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Dragon Age 2 Demo feedback thread


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#4926
DragonSiege

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cronosfire wrote...

Glorfindel709 wrote...

The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.



i wouldnt count on tyhat the whole reason that bioware does this imput thing with all of the negative and positive messages are to see what they did good and bad but if they keep seeing that people are having the same proble then when we buy the game there will most likely already be an update ready or in the works for the issues that we are seeing so dont think they bioware arent paying attention:whistle:


It could also make a difference to DA3. E.g. they noticed that people liked the mod that automatically removed helmets when in camp for DAO, and now there's something similar in DA2.

#4927
Aesieru

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Andat wrote...

Aesieru wrote...

There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.


Well Firestorm wasn't in DAO so that's a new spell right there.  There's also a whole new mage spec called Force Mage which wsn't shown in the demo but was in Mike Laidlaw's Q&A session.  Mainly it has spells for knocking back people and other stuff related to moving things around the battlefield.

And that's before you take into account that you can now upgrade certain spells with more powerful variants.


You forget though that Firestorm is just a redo of Inferno.

There are no new spells in this game that make you feel like an ultra-powerful mage, and judging by the tech-tree's and wikia spell pages, there won't be any.

I looked at Entrophy and some others and was majorly displeased, same with a few of the other's and the very little focus on Frost or Fire with basically "two spells" is just pathetic...

I looked into the Wikia's for the Lightning spells as well and again it's pretty much 2 "useful" spells, but there's a difference between being "useful" and being epic, good, or even wanted.

I feel this is going to be a very generic game where I use the same spell over 600 times, which I never do in games... hell I didn't even do that in NWN with Isaac's Greater Missile Storm.

#4928
cronosfire

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DragonSiege wrote...

cronosfire wrote...

Glorfindel709 wrote...

The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.



i wouldnt count on tyhat the whole reason that bioware does this imput thing with all of the negative and positive messages are to see what they did good and bad but if they keep seeing that people are having the same proble then when we buy the game there will most likely already be an update ready or in the works for the issues that we are seeing so dont think they bioware arent paying attention:whistle:




It could also make a difference to DA3. E.g. they noticed that people liked the mod that automatically removed helmets when in camp for DAO, and now there's something similar in DA2.





i agree thats been my beef with me2 and dao is i dont wear helemts cuz i
dont want my main char to have something coving their face

Modifié par cronosfire, 24 février 2011 - 04:39 .


#4929
Prof.McAss

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I played the demo for all classes - Mage, Rogue and Warrior.



The mages look absolutely cool in DA2. Even Hawke the robe in demo looks badass. Never thought that MAGES could change that much. And the fact that they are not overpowered anymore...

Yes i repeat THEY ARE NOT OVERPOWERED ANYMORE!

Even though Firestorm + Fireball + Varrick's Hail of Arrows = VICTORY



Rogues are also very good. Their agility and fact that you have ability "EVADE" that makes you leap backwards (Like a pro)...i find it cool. They are also faster, and Miasmic Flask seems like a skill with lot of uses. But it seems so that from the start they are quiet difficult to play for new players. I mean, Mages and Warriors have very powerfull "cc" and "aoe" skills. While rogues seems to only have Single Target skills mostly. I guess that is fixed in later game.



But i don't think i really "like" warriors in DA2. My character in DA:O was a warrior, and i enjoyed him. I used Two-Hander and a Bow (strange combo, i know). The fact that Warrior now swings with Two-Handed sword like it was made from paper....well, everything have mistakes. And they removed Dual Wield and Bows from warriors o_O



The new combat looks very promising. It's alot faster and personally, i like it.



The graphics however...looks even better! I've played it on my Suckcomputer with medium and i only experienced minor lags! And on low graphics looks stunning (for low graphics). The only thing different from low and medium was more detail in terrain, shadows and blood on your characters after they kick some ass. GJ Bioware

I personally don't know why are people complaining about graphics...they look better in DA2 then they did in DA:O. Maybe that's just me.



About the new interface...um....it looks....simple. Nothing much more to say here.



And for the story..

