John, as someone who has used the term "ADHD", let me rephrase... The current combat animations are, IMO, too frenetic. It's like someone is taking a ginsu knife and chopping away thousands of tiny pieces. Like going to a Benihana and having the chef do a juggling act at your table with his knives. It's impossible for me to follow and just makes for a visually chaotic mess. (In DAO, the 2h attacks were definitely too slow but everything else was about on par with what I'd expect, while in DA2 everything seems too fast.) And the animation for the warrior charging into combat looks like some sort of force ability out of KOTOR or teleportation gimmick. I completely agree with the effort to get rid of the shuffle, but this seemed like too much. Warrior Hawke (as far as we know) isn't supposed to be some magical superdude (or dudette); yet he's basically teleporting/phasing/hyperspeeding across the battlefield.JohnEpler wrote...
Here's a very simple rule for discussion on these forums.
If you bring up a complaint and avoid insulting others in your post, congratulations! You've made a successful post.
If you find yourself using the phrase 'ADHD casual masses', 'console kiddies' or anything similar in your post, you're likely not contributing to the discussion in a constructive way and should probably refrain from posting.
This has been a public service announcement.
In short, me no like that. I also don't expect it to change; the game is designed, finished and gone gold. And I love the rest of what I saw in the demo. But I did not like this.
While I had other criticisms, the only one I'll repeat again (and that I hope actually can be included in a "patch") is adding a toggle in the gameplay settings for friendly fire. Yes, I know I can have friendly fire if I play on insanity or impossible or whatever it is. But I'd rather be able to play Normal or Hard with friendly fire on.
Oh, and I lied... one other thing I'd like "fixed" in a patch is the ability to pull back the camera further on the PC.
Thanks!





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