Aller au contenu

Photo

Dragon Age 2 Demo feedback thread


8659 réponses à ce sujet

#5676
Zu Long

Zu Long
  • Members
  • 1 561 messages

r2dr wrote...

Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.



I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).


A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!

#5677
Estelindis

Estelindis
  • Members
  • 3 710 messages
The demo was fun.  Thanks for sharing it!  :-)  Here are a few of my initial thoughts.

Pros
  • New mage combat style is made of win; I was planning on making my first Hawke a rogue, but am now soooo tempted by mage-awesomeness.  I like pretty much everything about this, but the variations in standard staff attacks are singled out for particular love.
  • Voice acting for Flemeth, Aveline, FemHawke, and Isabela is wonderful.
  • Character design is gorgeous, particularly Aveline and Varric - and newly sexy Flemeth deserves a mention as well for her swooshy hair and fab outfit.
  • Interaction between Varric and Cassandra is delicious (I may ship that).

Cons
  • I'm not sure I buy the revamped rogue combat style (with the exception of liking the little touch that an archer pulls out a dagger to defend herself in melee, which is sweet).  Quite a lot of crazy jumping about.  Also, some things seem too much like magic.  How does my character rain down dozens of arrows simultaneously, exactly?  And what's with the backstab teleportation?  (Note that I didn't choose the Shadow prestige class in Awakening precisely because it felt too much like magic to me, but now we seem to have little choice if we want to go into stealth.  Actually, is stealth only a combat feature now, without exploration?  But what about my all-rogue party that sneaks about without ever being noticed except by immersion-breaking cutscene triggers?)  This comes from someone whose main Warden in Origins was a rogue, so this may be because of innate wariness to new things, but I don't think so. 
  • I didn't really like any of Hawke's dialogue options at certain points, particularly at her sibling's death.  There was no way at all to show that she had lost someone she cared about.  Yes, she had to be strong for the others, but that doesn't mean she had to act like she wasn't hurting about Bethany or Carver.  And I found the "at least father has someone to keep him company" line (which I'm not remembering verbatim) actually kind of offensive.  "Ah yes: you're mourning your son/daughter, so I'll also remind you that you lost your husband."  Serious foot-in-mouth moment there, Hawke.

Speculation
The fact that there are essentially two roles for the three Hawke siblings (Ostagar survivor(s) and apostate mage(s)) interests me exceedingly.  I wonder if this is why the copy "has" to die...  This assumes the game mirrors the demo in this respect.  But maybe it doesn't.  Maybe a possible added complication to two later quest lines in which these two backgrounds come up is whether or not Hawke shares a particular background.  It's easier for JerkHawke to make a negative decision about apostate mages if she isn't one herself, isn't it?  Anyway, another reason I find this interesting is that when I was thinking a few months ago about which character to play I thought that mage would be better in story terms, as the issues re. apostage mages would be even more personal if directed at Hawke herself than at her sister.  But now I see there could just as equally be issues re. Ostagar... and desertion?  Either way, one issue would be personal and the other related to one's sibling.  It's a clever piece of game design.  :-)

Just my few thoughts for now, anyway.  I'll post again if I think of anything else.  :-)  But I'm looking forward to getting my hands on the full game.

Modifié par Estelindis, 25 février 2011 - 05:56 .


#5678
NekoKao

NekoKao
  • Members
  • 31 messages

Zu Long wrote...

r2dr wrote...

Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.



I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).


A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!


Exactly soon they'll add a game with aliens and some sort of Sentient ship. Oh.. wait

#5679
Guest_furryfox96_*

Guest_furryfox96_*
  • Guests

Delta Green wrote...

Brother dies

WHY DIDN'T YOU SAVE HIM?

Really Bioware?

Really?

 

This^^ 

#5680
DJBare

DJBare
  • Members
  • 6 510 messages

Zu Long wrote...

A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.

Modifié par DJBare, 25 février 2011 - 05:56 .


#5681
deathlord413

deathlord413
  • Members
  • 168 messages
After reading a few posts I really feel this needs to be said.



This is a DEMO. Some people are complaining that they don't have any choice as to whether Varric or Isabella join their team. There are also those who complained that the conversations were choppy and that the voice acting seemed a little off. That is to be expected. A demo is deliberately incomplete and is going to be quite different from the final product. So any complaints that you have about the animation and some of the dialogue will be fixed.

