Dragon Age 2 Demo feedback thread
#4901
Posté 24 février 2011 - 04:07
#4902
Posté 24 février 2011 - 04:07
#4903
Posté 24 février 2011 - 04:10
Daemonbane1 wrote...
One more issue i didn't point out in the other post(that really f****ng massive one), spell/ability trees, the player is forced to take a very linear level by level spell set, sure you can choose what school but the your forced to the next spell available or choose another tree and further more a mage can cast a total of 10-12 spells?? sorry ?? is there ANY choice here? it appears not.
i was gonna make a comment about that too, but I couldnt really remember if DA1 stuff was less linear. I mean they had requirements too. I think DA2 is probably more linear with skills (something I dont like), but I think the way the game displays that screen it makes it even appear more linear.
#4904
Posté 24 février 2011 - 04:11
Confused-Shepard wrote...
I want a boob increase spell for my female warrior. C'mon Bethany! Help your big sister!
i also found it funny out of all the female characters seen in the demo the main character is the only flat chested one. I would like to see in appearance section the ability to change a character's physique, such as lean or brawn and other "muscle" size.
#4905
Posté 24 février 2011 - 04:11
#4906
Posté 24 février 2011 - 04:12
#4907
Posté 24 février 2011 - 04:13
Graphics - Very different from DA:O - some may like it. I'm not impressed. Too cartoonish for me. For a Dark and Mature Fantasy RPG it seems like it was made for kids. Big Boobs like those made lots of women end up in Ophra complaining about the mockery they were the target of. But the Big Rear End might make them Queen of the Carnival down here!
Darkspawn and Ogre: The new design is a plain joke! Usually, #2 games improves their fauna appearance, not simply changes it completely, not to scare the kids of the new audience! Check a Snapper or any other monster from Gothic 1 thru 2,3 and 4 - Arcania may be the worst RPG of 2010 but it really improved the monsters of the franchise, without desfigurating them.
Gameplay Combat: Very Generic. The normal moves of a Warrior with a Greatsword are very weird. The guy handles a Greatsword as though it were a dagger. There was a reason for the slower speed of two handed weapons in Origins and that is because they are heavy. This guy can use only one hand to swing his big sword, like an Ogre would!
Male Hawke: This guy will have serious neck injuries the way he's always, and I means always, pointing his chin up to the sky! Or is it just his arrogance? Didn't love his voice and default face either. Duncan is dead after all. If DA2 was about young Duncan stories, it would fit perfectly!
Dialogue Wheel: Not generic at all - it is Mass Efffect all the way. For those who enjoyed it in ME, may be a blast. For me it is disappointing. At least we can use keyboard numbers to select the line we want to say, if we can figure out what number correspond to what line. And then there's that thing that the character says what he wants, without us knowing exactly what it will be.
User Interface and Menus: Plain awful and Generic.
In the end it will all come down to the story. The uniqueness of every Dragon Age Origins detail is gone. But I get it, it would take much longer production time to develop DA2 own unique signature so they went for Generic to sell us the game sooner. But just like some very low budget independent movies can beat the favorites at the Oscars, who knows, maybe DA2 can beat the contestants at the 2011 awards.
Modifié par RageGT, 24 février 2011 - 04:16 .
#4908
Posté 24 février 2011 - 04:15
DarkSpider88 wrote...
Confused-Shepard wrote...
I want a boob increase spell for my female warrior. C'mon Bethany! Help your big sister!
i also found it funny out of all the female characters seen in the demo the main character is the only flat chested one. I would like to see in appearance section the ability to change a character's physique, such as lean or brawn and other "muscle" size.
I believe they did say something about physic in the character customisation..... I BELIEVE
#4909
Posté 24 février 2011 - 04:18
Aesieru wrote...
There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.
But most of them i never used. I only used maybe 6 or 7 spells in DA:O.
Less Spells but better ones is absolutely ok imo.
#4910
Posté 24 février 2011 - 04:18
DragonSiege wrote...
...
Combat
1. The fluid new animations look fabulous, abeit too cartoony as combatants can leap or get thrown huge distances. The pace is really frenetic, though i had no problem. Unfortunately, i feel there is a big loss of tension in the battles; consequently they were less satisfying than in DAO. It may be because the combatants are quite capable. Unlike DAO, both early ogre fights are easy. There's no need to manage the abilities of the team, just charge ahead. It's easy to miss enjoying the exploits of the party members, as things happen fast everywhere.
Annoyances
...
9. The Character Record, Skills etc were on tabs in DAO, so you could switch directly. In DA II, they are modal, so you have to click a dismissal button. This is a step backwards in usability.
