Dragon Age 2 Demo feedback thread
#5076
Posté 24 février 2011 - 07:22
First impressions: Buggy, loads a lot, really ugly interface, hack/stab/slash/stab/stab/slash ANOTHER WAVE, repeat hackslashstab, There is no end to them! Crash! (x2) Gave up. Very disappointed.
Second Try: No crashes this time. Played through with warrior(or rogue? don't really remember). Combat still looks and feel ridiculous. Tried mage. The darks keep spawning but that's ok because you have underwear made out of asbestos and can stand in a firestorm and fart fireballs. Couldn't take it. Stopped after the first ogre.
Third time: Interface is still ugly. The demo is still 9something% combat. The combat is, if possible, more boring. ( My sword+shied warrior stabbed the ogre on autofire during the whole fight while three darkspawn hacked him in the back. Hero drank a couple of potions while I watched TV. During the first fight with Isabela I was in kitchen getting coffee and came back just to see the last enemy go down. At the last fight watched TV until Bethany and "whatever that another woman's name was" were down and then killed the "boss" to stop the enemies from spawning. Continued to watch TV.)
Bottom line: There are very few things in this combat demo that I like and while playing it more may at some point make me numb to its failings, it can't improve my opinion of the game.
But thank you for this Demo. It stopped me from making a hasty purchase.
#5077
Posté 24 février 2011 - 07:22
Zeppeli wrote...
Aesieru wrote...
Bethesda killed Fallout in my eyes, and their games are the only thing to freeze on my 360 (Original Version and the newest 360 Version) almost on schedule... So no.
An RPG by classical definition is anything with an inventory system, optional customization, and dialog menu's... in the classic game design definition.
So King's Quest is an rpg....
By the definition you would be taught in Game Design, yes... which most designers even agree to.
We've further developed the traits that an RPG COULD have, but that is the primary definition if we're going to be specific.
---
You think you're the greatest thing since sliced bread, right? Sigh... gosh you're just an ego-maniac.
#5078
Posté 24 février 2011 - 07:22
Yea no **** he has to pay fo rthe game! But when you drop bombs like "hold my judgment" and "not impressed" it makes me wonder WHO IS YOU to have such a high regard?FearTheLiving wrote...
THEPOPE1001 wrote...
sevalaricgirl wrote...
Yup, I love Bethesda. They do rpgs right. I'll hold my judgement on the DA team because they are very good. I am not impressed with the ME team. They took a good rpg and turned it into a shooter with rpg elements in ME2.
Who are you to judge ME2, no really think about what you are saying! One of the best games of all time and highly acclaimed by their peers. But you're going to hold your judgment, right. What formal schooling or training do you have in developing games?
He's a consumer who buys their game with his money so yes he has a right to hold judgement. I personally love what they did with Mass Effect 2 and Dragon Age 2 but everyone has opinions and unless the game was free he has a right to express them.
#5079
Posté 24 février 2011 - 07:22
#5080
Posté 24 février 2011 - 07:22
What had struck me most about the demo is that it seems to be such a thing of two halves. If I'd been able to see and play only the first section (Lothering/the Wilds), I might well have canceled my pre-order - it really was that dull and linear; just waves of characterless opponents to mow down interspersed with bad acting (I except Flemeth here: Flemeth's scene was excellent).
The second section gripped me. What I'm not sure of is why that should have been so. The cityscape in the demo isn't any more interactable with than is the bleakscape of the first part. More spacious, yes; you could wander around and see some quite impressive views (it was here that I dropped the interface and started taking lots of virtual photographs. So sue me, I have tourist genes...), but surely that can't be all - eyecandy and freedom to roam? Maybe it is.
At that point I also got the feeling that there were actually some real plots working away in the background. Isabela obviously has some interesting back-story for us to find out about. Somehow, the dialogue options seemed better, more appropriate - mostly, that is.
But whatever it is that drives my feelings: Part 1 meh; Part 2 wow!
I'm beginning to suspect that the demo was somehow not particularly well thought out in its putting-together. Surely they couild have found something more engaging for us to do in Part 1? Perhaps not, and the beginning of the game really is so limited, linear, stilted and dull. We shall have to see.
Other small thoughts: rogue/archer does seem to be buildable into a real combat monster with the right choices. Not so overpoweringly so that I think it calls for a nerf, but it's still quite a step-change from DA:O.
Resistances: eager to explore what little of the interface we were allowed to see, I took a look at the character resistances page. I may be utterly wrong, but I thought that dwarves had intrinsic magic resistance because of their lack of link to the Fade; Varric, however, shows up as having 0% magic resistance. It could be a demo problem, could be that intrinsic resistances aren't supposed to show up, could be something else. Who can say?
