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Dragon Age 2 Demo feedback thread


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#5051
Kerethos

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Ferelden92 wrote...

Scandigeek wrote...

Gabbs wrote...

simfamSP wrote...
It is now UNIQUE. The only unique fantasy setting I have seen is in Morrowind.


Yes, DA2 is unique. Unique in how disappointed the core audience of the franchise is. I doubt its a coincidence that Bethesda released their first ingame trailer for Skyrim just now, shortly after the Demo with many disappointed DA:O players and before the release date of DA2.

Steam accepted my refund request for my pre-purchase an hour ago. My money will go to Skyrim instead and Witcher 2 where gameplay is not dumbed down to please the gamepad-wielding 16 year olds who can barely muster up the attention span to do a single playthrough.


There is? *does a quick net search*

Holy crap there is!  And its full of Nordic Goodness!  OMG! I Just had a geekgasm.   This is so on my christmas list its not even funny!  


You didn't know there was a Skyrim???? :blink: where have you been??? lool

This skyrim trailer? =]

... sorry, couldn't help myself when I read "geekgasm".

Modifié par Kerethos_, 24 février 2011 - 06:55 .


#5052
Happypike23

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Ughh...  Well the demo was not very impressive in my opinion.  My biggest dislike is in the combat.  Here is why... First I really do not like the rogue combat animations.  His attack speed is stupid, and that spinning kick gets really annoying to look at when he does 10 of them in a row.  The backstab death animation where they just instantly explode is also really dumb.  Why not show the backstab actually going into the dudes back, and then finish it with something like slitting the dudes throat?  Next, the rogues ability to jump and strike with both weapons when attemping to close the distance and engage is just silly.  Way too arcade like combat in my opinion.  Dragon Age Origins was great because the combat required positioning, strategy, and above all was relatively grounded in the realm of plausibility.  DA2 from what I have seen in the demo has none of that. 

The other stuff, like voice acting, music, graphics, and so on were all great. 

Not sure if Im going to be getting this one now.  I think bioware made a mistake in making this game essentially ME but set in a fantasy world.  The elements that made DAO great have been modified or removed, and it really doesnt seem like a good stand alone game now.  DAO was a kick in the face when you completed the origin stories, and the opening events with Ostagar.  It was a very impactfull moment.  Where is that in DA2?  I dont see it. 

If it's not broke, don't fix it bioware.

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#5053
Joel Green

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snfonseka wrote...

What's with the sound? It is hard to what the characters are saying during cutscreens.


Try the "Force Stereo" toggle in the options menu.  If you're not really hearing the VO, it's likely that your system is outputting in 5.1, but you're only hearing the left and right channels.  The VO in cutscenes sits mostly in the center channel during 5.1 output, so you wont hear it if you're only getting left/right.

If you have a surround system, check to see if all your speakers are playing sound.  If you're playing in stereo, try the "Force Stereo" toggle that I mentioned before.  Let me know how that works out :)

#5054
DarkSpider88

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@ kerethos: lol

#5055
Garak2

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Aesieru wrote...

Elder Scrolls is a Third Person RPG and is meant for very very very long and drawn out playthroughs.

Witcher is a Top Down RPG with variations but that is meant for mid-mild.

Dragon Age is also a Diagonal Top Down RPG that is pretty short in the formula of RPG's.


Elder Scrolls is first person, not third person. You can play third person but it is awkward. Typo?

The perspective doesn't matter when it comes to the genre. They are all RPG's and I would bet that many of BioWares fans are also fans of Bethesda. I can't say much about The Witcher because I didn't play alot of it, didn't care for it but it is still an RPG and there is still a sequel coming out this year just like Dragon Age and Elder Scrolls.

Modifié par Garak2, 24 février 2011 - 06:55 .


#5056
Lacan2

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Sound wise, why are the movies so loud? The contrast between movies and in-game was blasting my eardrums.

#5057
sevalaricgirl

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Yup, I love Bethesda. They do rpgs right. I'll hold my judgement on the DA team because they are very good. I am not impressed with the ME team. They took a good rpg and turned it into a shooter with rpg elements in ME2.

#5058
Brako Von Shepard

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Just tried the demo on PS3..



Really like the new pace of the game, day 1 buy for me. Might as well make a new PS3 profile that features only BioWare games, as thats all I want to play these days.

