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Dragon Age 2 Demo feedback thread


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#5576
the502entourage

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Brimleydower wrote...

the502entourage wrote...

so this is what i have been reading lately.....DA2 console users are going to most likely going to get this game. But any PC users are not. once again if you have read in gameinformer where they had introduced BF3 you would have read that they had geared the game more toward console users.


My experience has been exactly the opposite.  The console version seems like a weak God of War clone to me.


this game is no where near god of war.....the closest game to that would be dantes inferno

#5577
88mphSlayer

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Gimme H wrote...

88mphSlayer wrote...

<<<<<<
a real man

Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


ur dude looks like midget emo kratos


ur dude looks like he's fingering his own hole



nah he just finished the Witch Hunt DLC

#5578
Eurypterid

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Deadmac wrote...

Eurypterid wrote...
....

I got the whole rogue message. Lol... I am so use to seeing Rouge being used as a name. I will try to remember we are not talking about a pronoun. Lol...


lol - that wasn't aimed at you. That's been my sig for years (literally) and I tend to forget it's even there.

#5579
Kileyan

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Maria Caliban wrote...

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.


I partially agree. I do not want Bioware to stagnate.

The best way I can put it, is that old joke about my amplifier system being better because  you can turn it up to 11, rather than the standard 10.

Bioware seems to be unable to find a middle ground when they decide to change. They went over the top on animation, but didn't tie it to the game (IMHO).

It does the game no good to add in 3rd person mechanics, camera, and over the top animations, when the result of all that work is *plink*.......an unnoticeable amount of a darkspawn/orcs health drop, when Hawke jumps in with a blazing sword trail, a yell and a crazy ninja/samurai movie move.

They did half the work, and it comes off as bad. I'm fine with those crazy ninja jumping around moves if they are integrated into the game.............they aren't. They do the same damage as a DA1 stutter step move. They should feel like they did the damage they look like they are doing and be balanced as such.

It is half done.

Blah, still a good game, just nitpicking. I really do look forward to Bioware games over any others.

#5580
the502entourage

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OutlawTorn6806 wrote...

the502entourage wrote...

completed da:o 3 times and never have i switched characters


Yeah, its like that on the easiest setting, troll. 

actually no every time it was on normal

#5581
Morroian

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alan614 wrote...

I can see stat driven combat is still here in the game, but what I see it as being less tactical is that there is less of a need for positioning. Perhaps, this is what they meant from removing shuffle, or a result of having only four party members at a time.

IMHO there's more need for positioning or at least I can see there will be on higher levels. Plus the whole cross class combo will make it more tactical.

#5582
Eurypterid

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Folks, let's keep in mind this thread is for feedback. There's no need to sling insults at each other, bash other platforms, or call each other names. Remember the golden rule here on these forums:



Be excellent to each other.



So let's keep it civil, okay? Don't make me get out the hammer...

#5583
Night Prowler76

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One thing that is really annoying is that Lady Hawke looks like a 120lb super model, yet she is carrying a longsword that would weigh 50 pounds and is as tall as her, she can also swing and holster it with 1 hand hahaha

The 300 rip off style of this game is just plain awful, it doesnt make me think DA, it makes me think 300/Sin city.

Sped up combat is good, removing alot of the features of the previous game and making the animations look like a Dynasty Warriors game is bad, very bad. Alot of people on here must have low expectations for graphics and style, I mean, I just saw the new TES video and wow, does it make DA2 look dated and half-assed.

Modifié par Night Prowler76, 25 février 2011 - 03:44 .


#5584
Gimme H

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88mphSlayer wrote...

Gimme H wrote...

88mphSlayer wrote...

<<<<<<
a real man

Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


ur dude looks like midget emo kratos


ur dude looks like he's fingering his own hole



nah he just finished the Witch Hunt DLC


actually your dude looks pretty okay, at least he looks like he can kill things,
i don't get all these girly-boy smirkers, i don't get how people can rp with any conviction with a shiney happy face like that, do they not realise that games always always end up being about wanton slaughter and vicious murder and brutal genocide?
i mean, who says the darkspawn don't deserve their own nation? and yes, their own nation above ground.
why so happy about slaughtering them like the red indians of america? at least feel some remorse about it and wipe that smirk off your faces you evil murdering bastards.

Modifié par Gimme H, 25 février 2011 - 03:48 .


#5585
WarHippo

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Must say I am still somewhat in shock over how much I hated the demo in spite of really really wanting to like it.



