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Dragon Age 2 Demo feedback thread


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#4826
_Aine_

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I have only tried it once.... but here was my FIRST take thoughts:

First the good: Flemeth. Her model alone is fantastic but whatever you pay her voice actor, keep paying it to keep her. Absolute perfection as Flemeth.

Marion Hawke: made me NOT hate a voiced protagonist ( which in games like ME2 were kind of iffy until they went either paragon or renegade and had *some* kind of emotion in them. They tend to fall flat for me, but this voice actor did a good job.

The game is much brighter. I ended up liking this change, I am not sure I liked it *more* but it certainly fits the graphic style, so I think this is a plus. Will see on subsequent playthrough(s).

Iffy stuff: Combat was much improved in terms of responsiveness ( yes! ) but it seemed way too easy and too many mobs. Felt like Redcliffe, all the time. I accept that this may be preference however, as I didn't like God of War on first take either - too hack and slashish. Because of easy mob deaths there wasn't much strategy to be used with skills and tactics, which I *like* in my games. I hesitate to judge based on this though, because it may have been skewed by the segment of battle they gave us as the biggest piece: an embellished battle of bravado. Perhaps this didn't do it justice. Because of this, I will wait until the real game to decide if I like the mob density vs difficulty. Too early to judge, so, only commenting on first impressions of that.

Oh and  ps. I played as a rogue, which seemed to have a very ADHD sort of quality to it. It *did* feel like I was transported a bit into a japanese/rpg hybrid with the animation styles and movement.... but that is not a criticism, just an observation. Everyone was SO easy to cut through as a rogue, and I really mean CUT THROUGH as there was *always* body pieces at my feet ( which was epic in DAO because it didn't happen *all* the time ).

Regarding camera view: I didnt feel restricted as some did...but I rarely used the overhead camera - I DID used to pan back until just before that though, this is probably why. That said, I didn't NEED to pan out often as they usually died in a hit or three anyway. I didn't have to use tactics as normal is now too easy. Will try as warrior or mage next to see. Maybe rogue is overpowered who knows :)

I enjoyed it, but it *does* now feel very very much like a console game. (again, that is not necessarily a negative, but it didn't have the "DAO" feel for me, other than the story and "team" styles respectively. Gameplay wise, regardless of skills, tactics etc - it felt like a brand new and slightly foreign game. this *could* be because it was just a clip, short demo. I reserve final judgement until I play it through once. :) I don't regret pre-ordering it, but I would be lying if I said it *felt* like a sequel to me. Still, looks as though it may be fun! Can't wait to get the full thing and give it a try and see how all the changes actually gel together.

Modifié par shantisands, 24 février 2011 - 02:15 .


#4827
the502entourage

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does anybody know the scoop on the add-ons. I preordered the signature version but do i get the items that you can get now if i were to pre order it.

#4828
Twaddlefish

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If you ordered the signature edition, AFAIK you get everything that's been offered as DLC for pre order at any stage.

#4829
the502entourage

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Twaddlefish wrote...

If you ordered the signature edition, AFAIK you get everything that's been offered as DLC for pre order at any stage.


ok cool because i know they had a list out for the signature version i guess it wasnt the full list then

#4830
Dyuku Furido

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Didn't read through the entire thread (though I did read the last page), so my apologies if this has been mentioned before.

I played through both the PC and XBox 360 versions of the demo multiple times.  For reference, I also played DA: O on both as well.  I remember at the time thinking about how much better the PC version was, and not just visually.  The PC controls were fine, great, awesome.  With the console version, it felt like Bioware was trying to fit the PC controls into the console controllers, and on one hand they did the best job they could.  On the other hand, I lamenetd the lack of tactical control that I felt I had.

Moving onto the demo, in no particular order:

- I love the 'closing in' attack every class has now.  Brilliant.

- The newly stylized visuals appear to have improved the looks of the console version as well.  Everything simply looks..better

- Don't mind the lack of auto-attack on the console version.  It's more action RPG-like, and I'm cool with having to play that way.  Nothing new there.

My biggest gripe:
- I hate on the PC version that I can no longer zoom out to the old-school isometric view.  If there was any feature that allowed me to be tactical, yet speedy, it was that.  Now on both console and PC, when I pause, I do this cursory, 360 degree scan of the battlefield.  It's not hard, but presumably I'll be doing that 100's of times throughout the game, and at some point...well, yeah.  In DA:O, I lamented that there was no way to zoom out to the isometric view, and now that it appears to have been taken out entirely, ARGH!

