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Dragon Age 2 Demo feedback thread


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#5426
Shadow of Sparta

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Garak2 wrote...

WarBaby2 wrote...

_LordKain_ wrote...
<--- PC user that can't wait tio get DA2 :whistle:


Same here... funny how people are ticked off by an unobtimized snapshot of a game that says nearly nothing about the final product...

I already read a full review (realease game fully played through) of the game on a german gaming mag (GAMESTAR) and it seems not that much different from DAO. The only real negative points they mentioned are:

- Shorter (around 15 houres without sidequests) and less epic then Origins, but most likely expanded with DLC.
- More level recycling then in part one because the games setting is very localized to Kirkwall and surroundings.

I can live with that. ;-)


1) The demo is supposed to be representative of the final product which is why people think that it is representative of the final product. Do tell, why would Bioware release a non-representative demo?

2) So you trust a review you READ over a demo that you PLAYED.



woah,don't demo's always have a 'Not representative of final product' tag somewhere.i've never seen one stating that this is exactly what you will get in the final game.

#5427
HawXV2

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Steve2911 wrote...

HawXV2 wrote...lol. And? The only thing I'm worried about is how cool the game looks. This game looks cool. Good job, though. I've never seen someone attack the conceptual integrity of a game. What games have you designed? And, I'm very curios, what does the web desinger portion of your education equate to in games?

What's cool looking about the GUI? It's ridiculously bland, especially compared to the more immersive style of Origins, which is my main (pretty much only) complaint about the demo it seems.


I like it. Origins did look better in comparison, but the GUI isn't bad to me. I'd much rather have them focus on those darn pauses I get in cut scenes! 

#5428
Steve2911

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I thought the pauses were confirmed as a demo only issue.

#5429
HawXV2

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Steve2911 wrote...

I thought the pauses were confirmed as a demo only issue.


Really? If so, my only gripe with this game is done.

#5430
BelgusTradis

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Steve2911 wrote...

I thought the pauses were confirmed as a demo only issue.


Yes, they are... But people just can't stop the BS...

#5431
Deadmac

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HawXV2 wrote...
lol. And? The only thing I'm worried about is how cool the game looks. This game looks cool. Good job, though. I've never seen someone attack the conceptual integrity of a game. What games have you designed? And, I'm very curios, what does the web desinger portion of your education equate to in games?

Without going into extreme specifics, I work on advertising (web, print, & digital) for a handful of fortune 500 companies. Second, I have been extensivly trained in conceptual design. That is all you need to know. 

#5432
Carmen_Willow

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Just got finished playing the demo on PC. Playing a fem-mage. I'm usually an Xbox player, but I don't want to spend the money to get Gold just to play a demo, so.....anyway.

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery.

In the fight in the Chantry, it was once again Aveline (Why in the Maker's name does the heal spell take so darned long to cool down? That's just STUPID!!!. Must have been sold to me by Edgar-Mr. Cheap Spell himself- in the Imperial City --oh wait,different game.) stab, stab, stabbing away with Isabella, stab, stab stabbing away (Oh Maker, save me from the princesses stabbity!) I'm sorry, there was nothing realisitc or scary about the combat. I would take the Ogre fight in the tower ANY DAY.  Now that was scary!  The combat felt like going backwards to KOTOR.  At least in origins, it sometimes felt real.  I actually didn't mind moving to a target. IRL, that's what you have to do.

2. The art style. Boring. Forgetable. Ignorable. Dull. Meaningless. Cartoonish.

3. The boobs. I want to know who Isabella's plastic surgeon is. He/she should be sued...

4. The come-on....oh pullleeezzzeee, give me a break! Save me from propositions a mere five seconds after I've met someone.  I may be HOT (my avatar that is) but not THAT HOT.  Isabella should have more self-respect.

5. Can't speak to the story.  Didn't see enough of it to Judge.

There was one bright light on the video gaming scene today.  The Skyrim Trailer.  Now there was a universe I remembered....there was a place I wanted to visit right now....a more beautiful Tamriel with what appeared to be improved combat...can't wait.

Oh, back to DA:2.  I'll buy the game.  I've already bought the game.  But I won't preorder DA:3 if there is one.

