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Dragon Age 2 Demo feedback thread


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#5751
Romudeth

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RhinoCSS wrote...

Espada_Andy_2 wrote...

Flemeth MILF
Thats my feedback


you sick bastard:mellow:


Dude, Flemeth is hot now. I'd put it in her. :devil:

Modifié par Romudeth, 25 février 2011 - 09:24 .


#5752
shadownian

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RhinoCSS wrote...

 Just played the demo for PC. And I am preparing to be dissapointed, but trying to stay optimistic about it. Here are my thoughts, positive and negative

The Good

-Graphical improvments are nice. The textures seemed a little "bland" at times but I am sure that is just in the demo (or at least I'm hopeing).
-The lip syncing seems to be ALOT better than Origins
-The leveling system is awesome

The Bad

-The combat system. I feel Bioware made WAY TOO MANY changes to apeal to console gamers. I thoroughly enjoyed the combat system in Origins. You actually had to use tactics and plan out your strategies. In the demo I don't think I paused once, or even (since I played as a Rogue male) moved into backstab position. STICK TO YOUR ROOTS BIOWARE! PC GAMEING ISN'T DEAD YET!
-Too many changes. I mean, seriously? Look at flemmeth. If this demo is taking place during the same time as when we were in Lothering in Origins, why does flemeth look completely different, the changes to Flemmeth kind of ruined her character. Oh, and why is lothering a complete wasteland when in Origins it was vast and lively?
-Last but not least ( this is more of a warning, and pre-complaint ), I HOPE TO GOD YOU DO SOMETHING COOL AND INTERESTING WITH MORRIGAN, AND NOT RUIN HER CHARACTER LIKE FLEMMETH. Morrigan is part of what made Origins awesome. 

As you can see, so far I am kind of dissapointed. So far is feels like a totally different game. Not the Dragon Age ( my favorite RPG to date) I love.







Ok...i was a bit weary as well coming into the demo....i loved the first game and i hated the idea of the overhaul to please console gamers.....that bieng said...this is my opinion....

The Good.
I like the faster pace of battles. I have seen people complain that you dont do enough damage or that the enemies have to much health...but this helps with the difficulty...even as is its easy...take away health or do obscene damage and its a kiddy game...lol. I still felt the urge to pause and plan things out and the game still does this well. The graphic overhaul i like. The way they were done in the first game were great for the time...but that style does seem dated now. The lip sync is much better...though i didnt notice a big lag when a character said"bull****" in a cutscene...but thats just one word.
I loved the re-introduction of Flemeth and I loved the overhaul in her look. Personally I thought she looked half *beep* in the first game. You could have called her...refugee...old lady 1....begger...whatever and it all would have fit. She looked nothing like morrigan...had none of that "wild" style...and just didnt look like any sort of great powerfull mage. In the demo she looks great...piercing eyes...same voice over(which was great) the hair to make it seem dragonish...the whole wild look from morrigan with the feathers and all. I was happy as heel to see it...and i liked the mention of the heroes from the first game...hopefully you see more of that through-out the entire game.
I liked that now all classes are pretty well balanced and playable. I found archery almost useless in the first game...now its pretty well done...rougues seem fun and nija-like...which i like personally...and even my normally hated wariors seem fun to play. I liked the new upgrade system...though I hope its not one of those...well you cant do this stuff till this lvl etc...like you cant open vanguard abilities till level 25 or whatever...things like that make it very linear and limit your options and I hate to see that in a game where freedom of choice is a major appeal.

The Bad....

Ok...so all that good bieng said...I hated the changes in the menu design. I seemed more suited to Mass Effect than dragon age. D.A. is suppose to be a medieval fantasy game...but the menus look futuristic in nature. I preffered the book and fantasy styling of the first game much better. I hated the fact I had to use escape to level up a character. Bieng a pc gamer im use to seeing escape as an options/quit type button...not something used for normal gameplay needs. As many have said the volume between the voice over scenes and the actuall cutscenes is horrible...having to adjust your volume every 2 seconds in a game is unforgivable and hopefully that is not in the full game. I thought some of the weapon styles were a bit much...looking less realistic like the first game and going more for a final fantasy look. Actually the whole art style reminded me of final fantasy...specifically 8 if i remember right.

