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Dragon Age 2 Demo feedback thread


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#5551
WaCk0

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Yrkoon wrote...

Salaciouschicken wrote...

Seriously, the people who like the demo seem to be far more zealous than those who dislike it.

LOL

What thread are you reading?

Over the past 200 pages I've seen people:
 
1) proclaim the death of  Bioware
2) cancel their pre-orders
3) lament about the tragic state of the RPG genre
4) Urge everyone to jump ship and go to the Witcher boards to be "educated"
5) Urge people who actually liked the demo  to "go f*ck themselves", or "grow up" or, "Go play a jrpg" or "go play call of duty"  or  simply "go away".
6) Proudly announce that they're Graphic designers and that by their professional prognostication, Bioware has committed the ultimate sin.
7) Gleefully toss out make-believe statistics that "prove" that Bioware has intentionally alienated 3.2 million Dragon Age Fans.

All  because of a friggin DEMO.    The Nerdrage-fueled hyperbole on this thread is the biggest I've seen since Fox cancelled the X-files.


Just perfect.
Posted Image

#5552
Gimme H

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i've had it with this forum and this developer,

i just got back from the pub and i'm drunk as hell as and all i want to say is...

i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

<<<<<<<<

????

for some emo ****?

for someone else's CRAP idea of a hero?

**** you all, i'm out of here



p.s. i love you all and i'm a dork and i'll probably be back in the morning,

but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,

...sniff...


#5553
Malagar the Slayer

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1. When a game wins "Game of the Year", it does so for a reason.  In the case of Dragon Age Origins, it was game of the year for a LOT of reasons . . . many of which - it appears - you guys tossed into the proverbial trash so you could create Street Fighter in Ferelden.  Sequels to successful games do not have to be completely revamped.  The first game rocked. Give us what made DAO great with a new storyline and new characters and some additional skills and talents.  All in all, the fight sequences were silly, cartoonish and childish, with all the (poorly animated) darkspawn blowing up and being cut in half and such nonsense. It appears the combat was designed with the 14 year old and under crowd in mind. 

2. An RPG without much of RP is just a G. The conversation system adapted in DA II doesn't cut it for me and I don’t see how it will work for quality PC/NPC RPG interaction.  It is a letdown.  What drew me in to DA: Origins was the emotional involvement, relationships, friendships and intensity of the interactions with NPCs.  Without that, it is just another hack and slash game.  When I chose a conversation option on the wheel, I never got what I was expecting. Hawke says something pithy that sort of has something to do with the few choices listed. Let’s see, do I choose the touchy-feely play nice response, the comedic/aloof response, or the violent psychopath response? I would rather go back to my character NOT speaking than use the conversation system I experienced in the demo . . . especially since Hawke didn’t actually ever say what I chose anyway. 

3. The animation seemed to move better but the actual artwork is not very good (and I am being kind here). The people look more cartoonish and much less realistic than they did in DAO. This may actually be a graphics issue, since I could play DAO on high definition mode and in this game it appears I am stuck in medium def mode.   Unfortunately I have a feeling it is more of a style issue. After I finished the demo a couple times, I went back and booted up DAO and was stunned at the difference in artwork. DAO – the landscape, the people, the attention to detail, the visual environment as a whole – was really well done. The new DA II artwork “style” – if that what it is – is not very impressive. Of course, another person might very well have just the opposite opinion here.

4. In the demo I could hardly hear the characters speak, especially so in the case of Varek and the inquisitor. I had to put the voices on 10 and the music and sound effects on 1 or 2, then crank up my speakers all the way just to hear what people were saying. Even then I couldn’t hear everything that was said. And when I clicked on the Templar, words appeared over his head but I never actually heard his voice (except during the mini movies). I have the latest driver for my sound card, so I am not sure if this is a demo problem or something I will experience in the actual game as well.

5. In general, if this demo really represents what the game will be/feel/play like I am sorry I pre-ordered it back in December.  I was REALLY looking forward to DA II coming out on the 8th, but now - not so much.  Sorry for the harsh criticism. But that is how I feel.

