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Dragon Age 2 Demo feedback thread


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#5451
BelgusTradis

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cstasynwn wrote...

BelgusTradis furiously trying to keep BioWares reputation above water. Alas, they don't need your assistance, the game will be a success on the console market regardless of what happens on the PC market.


:D See, you just don't know what you talking about... I don't give a s*** about that!
I just give my opinion as I see, even if everybody thinks other way.
But thanks for sharing what YOU care about... :D

#5452
Shadow of Sparta

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@Dewarren2010

i think the epicness will come as we see how our story decisions pan out.i'm not worried in that department

#5453
Kileyan

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Eurypterid wrote...


Camera was my biggest gripe with the demo as well. I found myself constantly fighting it. On a subsequent run through, I found it slightly better, but I'd give a lot to have the DA:O camera back.

As for switching, no there's nothing you can do about it.It automatically switches to whatever character you control and I don't believe there's an option to disable it.


Which is annoying, because I have a long memory. The biggest gripes of NWN2 on a technical aspect was people felt like they were fighting the camera more than fighting orcs and lizardmen.

The lack of a tactical overhead view, I can understand. Dev's have said it takes a lot more work than we can imagine to track the camera and melt away the ceilings and walls for each map. I'm fine with that. But why compound losing that tactical view, with forcing a character perspective change with every party member selection?

I hope this is modd-able, it isn't something I will get used to, it will just be an extra level of annoyance.

Camera aside, I like the game, the skill trees, narration and all that!

#5454
Yrkoon

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Carmen_Willow wrote...

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery.

In my first playthru of this demo, this was a major gripe of mine.

But then I learned that her stat-stab-stab animation is due to her Shield Defense  sustain.  So I unclicked it.   I  Then watched in awe as she displayed the AMAZINGLY flashy sword and shield moves they put into this game.

#5455
HawXV2

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Deadmac wrote...

HawXV2 wrote...
lol. And? The only thing I'm worried about is how cool the game looks. This game looks cool. Good job, though. I've never seen someone attack the conceptual integrity of a game. What games have you designed? And, I'm very curios, what does the web desinger portion of your education equate to in games?

Without going into extreme specifics, I work on advertising (web, print, & digital) for a handful of fortune 500 companies. Second, I have been extensivly trained in conceptual design. That is all you need to know. 


Thanks.  But I don't see the gripes here. I'm looking at the combat, and seems to fluidly fit with the game design. I may not know as much as you do about concepts, but I know what I think looks right. The combat moves are fine. The skill trees are fine. They look very well placed, not ver modern or out of place at all. But I'm sure you know what you're talking about.

#5456
errant_knight

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semtex86 wrote...
[...]
1. They have removed dungeon and dragon rules. Dice rolling is removed and it has become hack and slash. For example dexterity no longer improves attack rating or dodge for warriors or rogues. "Dodge" has now become like Dynasty Warriors, move away from enemy and you wont get hit. Basically in warrior class like I played in Dragon age I, now I have to only put strength to get more damage to warriors and hit rating, and put dex for crit only.
[...]

Really? Do we know this for sure? I've objected to the combat based on the speed and animation, but I thought the mechanics were the same. I'll be sad if this is so. Don't disagree with the rest of your post, per se, but dude, a little diplomacy is a good thing. People hear complaints better when you use it.

Modifié par errant_knight, 25 février 2011 - 01:34 .


#5457
rak72

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I had the slash slash slash with my dual wielder instead of the stab stab stab - equally annoying. You can't have 2 Mages when you get to the ogre - either you will not be a mage, or bethany will be dead

#5458
Landerk

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I see alot of people complaining that their are not enough options on the chat ball thing, really in any game how many chat options do you need, I have played BG series, NWN, all the old rpg games and yes DA:O / A and sure their are times I would like to respond in a way that is not available, but have always found a choice I could deal with, I am sure it will be the same with DA2. Personally I really like the voiced character, and as far as the alignment picture in the little chat ball, if you dont like it just ignore it, dont hover over any of the chat options, use the number keys over the keyboard 1 2 or 3 and choose one, and you will never see the picture.