Overall I can forgive the stupid mistake of putting futuristic menus in a medieval fantasy game...and the bit over the top action/weapons etc...if they supply a game with a good story with alot of options.
I constantly wondered why I couldnt do things in the first game...mostly become king...or defend my estate as a human noble etc. Im hoping they offer more choices and freedom in this game. Though looking at how they restricted freedom more in M.E. 2 than in 1...im hesitant to believe they did. I think with this game they were looking to cash in on the more...younger...easier to please game crowd...with flashy graphics and fast paced action...putting all thier effort into those things and having story and freedom take a back seat. 
Either way I have the game paid in full anyway and expect to enjoy just as I did M.E 2....but i fear ill be sitting there after a play thru or 2 wondering...why...
I hope Im wrong....

Shadownian

#5753
iago1604

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I never liked the frenetic hack-n-slash games. I didn't have a problem with the combat in DA. It Gave you enough time to isolate your targets and come up with a strategy on how best to dispatch them. In the DA2 demo I just hacked and slashed my way through things without any thought a a battle plan. I missed the strategy. Maybe there will be a way to slow things down for us old people.



Having said this: I own and have enjoyed multiple plays of ALL the Bioware games, including 300 hours of DA, so I'm sure I will get used to this one and love it too.

#5754
j42

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after playing the demo, i'm somewhat disappointed.

the conversation cutscenes get interrupted every 3 seconds with a "loading..." and that totally kills the whole experience for me.



i like the combat, there are some things that i find annoying (like if you do mighty blow and the enemy gets knocked back, you have to click on them again for your character to move and keep smashing him.) i'll replay the whole thing now with all other classes and then i might update this post :D

#5755
TMZuk

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Espada_Andy_2 wrote...

Flemeth MILF
Thats my feedback


Get a life!

#5756
MrAnthropy

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Personally, I'm really disappointed with it - I've been looking forward to the game for months (very sad, I know), but now I won't be buying it at all. So in that respect, I suppose I do like the demo, because it saved me from wasting my money :P



For me, what made Dragon Age: Origins so brilliant (apart from the genius tongue-in-cheek humour) was the tone and depth of it. It was really ethically grey, pragmatic, and (if you choose) largely bravado-free - it's the only time in a game I've ever had to actually sit and think for long minutes at a time about what I think the best course of action (thing to say) would be. Partly as a result, I actually cared about the characters, and the course of events.



Game dialogue/decision choices are usually along the lines of "should I help the old lady across the road, or hit her with this crowbar" (which is admittedly a difficult choice in its own way, but I think we all know the right thing to do... crowbar every time - stick THIS in your coffee-morning, lady!), but in Dragon Age, when the boy is possessed by a demon, and you can either have Jowan grant the mother's considered decision of sacrificing her own life to use blood magic to try to heal the boy, or keep her alive and send for mages from the tower, who may or may not get there in time. If you go for the second choice, and the delay kills the boy, will she be happy? So does that make murdering her 'to be on the safe side' the right thing to do? Hmmm...



That's just a random example - but all the way through the game, the usual computer game "good / bad" oversimplification is missing. Flemeth would, in any other game, be an evil witch, and you'd have no second thoughts about killing her for her plan with Morrigan (possession to prolong her own life - or is Morrigan wrong about that?). It was so refreshing not to feel like Sir Lancelot from Monty Python and the Holy Grail, gleefully hacking your way through anyone you happen to meet, while manfully shouting "have at you!"



I think also the fact that the main character wasn't voiced let you really use your own imagination to fill in the gaps - something you had to do a lot in games back in the 80s and 90s, which I think in a way made them much more immersive than some modern hyper-realistic games which do all the imagining for you.



As you'll have guessed, I think all of this stuff appears to missing from Dragon Age II - the dialogue (and hence plot action) choices have been boiled down to "be lovely / be arch / be tough", the main character is voiced (so nothing is left to your imagination). I see no ethical greyness or realistic pragmatism - it's back to heroes and villains, and bloodthirsty bravado. The surreal humour seems to be largely gone, too. What was distinctive and deep seems to have been replaced by stock-game-fare and surface. I wonder how much EA had to do with that?...



Having said all that, on the positive side, I thought the graphics were beautiful (looking back even ten years, let alone fifteen, it's quite incredible how far we've come, and how fast, in the grand scheme of things), and they've clearly put a lot of work into it. I think it will probably sell really well, and lots of people will really enjoy it - it looks like a really good (action) game in its own right. But I'll miss my poor old RPG :(

#5757
EmperorNish

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PC demo feedback.



