First the good: Flemeth. Her model alone is fantastic but whatever you pay her voice actor, keep paying it to keep her. Absolute perfection as Flemeth.
Marion Hawke: made me NOT hate a voiced protagonist ( which in games like ME2 were kind of iffy until they went either paragon or renegade and had *some* kind of emotion in them. They tend to fall flat for me, but this voice actor did a good job.
The game is much brighter. I ended up liking this change, I am not sure I liked it *more* but it certainly fits the graphic style, so I think this is a plus. Will see on subsequent playthrough(s).
Iffy stuff: Combat was much improved in terms of responsiveness ( yes! ) but it seemed way too easy and too many mobs. Felt like Redcliffe, all the time. I accept that this may be preference however, as I didn't like God of War on first take either - too hack and slashish. Because of easy mob deaths there wasn't much strategy to be used with skills and tactics, which I *like* in my games. I hesitate to judge based on this though, because it may have been skewed by the segment of battle they gave us as the biggest piece: an embellished battle of bravado. Perhaps this didn't do it justice. Because of this, I will wait until the real game to decide if I like the mob density vs difficulty. Too early to judge, so, only commenting on first impressions of that.
Oh and ps. I played as a rogue, which seemed to have a very ADHD sort of quality to it. It *did* feel like I was transported a bit into a japanese/rpg hybrid with the animation styles and movement.... but that is not a criticism, just an observation. Everyone was SO easy to cut through as a rogue, and I really mean CUT THROUGH as there was *always* body pieces at my feet ( which was epic in DAO because it didn't happen *all* the time ).
Regarding camera view: I didnt feel restricted as some did...but I rarely used the overhead camera - I DID used to pan back until just before that though, this is probably why. That said, I didn't NEED to pan out often as they usually died in a hit or three anyway. I didn't have to use tactics as normal is now too easy. Will try as warrior or mage next to see. Maybe rogue is overpowered who knows
I enjoyed it, but it *does* now feel very very much like a console game. (again, that is not necessarily a negative, but it didn't have the "DAO" feel for me, other than the story and "team" styles respectively. Gameplay wise, regardless of skills, tactics etc - it felt like a brand new and slightly foreign game. this *could* be because it was just a clip, short demo. I reserve final judgement until I play it through once.
Modifié par shantisands, 24 février 2011 - 02:15 .





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