#5059
Alysheba

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I don't normally like to ruin the surprise of a new game, so I pretty much skipped any cut scene I could. I played the demo just to see if I could play through it without having to restart the game. I had to do this with the first one every 30 minutes, and towards the end, every 10 minutes. So. Game ran. I didn't have a single hiccup. Look forward to March 8th.

#5060
Aesieru

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Bethesda killed Fallout in my eyes, and their games are the only thing to freeze on my 360 (Original Version and the newest 360 Version) almost on schedule... So no.



An RPG by classical definition is anything with an inventory system, optional customization, and dialog menu's... in the classic game design definition.

#5061
Garak2

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88mphSlayer wrote...

Garak2 wrote...

People compare DA2 to Elder Scrolls and The Witcher because they are in the same genre, RPG.....to be more exact WRPG.


well... dark fantasy rpg, you're not going to compare DA2/Skyrim/Witcher with MassEffect/DeusEx/etc.

personally i don't care to compare RPG's and say one is better than the other outright, each has its own experience to enjoy, there are little things that good games can improve upon or outright steal from other games but i don't like outright panning a game just because it's different - the game has to fail on its own merits for me to outright hate it


Well yes actually, I compareDAO/DA2 to Mass Effect. I just played Mass Effect for the first time this week, beat it quickly but loved it. Spent alot of time comparing it to DAO (in my head). Bought ME2 but haven't played it yet but I am sure I will be comparing that to ME1, DAO and KOTOR. The DA2 demo has made me reinstall DAO and so far I am loving it, putting a NG+ playthrough of ME1 on hold to do it. Which reminds me, why didn't DAO have a NG+? Why can't we reset achievements? Does DA2 have these two features?

I don't expect BioWare games to be open world like Bethesda's but they scratch a similar itch, just depends on the location of the itch to which game I click on.

#5062
ArawnNox

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Okay, I got the demo for PC and my roommate got it for PS3 yesterday. I played the heck out of it, playing each class twice, with each gender, and trying out different ability sets/conversation tones.

I'm impressed.

No really. I wasn't sure what to make of DA2 when I first started seeing things from it, but now, well, I'm sold. Most of my complaints I chalk up to it being a demo version, but I'll try to address everything about the demo and what I hope to see in the full version in turn.

Art Style
I'll be the first to admit that when I saw the redesign of the darkspawn in early screenshots and the heightened stylization of the setting, I was skeptical. When I got into the demo and fought the darkspawn and saw the Emissary, I was sold. The darkspawn in DA:O always felt like they were the setting's Orcs/Goblins. Now, however, you get a clearer idea of what the base race was and it helps sell the idea that these are corrupted humans/elves/dwarves and that makes them much more unsettling.

I've glanced through this thread and I've seen some people complain about "realism" in some of the environments, particularly the prologue of Lothering. To them, I say, "Watch a movie and realize that the set is as much a part of the theme/mood as the characters and lighting." The desolaton of Lothering's environment is evocative, selling the hopelessness of the Hawke clan's situation and the inevitable doom of Ferelden under the attack by the darkspawn.

The clothing and armor designs are much more fanciful than before and I say that with affection. They're totally style over substance and completly impractical. However, to make that agrument is completly missing the point. It's supposed to be that way. It's a fantasy story. Complaining about such a thing would be like the guy sitting behind me in the theater nitpicking the costuming in "Rise of the Lycans". Nothing about this says "Historical Recreation" so why should we get bent out of shape about it?

Now, the one thing about all of this that really makes it all stick for me is this: While it's all very stylized, it's all very homogenous. DA:O bothered me in that there was no clear art direction. There was a lot of diffuring styles and artistic ideas going on and it all seemed to mesh very poorly (vastly differen armor asthetics, overy fanciful mage robes, spikey barbarian gear, etc.). I feels like the art team hit their stride with DA2. While Isabella's outfit is very different than everyone else's, theres enough about her design that's consistant that I can beleive she's still part of the same world.

The mage robes don't suck as much, either.

classes and Combat
I was in for a surprise here, as well. When I heard the design philosophy of "press a button and do something cool" I wasn't sure I liked the sound of that. While this is mostly relegated to a repetition of stylish attacks, the unique animations for the various abilities is really nice. Now, on the PC, the auto attack is a welcome feature. It lets me worry less about attacking my enemy and watch the battle as a whole. On the PS3, I could see the constant tapping of X as a liability. Not to mention my roommate was totally confused at first, expecting a Dynasty Warriors/3D Beat-em-up control style (tapping X then ending with a different attack via one of the other buttons). In this regard, I think the PC gamers are going to have the advantage of fun. Mercifully the cooldowns on abilities are quite short (though I think Heal's cooldown is too long, but from what I can see, I don't expect that to be a problem).