...
After a couple of days, preservering through some crashes and reboots , finally completed my second playthrough of the demo.
You know what, i feel better about the combat. Yet to have deep party teamwork, but the ambivalence is gone.
I would like to have Friendly Fire risk without going to Nightmare difficulty and the extra time expense i fear goes with that. I mean combat is not my main thing, just don't want it it to be that careless.
My annoyances haven't abated, I hope they can be fixed in a patch. A trivial thing like a choice of font can make a big difference.
I made a screenshot about one of my UI suggestions:

Thanks for reading!
Modifié par DragonSiege, 24 février 2011 - 04:20 .
#4911
Posté 24 février 2011 - 04:20
Naenwen wrote...
eliphas85 wrote...
just wondering if Aveline will stick to her combat animation from the demo to the retail version?... cause she's just poking.... no combos? its no biggie, just curious
Allready answered this on another page, but that is because of a buff she applies called "Shield Defense"
oh phew... that's good to hear. I mean the animation is fine, very spartan like.
Thanks for the heads up!
#4912
Posté 24 février 2011 - 04:20
briarme wrote...
* Dialogue wheel. I would like my options to come from the motivations of my character and then fall across a good/evil spectrum, the interpretation of which is up to the audience. I strongly dislike having my options be crafted to specifically fit into 3 strict categories. Also, I'm very deeply hoping the dialogue options will have more of an effect on the conversation/story in the real game than it did in the demo.
FWIW, the options don't represent good / neutral / evil, rather just three different ways you could respond. Sometimes there'll be peaceful / practical / aggressive or friendly / sarcastic / standoffish, all depending on the context of the conversation.
#4913
Posté 24 février 2011 - 04:21
Aesieru wrote...
There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.
its not really that origins didnt have many spells, its more that ot had very few useful ones and many were very similar, damage buff/debuff, hit buff/debuff, defense/armor buff/debuff, damage cones, single target damage, and radius damage/heal and paralyze spells with a quite a few random useless ones
#4914
Posté 24 février 2011 - 04:22
RageGT wrote...
After a few runs thru the demo:
Graphics - Very different from DA:O - some may like it. I'm not impressed. Too cartoonish for me. For a Dark and Mature Fantasy RPG it seems like it was made for kids. Big Boobs like those made lots of women end up in Ophra complaining about the mockery they were the target of. But the Big Rear End might make them Queen of the Carnival down here!
Gameplay Combat: Very Generic. The normal moves of a Warrior with a Greatsword are very weird. The guy handles a Greatsword as though it were a dagger. There was a reason for the slower speed of two handed weapons in Origins and that is because they are heavy. This guy can use only one hand to swing his big sword, like an Ogre would!
You managed to put into words what I felt, but couldn't vocalize about the combat and new art direction.
#4915
Posté 24 février 2011 - 04:22
I'll start with the bad: The way they walk, people are right, looks like they need hip replacement surgery. I hope that is fixed in the full game because that is just awful. It was painful for me to even watch them. What happened to the way they walked in DAO, that was fine.
I don't like that you have to heal one person at a time and then wait for the cooldown before you could cast again. In DAO, you could cast heal and it healed everyone so you really didn't have to worry about the cooldown. I ended up running and dodging to get away from the mass of darkspawn to kill them all and the ogre because everyone was unconscious.
I did think that Wesley's death was a lot more powerful than Bethany's death. I felt for Aveline and the amount of emotion on her face was wonderfully done.
I *heart* Varrick. Not as a romance option, but dang, I love archers and he's really cool.
Surprise, surprise, I didn't hate Isabela like I thought based on DAO. I really like her and the way she dressed didn't bother me as much as I thought. I ignored it for the most part. Her chinring reminds me of my sister, infact the character reminds me of my sister, probably why I like her.
Wow, Flemeth, wonderful job as usual. I really liked the voice acting except I thought Carver could have been fleshed out a bit more. I also found some of the dialogue a bit off (and considering I'm a novelist) I pick up on those things. We will sounds forced. We'll sounds natural - Carver.
I still think that Hawke needs some kind of helmet or hood to cover the head so that it's more natural after we create our own character. This would be an easy fix for Bioware since at least fem Hawke was wearing what looked like a vest. This could have been a hooded vest. It would be better for immersion such as Shepard's helmet in ME2.
I think it will take a bit of getting used to the screens but I think they're manageable. I do really like the combat.
Anyway, my huge thing are those broken hips. This is a game of 2011, but the way the female characters walk looks like it was built in 1999. I hope it's fixed in the actual game because that is game breaking for me. It's probably the most game breaking thing for me.