- Maybe probably just me, but darkspawn look like guys with skull masks.  I thought they looked menacing in DA:O.  Decomposed.  Hideous.  Like something from a nightmare.  Now, they look far less menacing, IMO.

- Again, it could just be me, but all the women walk funny.  I'm really being serious when I say the hips are swaying in an overly exaggerated manner.  To the point where...the only women I know that walk like that do so on purpose, to show off their backside.  It's...weird to see, especially when every female moves that way.  Perhaps some slight tinkering in the animation, if at all possible?

Overall:
- I enjoy most of the changes made to combat, it's faster and more visually pleasing.  I do suspect that similar to DA:O, the PC version I'll play more tactically, pausing the combat a lot more, scanning the field more and issuing commands, while the console version I'll just run around, killing everything in sight. 

For people wondering why I play both, I won't lik.  I'm a bit of an achivement point / trophy ****, so there you go. :lol:

Kudos to Bioware for an enjoyable demo.

Modifié par Dyuku Furido, 24 février 2011 - 02:21 .


#4831
SirKillsalot

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Anyone think the PC version is poorly optimised. At DX 11 I was barely getting 8 FPS.



GTX 460 1GB

4 GB Ram

Win7 64bit

Intel Core2 Quad CPU.

#4832
Aidunno

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SirKillsalot wrote...

Anyone think the PC version is poorly optimised. At DX 11 I was barely getting 8 FPS.


It's an old build which wasn't optimized for DX11. Actual game has been.

#4833
YulanM

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Just thought I'd add my 2 cents here.

I thought overall the demo was pretty great, and am looking very much forward to getting the main game and playing it properly.

The pace of the fighting -  while I sort of preferred the origins style, at the same time I think the DA2 way of doing it kind of shows more realism and lets you get a reel feel for the chaotic frenzied fighting (which is really more realistic in a sense)

I enjoyed the new movements and the way it shows the power/speed behind the activated moves that you do and I rather liked the clearly defined lines between the classes. (even though I shall miss my DWW!) Though I have yet to try the archer class.

Quite liked the new web system for selecting abilities, It does offer an improvement and a way to avoid being forced to choose ones you absolutely don't want to get the ones you do want. Just will take some getting used to.

Now for the negatives.

I had a headache after ONE playthrough of the demo, all because the subtitles are just too small, I am stone deaf and am 100% reliant on the text to be able to follow the game. I had to practically put my nose to the screen at times because small text + being the same colour as the BG at times made it absolutely too difficult for me, and yes.. my eyesight is perfect!
But even the size alone was too small to be honest. Wasn't a problem in Origins at all.

Similarly the text on menus are tiny, and while it isnt AS much of an issue to me as the subtitles since you aren't
trying to follow actions/movements/combat, it still is too small.
(FYI: LCD TV is 19 inch, though admittedly I cannot for the life of me remember if it is a HD one [smilie]../../../images/forum/emoticons/wondering.png[/smilie])

I am unsure of the whole potions cooldown thing, I suppose there is a reason for this which we'll see in the full game perhaps? Although it wasn't an issue, I managed just fine without insta-use potions. Just seems silly that all of a sudden we aren't being allowed to use em as we like, such as in DA:O.

The Dialogue wheel - I must admit I dislike the dialogue wheel personally, I found it rather annoying, though there is a certain element of "surprise" since you don't know for sure what Hawke is saying until you have selected such an option, not a bad thing really. I just would prefer something more clearly defined. But that being said, I can easily adapt and use the new wheel so it isn't a major issue to me.

Maybe it's just  me, but personally I found the menu screen where you have the level up/save/load etc etc rather dark,  (tiny text again doesnt help when theres such aqn expanse of space) - adjusting it to make the screen brighter only resulted in the main screen being too bright. Possible solution would have been to offer a different colour/brightness scheme on the menu alone.

(Be aware I am on a PS3 so no mods either.)

I disliked the fact that Hawke doesnt automatically go into range when I hit "x" to get him to attack. I am unsure if this is a auto-attack feature, but personally I feel even on the manual style it should be there.

