The best part for me was the rogue archer. That class is just a ton of fun to play, and I can't wait to make one in the final game.
Modifié par baddogkelevra, 25 février 2011 - 05:07 .
Modifié par baddogkelevra, 25 février 2011 - 05:07 .
Fastwinstondoom wrote...
Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).
Modifié par r2dr, 25 février 2011 - 05:09 .
RohanD wrote...
- simply placing the camera back to 1 step before the fully zoomed in view on the PC. I just kept saying this to myself after switching to the PC. I thought, "why was it so hard for them, to just let the consoles zoom out ONE STEP". It would have improved the ability for a more strategic way of playing so drastically
- Scrapping of the radial menu. Bottom line is, it's a very poor UI device. It might look boring, but FF has had horizontal expanding menus for skills/abilities for a long time, and it is a logical interface that console gamers are used to using. Point is, it is tried, tested and successful. Why this was not the direction they took, I have no idea
- targetting enemies could have been done via the d-pad which would auto pause on press
- conversations, well, this is hard, but here's an idea, user controlled font resizing? If websites coded in simple javascript, HTML and CSS can do it, I see no reason why this can't be done using C (or whatever language they are building the game in).
Wynterkiss wrote...
I desperately want to play the demo, but I keep getting errors when I try to run it :/ It tells me that the file "d3_dx9_43.dll" cannot be found whenever I hit play from the menu screen. Anybody know a fix? I've already tried uninstalling and re-downloading.
Modifié par kristollini, 25 février 2011 - 05:11 .
JohnnyDollar wrote...
Have you updated DirectX lately?Wynterkiss wrote...
I desperately want to play the demo, but I keep getting errors when I try to run it :/ It tells me that the file "d3_dx9_43.dll" cannot be found whenever I hit play from the menu screen. Anybody know a fix? I've already tried uninstalling and re-downloading.
http://www.microsoft...&displaylang=en
r2dr wrote...
Fastwinstondoom wrote...
Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).
The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.
This looks like lightsaber combat, not swordfighting.
Modifié par Gimme H, 25 février 2011 - 05:15 .
Sidney wrote...
[*]I'm not sure why people go on about "positioning" in DAO. Unless you spammed the crap out of AoE spells - and I know peopled loved them some cone of cold - the basic tactical positioning didn't matter at all. The theory of flanking and rear attacks seem like an important idea but with hordes of trash mobs you weren't flanking diddly and you couldn't stop them from flanking you. Tactics consists of keeping your mage back, hell you couldn't even choke point things because the reactions items were so slow. DAO is to tactics what McDonalds is to food yet people constantly talk about all the thought they put into a game that can be won by scripted AI in 99% of every battle.
LuxLucis wrote...
Just played the demo and I am so disappointed with it - Big Time! And I don't want anyone telling me it's just a demo and the full version will be better. The feel and enchantment that made the original is no longer present at its core in Dragon Age 2.
So based on the game sample demo alone, I have it say it totally sucks. I am a Dragon Age Origins lover and I loved it for the many elements that made it really stand out, immersive and special. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this? Well the characters now move so quickly and exaggeratedly in the demo that it began feeling like GoD of War, Devil May Cry, etc. No no need to really pause the game now and be careful because you no longer burn your team members with your spells. So keep sending those rain of fire balls anywhere and everywhere, as fast as you can to kill the wave upon wave of endless hack and slash enemies coming out at you!!!! Also, you really don't need to use the pause button now and use tactics, simply run up to your enemies and hack and slash them quickly like in God of War. This hack and slash is soo supported in Dragon Age 2 that character movements and special movements are soooo exaggerated to compliment this fast action pace! Yuck! I play Dragon Age Origins for its realism and story in a Fantasy setting. I don't want to be reminded I am playing a fast pace action game like God of War or Dynasty Warriors. This totally breaks the spell. If I wanted to play hack and slash games I'd play those games instead.
And what happened to the character creation? I want to be able to create my own character, level him up and make a history with him through his adventures. I don't want to live in someone else's shoes! By playing as Hawk we lose all those little touches that make the character totally unique and tailored to you. yeah yeah so Dragon Age 2 is after all a story being told, but i'd give that up any time to be able to create my own personal character. Usually only hack and slash game skip this and they make players play an already defined ready made character. Oh wait Dragon Age 2 is hack and slash now - no surprise....
All in all I am disappointed with the sample demo that really focused on the big changes in combat. I hope I won't be disappointed with the full version when it comes out. Bioware/ EA please don't make this a hack and slash game (no point in begging release is around the corner) but I know it's money that you guys are after so enjoy the great profit you'll make from console players (a lot are into hack and slash) and bye bye Original Dragon Age. It was fun!