I have no problems with the new screens. I can get used to them.
Modifié par sevalaricgirl, 24 février 2011 - 04:27 .
#4916
Posté 24 février 2011 - 04:23
Many have replayed the game and changed their minds, now they love it.
#4917
Posté 24 février 2011 - 04:26
#4918
Posté 24 février 2011 - 04:29
Have you seen the live demo videos? The animations are smoother in the finished version.sevalaricgirl wrote...
I don't think replaying it will fix my opinion on broken hips.
#4919
Posté 24 février 2011 - 04:29
#4920
Posté 24 février 2011 - 04:32
Glorfindel709 wrote...
The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.
i wouldnt count on tyhat the whole reason that bioware does this imput thing with all of the negative and positive messages are to see what they did good and bad but if they keep seeing that people are having the same proble then when we buy the game there will most likely already be an update ready or in the works for the issues that we are seeing so dont think they bioware arent paying attention:whistle:
#4921
Posté 24 février 2011 - 04:33
Aesieru wrote...
There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.
Well Firestorm wasn't in DAO so that's a new spell right there. There's also a whole new mage spec called Force Mage which wsn't shown in the demo but was in Mike Laidlaw's Q&A session. Mainly it has spells for knocking back people and other stuff related to moving things around the battlefield.
And that's before you take into account that you can now upgrade certain spells with more powerful variants.
#4922
Posté 24 février 2011 - 04:34
Glorfindel709 wrote...
The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.
It's been said time and time again that the demo is from a few months old build.
#4923
Posté 24 février 2011 - 04:36
Of course, I also wonder how designers can make games like "Transformers" and feel any pride in their work at all, and yet still tote it as the best thing since sliced bread in their dev-video's.
#4924
Posté 24 février 2011 - 04:36
(order is totally random as it pops into my head)
- Poor Interface design. Are you serious Bioware? This is it? It looks poor. Really shabby.
- What's with the asses and boobs (bethany, Flemeth, Isabella, and I bet there are way more in DA2)? They are enormous! Who created these models? And why did he? Artistic freedom?
- New fighting animations looks like taken from a very bad martial arts movie. Not by the quality of the motion capturing, but by the "realism" put into them. Yes I know, it is fantasy but DAO always had a "believable" touch to me. DA2 totally lost that /imho. Warriors in plates jump across the battlefield and swing their two-handed weapons with such incredible speed, plainly (sorry, in my opinion) stupid. Rogues jump and slash their daggers with the endurance every professional athlete will be envious. Mages seem to be the master of Bo-Karate, which is totally useless for their effectiveness and just there to look "cool".
- Brutality. These blood splatter was unintended funny and they are... back, Well, maybe that's due to "nostalgia"? But violence also increased. Now enemies splatter into thousand pieces when finishing with skill attacks. Was that necessary? I know DA is supposed to be is "dark fantasy" but is this by what you define dark fantasy? I know I can turn it of but increasing violence is just an immature step for me (my personal opinion)
- Darkspawn redesign: they simply don't look scary anymore. They really gave me the creeps when I first saw them attacking Ostagar. Now they look like zombie clowns (okay, clowns freak some people out, but not me
- Removal of the iso/tactical view (no, I don't call that a tactical view. DAO was limited, this is even more limiting). I don't know. Played the demo seven times (three times on my 360, four on my PC) and can't get used to playing without it. Pausing is nice but dosn't give me the "instant overview" I want to have. I prefer to abandon ceilings to abandon tactical overview. But it had to go as it seems so well, can't do anything about it.
Basically that's it. These are my personal "no-go"s in this game. I know others wont agree but well, I don't want to bring up that Larry Flint quote
Don't think that I disliked the whole demo. I really (yes!) like the art style and sound. Even the way of story telling seems "fresh" (okay, Drakensang did that too but well, everything has been done before in case of storytelling) and I really appreciated that Bioware "tried" to increase the responsiveness of commands issued to characters.
DA2 could also appeal to me, there are not many fixes necessary, maybe a modder will do it? I don't know but I cant shacke of that feeling that instead of improving the mistakes of Dragon Age Origins, the game was trimmed to be "cool", whatever the costs may be.
To make it a final verdict: Instead of improving DAO it appears to me that everything instead has been over-exaggerated and therefore is no longer appealing to me.
And again: because you can't stress this enough: this is my personal opinion. Others will and are free to disagree. I accept you opinion, so please accept mine.
Modifié par stayawhileandask, 24 février 2011 - 04:42 .
#4925
Posté 24 février 2011 - 04:36
LOL is this a game of this generation? dragon age 2 is crying after skyrim trailer





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