To sum up - I enjoyed the demo and will more then likely enjoy the game, however that being said the subtitles issue will be a major thing for me, if the text size is not increased I'll likely dump the game ASAP because I simply cannot cope with the text size as it is. (and cannot afford to splash out on a 50 inch telly just for the game either!)

I would say that based on the demo itself, I am unsure of the DA2's replayability, DA:O I could happily play 100 times over. It will be dependant on how many different "outcomes" and choices and effects you will have in the full game, since I don't think the demo fully shows that.

Roll on game release!

*edited cos the spacing went funny on me*

Modifié par YulanM, 24 février 2011 - 02:40 .


#4834
SirKillsalot

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Aidunno wrote...

SirKillsalot wrote...

Anyone think the PC version is poorly optimised. At DX 11 I was barely getting 8 FPS.


It's an old build which wasn't optimized for DX11. Actual game has been.


Ah ok thanks.

#4835
Morgora

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Played demo on PC (Windows 7, DX11)

Pros: Combat had lots of new eye-candy moves. Graphics are improved. Kate Mulgrew as Flemeth!

Cons: Combat felt like Mortal Kombat or Street Fighter style rather than medieval. Dialogue options are vague. Potion cooldowns. Darkspawn look like undead. Twitchy combat tactics.

Overall: It felt like I was playing a console game aimed at teenagers. I do not like the "pause, issue command, un-pause" style of play. I prefer DAO combat tactics. I'm not sure that I will purchase the game.

Modifié par Morgora, 24 février 2011 - 07:16 .


#4836
Balvale

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Lord Drakkul wrote...

 Am I the only one here who finds it more than a little ridiculous that the DA:O extremists are calling foul on the difficulty of the combat of DA2 when:

1. The demo is on the Normal difficulty setting (which they said was meant to feel more action packed with little in the way of team management, but that higher difficulties would demand tactics and strategy to stand a chance), and

2. This is the beginning of the game, where generally most games ease new players into how to play. Notice the tutorial vibe the demo had, teaching you how to use everything? Yeah...stop expecting epic boss battles and encounters that only the most experienced of RPG players can defeat. It's just a demo. I'm sure there will be plenty of rough encounters in the game itself. 


You're not the only one. I'm also a little surprised that some people are complaining that it was too hard on normal and saying that that wasn't like DA:O. The game plays almost exactly like origins with smoother combat. I'm still pausing to determine who goes where to deal with what and still using similar strategies to deal with problems. My team uses their abilities when I need them to. I haven't played on the 360 yet, but I've been told auto-attack will be a toggle option. So the button mashing comments are wrong. Unless of course they meant being able to use abilities consecutively. In which case, I'm terribly sorry your character no longer does the fox trot for five seconds before attacking, allowing you to queue up moves elsewhere. Terribly sorry.

Condemning the game for not being an RPG is nonsense. You haven't played more than an hour of the game, there was no time to progress and develop the story/character. Anyone making that judgement before they actually gave the game time to be an RPG is most likely griping for other reasons- Nostalgia being one of the. Arguements to tradition usually fall flat. It's great that you like Baldur's Gate, but the sad state of things is that you're moving forward through time and you'll have to deal with the world changing around you. ;)

#4837
Lykang

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I tried PC version. The normal difficulty was too easy, I hope harder difficulties will be much harder (compared to normal). Also it was so hacky & slashy, that I didn't need to use any tactics. There were so many mobs and they died so fast (it was fun brainless killing, but that could get boring after some time). More over I didn't see what range skills have (like medium, long in DAO) or it is that all skills have the same range?..

To sum up demo feels very different from original, but I want to try full version to judge that if it is a good change or not that good:)

#4838
the502entourage

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can i just add that i am very excited that bioware already has a **** ton of DLC

#4839
garjian

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Combat-wise, im definately preffering it... when i first played the demo i couldnt put my finger on why, but then i returned to DA:O on the PC, and realised just how much better this is in comparison to that.



what im worried about is the lack of depth in the characters... Alistair was an interesting and innovative character that was an absolute joy to watch unfold and get to know... same with morrigan and her odd world-views... but in the second, it seems... we have your personality-less sibling... a ginger woman with terrible, terrible voice acting, also lacking personality... and a prostitute, who has some personality, but its not exactly an interesting one... the dwarf seems a little interesting, but seems exactly the same as Owain... and he wasnt very interesting in comparison to the other characters in DA:O...



so, characters (and therefore story), i think, are very lacking.



also, what the **** happened to flemmeth? (considering she just got back from saving the grey wardens, she mustve spent the whole time making herself look like a cheesy-ass supervillain.)

the point of Flemmeth is that she looked like an old, weak woman, and she wasnt... when you first meet her, you doubt she has any powers at all... that was good... now shes a McGuffin on a guady plate.