[The above is my personal opinion.  I do not expect anyone to agree with me.]  Edited because I hit the wrong button and posted too early.

Modifié par Carmen_Willow, 25 février 2011 - 01:19 .


#5433
T-Rock1209

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It's woefully, painfully clear that half of these negative reviewers had their mind made up before they ever clicked play on the demo. Here is the gist of complaints I've been seeing from people and my subsequent (and common sense) response--



"The environments are ugly and boring! I don't like how plain the Wilds look!"



Is it that lofty a concept to grasp that the demo lasted a mere 50-60 minutes? And in said minutes you are only in two areas? The latter area for a only very brief run through. There will be other areas numnuts. Areas that could look spectacular. We have seen (if early reviews are accurate) less than 1/30th of what the game has to offer time wise. We are in the Wild's for 35 minutes and I'm assuming we'll NEVER go back. How do people not understand that?



"Hitting the A/X button over and over is stupid and repetitive! I hate it!"



Stop trolling and at least skim the thread. Auto attack IS included.



"Bug A/B/C has ruined this game for me! I will not buy it!"



This is a DEMO. Demos (stay with me here) are NOT the final product. Yes, bizarre I know. Chances are the majority of these bugs will be fixed.



"(Insert long winded, verbose, and condescending rant about the merits of BG)"



Bravo. We're impressed and humbled by your vast role playing experience. Guess what, a lot of us (me included) have been with Bioware since the BG days. Nostalgia is beautiful. However, being pedantic and snooty because you're older and have had more opportunity to play RPG's is childish and laughable.



"The Demo was SooOOoOo easy. I beat DA:O on nightmare a bajillion times and it was hard!"



The difficulty is locked on normal. How many times must that be said? Of course the game seems basic and there is little need for tactics. Normal is the introductory difficulty for people who WANT to hack and slash and are just experiencing their first RPG experience. Wait for the real game to turn up and crank up the difficulty and stop showing off your DA:O E-peen. Then, chances are, we'll have to use tactics to survive.



Now. Just so I don't look like a Polyanna who is chumming over the demo a few concerns I have--



Art direction- I remember punching myself in the face when I read an early interview about DA2's supposed art image heading towards a more anime style. The main artist said that some Japanese Clown Samurai show or something stupid was his biggest influence. Thank God I don't see THAT big of a difference. Regardless, I enjoyed the Tolkien vibe I got from DA:O much more than this new JRPG/WRPG hybrid I've got thus far from DA:2 despite the fact it's not THAT different.



Darkspawn- Loved having my He-Man action figure beat up on my Skeletor action figure. Hate beating up on Skeletor 15 years later with Hawke. New Darkspawn are pretty unbearable. Heard they aren't a big part of the story though, Thank God.



This ridiculous desire to "create a unique Dragon age look"-- This is 2011. Every conceivable idea has been thought of in some capacity. Stop obsessing over creating an individual look. Tolkien is regarded as a genius with good reason. No shame in piggy backing off some of his themes/motifs when creating a fantasy world. It's only been done by every other fantasy author/director/game design studio since LOTR was published. The studio slaved over creating a dark, gritty type of fantasy with the first game. Why abandon it if it was such an influential part of the first iteration? Check the linky http://www.gamespot....e/video/6231316



Rant over. I'm off my soapbox. This is probably too big for anyone to read so go back to posting two line squabbles about how much you hate smashing the A button.

#5434
Deadmac

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DJBare wrote...

Deadmac wrote...
I agree with your points, and I am going to raise you another one.
Keep in mind that I write the follwing as a graphic designer and web developer by degree and profession.
"Dragon Age II" is a conceptual mess. Unlike how "Dragon Age: Origin's" gui worked in harmony, "Dragon Age II's" interface for abilities, skills, and inventory do not work with the main game. It feels like they are two seperate components from two different games. One half of the game comes from a 12th century fantasy, and the other half of the game comes from a post-modern era. If you pay attention to how the chracters fight, you will see the same exact conundrum. You have 12th century dark fantasy characters acting like they came out of "Mortal Kombat" (Asia).

Its a conceptual mess.

