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Dragon Age 2 Demo feedback thread


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#5701
Garak2

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Sidney wrote...

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.


There are things that can be judged and if people are too slow to handle combat that moves faster than rugby at the old folks home then I think that is a fair point you can judge because the demo was clearly designed to highlight combat. The graphics and art design are likely representative although a lot of the hate focuses on the desolation around Lothering which is pretty much done and over in short order.

I think much beyond that you can't say because the demo doesn't really highlight much else about plot, characters skill development and difficulty.
.



Combat plays a large role in a game like this so if you don't like the combat....well...that's enough to let you know not to buy it.

I am pretty sure the art style will be consistent throughout the game so if you don't like it and that is a big issue for you, then you know not to buy it. Honestly I think the graphics on Mass Effect 1 looked better and that is a 4 year old game. I played both on the same PC on max settings. I could only use DX9 for the DA2 but I wasn't using DX11 for ME1 either.

I am not complaining about the story, I am sure the story will be fine. The characters are also fine but as I play DAO, I have to say that I prefer the dialog choices in the first game alot better. You have to read and think about your choices instead of looking at a color code inside the dialog wheel. 

I am just of the opinion that if the demo is not representative of the full game (as so many here say) then why did Bioware even bother with a demo or a feedback thread at all. It's like trying to sell popcorn but giving people chocolate bars as a demonstration.

#5702
Zu Long

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Garak2 wrote...

Zu Long wrote...

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.

Feedback about the demo is pointless since it isn't representative of the full game anyway.

You know what I have noticed? I have noticed that those who are not happy with the demo have directed their negative comments at Bioware while those who are happy with it have directed their negative comments at other posters. It isn't elitism to want an interface that works better on PC for the PC version.


Really? Cause what I've noticed is the people who like the game tend to post once and then go about their day, whereas the people who don't post over and over and over about the SAME THINGS.


How many times have we been told not to judge the full game by the demo? 50 times? 100? It's ridiculous. Why the hell play the demo if not to figure out if you want to buy the game?

Now, which side is doing that? I'll give you a hint, it's not the people who are unhappy with the demo.


Yes. Clearly you are being persecuted by sadistic trolls. How could I not have seen it before?

#5703
Garak2

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Zu Long wrote...

Garak2 wrote...

Zu Long wrote...

Garak2 wrote...

If the demo can't be used to judge the full game then I guess we are wasting our time here. No one should cancel their pre-order because of the demo and no one should go pre-order it because of the demo.

Feedback about the demo is pointless since it isn't representative of the full game anyway.

You know what I have noticed? I have noticed that those who are not happy with the demo have directed their negative comments at Bioware while those who are happy with it have directed their negative comments at other posters. It isn't elitism to want an interface that works better on PC for the PC version.


Really? Cause what I've noticed is the people who like the game tend to post once and then go about their day, whereas the people who don't post over and over and over about the SAME THINGS.


How many times have we been told not to judge the full game by the demo? 50 times? 100? It's ridiculous. Why the hell play the demo if not to figure out if you want to buy the game?

Now, which side is doing that? I'll give you a hint, it's not the people who are unhappy with the demo.


Yes. Clearly you are being persecuted by sadistic trolls. How could I not have seen it before?


Nice cop out.

#5704
Sidney

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Garak2 wrote...

I am pretty sure the art style will be consistent throughout the game so if you don't like it and that is a big issue for you, then you know not to buy it. Honestly I think the graphics on Mass Effect 1 looked better and that is a 4 year old game. I played both on the same PC on max settings. I could only use DX9 for the DA2 but I wasn't using DX11 for ME1 either.


I agree that combat, if you don't like it is a deal breaker. You will spend a lot, likely too much, time in combat.

Style will be consistent but the bleak uninteresting nature of Lothering won't be repeated and I see a lot of comments about the Lothering area.

The graphics are out of date, badly, and look worse when you see the Skyrim in game videos floating about so you have to figure this game is the end of the line for the DA* engine and if they get to DA3 they'll have to take a major step forward.

#5705
Garak2

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Sidney wrote...

Garak2 wrote...

I am pretty sure the art style will be consistent throughout the game so if you don't like it and that is a big issue for you, then you know not to buy it. Honestly I think the graphics on Mass Effect 1 looked better and that is a 4 year old game. I played both on the same PC on max settings. I could only use DX9 for the DA2 but I wasn't using DX11 for ME1 either.


I agree that combat, if you don't like it is a deal breaker. You will spend a lot, likely too much, time in combat.

