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Dragon Age 2 Demo feedback thread


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#5651
baddogkelevra

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PC Demo was fantastic, and really helped to ease my doubts. The game plays almost exactly the same as Origins, only it is much more responsive and fluid.
The best part for me was the rogue archer. That class is just a ton of fun to play, and I can't wait to make one in the final game.

Modifié par baddogkelevra, 25 février 2011 - 05:07 .


#5652
r2dr

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Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.



I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).

Modifié par r2dr, 25 février 2011 - 05:09 .


#5653
Sidney

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RohanD wrote...

  • simply placing the camera back to 1 step before the fully zoomed in view on the PC. I just kept saying this to myself after switching to the PC. I thought, "why was it so hard for them, to just let the consoles zoom out ONE STEP". It would have improved the ability for a more strategic way of playing so drastically
  • Scrapping of the radial menu. Bottom line is, it's a very poor UI device. It might look boring, but FF has had horizontal expanding menus for skills/abilities for a long time, and it is a logical interface that console gamers are used to using. Point is, it is tried, tested and successful. Why this was not the direction they took, I have no idea
  • targetting enemies could have been done via the d-pad which would auto pause on press
  • conversations, well, this is hard, but here's an idea, user controlled font resizing? If websites coded in simple javascript, HTML and CSS can do it, I see no reason why this can't be done using C (or whatever language they are building the game in).


I'm not sure why people go on about "positioning" in DAO. Unless you spammed the crap out of AoE spells - and I know peopled loved them some cone of cold - the basic tactical positioning didn't matter at all. The theory of flanking and rear attacks seem like an important idea but with hordes of trash mobs you weren't flanking diddly and you couldn't stop them from flanking you. Tactics consists of keeping your mage back, hell you couldn't even choke point things because the reactions items were so slow. DAO is to tactics what McDonalds is to food yet people constantly talk about all the thought they put into a game that can be won by scripted AI in 99% of every battle.

Not sure what your gripe with a radial menu it. It's a menu, it works like all other menus and on the console it works beautifully in particular.

Using the D pad to target? No thanks, it is so much faster to target via the recticle than to "scroll" left, left, left through trash mobs trying to get to the darkpawn mage in the back you want to blow away.

As for fonts, seriously what type of TV/Monitor are you people using? I'm not top of the line in either area and the thing is fine.

#5654
kristollini

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Wynterkiss wrote...

I desperately want to play the demo, but I keep getting errors when I try to run it :/ It tells me that the file "d3_dx9_43.dll" cannot be found whenever I hit play from the menu screen. Anybody know a fix? I've already tried uninstalling and re-downloading.


Check this out: http://social.biowar...index/6147820/1

:)

Modifié par kristollini, 25 février 2011 - 05:11 .


#5655
DragonSiege

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JohnnyDollar wrote...

Wynterkiss wrote...

I desperately want to play the demo, but I keep getting errors when I try to run it :/ It tells me that the file "d3_dx9_43.dll" cannot be found whenever I hit play from the menu screen. Anybody know a fix? I've already tried uninstalling and re-downloading.

Have you updated DirectX lately?
http://www.microsoft...&displaylang=en


I did that and installed DirectX (but not the game) as adminitrator. Worked.

#5656
Gimme H

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r2dr wrote...

Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.


and the funny thing is Origins seemed to nail the inertia thing to a tee, i loved how the whirlwind move looked like it was actually realistically do-able, and it was all undermined by that ridiculous multi-backstab move they introduced in awakenings, and yet that's what they ran with for DA2...

Modifié par Gimme H, 25 février 2011 - 05:15 .


#5657
Ironic Discordia

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I personally enjoyed the demo. On the PS3 the combat felt much more tactical, since you can actually issue commands to all of the party members or make them all move to avoid being gored by an ogre. I didn't notice a great deal of change to the combat beyond making it flow better and the lack of auto-attack. I also liked the fact that my PC no longer stares apathetically at everyone around her like some glassy eyed mute who communicates telepathically with the rest of the world. Can't wait for the release to see what other features they've added.