I can't judge from the demo. Really.

But i can't wait for the full game.


#4930
sevalaricgirl

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obie191970 wrote...

Glorfindel709 wrote...

The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.


It's been said time and time again that the demo is from a few months old build.


Which really surprises me that they'd release an old build as a demo considering people will buy the game based on the demo.  I don't really think that was a smart move.

#4931
Aesieru

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I AM SICK OF THE COLOR OF THE FIRE...



It is unrealistic.

Fire spells, attacks, and effects are literally EVERYWHERE, forget EXPLOSIONS, you just get fire... sickly, ugly, disgusting, illogical looking fire...



And it's EVERYWHERE... and it doesn't even do anything that fire really does... and did I mention that you can't NOT see fire...



About the only class that doesn't have FIRE is the Warrior and I'm not entirely sure on that even...



It's not FIRE Age, it's Dragon Age...



Gosh...



---



I also see that Mages still DON'T have a summon tree worth anything...



Oh right, and they're rehashing the Specializations with no new ones as much as renames and slight changes to skills.



Where the hell is the innovation?

#4932
Glorfindel709

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obie191970 wrote...

Glorfindel709 wrote...

The game has already gone gold, so I wouldn't count on immediate fixes to some of the problems we're seeing.


It's been said time and time again that the demo is from a few months old build.


I was unaware of that, good news!

#4933
Guest_simfamUP_*

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RageGT wrote...

After a few runs thru the demo:

Graphics - Very different from DA:O - some may like it. I'm not impressed. Too cartoonish for me. For a Dark and Mature Fantasy RPG it seems like it was made for kids. Big Boobs like those made lots of women end up in Ophra complaining about the mockery they were the target of. But the Big Rear End might make them Queen of the Carnival down here!

Darkspawn and Ogre: The new design is a plain joke! Usually, #2 games improves their fauna appearance, not simply changes it completely, not to scare the kids of the new audience! Check a Snapper or any other monster from Gothic 1 thru 2,3 and 4 - Arcania may be the worst RPG of 2010 but it really improved the monsters of the franchise, without desfigurating them.

Gameplay Combat: Very Generic. The normal moves of a Warrior with a Greatsword are very weird. The guy handles a Greatsword as though it were a dagger. There was a reason for the slower speed of two handed weapons in Origins and that is because they are heavy. This guy can use only one hand to swing his big sword, like an Ogre would!

Male Hawke: This guy will have serious neck injuries the way he's always, and I means always, pointing his chin up to the sky! Or is it just his arrogance? Didn't love his voice and default face either. Duncan is dead after all. If DA2 was about young Duncan stories, it would fit perfectly!

Dialogue Wheel: Not generic at all - it is Mass Efffect all the way. For those who enjoyed it in ME, may be a blast. For me it is disappointing. At least we can use keyboard numbers to select the line we want to say, if we can figure out what number correspond to what line. And then there's that thing that the character says what he wants, without us knowing exactly what it will be.

User Interface and Menus: Plain awful and Generic.

In the end it will all come down to the story. The uniqueness of every Dragon Age Origins detail is gone. But I get it, it would take much longer production time to develop DA2 own unique signature so they went for Generic to sell  us the game sooner. But just like some very low budget independent movies can beat the favorites at the Oscars, who knows, maybe DA2 can beat the contestants at the 2011 awards.


Point
1. A term overused for DA:O. If you've played Gothic, you should know that, THAT is a dark RPG. Mature? Yes. Cartoonish? I don't get where this is coming from, the face models look great, and very similar to Origins.

2. Big Boobs are there for the cash, it's not a bad thing really. And 95% of people who go to any talk show to sort out their problems are really just looking for sad self attention.

3. Greatswords weighed from 3-5kg, for a strong warrior it should be no problem. They were ususally well balanced so they felt lighter.

4. Anyone who said "I used my brains" with the Origins' system are just looking for a way to Justify their views. It's certainly not dumbed down, and plus, you SHOULD know what your going to put into a sentance. Infact you use your brains more with paraphrases since you have to think before you pick "ooh that says 'maketh is must be smart!"