The good:

It's not Dragon Effect (yet), the game is definitely a Dragon Age game.
Graphics:
Dx11 is a nice inclusion, hopefully the performance isn't indicative of he final game. SSAO, tesselation, the improved lighting are welcomed additions.
Crap mountain is only a small portion of the game.
I very much like the redesigned skill trees for the combat abilities, no Mass Effect 2 level of "streamlining".



The Bad:

The
"Hot Rodded" art style change looks worse. Some of the graphical assets look last gen. (like that skeleton in some previously released screen shots) The new look darkspawn are pretty awful.
Even for medium, the armour textures are awful. Unless the resolutions is increased massively, the high textures aren't going to look good. Every close up on a character is cringe worthy.
The voice over quality is sub par, at least compared to Bioware's previous work.
The writing of character dialogue is even worse.
Crap mountain.
The absurd, over the top animations look ridiculous. There's speeding up combat, and then there's broification.
For me, the lowering of healing sucks, but I guess I'm that %1 of people that likes to heal.
Isabella's outfit - ye gods.
Bink for cutscene video.
"Press a button and something awesome happens"



Unknown:

Are there non combat skills? This would be terrible if these have been removed because when you use them, something awesome doesn't always happen.

Depth of the combat system - It would be nice of Bioware to give a couple of examples of this.

Variation of encounter types. In the demo it was just "another wave" of darkspawn, and then a bunch of dudes in an empty city. Early game though, so hopefully it gets better. One of the worst things about DA:O is numerous fights that are similar, so hopefully there's some variation this time.

My Verdict: Steam sale. I'll wait and see how the game turns out, but it's not a day one purchase.

Modifié par EmperorNish, 25 février 2011 - 09:43 .


#5758
Perles75

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I played the game with a PC.

I had some problems to run the demo: once it couldn't start, other three times it blocked after the character personalization screen, another time at the first encounter with the darkspawn when you travel with the family. At the end it worked, though.



These are the points I can think right now:



The Good



- liked the fluidity in combat

- graphics is very nice and distinctive

- liked the new tree-shaped structure of skills

- the idea of the game as a storytelling works is original and it works well. It is also open to interesting possibilities



The Bad



- party characters do not answer well to the commands you give them: many times I was telling someone to use a special ability on a specific enemy and they were using it on a different one. (and I had disabled tactics, I think) I trust this point will be solved when I'll have the manual in my hands.

- also, the control on party members (for moving, for example) was a bit troublesome sometimes.

- after all, not much difference anymore between mage, warrior and rogue: just the way you kill enemies... I am a bit traditionalist in this sense (probably a race in extinction). This is quite a bad point for me (already present to some degree in DAO).



The Uncertain



- The dialogue wheel: if I say that my favourite RPG of all time is Torment, you understand if I say it's too narrow for me. And I'm really afraid that it was thought for people that do not even read the line but just look at the color of the interaction. Besides, three options only? come on!

However, I need to see it in action outside the narrow world of the demo to get a better feeling of how it works. And the idea of giving the shade of your dominant behavior is interesting. So in conclusion: more data needed before giving a final word.

#5759
TFor

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 Hi all,

Played through the PC demo 3 times, once with each character class. Warrior was sword/shield, rogue was dual wield and mage was a healer type.

My PC specs are: Intel Core i5 2500K, Radeon 6950HD, 8GB RAM, Win7 64-bit.

What I liked:
  • graphic improvements: the highest setting I could play was visual high setting, DX9 and AA disabled but even then it was way better then the original DA:O
  • leveling system/skill "tree" looks very promising
  • pace of combat: some say this appeals more to console gamers than PC gamers but I disagree, I find this system very fluent without all the mouseclicking of the original and if things do get messy you can always pause and take it slower
  • voice acting
  • auto-loot (R key)
  • look-n-feel of armor/weapons/enemies...: for me they create a certain atmosphere that just feels right
  • Flemeth
What I didn't like (most are already reported and probably solved in final build):
  • the fact that I could play past the character customization screen with all graphics setting enabled
  • I had to run the program as Administrator
  • very short demo: hopefully the full game will have the same length (or more) as DA:O
  • the short pauses/loading in cutscenes
  • some graphic glitches: Flemeth's neck showing through that tight collar, Issabella's daggers "floating" behind her...
What I haven't seen in the demo but would like to see in the full game:
  • better inventory management: was somewhat troublesome in DA:O when you had a lot of materials for potions/poisons/traps etc
  • quests to unlock specializations instead of books
  • options to customize the interface: show health (real numbers or percentages), movable UI elements (portraits, actionbars...)
  • more character customization so I don't have to download addons
  • hide helmet option
  • maybe the ability to zoom out a bit further
  • more tactics slots, especially when setting up custom tactics for mages
  • more/faster patches: no game today is 100% bug-free but some (ahum Blizzard) have very good support and patch fairly quick while there are still known bugs in the Original DA:O
Conclusion: happily awaiting my Signature Edition :whistle:

