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Dragon Age 2 Demo feedback thread


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#4876
Bobad

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the502entourage wrote...

Aesieru wrote...

There are definitely a lot of issues compared to the first game, its evolution, and the progression of RPG's in the year 2011...

This is pathetic in terms of what it should be, and that's not an opinionated fact.

It's all very VERY obvious.

The only saving grace is that it's a demo, but the fact the game went gold and that the demo probably isn't TOO OLD... well...


mind to fill me in or r u a pc user


A what?Posted Image

#4877
Garrus loves porn

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anybody noticed how male Hawke looks like a douche version of Jesus Christ?

#4878
OriginalTibs

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TypoWolf wrote...
...
Big breasts. I have nothing against breasts, even big ones, but I was afraid one scantily dressed party members were going to pop out and give her a nose bleed by whopping her in the face.
...

Many mature women are just as well endowed in RL. Do you imagine they would not feel slighted by such a prejudice against being so depicted in the game? Her physique is well proportioned in all respects, IMV.

#4879
Confused-Shepard

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I just dislike how I can't make an arcane warrior anymore. Despite trailer Hawke being one
Also... BOOBS!!! MY GOD THE BOOBS! BOUNCING BOUNTIFUL BUSOMS!!
Really, Bethany, Aveline and especially Isabella. It's a bit distracting
I like Isabella's Fem Jack Sparrow personality though.

Please someone tell me all squad-mates get stylized unique armor.
I'm in love with the flashy combat that the game retains quite a bit of depth too.
Then I look at Mass Effect 2 and feel sad at how shallow it is

Modifié par Confused-Shepard, 24 février 2011 - 03:35 .


#4880
briarme

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Played the PC version.

Approve:

* Thank you, writers, for your strong (and gay) female characters. My small demographic appreciates it, deeply. My girlfriend and I spent half the time I played the demo freaking out over female Hawke's badassery. And short hair. And then Aveline came in and saved her husband. And then sexy!Flemeth came in and saved the day. And then Isabela was a badass who stabbed first instead of talking and blatantly flirted with my female Hawke twice in her five or so minutes of dialogue time. 

That's just one facet of the writing, and doesn't make a game by any stretch of the imagination--but I really appreciated it and when (it is a when) I buy this game it'll make the dialogue/character interaction aspect exponentially more entertaining to me. Go you, writers. (+15 [smilie]http://social.bioware.com/images/forum/emoticons/heart.png[/smilie])

Anyways, on to the more general pros:

* Fluid combat.
* More detailed leveling screens.
* Good voice acting.
* My view of the storyline was extremely limited--but from what I've seen, I'm interested. It has potential, and I want to find out more.

Things I am wary of:

* The art style. I'll deal with the completely nonfunctional weaponry and inhuman feats of acrobatics during combat. But it's jarring. My final view of the art in DA2 will depend on whether if it fits or detracts from the tone of the overall storyline and setting. From the demo, my impression is that the over-the-top art conflicts with the Tolkein-esque tone and setting, but I'm willing to give the game the benefit of the doubt.
* The combat. While fluid, it appears to lack the tactical elements immediately present in the first game. This isn't bad, necessarily. The deluge of repetitive fights in Dragon Age (horde after horde after horde) was the biggest
con of the game for me. I like the faster combat--but at the same time, if it's fast combat but combat that happens every few steps, like in Dragon Age, the fluidity will quickly translate into repetitive and boring. I'd rather take
slow, tactical oriented battles over a multitude of quick hack-n-slash skirmishes. Which is what the demo offered me.

Dissaprove:
* Dialogue wheel. I would like my options to come from the motivations of my character and then fall across a good/evil spectrum, the interpretation of which is up to the audience. I strongly dislike having my options be crafted to specifically fit into 3 strict categories. Also, I'm very deeply hoping the dialogue options will have more of an effect on the conversation/story in the real game than it did in the demo.

Modifié par briarme, 24 février 2011 - 04:06 .


#4881
Garrus loves porn

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By the way, has anybody noticed an annoting facination with green-yellowish eyes for all the characters? I think Cavier and Hayder were the only ones to have different color eyes, all others have green-yellowish color eyes

#4882
WaCk0

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SirKillsalot wrote...

Anyone think the PC version is poorly optimised. At DX 11 I was barely getting 8 FPS.

GTX 460 1GB
4 GB Ram
Win7 64bit
Intel Core2 Quad CPU.

The demo doesnt support DX11.