Style will be consistent but the bleak uninteresting nature of Lothering won't be repeated and I see a lot of comments about the Lothering area.

The graphics are out of date, badly, and look worse when you see the Skyrim in game videos floating about so you have to figure this game is the end of the line for the DA* engine and if they get to DA3 they'll have to take a major step forward.


I haven't seen the gameplay footage of Skyrim but based on how Morrowind and Oblivion looked at the time of their release...I can imagine that it looks very nice.

DAO was graphically challenged in 2009 too so it doesn't suprise me that DA2 is as well. I did expect more improvement than what I saw though. We KNOW Bioware can do awesome graphics, just not on this series I guess.

#5706
Kimarous

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So I've tried the demo as all three classes: an archer rogue, a mage, and a two-handed warrior. Archer rogues... AWESOME! I'm seriously considering doing that as my build. Two-hand warriors are also pretty good from what I've seen. Mages, while cool, have a major detractor for me... the ungodly long times for Heal to cool down! What the heck is up with that? That BETTER be lower in the actual game!

#5707
jhawke

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so......I played as a Sword and Shield Warrior. when I tried out the Tremor ability, Hawke didn't "slam" her weapon into the ground as the description mentioned. Instead, she just lashed out with an "arcing" attack.



is this a bug in the demo?

#5708
Nick Fox

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Forgot to mention that I miss the skills (herbalism etc) and that the talent trees look a bit small.

I do know we are going to give merchants the ingredients and they make the potions for us, still going to miss that aspect of the game myself.

Modifié par Nick Fox, 25 février 2011 - 07:00 .


#5709
DarkShamrock27

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Zu Long wrote...

DJBare wrote...

Zu Long wrote...

A FANTASY game that does not strictly adhere to what is possible in the real world? It's madness, madness I say!

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


I just think it's humorous to see people complaining about how much a sword appears to weigh, while in the next breath talking about people hurling fireballs at dragons like THOSE things are perfectly reasonable. It's a fantasy game. What does making the sword have a realistic swing speed really achieve, besides just arbitrarily slowing down combat? Is that really all it takes to make a game feel grittily realistic for you? Because I have to say, of all the things I remember liking about Dragon Age, it's "realism" never occured to me as a selling point.



I guess theyve forgotten about jumping 15 feet up in the air landing on a "dragon" cradle it and stab it in the back of the head all while wearing armor and keeping balance as the "dragon" tosses its head about in origins.

its a demo so im not going to complain until ive played the actual game

#5710
ddean

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  The demo was GREAT! I was afraid I wasn't going to like Hawke as much as my Warden(s) in DA:O, but Bioware did an excellent job at making the character feel personable enough. The dialogue wheel was interesting, and I loved the adapting personality that resulted from the choices, but I did feel slightly limited on the range of emotions I could protray... but I could understand not wanting to make things to complicated with so many options.
  Combat was fun, but I will still have to get use to how fast combat is now... and truely the only other negative thing I have to say on this subject is that the mages regular attack appeared repetitive, but I digress.
  My final comment is a little odd, but I really like Cassandra! I know we see so little of her in the demo but I fell in love with Cassandra's overall character (atleast from what we see of her). I can't wait for the final product, so thanks for the preview Bioware! Posted Image


edit - I forgot to add in that the new darkspawn were awesome, except for the emissary... they just look to much like the arcane horrors from Origins for me to like.

Modifié par ddean, 25 février 2011 - 07:50 .


#5711
ohmyashlee

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I loved the demo.
  • The graphics are a step up from Origins
  • The combat is so fast paced and exciting.
  • The music is great. I noticed a familiar tune when Flemmeth dropped in.
  • FLEMMETH. I love her character design. And her HAIR. <3
Granted, it was a little glitchy a times. I played the Xbox360 demo and the dialogue started lagging during a couple of scenes. It also jumped around during the transition to Isabela's introduction. But all in all I'm very impressed and I can't wait to play the finished product. I really want to get my mitts on Fenris and Anders. March 8th can't come soon enough! 




#5712
Abram730

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OK I got it running smooth enough to play by lowering the rez to 720p

1080 is unplayable.

q9650 4gb vista64 gtx470



I like the engine, just need some optimizations. Eyes are quite good, I like the better geometry, improvement in some textures... ext darkspawn are a bit off.



The engine needed improvements, and I already knew that would effect the game negatively...



I think the game will be worth the price(by a small margin), it needs some work(patches).



Worst fears : nope



highest expectations : nope



I noticed a bug with buttons... they don't always work. The back button for example needs to be clicked many times to work when choosing skills.