#5658
r2dr

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Sidney wrote...
[*]I'm not sure why people go on about "positioning" in DAO. Unless you spammed the crap out of AoE spells - and I know peopled loved them some cone of cold - the basic tactical positioning didn't matter at all. The theory of flanking and rear attacks seem like an important idea but with hordes of trash mobs you weren't flanking diddly and you couldn't stop them from flanking you. Tactics consists of keeping your mage back, hell you couldn't even choke point things because the reactions items were so slow. DAO is to tactics what McDonalds is to food yet people constantly talk about all the thought they put into a game that can be won by scripted AI in 99% of every battle.


That's the console version, though. On PC, you're pretty much toast unless you constantly micro-manage combat, in some cases even on Normal. That first Ogre in the tower will pretty much eradicate your entire team in about 60 seconds if you don't constantly re-position your team.

#5659
Misto29

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LuxLucis wrote...

Just played the demo and I am so disappointed with it - Big Time! And I don't want anyone telling me it's just a demo and the full version will be better. The feel and enchantment that made the original is no longer present at its core in Dragon Age 2.

So based on the game sample demo alone, I have it say it totally sucks. I am a Dragon Age Origins lover and I loved it for the many elements that made it really stand out, immersive and special. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this? Well the characters now move so quickly and exaggeratedly in the demo that it began feeling like GoD of War, Devil May Cry, etc. No no need to really pause the game now and be careful because you no longer burn your team members with your spells. So keep sending those rain of fire balls anywhere and everywhere, as fast as you can to kill the wave upon wave of endless hack and slash enemies coming out at you!!!! Also, you really don't need to use the pause button now and use tactics, simply run up to your enemies and hack and slash them quickly like in God of War. This hack and slash is soo supported in Dragon Age 2 that character movements and special movements are soooo exaggerated to compliment this fast action pace! Yuck! I play Dragon Age Origins for its realism and story in a Fantasy setting. I don't want to be reminded I am playing a fast pace action game like God of War or Dynasty Warriors. This totally breaks the spell. If I wanted to play hack and slash games I'd play those games instead.

And what happened to the character creation? I want to be able to create my own character, level him up and make a history with him through his adventures. I don't want to live in someone else's shoes! By playing as Hawk we lose all those little touches that make the character totally unique and tailored to you. yeah yeah so Dragon Age 2 is after all a story being told, but i'd give that up any time to be able to create my own personal character. Usually only hack and slash game skip this and they make players play an already defined ready made character. Oh wait Dragon Age 2 is hack and slash now - no surprise....

All in all I am disappointed with the sample demo that really focused on the big changes in combat. I hope I won't be disappointed with the full version when it comes out. Bioware/ EA please don't make this a hack and slash game (no point in begging release is around the corner) but I know it's money that you guys are after so enjoy the great profit you'll make from console players (a lot are into hack and slash) and bye bye Original Dragon Age. It was fun!


You do realize that you decide how the story is being told by playing it out, yes when it's done and over you become the champion. But you still decide to be good, evil, netural. You even decide to be a mage, warrior or rogue. You can choose to be a lover, a murder, a saint and so much more.  The most improtant thing to remeber is that your not setting in a room with a group of people actually rolling some dice and rping. Things on the screen tend to be limited. Not to knock DAO, I love the game too, it even had a few limited backgrounds to start with. You didn't set there and actually write up a BG for your char. If you did I want a copy of the game you played, because each char I made hade a preset BG that I could choose from.

 But from the Rp side of it, it would still appear that you are in charge of how events will play out. And from what some of the forums have said, things that you have done in DAO could have some effect on your game play as long as you import those stories. When you stop and think about, they are trying to make it feel more like an RPG.
And the feel of the game is suppose to be different and I am going to say it, "IT WAS A DEMO!"  And therefore limited in what it can offer to us all. Who knows you may be able to turn off friendly fire in DA2, but you wont honestly know until you try it. Demos are meant for one thing and one thing only, they are meant to show you a small tiny piece of what is to come and not be the core of the up and coming game. So rant and rave if you must, but always remeber that if your not seating at a table with at least four other people who have written character sheets in front of them. Your  RPG will always be limited by what the software has to offer you.  Posted Image


 

#5660
DragonSiege

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Sidney wrote...