My old PC played better than my Xbox. 
Full 60FPS with medium and 1920res on GeForce 9600GT 512mb (AMD X2 4000+)

Its optimized, thats for sure
Try to play DX9 and you'll see.

#4883
Confused-Shepard

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I hope Aveline is romanceble. Talk about devoted and loving wife. Also, a complete badass

Rogue is amazing. Very Devil May Cry in terms of PURE STYLE! If only "SS" or "A+" would appear in the top right corner.

#4884
VeoLu

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Garrus loves porn wrote...

By the way, has anybody noticed an annoting facination with green-yellowish eyes for all the characters? I think Cavier and Hayder were the only ones to have different color eyes, all others have green-yellowish color eyes


Female Hawke has blue irises. But just as the dev said black hair was the most common phenotype; brown eyes are in the same category.

#4885
Black_Warden

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I'm playin on xbox, and i've played through it once so far with each class (S&S-war and archer-rogue if anyone's curious) and aside from the no auto-attack (which i know is an option that was just disabled for the demo) i've loved it.



One thing i can't figure out though, in DAO you had the ability to go into the radial menu and tell a party member to attack a specific mob, and i don't mean an ability attack like shield bash or whatever, just "Zevran, go attack that specific hurlock." from what i can tell, this ability seems to have been removed in DA2 (or else they changed how you do it and i haven't figured it out yet. Has anyone else noticed this?

#4886
VeoLu

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Black_Warden wrote...

I'm playin on xbox, and i've played through it once so far with each class (S&S-war and archer-rogue if anyone's curious) and aside from the no auto-attack (which i know is an option that was just disabled for the demo) i've loved it.

One thing i can't figure out though, in DAO you had the ability to go into the radial menu and tell a party member to attack a specific mob, and i don't mean an ability attack like shield bash or whatever, just "Zevran, go attack that specific hurlock." from what i can tell, this ability seems to have been removed in DA2 (or else they changed how you do it and i haven't figured it out yet. Has anyone else noticed this?


I thought this at first too, but it was done in a dev demonstration. It seemed like each party member could lock on to a specific mob. But to directly answer your question, you can still make your party attack specific enemies.

Modifié par VeoLu, 24 février 2011 - 03:42 .


#4887
Unichrone

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Is anyone going to address the fact that we are running through corridors throughout the entire demo?



I mean, nobody else is worried about this?

#4888
Jonk84

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@Unichrone...did you not play the first one?

#4889
Tommy6860

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sevalaricgirl wrote...

Aradace wrote...

I've also noticed that (for the most part) it's primarily the Dragon Age: Origins "banana riders" that are complaining about the new combat system. These are probably the same people who think that "ice skating" into position in combat is acceptable and "walking" over to an enemy that is threatening one of your other party members is acceptable as well. To those folks, I say if you dont like how things are fleshing out, go play origins, simple enough. Not to say you shouldnt express your opinion of course. Im just saying that if it truly is that bad in your OPINION, then go play origins some more and leave DA2 for those of us that actually do like it lol


I love Origins for everything but the combat which left me frustrated.  I like the new combat much better but I do find it comical that heavy great swords are swung around as if they had no weight at all.  I have faith that Bioware will release a toolset for DA2 because it's much easier for them to release a toolset than it is to improve it themselves (I know, no logic, but as seen from DAO thast is how it will be and think about the mods that people would build for the new game.  If you can't romance you favorite, modders could make it so.) 


I am certain that the toolset for Origins is the same one for DA2, since the development of  2 started rigth after origins release (according to official comments). I cannot see them having made a totally different engine for this game, that takes too long. All they need to do is update the current toolset and offer and upgrade type download for it (not a whole new download). Also, the same console command lines haven't change, and that says it is the same.

#4890
Confused-Shepard

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Unichrone wrote...

Is anyone going to address the fact that we are running through corridors throughout the entire demo?

I mean, nobody else is worried about this?


It's a demo. It's just supposed to be a teaser and not a literal chunk of the game thrown at you
Same thing with the Mass Effect 2 demo, you got railroaded

#4891
Scandigeek

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VeoLu wrote...

Scandigeek wrote...


Or the commercial trailer, your
told what you need to know all in 3 minutes.  The commercials for
Origins were the same way, dispite what you may think of Marilyn
Manson. 


Made my whole day. [smilie]../../../images/forum/emoticons/heart.png[/smilie]




Thank you, I try.  :)

All in all I just wasn't happy, I just kept thinking their going out of there way to hide stuff from me.  It's all to secretive, makes my nose twitch. 