Reputable 26 inch LCD. Could it be the larger the screen, the tinier the font?Sidney wrote...
RohanD wrote...
- conversations, well, this is hard, but here's an idea, user controlled font resizing? If websites coded in simple javascript, HTML and CSS can do it, I see no reason why this can't be done using C (or whatever language they are building the game in).
As for fonts, seriously what type of TV/Monitor are you people using? I'm not top of the line in either area and the thing is fine.
Sidney wrote...
I'm not sure why people go on about "positioning" in DAO. Unless you spammed the crap out of AoE spells - and I know peopled loved them some cone of cold - the basic tactical positioning didn't matter at all. The theory of flanking and rear attacks seem like an important idea but with hordes of trash mobs you weren't flanking diddly and you couldn't stop them from flanking you. Tactics consists of keeping your mage back, hell you couldn't even choke point things because the reactions items were so slow. DAO is to tactics what McDonalds is to food yet people constantly talk about all the thought they put into a game that can be won by scripted AI in 99% of every battle.
Not sure what your gripe with a radial menu it. It's a menu, it works like all other menus and on the console it works beautifully in particular.
Using the D pad to target? No thanks, it is so much faster to target via the recticle than to "scroll" left, left, left through trash mobs trying to get to the darkpawn mage in the back you want to blow away.
As for fonts, seriously what type of TV/Monitor are you people using? I'm not top of the line in either area and the thing is fine.
Modifié par RohanD, 25 février 2011 - 05:26 .
Modifié par KezzieZ, 25 février 2011 - 05:35 .
r2dr wrote...
Fastwinstondoom wrote...
Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).
The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.
This looks like lightsaber combat, not swordfighting.
I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).
I think with DAO they stated in the making of video that they try to distinct dragon age by making it a realistic fantasy. Thats why everything is rather brownish and all. But DA2 seems to favor a more over the top approach in art direction and gameplay.
cabbagesoup wrote...
Landerk wrote...
I see alot of people complaining that their are not enough options on the chat ball thing, really in any game how many chat options do you need, I have played BG series, NWN, all the old rpg games and yes DA:O / A and sure their are times I would like to respond in a way that is not available, but have always found a choice I could deal with, I am sure it will be the same with DA2. Personally I really like the voiced character, and as far as the alignment picture in the little chat ball, if you dont like it just ignore it, dont hover over any of the chat options, use the number keys over the keyboard 1 2 or 3 and choose one, and you will never see the picture.
I played it on the PC and really enjoyed it, I was upset at first because it kept crashing, but then set it to DX9 and it played through flawlessly, I really enjoy the combat system, guess alot of ppl compare it to other game type's, but I cant really say anything there as I dont play games like devil may cry or mortal kombat, except on the rare occasion at a buddy's house on holiday's. I would like about twice the available distance on the 3rd person view, be able to scroll in and out like in DA:O, scroll in for cool combat animations, but scroll out so as to more easily see the whole battlefield.
One /cry thing I do agree with that someone else had stated was the "endowment" of all the female's in the game, I prefer small chested women, and am good with moderate chested, but am grossed out by the double dddddd's, its partly why I dont play DCUO, and it would seem that DA:2 has done it also, your sis, and isabelle look like they are ready to topple over, "carefull love, you best load down your backpack to ballance yourself, strong winds at our backs today" just wish that at least on your romance interest they would have kept it to a moderate size, I realize that going small would be bad as their are plenty of ppl who like to see the twin towers on a woman's chest, but a nice C cup would at least appease most everyone.
Anyway that said, I had originally told my buddy that I was not interested in DA:2 because I had read that you would be playing a human (I like elves) male (I like females) named hawke and you would just be living his life as told by so and so...well when I got the e-mail about the demo, and then about the movie that the beautiful fiery talented felicia day /drool is doing (I am soooo glad she is playing an elf) I took a closer look again, played the demo when it came online and really enjoyed it, and have thus pre ordered it, and am eagerly looking forward to it now.
Sounds like where you're coming from I find it very hard to believe you played and completed NWN and BG.
This game is quick easy and mindless and full of action which is very popular for the newer generation of gamers.
Also sounds like you like glittery vogue costumes and could care less about tactical combat, deep complex diologue and RPG gameplay.