5. What made origins unique? Infact what makes any fantasy unique? They all borrow from things at one stage, Dragon age is no exeption. But tbh DA2 looks more like it's own fantasy now with it's new art style. It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.

Overall, if DA:O had been like this, and DA2 had been like DA:O we would still be complaining. It is human nature to hate change.

#4934
Rayken

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Platform - PC



Graphics: Really like what you've done with them. They're OK.

Gameplay: FANTASTIC. All classes play fluidly but I have a minor inconvenience: why does the 2H warrior swing the sword like it's a stick? I preffer the origins 2H here.

Dialogue: The new wheel system is very satisfying. Easy to use, but VERY simlar to Mass Effect. That " Investigate" option... you could've called it " I wanna know more" or something like that.



All in all it was pretty good. Sad that we didnt see Kirkwall.

#4935
Daemonbane1

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stayawhileandask wrote...

- Darkspawn redesign: they simply don't look scary anymore. They really gave me the creeps when I first saw them attacking Ostagar. Now they look like zombie clowns (okay, clowns freak some people out, but not me ;))


Well put, when the darkspawn attack ostagar in origins you realy get the sense that these are more or less cunningly viscious creatures that want nothing more than to kill and likely devour all other creatures they come across. But here in DA2 they seem to be almost smiling, sure the teeth are sharp but they dont look anywhere near as dangerous as they were.

#4936
lackofoxygen

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I'm not a fan of the style change. The armor for the first orge fight seemed like it was more fit for the horde. I like my armor less pointy. I'm hoping there are armor variants fit for the characters we're trying to create and then armor variants Varric just thinks are cool.

#4937
Hailcloud

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I already posted this little bug report in the technical support section, but I'll go ahead and add it here along with some other gameplay comments.



Bug Report:

These issues are present on both XBOX360 and PS3 versions of the demo.



When choosing the Paragon response option in the first dialogue with Flemeth (immediately after she burns the horde of darkspawn and shapeshifts into human form) the second sentence in her response begins as she's finishing the first sentence (It's the dialogue where she says, ' you still may yet perish' or something like that). So you get this kind of sound clipping/overlapping issue.



There is frameloss/slow down when navigating through the Attributes/Skills menu, especially when scrolling through characters within these menus. The graphics of the character portraits and background stutter and skip (sometime it looks like the entire screen freezes momentarily). It has happened everytime I access the menu to level my characters. I'm not sure that the stuttering takes place when just browsing the menus (characters haven't leveled and have no new points to place). The problem seems to take place across all character Attribute/Skill sheets. The issue does not seem to be limited to any one character's template.



I'm not sure if this is a bug or not, but when playing as Marian Hawke, she has no yells/cries in battle. Her dialogue works just fine, but when she's fighting she remains completely silent. Is this working as intended or is this a bug? I would imagine the latter, as Garrett Hawke has gratuitous amounts of battle screaming (that is oh-so-satisfying I might add).



Other than that, I really like what I see so far! Can't wait for the full game! Thank you Bioware for all of your hard work. /images/forum/emoticons/wink.png



Game Play:



Excellent work here. The rogue really was probably my favorite. It's very fluid and satisfying to play. Not only that, I seemed to have no issue with other party members died when I played the rogue. When I played as a 2H warrior or a mage, however, the other party members seemed to die really quickly (specifically when you fight the ogre after you lose the sibling). Does that speak to the potency of the rogue over the other classes? Not necessarily, but maybe just a tad.



I will say that the 2-handed warrior seemed a bit underpowered for wielding such a large weapon. I understand how/why the rogue is able to kill so quickly in melee, as it should because it's a dps class, but isn't a 2-handed warrior a dps class as well? I mean, he's the champion and he's wielding a massive 2 handed sword that's taller than he is. It felt much more difficult to chew through a single enemy as a 2-handed warrior compared to the other dps classes I played (mage, archer, dual-wielding rogue). Being a little more sluggish as warrior, you'd think you'd pack a bigger punch, but it seems to fall a little short there.