I also found myself briefly hoping that Flemeth would turn out to be a romance possibility...a strong stylish woman indeed. Somehow I felt quite embarrassed that I' ve generally decided to kill her in DA:O
Modifié par Muddlehead, 24 février 2011 - 08:34 .
#5081
Posté 24 février 2011 - 07:23
THEPOPE1001 wrote...
Yea no **** he has to pay fo rthe game! But when you drop bombs like "hold my judgment" and "not impressed" it makes me wonder WHO IS YOU to have such a high regard?FearTheLiving wrote...
THEPOPE1001 wrote...
sevalaricgirl wrote...
Yup, I love Bethesda. They do rpgs right. I'll hold my judgement on the DA team because they are very good. I am not impressed with the ME team. They took a good rpg and turned it into a shooter with rpg elements in ME2.
Who are you to judge ME2, no really think about what you are saying! One of the best games of all time and highly acclaimed by their peers. But you're going to hold your judgment, right. What formal schooling or training do you have in developing games?
He's a consumer who buys their game with his money so yes he has a right to hold judgement. I personally love what they did with Mass Effect 2 and Dragon Age 2 but everyone has opinions and unless the game was free he has a right to express them.
And exactly who are YOU to judge what he can and cannot do?
Hypocrite.
#5082
Posté 24 février 2011 - 07:24
combat is too fast and over the top,
there seems to be a lot less customization options, both build wise and character wise - and this really irks me - how can we be getting fewer and fewer options in newer and newer games? i hate getting railroaded, it's why i don't play shooters or hack'n'slash or any of that, and this game feels like it's more in that territory
also there seems to be even more cutscenes and dialogue, with even more assumed emotional involvement, all of which i find a hindrance - give me a chance to actually get involved first, know what i mean?
i do love the interface, but that's about it
#5083
Posté 24 février 2011 - 07:25
#5084
Posté 24 février 2011 - 07:27
First off. Holy ****. I loved DA:O, and the demo still blew me away. The animation, sound, and feel of the Mage basic attack was just so awesome, it kind of hurt to use any other spells. So I love what you did with the Mage.
Combat overall is incredible. I'm a rogue, and the feel of the rogue in DA2 is just so much sharper and quicker than in DA:O. Warrior was awesome, and it's the first time i've been able to keep interest in a warrior class. I love the new dialogue system (although i wish there was a tutorial explaining what each symbol mean. Still not sure what the Diamond is (i've come to think it's something like sharp wit, or something like that).
My only complaint is that there isn't enough of it. I know it's just a demo, but once i got a taste of the demo I need another fix. I've played it through 4 times now, and I can't wait for March 8.
Edit* Also, i loved that Bethany's breasts were ridiculously huge in Varrics first (exaggerated) retelling. Hilarious little detail you guys put in there.
Modifié par cheddarhead, 24 février 2011 - 07:27 .
#5085
Posté 24 février 2011 - 07:28
Aesieru wrote...
Zeppeli wrote...
Aesieru wrote...
Bethesda killed Fallout in my eyes, and their games are the only thing to freeze on my 360 (Original Version and the newest 360 Version) almost on schedule... So no.
An RPG by classical definition is anything with an inventory system, optional customization, and dialog menu's... in the classic game design definition.
So King's Quest is an rpg....
By the definition you would be taught in Game Design, yes... which most designers even agree to.
We've further developed the traits that an RPG COULD have, but that is the primary definition if we're going to be specific.
---
You think you're the greatest thing since sliced bread, right? Sigh... gosh you're just an ego-maniac.
the insults and the statement about King's Quest... i will take them as a capitulation, thanks a lot!
Modifié par Zeppeli, 24 février 2011 - 07:28 .
#5086
Posté 24 février 2011 - 07:28
But other than that, can't wait for the full game.
Modifié par EggRoll_666, 24 février 2011 - 07:29 .
#5087
Posté 24 février 2011 - 07:29
Muddlehead wrote...
I'm beginning to suspect that the demo was somehow not particularly well thought out in its putting-together. Surely they couild have found something more engaging for us to do in Part 1? Perhaps not, and the beginning of the game really is so limited, linear. stilted and dull. We shall have to see.
I've seen some people mention that the demo is based off an earlier version of the game, and this seems to be what was shown back at E3. So I'm hardly going to make judgment calls on graphical glitches and interface bugs on something that is clearly far and away from the final product.