#5760
KoboldKommander

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Played the PC demo. I have a few gripes, my biggest is the camera. I found it difficult to coordinate ranged characters with the rest of my party because of the limited camera pullback and the camera auto-centering on character when you select them. Much of the time I just couldn't see enough of the main battle to aim my ranged characters skills well (and the NPC AI is so dumb it is a bad idea to use stuff like fireball with tactics, for example my mage characters where overshooting oncoming enemies and launching fireballs into walls). A way to disable the auto-centering would probably fix it since it seems an aerial camera view won't be included.

Modifié par KoboldKommander, 25 février 2011 - 09:49 .


#5761
Espada_Andy_2

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Riceyy- wrote...

Espada_Andy_2 wrote...

Flemeth MILF
Thats my feedback


GILF..? if morrigan had your kid in DAO..


I had a kid with morrigan.
You just ruined it.....
Well of to Isabella then

#5762
Bandit112

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hated the demo, felt to arcady for my liking.

#5763
Perles75

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EmperorNish wrote...


Are there non combat skills? This would be terrible if these have been removed because when you use them, something awesome doesn't always happen.

I concur on this. I hope it's just an effect of the demo, but it seems that the story is just a series of combats connected by dialogues.

#5764
DJBare

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TFor wrote...[*]

  • very short demo: hopefully the full game will have the same length (or more) as DA:

Longer than awakening, shorter than origins.

#5765
Bonecrusherr

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 I don't understand why Bioware don't make games like Mask Of Betrayer, Planescape Torment, Vampire: The Masquerade - Bloodlines, they were all great games with that classic Bioware (or classic Interplay) look, atmosphere and design.
Instead they go to please Console action gamers.

My thoughts about the demo:

Good:
- The idea behind the "Champion" story.
- Flemeth's look.

Bad:
- Flemeth's look is not consistent with previous story.
- New darkspawn design is very different and worse than previous game.
- Game is very dumbed down for console gamers.
- Combat is very fast and hack&slashy. Player's weapon thrusting speed is weird (unneededly fast).
- New skill tree design is bad. The previous tree was neat and tidy.
- Mage is turned to look like a Battlemage. He is fighting with stick, not with his magic. If he was a Battlemage, the moves would be cool to look at, but not for a "normal" mage.
- Controls are awkward. I think the previous game was a perfect example for doing a game both consoles and pc, but this new game is a perfect example for how not to do.
- Dialogs are silly and unimaginative. Dialog options are very restricted.

If Bioware goes like this, we will say "Bioware killed PC RPG genre"...

#5766
Perles75

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TFor wrote...[*]

  • hide helmet option

[*]The hide helmet option was present in the game (or graphics, don't remember) options...

#5767
Perles75

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I forgot...



The Bad



- the audio was strange: too soft in dialogues, too loud during filmed parts

#5768
AgentSmith5150

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love it! I think the new skill tree is light years better than the previous. I'm freaking out for the full game now more than before. Can't wait to see that sexy Signature Edition box in mah sweaty hands!



oh, and Flemeth is crazy hawt! rawr :D

#5769
Breakdown Boy

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The PC version is buggy as ****ing hell!!!



DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!



Bioware, I hope the full version is more polished, seeing as I pre-ordered it!

#5770
Riceyy-

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DJBare wrote...

TFor wrote...
[*]

  • very short demo: hopefully the full game will have the same length (or more) as DA:

Longer than awakening, shorter than origins.


now im sad

#5771
DrNegative

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MrAnthropy wrote...

