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Dragon Age 2 Demo feedback thread


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#4951
PureSlayer

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Conclusion:
Fast, dynamic game.
More, better cutscenes
Increased performance, but still better graphics.
BL*WJ*B SEX SCENE ( i fell off my chair when i read about this = ROFL)
Females look more attractive and males look tough with their muscles.
Using abilities makes your character REALLY to something ( not just moving sword from point A to B like in Origins)
You can hear your character's voice.
Nightmare is now REALLY DIFFICULTY FROM HELL.
You can hide your headwear ( now I can wear those silly cowls with good stats)

And so much more...cmon guys let's help Bioware in "call to arms" project and play demo.
I already preordered this game. DA2 IS ULTIMATELY AWESOME!!!

Modifié par PureSlayer, 24 février 2011 - 04:58 .


#4952
Tleining

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i haven't read the whole thread (198 pages already? O_O), so sorry if this has been posted before:



i hope the pathfinding has been improved in the final build. Several times Carver and Aveline were stuck behind other characters, leaving it to Beth and my Hawke to deal with the attacking Darkspawn. In addition, sometimes when hitting "R" to loot a body, Hawke gets stuck on what appears to be flat ground. I have to use the direction keys (wsad) to move past that.

oh, and AoE Spells and Talents can't be activated over hostiles, which can be quite annoying, when you are trying to launch a fireball into a group of Darkspawn, but can't find an open spot in the middle to throw the fireball at.



Aside from that: great demo, just way too short. And no CharacterCreator ^_^

#4953
DragonSiege

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Aesieru wrote...

I AM SICK OF THE COLOR OF THE FIRE...

It is unrealistic.
Fire spells, attacks, and effects are literally EVERYWHERE, forget EXPLOSIONS, you just get fire... sickly, ugly, disgusting, illogical looking fire...

And it's EVERYWHERE... and it doesn't even do anything that fire really does... and did I mention that you can't NOT see fire...

About the only class that doesn't have FIRE is the Warrior and I'm not entirely sure on that even...

It's not FIRE Age, it's Dragon Age...

Gosh...

---

I also see that Mages still DON'T have a summon tree worth anything...

Oh right, and they're rehashing the Specializations with no new ones as much as renames and slight changes to skills.

Where the hell is the innovation?


Don't mean to be ironic, but i see the main innovation nowadays is in the DLC. 

#4954
Waage25

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PureSlayer wrote...

Conclusion:
Fast, dynamic game.
More, better cutscenes
Increased performance, but still better graphics.
****** SEX SCENE ( i fell off my chair when i read about this = ROFL)
Females look more attractive and males look tough with their muscles.
Using abilities makes your character REALLY to something ( not just moving sword from point A to B like in Origins)
You can hear your character's voice.
Nightmare is now REALLY DIFFICULTY FROM HELL.
You can hide your headwear ( now I can wear those silly cowls with good stats)

And so much more...cmon guys let's help Bioware in "call to arms" project and play demo.
I already preordered this game. DA2 IS ULTIMATELY AWESOME!!!


You got a little brown there on your nose there dood.

#4955
Black_Warden

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VeoLu wrote...

Black_Warden wrote...

I'm playin on xbox, and i've played through it once so far with each class (S&S-war and archer-rogue if anyone's curious) and aside from the no auto-attack (which i know is an option that was just disabled for the demo) i've loved it.

One thing i can't figure out though, in DAO you had the ability to go into the radial menu and tell a party member to attack a specific mob, and i don't mean an ability attack like shield bash or whatever, just "Zevran, go attack that specific hurlock." from what i can tell, this ability seems to have been removed in DA2 (or else they changed how you do it and i haven't figured it out yet. Has anyone else noticed this?


I thought this at first too, but it was done in a dev demonstration. It seemed like each party member could lock on to a specific mob. But to directly answer your question, you can still make your party attack specific enemies.


How? aside from telling them to perfom a specific ability i mean. or do you just switch to that companion, lock them on whatever mob, then go about your business?

#4956
CastorT

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1. Finally, protagonist who speaks!
2. Cluttered, ugly UI. Could not really access inventory but the items really do look the same in UI. What's up with that Bioware? Distinction please.
3. Faster combat, maybe too fast sometimes and over the top. Guess we'll get used to it....
Featuring ridiculous animations like the ninja rogues we have seen before. Horrendous.
The Mage masters a big improvement as anticipated however but it's also fast in its attacks.
Same goes for Archer
4. Dialogue wheel was easy to use.
5. Restricted camera is bad.
6. Feels a little dumbed down in tactics, they could be tied to the difficulty though.
7. The transition part was forced.
Fight darkspawn here and there. Booring.