#5682
wanted49

wanted49
  • Members
  • 12 messages
DA 2 Demo
Once I got the (dll) file and the Demo worked (thanks to the people on this page), I went into the game. Well I got my rear kicked. Next time I made it without any trouble. Played very nicely, But I forgot to login to the web site so I had to play it again. Demo gives a nice taste of how the game will play. I just wonder if the main screen layout will be the same. I did miss striping all the females down to see if there was any thought given to different undies for each of the females. Plus Hawke’s Mother Snfonseka looks very young for having 4 children, and still looking hot too. Yum Yum tree. I do hope Direct X 11 improves overall performance of the game. For a demo I thought it played as expected.
Wanted49 2/25/11  Posted Image

#5683
deathlord413

deathlord413
  • Members
  • 168 messages

Zu Long wrote...

r2dr wrote...

Fastwinstondoom wrote...

Loved the new style of combat, loved it. So nice to see proper, fast swings instead of the slow and cumbersome "can you stand still for a couple of seconds, I need to hack your arm off" pace of DAO(I loved playing melee in DAO too, this is just better is all!).


The new animations are completely unrealistic! It's not humanly possible to swing swords at that speed. Swords are quite heavy (especially so the two-handed sort), so they have quite a bit of inertia. In Dragon Age 2, there is apparently no such thing as inertia, so you can swing arbitrarily heavy objects like they balloon animals.

This looks like lightsaber combat, not swordfighting.



I'm also quite curious as to why the mages jump around and twirl their staff with every attack. Must be terribly exerting, especially as how it doesn't seem to serve any function at all (besides looking like an idiot).


A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!


I know it is such a novel concept.

#5684
slikster

slikster
  • Members
  • 172 messages
Well, I gave the demo (PC) a shot. I'm honestly okay with most of the changes. If this is the direction Bioware wants to go, have at it.



The sterile UI is bland, but it doesn't distract from the gameplay. The art direction bugs me and I prefered the darkspawn in the first game, but I can deal with it. The new talent system is okay. I prefered DA:O's, but meh, whatever. The dialogue system is not ideal, but I can cope. I could even live with the more restrictive camera, if there was a little wiggle room to target something behind an obstruction, like say, an ogre.



There are deal breakers that slide this firmly into the GOTY bargain bin, however. I would be fine, even welcome, the more responsive combat, but ramping it up to super-ludicrous speed is way too distracting and ridiculous looking. Teleporting half way across the screen to close an enemy just hurts my brain.



Then there's the overly large great swords whipping around like they are butter knives. A weapon with as much mass as the inflatable toys they were handing out last year just doesn't seem like it would actually hurt anything.



All of that doesn't scream "something awesome is happening!" What I hear the demo saying is "I don't understand how physics work."

#5685
Nirvana24

Nirvana24
  • Members
  • 55 messages
Just played the PC Demo.



The only thing that I found particularly annoying was the camera at times. I'd hold down the right mouse button to get it into a certain angle that appealed to me, but then as soon as a battle would begin and my rogue marched towards the enemy, the camera would disregard my setting and swing around to look from above. Regularly, looking from above would be fine if you could zoom out more... but with the current zoom and camera lock, you need a particular slant to see the battlefield properly.



TLDR: Needing to redo my camera angle after every time the character moves... it annoys me.

#5686
Dagonus

Dagonus
  • Members
  • 4 messages
Gameplay: Fun
Game Appearance: Great

Skill Leveling Interface: Horrendous
Contrast: Terrible

I was playing it for PS3.

Attempting to navigate the skill trees was annoying, especially when selecting something like greater heal. The selected skill kept jumping from one major kill to another and never went to the sub skills except by what seemed like pure chance. It made me want a mouse. Which, sadly, I preordered it for my PS3 and not my PC, but having had to play Origins ony PS3, it seemed naturally to just keep playing the series there.

Did the art team forget about contrast and text size?  It was impossible to read the blurbs on the loading screens. The text there was way too small and lacked anough contrast to be read. Similar problem with the text describing the individual skills in the skill selection. It was so bad, I actually thought maybe something was wrong with my TV or cables. I went and fiddled around and got no result. So I loaded up Origins which I knew I could read fine while playing and sure enough, I could still read everything fine in Origins.

What this boils down to is the game itself was a lot of fun so long as i didn't have to level up or feel like reading the loading screens. Sadly, I love leveling up. It's one of the best parts of an RPG. I also usually read the loading screens while playing because they shoudl theoretically have useful and/or interesting information on them.

Can we get the origins color scheme back?

Modifié par Dagonus, 25 février 2011 - 06:11 .


