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Dragon Age 2 Demo feedback thread


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#5226
HawXV2

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Rixxencaxx wrote...

blubbolo wrote...

Rixxencaxx wrote...


Dragon age serie is on the verge of destruction...bad sales will confirm this...

time will tell.
take ME 2 as an example, hardcore rpg player are mad and think that ME 2 is the worst game ever111!!!.....still sold well and got many awards.



http://www.metacriti...n age 2/results

started from 86 with origins....went 80 with awakening...and then 54-56 with dlcs.......the route of the franchising is clear.....add a popstar singing dragon age theme at grammy awards and a cheap tv series and you will have a clear vision of the situation....

ps take a look at comments all over the internet
gamespot, gametrailers,youtube, for every user happy for the demo there are 7 disappointed....



Actually, it's the other way around. For every unfoundedly angry person, there are 10 who loved it. There is nothing wrong with a game getting popular. It's only if they start to sell out with the games will it be bad. And, from what I've seen, BioWare has yet to do that. And I highly doubt this game gets a score any worse than Origins. Don't judge this game by DLCs.

#5227
ehcaba

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ArawnNox wrote...


What I hope to see in the full version:
1. Family appearance changes
My roommate and I discussed how nice it would be if, in the full game, there would be background sliders that react to how you change Hawke's appearance so the family continues to look related. Nothing would be stranger than a Hawke who's skin tone looks nothing like his/her's siblings.


So well written i read the entire thing. Nice job.

Two things. I have a pair of nieces (same parents) and one is nut brown and the other is as blonde as blonde can get. It can be that way.

But I really though how they seemlessly built the tutorial into the story was nice. Most of the time the turorial is the thing you have to get passed to play the game. The legend segment in the  prologue gave nice overview of the class and the run down the path let you experience play with out the leason getting on the way.

#5228
Regan Cousland

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Dajitsu wrote...

well, this is just a button bashing console type game come to the pc, its awful as far as I'm concerned, Bioware has gone down hill since EA became involed.

this just seems to be a game of zerglings, NWN was brilliant and kept me enterained for 5 years, this made me switch it off after 5 mins.


Bioware was incorporating action/adventure elements into its games before the partnership with EA. Take Jade Empire: you manually control one character throughout the whole game, all combat is in real time -- and it's fantastic!

You're entitled to be disappointed with the changes made to DA: 2. My point is that you can't lay the blame solely at EA's doorstep.

Plus, I disagree with your assement of the changes. Clever pause-and-play tactics will still be essential on the higher difficulty settings. It all looks and feels flashier, but if you study it, the core mechanics are the same: player positioning is crucial to survival; mages must be kept safe and provide support to warriors getting their asses beat; rogues are most effective when they get in behind enemies and in serious trouble if they get surrounded, etc. The game only plays like a slash-'em-up on lesser difficulties; you can glean this much just by playing it on normal, because sometimes tactical ploys are required to survive when you've gotten a little careless and lost companions you weren't paying attention to. So it's pretty clear that if you run headfirst into hordes of Darkspawn on Hard and Nightmare, hoping to wing it,  you'll get wasted, no matter how great you are at God of War.

Modifié par Regan Cousland, 24 février 2011 - 10:08 .


#5229
Boraes

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I feel in the demo teh graphics make the world look "cleaner", as does the new display boxes of your party as you wander around. I did prefer the "grittier" look that DAO had, made it feel more like the times the game was set.



New combat system is great, love the fluid fast strikes of the mage classes, and warriors, even with long swords equipped.



On the fenece with regards the new look for hurlocks and genlocks ect, but love hte new ogre look.

#5230
Morroian

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Regan Cousland wrote...

Plus, I disagree with your assement of the changes. Clever pause-and-play tactics will still be essential on the higher difficulty settings. It all looks and feels flashier, but if you study it, the core mechanics are the same: player positioning is crucial to survival; mages must be kept safe and provide support to warriors getting their asses beat; rogues are most effective when they get in behind enemies and in serious trouble if they get surrounded, etc.

Yep, in fact I'd argue that the faster combat is to an extent illusory because the standard/auto attacks clearly do a lot less damage than they did in DAO.

#5231
turing.test

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The main reason I found the game to be too easy was the fact that my tanks could take insane levels of damage while keeping seemingly infinite aggro. Hordes of enemies ran right past my mages to swarm my tanks without me even doing anything, I could just sit back and cast aoe spells right on my tanks wiping out all enemies with no threat of death to my tanks. Tactics not necessary here.