The insane over-the-top fast arcade fighter like animations just ruined it all for me... and after the mighty ponderous swinging heft of two handed weapons in DA:O, to see the warrior in DA2 waving an enormous two hander as if it was made of plastic made it clear how completely the game has been re-targeted at a more mass market (I am trying to be polite)... sigh... I can hardly believe it but Bioware broke the spell.



Yet although I cancelled my pre-order, I suspect for everyone like me for whom they just killed the franchise stone dead, they will pick up two more action gamers who will love the REALLY FAST baton twirling mage, the REALLY FAST monkey leaping and teleporting rogue and insane REALLY FAST Mortal Kombat style combat animations just fine. Oh well. Suddenly I am starting to get an uneasy feeling about Mass Effect 3 :-/

#5586
FaerieSnake

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Played through a couple of times as a male and female rogue (my favorite class) on the PC.

What I liked:
The new character designs were more attractive, especially close up.

Aveline was more interesting than I thought she'd be.  Someone mentioned her being like Brienne of Tarth so maybe that is why I found her appealing.  It's nice to have a female character that isn't classically attractive.  Isabela and male Hawke have fantastic voices.

The new skill trees look interesting and fun to explore.

What I didn't like:
I really miss the tactical camera.  Even if there wasn't one so high up, being able to pull up slightly higher than we could would really give a better view of the battlefield.  Out of everything, this was the most disappointing.  I also miss being able to move the camera around and not have it centered around the selected character.

The animations were very silly, especially in combat and the way the female rogue runs.  I think I'd rather have my female run like a guy, if this is the result of being more feminine.

I wasn't really a fan of FemHawke's voice.  The dialog wheel was fine once I figured out which number corresponded to which placement on the wheel, although at first this led to a lot of "whoops" moments.  I do prefer to know exactly what's going to be said, but overall the dialog wheel isn't that bad.

Selecting party members and giving them directions didn't seem to always take once I unpaused.  This was especially true when I tried to give more than one order at a time.  Also, I may have just missed this but I didn't see a way to turn off tactics for each party member with a click of a button.  Is this just not available for the "normal" difficulty?

Overall, I was disappointed with the combat aspect (visually and tactically) but I'm sure if the story is solid I will still enjoy the game.  If I could change one thing, it would be adding back in the tactical camera.

#5587
Aaron S

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I have some feedback relative to zooming the view on the PC.   On Dragon Age Origins,  I liked how as you zoomed out the view would shift to top down. Then as you zoomed in it would automatically shift to a third person behind the player view.   In Dragon Age 2, when you zoom out it shifts to top down, but zooming in wouldn't return to a behind the player view.   I discovered "Home" and "End" would change from top down to behind the player, but that was tedious to combine with zooming in and out.  Also seemed like DA: Origins would zoom farther out than DA2 , making it easier to attack ranged enemies.

#5588
surfgirlusa_2006

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I have to admit that I love how everyone is making generalizations about the story and characters based on a 45 minute demo.



Anyway, my personal thoughts:



- The dialogue wheel is tolerable, but I don't really care for the intent icons. I know why they exist, but I still find them irritating.

- The combat was very action based; however, the utton mashing also occurred in DA:O on the early levels before you acquired many talents. Therefore, I'm hoping it will get better as you obtin more talents later in the game.

-The blood was very cartoony. I don't mind the graphics in general, but that did grate on my nerves. Good thing there's a toggle.

-I liked the speed of combat. The combat itself was a bit over the top, but I did appreciate the fluidity.

-Flemeth=awesome. Enough said.

-I liked the design of the loading screens. Small thing I know,but worth a mention.

-I didn't feel an emotional connection with the characters; however, I'm going to chalk that up to the brevity of the demo.



There you have it; my random thoughts, for what they're worth.


#5589
Sandy2009

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Nokturnal Lex wrote...

Sandy2009 wrote...


Bioware games have always excelled in character development and appealing to my emotions. What happened this time!!!  Posted Image


C'mon now, you know the answer to that.

DA:O was pretty good and made good sales.

EA likes quick money more then a well polished game.


EA forces Bioware to push another DA game out the door as quickly as possible.

DA:2 is released with only 2 years in the making.



