helms in origins were just plain rediculous. *coughcough*mage hats*coughcough*

Modifié par Aradace, 24 février 2011 - 01:52 .


#4815
Cucco

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@Melisis - Did you mean spin the camera when you right-click or pan it sideways? Does the right-click hold allow you to free-roam it? Maybe I missed that somehow, I thought the right-click hold just spun it?

Also, loving the people who don't know the two "scenes" in the demo do not actually occur back-to-back in the game.

Modifié par Cucco, 24 février 2011 - 01:54 .


#4816
sleepyowlet

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sevalaricgirl wrote...

sleepyowlet wrote...


You know, I find your comment insensitive bordering downright rude. I resent being called a whiner. My issue with DA2 isn't the combat. I don't give a rat's tail-end about combat. I find combat of any persuasion boring, and if I can't handle it, I turn on the god-mode and that's that. I have issues with the voiced character and the dialogue wheel. I have issues with the overt sexualisation of the female characters. I have issues with the flat portrayal of the characters - Hawke's "meh" reaction to the death of their sibling comes to mind. I don't know if you have any brothers or sisters - but I sure would show more emotion, should I watch my brother die. I feel cheated because the possibility of my character showing said emotion has been taken away from me.
How, pray tell, is that "extremist"?


Bioware devs did the same thing with the Cousland character in DAO.  When she (I only play females) gets to Ostagar, she looks more keen on revenge than mourning her own family.  When Duncan is talking Calain, she stands there with her arms crossed and an angry look on her face not an ounce of sadness over the loss of her family is shown anywhere except for the brief one minute before Duncan pulls her away and they weren't dead yet.  I think the Ser Gilmore mod did more to show emotion the character felt than Bioware did with the game.  The only origins I truly felt showed emotion were the elf origins.  Hopefully they will release a toolset once we get the game in our hands so we can fix the issues because there are major issues.


Hah, I only play females too. I grew up with all those old all-male games, and ever since BG I never looked back. I can't be a woman? GTFO.
But you had the dialogue-option to say that you didn't want to leave your parents, that you'd rather stay with them. And since I got to know them before in a normal setting, I cared about them. I knew things about this family that I, as a character, was born into - my father called me "pup" and my mother was worried that I was so much of a tomboy that I'd never find a husband. Little things.
When Cousi and Duncan come to Ostagar, it's after days (weeks?) of travel. Maybe she's in the third stage of grieving there, and that is rage. Sadness comes later. It's always numbness, denial, rage and then grief and finally acceptance (I know I felt all these things in exactly this order after playing the demo :lol:). And some people sustain the rage as long as they can.
In DA2? I got thrown into a hectic situation with three characters labeled mum, bro, and sis - I didn't get to know them at all. I didn't care about them. Not even Hawke cared about them. Why couldn't that half an hour be spared?

But I agree with you. As the origin's went, the City Elf was the most gut-wrenching one for me too.

And yes - I *might* be persuaded to play the game, if someone makes a mute-mod and who knows? Even gets rid of the blasted dialogue wheel. But that would probably be too complicated for a modder to implement. I admit, I have no clue about modding whatsoever, or I would have made a Loghain-romance-mod a long time ago *lol*

#4817
wildannie

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Cucco wrote...

@Melisis - Did you mean spin the camera when you right-click or pan it sideways? Does the right-click hold allow you to free-roam it? Maybe I missed that somehow, I thought the right-click hold just spun it?

Also, loving the people who don't know the two "scenes" in the demo do not actually occur back-to-back in the game.


I know! it's nutsPosted Image

Modifié par wildannie, 24 février 2011 - 01:57 .


#4818
chameleon2000

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PC-Demo



I can't exactly pinpoint why, but the gaming experience is not as stylish, elegant, immersive, creative and most of all mature as in DAO. It feels more like a children's game. This is probably mostly because combat has moved from realistic fantasy fighting (conceding this is a contradiction in itself) to exaggerated martial arts style - or in other words: DA2 is like Legolas doing his silly skateboarding stunt that totally ruined the otherwise brilliant fighting atmosphere in LOTR2.