#5687
Zu Long

Zu Long
  • Members
  • 1 561 messages

DJBare wrote...

Zu Long wrote...

A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


I just think it's humorous to see people complaining about how much a sword appears to weigh, while in the next breath talking about people hurling fireballs at dragons like THOSE things are perfectly reasonable. It's a fantasy game. What does making the sword have a realistic swing speed really achieve, besides just arbitrarily slowing down combat? Is that really all it takes to make a game feel grittily realistic for you? Because I have to say, of all the things I remember liking about Dragon Age, it's "realism" never occured to me as a selling point.

#5688
Garak2

Garak2
  • Members
  • 308 messages
If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.

Feedback about the demo is pointless since it isn't representative of the full game anyway.

You know what I have noticed? I have noticed that those who are not happy with the demo have directed their negative comments at Bioware while those who are happy with it have directed their negative comments at other posters. It isn't elitism to want an interface that works better on PC for the PC version.

Modifié par Garak2, 25 février 2011 - 06:08 .


#5689
Hope3nder

Hope3nder
  • Members
  • 5 messages
Man I was hoping to see some sort of response from bioware but guess not..... and Garak2.......LOL you are still here getting 'angry' at people? Everyone has their own opinion so learn to respect it and don't whine about it. You like the game thats cool but don't tell others what's right and what's wrong because I am pretty sure they can distinguish those two for themselves.

#5690
Zu Long

Zu Long
  • Members
  • 1 561 messages

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.

Feedback about the demo is pointless since it isn't representative of the full game anyway.

You know what I have noticed? I have noticed that those who are not happy with the demo have directed their negative comments at Bioware while those who are happy with it have directed their negative comments at other posters. It isn't elitism to want an interface that works better on PC for the PC version.


Really? Cause what I've noticed is the people who like the game tend to post once and then go about their day, whereas the people who don't post over and over and over about the SAME THINGS.

#5691
atheelogos

atheelogos
  • Members
  • 4 554 messages
demo was amazing. I just wish we had access to the inventory.

#5692
Garak2

Garak2
  • Members
  • 308 messages

Zu Long wrote...

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.

Feedback about the demo is pointless since it isn't representative of the full game anyway.

You know what I have noticed? I have noticed that those who are not happy with the demo have directed their negative comments at Bioware while those who are happy with it have directed their negative comments at other posters. It isn't elitism to want an interface that works better on PC for the PC version.


Really? Cause what I've noticed is the people who like the game tend to post once and then go about their day, whereas the people who don't post over and over and over about the SAME THINGS.


How many times have we been told not to judge the full game by the demo? 50 times? 100? It's ridiculous. Why the hell play the demo if not to figure out if you want to buy the game?

Now, which side is doing that? I'll give you a hint, it's not the people who are unhappy with the demo.

#5693
Garak2

Garak2
  • Members
  • 308 messages

Hope3nder wrote...

Man I was hoping to see some sort of response from bioware but guess not..... and Garak2.......LOL you are still here getting 'angry' at people? Everyone has their own opinion so learn to respect it and don't whine about it. You like the game thats cool but don't tell others what's right and what's wrong because I am pretty sure they can distinguish those two for themselves.


You must have me confused with someone else, I am one of the people who is unhappy with the demo and am getting sick of everyone saying "it's just a demo".

#5694
warwalker2

warwalker2
  • Members
  • 1 messages
Game is VERY VERY Sluggish on directx 11, using NVIDIA GeForcde GTX 460:(. anyone else having this problem. Its fine on direct x 9. But i'd really enjoy the graphics of 11.:)

#5695
Sidney

Sidney
  • Members
  • 5 032 messages

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.


There are things that can be judged and if people are too slow to handle combat that moves faster than rugby at the old folks home then I think that is a fair point you can judge because the demo was clearly designed to highlight combat. The graphics and art design are likely representative although a lot of the hate focuses on the desolation around Lothering which is pretty much done and over in short order.

I think much beyond that you can't say because the demo doesn't really highlight much else about plot, characters skill development and difficulty.
.

#5696
didymos1120

didymos1120
  • Members
  • 14 580 messages

DJBare wrote...

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


Well, as I see it, the point is that given all the crazy sh!t that regularly goes on in DA:O (and Awakening), it's a little weird to draw a line at the original 2H combat animations and declare "BEYOND THIS YE SHALL NOT GO! TOO FAR I SAY!  TOO FAR!"

#5697
didymos1120

didymos1120
  • Members
  • 14 580 messages

warwalker2 wrote...

