Перейти к содержимому

Фотография

Dragon Age 2 Demo feedback thread


8659 ответов в этой теме

#26
BioticYoda

BioticYoda
  • Members
  • 61 сообщений

hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!


I find it ironic that you complain about a lack of emotional investment on the one hand, but attack the cinematic presentation on the other. A voiced protagonist with facial expressions is much more emotionally engaging than a deadpan, mute character, even IF you got to create them.

Also the Warden was just as much "bioware's character" as Hawke is...the only difference is you don't get to choose one of six origins and one of three races. You still get to customize the look, personality and choices of the character...and if you don't consider that role-playing, AND you don't consider the level-up/skills/combat mechanics role-playing, then what IS? O.o

#27
Sacred_Fantasy

Sacred_Fantasy
  • Members
  • 2 311 сообщений
I don't want Varric to tag along with my party. Damnit. Can I leave him behind or am I forced to have him around all the time?

#28
Dr. Nexas

Dr. Nexas
  • Members
  • 177 сообщений
Archery is awesome now! That makes me so happy.

#29
TheCreeper

TheCreeper
  • Members
  • 1 291 сообщений
As I said before, the text size is ridiculously small and hard on the eyes, I hope this is fixable in the full game or you guys will make a patch for it. Other than that it was great, short and a little dumbed down but fun, cool, and interesting.

#30
Fenn_

Fenn_
  • Members
  • 1 168 сообщений
The auto attack thing will be a toggle in the full game I think.

#31
Alodar

Alodar
  • Members
  • 674 сообщений

hoss688 wrote...

what time for PC today ????



Look here.


Alodar Размещенное изображение

#32
Zweebs

Zweebs
  • Members
  • 134 сообщений
I had major frame rate Issues on the 360.

The wild... or lothering, was very boring and I hope I never have to go back there.



Everything else looks like a thumbs up!

#33
Fenn_

Fenn_
  • Members
  • 1 168 сообщений

Sacred_Fantasy wrote...

I don't want Varric to tag along with my party. Damnit. Can I leave him behind or am I forced to have him around all the time?


I'm sure you can get rid of him in the full game at least.

#34
Zalocx

Zalocx
  • Members
  • 339 сообщений

hotapplepie wrote...
I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.


CONGRATULATIONS, you just described every CRPG from Baulder's Gate to DAO!

"What do you mean I must play as the Bhaalspawn?"
"What do you mean I start in the Neverwinter Academy regardless of class/Race?"
"What do you mean I have to hunt down Death's Hand?"
"What do you mean I have to become a Jedi when I learn i am Force Sensitive?"
"What do you mean I must light the signal at Ishal instead of just deciding to screw Duncan's orders and charge the Spawn at Ostagar?"

Video game RPGs have always and probably will always be predetermined and restrictive. Because paraphrased or full text everything to say or do is a choice the developer/writer must predict and encode beforehand. There is
literally no room for true player originality or self determination with a sapient GM always there to rule on whatever idea or diologue pops into your head.

And you know what? Its ok, its an understandable limitation of the medium and does not bother me. I
don't think going into any CRPG that I can create "MY" character because i can't ("I wanna play a Templar, whats that Origins? I can't?") and the result is that I truly DO enjoy what devs like Bioware put together for its characters and storyline, because i don't have unrealistic expectations of free-form play.

Сообщение изменено: Zalocx, 22 Февраль 2011 - 04:52 .


#35
KenKenpachi

KenKenpachi
  • Members
  • 5 768 сообщений
Well I liked most of the game really, some funny lines and as I said in the 360 review the game IS fast paced but playable, it looks decent, the VA'ing is pretty good, my only gripes are it seems you don't do much damage at all, but that might be due to your on a demo version, or at least playing on normal, who knows. I also hope we can get an auto attack option so we don't have to press A every time we hit. Not that its a big deal. The writing is rather small however hope a patch is released to make it larger. I could see it but I tend to sit more than three feet from my TV.



Also I feel the hack and slash nature of the gameplay hurts the RPG factors at all its way more of an RPG than Fable 2,3. Reminds me of some JRPG 's which I'm sure will ****** off some of our more RPG should be like D&D crowd. But I find it familure and adapted to the changes rapidly, which arn't that all that many. Though the new skill list style I feel will take getting used to, also I wonder if I should stat like I did in DA:O or not, which is something of an issue for me. But nothing trial and error or a game Faq won'r fix up so thats not bio's fault. The demo impressed me but I finished it in under an hour so it makes me a bit worried I may blow through the main game. I also hope that unlike in the Demo we can have conversations with our party like in DA:O so I can build up the Friendship/rival meter if I don't keep them all in my party. Maybe they'll hang around for dialog in various events given I know with the new tactical mod you can switch party members on the fly, which to me says they are close by.

#36
hoss688

hoss688
  • Members
  • 9 сообщений
Thx

#37
The Lesser Evil

The Lesser Evil
  • Members
  • 553 сообщений

hotapplepie wrote...

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.