Again, I understand that that is the point of those specialized dps classes (rogue/mage). I'm just commenting on the feeling when playing the 2-handed warrior. They shouldn't necessarily decimate things in one hit, but they should do pretty well in 1v1 combat with a Hurlock. I will say, however, that in the beginning sequence where you're high level, you're able to paint the battlefield in the blood of 10 hurlocks in a single swing...so I suppose it's just a specialization that is slow to start? Maybe I'm just taking the crazy pills.



Before I played the demo, the rogue was at the bottom of my 'classes to play' list. However, I decided to make it my first character on the demo, simply because I would probably never play it again. Boy what a treat that was. It spoiled me when trying to play the other classes. The rogue's damage output combined with its crowd control abilities and battlefield mobility make it an extremely fun class to play. I wouldnt've thought this initially about a rogue, but I feel like I have total control over the battlefield since I can be in any given place from one moment to the next. So far, to me, it looks like one of the most interesting classes to play. I'm trying reeeeeal haaard to play a 2-handed warrior, but when that rogue out dps's it, out cc's it, and outmaneuvers it, man...it's tough. =)



Well played, BioWare. Well played.

#4938
Guest_Hander Wayne_*

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so dont think they bioware arent paying attention


I hope so ;)

#4939
Gabbs

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simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.

#4940
Sharuko

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Please BioWare, do not go the "cartoony" graphics route. I notice you have been doing this in your two recent games. Please look at the "Skyrim" gameplay video released today, look at the graphics on that and then compare it to DA2.

The graphics in DA2 makes it hard to get immersed in the game. How can you go from ME2 to DA2 I will never understand. I understand graphic/art style limits in MMOs but actual console/PC games?  The enivornment looks so dry and bland.

Gameplay and Story are more important but good graphics and art style makes games a homerun. See ME2.

Modifié par Sharuko, 24 février 2011 - 04:49 .


#4941
Andat

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Aesieru wrote...

Andat wrote...

Aesieru wrote...

There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.


Well Firestorm wasn't in DAO so that's a new spell right there.  There's also a whole new mage spec called Force Mage which wsn't shown in the demo but was in Mike Laidlaw's Q&A session.  Mainly it has spells for knocking back people and other stuff related to moving things around the battlefield.

And that's before you take into account that you can now upgrade certain spells with more powerful variants.


You forget though that Firestorm is just a redo of Inferno.

There are no new spells in this game that make you feel like an ultra-powerful mage, and judging by the tech-tree's and wikia spell pages, there won't be any.

I looked at Entrophy and some others and was majorly displeased, same with a few of the other's and the very little focus on Frost or Fire with basically "two spells" is just pathetic...

I looked into the Wikia's for the Lightning spells as well and again it's pretty much 2 "useful" spells, but there's a difference between being "useful" and being epic, good, or even wanted.

I feel this is going to be a very generic game where I use the same spell over 600 times, which I never do in games... hell I didn't even do that in NWN with Isaac's Greater Missile Storm.


Firestorm is quite different to Inferno - other than they are both large scale spells using fire, there's not much in common.  Inferno was a column of flame with slow and knockdown effects in a small area, Firestorm is a rain of fire over (I think) a larger area.  I actually liked Inferno, but it took too long to cast - so long to cast that I rarely used it, while spells in DA2 cast much quicker.

I just had a look at the Wikia page for DA2's Mage and it doesn't have a list of spells yet, so I don't see how you could have already looked into individual spells.

Edit:  Found a list of spells, but it's incomplete.  Probably just the spells that were visible in the demo, which doesn't include the spells that come with the specializations.  Besides, some of the gimped spells from DAO may now be quite good - chain lightning for example.

Modifié par Andat, 24 février 2011 - 04:56 .


#4942
_LordKain_

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TheBulldog13 wrote...

after the skyrim trailer and this games demo i just have one thing to tell you about this game :

LOL is this a game of this generation? dragon age 2 is crying after skyrim trailer


So, you joined just to tell us that? :blink:

#4943
Phoenix92254

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I loved everything about the demo from the graphics to the gameplay (I'm sorry but if you played origins on console it was torturous). I'm so happy BW is using the mass effect model for conversations especially with the sarcastic option it really makes you feel like you are playing a real character instead of the origins character.