#5232
ransompendragon

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pc, one play through using rogue
bottom line - not going to cancel my pre-order

dislikes - darkspawn looks, knew this going in but especially the ogres. In DA:O that first ogre in Ishal's tower was so awesome.
combat seemed too something, punchy? lacking physics? don't know what to call it. I will be able to get used to it I think.
dialogue choices - this would be so nice to have an option for those of us that want a longer response (or what the character is actually going to say?!) before we make our choice. Seems to me if you can have sub titles not being so all or nothing on dialgoue choices should be possible.
boobs. I love boobs but c'mon.
some of the art style esp. weapons and armor. pointy cartoon things and klingon style swords not quite my cup of tea
the UI

likes - new Flemeth
new game to play
potential for a story
the dwarf dude
some of the art style on the armors (templar and splintmail for example)
third person perspective and party based RPG (I hope they never go completly out of style)

withholding judgement on some of the controls (those giant buttons in the level up screen but I had to click on a particular spot to get them to "confirm")

#5233
Ke7an

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I played each class on the demo and was suprised to find that the damage output of the warrior and mage dwarf that of the rogue. If anything I would have expected that a rogue provide more damage dealing than a warrior..

#5234
LongDarkBlues

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xSTONEYx187x wrote...
Largely aimless story? You can tell that from a demo? lol

Hmm? I was talking about Skyrim, hence the quoted text.

#5235
Abram730

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Unplayable

I get like 2-4 FPS(AA, AF, Vsync all off) and there are black triangle instead of textures on the ground.



q9650, 4GB ram, Vista 64, gtx470

#5236
Maleficent

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Okay was it just in the demo but it looked like you could level your character to 99. I swear when I looked at something on the menu screens it looked like you could get to 99. Can anyone confirm or deny this?



thats just a temp lock fix for the demo.

#5237
OutlawTorn6806

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http://social.biowar...1/index/6199134



We were discussing how the combat should've been applied in DA2, discuss more here, I guess.

#5238
OutlawTorn6806

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(Double Post)

Modifié par OutlawTorn6806, 24 février 2011 - 10:21 .


#5239
Oerwein

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well, to also put my opinion here - and please excuse that i don`t read all 210 pages :). i liked the demo and allready ordered the game. i don`t want to point out what is great, because there is just too much, but as i have to compare it to DA:O there is one thing that i really dislike and i am a little disappointed - it`s the combat.



It feels like the old arcade games like golden axe or the like. i am sorry but there is enough blood, is it really necessary that nearly every kill shatters the body of the enemy like an explosion - i think the whole dark and menacing atmosphere of the combats is gone, compared to DA:O

otherwise i really like the new idea of having to combine skills from different classes for most effective attacks.

#5240
Lacan2

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Abram730 wrote...

Unplayable
I get like 2-4 FPS(AA, AF, Vsync all off) and there are black triangle instead of textures on the ground.

q9650, 4GB ram, Vista 64, gtx470


Crazy.

Can anyone tell me (who has a rig similar to the one in my signature) if this configuration is okay? 

#5241
hekalite

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Regan Cousland wrote...

Dajitsu wrote...

well, this is just a button bashing console type game come to the pc, its awful as far as I'm concerned, Bioware has gone down hill since EA became involed.

this just seems to be a game of zerglings, NWN was brilliant and kept me enterained for 5 years, this made me switch it off after 5 mins.


Bioware was incorporating action/adventure elements into its games before the partnership with EA. Take Jade Empire: you manually control one character throughout the whole game, all combat is in real time -- and it's fantastic!

You're entitled to be disappointed with the changes made to DA: 2. My point is that you can't lay the blame solely at EA's doorstep.

Plus, I disagree with your assement of the changes. Clever pause-and-play tactics will still be essential on the higher difficulty settings. It all looks and feels flashier, but if you study it, the core mechanics are the same: player positioning is crucial to survival; mages must be kept safe and provide support to warriors getting their asses beat; rogues are most effective when they get in behind enemies and in serious trouble if they get surrounded, etc. The game only plays like a slash-'em-up on lesser difficulties; you can glean this much just by playing it on normal, because sometimes tactical ploys are required to survive when you've gotten a little careless and lost companions you weren't paying attention to. So it's pretty clear that if you run headfirst into hordes of Darkspawn on Hard and Nightmare, hoping to wing it,  you'll get wasted, no matter how great you are at God of War.