Demo didn't exactly leave me in awe.

#4957
Andat

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Aesieru wrote...

http://dragonage.wik...(Dragon_Age_II)


Sorry yes found that after I posted.  However, it's incomplete - for a start it doesn't include any of the spells with the specializations.  Also, some spells that were a bit naff in DAO might be ok now, such as Chain Lightning.

I don't think you'll just end up using one spell - for a start you'll be forever waiting on that one spell to cool down.  Besides, playing as mage in the demo I used a bunch of the different spells, particularly in Kirkwall.  Fireball (yes that was in DAO), Firestorm (new), Cone of Cold (was in DAO but it works differently now) etc.

#4958
chuckles471

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Gabbs wrote...

simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.


I may be a 16 year old with a short attention span(not really) but a least I am not rude. 

Well done, you got your refund.  Have fun waiting for the other games to come out, under your bridge.

#4959
Tekman9

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Ugh please stop talking about the elderscrolls games

#4960
sleepyowlet

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Sylvianus wrote...

I advise players unhappy with replays. It can totally change your mind, once accustomed to the changes.

Many have replayed the game and changed their minds, now they love it. ;)


No matter how many times I play it - I'll never get used to the voiced Hawke and the dialogue wheel. It completely destroys the game for me, because the main character isn't my character anymore. I don't care about the combat system or the looks of the landscape. As someone with an extremely audio- based perception I need  my character to have a voice of my creation in my imagination. I hate audio-books for the very same reason.
 

#4961
MasterStepps

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My main criticism is for the PC version. This is a game ment to be played on a console and that is obvious by the camera set up. So I would like to see an option to play the PC version on a controller, that or allow key binding be mapped out to the controller. That's just me though.

#4962
Ferelden92

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 I remember hating the mage in DAO but now its more 'spinny spinny' i kinda like it.... still going to be a rogue first playthrough though :ph34r:

#4963
Guest_Hander Wayne_*

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Let me complain here as well :) I like new graphics and fresh look of the game but, as a longtime fan of DA, I must admit that:



1) Battles are way too quick,

2) warrior abilities look very similar (just throw foes back)

3) and are almost identical in practice.

4) New interface looks very 'schematic'. There is no 'medieval' feel anymore. Instead, it feels like I'm playing a game about space explorations and star flights.

5) Weapon icons look so unattractive that I don't really enjoy anymore when I find new one. I liked that old 'natural' look of item icons. Now this part of enjoy was gone :(

#4964
PureSlayer

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I would like to present some cons of the demo:
DA:O darkspawn (in my opinion) look more threatening than those silly-looking DA2 darkspawns...Ogre's face looks stupid too. But maybe that's gives me more reason to wipe them out?
While I played with female mage Marian, she couldn't use fireball against Ogre. Dialogue sound was too low. I tuned dialogue volume and music and sound effects volume, but it didn't help much. Now I could play normally with male mage and dialogue volume was ok.

But I have to say Flemeth looks awesome. But isn't it stupid that in DA:O most of you "killed" Flemeth after one or two main quests (lothering was lost already). She didn't look like that in DA:O.

Modifié par PureSlayer, 24 février 2011 - 05:14 .


#4965
lackofoxygen

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TheBulldog13 wrote...

after the skyrim trailer and this games demo i just have one thing to tell you about this game :

LOL is this a game of this generation? dragon age 2 is crying after skyrim trailer


I love Skyrim's style.   I would rather keep the DA:O style for the "real" events, and the DA2 style for Varric's embelishments.  I don't care too much for detailed graphics so long as the graphics are clean.

The mage spell trees have left me sad.  No summoning?
Also, do dex and cunning seem somewhat useless? at least at such a low level?

Either way I'll probably just wait for the ultimate edition of DA 2 and the GOTY of Skyrim.  Which I'm not saying I didn't like the demo, I just don't like paying extra for DLC.