I knew there was something I could not quite put my finger on, that's it!, mish mash comes to mind.

^^^^^^^^^^^^^^^^^^^
See, I am not alone. Someone else sees it too.

Modifié par Deadmac, 25 février 2011 - 01:17 .


#5435
cstasynwn

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BelgusTradis furiously trying to keep BioWares reputation above water. Alas, they don't need your assistance, the game will be a success on the console market regardless of what happens on the PC market.

#5436
MannyJabrielle

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My quick feedback for the demo:



Animations... please let there be an option to scale down the anime style sword fighting styles in the full game.



Sound: Hope this is fixed in the full version as well... had to turn on subtitles because the voice overs were almost inaudiable even with voice turned all the way up and music/effects turned down to 2 or 3.



The demo I think should have allowed for a bit of character face tweaking, and allowed some inventory access. Not essential, but it would have been nice to see how far we could customize Mr/Ms Hawke's look, and gameplay felt a bit strangled for me NOT being able to access inventory.



I do look forward to the full game and seeing what it plays like though.

#5437
Graunt

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Carmen_Willow wrote...

Just got finished playing the demo on PC. Playing a fem-mage. I'm usually an Xbox player, but I don't want to spend the money to get Gold just to play a demo, so.....anyway.

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery.


Lol, that's what happened as well with my first playthrough, because I wasn't paying close enough attention or using potions.  It ended the same though, with just Aveline whittling health away, while barely taking much damage herself, and yes, it was excruciatingly slow.  At that point I wasn't even caring if she lived or died, just as long as someone died.

#5438
xKardelx

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Playing as the warrior made me feel almost invincable. I love the new combat system and the remake of the models of darkspawn they look pretty bad ass now more then ever.

#5439
cstasynwn

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T-Rock1209 wrote...


"Bug A/B/C has ruined this game for me! I will not buy it!"

This is a DEMO. Demos (stay with me here) are NOT the final product. Yes, bizarre I know. Chances are the majority of these bugs will be fixed.


You understand the difference between a beta test and a demo right? This game has already gone gold.

#5440
Lacan2

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Carmen_Willow wrote...

Just got finished playing the demo on PC. Playing a fem-mage. I'm usually an Xbox player, but I don't want to spend the money to get Gold just to play a demo, so.....anyway.

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery. In the fight in the Chantry, it was once again Aveline (Why in the Maker's name does the heal spell take so darned long to cool down? That's just STUPID!!!. Must have been sold to me by Edgar-Mr. Cheap Spell himself- in the Imperial City --oh wait,different game.) stab, stab, stabbing away with Isabella, stab, stab stabbing away (Oh Maker, save me from the princesses stabbity!) I'm sorry, there was nothing realisitc or scary about the combat. I would take the Ogre fight in the tower ANY DAY



2. The art style. Boring. Forgetable. Ignorable. Dull. Meaningless. Cartoonish.

3. The boobs. I want to know who Isabella's plastic surgeon is. He/she should be sued...

4. The come-on....oh pullleeezzzeee, give me a break!

5.


1) What are you doing wrong? With 2 mages you should have schooled that ogre. Make sure one has heal and you'll be fine, and even if you don't there are potions.  I never had problems with the ogre playing any of the classes. Just make sure to use your abilities once they come off cooldown, and make sure you use the magical abilities yourself rather than letting the computer AI waste them.

2) Wish they had improved the art. A letdown for sure, at least from what I saw in the demo. :(

3) They're just boobs. Does it really matter if your party member is buxom? 

Modifié par Lacan2, 25 février 2011 - 01:17 .


#5441
Eurypterid

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Carmen_Willow wrote....

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery. In the fight in the Chantry, it was once again Aveline (Why in the Maker's name does the heal spell take so darned long to cool down? That's just STUPID!!!. Must have been sold to me by Edgar-Mr. Cheap Spell himself- in the Imperial City --oh wait,different game.) stab, stab, stabbing away with Isabella, stab, stab stabbing away (Oh Maker, save me from the princesses stabbity!) I'm sorry, there was nothing realisitc or scary about the combat. I would take the Ogre fight in the tower ANY DAY


I think you'll find the stab, stab, stab is due to one of Aveline's talents (can't recall the name of it offhand, but it's one of the defensive Sword/Board talents). Did you try taking control of her and using some of her other talents or doing something different with her?