Modifié par Malagar the Slayer, 25 février 2011 - 02:52 .


#5554
T-Rock1209

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aMammothrpg wrote...

cabbagesoup wrote...
I seriously doubt you played all the old RPGs if you like this one so much.
What on earth does this have in common with a true RPG D&D style and most of the games young man who still lives with momma (I can tell) you've quoted are action RPGs:devil:



I still have them all sitting next to my TV in the living room, and my wife plays them too :P

Anyway, if you know DnD you also know that immersion is a choice and not something the developers give you.  RPGs give you the chance to play a role other than a normal every day human, and wanting something thats "realistic" is not in true RPG fashion.  DA2 demo gives me a role (thats not average-every-day) to immerse myself in, just like the games I quoted.


Yes! Exactly. Immersion is a choice. I also can't help but feel that the majority of complaints about the dialogue wheel are rather unfounded. If we were to really break it down there were always at least one "kind hearted hero" and one "cruel individualist" reply that could be chosen on DA:O. Then there were two others just thrown in that would reciporcate the same response as one of the other two just with different wording. Ultimately I feel like these people miss the ILLUSION of choice as opposed to choice itself. If the outcome of the dialogue was the same then why does it matter if you had two dialogue options or one? I find it odd that having a mime as a hero is more immersion breaking than having a voiced hero. I'm impartial and can see problems with both but can also see the merits.

#5555
Eilanzer

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havoc546 wrote...

 God, chill out about the graphics, you guy's are setting your expectation's to high, (like i did with REACH), I think the graphics are great really, Hawke's voice acting was amazing, Isabella's hot as hell, The combat is a WHOLE lot better, and the best part YOU HAVE A CONVERSATION WHEEL, INSTEAD OF A TREE! Overall the demo was just FANTASTIC, It's a great step from origins, And thank GOD you improved the navigation system, THANK YOU BIOWARE! THANK YOU!


I found exactly the same thing, and  I found the new elements extracted from ME2 simply amazing! And they fit perfectly in the context of DA2 :o

#5556
Salaciouschicken

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BelgusTradis wrote...

Salaciouschicken wrote...

Seriously, the people who like the demo seem to be far more zealous than those who dislike it.


Really?!  I would be shocked if was the
other way around.

I should know, I usually am the zealous one defending a game, although I admit it's faults. I can't defend Dragon Age Origins faults, but for all its problems, each battle was satisfying despite it's simplicity. I was focused on the placement of my companions and the strategy, the problem with this is that the animations and combat is so distracting and distasteful. It still will require tactics, I have no doubt (maybe a little less from what I've seen), but the fact that I can literally jump to an enemy at light speed is really distracting and detracts from the careful placement that was required in the first game.

#5557
Rockpopple

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Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


I know you're wasted, but you do understand that you can fully customize Hawke's appearance in the full game, right?

Nevermind.

#5558
ASpare

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Demo Eval-PS3



I enjoyed the demo greatly, but I'll start with what bugged me.



Combat: Consoles could use at least an auto-attack toggle. A few times as a warrior, when an enemy would be rushing past me to get at my mage, my closing attack would carry me past him. Hawke is then looking back at the camera and I had to pause to get the camera back to a point where I could see the fighting. The other thing I noticed was that after playing the archer the warrior, despite all the jumping--which is WAY cool, don't get me wrong--he felt less satisfying than the archer and the mage because the two ranged classes have really cool feedback when they hit a hurlock. The mage lights dudes on fire and the spell effects are big and you're causing enemies to stagger back when they eat a fireball, and then the archer stops normal enemies in their tracks with arrows and then the archery skills have some of the same feedback strengths as the mage's spells. The warrior smacks somebody with a six-foot-long sword and the guy just stands there and bleeds--I felt like melee rouge suffered from the same problem. Like I said mighty blow and whirlwind look awesome, and watching some shield-bashed-enemies fly is great, but the warrior's normal attacks--which are kind of the meat and potatoes in that you're gonna be using them A LOT--are just not that satisfying in light of the other two classes.