I first experimented with the warrior. Holy crap is a two hander fun to play. The abilities take some getting used to, but that's to be expected. I was really delighted when I discovered that Scythe will slash through several layers of enemies if they're positioned right. The opener lets you get a good taste of what these higher level abilities will be like (getting surrounded by darkspawn, having Bethany freeze them with Cone of Cold then activating Whirlwind is a fun fun combo). Two-handers in DA:O were one of the more boring specs to play, in my opinion. Then when I discovered what a damage machine a two weapon berserker was, I all but left two handers in the dust.
Sword and Shield, while one of my faves from DA:O, is much more of a blast in DA2. Smacking opponents with your shield as a part of the auto-attack is satisfying and judging from what little bit we can see from the tree, they come into their own as tanks much faster than they did in DA:O. Glancing around at the other abilitiy trees for the Warrior brings me a lot of hope that the class will be a lot of fun to play, no matter the spec.

Rogues were next on my list and what fun were they. Fast, dishing out a lot of damage, and a fiend on the battlefield. Not at all durable, but that was to be expected. I first followed a two weapon line rogue and they were really nice: carving a bloody path through enemies is a delight. An archer blew me away, however. I remeber how hard it was to make a good archer in DA:O. The builds forum is filled with advice for how to make one work and they all admit that they don't stand up until you get to their end abilities. Right off the bat in DA2 the archer is a damage fiend. Pinning Shot dealt massive damage in addition to the status effect. Rain of Arrows (I think that was it's name), however, that was what one me over. That ability cleared the room in the fight with Hayder. I didnt play around much with the sabotage line, but I like how each set of abilities for the Rogue has a different goal for how you handle the fight and I'm looking forward to seeing what I can do with them.

Mages. Both the most frustrating and most rewarding class from DA:O. Well, Hawke and Bethany certainly have a lot of flare for style with their staves (when they synch up its hilariously awesome). I only really fiddled with Elemental and Arcane trees, but they played very differently, which is a plus. The Elemental mage was a glass cannon and extremely powerful (in the opener you can single handedly clear the battlefield of darkspawn). Arcan was significantly more durable with the sheilds you can place on yourself or your allies (Barrier was instramental in keeping Carver alive with the ogre fight). As always, Crushing Prison is a welcome addition. Some might complain about how the spell is nerfed in comparison to it's DA:O equivalent, but I like that it's not an instant death sentance, since I expect it to get tossed at me by enemies too.

Systems and Mechanics
There are a lot of welcome changes here. The Attributes Screen telling me what each attribute did, showing it's derrived stats, and showing exactly how it affected your abilities was a godsend. Knowing what effects my choices will have on how the character plays is so very welcome. The spread of important abilities is an interesting touch. Cunning for a defence based Warrior? Interesting, but nice. Dexterity is no-longer the end all stat. Everything is important in some way. I wonder if we'll end up with builds that are less "Pour everything into one stat" and more "Most here, a few here, and a few here".

The Friend/Rival system makes hints of it's appearance in the demo and I'm excited. I grew to despise the approval system in DA:O. You may be saying, "Why? It's so good!" Well, I could write an essay about the problems I have with the system but the short of it is: only good things happen when you gain approval. The fact that I glanced at Verric and Avaline's abilities and noticed that you get a bonus based on whether they're a Friend OR a Rival. That makes me happy as I can then play whatever type of character I want and not feel artificially confined because I'll lose party members or not get stat bonuses because I didn't "Play nice".

The dialogue wheel system from Mass Effect is a sticking point for a lot of people. I don't mind it, personally. This comes down to opinion, but is it really that big of a deal? The icons are a very nice tool and I was able to figure out their meaning from that alone. Though I'm still stuck on the "Gem". I think it's for one-liners. None the less, while Hawke is a "Bioware Character" as some have been crying, I at least get to play Hawke how I want, and that's what's important. If anything, the game showed me that selecting only one line of style is limiting myself and doing different things is good. I'll cover that next.