#4892
Daemonbane1

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OK.. breath in.. and out...

just finished the demo on PC and i must say i (almost) spent as much time swearing at my screen than i did actually playing.

Reasons.



1. The interface feels like it was made purely for a console with just way too much colour distracting from what the cursor is doing. Every selection seems to load over the top of the previous one meaning that when I'm trying to set tactics i can only see the last sub command and not any of those before it (IE. i can see first the character name and then ONLY the type* of action and then ONLY the list of individual options) meaning if i have to leave my PC mid-tactic or am distracted for some reason i have no idea what i just did and have to start over.

This seems to stem from the massively oversized buttons(even more odd considering the text size seems about average).



2. Again with the tactics. Is there no way to set self healing as a function?? The list of possibilities feels(i haven't actually counted the options) to be about half that of origins. i searched all obvious sub menus and couldn't find anything associated with any non-spell healing function.



3. at least 2 wouldn't mater so much if it wasn't for the most infuriating issue of all, healing. the buttons are there, they work when pressed, but for the strangest reason NEVER IN BATTLE.



It went something like this.

Health 50%, 'meh, ill be fine for a bit'...

Health 30%, 'just a little more'...

Health 25% 'OK, time to heal now',

Space to pause combat, select character, click the quick heal, click back to hawke, un-pause...

...No healing.wait a sec..

health now at 10%, pause, select character, click heal, un-pause(staying on the required character this time)

Still no healing.

tank dies, i played mage so i die, GAME OVER.



See, on the PC version, auto attack works TOO well, the only way to heal a tank mid battle is to teach the mage healing abilities (which i did. to my sister. who died in a cut scene...) and if you don't then your only option is to run around like a lunatic until the enemies give up and focus on someone else before stopping to heal because if you don't then the character will seem to think that 'no, 10% health is still to high' and retaliate against the next enemy that hits it, there by completely removing the heal command and taking death instead. this is even worse when the tank needs to heal cos shes being hit by attacks say 4-5 times EVERY SECOND.



4. In general the models are fine, not really an improvement on the most part but default (male) hawke has an awesome beard. Then theres the darkspawn, cloth helmets that certainly didn't exist yesterday (i believe its the day after lothering was attacked(..?)) and the ogres (not really a problem but personally i prefer the older facial style) and lastly Flemeth with here ogre-esque hair and armor she apparently found in the last week. Its never a good idea to return a character, with a new face in the same time as there supposedly in another game, its just really weird and confusing that they're supposed to be the same person. All it would take is to change the time frame by a few years and there would be no problem (she does shift bodies anyway). It just doesn't sit right but maybe thats just me.



Finally. don't even try to level multiple characters in one hit, after leveling each one if you accidentally click on the left side of the next characters portrait then the window closes. just. closes. so theres that sudden confusion as instead of looking at the next characters skill distribution table im seeing either the swarm of darkspawn im killing or random, unexplained wasteland (i mean come on, lothering is behind us and somehow the whole place looks like it has been given a once over by an army of locusts followed swiftly by volcanic ash. seriously. lothering was surrounded by what was more or less a FOREST. this kind of damage takes more than a few days).



To summarize this rant, too much time was spent on models and animations (excellent staff attack animations etc) and clearly nowhere near enough on gameplay customization (tactics, odd healing behavior) or ,for that matter, logic (Flemeth's face changed in under a week from kindly and somewhat odd hermit/mage to excessively thin supreme-mage/warrior)



attacks look cool though.

#4893
Avalastrius

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Oh, man. I love BioWare's titles, even though DA2 seems to be really old fashioned in every way.



But just now Skyrim's trailer was released...



Dear lord DA2 looks like a 10 year old game...

#4894
Tommy6860

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sevalaricgirl wrote...

Aldaris951 wrote...

If DA2 sells well then the origins gameplay and realism is gone forever. Yes I know it's fantasy but you can bet if they had this crap in mass effect ppl wouldn't stand for it. If you want bioware to make DA: origins 2 then DONT buy DA2.


This doesn't seem so much removed from Mass Effect and I've played them both.  This seems akin to ME2 which I seem to be one of the few that thought ME1 was a much better rpg than ME2.  ME2 was a 3rd person shooter with rpg qualities.