#5713
r2dr

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didymos1120 wrote...

DJBare wrote...

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


Well, as I see it, the point is that given all the crazy sh!t that regularly goes on in DA:O (and Awakening), it's a little weird to draw a line at the original 2H combat animations and declare "BEYOND THIS YE SHALL NOT GO! TOO FAR I SAY!  TOO FAR!"


Origins was consistent. There was regular combat, and then there was magic. For the most part, what wasn't magic behaved like what how we expect things to behave in the real world, and what was magic and/or deamons did not.

Dragon Age 2 crosses this very important boundary, putting unrealistic stuff outside of the realm of magic. It's no longer consistent. This breaks suspension of disbelief.

#5714
Martris

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just played the demo and it was awsome, love the new combat system, thank god u guys got rid of the auto attack, graphics were smooth and defined, awsome spells for the rogue, and after goin through the with the mage , that will deffinitly be my first playthrough

#5715
Gvaz

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This thread is a billion pages long, but i hope someone fixed the UI bugs in the normal game because after playing this a few times I'm really seeing all the bugs in the game and it's really dissuading me from purchasing. Not just bugs, but like outright design flaws.

#5716
Terenbas

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I just have one question. Is there anyway that you can keep BOTH siblings alive.

If you're a rogue or warrior Carver dies.

If you're a mage Bethany dies.



BioWare! I thought you said there was a chance of saving both of them! I don't wanna lose my family!

#5717
Wivvix

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I've now played the game through as every sub-class permutation. My assessment is below.



Warrior

1h/shield: Average damage. Lacks crowd control abilities early on. Needs early talent like "threaten" to build aggro. class balance on demo was messed up by aveline being 1h/shield too, but that didn't stop ogre takedown without pots or heals mind you.

2H: Average damage early on. Insane damage once whirlwind acquired. Quite fun to play. Full game will reveal if imba.



Rogue

Dual wield melee: Very busy on screen. Average damage early on. Somewhat reliant on auto attack. Needs more passive chance on hit, i.e. flanking crit, bleed target, sever limbs etc (cunning).

Archer: Awesome single target damage. Knockback very useful. Somewhat overpowered AoE abilities. Overall a huge improvement over ranged in Origins.



Mage

Outright damage: Nice AoE's and brittle effects. Talent tree's seem too small to really diversify within tree for element type later on. Could run into issues re itemisation or force hybridisation.

CC/heals/support: Weakest sub-class by far. Creation tree heal on massive cooldown. Spirit talent tree unknown; could redeem heal/support? Heroic aura reserves far too much mana to be used on anything but the shortest encounters; make this a passive ability or 5-10% reserved mana. Elemental weapons same issue as heroic aura. Mind blast needs a larger AoE radius. Entropy tree could redeem CC with sleep/paralysis.



So far the major sub-classes missing or unaccounted for, are dual wield warrior, stealth/assassin rogue, and priest/druid mage. Hopefully those are specs unlocked in the full game, else the number of playable races won't be the only thing to have suffered!

#5718
r2dr

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Mage
Outright damage: Nice AoE's and brittle effects. Talent tree's seem too small to really diversify within tree for element type later on. Could run into issues re itemisation or force hybridisation.
CC/heals/support: Weakest sub-class by far. Creation tree heal on massive cooldown. Spirit talent tree unknown; could redeem heal/support? Heroic aura reserves far too much mana to be used on anything but the shortest encounters; make this a passive ability or 5-10% reserved mana. Elemental weapons same issue as heroic aura. Mind blast needs a larger AoE radius. Entropy tree could redeem CC with sleep/paralysis.


The relative mana drain depends on how you allocate your skillpoints. It's not a fixed percentage.

#5719
DJBare

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Terenbas wrote...

I just have one question. Is there anyway that you can keep BOTH siblings alive.
If you're a rogue or warrior Carver dies.
If you're a mage Bethany dies.

BioWare! I thought you said there was a chance of saving both of them! I don't wanna lose my family!

Nope, it's been stated by the devs, in the full game it will be the same, choose a mage class and Beth dies, choose warrior or rogue and Carver dies.

#5720
didymos1120

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r2dr wrote...

didymos1120 wrote...

DJBare wrote...

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


Well, as I see it, the point is that given all the crazy sh!t that regularly goes on in DA:O (and Awakening), it's a little weird to draw a line at the original 2H combat animations and declare "BEYOND THIS YE SHALL NOT GO! TOO FAR I SAY!  TOO FAR!"