Animation: I've heard some other folks gripe about the running animation looking janky. I agree with them that lady Hawke's exploration run is odd, but I think that it's because Bioware tried to make the run "sexy." Lotta hip sway for someone who's just trying to get from A to B.



Dialogue: The three conversation option styles, goody-goody, sarcastic and ruthless, have zero continuity with each other or with the branching "investigate" options. During the conversation with Flemeth I wanted to respond sarcastically but then when she would reply I would want to pick the "brutal" option for example, but when I did Hawke sounded not just more aggressive or angry, he/she sounded really really different. I felt like Hawke was going bi-polar and schizophrenic. This same criticism goes for the "investigate" stuff as well.



All that aside I'm fiending for the full game. I'm thoroughly impressed by the new direction.



And completely off topic: when I tried to spell combat I accidentally wrote COMABAT, and so I'm going to start a petition to get a DLC maul called the Coma-Bat put on the Bioware to-do list.

#5559
Joy Divison

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I haven't read all 220+ pages, but I did not see this mentioned:

I *HATE* that the camera auotmatically adjusts its level when you step on an incline or brush up against a wall.  I could live with this if it automatically adjusted back when I stepped on level terrain, but no, I have to pause and do the rick click camera shuffle every time.

#5560
night0205

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Good and bad. - Almost everything is good and bad, let me explain...

- The talent tree is good, fewer talents is bad.

- The combat, for the most part, is good, making the game less balanced is bad.

- The graphics... I could care less. Doesn't seem much different then Origins, but that's good.

- The storytelling is good, but it will distract from the normal role playing journey RPG's usually have.

- Having only one character is good for story, but bad for role-playing.

- Having speaking character is good for sound, but fewer conversation options.

- The icons that explain your dialogue is cool, but dumbed down for the average joe.

- The darkspawn is bad... not really anything good about them...

- The characters seem good, I don't know enough to give much else.

- The visual style is good, but because it's already been established in Origins, it's bad to change it.

There are HUGE improvements from ORIGINS... but most things are double sided swords... they improve but also dumb down... they improve but also change what you are used to... they improve but make it easier... they improve but cut down on the length of the game... they improve but cut down on the variety of role-playing options. For what it is, DA2 will be good... but it is no Origins... It's more of a MASS EFFECT/DRAGON AGE hybrid. Which is good... but also bad.

#5561
Salaciouschicken

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WaCk0 wrote...

Yrkoon wrote...

Salaciouschicken wrote...

Seriously, the people who like the demo seem to be far more zealous than those who dislike it.

LOL

What thread are you reading?

Over the past 200 pages I've seen people:
 
1) proclaim the death of  Bioware
2) cancel their pre-orders
3) lament about the tragic state of the RPG genre
4) Urge everyone to jump ship and go to the Witcher boards to be "educated"
5) Urge people who actually liked the demo  to "go f*ck themselves", or "grow up" or, "Go play a jrpg" or "go play call of duty"  or  simply "go away".
6) Proudly announce that they're Graphic designers and that by their professional prognostication, Bioware has committed the ultimate sin.
7) Gleefully toss out make-believe statistics that "prove" that Bioware has intentionally alienated 3.2 million Dragon Age Fans.

All  because of a friggin DEMO.    The Nerdrage-fueled hyperbole on this thread is the biggest I've seen since Fox cancelled the X-files.


Just perfect.
Posted Image

Well, to be honest I can't remember where I started on this thread, but it was fairly recent. But for all the whiners, there are those who put down the well stated complaints. Some who dislike it whine and moan, while far more who liked it immediately dismiss those who disliked it for a good reason and wrote well thought out arguments, that includes the "arrogant" guy you're talking about who said the art direction in this game makes absolutely no sense, which could easily be argued and I happen to agree with.