No the PC version doesn't play any differently than the console - that ogre is a PiTA on any platform because you are fra-gil-e. I've played both and there's no difference. Really positioning in a lot of cases becomes irrelevant in the spaces you have available and the quantity of foes you fight. Toss in that the basic "positioning" is nothing more than fighters up and mages back and precise control hardly rates high on the food chain. Like I said short of keeping your people out of the cone of cold and not just ploppong fireballs into a melee there's not much positioning helps you with in most fights. The most work I did with positioning was the assault on Recliffe village - keeping the right folks up on the hill which again is nothing more than the highly evolved skills of keeping artillery off the front lines. I'm sure you can micro-manage the crap out of things but the contribution you are making to your sucess is minimal.r2dr wrote...
[*]
That's the console version, though. On PC, you're pretty much toast unless you constantly micro-manage combat, in some cases even on Normal. That first Ogre in the tower will pretty much eradicate your entire team in about 60 seconds if you don't constantly re-position your team.
LuxLucis wrote...
Just played the demo and I am so disappointed with it - Big Time! And I don't want anyone telling me it's just a demo and the full version will be better. The feel and enchantment that made the original is no longer present at its core in Dragon Age 2.
So based on the game sample demo alone, I have it say it totally sucks. I am a Dragon Age Origins lover and I loved it for the many elements that made it really stand out, immersive and special. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this? Well the characters now move so quickly and exaggeratedly in the demo that it began feeling like GoD of War, Devil May Cry, etc. No no need to really pause the game now and be careful because you no longer burn your team members with your spells. So keep sending those rain of fire balls anywhere and everywhere, as fast as you can to kill the wave upon wave of endless hack and slash enemies coming out at you!!!! Also, you really don't need to use the pause button now and use tactics, simply run up to your enemies and hack and slash them quickly like in God of War. This hack and slash is soo supported in Dragon Age 2 that character movements and special movements are soooo exaggerated to compliment this fast action pace! Yuck! I play Dragon Age Origins for its realism and story in a Fantasy setting. I don't want to be reminded I am playing a fast pace action game like God of War or Dynasty Warriors. This totally breaks the spell. If I wanted to play hack and slash games I'd play those games instead.
And what happened to the character creation? I want to be able to create my own character, level him up and make a history with him through his adventures. I don't want to live in someone else's shoes! By playing as Hawk we lose all those little touches that make the character totally unique and tailored to you. yeah yeah so Dragon Age 2 is after all a story being told, but i'd give that up any time to be able to create my own personal character. Usually only hack and slash game skip this and they make players play an already defined ready made character. Oh wait Dragon Age 2 is hack and slash now - no surprise....
All in all I am disappointed with the sample demo that really focused on the big changes in combat. I hope I won't be disappointed with the full version when it comes out. Bioware/ EA please don't make this a hack and slash game (no point in begging release is around the corner) but I know it's money that you guys are after so enjoy the great profit you'll make from console players (a lot are into hack and slash) and bye bye Original Dragon Age. It was fun!
Riosred wrote...
I am playing xbox and still trying to get past the ogre scene......after many tries....lol
Infiniteone2 wrote...
Played PC version today.
I think dragon age 1 was better.
The way the map felt reminded me of some quake 1 outdoor scene but with higher resolution textures and some shadowing, the map/scenery was just too empty and boring, not realistic or even fantasy'ish.
The tactics screen didnt show the ability bar so I couldnt see what spells I had to make tactics with.
The icons and style of the game give me the feeling i'm playing a fps, the artwork on the ui is too I dunno how to say, tech'ish, it's not rustic enough for my tastes, and doesn't fit well with the look and feel of the game.
I hate the dialog wheel, not being able to see exactly what I say, gonna hate it in SWTOR too.
The combat needed to be faster from DA1 but I think it's alittle too fast paced now.
The talent trees look really simple and boring.
I get the feeling that DA2 isn't going to be as long or as in-depth as DA1, just less everything all around when comparing the two, storywise, atmosphere wise, choices, etc.
I remember getting my butt kicked in Da1 and actually having to strategize and play carefully, in the demo i just right clicked on everything and won, that's boring.
I think I'll have fun with the game when it comes out, but I won't replay it nearly as much as DA1, if at all, and i'm 80% sure DA1 will still be far better in my mind.
The only things I liked were faster swinging 2handed spec, action was faster (lil too fast though), big boobies, my character has a voice, and the auto aquire target was welcomed as a melee class too.
LuxLucis wrote...
. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this?
I play Dragon Age Origins for its realism and story in a Fantasy setting.
baddogkelevra wrote...
PC Demo was fantastic, and really helped to ease my doubts. The game plays almost exactly the same as Origins, only it is much more responsive and fluid.
The best part for me was the rogue archer. That class is just a ton of fun to play, and I can't wait to make one in the final game.