I played it on the PC and really enjoyed it, I was upset at first because it kept crashing, but then set it to DX9 and it played through flawlessly, I really enjoy the combat system, guess alot of ppl compare it to other game type's, but I cant really say anything there as I dont play games like devil may cry or mortal kombat, except on the rare occasion at a buddy's house on holiday's. I would like about twice the available distance on the 3rd person view, be able to scroll in and out like in DA:O, scroll in for cool combat animations, but scroll out so as to more easily see the whole battlefield.



One /cry thing I do agree with that someone else had stated was the "endowment" of all the female's in the game, I prefer small chested women, and am good with moderate chested, but am grossed out by the double dddddd's, its partly why I dont play DCUO, and it would seem that DA:2 has done it also, your sis, and isabelle look like they are ready to topple over, "carefull love, you best load down your backpack to ballance yourself, strong winds at our backs today" just wish that at least on your romance interest they would have kept it to a moderate size, I realize that going small would be bad as their are plenty of ppl who like to see the twin towers on a woman's chest, but a nice C cup would at least appease most everyone.



Anyway that said, I had originally told my buddy that I was not interested in DA:2 because I had read that you would be playing a human (I like elves) male (I like females) named hawke and you would just be living his life as told by so and so...well when I got the e-mail about the demo, and then about the movie that the beautiful fiery talented felicia day /drool is doing (I am soooo glad she is playing an elf) I took a closer look again, played the demo when it came online and really enjoyed it, and have thus pre ordered it, and am eagerly looking forward to it now.

#5459
Carmen_Willow

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Yrkoon wrote...

Carmen_Willow wrote...

1. The combat. You call that combat? On the second Ogre, with everyone down except Aveline, she and the Ogre stood in the same positions for at least 2 minutes with her stab, stab, stab, stabbing away and the Ogre grunt, grunt, grunting.. It was a contest to see if her health was going to run out before his. Hers lasted longer. Gee, that was fun, about as much fun as major dental surgery.

In my first playthru of this demo, this was a major gripe of mine.

But then I learned that her stat-stab-stab animation is due to her Shield Defense  sustain.  So I unclicked it.   I  Then watched in awe as she displayed the AMAZINGLY flashy sword and shield moves they put into this game.


Sadly, it probably saved my party because my heal spell wouldn't cool down.  And, I would add that there's something wrong  with the game mechanics when you have to turn off an ability to make the combat scary.  Otherwise, I can just turn it on, Let Aveline stab away while I go do something else.

#5460
Deadmac

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HawXV2 wrote...
Thanks.  But I don't see the gripes here. I'm looking at the combat, and seems to fluidly fit with the game design. I may not know as much as you do about concepts, but I know what I think looks right. The combat moves are fine. The skill trees are fine. They look very well placed, not ver modern or out of place at all. But I'm sure you know what you're talking about.

I have no problem with you questioning my credentials, but you also didn't prove me wrong in your statement. Do you think a 12th century Rouge from Europe fights like an Asian martial arts expert? Or, do you like how the Rouge teleports like Reiden and fights like Katana? The mage also moves like an Asian martial arts expert.

Its okay to like those things. I just do not think it makes conceptual sense with the theme.

Modifié par Deadmac, 25 février 2011 - 01:38 .


#5461
Salaciouschicken

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BelgusTradis wrote...

Keep the good work Bioware!!
Please, don't pay attention to BS comments...

Honestly, that is exactly what Bioware is going to most likely do. This game will sell, and will get rave reviews from reviewers who will give any decent game from a well respected company praise, and they will not listen to the general publics complaints, but instead only the positive comments.

#5462
Kileyan

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errant_knight wrote...

semtex86 wrote...
[...]
1. They have removed dungeon and dragon rules. Dice rolling is removed and it has become hack and slash. For example dexterity no longer improves attack rating or dodge for warriors or rogues. "Dodge" has now become like Dynasty Warriors, move away from enemy and you wont get hit. Basically in warrior class like I played in Dragon age I, now I have to only put strength to get more damage to warriors and hit rating, and put dex for crit only.
[...]