RohanD wrote...

  • conversations, well, this is hard, but here's an idea, user controlled font resizing? If websites coded in simple javascript, HTML and CSS can do it, I see no reason why this can't be done using C (or whatever language they are building the game in).


As for fonts, seriously what type of TV/Monitor are you people using? I'm not top of the line in either area and the thing is fine.

Reputable 26 inch LCD. Could it be the larger the screen, the tinier the font?

For me it's not the font size, but the legibility red-outlined-black-text that you get when you hover over enemies. Can't read it from 18 inches away :pinched:, so can't identify those threats that are hanging back

 

#5661
Jimu Hsien

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I am playing on 360 and I didn't like having to keep tapping "A" to attack.
Will there be an option in the full game to set it to auto attack like in DA: O?

Love the new art direction.
Love the radial menu
Not nice to lose my "BUSTY" sister if I choose mage, although I can see why you do it.

#5662
RohanD

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Sidney wrote...

I'm not sure why people go on about "positioning" in DAO. Unless you spammed the crap out of AoE spells - and I know peopled loved them some cone of cold - the basic tactical positioning didn't matter at all. The theory of flanking and rear attacks seem like an important idea but with hordes of trash mobs you weren't flanking diddly and you couldn't stop them from flanking you. Tactics consists of keeping your mage back, hell you couldn't even choke point things because the reactions items were so slow. DAO is to tactics what McDonalds is to food yet people constantly talk about all the thought they put into a game that can be won by scripted AI in 99% of every battle.

Not sure what your gripe with a radial menu it. It's a menu, it works like all other menus and on the console it works beautifully in particular.

Using the D pad to target? No thanks, it is so much faster to target via the recticle than to "scroll" left, left, left through trash mobs trying to get to the darkpawn mage in the back you want to blow away.

As for fonts, seriously what type of TV/Monitor are you people using? I'm not top of the line in either area and the thing is fine.

  • I turned off tactics for every character and controlled them individually for each fight
  • I played on nightmare, nothing else
  • I played all fights zoomed out to the full tactical view.
  • I would always position the mage so that my AoE spells would do maximum damage while not harming my guys
  • I would always try to position the rogue properly to get as much backstabbing in as possible, this actually meant that the huge DPS Leliana or Zevran could get was a gamble, you had to think to use it properly therefore, tactical. 
Okay noted about the radial menu, but navigating through its options was very annoying to me and wasn't even close to as good/intuitive as a menu tree from FF. I thought some kind of enemy highlighting on target would have helped a great deal too. And of course being able to move to a specific place (they have added this I think). 

If you played it on a console, then yes, the tactical side of the game was very difficult to get into, the game was literally a completely different experience on the PC. 

I think you didn't really read my post properly...I didn't have any problem with the fonts. I played on a PC, but even playing on my 46 inch Samsung LED, sitting at a normal (couch) distance (about 2 metres) while playing the PS3, reading the journal entries and text was...pretty much a pain in the ass. 

Modifié par RohanD, 25 février 2011 - 05:26 .


#5663
Infiniteone2

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Played PC version today.

I think dragon age 1 was better.

The way the map felt reminded me of some quake 1 outdoor scene but with higher resolution textures and some shadowing, the map/scenery was just too empty and boring, not realistic or even fantasy'ish.

The tactics screen didnt show the ability bar so I couldnt see what spells I had to make tactics with.

The icons and style of the game give me the feeling i'm playing a fps, the artwork on the ui is too I dunno how to say, tech'ish, it's not rustic enough for my tastes, and doesn't fit well with the look and feel of the game.

I hate the dialog wheel, not being able to see exactly what I say, gonna hate it in SWTOR too.