I admit that combat is fun though, but only for quick casual gaming. As far as immersion or sustained motivation is concerned, it probably won't work for me.



Big thumbs up for the story telling though. The framework narrative is a very clever twist, and admittedly never seen before in a game. I might actually play through just to see how that develops, maybe turn down combat difficulty to just enjoy the narration.



Not being a native speaker I can't really judge the voice acting competently. I play games in the English version and that always elevates voice acting over hearing the translated version.



I guess commercially this will be a big hit, though it's a departure from what I liked about origins most...

#4819
Drizzt ORierdan

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I will begin by saying that a lot of people have already posted most of what I think of the game, but I also wanted to make some personal remarks, so here it goes. I was excited about the game, and still am, I want to make that clear; just a little dissapointed in some aspects...
Played all three classes on the PC.

-Voice/acting- dialog wheel
I find them cool overall. I  welcome having a voiced character. Some of the acting wasnt very inspiring, both in writing and delivery, but you cant have everything. You seem to shine when picking women, Bioware: Flemeth, Lady Hawke and Isabella simply outstanding... Posted ImagePosted Image

And for the "infamous" dialog wheel.: I really dont have a problem with that, as long as the writers do thir job,  its of no major consequence to me how dialog is delivered gameplay wise.  




-The Graphics
The Good:A HUGE overall improvement over Origins. Thumbs up for this! Now the background graphics look pretty decent for today standards, instead of poor, flat and uninspiring design (as in Origins). The faces of the characters look really good too, specially some like Flemeth and Isabella. Posted Image

The bad: The Darkspawn... Now they are not longer scary but just disgusting-ugly, the Emmisary being the3 worst... You removed their scary laughs too: those were great and made the hair of my back raise.

Some details I didnt like being the fire SOOO YELLOW and the blood "shiny" as ketchup. Yeah, I know, very knitpicky, but I'm being honest here.




-The Combat:
The good part is all the cool animations you added for each type of character. And the attention to some new skills and type of weapons (ie: archer). That is very welcomed. <3


the bad: I apreciate the intention of making the combat more "responsive", but I think you missed the mark and went "over the top". Now the combat is so fast, it's very hard to keep track of whats going on if you want to play at close range view (as I do). And when you have added so many cool combat animations it has no sense for me, because I want to be able to distinguish between the different types af attacks I make and what type of damage I make... I get that in games like Bayonetta the craziness of combat is embraced and part of the fun, but I dont want Dragon Age to become like that, please dont go that rout...
 Regarding the rogue, the backstab move is great, but other than that it seems to be an overpowered ninja jumping about. I'm so put off by that that I don't think I'll play as a rogue at all (perhaps an archer).

I would say just one more thing; in Origins, in spite of being a little "stale"; combat gave more meaning to one-on-one encounters, (single enemies were harder to kill) and now you seem to focus combat against "swarms of enemies" instead. Thats why you added so many AOE type of attacks. That reduces the sense of urgency and danger IMHO.



Some details I really miss from Origins: The slow motion finishing moves... Those were epic, and being part of  gameplay and letting you direct the camera really made them memorable, personal moments. Now they are just cool cinematics. Please, I want them back for DA3!!!!


-Some thoughts regarding the game design/how the story unfolds
. Kudos for the framed narrative. Thumbs up for that.  Posted Image Have nothing to add to all the things said earlier praising it.

Regarding the introduction (battle of Lothering) I think the major problem (already mentioned in previous posts) is you dont make a personal connection with any of the characters, so you dont care when they die or not. The whole scenario Is pretty much a little combat, stand around and talk, combat, stand around and talk, etc.  Very little sense of urgency considering your family is trying to outrun death. 
The same could be said of the boss battle. In Origins you had the Ogre, that was very scary and menacing. You re-designed it, now being less scary, and removed the "grasp" and "behind kick" attacks... Again, the sense of urgency was not there... just annoying and slow, but not menacing at all. 
There is a lack of moving/engaging cinematics, Origins had early in the beginning Duncan's & King Kailan's death in Ostagar. That was EPIC. Its not that you need to kill a person to "move" some people Posted Image but I found the dialog cinematics (save for Flemeth's and Aveline's) truly uninspiring.