#4966
Matroska

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I find it pretty funny that these people are ****ing when a demo of DAO would play the same. Take an early part of the game, say the Human Noble Origin story, and you'd have a lot of ambling around a house with no hint at the actual plot and the demo would time out before anything interesting happened. So instead you cut down on a lot of the talking-to-random-people parts and speed it up to when your home is attacked; then you have a very linear process of auto-attacking a bunch of easy enemies to death. It would just plain suck, by their own standards. And it would suck more than DA2 because at least the basic combat in DA2 against easy enemies is a lot more involving and entertaining to watch.

I think my biggest complaints were more from a business/reputation perspective. There are some very unimaginative RPG fans (some may say "fans of a very specific and out-dated subset of RPGs", but whatever) who are sitting on their little perches like single-minded vultures just waiting to swoop down and pick DA2 to pieces. We all know the complaints; dumbed-down and all that stuff. Well the demo didn't help itself by removing character customisation, the equip screen and general inventory. Most people can see past that and assume the incredibly obvious fact that that's just the demo; but the peanut gallery of ****ing idiots are just going to give in to the red mist even more because of stuff like that.

Modifié par Teclo, 24 février 2011 - 05:18 .


#4967
Scimal

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How do these things go? Ah, yes. I have to build my credentials in order to build a rapport between readers and myself. Consider myself a tradtional BW fan. I bought (and still play on occasion) BGII way back
when. I bought and enjoyed NWN, NWN2, and have recently caught up with the ME series on the Xbox (which has become one of my favorite RPG series).

I played the original DA:O several times through, but unfortunately the 1.04 patch broke the game for Win7 users so that it crashes at seemingly random intervals.

Because the 1.04 patch was months and months ago, without a peep from BW on a fix, I swore I wouldn't give DA:2 a try until they at least gave some word on the issue - yay or nay. After all, it's not much fun owning a prequel you can't play, and incredibly frustrating that there isn't a solid "fix" discovered by hundreds of members of the community who have posted on the problem.

However, the Demo changed my mind. I pre-ordered it on Steam the day the Demo came out, and just in case a BW lackey stops by; here's some feedback.

What I really enjoyed:

I enjoyed the more dynamic action of the game. Yes, I realize it's less realistic. I do think it's a little silly that the Rogue can jump 8' in the air and land on his target, and the "jerky" motions remind me a lot of puzzle-platformers from other series.

However, I'll also admit that the combat in DA:O was like most tactical RPGs - that is to say,
bland. It wasn't particularly bad, but it wasn't particularly good either. I continuously choose Mage characters throughout RPGs because they add pizzaz to a battle.

The combat has been jumped up a notch, particularly on the Xbox version (which I also downloaded). I can
see the "Smash A until it's dead" practice getting old eventually, but at the same time the PC's auto-attack didn't thrill me either. However, despite the repetitive nature and non-interactiveness of the respective versions, the visuals do drag me in quite a bit. As long as the abilities open up often enough (which it looks like they will, judging
by the later levels of the Demo) and I'm not blocked too often by running out of Stamina/Mana, I can see myself enjoying the DA:2 combat more than the DA:O significantly.

Part of that is the new visual style, which I really do enjoy. DA:O had one of the blandest visual styles in recent memory. When DA:O details started to emerge, I wasn't particularly thrilled that the Dragon Age IP was BioWare's "own entry into the Fantasy setting." Frail elves, drinking dwarves, golems, mages, hunters, warriors, and nether-demons... For fantasy, that's about as exciting as oatmeal. The visual style didn't exactly enliven the world, either. With the realistic approach taken, once again, I was so rarely impressed by the humanoid characters I would often rush through parts of the game instead of exploring. Everything was stereotypical in its presentation, and that's not what BW needed for the IP - they needed something to really distinguish DA:O from other games.

I think they found that in DA:2. No, it's not realistic. Yes, the weapon acrobatics can seem silly - as I said before, but I'll tell you the honest truth.

The moment I saw Flemeth in her human form, I was sold. She looked exactly how she should have looked.  Elegent, powerful, teetering on the line of friend and behind-the-scenes manipulator. I wasn't particularly interested in her FedEx quest for the Demo, but as a character I am now a hundred-fold more invested in her than in DA:O where she was another bland hag with only a hint of personality hiding behind rags.

The "dialog wheel" from the ME series might have been seen as a bit of a gamble, but I enjoy its implementation here. Dialogs have always had just 4-5 options that you choose from, but with the added center picture to give an idea of the tone... Brilliant. For over a decade I've occasionally been vexed by choosing what I thought would be a witty reply, only to harshly berate a partymember. I'm positive I'm not the only one, and I thank you for allowing me to choose the tone of the conversation - even if I don't know what's going to be explicitly said. Could you tell the ME team about this? I'm sick of Para-Shep being such a wuss.