The combat needed to be faster from DA1 but I think it's alittle too fast paced now.

The talent trees look really simple and boring.

I get the feeling that DA2 isn't going to be as long or as in-depth as DA1, just less everything all around when comparing the two, storywise, atmosphere wise, choices, etc.

I remember getting my butt kicked in Da1 and actually having to strategize and play carefully, in the demo i just right clicked on everything and won, that's boring.

I think I'll have fun with the game when it comes out, but I won't replay it nearly as much as DA1, if at all, and i'm 80% sure DA1 will still be far better in my mind.

The only things I liked were faster swinging 2handed spec, action was faster (lil too fast though), big boobies, my character has a voice, and the auto aquire target was welcomed as a melee class too.

#5664
Jimu Hsien

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Oh and can you add an option to pause the movies?



My son woke up crying (as babies do) and I missed an entire chunk of story because of it!

#5665
KezzieZ

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I decided to go ahead and renew my Gold account so that I could actually try out the demo on the right console, since I have a 360 version pre-ordered and most of my comments are the same.
Mostly, I just wanted to warn that I tried a female mage again and, while playing through, I had a freeze that lead to having to turn off the console. I'm sure there will be plenty of bug tests and such for the game before it's shipped, but I thought it would be a good idea to warn you guys regardless. It was just a little after getting Aveline on the team and it specifically froze in the middle of me casting a Heal spell on one of the allies.

EDIT: I did forget to point out one thing, and I can't believe that I did, but I tried this one on a non-HDTV. Would it really kill you guys to have a larger text option? I'm really glad I played the PS3 version on HD first or I'd barely be able to tell what any of the skills or tutorial messages say in the first place.

Modifié par KezzieZ, 25 février 2011 - 05:35 .


#5666
Ndutz

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r2dr wrote...

Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.



I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).


I think with DAO they stated in the making of video that they try to distinct dragon age by making it a realistic fantasy. Thats why everything is rather brownish and all. But DA2 seems to favor a more over the top approach in art direction and gameplay.



#5667
Landerk

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cabbagesoup wrote...

Landerk wrote...

I see alot of people complaining that their are not enough options on the chat ball thing, really in any game how many chat options do you need, I have played BG series, NWN, all the old rpg games and yes DA:O / A and sure their are times I would like to respond in a way that is not available, but have always found a choice I could deal with, I am sure it will be the same with DA2. Personally I really like the voiced character, and as far as the alignment picture in the little chat ball, if you dont like it just ignore it, dont hover over any of the chat options, use the number keys over the keyboard 1 2 or 3 and choose one, and you will never see the picture.

I played it on the PC and really enjoyed it, I was upset at first because it kept crashing, but then set it to DX9 and it played through flawlessly, I really enjoy the combat system, guess alot of ppl compare it to other game type's, but I cant really say anything there as I dont play games like devil may cry or mortal kombat, except on the rare occasion at a buddy's house on holiday's. I would like about twice the available distance on the 3rd person view, be able to scroll in and out like in DA:O, scroll in for cool combat animations, but scroll out so as to more easily see the whole battlefield.

One /cry thing I do agree with that someone else had stated was the "endowment" of all the female's in the game, I prefer small chested women, and am good with moderate chested, but am grossed out by the double dddddd's, its partly why I dont play DCUO, and it would seem that DA:2 has done it also, your sis, and isabelle look like they are ready to topple over, "carefull love, you best load down your backpack to ballance yourself, strong winds at our backs today" just wish that at least on your romance interest they would have kept it to a moderate size, I realize that going small would be bad as their are plenty of ppl who like to see the twin towers on a woman's chest, but a nice C cup would at least appease most everyone.

Anyway that said, I had originally told my buddy that I was not interested in DA:2 because I had read that you would be playing a human (I like elves) male (I like females) named hawke and you would just be living his life as told by so and so...well when I got the e-mail about the demo, and then about the movie that the beautiful fiery talented felicia day /drool is doing (I am soooo glad she is playing an elf) I took a closer look again, played the demo when it came online and really enjoyed it, and have thus pre ordered it, and am eagerly looking forward to it now.