#4944
Gabbs

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Hailcloud wrote...



I already posted this little bug report in the technical support section, but I'll go ahead and add it here along with some other gameplay comments.



Bug Report:

These issues are present on both XBOX360 and PS3 versions of the demo.



When choosing the Paragon response option in the first dialogue with Flemeth...




Oh this is delicious! The ME players are already talking about "Paragon response". Well done BioWare. The dumbing down worked. Medieval Mass Effect will be a giant success. *sigh*

#4945
TheAwesomologist

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After playing through the demo several times with different classes I figured I'd hop in and share my take on the DA2 Demo. I have few expectations for the game, even though I've enjoyed nearly every BioWare game I've played. My only "gripe" with the previews of DA2 is that it isn't the continuation of my Warden's story. That however is easy to move past.

The Good:
  • Fully voiced protagonist - So far both male and female Hawke sound great. Going to be tough to choose which one I'll want to play!
  • Smoother Combat - I play on a PC and I like pausing combat, using tactics, and getting the most out of my party. While I sometimes found combat a little too hack'n'slash I can't deny that it is at least fluid, looks nice, and each class feels like they can really mix it up.
  • Archers are Fun! - Self explanatory really but I just wanted to highlight how enjoyable the class is. I even liked how when she got into melee she was able to stab and jab still. Part of that whole smoother combat thing I pointed out.
  • Mage's Basic Attacks - I just love how quick the mage swirls his/her staff around then does the ground-stab final attack. It's just a graphics sequence I know, but it looks good and make the mage feel less like a back row pansy.
  • Party Friendly AoE's (?) - This may be a difficulty setting thing, or maybe it just worked for the demo but I liked not having to worry about Fireball singeing my warrior.
  • Slightly Better Graphics - They aren't "OMG" great but it's still a step up from DA:O. Actually seemed to run smoother on my old laptop than DA:O (but that could also be because it wasn't shuffling through as much data as a full install)
The "Meh" - (Not bad, just doesn't do anything for me)
  • Two-Handed Plastic Swords - While I understand that combat and all were speed up, two-handed Warriors look like they're wielding plastic swords. They were painfully slow in DA:O but it at least came off as realistic. Probably too late to fix the animations but maybe for DA3 find a happy medium between "big honkin weapon" and "fake movie prop" attack speeds. The powers and other stuff were fun, the look just took away from DA's gritty feel and felt more like a Japanese Anime fighting.
  • Sword-n-Bored God Mode - This is likely a difficulty thing, but just like in DA:O, fighting with a sword and shield felt like playing in god-mode. Also Aveline apparently only has one combat animation and thats poke.
  • The Mexican Jumping Bean - Rogues got some awesome new powers (love Backstab and the flask bomb thing), but all the jumping around made my rogue feel like he has a serious case of the "I wanna be a Jedi" syndrome. I had no problem playing a sneaky rogue in DA:O but it seems like all the new melee Rogue does is dance around and stab. Thats fine, just not my style of play.
  • "My grandma! What tig-ol' bitties you have!" - Well I'd be lying if I said Sexy Flemeth didn't do anything for me... but the disparity between "batty-yet-powerful" Witch of the Wild from DA:O to "Sexy-Powerful-Schemer" Witch of the Wilds is initially jarring. Adding sexiness to a character doesn't make them more interesting, at least not in ways that grow the game and genre. I'm okay with the idea that Flemeth can be whom she needs to be when interacting with different groups, but I'll reserve final judgement for the full game on her development. (On a related note: Why is my sister so hot? That's unnerving...)
  • Planet of the Darkspawn - Darkspawn move like people in ape suits. They also don't seem to look as good as DA:O Darkspawn. Kinda glad these aren't the main villains.
The Bad
  • Mage vs. Ogre - I totally think this has to do with the fact that we're playing a demo and unable to equip better items as well as playing through an abridged intro, but if you're playing a Mage in the demo you have to train Heal. Otherwise switch to Aveline/Carter because your mage is going to drop.
  • Potion Timer - Maybe its my eyes but I couldn't tell how long the potion timer goes before I can use another one. Whatever the animation or indicator is, it needs to be more pronounced.
  • Zoom level - Really wish I could zoom out more and move the camera to place AoE's down a little better.
  • The Tab Does Nothing - Pressing the Tab key on the PC used to show enemies and their remaining health, now it barely highlights anything. Hopefully this can be patched or modded.
  • Lack of Skills - Maybe we'll see more skills in the full game but I didn't see anything like trap making, picking locks, coercion, or much in the way that lets you do stuff outside of combat.
A couple of silly things
  • Would have been nice to see a little bit of the inventory management.
  • Isabella seems to have gone to the Miranda Lawson School of "Dat Ass"
In the end I enjoyed the demo. While I was initially apprehensive about the direction BioWare was taking Dragon Age (more hack'n'slash, less of my Grey Warden) DA2 still looks like it'll be fun. Looking forward to playing the game.