Origins was consistent. There was regular combat, and then there was magic.


And people did ridiculous things in "regular" combat all the time.  Like rogues being able to turn into smoke right in front of the enemy whaling on them, at which point said enemy suddenly finds something else to do.  Or tossing a tiny flask which can wreck squads of enemies entire.  How 'bout all the crazy leaping finishers?  How realistic were those?  Or completely "regular" arrows that somehow pin fully armored opponents in place for prolonged periods of time?  Etc., etc., etc., ad nauseum.

#5721
AlexMBrennan

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2H: Average damage early on. Insane damage once whirlwind acquired. Quite fun to play. Full game will reveal if imba.


Not sure if this is a bug but my 2H warrior does about 24 DPS at level 3 whilst 1H starts with 70 DPS, so I think 2H vs 1H is reasonably well balanced (you sacrifice auto attack damage and defence for massive aoe damage attacks)

#5722
Graunt

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I already preordered in October, and got not only free shipping, but got it before the $10 mark up, so I can't really complain about the cost.  The fact that it's supposed to only be "fifteen hours before sidequests" is a bit startling, so those sidequests better add another six to ten hours for a first playthrough, or this really was just a quick cash grab with a ton of EA cross-promotional things going on.  Based soley off of the demo alone though, my interest has definitely dropped compared to what it had been before.  Instead of improving upon Dragon Age, it's basically a sidestep that fixed some issues and added others. 

Dragon Age: Origins in general was greatly overrated anyway and was just all of the same recycled formula Bioware had already been using in all of their past RPGs. The story and acting were the best thing about it. The main reason it's ever made out to be a big deal in the first place anyway is because of the console players who probably had not played all of the practically identical RPGs on a PC before.  The game also lacked replayability as far as gameplay goes after you've played a Mage and a dual wielder of any kind, you've basically done everything there is to do.  I don't really see how the limited skill trees in DA2 will rectify this situation either.  And yes, even though each class may be more "unique" this time around, they are still very much limited.

Oh well, at least we won't be starving for RPGs this year.  It seems like a fantastic year for them.

-The Witcher 2
- Deus Ex: Human Revolution
- Mass Effect 3
- Dark Souls
- Diablo 3 (about as much an RPG as what DA2 seems to be, but with less dialogue/acting)

Modifié par Graunt, 25 février 2011 - 07:53 .


#5723
slimgrin

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DJBare wrote...

Terenbas wrote...

I just have one question. Is there anyway that you can keep BOTH siblings alive.
If you're a rogue or warrior Carver dies.
If you're a mage Bethany dies.

BioWare! I thought you said there was a chance of saving both of them! I don't wanna lose my family!

Nope, it's been stated by the devs, in the full game it will be the same, choose a mage class and Beth dies, choose warrior or rogue and Carver dies.


This is a somewhat random approach to C&C. :?

#5724
r2dr

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didymos1120 wrote...

r2dr wrote...

didymos1120 wrote...

DJBare wrote...

I think the point is, that while a game can embelish on the real world(there is always some suspension of disbelief required), taking something like a 2h and making it look and feel like a feather surpasses suspension of belief, a 2h power is in it's weight.


Well, as I see it, the point is that given all the crazy sh!t that regularly goes on in DA:O (and Awakening), it's a little weird to draw a line at the original 2H combat animations and declare "BEYOND THIS YE SHALL NOT GO! TOO FAR I SAY!  TOO FAR!"


Origins was consistent. There was regular combat, and then there was magic.


And people did ridiculous things in "regular" combat all the time.  Like rogues being able to turn into smoke right in front of the enemy whaling on them, at which point said enemy suddenly finds something else to do.  Or tossing a tiny flask which can wreck squads of enemies entire.  How 'bout all the crazy leaping finishers?  How realistic were those?  Or completely "regular" arrows that somehow pin fully armored opponents in place for prolonged periods of time?  Etc., etc., etc., ad nauseum.


These were all within what's reasonable. Slightly unrealistic, yes, but not like causing 15 enemies to explode with a single sword-slash, or jumping several meters across the room at an enemy, or swinging a 20 kg sword like it was made of styrofoam.

#5725
Avaflame

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First off - I loved the demo. I'm a console player and downloaded the PC demo because I couldn't wait and had a blast. The only trouble was the controls, but that's because I'm a console player.

However, and I'm assuming this has already been mentioned, I downloaded the PS3 demo today and the text was horrendous. I found it difficult to read in general, and nigh impossible in terms of the loading screens. On my laptop I had no problems at all, so this confused me a lot.