Im still hoping to like the game, my interest mainly focused in the story and choices. I'm sure it has been very well written. Posted Image

Modifié par Drizzt ORierdan, 24 février 2011 - 02:31 .


#4820
Aanna

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Time for my (hopefully constructive) two cents.

A lot of new aspects of the fighting which I thought would drive me nuts are OK: I've gotten used to them (no, I'm not a big fan of change).  *However* there are two changes that keep me from feeling like a General.  First, I used to be able to see everyone's health by hitting Tab.  For a General to see the overall tide of battle by having to poke each enemy individually is... awkward at the very least.  I repeatedly found battles taking much longer than necessary simply because it took so long to find out who had the lowest or highest health.

Secondly, the inability to see the entire (or even *most*) of the battlefield at once was very frustrating from a strategic point of veiw.  Some examples: during the fight in front of the Chantry I "lost" Varric when he went wandering off between columns and no one else could see him; several times I had to unpause/repause to clear let the air clear of bloodspray (frustrating and gross) so that I could target; and I had frequent difficulty targeting a specific mob because I could not get a good camera angle.  The non-detachable camera made the fights feel like 4 individuals in a brawl rather than me (the General) controlling my squad in an orderly fight.

Oh, and the non-detachable camera gave me a crick in the neck because I kept trying to force my vision out to the "normal" DAO distance LOL.

On the plus side, I really like the tactical uses of the Warrior AoE attacks.  The darkspawn look much scarier and ickier to me now, and the art seems really lovely.  I can't wait to customize a face and live the new story.  Thanks =]

#4821
PP BERG

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Hi Bioware staff, I have played DA2 Demo already 360 version...Umm just wanna leave some opinion if you care,to share i mean :D....I think it would be great if everyone in the party can WALK like the main character did, I mean when I managed the main character to walk around along the way and I saw everyone left just ran/stop...ran then stop again behind my back and that looks so silly .... It would be perfect if I run they run and If I walk they walk too.....CHEERS!!

#4822
Emmab

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I replayed the demo last night with a fem hawke rogue...the faster combat takes some getting used to, but it really is awesome.  You have to really pay attention, but as I've replayed a few times it's easier to see the individual moves, and use them appropriately!

I <3the backstab!  I always wanted to play rogue in DA:O, but they weren't nearly as fun as you would think. In Da:2 they are super stabby and agile - what you should expect!

Also, <3<3<3 the awesome melee moves the mages can do now!

I do hope there's more character feeling and interaction in the real game though - as Bioware always does so well :)

#4823
Cenwyn

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finally got a chance to play this but for all of ten minutes as I had to leave for work. Sigh....but with a new found love of being a mage I started off as one. Heheheheeeehhhheeeeee fantastic! My fiance had to come check on me each time I started squealing loudly this morning :o) I will finish my mage up then go to the warrior and rogue. Some of the setup screens such as leveling up and switching armor takes a bit getting used too at first. So far I love it and will post later when I actually get to play the whole thing :o)

#4824
Esther

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I played the PC version demo and really liked the combat because some of the new rogue and warrior talents seemed really awesome, the combat animation looks great and the fights seem challenging.

The rest we will have to see when DA2 is finally out...

#4825
sevalaricgirl

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Aradace wrote...

I've also noticed that (for the most part) it's primarily the Dragon Age: Origins "banana riders" that are complaining about the new combat system. These are probably the same people who think that "ice skating" into position in combat is acceptable and "walking" over to an enemy that is threatening one of your other party members is acceptable as well. To those folks, I say if you dont like how things are fleshing out, go play origins, simple enough. Not to say you shouldnt express your opinion of course. Im just saying that if it truly is that bad in your OPINION, then go play origins some more and leave DA2 for those of us that actually do like it lol


I love Origins for everything but the combat which left me frustrated.  I like the new combat much better but I do find it comical that heavy great swords are swung around as if they had no weight at all.  I have faith that Bioware will release a toolset for DA2 because it's much easier for them to release a toolset than it is to improve it themselves (I know, no logic, but as seen from DAO thast is how it will be and think about the mods that people would build for the new game.  If you can't romance you favorite, modders could make it so.)