#5562
Krimson_Wolf

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WaCk0 wrote...

Yrkoon wrote...

Salaciouschicken wrote...

Seriously, the people who like the demo seem to be far more zealous than those who dislike it.

LOL

What thread are you reading?

Over the past 200 pages I've seen people:
 
1) proclaim the death of  Bioware
2) cancel their pre-orders
3) lament about the tragic state of the RPG genre
4) Urge everyone to jump ship and go to the Witcher boards to be "educated"
5) Urge people who actually liked the demo  to "go f*ck themselves", or "grow up" or, "Go play a jrpg" or "go play call of duty"  or  simply "go away".
6) Proudly announce that they're Graphic designers and that by their professional prognostication, Bioware has committed the ultimate sin.
7) Gleefully toss out make-believe statistics that "prove" that Bioware has intentionally alienated 3.2 million Dragon Age Fans.

All  because of a friggin DEMO.    The Nerdrage-fueled hyperbole on this thread is the biggest I've seen since Fox cancelled the X-files.


Just perfect.
Posted Image

Indeed. I thought the demo was not that bad, not what I was expecting but not that bad. But I reseve my final call for the game on March 8th.

#5563
Agamemnon2589

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I love how these threads always devolve into people bashing console gamers. Love it. LOVE it. Because if you play games on consoles, you are obviously a ten-year-old who is unable to fathom what a "quality" game entails. This is why I stopped reading any kind of literature that had to do with PC gaming, even though the majority of the games I purchase are for the PC: because PC gamers have some kind of fantastically massive stick up their pooper about how fantastically fantastic they are because they own a fantastic PC. "Hello, I'm a PC gamer. Did you know that I went to PC Yale and I drive a PC Porsche and I own a PC mansion and my ePeen is ten feet longer than yours? Mmmmyes, I would like some brandy in my tea, thank you. Pass the crumpets, would you old boy?"



I thought the demo was great.



No, I'm not a huge fan of super-stylized action, but I'd be lying if I said it wasn't infinitely better than DA:O's shuffle-swing formula. Nah, I'll take fast, fun combat over slow-to-the-point-of-being-unrealistic combat anyday, thanks.



Yes, some of the voice acting left something to be desired. Do I care? Not really, no. Because the only two characters I had a problem with were Hawke and Carver, and when I play the full game, Carver is going to get ground-pounded by an ogre. Huzzah.



No, I don't care that I can't play as a dwarf. I really, really don't. I get it that some people are upset about this. I suppose that if I had fantasies about being a magical fairytale creature, I'd be a little angry too. But I almost always play as a human anyway, so I'm really not that broken up about it. Once again, I get it that other people are different. Sorry to all those people who are calling this a deal breaker. Your loss.



And finally, yeah, I'm friggin' jazzed that they trimmed up the skill trees. Thank Christ. Out of all the skills I could purchase in DA:O, I used maybe half of them. Yay! Now I don't have to sift through mountains of crap just to find the skill I want! And oh, hey, wow, look - they did a better job than they did in ME2!

#5564
Maria Caliban

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Zeepee wrote...

However I have also played most of newer RPG titles as well, which includes the Baldur’s Gate series, Icewind Dale series, PlanceScape Torment, The Elder Scrolls series and the Fallout series, which I all loved tremendously.


ES 1: 1994 (17 years ago)
FO 1: 1997
BG 1: 1998
PlT: 1999
IWD 1: 2000 (11 years ago)

These are not newer RPGs. Games are not books where we have millennium of tradition to draw from an we can easily evaluate a book from today by the exact same criteria we used for a book ten years ago.

What do you think of Mass Effect? The Witcher? Alpha Protocol? Vampire: Bloodlines? Fable? Hellgate: London? Jade Empire? Titan Quest? Drakensang? Risen?

What about MMORPGS? World of Warcraft, Eve, Age of Conan, City of Heroes, and Guild Wars?