#4840
TypoWolf

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What I liked:

Spells no longer obscured my entire screen the way Death Cloud did. I'm sure you're not supposed to stand in the middle of area effects, but it sometime can't be helped. I can only find my targets with the tab key with it going on. Liked the way DA 2 handled that.

The map in the upper right hand corner. I need the thing because I get lost - found it less intrusive and easier to follow.
More screen space - party and other icons are smaller and less obvious.

The new look for dragon and the Ogres - reminded me of the old Sacred Ashes trailer.

Mages can use weapons now and not have to be an Arcane Warrior.

Many of the spells and talents are familiar but buffed up with some new options.

The way combat flowed faster and looked more dynamic.

Male Hawke's voice.

A certain pirate's new look except for 2 small problems (see below).

The new cutscenes (not the voiced hero, but the basic inner movies).

Didn't Like:

The fact you can't change armor around (which I don't think is just the demo. If it is, then that can be taken off the list.)

The new look for the darkspawn (reminded me more of undead.)

Big breasts. I have nothing against breasts, even big ones, but I was afraid one scantily dressed party members were going to pop out and give her a nose bleed by whopping her in the face.

Detested:

Dialog wheel. Yes, I understand completely that it gives us a voiced character. In a way, that's nice. I'm sure it's going to be a big hit with some fans, and others will be less enthusiastic. It's just what we happen to like. Sorry Bioware, but I personally felt like the RP aspect was taking me back to those children's books where you "Choose Your Own Adventure." What comes out of his/her mouth isn't what I'm telling them to say, so it lost some of the RP appeal. It felt dumbed down to me, although I will give kudos that the scenes where s/he speaks are nice. Just not nice enough for me to get behind that particular change. I was fine with my Warden being a voice in my imagination.

I'm still on board and kept my preordered copy. I think it's going to be fun, but more as a hack n' slash with some story rather than a RPG. I suspect that it's not something I'll enjoy as much as the original, but maybe it will surprise me because this is just a demo - I can hope! :)

Modifié par TypoWolf, 24 février 2011 - 02:40 .


#4841
obie191970

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Lykang wrote...

I tried PC version. The normal difficulty was too easy, I hope harder difficulties will be much harder (compared to normal). Also it was so hacky & slashy, that I didn't need to use any tactics. There were so many mobs and they died so fast (it was fun brainless killing, but that could get boring after some time). More over I didn't see what range skills have (like medium, long in DAO) or it is that all skills have the same range?..
To sum up demo feels very different from original, but I want to try full version to judge that if it is a good change or not that good:)


Normal in DAO was super easy as well and really didn't require full party or tactics play.  I think the new combat system is really going to shine once you get into hard and above with DA2.

#4842
Alodar

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Aanna wrote...

 *However* there are two changes that keep me from feeling like a General.  First, I used to be able to see everyone's health by hitting Tab.  For a General to see the overall tide of battle by having to poke each enemy individually is... awkward at the very least.  I repeatedly found battles taking much longer than necessary simply because it took so long to find out who had the lowest or highest health.


If you pause the game everyone's health is visible.
Hope that helps, General.


Alodar Posted Image

#4843
the502entourage

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Modifié par the502entourage, 24 février 2011 - 02:48 .


#4844
yoda23

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I am sick of Bioware sequels radically changing the nature of the original game. For the first time since BG2 I will NOT be ordering a new Bioware game pre-release or even shortly after release. So glad I waited for the Demo and Saved My Money. Better Graphics? Really? On the Xbox maybe but certainly not on my PC, this new game is a step backwards graphically and b/c I always welcomed Bioware games for their beauty as well as being challenging this new game seems only a way to get money from the Xbox teenager crowd. A shame really that Bioware would be ruined in this way but after the EA transaction the writing really was on the wall... Things change but I did not expect such blatant and wanton disregard of the PC community, the community that made Bioware the company it is today, so have fun with all your disingenuous XBOX fan boys Bioware. It's been a fun 11 or so years but I am out of here.