Really? Do we know this for sure? I've objected to the combat based on the speed and animation, but I thought the mechanics were the same. Don't disagree with the rest of your post, per se, but dude, a little diplomacy is a good thing. People hear complaints better when you use it.


He is wrong. There is still attack rating and such. Certain thrown object and special attacks can be dodged, just like in MMO's where you get a telegraphed attack that says  you better move or this is going to hurt.

Yes you can run from attacks and kite a mob around, but that isn't really a change. In DA1, if a boss ogre or something was really hard, you could run around the room while he chased you.......no difference. This isn't an action game where you can just side step to avoid an attack, if you are in range, you will get hit if the ogre's dice roll says he hits you.

If the above guy wants to be a defensive warrior, he will put points into cunning, I think is the stat for defense. Hopefully the game is balance well for spreading out points. A warrior can use str for attack damage and rating, const for health point, cunning for defense, etc.

#5463
Morroian

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semtex86 wrote...

I tried dragon age 2 demo on pc and this is why it sucks:

1. They have removed dungeon and dragon rules. Dice rolling is removed and it has become hack and slash.

And your proof is.....................

And don't say look at the demo because to me the demo combat is similar to DAO but sped up. 

#5464
clone_rizzo

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I was sad to experience the camera controls on PC. Having no tactical/isometric view during combat will be a constant irritation for players like me.

#5465
HawXV2

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Deadmac wrote...

HawXV2 wrote...
Thanks.  But I don't see the gripes here. I'm looking at the combat, and seems to fluidly fit with the game design. I may not know as much as you do about concepts, but I know what I think looks right. The combat moves are fine. The skill trees are fine. They look very well placed, not ver modern or out of place at all. But I'm sure you know what you're talking about.

I have no problem with you questioning my credentials, but you also didn't prove me wrong in your statement. Do you think a 12th century Rouge from Europe fights like an Asian martial arts expert? Or, do you like how the Rouge teleports like Reiden and fights like Katana?


Ok, what should they fight like then? The only thing even close to Mortal Kombat is the mid-air twist at the combo's end. And I guess you didn't complain when the enemies randomly disappeared in Origins. I don't think they're teleporting tbqh. I think it's more of an illusion of them moving really fast.

#5466
RyuKaiser

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... I'm going to ask. Did ANYONE here actually play Devil May Cry? Honestly? In Devil May Cry, you run at the nearest enemy, and each attack you may you have to actively swing. You can jump, or change the combo up in different ways by firing guns, charging your attacks, and using different weapons. Platforming was also a big deal about Devil May Cry. I am not seeing ANY of this in this game. You click an enemy, you click an attack button on a hotbar, and they do it. If anything, the game feels more like an MMO, I just wish it had Tab targetting so it'd be easier to find enemies in a crowd.

Even then, the demo was mostly to show off the action bits. I have never seen an RPG demo really give you huge chunks of story, as that's why you buy the game. Perhaps they'd be better off making a demo dropping you off in a section of town with a few quests to do. I know, however, that I greatly appreciate the speed of the game. I'm actively involved in combat, rather than sitting and eating popcorn while my team does all the work. Still, there really should be 2 types of demons for a game like this: Short exploration and some quests for the RPGers, and the action segments that we got for the action lovers.

I'm just thankful we even got a flipping demo. A lot of times we get kicked back for the demos, never receiving them, or getting them much, much later. Now all I see are rolling complaints that it's not DAO, it's not DAO. That's fine. But I liked the game, and it left me very interested in the series as a whole, willing to buy the game at release rather than wait for the Ultimate Collection, and that is no small feat.

#5467
BelgusTradis

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Salaciouschicken wrote...

BelgusTradis wrote...

Keep the good work Bioware!!
Please, don't pay attention to BS comments...