Story and Dialogue
While we only get prologue and a glimps of a later mission (and folks really need to calm down on this part, this is the old E3 demo, not the final product) what we see is very interesting. We all knew Hawke's history, but I haven't been following the development very close so I wasn't aware of Carver or Bethany being Hawke's siblings. In my first playthoughs Carver was killed by the Ogre. I thought nothing of it, though I did scratch my head a bit. Then, when I got to the mage and Bethany died, I sat up straight. One sibling dies and you take the other one with you through the game? That's pretty incredible. We see Flemeth, which we all knew we were going to, and she's cryptic as ever (and still enjoys witty banter). Then we get a taste of an introductory quest with the bisexual flirt that is Isabella. We get a bit of a look into what makes her tick as she confesses to having freed a bunch of slaves who were taken advantage of in their flight from the darkspawn. We don't get much look at the bigger picture, but the game promises to be very rewarding on that part.

The dialogue held the most surprise to me. Some of Hawke's lines vary depending on the conversational tone you take. What I mean is, if you're snarky about where to go, Hawke says, "Thats not my first choice." when his mother suggests Kirkwall. By contrast, the peaceful line is followed by "Are you sure that's wise?" in response to the mother. The demo is littered with moments like this. While the intent of the line in any instance never changes, the delivery and the wording is quite different and that adds a different level of playablity. Even lines traditionally Hawke's get picked up by other characters, depending on class. I even spotted a difference in animations. When Wesley threatens Bethany, Hawke steps in to stop his advance. If Hawke is also a mage, Wesley steps directly towards Hawke, instead of heading for Bethany (I wish his line was different, acknowledging Hawke's status as a mage, but I digress).

Voice Acting and Graphics
The voice acting is good. Some actors are turning in better performances than others and the sound mixing needs a bit of work (this I chalk up to it's demo status). On the PS3 we caught the room-tone disappearing in Verric's conversation with the Seeker, but I didn't notice it on the PC. Again, this is something that is probably the affect of the Demo and not indicative of the final product.
The two voice actors for Hawke leave me on the fence. They're not bad, but I don't think Male Hawke delivers the snarky lines quite as well as his female counterpart. He delivers the aggressive/authorotative lines with excellent gusto, however.

In the graphical department, I was afraid my PC's hardware was going to start showing it's age, but I was suprised at how well it handled everything. Even with the shiney magical effects going off I didn't experience a lot of framerate drop. That's not to say there wasn't any, and the drops were really bad on the PS3. Again, I suspect that's more to do with the demo than anything. The PS3 did have a leg up on me as it operated smoother and could handle the high antialiasing, but that's a hardware limitation and not a comment on the demo itself.

Also, it's worth noting that the character models are vastly superior to DA:O's. Yes, the women are curvacious, but a little eye candy never hurt anyone. What I mean is the women's body types and movements are much more natural. The female models in DA:O were terrible. Also, DA:O suffered from some simple anatomy fowel-ups: mainly the hands being way way waaaaay too big. Mods for the win. Also, facial animations are better. I've seen some disagree, but its a sublte improvement. Eyebrows (especially on Male Hawke) are much more expressive, mouths move to voice much better and I've even caught tongue movements at times as well.

Final Thoughts and What I Hope to See
If you managed to slog through that wall of text and spelling errors I applaude you. ^^
In short, the demo convinced me that Dragon Age 2 will be worth the money. I was skeptical and held my opinions in reserve during development, exspecially since it followed on the heels of several very dissapointing expansion/DLC material (in terms of forum reactions, anyway). However, the demo gave me a glimps of what to expect and I'. going to be picking this title up as soon as I can.

What I hope to see in the full version:
1. Family appearance changes
My roommate and I discussed how nice it would be if, in the full game, there would be background sliders that react to how you change Hawke's appearance so the family continues to look related. Nothing would be stranger than a Hawke who's skin tone looks nothing like his/her's siblings.
2. class Reactions
One of the things that sold me on Origins was how people reacted to your class and race. It may have been very little, but I hope that plays a greater impact on DA2. Hawke as a mage did have some reaction from Flemeth, but I hope to see more.
3. No silly clothed love scenes.
I'm not saying this because I want CGI boobs (that's what mods are for), but sleeping with someone with your underwear on... there's no denying how goofy and PG-13 that is. You guys have an M-rating. Use it.
4. Armor and Equipment
I understand why the equipment screen was unavailable (probably wasn't finished at the time), but I can't wait to see how awesome Hawke can look with various gear. I heard somewhere about party member's not changing clothing, but I hope that isn't true, warriors like Carver and Avaline should be in heavy armor by the end of the game.
5. class Combos
I saw an infoblurb mention this and I'm curious as to what it is. Unless it's as simple as using the mage to freeze an enemy then the Warrior to Shatter it. I hope it's more involved than that.