Nothing wrong with making money. I am mature enough to understand that. However... they could have satisfied both audience (console and pc), they have enough skill and experience in development.  After all, DA2 is a 50 hour game, not a two hour DLC. Why not take some time to polish it. Just add half hour of Lothering in beginning and cut down somewhere else. It would have made much better starting.

They knew PC users use isomatric, top down camera... it is not a sudden discovery. Why not enable it for PC? Why does it feel like they want to punish PC users (for being loyal fans)?

They should have released this demo at least three months back so that they will have some time to make changes based on demo feedback. Now it is too late... it doesn't matter what feedback we give, they don't have time to implement. Posted Image

#5590
Nokturnal Lex

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Sandy2009 wrote...

.. it doesn't matter what feedback we give, they don't have time to implement. Posted Image


Exactly. Forced out the door too quick, without taking considerations of fans and only trying to appeal to a broader audience thus making more money even if the game becomes a flop and loses it's entire fanbase.


With how much DLC the first DA game had, I'm thinking they don't even care how bad the original DA2 game is going to be, they'll just assume they can release a DLC for fans who want something that they didn't include in the game while making more money off of it.

(Make bad sequel, see what fans don't like, release what they do like as something they have to pay extra to get, profit)

I hate DLC with a passion and think it will ruin gaming as companies think they can release games without core features that they can just make people pay extra to get. Thus, tricking people into increasing the price of a game or paying full price for a game without core features.

I miss the days when games were patched with new content for free. But hey, there's always mods right? Even if their graphics engine for DA2 is so buggy even in demo form mods will probably be even more buggy. (Just with the demo I had problems changing tactics of my party members as my mouse-over selections wouldn't recognize what I was clicking unless I clicked in a precise spot on the bar.)

Gotta love it when games are forced out the door too early.

Modifié par Nokturnal Lex, 25 février 2011 - 04:04 .


#5591
borelocin

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I found myself having to constantly adjust the camera angle with the right mouse button - a "drive mode" where you can also adjust the camera angle manually and an isometric fixed mode would be helpful.



Does that make me sound old ? :P

#5592
kr33g0r

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Sandy2009 wrote...

They knew PC users use isomatric, top down camera... it is not a sudden discovery. Why not enable it for PC? Why does it feel like they want to punish PC users (for being loyal fans)?


Bioware stated that it was too hard to render details on ceilings etc and remove them when camera goes through blah blah that are often seen with the isometric camera. Basically, the dev's were just too lazy to put that stuff in because they wanted to get the game out so quickly. It is a huge let down to be honest.

That's how I see it anyway.

#5593
kensredemption

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Gimme H wrote...

88mphSlayer wrote...

<<<<<<
a real man

Gimme H wrote...

i've had it with this forum and this developer,
i just got back from the pub and i'm drunk as hell as and all i want to say is...
i cannot believe how **** all your avatars look, i can understand how you all might want to play as someone esle's avatar - hawke - but for crying out loud, i'm supposed to give up this level of awesomeness

????
for some emo ****?
for someone else's CRAP idea of a hero?
**** you all, i'm out of here

p.s. i love you all and i'm a dork and i'll probably be back in the morning,
but still, hawke + bayonetta is the least cool thing you could have done after the perfect combat system of origins, it makes me sad,
...sniff...


ur dude looks like midget emo kratos


ur dude looks like he's fingering his own hole



Your dude looks like he needs a good thrashing. :wizard:

#5594
borelocin

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borelocin wrote...

I found myself having to constantly adjust the camera angle with the right mouse button - a "drive mode" where you can also adjust the camera angle manually and an isometric fixed mode would be helpful.

Does that make me sound old ? :P


Actually just re-read the thread (it was a bit long, youll forgive me for skimming the first time) and it appears more than a few people would like an isometric option. I know I played that way quite a bit in the more open environments in DAO and found it much easier to micromanage my party.

Modifié par borelocin, 25 février 2011 - 04:02 .


#5595
DragonSiege

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Maria Caliban wrote...

You can feel however you like about Dragon Age: Origins and Dragon Age II, but DA:O was a throwback in many ways. BioWare can't only take inspiration from games that came out 10-20 years ago. Dragon Age II is an attempt to keep those elements that make DA:O good while still retaining freshness in art and gameplay.

That's a worthy goal.


I personally think that many people have been turned off by mistake.

First impressions are lasting and powerful.
It's clever but unfortunate that the first taste of combat is Varic's exagerrated one with its one-hit exploding overmatched foes.
The demo also did not present many gameplay aspects, leaving people to their own assumptions.