Sounds like where you're coming from I find it very hard to believe you played and completed NWN and BG.
This game is quick easy and mindless and full of action which is very popular for the newer generation of gamers.

Also sounds like you like glittery vogue costumes and could care less about tactical combat, deep complex diologue and RPG gameplay.



I did play through NWN, BG and others, to the end..hardest game I ever had to complete really was FF13 on PS2 took me quitting 3 times and going back to it to finally finish it lol, not for difficulty of combat mind you but from just getting bored with it, but anyway I am also keeping in mind this is only a demo, and from the right persons point of view any game is going to be quick easy and mindless.  Example: (I used to play wow, and their was a raid fight I could never quite get down, I did it 3 or 4 times dont recall, but they had all that green slime coming up from the ground (Heigan the Unclean maybe?) that would kill you in Naxx, some ppl found it to be quick easy and mindless (exact quote) I went through it as a tank and a dps and could never quite learn the fight).  To be honest that ogre fight when your level 3 I had trouble with on my first play though, I saw that it said you cant use your inventory so I just didnt loot anything, so I had no potions for it lol....The new combat system I like because its well...new, its not the same exact combat look as the other games, so its nice to see something new, when I see the newer games like devil may cry on tv and the combat sequence I like it but since I dont like that kind of game overall I dont get to experience it, while this is an rpg game with that combat system so..../yay

About the story, I love keeping in mind about what is going on around me, what my character is doing and why, the fighting for the most part in the game is just something that has to be gotten through to get to the next juicy tidbit in the story, that is the way I have been looking at most games for quite some time now, and for the most part it has ruined MMORPG's for me, as they have become go kill 10 of them, ok now kill 12 of that, ok 8 of those....on and on and the story takes a back seat to that, I am hopeful that SW:ToR will have all the story that ppl say it will but anyway, as far as the glittery vogue comment lol, yea I wont argue, while I dont like "Glammourous" some appeal in a game comes from appearance, I dont want my character and all those around me to look disgusting to me, I want to enjoy lookin' at them pixels :)

#5668
Delta Green

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Brother dies



WHY DIDN'T YOU SAVE HIM?



Really Bioware?



Really?

#5669
Sidney

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r2dr wrote...
[*]
That's the console version, though. On PC, you're pretty much toast unless you constantly micro-manage combat, in some cases even on Normal. That first Ogre in the tower will pretty much eradicate your entire team in about 60 seconds if you don't constantly re-position your team.

No the PC version doesn't play any differently than the console - that ogre is a PiTA on any platform because you are fra-gil-e. I've played both and there's no difference. Really positioning in a lot of cases becomes irrelevant in the spaces you have available and the quantity of foes you fight. Toss in that the basic "positioning" is nothing more than fighters up and mages back and precise control hardly rates high on the food chain. Like I said short of keeping your people out of the cone of cold and not just ploppong fireballs into a melee there's not much positioning helps you with in most fights. The most work I did with positioning was the assault on Recliffe village - keeping the right folks up on the hill which again is nothing more than the highly evolved skills of keeping artillery off the front lines. I'm sure you can micro-manage the crap out of things but the contribution you are making to your sucess is minimal.
I ran the entire Brecillian on a PC with my mage and 3 scripted followers and my mage was, for lack of a better term, running  a basic game plan until the final fight where you do have to micromanage folks and "postion"' isn't what you micromanage as much as targeting and downing potions since you don't need them for much in the trash mob fights so they are not part of my scripts.
I'm just not impressed with the tactical quality of any Bioware games overall - the ME series comes the closest because cover does cause you to employ some sort of movement tactics although that is very limited in scope.

#5670
Ironic Discordia

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LuxLucis wrote...

Just played the demo and I am so disappointed with it - Big Time! And I don't want anyone telling me it's just a demo and the full version will be better. The feel and enchantment that made the original is no longer present at its core in Dragon Age 2.