I'll address the rest of the UI later, but it's also worth mentioning that setting the entirety of the game in a single city was mildly concerning for me. I wasn't as worried as others, since I remember BGII had enormous cities filled with dozens of quests that were wonderful - but DA:O was such a far cry from BGII that the magic could've dulled over time. After seeing the quest or two we have in the city via the Demo, I believe I'm going to enjoy the setting as long as we keep visiting different parts of the city. 

What I didn't like so much:

I said I'd address the UI, and here it is. I didn't like it. It seemed like a minimal custom UI from my WoW days. Granted, DA:O had a very minimal UI - but since I've already expressed my displeasure over DA:O's blandness, it's not a point in DA:2's favor to be compared to the DA:O UI. I would like to see some sort of art or elegance injected into the main screen. The other screens - character/level up/journal/etc. I'm fairly indifferent about for now, but I wouldn't mind more art being displayed in them as well.

The quests, for the most part, were run-of-the-mill. Beat off a horde or two, a FedEx quest (without an entirely convincing reason behind it - by the way), and a revenge quest. The revenge quest was the strongest in the Demo, for me, since it brought me back a bit to BGII - but I definitely didn't expect a FedEx quest so early, and fighting through so many Darkspawn in the beginning was par for the course.

I still think a few of the feminine models are ridiculously proportioned, but in the current gaming environment I can understand why. Lucky you, BW, I'm more of a face man. This isn't really a complaint, but thank you for injecting some more individuality in the faces of the companions. I don't find any of the two female companions in the Demo, but I found them to be individuals for now.

Summing up:

Kudos, BW. You got me to buy your game. I hope it fullfills its potential.

Now, could you please fix DA:O for Win7? You're the ones who broke it with 1.04.

Thanks.

Modifié par Scimal, 24 février 2011 - 05:20 .


#4968
Lord_Kaza

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I believe this is the longest thread in the forum...

#4969
Ferelden92

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Oh yeah.... MAJOR problem with Aveline's hair... block colour or what lol

#4970
Tinxa

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I really miss the "select whole party" button. It's really annoying selecting all of them when they're far away from each other.

#4971
wildannie

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Gabbs wrote...

simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.


I'm going to buy Skyrim for sure, I may buy Witcher 2 although I never completed the original (too sexist, and a Geralt has ,IMO, zero charisma). 

However, I will be very very surprised if I enjoy either of them anywhere near as much as I enjoy DA2, or any BIOWARE game for that matter.  If they are that enjoyable... well 2011 may become a legendary gaming year for me!

#4972
William Bell

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I'm abit dissappointed. Not with just gameplay but with the characters too. None of them seemed any interesting.

Why Carvel doesn't have any emotions when his sister dies? HE felt nothing.

When i met Alistair in origins i loved him from the very first second. Same with Wynne and Morrigan. They were so lovely characters. I loved their voices too. And the dialogue was neat.

Dragon age 2 doesn't have the beautiful atmosphere Dragon Age origins had... The darkspawn aren't scary anymore...And no other music can ever replace the epic Leliana song soundtrack. I could sit in the DAO camp just to listen to that song for hours with the dog barking and relax :). Probably that won't happen in DA2...

I don't mind DA2 being more action game but i think they took it too far. They changed the whole game when they didn't have to.

Dragon age origin was a Masterpiece. I can't judge dragon age 2 because its not out yet , but the demo was dissapointing.

Modifié par William Bell, 24 février 2011 - 05:24 .


#4973
Scandigeek

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Gabbs wrote...

simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.


There is? *does a quick net search*

Holy crap there is!  And its full of Nordic Goodness!  OMG! I Just had a geekgasm.   This is so on my christmas list its not even funny!  

#4974
DPB

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Tinxa wrote...

I really miss the "select whole party" button. It's really annoying selecting all of them when they're far away from each other.


Try Ctrl+A

#4975
Ferelden92

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Scandigeek wrote...

Gabbs wrote...

simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.


There is? *does a quick net search*

Holy crap there is!  And its full of Nordic Goodness!  OMG! I Just had a geekgasm.   This is so on my christmas list its not even funny!  


You didn't know there was a Skyrim???? :blink: where have you been??? lool