Billing DA the spiritual successor to BG ... that's inviting a big family of gamers and expectations to be a core audience (does that sentence make sense??).

Can't be too careful and frankly the demo release is wanting too careless.

Modifié par DragonSiege, 25 février 2011 - 04:07 .


#5596
turing.test

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Perhaps with the development of Neverwinter, they're looking to distinguish DA2 while at the same time bringing the series into the same aesthetic and form as the rest of their pseudo-rpg's. Blizzard has certainly seen success from keeping a strong consistency in their products. The demo feels to me like a big move in that direction and very likely a failed attempt at keeping the spirit of Origins alive in a game that simply doesn't have the depth to contain it.



In any case I won't be buying the game at launch. If my guess is right, I won't be buying it at all and the last IP keeping me with Bioware will be gone.



Hopefull WotC and Cyptic will get things right...

#5597
kensredemption

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Yrkoon wrote...

Salaciouschicken wrote...

Seriously, the people who like the demo seem to be far more zealous than those who dislike it.

LOL

What thread are you reading?

Over the past 200 pages I've seen people:
 
1) proclaim the death of  Bioware
2) cancel their pre-orders
3) lament about the tragic state of the RPG genre
4) Urge everyone to jump ship and go to the Witcher boards to be "educated"
5) Urge people who actually liked the demo  to "go f*ck themselves", or "grow up" or, "Go play a jrpg" or "go play call of duty"  or  simply "go away".
6) Proudly announce that they're Graphic designers and that by their professional prognostication, Bioware has committed the ultimate sin.
7) Gleefully toss out make-believe statistics that "prove" that Bioware has intentionally alienated 3.2 million Dragon Age Fans.

All  because of a friggin DEMO.    The Nerdrage-fueled hyperbole on this thread is the biggest I've seen since Fox cancelled the X-files.


Mind if I quote this for truth? I'll be plastering this all over the social sites. You'll see. :police:

#5598
Nick Fox

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Like some I was a bit baffeled after playing this demo. Combat is generally better than DA:O, but also done way over the top for my taste and these "dancing" things the mages are doing....ridicolous all flashy for no reason and makes the game feel a bit nerdy to me. cant say I am a big fan of the new look either feels to much like cartoon and comicbook. Not sure what to think of it all just yet really. Its like ME2 vs ME 1 all over again.
May find the game enjoyble but right now its boderline to not care at all anymore, time will tell.
One thing I can say it doesnt feel Dragon age more....I dont know.
You recognise spell names, skills etc so its familiar in a way but then again something feels very "wrong" to me.
It rubs me the wrong way for some reason. Dare I say....childish ?

Was so looking forward to see a little of Kirkwall with all the fuzz made about how living and vivid it is supposed to be. Now we didnt get that in the demo, one thing struck me though. The game/demo feels so steril and barren, dont know if its becouse of the fact that this is a demo or not, but DA:O actually felt more living and vivid than what we seen so far.

The text like others mentioned is to small and the new UI...wow just wow....hate it really.
Might be that I am not used to it and will learn to accept it, but I doubt it. Add to that the convo wheel, not a big fan of that but its functionel I guess.
Know BW wanted a specific and own style and in that regard they succeded.
Its just that I dont like it myself.

Storywise its hard to tell from this demo becouse its so compressed, I mean one of your siblings dies before you know it and it doesnt mean a damn thing to me. No emotions at all, just...ok.
Hopefully we get to know our brother and sister before one dies.

I will hold of my final judgment untill I spent some time with the final product though.
This demo raised some concerns for me and I do hope it will feel DA to me in the long run, becouse I sure dont feel that after playing through the demo several times and testing out , the classes.

I know I know its just a demo, here's to hoping we all will enjoy it after a while.

PS Whats up with the fire spells beeing more white than yellow and red. All in all I feel the colors are a bit off...pale in general. Maybe its just the style in the demo (bloody hope so).

Posted Image

#5599
Gimme H

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does anyone bother to read the long ones?

learn to edit people




#5600
Mongerty2

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Nokturnal Lex wrote...

Exactly. Forced out the door too quick, without taking considerations of fans and only trying to appeal to a broader audience thus making more money even if the game becomes a flop and loses it's entire fanbase.


The thing is, I see a lot of the fanbase that does not mind or likes the changes. It just so happens that those who do not like certain aspects are being more vocal at the moment.