Bingo, I thought ME was better than ME2, but they are diffeent in the way you decribe it, though ME had a big shooter element to it, much different than the RPGs that came before it.. I loved ME2, since the combat was better and there was recruiting and getting to know all of the characters and their side missions. But ME was much more about the story with great personalities. The submenu system sucked, but I still loved it. ME, IMO, is the best storyline of any game I have ever played, period. DA:O, is the best overall RPG I have ever played.

#4895
DarkSpider88

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XBox 360:



Played through twice and overall excited for the game. However there are a few things I want explained.



Darkspawn: I like continuity and seeing all skeleton hybrid darkspawn instead of beastly ones made me a little upset. It would be nice to have a mix, the skeletons being another race of darkspawn.



Combat: Much better than the first slow movements but at times a little too frantic. Almost felt like a button masher.



Characters: Yes on the main character having a voice. The female voice is very sexy and lied her character model. However I found it funny the main female character is very flat chested compared to all the other female models, not wrong with that just an observation.



Aveline: Unfortunately it doesn't look like she will be a romanceable character but I would of loved trying mend her broken heart after losing her husband.



Leveling: Yes to be able to get your character to level 99.



Flemeth: Explain to me how Flemeth went from being an ugly old hag to a somewhat milf.



Well that is all for now.




#4896
Unichrone

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Jonk84 wrote...

@Unichrone...did you not play the first one?


Yes, I did.  I was a little disappointed in the linear aspects of that game.  

I was hoping this game would improve on that, not downgrade.  

#4897
Tekman9

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has anyone been commenting on the constant need to hit 'X' to attack (on ps3)? I was playing as a mage and I really hated this. I didnt see an option to change it to auto attack either. It took me 70 hours to beat DA1 as a rogue, If I had to mash X that whole time id have carpal tunnel....



Also I see others have said they dont like the look of the interface either. I totally agree. I feel like im playing Assasins Creed 2. Bring back the medieval feeling to it. Plus getting to the codex and inventory and stuff seems like a pain and I didnt see anything in the codex to indicate whats read or unread. I dont think that select should default to the map, how many times do you really need to go into the map instead of inventory? The graphics seem bland. And this is nitpicky but whats with the text differences on the character creation screen?



Now the good:

The demo runs much much smoother on the PS3 than DA1. The characters faces move and stuff while talking. I like that you can direct someone where to move from the pause screen. Combat seemed more difficult. I was having trouble beating the demo as a mage with ice/psych. DA1 was very easy even on the highest difficulty...





I just hope this game isnt rushed, ive had it preordered for months and loved the first one (being an oldschool crpg fan).

#4898
Daemonbane1

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One more issue i didn't point out in the other post(that really f****ng massive one), spell/ability trees, the player is forced to take a very linear level by level spell set, sure you can choose what school but the your forced to the next spell available or choose another tree and further more a mage can cast a total of 10-12 spells?? sorry ?? is there ANY choice here? it appears not.

#4899
Polzon

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I am realy looking forward to the realese of this game. From what i have seen in the demo all my problems with the first one has been corrected. It should be said that i played both on Xbox360.

Firstly one of the biggest turn offs for me in Origins was the fact that i didn't get any emotionel connection with the main character i was playing. He wasn't important for the drive of the story, the party members where and from my point of you your main character should be just as improtant as the party members if not more. That has been corrected with the fact that they have introduced the conversation wheel, really a thing i missed in Origins. I felt like they where going back with Origins, they let go of everything they had done with the first Mass Effect and made a game that could very well have been realesed ten years ago.

The Second big problem i had where with the visual style. At first console players where reallu neglected on that part, but even looking past that the design of Origins is for me very bland and hasn't really got any character that lets you slip in to the universe. Dragon Age 2 has adressed this very well and everything looks desidetly better not even beacuse of the fact that the graphics is better but also the fact that it has been stylized a bit and therefore has gained more character.

The third and last was the combat system. If i where a pc player i might look at it differently, but i am very tired of auto attack were you are just the spectater. The new combat system might just be tapping the A button but it really draws you into the action in a way that Origins never did. 

All in all as you might gather i really like the demo and is so looking forward to getting the final game. I was worried that it would just be a Mass Effect 2 in Ferelden, and as much as i love Mass Effect 2 that wouldn't work out. After trying the demo i am so excited about it that i think it might be one of the best games i have ever played. looks very promising.

#4900
Ferelden92

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 Its a bit sad that the bow STILL has no string :blink: and not sure but where is the enhance frost talent for MAGES :(see upgrade flame but no frost hopefully on the full game.... GREAT demo though Combat is alot better.