#5442
Steve2911

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Oh yeah, that's a point. Far too often I'd select the 'quick heal' option (prefer having different poultrices to manage but whatever) and it'd flash on their little 'action being taken' thing, disappear and nothing would happen. This led me to wipe twice, and on the third time I ended up in a similar back and fourth smacking contest with the Ogre.



Has anyone else had this problem?

#5443
Eurypterid

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cstasynwn wrote...

T-Rock1209 wrote...


"Bug A/B/C has ruined this game for me! I will not buy it!"

This is a DEMO. Demos (stay with me here) are NOT the final product. Yes, bizarre I know. Chances are the majority of these bugs will be fixed.


You understand the difference between a beta test and a demo right? This game has already gone gold.


Keep in mind the demo is based on a build that's a couple months old, so it's not the same as the gold build. Some of the technical issues are resolved in the release build (such as the stuttering/delay when loading cutscenes and some animations).

#5444
BlaznZero

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T-Rock1209 wrote...

*Snip


Quoted for the Truth and the light.

#5445
semtex86

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I tried dragon age 2 demo on pc and this is why it sucks:



1. They have removed dungeon and dragon rules. Dice rolling is removed and it has become hack and slash. For example dexterity no longer improves attack rating or dodge for warriors or rogues. "Dodge" has now become like Dynasty Warriors, move away from enemy and you wont get hit. Basically in warrior class like I played in Dragon age I, now I have to only put strength to get more damage to warriors and hit rating, and put dex for crit only.





2. They have overkilled with blood and gore. From 1 sec you can see "darkspawn" explode like bombs. Its overkill. In Dragon Age I you only got a little blood on you, now it feels I am in a horror film with blood splatting. And it is too many decapitation and I don't mean head but whole torso. AND you even get decapitation with arrows!!!! It sucks everyone can do decapitation now!!!



3. They have implemented the Mass effect wheel in conversations: up = good middle = neutral/sarcastic down = mean/rash/renegade. Poor choice in Dragon Age since you want to roleplay the way you want. The writers and I obviously have different taste in sarcasm/jokes. Thats why 5-6 choices in Dragon Age I was ideal.



4. The graphics looks like japanese rpgs, all the armor looks like Devil may cry. Every armor has "spikes" on them. The landscape poorly done, even when a blight is going around the landscape looks lame with little passion behind it, no creativity. In Dragon Age 1 even with the Blight, the darkspawn was menacing and scary, and the landscape made you shiver with joy or fear. Now it looks like Mass Effect 1 explorer planets with the Mako.



The combat again: You move like a ****ing hack and slash. Cooldowns on abilities is a joke. It regenerates too fast, you can do MIGHTY BLOW every 5 sec, All potions has now a 60 sec cooldown, and the ability tree and talents is NOT intuitive. You can see its for xbox use and consoles. And since you move like a NINJA on crack I bet you wont get any feeling that you have improved till the end of the game since you were "epic" from the start. If you can cut darkspawn like grass at level 1 you wont feel like you leveled and become stronger when you are like level 20. For example since your dodge % dont improve longer from level 1 you will still lose the same hp from enemy hits, the only thing that change is that you get more passive abilities. LAME



6. The voice acting and script is horrible. At the start The main char loses a sister/brother, he talks like he doesnt care, even when he should.



7. Design on darkspawn and ogres is a joke, they looks like power rangers enemies. They have redesigned darkspawn to look like power rangers foot soldiers or undead.



Conclusion: Dragon Age II is Dynasty Warriors for dummies who can't make a character or party to work together perfectly. And the friendly and rival setting is for dummies who can't talk or understand complex characters like Alistair, Shale or Sten.

#5446
T-Rock1209

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cstasynwn wrote...

T-Rock1209 wrote...


"Bug A/B/C has ruined this game for me! I will not buy it!"

This is a DEMO. Demos (stay with me here) are NOT the final product. Yes, bizarre I know. Chances are the majority of these bugs will be fixed.


You understand the difference between a beta test and a demo right? This game has already gone gold.