That about covers it.
TL;DR
This game is going to be awesome!<3

#5063
Olduwan

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The PC version is exactly like the console version now. You cannot zoom out all the way to view the next rooms and your camera is always locked to your character.



I think I'm going to cancel my pre-order. I was really afraid of this happening and it looks like it has.



Sorry Bioware, I really wanted to like DA2.

#5064
Guest_Hander Wayne_*

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Started the demo again. This time as a female rogue archer :) The game is awesome! Can't wait for the full version! But, please, replace the icons (weapons, skills, etc.) with more realistic and unique ones!

#5065
THEPOPE1001

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sevalaricgirl wrote...

Yup, I love Bethesda. They do rpgs right. I'll hold my judgement on the DA team because they are very good. I am not impressed with the ME team. They took a good rpg and turned it into a shooter with rpg elements in ME2.


Who are you to judge ME2, no really think about what you are saying! One of the best games of all time and highly acclaimed by their peers. But you're going to hold your judgment, right. What formal schooling or training do you have in developing games? 

#5066
davez82

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please include an autoattack toggle on/off for pc players, consoles get this pc players should too.

#5067
FearTheLiving

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THEPOPE1001 wrote...

sevalaricgirl wrote...

Yup, I love Bethesda. They do rpgs right. I'll hold my judgement on the DA team because they are very good. I am not impressed with the ME team. They took a good rpg and turned it into a shooter with rpg elements in ME2.


Who are you to judge ME2, no really think about what you are saying! One of the best games of all time and highly acclaimed by their peers. But you're going to hold your judgment, right. What formal schooling or training do you have in developing games? 


He's a consumer who buys their game with his money so yes he has a right to hold judgement. I personally love what they did with Mass Effect 2 and Dragon Age 2 but everyone has opinions and unless the game was free he has a right to express them.

#5068
Val Maldorian

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Hey everyone, I just played the PS3 demo of Dragon Age II... it was amazing!  Gorgeous, crisp graphics, fabulous interface, a well rounded demo. Wanted to keep going. I know, I have to wait!Posted ImageI miss my quirky Alistair!!!!

#5069
Dudalizer

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The paraphrasing system is just as broken as it was in ME1&2.   I honestly don't know why Bioware insists on shoving this dialogue system down our throats.  Perhaps if the dialogue choices were at least similar to what is said then it wouldn't be so bad.                                    . 

#5070
Zeppeli

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WaCk0 wrote...

Aesieru wrote...

I'll probably try Witcher 2, WaCk0, and I'm sure I just had a horrible experience with it, but there's nothing that can be done to make me go through Witcher 1 again.

That said, I did finish "The Witcher".

Good look with that :devil:

I would try but my old PC will not handle this game. Maybe I'll try the demo, lets see.

Zeppeli wrote...
If you call ME2 rpg, than your statement is more clear to me than anything...[smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie]

I'm old skool (western) RPG player. Played almost everything and I must say I dont really liked that game. Everything looked bland, generic. 
Oh, the only thing I liked was the poker dice minigame LOL

BTW, I prefer ME1 over ME2 anyday, Still playing BGII and D2. Am I cool? :whistle:


Old school? with a Jade Empire avatar?? 

So tell me old school man about Bard's Tale, Darksun, Deus Ex, Dungeon Master, Ultima VI....

#5071
nightcobra

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ArawnNox wrote...


What I hope to see in the full version:
1. Family appearance changes
My roommate and I discussed how nice it would be if, in the full game, there would be background sliders that react to how you change Hawke's appearance so the family continues to look related. Nothing would be stranger than a Hawke who's skin tone looks nothing like his/her's siblings.
2. class Reactions
One of the things that sold me on Origins was how people reacted to your class and race. It may have been very little, but I hope that plays a greater impact on DA2. Hawke as a mage did have some reaction from Flemeth, but I hope to see more.
3. No silly clothed love scenes.
I'm not saying this because I want CGI boobs (that's what mods are for), but sleeping with someone with your underwear on... there's no denying how goofy and PG-13 that is. You guys have an M-rating. Use it.
4. Armor and Equipment
I understand why the equipment screen was unavailable (probably wasn't finished at the time), but I can't wait to see how awesome Hawke can look with various gear. I heard somewhere about party member's not changing clothing, but I hope that isn't true, warriors like Carver and Avaline should be in heavy armor by the end of the game.
5. class Combos
I saw an infoblurb mention this and I'm curious as to what it is. Unless it's as simple as using the mage to freeze an enemy then the Warrior to Shatter it. I hope it's more involved than that.