#4946
Aesieru

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Andat wrote...

Aesieru wrote...

Andat wrote...

Aesieru wrote...

There are no new spells Bobby... there are LESS spells, which is hard to believe as Origins didn't have that many to begin with.


Well Firestorm wasn't in DAO so that's a new spell right there.  There's also a whole new mage spec called Force Mage which wsn't shown in the demo but was in Mike Laidlaw's Q&A session.  Mainly it has spells for knocking back people and other stuff related to moving things around the battlefield.

And that's before you take into account that you can now upgrade certain spells with more powerful variants.


You forget though that Firestorm is just a redo of Inferno.

There are no new spells in this game that make you feel like an ultra-powerful mage, and judging by the tech-tree's and wikia spell pages, there won't be any.

I looked at Entrophy and some others and was majorly displeased, same with a few of the other's and the very little focus on Frost or Fire with basically "two spells" is just pathetic...

I looked into the Wikia's for the Lightning spells as well and again it's pretty much 2 "useful" spells, but there's a difference between being "useful" and being epic, good, or even wanted.

I feel this is going to be a very generic game where I use the same spell over 600 times, which I never do in games... hell I didn't even do that in NWN with Isaac's Greater Missile Storm.


Firestorm is quite different to Inferno - other than they are both large scale spells using fire, there's not much in common.  Inferno was a column of flame with slow and knockdown effects in a small area, Firestorm is a rain of fire over (I think) a larger area.  I actually liked Inferno, but it took too long to cast - so long to cast that I rarely used it, while spells in DA2 cast much quicker.

I just had a look at the Wikia page for DA2's Mage and it doesn't have a list of spells yet, so I don't see how you could have already looked into individual spells.


http://dragonage.wik...(Dragon_Age_II)

#4947
Orange_Section

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PC



Loved the demo overall.





I made the demo crash about 4 times by hitting ESC to fast during the conversations though, i hope that´s been taken care of in the release later.



Hopefully the potion-(not)taking bug is taken care of then too.



No biggies, god job Bioware

#4948
Eminent

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I wasn't digging the new feel of DA2 at first but after a few replays I began to really appreciate the new direction they took it in and now I am pumped for DA2!!!

#4949
Relyt Nesnaj

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For those complaining about 'epic nature' and not knowing why our character is important from promo materials...THAT'S THE POINT OF THE GAME! They have gone into gross detail of how the point is to determine who the champion is. You choose how history plays out. In DA:O, from the first moment you knew you were going to defeat the darkspawn and kill the archdeamon...it was just a matter of how. In this you don't know what the end game is! It's 10 years of your choices that determine it! If anything, this should GREATLY enhance the RP aspects of the game because you determine how it all unfolds. In DA:O, being a jerk or a hero only changed how people reacted to you, the story stayed the same. Here, it changes everything.



PLUS IT IS A DEMO! If you had all your questions answered in a free hour of play, why buy the game?

#4950
Aesieru

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I'm pretty afraid we won't be able to summon any sort of creations...



I've always had a fondness for Summoner type classes, and the focus on such...