I'm fairly sure there's a toggle for this on the X-Box 360.

hotapplepie wrote...
-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. Bla bla yap bla.


It's a demo. It doesn't have everything. If a choice is forced on you like that, consider that it's because the demo doesn't include everything, and not because Bioware is trolling your RPG sensibilities.

#38
leeboi2

leeboi2
  • Members
  • 1 111 сообщений
Something I never understood from when we saw the leaked demo...Why do they want to head north, when Gwaren is south east?...

#39
halO bendeR

halO bendeR
  • Members
  • 261 сообщений
I played as a female rogue on the 360.

I'll be honest I don't know what to make of the new combat. I like the fact that combat is more responsive to input, but it felt like my blows weren't connecting the way they should in an action RPG. There were times that I'm pretty certain I wasn't hitting the enemy at all despite being right next to them.

#40
Dreadstruck

Dreadstruck
  • Members
  • 2 326 сообщений
I uh... are the deathblow animations still in the game? The only one I saw was in the cinematic so I am pretty sure that doesn't count.

#41
Tasuru

Tasuru
  • Members
  • 195 сообщений
Loved the demo, although I'm glad that I'll be playing the PC version over console, simply due to PC bias.

Did a fantastic job of showing off framed naritive, marking the personality, and really making the classes feel unqiue and powerful. Just absolutely fantastic, and I'm very happy that I preordered the signeture edition while it was till available.

Two thumbs up again BioWare. :devil:

#42
laughwithme

laughwithme
  • Members
  • 44 сообщений

Dr. Nexas wrote...

Archery is awesome now! That makes me so happy.


Agreed, the archer gameplay made me completely change my mind for my first playthrough.

#43
mikeburns

mikeburns
  • Members
  • 92 сообщений

SomeBug wrote...

If anything, it makes me a little remorseful that DA1 didn't have a Hawke central figure. It works I think and I don't miss character customization at all. Plus, Hawke looks badass at all times.

I get why they had Lothering in the demo, but it does feel very sparse and doesn't look that great, aesthetically or technically.


I was super sad I couldn't customize the way he looked in the demo lol.

And yeah, I also don't understand why that location was chosen.

#44
hotapplepie

hotapplepie
  • Members
  • 21 сообщений

BioticYoda wrote...

hotapplepie wrote...

These are the thoughts I reached during 2 playthroughs of the demo (male warrior, female mage).

- Text size/formatting too small for an SDTV 4:3 ratio. Seriously, It's next to impossible to see, I have to squint. Perhaps a text formatting option can be added to the menus on a future update? This is a HUGE barrier for me as I really cannot see myself reading any codex entries with this tiny text sizing. I suppose I will have to hook the damn 360 up to my 22 inch monitor.

- When playing through the demo w/ a warrior class, having myself, my brother and Aveline fighting at the same time, if we are positioned correctly, quite literraly 3/4 of the screen (4:3 SDTV) is being taken up by wildly flailing super human sized swords and their speed blur lines trailing behind them. I find this to be hugely visually distracting.

- Where is my "auto attack" option I was promised? Though I'm playing on the 360, I prefer to use the pause/choose attack method of combat for each of my characters (read: no setting tactics, I control all combat actions), and in the interim I'd like for my character to auto attack. Again, I ask how realistic is it that in the middle of a battle, when out of stamina to do anything particularly incredible (it specialty moves), who would
just stand there simply waiting to be hit? Continuing to do a basic attack should be AUTOMATIC!

- Mashing A... really? Who thinks this is fun? Continuously pressing the A button while waiting
for cool downs to end is not a particularly compelling game mechanic.

- Where is my auto target next? When I resign myself to mashing A as the game demands of me and suddenly I am faced with a situation where the enemy Hawke is attacking dies, why doesn't Hawke turn around and continue fighting???? Why am I forced to use the thumbstick to cause to happen what should happen naturally to the character in the context of the situation? Don't get me wrong, I don't want the game to play itself for me but if my attention has waned from the monotony of mashing the A button, the game could at least do me the surface of moving towards the next enemy (as the original DAO did). Sure... it was clumsy and stupid how long it took for my DAO character to close the distance... but at least it made sense!

- The game asks a lot of the player as far as "emotionally buying in" goes. When Carver or Bethany dies, I suppose I am supposed to care right? The Melodrama seems pretty forced upon the player as they have literraly JUST picked up the controller. Considering I am not playing MY character but playing "HAWKE" who is bioware's character, perhaps they should have built up to the drama a little more rather than expecting me to care that the "red shirt" dies. So what if they label him as my "brother".

I have no experience of him as my brother. It would have been more dramatic to not experience the death in the game but have a brief but poigniant sense of mourning portrayed through a flash back cut scene later in the game. They should have simply aluded to the recent death of my brother or sister early in the game.
See, because this is not my character I don't have the same level of emotional investment. I honestly cared more about the death of Aveline's husband than of hawke's (ie: "my") brother.

-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!