That about covers it.
TL;DR
This game is going to be awesome!<3


your family will change appearance slightly according to your hawke, like skin color and hair types (hair color is fixed however)

companions may change outfits (though it's not your choice) throughout the story, aveline is proof of this as she's seen in armor.

#5072
Johnny Moore

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AlexRD wrote...

I really enjoyed playing the demo, the characters, the cutscenes, the sountrack,
the new graphical options (DOF, SSAO) and gameplay ones (Hide Helmet).

However, there were some things that really need working.

+1

Btw there were few irritating bugs in demo too (I'm pretty much sure that it's been already said, but I have to say it too... sry)...
* Like when trying to add more 2 tactic rules in row, the second one will always end up with health condition no matter what you do (because the mouse cursor became corrupted - you sudennly cannot select any condition and clicking anywhere will select one of "Target Health = > x%" condition).
* Also when fighting a long fight with strong enemy (an ogre) I have a hard time to make any melee hero drink any potion or even use some of their skills (they just keep hitting it with sticks, dying...).
* Hiting Esc in game menu does not resume playing...
* There's also some "bug" when you have selected (for example) Hawke and his sis have enough XP for level up - if you click on her portrait, you will opet character page but with Hawke still selected... And clicking here on his sis will resume game.
* Also, you cannot chain battle commands (if you can, than I'm domb, because i didn't find out how... at least not like in DA1) and you cannot cancle battle command (like casting fireball) any other way than moving the hero

I really hope that at least some of this will be fixed and that the game will be slowed down a bit (viz AlexRD's post).

Still I've enjoyed this demo (love how Flemmeth looks and sounds - really greate voice :) ) and I'm looking forward to full game.

"In war, victory. In peace, vigilance. In death, sacrifice."


#5073
Aesieru

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Zepelli stop forcing your opinions down everyone's throats... Gosh you're annoying.



Stop being arrogant as well.



Shall we go talk about Ys, if we're going back? Or how about Oregon Trail? Sigh...

#5074
Zeppeli

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Aesieru wrote...

Bethesda killed Fallout in my eyes, and their games are the only thing to freeze on my 360 (Original Version and the newest 360 Version) almost on schedule... So no.

An RPG by classical definition is anything with an inventory system, optional customization, and dialog menu's... in the classic game design definition.


So King's Quest is an rpg....

I can stop, but your are telling me so funny things that i enjoy answer your post or quote them...

Modifié par Zeppeli, 24 février 2011 - 07:22 .


#5075
ArawnNox

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nightcobra8928 wrote...

ArawnNox wrote...


What I hope to see in the full version:
1. Family appearance changes
My roommate and I discussed how nice it would be if, in the full game, there would be background sliders that react to how you change Hawke's appearance so the family continues to look related. Nothing would be stranger than a Hawke who's skin tone looks nothing like his/her's siblings.
2. class Reactions
One of the things that sold me on Origins was how people reacted to your class and race. It may have been very little, but I hope that plays a greater impact on DA2. Hawke as a mage did have some reaction from Flemeth, but I hope to see more.
3. No silly clothed love scenes.
I'm not saying this because I want CGI boobs (that's what mods are for), but sleeping with someone with your underwear on... there's no denying how goofy and PG-13 that is. You guys have an M-rating. Use it.
4. Armor and Equipment
I understand why the equipment screen was unavailable (probably wasn't finished at the time), but I can't wait to see how awesome Hawke can look with various gear. I heard somewhere about party member's not changing clothing, but I hope that isn't true, warriors like Carver and Avaline should be in heavy armor by the end of the game.
5. class Combos
I saw an infoblurb mention this and I'm curious as to what it is. Unless it's as simple as using the mage to freeze an enemy then the Warrior to Shatter it. I hope it's more involved than that.

That about covers it.
TL;DR
This game is going to be awesome!<3


your family will change appearance slightly according to your hawke, like skin color and hair types (hair color is fixed however)

companions may change outfits (though it's not your choice) throughout the story, aveline is proof of this as she's seen in armor.


Awesome, that's great to know. Thanks!
I'm behind on my research, that's what I was going to do today.