#4845
the502entourage

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TypoWolf wrote...

What I liked:

Spells no longer obscured my entire screen the way Death Cloud did. I'm sure you're not supposed to stand in the middle of area effects, but it sometime can't be helped. I can only find my targets with the tab key with it going on. Liked the way DA 2 handled that.

The map in the upper right hand corner. I need the thing because I get lost - found it less intrusive and easier to follow.
More screen space - party and other icons are smaller and less obvious.

The new look for dragon and the Ogres - reminded me of the old Sacred Ashes trailer.

Mages can use weapons now and not have to be an Arcane Warrior.

Many of the spells and talents are familiar but buffed up with some new options.

The way combat flowed faster and looked more dynamic.

Male Hawke's voice.

A certain pirate's new look except for 2 small problems (see below).

The new cutscenes (not the voiced hero, but the basic inner movies).

Didn't Like:

The fact you can't change armor around (which I don't think is just the demo. If it is, then that can be taken off the list.)

The new look for the darkspawn (reminded me more of undead.)

Big breasts. I have nothing against breasts, even big ones, but I was afraid one scantily dressed party members were going to pop out and give her a nose bleed by whopping her in the face.

Detested:

Dialog wheel. Yes, I understand completely that it gives us a voiced character. In a way, that's nice. I'm sure it's going to be a big hit with some fans, and others will be less enthusiastic. It's just what we happen to like. Sorry Bioware, but I personally felt like the RP aspect was taking me back to those children's books where you "Choose Your Own Adventure." What comes out of his/her mouth isn't what I'm telling them to say, so it lost some of the RP appeal. It felt dumbed down to me, although I will give kudos that the scenes where s/he speaks are nice. Just not nice enough for me to get behind that particular change. I was fine with my Warden being a voice in my imagination.

I'm still on board and kept my preordered copy. I think it's going to be fun, but more as a hack n' slash with some story rather than a RPG. I suspect that it's not something I'll enjoy as much as the original, but maybe it will surprise me because this is just a demo - I can hope! :)


about the armor comment. you will be able to change it in the full version

#4846
obie191970

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yoda23 wrote...

I am sick of Bioware sequels radically changing the nature of the original game. For the first time since BG2 I will NOT be ordering a new Bioware game pre-release or even shortly after release. So glad I waited for the Demo and Saved My Money. Better Graphics? Really? On the Xbox maybe but certainly not on my PC, this new game is a step backwards graphically and b/c I always welcomed Bioware games for their beauty as well as being challenging this new game seems only a way to get money from the Xbox teenager crowd. A shame really that Bioware would be ruined in this way but after the EA transaction the writing really was on the wall... Things change but I did not expect such blatant and wanton disregard of the PC community, the community that made Bioware the company it is today, so have fun with all your disingenuous XBOX fan boys Bioware. It's been a fun 11 or so years but I am out of here.


The PC demo is a 3 month old build that doesn't support DX11.  From everything that has been said, the release build looks remarkably better.

#4847
KPavlic

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just tested the demo on PC, and sadly to say it felt rather bad
here are just some major issues I had with this game:

1. game feels and looks like it was made for consoles - every aspect of interface is better suited for them
         (inventory is locked but I have seen enough to get an idea how it's gonna work)
2. combat sucks big time, game feels like cheap hack and slash
          (also, I played as a mage and noticed that there is no friendly fire for area based spells??? )
3.you can not zoom far out to get a wider look ??

definately not going to buy this game

Modifié par KPavlic, 24 février 2011 - 03:01 .


#4848
segatakai

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Nice demo, although I dont really like the new arcade-feeling of the game. Is the mage some kind of stick-dancer? Silly movement when just using the staff.



Hard to describe exactly what I mean, but the feel is less "mature" and more moving-and-jumping-around-like-a-rubber-spiderman.



And please, no button-mashing. I hope there will be an option for that.

#4849
Cadaveth

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Well, it feels a lot like hack n' slash game rather than a proper RPG. Dialogue wheel doesn't help things at all.

#4850
the502entourage

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can someone please tell me why, how the tap a and watching your character fight is at all fun compared to how DA2 plays. No offense but I would much rather feel like I am playing the game instead of tapping A (xbox) and then setting down the controller.