I mean, they don't even let you talk to isabella before you play through the "save isabella's ass" quest. Then DURING said quest, you have no dialogue options but to defend this character that bioware has saddled you with. Then, to further progress this series of events over which I have no input, this character I've been saddled with decides "there is no understanding that can be reached" even though I CHOSE a dialogue path wherein I inidicate I want to be diplomatic (ie: try to work things out). She then proceeds to initiate a fight in which I MUST defend her???

With the above in mind, (ie: the careless disregard for the players experience of the game as a ROLE PLAYING GAME) and the paraphrased dialogue wheel system where, I am sorry... but what hawk says is not what I expect
or could be reasonably inferred by the paraphrase it is clear that this is Dragon effect as many had feared... They are attempting to make a compelling playable movie experience (ie: you sit and watch) rather than a role playing game. I do not think (despite the stats and combat system) this can be properly referred to as a role playing game when so many choices as to who you are (ie: your role, your character) are restricted or predetermined.

Verdict: Dragon Effect will likely sell a million copies to movie goers! Expect Dragon Effect 3: Redragonfied in Q1 2012!


I find it ironic that you complain about a lack of emotional investment on the one hand, but attack the cinematic presentation on the other. A voiced protagonist with facial expressions is much more emotionally engaging than a deadpan, mute character, even IF you got to create them.

Also the Warden was just as much "bioware's character" as Hawke is...the only difference is you don't get to choose one of six origins and one of three races. You still get to customize the look, personality and choices of the character...and if you don't consider that role-playing, AND you don't consider the level-up/skills/combat mechanics role-playing, then what IS? O.o


I respectfully disagree. When choosing from an available set of "speech options" which will not be voiced, I can place my own weight, importance, tone and inflection on those words as these variables are not predetermined for my by the voice actors or voice directors interpretation of what it "should" mean. Moreover, I choose exactly what I say and again the importance placed on those words (with imagination). 

I am only presented with no racial choice for my character. The choice of race is significant and should not be downplayed because how each race is treated/viewed by 3rd parties in the game is very different which would cause greatly diferentiated playthroughs. However, this is treading old ground.

Сообщение изменено: hotapplepie, 22 Февраль 2011 - 04:55 .


#45
AuriDUL

AuriDUL
  • Members
  • 218 сообщений
Finished Xbox 360 demo. It was my first time with Dragon Age (2) on the console and I can say that my experience was good. Of course, I needed like 10-20 minutes to get used to the controls but once I became aware of what each button do, I really enjoyed the demo. The graphics, the story and the controls so far a good.

I especially enjoyed that I was able to understand what's going on and now I'm even more hyped because of *I won't spoil it*; I tried German demo 3 days ago and all I was able to check was the combat :D



I really enjoyed the Sword and Shield skills and I'm eager to try other classes too. I may use it on my first playthrough. :-) Too bad that some skills are locked by the default but I can wait 2 more weeks *chuckles*




#46
SnakeHelah

SnakeHelah
  • Members
  • 1 325 сообщений
The demo on the pc is going to be up (supposedly) in 10 minutes or so.

#47
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 сообщений

hotapplepie wrote...


-No Choice. When you first encounter Varic, the scene jumps are both disorienting and allow for no choice whatsoever as to whether you want anything to do with this guy. No dialogue options are presented... I mean, Varic and Isabella are just IMPOSED on you rather than you deciding to allow them to join you. The game suddenly decides FOR YOU that "you" (ie: Hawke) are going to backup a lady you met only hours earlier in a bar brawl in an alley fight the same night???

You just decide to bring along to this alley fight a dude you met only hours earlier whom you do not know and owes you no loyalty? This series of events make NO SENSE and does not even try to explain itself. It's a situation where the devs have decided, we've created these characters and think they are important or cool so YOU WILL PLAY WITH THEM! Role Playing be damned!


1. This is the demo.  You see the opening, then you are jumped far ahead where you help Isabella.  The actual game you won't help Isabella in the first 15min.

2. What do you expect them to do, allow you to type what you say and their voice over will miraculously read it without sounding like a computer voice reading text, then the game will magically know what responses are next?  Final Fantasy XIII doesn't allow you to pick and choose any dialouge... is it not a Roleplaying Game then?

Сообщение изменено: AbsolutGrndZer0, 22 Февраль 2011 - 04:56 .


#48
KawaiiKatie

KawaiiKatie
  • Members
  • 1 810 сообщений
I've only run the demo once today, and I did so as a mage. I had three big reactions:



-OMGSPAZZWTF THIS IS AWESOME

-I wish I was as cool as Carver....

-I should really thank MamaHawke for those baton lessons.

#49
booyaka1

booyaka1
  • Members
  • 4 сообщений
I hope there is more in the running from lothering from what I read in the codex Hawke and Carver were

at Ostagar I hope that you can see that and the actual attack on Lothering. Maybe I'm just suspicious but it seems that there is more to the beginning of the prologue then what the demo showed.

#50
Felene

Felene
  • Members
  • 883 сообщений
@hotapplepie, stop, David Gaider already replay to your post, what is it your trying to prove.:huh: