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Dragon Age 2 Demo feedback thread


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#5351
Kromex

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UBER GEEKZILLA wrote...

i think that the game, although faster pace and more action oriented still requires strategy

the ogre boss is a perfect example. you cant just slash at it randomly or you will all die, you need one guy on the darkspawn, another on the ogre,

Really, I had to get myself a tea, and just stood there with my rogue and Avaline-they won the combat automatically.

#5352
the502entourage

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Kromex wrote...

the502entourage wrote...

Im glad that the PC users read the preview in the last game informer

Link?


i currently cant find it but it was in the jan. edition

#5353
Xatrez

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Finished my 15th playthrough of the demo. Ya im that hooked, cant wait for the full game. But i have some thoughts on the classes compared to DA:O



Warrior

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- Two Handed swinging is alot better than DA:O. Im not looking like a 10 year old boy trying to swing a heavy sword.



- Sword and Board is fun but i rather have Aveline do the tanking. Really wish to have Alistair back and his witty comments.



Rogue

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- Dual Wield is more responsive than DA:O. Being able to close the gap between me and the target is better as well. Im hoping in the full game i can see the combo points I have for Explosive Strike because i was using it aimlessly.



- Archery is alot more fun than it was in Origins. It's also alot more overpowered. Might even play as a archer.



Mage

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- If mages have to attack in melee, is our staff damage melee or magic?



- Is there gonna be a character that is primarly a healer like Wynne was in Origins. Im thinking Bethany would be your healer.



- Playing a mage is alot faster now. Not standing there damaging with your staff ever few seconds.







Overall i think this is a turning point in the Dragon Age series. Combat is faster and more shows more carnage. Having a PC that talks now immerses me deeper into the story.

#5354
In Exile

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redelephant wrote...
edit: 

In Exile wrote...


The amount of damage we do also seems low. Even with DPS (like archery) to me it feels that the fights just take too long.


Wait, what? They're dropping like flies here, especially with warrior / two handed. 


Not at all. Actually, I find 2H and warriors in general weaksauce compared to rogues and mages. Compared to DA:O, enemies take an incredible time to go down. In the later section with Kirkwall the game becomes incredibly easy adn enemies do drop like flies, but the prologue section takes much longer.

#5355
kr33g0r

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Kromex wrote...

UBER GEEKZILLA wrote...

i think that the game, although faster pace and more action oriented still requires strategy

the ogre boss is a perfect example. you cant just slash at it randomly or you will all die, you need one guy on the darkspawn, another on the ogre,

Really, I had to get myself a tea, and just stood there with my rogue and Avaline-they won the combat automatically.


I think that was just a difficulty/demo thing. I would assume that you have to play the game on Hard or Nightmare to have to actually use skill and tactics. I played DAO on Nightmare and found this demo extremely easy. But then again I was pausing and repositioning characters etc just like I did in origins... Also, even though there was no inventory screen in the demo I still found myself looting everyone and everything... old habits never die it seems :)

Modifié par kr33g0r, 24 février 2011 - 11:45 .


#5356
Sarielle

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Kromex wrote...

UBER GEEKZILLA wrote...

i think that the game, although faster pace and more action oriented still requires strategy

the ogre boss is a perfect example. you cant just slash at it randomly or you will all die, you need one guy on the darkspawn, another on the ogre,

Really, I had to get myself a tea, and just stood there with my rogue and Avaline-they won the combat automatically.


I call shenanigans. You at least would have had to feed them potions :P

#5357
Goridor_N7

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I really, really enjoyed the demo. Personally, i think that the combat was improved by adding a faster animation. The combat mechanics seem to be the same that in Origins, only that it's harder to see due to this auto-hit acceleration (NOTE: I played the PC demo).



The only thing i didn't like was seeing the image that described the morality of the dialog options. Don't know why, but I just feel more confortable with the Mass Effect style (no image).



I can't say much about the story or the characters, but I know Bioware, I loved the plot in every of their games i've played. Damn, when I played DA:O and stopped at 4:00 a.m. every night, I went to sleep thinking about Dragon Age and waked up thinking about Dragon Age. So I'm pretty sure that you're going to do a damn good job with DA2.



Hail from Argentina!

#5358
Bandred

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Played on PC, Intel i7-930 and Nvidia GTX460.



I very nearly didn't get the demo :) While waiting for a reasonable time to start downloading it, I stumbled across the demo footage on YouTube. I wasn't impressed at all by that. It reminded me of Guildwars Prophecies, which I thought was a major retrograde step after DAO. So I decided I wouldn't even bother with the demo, let alone the game. However, I came to the forum to see what others thought and after reading some of the constructive comments here, decided I might as well try the demo at least.



I'm glad I did, you really can't judge a book by looking at the cover :) My main concern from the demo footage was the combat, which looked very mindless. I didn't find this to be the case when actually playing. I found myself immersed in it and much more drawn into working with the whole team than I was in DAO. I think this has a lot to do with not having to worry about 'friendly fire'. This might not please some, but it works for me.



No major concerns at all from playing the demo, except, like many others, finding myself logged out after completing it and, hence, not getting Hayder's Razor unlocked.



I have a few minor concerns with the graphics. Hopefully having the extra quality options in the full game will sort those out, but I can live with them if not. The frequent short loading pauses are also a lttle irritating, but nowhere near as bad as they were when I first played Morrowind. I haven't tried anything to improve that myself yet though.



Overall, for me, a very impressive introduction.








#5359
Steve2911

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I'm really not getting this 'designed for controllers' vibe, and no one's being specific about it.



Other than dialogue wheels I don't see it.

#5360
Nightsparow

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I just gave the demo a shot on my PC and I know Demo's are known for this but I have had two different computers all very good computers that can play any other game with out problems at max settings but for some reason all bioware games stop every now and then and disconect you from the game, if you have not saved for a bit you lost all that time.

Now I am a fan of Bioware story and game play but as for making a game that works with out messing up ALL THE TIME BIOWARE is just plain sad. Now im sure some people out their have had no problems and too you I am happy for you but I know my self and a few friends agree tech support and problem solving from bioware is just plain sad.

I might very well still buy this game and deal with the large number of problems I KNOW it will have just to go through the story and be done with it because i do love their stories, same with SWTOR I am guessing I will buy it and play for a few months and if glitchs happens just get a little of the story out of the way and bail.

Note I have ME1 and 2 for the Xbox with no problems so I am only complaining about how bad their game handle on a PC. I dont understand it Blizzard games are so flawless with how they work but I think they are alittle sad in the story department were as Bioware is amazing at stories and just sad at everything else. O well guess the saying you cant have your cake and eat it too works here.

Thanks

#5361
Lacan2

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My combat experience in DAO:
  • Scout the next room if I can.
  • Line up fighters in front of door.
  • When enemy attacks, set warriors to fighting. They chop slower than I chop firewood and invariably 1-2 squirt through to attack my mage, even though there was no space to do so.
  • Position rogues to backstab
  • Cone of Cold on near opponents
  • Fireball on far opponents
  • Repeat seps 4 and 5 until all enemies are dead
  • *Wonders why I even bother not going for a full mage party*
My experience so far in DA2 has just been to run into each room and start killing, regardless of class. No waiting, no positioning, and no huge gulf in killing power between mages and warriors.

#5362
the502entourage

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Lacan2 wrote...

My combat experience in DAO:

  • Scout the next room if I can.
  • Line up fighters in front of door.
  • When enemy attacks, set warriors to fighting. They chop slower than I chop firewood and invariably 1-2 squirt through to attack my mage, even though there was no space to do so.
  • Position rogues to backstab
  • Cone of Cold on near opponents
  • Fireball on far opponents
  • Repeat seps 4 and 5 until all enemies are dead
  • *Wonders why I even bother not going for a full mage party*
My experience so far in DA2 has just been to run into each room and start killing, regardless of class. No waiting, no positioning, and no huge gulf in killing power between mages and warriors.

[*]Rooms?

#5363
Saibh

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Yugnok wrote...

PC version:

I hate Flemeth's new look. Too cheezy and over the top.
I hate the booger on isabellas chin.

My biggest gripe is the fact that the game is obviously designed for controllers and they didn't add controller support for PC out of some weird prejudice (Ive read sarcastic dev comments about controller support for PC). Come on is it really that difficult or do they just prefer that people buy it on consoles?


....Really? Because, excuse the amazingly useful 'r' button I haven't actually had to change how I control the game. I have no idea what you're talking about.

Also, I think it's funny people are complaining about teleporting rogues, but not DAO rogues who vanish in the middle of battle, or arrows that explode and hit seven people at once, or any other one of the silly things DAO had. However slow DAO combat was, it was in no way realistic.

#5364
Feirefiz1972

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People keep complaining about rogues teleporting yet they seem to have absolutely no problems with rogues turning invisible (move in shadows) in origens? Do you guys remember the ability flicker in awakenings?

#5365
cstasynwn

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Bioware, you have always created the games which I have enjoyed most. I have more respect for your team than I do for any other worldwide. Ever since I installed Baldurs Gate I have eagerly anticipated many of your titles and after hearing that Dragon Age Origins was rumored to be the spiritual successor to Baldurs Gate 2 (without a doubt the game I have re-played most) I followed the series with great interest. I love DA:O, there is no need for me to give my feedback on it in a DA2 feedback thread, but rest assured it lived up to my expectations as a 'Shadows of Amn' spiritual successor.

Like DA:O, I have been eagerly awaiting the release date of DA2. Today I downloaded the DA2 demo and I finished playing it through a couple of hours ago. I really, really don't like it. I don't feel like I am playing Dragon Age anymore, I feel like I am playing a completely new game, similar to how I felt when I played NWN2 after enjoying the original, only Neverwinter Nights 2 was made by Obsidian. The combat feels too anime for my liking, part of DA:O's appeal for me was its gritty realism. DA:O was too slow for sure, but instead of speeding it up, you seem to have scrapped the old completely and taken a fast paced 'Dynasty Warriors' style system, added some well known DA:O spells and attacks, and continued on with the story. With the changes to the camera, the dialogue system, companion customisation and other things, I feel that you are moving away from the type of RPG that I enjoy, and towards the action-rpg console market -- I can't blame you for this, with the masses installing from torrents rather than DVDs the PC market must seem like an uphill struggle.

I have no doubt that DA2's gameplay will appeal to a great deal of gamers, and that the game itself will be a huge success, however I will be cancelling my pre-order. Maybe the demo is a terribly unfair justification of what the full game will be, however I have seen enough of what you have done with the engine to decide that I simply do not like the feel of this title.

Maybe I am really just waiting on a Baldurs Gate 3, and anything less simply will not suffice.

tl:dr; baldurs gate fanboy dislikes da2 demo.

#5366
Saibh

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Lacan2 wrote...

My combat experience in DAO:


:huh:...You can't actually walk up to a door, open it, and attack in DAII's demo because there are no doors inside the areas. You walk right up to that slaver. There's no hiding.

Besides that "I choose to have a strategy in DAO" and "I choose not to have a strategy in DAII" doesn't mean a whole lot. I can charge in and start whacking in DAO, too.

#5367
Brimleydower

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I initially played the demo on the 360, and left feeling disgusted. I have since downloaded it for my PC, and the experience was far, far improved. As to my thoughts on the demo as a whole?



The dialogue changes annoy me. I dislike having all of my responses pigeon-holed into one-dimensional character responses. There should be more offered than "the good guy, the funny guy, and the bad guy." I much prefer the previous method, where you were given a list of dialogue options and no indication which "alignment" these responses fell under. This promoted character immersion, encouraging the player to settle on a choice that felt right for the character. In short, the conversation mechanic looks like it has descended into the playschool era when compared to DA:O.



The flow of combat is a bit more impressive than the predecessor for the PC. The console experience was a clunky God of War/Dynasty Warriors clone. My only real qualm with the combat system is how weak the Darkspawn seemed.



I've got to ask: what the hell is the deal with the women? Where did this medieval setting find time to spearhead so many advancements in plastic surgery? I understand that it is in the Fantasy genre's roots to cater to a boob-obsessed male audience, but the women in DA2 are so ludicrous that I can't take any of them seriously. This is supposed to be a gritty world, and yet I'm confronted by every woman, including the elderly, sporting their expensive breast implants.



Finally, I've just got to say that I'm tired of the game-mocking-movie trends in games. I want to make my own character and invent a personality for that character. Neutering the player's ability to flex their creative muscle is a terrible price to pay to make room for more cheesy voice acting. These aren't movies being made, they are games. I want to experience a game, not watch it. There's a reason the Final Fantasy franchise turned into a rancid pile of dog turds, and DA2 is taking some dangerous steps towards that same endgame.



Having said all of this, I think the sequel will be a good game, but I doubt it will live up to the first installment.

#5368
kr33g0r

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Feirefiz1972 wrote...

People keep complaining about rogues teleporting yet they seem to have absolutely no problems with rogues turning invisible (move in shadows) in origens? Do you guys remember the ability flicker in awakenings?


Flicker was an optional, selectable talent... just as back stab is in the DA2 demo. But as far as I know in DA2 you don't 'backstab' automatically or get an attack bonus when you flank enemies which is the purpose of a rogue.

#5369
LtAmbrose

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Probably already has been said, but a horrendous amount of loading during cutscenes, even conversations. Crashed three times for me before I gave up on playing it. The game somehow doesn't recognize I have DirectX 11. Playing PC.

The gameplay itself is amazing, when I actually get to it it.  No complaints there, but I'm not going to be buying the game if I'm going to be loading once every 10 seconds and crashing.  Never had any problems with DA:O.

Modifié par LtAmbrose, 25 février 2011 - 12:12 .


#5370
88mphSlayer

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Lacan2 wrote...