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.

#5565
WaCk0

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Zeepee wrote...

So to sum it up a bit:    
 
The Good:
-Improved overall graphics
-Improved characters
-Improved city landscapes (does Kirkwall just look amazing or what!!!)
-Nice and streamlined ability trees
-More reactive character control in combat (Needed)
-Beautiful spell effects
  
The Bad:
-Only one playable race (story issue)
-Only one origin (story issue)
-Generally over/inhuman sized weapons
-Way too fast combat pace
-Removed two-weapon fighting from the warrior class
-Dialogue wheel
-Open lock is only available to the rogue class
  
The Ugly:
-Removed the strategic view
-Removed the skills from the game
-Removed most armor and customization options from all companions
-Removed the PC Toolset
 


Good points. I agree with most of them, but I know I'll love the game anyway.
Maybe Bioware will fix some of those, like the speed and iso camera.
I'll miss party armor customization but at least we can imbue runes

-Removed two-weapon fighting from the warrior class >>> We didnt see the inventory system yet. Maybe we can still use 2 weapon warrior or a mage with a sword. Time will tell.

#5566
wulfsturm

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Maria Caliban wrote...

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.


Agreed, BioWare should be commended for trying something new. Heaven knows the RPG market is stale enough.

#5567
Nokturnal Lex

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The biggest fear I have for DA2 is it's going to become FF13, a linear boring movie with little to no replay value.



From the demo, I noticed no new magic trees, very little customization of character in general and only 3 choices to pick form in dialogue which only affected the way different people in your party viewed you. DA1 still was pretty linear and I was hoping future DA games would become less linear and have more side quests that actually had an affect on the world around you. Basing my opinion on the fact that they forced DA2 out the door so quick (2 years in the making?) and everything the demo showed me I'm thinking DA2 will definitely be worse then DA1, but it'll curb fans appetites for a new DA game while still banking EA aton of money.



Even the characters/story seems like they/it was rushed out of the door really quick. "Ok so, this new hero came from, uhhh Lothering cause you know it was destroyed and people know it from DA1 and they escaped with their family, but one of their family members dies depending on your class, then we'll have like only 6 more characters so we can release more in DLC. (aka make EA more money so they stfu)



So lets uhh, use Isabella cause people got to have sex with her in DA1 and ummm Merril, that elf chick from the Dalish camp. Then we'll just make up some other characters based on what the fans will like. (For the young ladies, since Twilight was such a hit, lets make a hot elf dude whose name is Fenris so they'll relate him to a wolf)



I can't believe they actually allowed the main char to have a sibling join their party. Talk about really boring companion, it totally takes away from any RPG element of who you were before the game started because lets say you were always a dick to your sister in your Role-Playing mind, but the AI of the sister in the game isn't going to know that. So just by having one of your siblings be in your party ruins the customization of your own character. (Unless they actually allow you to customize how you treated/what happened to your sibling before the game started, the sibling character is going to feel dull.)



I was hoping they'd listen to the hardcore Bioware fans and make newer DA games based more off of BG2 since that was arguably the best game Bioware ever made, but naturally, (mainly due to EA) they seem to just be streamlining DA to cater to the casual gamer so they can make more money off of a worse game.


#5568
ASpare

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[/quote]
I should know, I usually am the zealous one defending a game, although I admit it's faults. I can't defend Dragon Age Origins faults, but for all its problems, each battle was satisfying despite it's simplicity. I was focused on the placement of my companions and the strategy, the problem with this is that the animations and combat is so distracting and distasteful. It still will require tactics, I have no doubt (maybe a little less from what I've seen), but the fact that I can literally jump to an enemy at light speed is really distracting and detracts from the careful placement that was required in the first game.