So based on the game sample demo alone, I have it say it totally sucks. I am a Dragon Age Origins lover and I loved it for the many elements that made it really stand out, immersive and special. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this? Well the characters now move so quickly and exaggeratedly in the demo that it began feeling like GoD of War, Devil May Cry, etc. No no need to really pause the game now and be careful because you no longer burn your team members with your spells. So keep sending those rain of fire balls anywhere and everywhere, as fast as you can to kill the wave upon wave of endless hack and slash enemies coming out at you!!!! Also, you really don't need to use the pause button now and use tactics, simply run up to your enemies and hack and slash them quickly like in God of War. This hack and slash is soo supported in Dragon Age 2 that character movements and special movements are soooo exaggerated to compliment this fast action pace! Yuck! I play Dragon Age Origins for its realism and story in a Fantasy setting. I don't want to be reminded I am playing a fast pace action game like God of War or Dynasty Warriors. This totally breaks the spell. If I wanted to play hack and slash games I'd play those games instead.

And what happened to the character creation? I want to be able to create my own character, level him up and make a history with him through his adventures. I don't want to live in someone else's shoes! By playing as Hawk we lose all those little touches that make the character totally unique and tailored to you. yeah yeah so Dragon Age 2 is after all a story being told, but i'd give that up any time to be able to create my own personal character. Usually only hack and slash game skip this and they make players play an already defined ready made character. Oh wait Dragon Age 2 is hack and slash now - no surprise....

All in all I am disappointed with the sample demo that really focused on the big changes in combat. I hope I won't be disappointed with the full version when it comes out. Bioware/ EA please don't make this a hack and slash game (no point in begging release is around the corner) but I know it's money that you guys are after so enjoy the great profit you'll make from console players (a lot are into hack and slash) and bye bye Original Dragon Age. It was fun!


You do realize that the facial features, hair, etc. will be customizable in the actual game, yes? They locked the character editor for the demo, but you'll still be able to make your PC look unique in the actual game. They even designed it so that this time, if you choose a skin color that's different from the pre-generated family you get, you'll all still look related. As opposed to the numerous times you could design a Warden the first time through an Origin story only to discover that they looked nothing like anyone else in their family.

As for the combat, I can't speak for anyone else, but standing there mashing on the attack button as a mage? Not terribly effective against the ogre. Using the radial menu to pause, reposition, and coordinate my party? Much more effective. I don't see how making the combat flashier is a horrible thing; it certainly felt like an improvement to watching my characters shuffle awkwardly into position to attack.

#5671
Jimu Hsien

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Riosred wrote...

I am playing xbox and still trying to get past the ogre scene......after many tries....lol


We can choose?
How to do that????

#5672
RaylenEX

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Infiniteone2 wrote...

Played PC version today.

I think dragon age 1 was better.

The way the map felt reminded me of some quake 1 outdoor scene but with higher resolution textures and some shadowing, the map/scenery was just too empty and boring, not realistic or even fantasy'ish.

The tactics screen didnt show the ability bar so I couldnt see what spells I had to make tactics with.

The icons and style of the game give me the feeling i'm playing a fps, the artwork on the ui is too I dunno how to say, tech'ish, it's not rustic enough for my tastes, and doesn't fit well with the look and feel of the game.

I hate the dialog wheel, not being able to see exactly what I say, gonna hate it in SWTOR too.

The combat needed to be faster from DA1 but I think it's alittle too fast paced now.

The talent trees look really simple and boring.

I get the feeling that DA2 isn't going to be as long or as in-depth as DA1, just less everything all around when comparing the two, storywise, atmosphere wise, choices, etc.

I remember getting my butt kicked in Da1 and actually having to strategize and play carefully, in the demo i just right clicked on everything and won, that's boring.

I think I'll have fun with the game when it comes out, but I won't replay it nearly as much as DA1, if at all, and i'm 80% sure DA1 will still be far better in my mind.