#5088
Posté 24 février 2011 - 07:29
#5089
Posté 24 février 2011 - 07:29
Modifié par THEPOPE1001, 24 février 2011 - 07:32 .
#5090
Posté 24 février 2011 - 07:30
#5091
Posté 24 février 2011 - 07:32
ArawnNox wrote...
What I hope to see in the full version:
1. Family appearance changes
My
roommate and I discussed how nice it would be if, in the full game,
there would be background sliders that react to how you change Hawke's
appearance so the family continues to look related. Nothing would be
stranger than a Hawke who's skin tone looks nothing like his/her's
siblings.
That has actually been confirmed. Either Carver or Bethany's face will change depending on the preset the player builds their character from. So different family face for different preset used. Should be interesting.
#5092
Posté 24 février 2011 - 07:34
Zeppeli wrote...
Aesieru wrote...
Zeppeli wrote...
Aesieru wrote...
Bethesda killed Fallout in my eyes, and their games are the only thing to freeze on my 360 (Original Version and the newest 360 Version) almost on schedule... So no.
An RPG by classical definition is anything with an inventory system, optional customization, and dialog menu's... in the classic game design definition.
So King's Quest is an rpg....
By the definition you would be taught in Game Design, yes... which most designers even agree to.
We've further developed the traits that an RPG COULD have, but that is the primary definition if we're going to be specific.
---
You think you're the greatest thing since sliced bread, right? Sigh... gosh you're just an ego-maniac.
the insults and the statement about King's Quest... i will take them as a capitulation, thanks a lot!
So because something disagrees with you, obviously the other person is wrong...
How old are you son?
#5093
Posté 24 février 2011 - 07:34
THEPOPE1001 wrote...
Because it sound like you really know what you're talking about with a such high regard for your opinion. So to help me better understand games, and which one to buy or not buy WHO IS YOU! I need your help to make up my mind next time I buy a game.
Unwarranted sarcasm because someone has an opinion is just insulting, to then add idiocy and arrogance to that is just an insult towards yourself.
#5094
Posté 24 février 2011 - 07:39
The thing the bothers me the most are the whole wich brother die thing, bioware could easily resolve the situation by making a scene before the fight with the ogre where you choose Carver or Bethany to protect the mother. Not only the replay value increase but what your mother say to you after the fight would make sense, since it would be your fault they death. There's no quiver, they could put the quiver in the hips like in mount and blade.The new design for the darkspawn is just silly.No dialogue with companions, at first i thought "ok, we are running for ours lifes here so make sense no stop to talk about the weather", but when we get in kirkwall again no dialogue wheel. i hope its just for the demo. the way femHamke walk and run without the weapon.
There other things too, but i wait to the final product to make a judgement
#5095
Posté 24 février 2011 - 07:40
My only bit of constructive criticism: The female soldier's running sashay is really awkward in a skipping-through-the-daisies way, so some tweaking there might be nice.
#5096
Posté 24 février 2011 - 07:41
Survey says 7/10
Modifié par Archereon, 24 février 2011 - 07:42 .
#5097
Posté 24 février 2011 - 07:42
Imagine the scenery. (now looking like clowns) Darkspawn raided your town / city and killed nearly everyone including your father. (attention, YOUR father). You and rest of your family is running for your lives. An ogre appears and slaughters your sister (attention, YOUR sister) brutally. After you defeat the ogre, you approach to your mother, crying next to your sister's body. The innovative and most likeable (!!!) conversation wheel appears. You chose to be sarcastic (I guess, whatever the purple theater mask in the middle). And here is what you say;
"At least father will have company now"
Errr, ok I am not the most emotional person in the world but for God's sake; what is this? Does any one of you know a human being who would say such a thing at that moment? I undersand the person who particularly wrote this script did grow up in the most disfunctional family in the world and is a total sociopath, which I do not care even a bit. Anyway I think I got the devs' message here, we are no longer spending time on story / script. Story is just an excuse for our pokemon-style combat lovers to have some rest until the next combat.
So be it. I honestly do not know why I am bothering myself when Witcher 2 and Elder Scrolls V are on the horizon (probably because Baldur's Gate 2 is the best rpg I've ever played) . I was also hoping The Old Republic will save me from WoW but I realize I am stuck with it until its developer makes something better.
#5098
Guest_Hander Wayne_*
Posté 24 février 2011 - 07:43
Guest_Hander Wayne_*
#5099
Posté 24 février 2011 - 07:44
#5100
Posté 24 février 2011 - 07:44





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