Game is VERY VERY Sluggish on directx 11, using NVIDIA GeForcde GTX 460:(. anyone else having this problem. Its fine on direct x 9. But i'd really enjoy the graphics of 11.:)


From the demo tech support forum:

The PC demo has known performance and stability issues with DirectX 11. These have been fixed in the final game.

We recommend that all users disable DirectX 11 while playing the demo, including those with high-end machines.


Modifié par didymos1120, 25 février 2011 - 06:27 .


#5698
Ultisols

Ultisols
  • Members
  • 4 messages

Joel Green wrote...

snfonseka wrote...

What's with the sound? It is hard to what the characters are saying during cutscreens.


Try the "Force Stereo" toggle in the options menu.  If you're not really hearing the VO, it's likely that your system is outputting in 5.1, but you're only hearing the left and right channels.  The VO in cutscenes sits mostly in the center channel during 5.1 output, so you wont hear it if you're only getting left/right.

If you have a surround system, check to see if all your speakers are playing sound.  If you're playing in stereo, try the "Force Stereo" toggle that I mentioned before.  Let me know how that works out :)

That solved the audio problem I was facing, thanks!:wizard: I was playing on stereo.

#5699
Sandy2009

Sandy2009
  • Members
  • 111 messages

Garak2 wrote...

You must have me confused with someone else, I am one of the people who is unhappy with the demo and am getting sick of everyone saying "it's just a demo".



I can bet there is not much in this thread that Bioware developers did not anticipate. They must have known game will disappoint PC owners, that's why they released the demo. Try it and make up your own mind (buy or on-buy).

#5700
T-Rock1209

T-Rock1209
  • Members
  • 11 messages

Brimleydower wrote...

T-Rock1209 wrote...

Haha. What? Fox News? Ohh, I get it. Because we disagree I must be one of those ignorant, crazed tea party 'Publicans! I love it when people use their political alignment as a platform for intellecutal condescension. Shows how inflated their sense of opinion is. If you would actually read my post instead of getting in a tizzy because I disagreed with you maybe you'd better understand what I'm saying. Which is--

Your making a judgement on an entire dialogue system based on 4 conversations you had in the demo. Isn't that a little premature? Not to mention the fact that there are several occassions where you are offered morally ambiguous responses (conversations with the 3 circular arrows). As for the "bewbs" my point wasn't whether or not they'd deflate but the but that is it really that serious? Are large boobs THAT distracting that they could turn you off of what could be an engrossing story? 

Now, as for my character/interaction statement. You basically said that Bioware is moving away from what it always did best but only cited complaints about the dialogue wheel and breast size. My point was characterization and story telling are what Bioware does best but you made no complaint on either of those topics. 

Oh, yeah. Palin for President! Wooooo! :wub:


I was referring to your taking something I said and twisting it to the extreme before arguing a counter-point with the Fox News joke.  Kinda like how you just took the Fox News remark I made and twisted it to mean I'm being some pretentious liberal douchebag with an "inflated opinion."  In my opinion, multiple facets of the game are being devolved.  This is all I've been saying from the beginning.  The dialogue mechanics are more basic than they were in Origins.  You have three options: #1) The Good Guy, #2) The Funny Guy, and #3) The Bad Guy.  While there were not always a plethora of options in previous games, there were enough to cover a broad range of choices that went beyond black & white and into the shades-of-grey domain.  As for the female proportions?  Yes, they are that distracting.  Would you enjoy the game as much if all the characters had clown noses?

This thread is called "Dragon Age 2 Demo feedback thread."  That's what I'm doing: giving my personal feedback on the Demo.  I don't know why this offends you, or any one else, but that's where it begins and where it ends.  Maybe the game will be entirely different.  I doubt it, but I don't deny it's possible.

Hmm. Methinks I came across as being harsh. In a discussion class at Uni that has me all heated over the parallelization of American politics. Annoying one dimensional Conservative/Liberal bashing flame wars dominate the discussion and I guess my pissyness at that spilled over when I saw the obligatory Fox News insult. 

No offence was taken. Seeing as this the feedback thread I was merely comparing my experience to your own. You're entitled to your opinion just as much as I am entitled to question why you hold your opinion. I wasn't trying to be a douche. Just held some serious reservations over how you came to some of your conclusions. We disagree on the "annoying" factor of the ta-tas and that's fine. I hope for your sake they make the game moddable. There were more breast reduction mods for DA:O than you could shake a stick at. 

Cheers to the full game changing your mind... and to breast reduction mods. ;)