[/quote]


I feel like the placement will definitely be harder for those of us who are gonna dive into nightmare because of the dashing and speed in general, but--and this is really subjective I suppose--placement as a strategic aspect of the combat doesn't seem all that different from what I've seen of the demo.  Now I've gotta plan for Avaline to get to her target much faster, and I'm positive that at some point I'm gonna stand up cursing my TV and Bioware and Avaline and all the rest of it because she dashed after an enemy I didn't want her to and got caught in a fireball, but to say that careful placement is being negated by the new cambat is a stretch.   You can say that the new stuff is distracting or distasteful, but I don't think you can make a good arguement for it being detrimental to the positioning aspect of the combat strategy.

#5569
Gimme H

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wulfsturm wrote...

Maria Caliban wrote...

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.


Agreed, BioWare should be commended for trying something new. Heaven knows the RPG market is stale enough.


WHAT? i'm sorry, but does everyone else here not wait for ages and ages every year for a decent, solid rpg to come out? instead we get hybrids.
ain't not a thing wrong with the ad&d system, it's a beautiful beautiful thing and all i freaking want is that system with better graphics and better animations and better everything else,
i DO NOT want a hybrid of it and something else

#5570
Greenishio

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I played the demo on PS3.



My TV is an old thing and I seriously cannot read the text when I'm playing the demo. (I know, I know, it's crazy for a console gamer not to have a HD tv, still, there it is.) DAO's text was barely readable on my previous TV but I recently moved and ended up with an even worse TV. Umm, does DA2 come with the option of enlarging the text size?



Damnit I have a sinking feeling that I'll be playing DA2 blind.

#5571
Sandy2009

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Well it is narrative or expressionless faces... I don't know but I did not feel any attachment for any of the characters (least of all Hawk). In origins you get to see some normal life of your hero before he is rectruited and that binds your emotions to that character. Here they could have started with the life of these characters in Lothering, then burning of village in cutscene and then the battles. If it required too much development resources, may be skip some dungeon somewhere else. It would have given the story much needed backdrop, instead of Martian landscape and sudden thurst into battles.

Bioware games have always excelled in character development and appealing to my emotions. What happened this time!!!  Posted Image

Modifié par Sandy2009, 25 février 2011 - 03:22 .


#5572
88mphSlayer

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<<<<<<
a real man

Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


ur dude looks like midget emo kratos

#5573
Mezinger

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wulfsturm wrote...

Maria Caliban wrote...

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.


Agreed, BioWare should be commended for trying something new. Heaven knows the RPG market is stale enough.


I agree it's a worthy goal, the question for me is based on what we've seen in the demo have they nailed it? There's clearly 3 camps on this question, yes, no and maybe.

I think they did really nail a new formula with ME1. For my tastes it was an awesome game, probably my favourite game of all time. A lot of people didn't think it was action-ie enough hence cover and clips were introduced in ME2 which I felt was a step backwards...

There's nothing wrong with trying to raise the bar, expand into new territory etc. The lurking fear around the Bioware community since the EA acquisition is that what is driving Bioware these days isn't being innovative it's appealing to all audiences, capturing the COD majority crowd, not what used to drive it, presumably, which was making the best possible CRPGs. 

Back to the question of whether Bioware nailed it with DA2 or not... I'm in the maybe / doubtful camp myself. But I still have my signature pre-order on order, and if nothing else it will be a personal bake-off for the top spot on the most disappointing sequels of all time list! 

Modifié par Mezinger, 25 février 2011 - 03:39 .


#5574
Nokturnal Lex

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Sandy2009 wrote...


Bioware games have always excelled in character development and appealing to my emotions. What happened this time!!!  Posted Image


C'mon now, you know the answer to that.

DA:O was pretty good and made good sales.

EA likes quick money more then a well polished game.


EA forces Bioware to push another DA game out the door as quickly as possible.

DA:2 is released with only 2 years in the making.

Modifié par Nokturnal Lex, 25 février 2011 - 03:26 .


#5575
Gimme H

Gimme H
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  • 160 messages

88mphSlayer wrote...

<<<<<<
a real man

Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


ur dude looks like midget emo kratos


ur dude looks like he's fingering his own hole