My combat experience in DAO:

  • Scout the next room if I can.
  • Line up fighters in front of door.
  • When enemy attacks, set warriors to fighting. They chop slower than I chop firewood and invariably 1-2 squirt through to attack my mage, even though there was no space to do so.
  • Position rogues to backstab
  • Cone of Cold on near opponents
  • Fireball on far opponents
  • Repeat seps 4 and 5 until all enemies are dead
  • *Wonders why I even bother not going for a full mage party*
My experience so far in DA2 has just been to run into each room and start killing, regardless of class. No waiting, no positioning, and no huge gulf in killing power between mages and warriors.


my lulz-worthy combat experience in DAO when i first played it on the 360:
  • tank warrior into the next area
  • use lots of health potions
beat the entire game that way on normal difficulty, never once commanded my allies

that said, when i got the PC version i went with Mages and Rogues and had more fun strategizing, and to be honest going from the DA2 demo on the 360 to the PC it was like Deja Vu in this regard, rpg's are a genre that can be brute forced in a way that the creators didn't really intend, just the nature of the genre, grinding levels and hoarding potions are the very definition of noob-friendly

Modifié par 88mphSlayer, 25 février 2011 - 12:13 .


#5371
second-02

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obie191970 wrote...

Kanten wrote...

obie191970 wrote...

Diddie wrote...

You will not find a PC player that is happy with the game full stop! not if they have played RPG's like i have over the years. I am a 38 yr old man and have played the best of the. Dragon age origins struck me as superb, right up there with baldurs. This has literally done my head in playing this demo...... cant understand it..........


The demo can be played just as tactically as you played DAO.  The difference is that people now have an option for a more direct approach.


Just as tactically how? Darkspawn still pop like balloons in 2 seconds, there is virtually no point to any of it. Tactical controls are basically a glamour thing in DA2.


It was the same way on Normal mode in DAO - Which required zero tactics.  If you spend the time to really look at the skill trees, there's some great stuff in there and there are going to be some awesome cross class combinations.   Ramp up the difficulty a little bit and what we'll get is a faster paced DAO.


true, DAO in normal you could  let the NPC do everything, only one or other boss fight you would have to look out for them or even bother make custom tactics. Skill tree, tactics and better difficulty will make most the find like DA2 like dysnaty warriors rethink their opinion. Ah! and a autoatk.... must have a autoatk!

#5372
pumpkinman13

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LtAmbrose wrote...

Probably already has been said, but a horrendous amount of loading during cutscenes, even conversations. Crashed three times for me before I gave up on playing it. The game somehow doesn't recognize I have DirectX 11. Playing PC.

The gameplay itself is amazing, when I actually get to it it.  No complaints there, but I'm not going to be buying the game if I'm going to be loading once every 10 seconds and crashing.  Never had any problems with DA:O.


It wasn't directX11 enabled that's why. it was says so under graphics options in the menu.

#5373
Yrkoon

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Diddie wrote...

You will not find a PC player that is happy with the game full stop!

I guess I don't exist then.  lol

Diddie wrote...
not if they have played RPG's like i have over the years. I am a 38 yr old man and have played the best of the. Dragon age origins struck me as superb, right up there with baldurs. This has literally done my head in playing this demo...... cant understand it..........

Most 39 year old cRPG fans have, over the years, developed an elementary sense of... oh what do you call it....  Oh yeah.... Putting things in perspective.

THIS.  IS. A. DEMO.  And this  cRPG fan is neither happy, nor unhappy with the Demo.  But  with the game  not being out yet, he has no opinion of  the game, because he hasn't played  the GAME yet.   He's just played the demo.  Had Bioware put out a demo for BG2,  it probably would have consisted of just the first level of Irenicus' dungeon....  and  conclusion-jumping people like yourself  would have b*tched about how ugly and boring  BG2 was.

Also one more thing about the lack of a top down  camera.  Am I the only one here who often didn't even use the  top down camera during battles in Origins?  How  did you manage to watch and enjoy finishing moves like decapitations and such when  using the top down camera, where your characters are really small and you couldn't see the full details close up?

Modifié par Yrkoon, 25 février 2011 - 12:18 .


#5374
Akwild

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Well after playing it a couple times on PC & once on the 360 I can safely say that its improved alot on the 360 & dumb down for the PC.



I'm a PC gamer first so I got to say I'm really disappointed you guys just turned your back to the PC community.



Took away a lot of:



Control Options(there were many ways on the PC, but now only ONE)



Conversation Options(there were many options old school style, but now its down to 3~5 wheel)



Detailed Graphics(DA:O was a mix bag at worse on the PC & at its best it looked very detailed and sucked you into the game, but now everything looks too simple(yes I seen the DX9 vs DX11 shots)



Well I hope you guys get your wish and sell a boat load on the console, but I just dont see as many PC gamers buying this like they did for DA:O.

#5375
the502entourage

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is there a forum for console users only