Unfortunately, we cannot preview the higher difficulty settings to confirm your assessment.  I wish we could.  I am not nearly as optimistic though.  I've been thinking a lot about this the last couple days (my initial reaction was very negative).  My concern with the faster pace combat is that you will either (1) have to pause very frequently, which will add an element of tedium, or (2) you just won't have the same degree of control over the battlefield.  Maybe I'm wrong, I don't know and I hope I am.

What I really can't excuse though is the fact that they are so drastically changing the character of the game.  Even if this is a fantastic game, why does it need to be a Dragon Age sequel?  Why not start a new franchise which is marketed directly at the people who will appreciate this style of game?  I feel that Bioware has demonstrated a complete lack of respect for their current fans and I have a hard time supporting that kind behavior in a company.

#5242
Regan Cousland

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I like the new levelling-up system, especially the way you distribute attribute points. In Origins, there was always that niggling element of doubt whenever I alotted points; I wasn't always entirely sure I'd made the correct choices, because there was so much cross-over between skills and player classes, especially warriors and rogues.



Whereas, in Dragon Age 2, the clear text descriptions and changing numerical stats make it blatantly obvious that giving your rogue a high strength score is virtually pointless, and Cunning, which raises everyone's defence score, is essential to the well-being of all who didn't pay the extra £8 to download Ser Tony of Stark's Ironman Armour. ;p

#5243
levi.porphyrogenitus

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After playing one go-through as a weapon/shield warrior, my initial feedback is generally positive.



1) I like the dichotomy between the "real" and the "legendary" versions of the story. It lets the player have some "I am awesome" fun mixed in with his "I am becoming awesome" fun.



2) The facial animations are hugely improved. Body types seem somewhat better as well, with women not looking "off" like they often did in DAO.



3) I love the new combat speed, which seems far more realistic to me (two-handers especially benefit from this; DAO's 2-handed weapons were stupidly slow). My only complaint is that weapons leave to much of a motion-blur-trail, making it seem a little overly-animated to my taste.



3b) I suspect this is due to its demo-ness, but the variety of attack animations for weapon/shield seemed a bit sparse. I liked the "block with shield, then stab with sword while covering your top/side from incoming attacks" animations (there were two or three variations on that), but that seemed to be pretty much it. Especially with long edged swords, curved swords, maces, and axes, swinging animations are pretty much necessary, and I didn't really see any in the weapon/shield autoattacks.



4) There appears to be no skill set anymore, just the talent groups and attributes. Is this final? Will coercion be useful in conversations still?

#5244
Veracruz

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Demo for PC.  I have enjoyed the whole experience. Except the download part.:innocent: 

There is lot of combat for being just the beginning of the game but it's understandable. The Final Fantasy XIII feeling at the beginning (I game that I don't dislike) isn't the greatest thing though. At least the camera is better.

Graphics look better than in DAO which is always a nice thing. The new look of the darkspawn feels a bit weird. No problem if you don't change it again for DA 3.:P

Flemmeth looks awesome. Double awesome than in DAO. One of the few non well endowed women of the demo.:P I prefered the more "shy" women of DAO but as long as I don't have to see a chainmail bikini...<_<

I like the conversation wheel and the visual help it provides. I select what I want to say considering how I want to react to the situation but it's nice to have it. Voices too low and had to rely on subtitles.:unsure:

Combat is fun and fast. I would enjoy a combat like in War of the Lions, and combat like in Baldur's Gate is very nice. But Bioware has made possible to enjoy a more action based gameplay since Mass Effect. That said, I love to pause very often and check my different options and such. The combat feels like that of DAO but more agile. And I prefer to enjoy a game for what it is and not for what other games were.

I like the animations and the mage looks awesome in combat. The skill trees seem interesting but with the limits placed on the demo, not sure if better/worse/same as DAO. I miss two weapons for the fighter though, as it was what my main character in DAO was.:crying: At least the rogue this time looks awesome and worth playing, having an easier time with her than with the fighter.:ph34r: Oh, Healing requiring 60 seconds seems too much but again, it's a demo so no real possibilities of evaluation. When playing as mage, even with cooldown it saved me as all my team fell and I found myself killing the ogre and some hurlocks just by myself.

I read in the forums about how weird it was to create "your own" character after the initial battle and I must agree. Not big deal for me but weird anyways. And unlike those who think that "their" characters are only those created by themselves and not the default ones by Bioware, I do remember what a roleplaying game is and how the customization is just an added bonus. Female Hawke has very pretty eyes by the way!