Honestly, that is exactly what Bioware is going to most likely do. This game will sell, and will get rave reviews from reviewers who will give any decent game from a well respected company praise, and they will not listen to the general publics complaints, but instead only the positive comments.


Thank you for your positive comment! :)

#5468
Yrkoon

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semtex86 wrote...

I tried dragon age 2 demo on pc and this is why it sucks:

1. They have removed dungeon and dragon rules.

Not sure what you mean by this. 

Bioware hasn't used Dungeons & Dragons rules  in a game since NWN... and that was almost a decade ago.  There was never "dice rolling" in Dragon age anyway, as it had it's own  calculation generating system entirely, which as far as I know, hasn't been removed at all.

Modifié par Yrkoon, 25 février 2011 - 01:40 .


#5469
Ariella

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Okay, played both PC and Xbox 360.

Only major complaint is that the 360 game is tuned to HD and I have an Sd TV thus reading text becomes an issue.

And here's the one thing I never thought I'd say about a single player RPG: I love the combat. It rocks. The major reason it rocks is it gets over quickly with a minimum of fuss if you want it to, and you can get on to the rest of the story. And combat fit the character (played as a 2hd fighter and a dual wield rogue). Rogue was fast paced and all over the field once one got a feel for the skills of the character, where you could almost feel the impact of the sword and the kinetic energy it took to rip through those darkspawn.

PC combat to cut scene in the prologue didn't flow as well as the 360 did but I think that's more an issue of it being a demo rather than a problem we'll see in the game. Graphics were par on both machines, and I had no more problem stepping into Hawke's shoes and making her MY character than I did when I stepped into Shep's combat boots.

In general, the demo makes me more curious as to Hawke and the rise to power that so affects Thedas.

#5470
Rowlf

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I have to wonder whether the majority of people complaining had much of an inclination to actually buy this game in the first place. I really enjoyed the demo. It's a very unique story style that they are adopting which hopefully will make this game really stand out. Bioware aren't happy to just churn out a same old sequel and they should be applauded for sticking their neck out in this respect.

#5471
Carmen_Willow

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Deadmac wrote...

HawXV2 wrote...
Thanks.  But I don't see the gripes here. I'm looking at the combat, and seems to fluidly fit with the game design. I may not know as much as you do about concepts, but I know what I think looks right. The combat moves are fine. The skill trees are fine. They look very well placed, not ver modern or out of place at all. But I'm sure you know what you're talking about.

I have no problem with you questioning my credentials, but you also didn't prove me wrong in your statement. Do you think a 12th century Rouge from Europe fights like an Asian martial arts expert? Or, do you like how the Rouge teleports like Reiden and fights like Katana? The mage also moves like an Asian martial arts expert.

Its okay to like those things. I just do not think it makes conceptual sense with the theme.


This.  We are supposed to be in a Western medieval world -- not Jade Empire.  This doesn't look like any sort of Western Style sword play I've ever seen.  There's a great documentary out there titled "Reclaiming the Blade," that delves into what Western martial arts really looked like.  I wish the devs would have watched that film for their inspiration.

#5472
Deadmac

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HawXV2 wrote...
Ok, what should they fight like then? The only thing even close to Mortal Kombat is the mid-air twist at the combo's end. And I guess you didn't complain when the enemies randomly disappeared in Origins. I don't think they're teleporting tbqh. I think it's more of an illusion of them moving really fast.

Rouges/Assassins are both rough and quiet. They don't move at light speed, but they sneak up on their victims. Once they get a hold of you, rouges use every tool at their disposal to kill off their target. You wouldn't see too much of the fast action blade fighting. It would be hands on with knives and small blades, but in a sneaky and quiet (cunning) manner. Very-very close combat.

Stealth movements.

Modifié par Deadmac, 25 février 2011 - 01:45 .


#5473
Karily

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Loved the demo - especially Flemeth and her black "hawk" feathers. Can't wait to see if and how her place in the game's story plays out!

#5474
Salaciouschicken

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T-Rock1209 wrote...