I'm well aware and if these were major issues it would be a much bigger deal. However, even if they are not fixed I fail to see how a 2 second pause and "loading..." animation during cutscenes is enough to turn someone off of an entire game. Same goes for people's shoulders merging in to their torso. These are small, easily fixed problems. Problems that, even if they are not fixed are absurd to nitpick at. Perhaps I should have phrased that differently, but regardless, these are niggling issues that can be fixed with a simple patch. 

#5447
Shadow of Sparta

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Eurypterid wrote...

Carmen_Willow wrote....

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery. In the fight in the Chantry, it was once again Aveline (Why in the Maker's name does the heal spell take so darned long to cool down? That's just STUPID!!!. Must have been sold to me by Edgar-Mr. Cheap Spell himself- in the Imperial City --oh wait,different game.) stab, stab, stabbing away with Isabella, stab, stab stabbing away (Oh Maker, save me from the princesses stabbity!) I'm sorry, there was nothing realisitc or scary about the combat. I would take the Ogre fight in the tower ANY DAY


I think you'll find the stab, stab, stab is due to one of Aveline's talents (can't recall the name of it offhand, but it's one of the defensive Sword/Board talents). Did you try taking control of her and using some of her other talents or doing something different with her?

funnily enough,it's called shield defense ^_^

#5448
Morroian

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Deadmac wrote...

DJBare wrote...

Deadmac wrote...
I agree with your points, and I am going to raise you another one.
Keep in mind that I write the follwing as a graphic designer and web developer by degree and profession.
"Dragon Age II" is a conceptual mess. Unlike how "Dragon Age: Origin's" gui worked in harmony, "Dragon Age II's" interface for abilities, skills, and inventory do not work with the main game. It feels like they are two seperate components from two different games. One half of the game comes from a 12th century fantasy, and the other half of the game comes from a post-modern era. If you pay attention to how the chracters fight, you will see the same exact conundrum. You have 12th century dark fantasy characters acting like they came out of "Mortal Kombat" (Asia).

Its a conceptual mess.

I knew there was something I could not quite put my finger on, that's it!, mish mash comes to mind.

^^^^^^^^^^^^^^^^^^^
See, I am not alone. Someone else sees it too.

I actually agree with you that the UI doesn't mesh well with the feel of the game and is ugly but its still functional (assuming they fix the tactical screen) and doesn't affect gameplay.

#5449
Dewarren2010

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i couldnt decide between Mage, Rouge or Warrior- and if I choose warrior or rouge then i have to choose between two weapon sets!
In all seriousness, pros and cons I saw in the game are
- Combat, which is really fun and fast-pase. However, it doesnt seem like you have a lot of skills, especially for rouge or warrior, which was fine in orgins but may make the game grow stale now that its at a much faster pace
- Graphics are great, the area we went to had a really sharp visual tone that I loved. Kirkwall was good too, but I noticed that there was nothing that really stood out like in Mass Effect- it was all kind of just "there"
- I dont know where I'm at with the characters- i like Aveline a lot, but Carver and Bethany are kind of hit-and-miss and its hard to care much for either. I like Carver a little better to be honest, but that may have been because he didnt talk so much and died fighting an ogre in my game.
- The soundtrack was great, I love the "Hawke family" theme that was heard at carver/beths death. Was kind of weird how Wesley just collapsed when he was perfectly fine only a few seconds ago- that could have been transitioned much better. Also didnt like how both the mother and Wesley were just running/standing around during combat.
- I'm not sure if i will like the story or not. On one hand, i applaud bioware for trying something new, but I just feel more epic when I'm fighting some ultimate evil, like the Lord of the Rings or something. Brings a much more Heroic feel than what I've seen so far. If Flemeth is strongly tied into this however I may like it a lot more.

#5450
DJBare

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Eurypterid wrote...

I think you'll find the stab, stab, stab is due to one of Aveline's talents (can't recall the name of it offhand, but it's one of the defensive Sword/Board talents). Did you try taking control of her and using some of her other talents or doing something different with her?

It is, if Aveline has her shield up she just stabs, personally I would like to have seen more variation in the stabbing, like oh I don't know, moving?