The only things I liked were faster swinging 2handed spec, action was faster (lil too fast though), big boobies, my character has a voice, and the auto aquire target was welcomed as a melee class too.


I played the demo too and I totally agree with you. Rustic feel is gone and the lightsaber speed combat ain't realistic at all. Also when I mouse-overed the tactics screen it, I had some difficulty in selecting the tactics, it just didnt light up sometimes. 

The outdoor scenery sucked. Reminded me of HELL in hellgate london. Lots of buildup but just an utterly disappointing piece of empty terrain after that. Oh and the worst thing are the darkspawn! They look like puppets wearing masks now! And the ogre ain't natural at all. More like a mutated monkey <_<.

Also, the spell effects are hedious! Try mage and test out the cone of cold. Terrible. Despite all the relative fanciness of DA1, spells have been reduced to vanilla 'fire bolt' style animations. And heal takes so long to cool down that its quite useless. I HATE the mage attack animations. Its like Kungfu!! Terrible. Like the monk animations in Diablo III. So unmythical.

the new skill trees are unique and refreshing, but again, they lost like crisp and simplicity of DA1. Making the process of leveling up become a little more puzzling. However, the stats page has become far more comprehensive.

On the whole, I just didn't get the feeling that I was part of the game, something that DA1 did very well. I hope that it gets better when it finally launches. :crying:

#5673
didymos1120

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LuxLucis wrote...

. To name a few, these elements would be supporting pausing and tactical (slower/realistic) combat, you could burn your team mates with your fire spells so you had to use the pause button a lot!, unique avatar player creation/development, etc. But now in Dragon Age 2 Demo, they threw away all these key elements and made the game a hack and slash genre in its core. How do I know this?



I'm actually rather curious how you  do know this, since you apparently didn't bother reading or looking at anything in the demo menus.  For instance, higher difficulties w/ friendly fire were disabled in it (did you not notice that others were listed, or did you just not bother to look?)  Not in the final.  Pausing?  Maybe you should have tried hitting "spacebar".  Is it necessary to do so?  No, but then neither was it necessary in DA:O on the normal difficulty, which, again, was the only one enabled in the demo.  Character creation? Didn't read the message about it not being enabled in the demo, I see.  Still the fact that a CHARACTER CREATOR popped up on screen ought to have been a clue that the feature does indeed still exist.

I play Dragon Age Origins for its realism and story in a Fantasy setting.


DA:O was not really all that realistic combat-wise (not to mention in sundry other aspects).  The animations were slower, and somewhat...somewhat....less flashy. Largely for your standard attacks. Not so much with the activated abilties. Definitely not the case with oh so many of the magical attacks.  Not to mention all the wackiness with sustained abilites.  For instance, never understood how someone singing created a weird, glowing pink aura of...something...around people.  Nor how being sneaky and quiet translated into becoming a translucent shadowman/woman who could walk around unseen in broad daylight and get the drop on people, or lay highly non-invisble firebombs and whatnot at their feet with them none the wiser 99% of the time.  Not that any of this ruined the game in the least for me.  Point being, don't try to pretend that DA:O was some model of "realism" in fantasy gaming.  It was and is as unrealistic as DA2, just in slightly different ways.

#5674
dilyla

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baddogkelevra wrote...

PC Demo was fantastic, and really helped to ease my doubts. The game plays almost exactly the same as Origins, only it is much more responsive and fluid.
The best part for me was the rogue archer. That class is just a ton of fun to play, and I can't wait to make one in the final game.



Really?  I thought exact opposite.  I was disappointed and hope that the actual game is different than the demo.  I thought it was more cartoonish than the Origins.  The Darkspawn were a big let-down.  They looked almost comical to me.  I did like the rogue character best out of the three...and they did make some improvement to movement during combat, but it just seems like it has lost a lot of it's charm. 

#5675
woods26

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I wish the demo allowed higher difficulty settings and auto attack. I don't think the whole opening sequence was a good way to show off the game either. Controlling the camera can be annoying at times. These are minor issues and I really like the game otherwise.