It's woefully, painfully clear that half of these negative reviewers had their mind made up before they ever clicked play on the demo. Here is the gist of complaints I've been seeing from people and my subsequent (and common sense) response--

"The environments are ugly and boring! I don't like how plain the Wilds look!"

Is it that lofty a concept to grasp that the demo lasted a mere 50-60 minutes? And in said minutes you are only in two areas? The latter area for a only very brief run through. There will be other areas numnuts. Areas that could look spectacular. We have seen (if early reviews are accurate) less than 1/30th of what the game has to offer time wise. We are in the Wild's for 35 minutes and I'm assuming we'll NEVER go back. How do people not understand that?

"Hitting the A/X button over and over is stupid and repetitive! I hate it!"

Stop trolling and at least skim the thread. Auto attack IS included.

"Bug A/B/C has ruined this game for me! I will not buy it!"

This is a DEMO. Demos (stay with me here) are NOT the final product. Yes, bizarre I know. Chances are the majority of these bugs will be fixed.

"(Insert long winded, verbose, and condescending rant about the merits of BG)"

Bravo. We're impressed and humbled by your vast role playing experience. Guess what, a lot of us (me included) have been with Bioware since the BG days. Nostalgia is beautiful. However, being pedantic and snooty because you're older and have had more opportunity to play RPG's is childish and laughable.

"The Demo was SooOOoOo easy. I beat DA:O on nightmare a bajillion times and it was hard!"

The difficulty is locked on normal. How many times must that be said? Of course the game seems basic and there is little need for tactics. Normal is the introductory difficulty for people who WANT to hack and slash and are just experiencing their first RPG experience. Wait for the real game to turn up and crank up the difficulty and stop showing off your DA:O E-peen. Then, chances are, we'll have to use tactics to survive.

Now. Just so I don't look like a Polyanna who is chumming over the demo a few concerns I have--

Art direction- I remember punching myself in the face when I read an early interview about DA2's supposed art image heading towards a more anime style. The main artist said that some Japanese Clown Samurai show or something stupid was his biggest influence. Thank God I don't see THAT big of a difference. Regardless, I enjoyed the Tolkien vibe I got from DA:O much more than this new JRPG/WRPG hybrid I've got thus far from DA:2 despite the fact it's not THAT different.

Darkspawn- Loved having my He-Man action figure beat up on my Skeletor action figure. Hate beating up on Skeletor 15 years later with Hawke. New Darkspawn are pretty unbearable. Heard they aren't a big part of the story though, Thank God.

This ridiculous desire to "create a unique Dragon age look"-- This is 2011. Every conceivable idea has been thought of in some capacity. Stop obsessing over creating an individual look. Tolkien is regarded as a genius with good reason. No shame in piggy backing off some of his themes/motifs when creating a fantasy world. It's only been done by every other fantasy author/director/game design studio since LOTR was published. The studio slaved over creating a dark, gritty type of fantasy with the first game. Why abandon it if it was such an influential part of the first iteration? Check the linky http://www.gamespot....e/video/6231316

Rant over. I'm off my soapbox. This is probably too big for anyone to read so go back to posting two line squabbles about how much you hate smashing the A button.

Most of the negative opinions seem to be coming from people who really like the first one and the Bioware brand in general. Therefore they probably have been very dissapointed by Bioware who decided to take what was good about the first one out instead of fixing the issues that people had. Sequels should be about refinement, not selling the game to a different base halfway through a series. Seriously, the people who like the demo seem to be far more zealous than those who dislike it.

#5475
HawXV2

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Rowlf wrote...

I have to wonder whether the majority of people complaining had much of an inclination to actually buy this game in the first place. I really enjoyed the demo. It's a very unique story style that they are adopting which hopefully will make this game really stand out. Bioware aren't happy to just churn out a same old sequel and they should be applauded for sticking their neck out in this respect.


This. So many people are inclined to stick with what sells well, and just churn out a rehashed game over and over (Looking at you, Skyrim and Besthesda)