Played the PC version.
Approve:
*
Thank you, writers, for your strong (and gay) female characters. My small demographic appreciates it, deeply. My girlfriend and I spent half the time I played the demo freaking out over female Hawke's badassery.
And short hair. And then Aveline came in and saved her husband. And then sexy!Flemeth came in and saved the day. And then Isabela was a badass who stabbed first instead of talking and blatantly flirted with my female Hawke twice in her five or so minutes of dialogue time.
That's just one facet of the writing, and doesn't make a game by any stretch of the imagination--but I really appreciated it and when (it is a when) I buy this game it'll make the dialogue/character interaction aspect exponentially more entertaining to me. Go you, writers. (+15 [smilie]http://social.bioware.com/images/forum/emoticons/heart.png[/smilie])
Anyways, on to the more general pros:
* Fluid combat.
* More detailed leveling screens.
* Good voice acting.
* My view of the storyline was extremely limited--but from what I've seen, I'm interested. It has potential, and I want to find out more.
Things I am wary of:
* The art style. I'll deal with the completely nonfunctional weaponry and inhuman feats of acrobatics during combat. But it's jarring. My final view of the art in DA2 will depend on whether if it fits or detracts from the tone of the overall storyline and setting. From the demo, my impression is that the over-the-top art conflicts with the Tolkein-esque tone and setting, but I'm willing to give the game the benefit of the doubt.
* The combat. While fluid, it appears to lack the tactical elements immediately present in the first game. This isn't bad, necessarily. The deluge of repetitive fights in Dragon Age (horde after horde after horde) was the biggest
con of the game for me. I like the faster combat--but at the same time, if it's fast combat but combat that happens every few steps, like in Dragon Age, the fluidity will quickly translate into repetitive and boring. I'd rather take
slow, tactical oriented battles over a multitude of quick hack-n-slash skirmishes. Which is what the demo offered me.
Dissaprove:
* Dialogue wheel. I would like my options to come from the motivations of my character and then fall across a good/evil spectrum, the interpretation of which is up to the audience. I strongly dislike having my options be crafted to specifically fit into 3 strict categories. Also, I'm
very deeply hoping the dialogue options will have more of an effect on the conversation/story in the real game than it did in the demo.
Modifié par briarme, 24 février 2011 - 04:06 .