#5245
Tekman9

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i just really dont get the non autoattacking on the consoles. Theres no point. To do the maximum amount of damage you need to just be mashing X. Theres no combos or anything from what I can tell. I guess one benefit could be reducing aggro by slowing your attacks, but meh. If the best way to do damage is to just constantly be pressing X with no sort of timing or anything I'd rather just press X once.



It needs to be more about managing your party/abilities instead of making sure your always attacking. Id be looking at another one of my characters health bars and forget to be mashing X and then im not doing any damage. Im just used to this from playing cRGPs and dragon age origins, so im sure i would eventually remember to always be hitting X. In the end, what is the point? It doesnt add anything interesting to the gameplay. Im not going to feel more attached to my character because I pressed attack 50,000 times in a playthrough.... I just think its a weird gameplay decision and hope they just forgot to include the option on consoles.



And to the people saying that being published by EA doesnt mean anything.... You better damn believe that there's pressure to get the game out the door. Look at what happened to the studio that was working on NBA Elite 11 (ea sports)this year. They were trying to do some ambitious things with that game and didn't end up putting it out this year because of bugs. I believe they closed the studio or at the very least moved the game to another one. All im sayin is even if Bioware felt like they needed to hold the game back to polish it. they might not be able to. Admittedly I havent followed DA2's development, but its a pretty damn quick turnaround from the first game and expansion.

#5246
obie191970

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Snippets from an article on Destructoid that's pretty pertinent to a lot of what's being discussed

"To me, the hallmarks of a classic role-playing game would be: story-driven, stat-based, and to some lesser degree, there's a bunch of ancillary baggage that comes with it. I have inventory, I have customization." Laidlaw happily places both Dragon Age: Origins and its sequel in the classic category. "I think Dragon Age II has all the hallmarks ... and those elements were really critical to, I think, Origins' success.

"But ..." There is always a but.

"I think [Dragon Age II] sidesteps what I see as almost like traditions. Traditional weak points of the classic RPG are ... they're daunting. High barrier to entry. They're hard to get into," he says. BioWare's own player-tracking statistics tell a similar tale: a significant portion of Origins players had their own mystifying "other" moments, dropping the game after only an hour. "They weren't even getting an Achievement," Laidlaw continues. The team was tempted to chalk those dropped players up to rentals, but the stats made it clear that people simply dropped the game.

Those stats had a dramatic effect on Laidlaw and his team, prompting them to totally re-evaluate how Dragon Age II fits into the auspices of classic role playing. "So our goal with 2, I think, is to strip away a lot of that barrier to entry to let you ease into the game," says Laidlaw

.........

Baldur's Gate had a lot to offer in the creation of Origins, and Laidlaw doesn't shy away from the comparisons. "Those gorgeous, gorgeous bitmaps that were essentially the levels were hand-drawn and ... that gave it its own character," he says. "So, with Dragon Age: Origins, we definitely tried to modernize that feel, right? It's got a lot of the aspects that made Baldur's Gate stand out and really work, but at the same time we wanted to move it in it's own direction, hence 'spiritual successor' and not 'direct successor.'" 

Laidlaw is straightforward in his appreciation for the game, but also in his reservations about aping the style. "But I think that, you know, probably the best way to play a Baldur's Gate-style game is actually to go play those games. Because what they are is -- I hesistate to say it -- a time capsule," he concludes. "They are games that are consistent with the tech, platform, and time -- everything that was developed in Baldur's Gate at that time was done so within a context of what was capable.

 "I think there would be a danger in trying to recreate that exactly. ... As a developer, you would feel like [you are] deliberately ignoring advances in user interface, advances in control schemes to try and get that retro feel and I'm not sure it would stand as strong because it's taking something out of context."


Modifié par obie191970, 24 février 2011 - 10:38 .


#5247
Diddie

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Is there top down view with dragon age 2????? the demo ... i didnt get it ! was not the same game surely !!!

#5248
the502entourage

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can anybody tell me if the zooming function was only in the PC version of da: o

#5249
obie191970

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the502entourage wrote...

can anybody tell me if the zooming function was only in the PC version of da: o


Yes, it was PC only.

#5250
the502entourage

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obie191970 wrote...

the502entourage wrote...

can anybody tell me if the zooming function was only in the PC version of da: o


Yes, it was PC only.

Gotcha, is that also along with the top down view?