For me, what made Dragon Age: Origins so brilliant (apart from the genius tongue-in-cheek humour) was the tone and depth of it. It was really ethically grey, pragmatic, and (if you choose) largely bravado-free - it's the only time in a game I've ever had to actually sit and think for long minutes at a time about what I think the best course of action (thing to say) would be. Partly as a result, I actually cared about the characters, and the course of events.


I completely agree. I can only hope that the characters are engaging as they were in Origins to make me actually care about how I will respond/interact with them. I remember being at the camp and Morrigan coming out of nowhere and saying "We need to talk about us"....I actually lit a ciggarette and carefully studied the 3 different replies, weighing out the consequences in my mind.

A conversation which should have taken me several minutes at most, took 15. The story and characters were my favorite part of Origins and I hope I will be able to say the same of its successor.

#5772
DJBare

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Breakdown Boy wrote...

The PC version is buggy as ****ing hell!!!

DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!

Bioware, I hope the full version is more polished, seeing as I pre-ordered it!

I had one crash and that was during the login, I feel pretty lucky given the glitch complaints I've seen on these boards, other than that one crash the demo played well apart from the loading of cut-scenes, the delay was too long.

#5773
bri193

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My turn to pile-on ... Last evening I played the demo once as a Fem rogue ... Oh my, where do I begin ...

The Good:

1- After how many years, lip-sync finally works. Bet some bubbly was splashed over that one!

2- Main character has a voice.

3- The demo was, thankfully, short ...

The Bad

1- Everything else...



Arcade-action ninja combat style has ruined my favourite class - dual-weapon rogue. Since when does a rogue turn into a human bowling-ball (Rush) and smashes through mobs like 10-pins?? Opening Ogre flight was a simple click-fest of cycling through Backstab, Explosive Strike, and Rush. No need to employ tactics or even follow the combat, just watch the cool-down timers re-set and then click... And this is called 'improved' combat??

After seeing this mess at the opening, I tried Archery for the playthrough. What is with the AoE circles for Bursting Arrow and Hail of Arrows?? A rogue is not a Mage, and this ruins the immersion of using a bow... Seems Archery will be very over-powered...

I don't play Warrior or Mage, so cannot imagine what has been done to them....



I know lots has been posted about the horrible UI design, and cheesy oriental-style graphics... This looks like first draft concept art from a 3rd-rate community college. No self-respecting, professional graphics/art designer would release this for a fantasy rpg... I have no problem with the oriental-style, so many great things can be done with it, but this is just poorly thought, unfinished crap...



Bottom line for me is...I have seen enough. Add me to the growing list of those who will cancel pre-order.

So long and thanks for all the fish...

#5774
DragonRageGT

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Well, I'm still going to buy and play this game. There's nothing better before The Witcher 2 is out anyway. And I'm a 47 yrs old with lots of time who's also been playing most of Bioware's games since BG1.

What I'm really disappointed about is that fanatics will bash anyone with serious critics to the changes made to the DA IP. I have little doubt that the Origins Art director left the company also because he didn't agree with this changes and he said so. It's like the Imhotep crowd following its priest! Don't cross their way!

This is the Demo feedback thread so please stop justyfing and throwing stones at people who disliked the Demo, or telling them to "not let the door hit them in their way out". We can dislike the changes made without saying that everyone who likes them is an idiot! Personally, I don't think people who likes the way DA2 went is an idiot. I will love if the release game version changes my mind about what I don't like in it although I really don't see that happening.

For me DA:O is an unique game made with a lot of passion which is displayed in every single detail, including the art. DA2 is a generic game made with a lot of technique to sell a lot. I don't know if the budget for the production of DA2 was lower than Origin's or not but it feels like it. Perhaps it is just the time spent on the details. It's like comparing an Art movie to a Titanic blockbuster. I do hope DA2 is the Titanic of the video games because I love BW and wish the best to the company.

But I really love the way a small Polish studio took their time and about 4 years to produce a sequel to a game that became a legend and the sequel promises to become epic. God forbid EA to come close to to them... or not! We will always have Piranha Bytes in that case!

#5775
Giant ambush beetle

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Played the demo, I'm very disappointed with it, especially with the combat. Be prepared for some massive rant.

I didn't like the combat in the Dragon Age 2 demo at_all. I think the DAO combat was perfectly fine, a few animations were clunky and too slow, the archer needed some work but overall it was way better than the grotesque abomination of combat in DA2. I also didn't have any problems with shuffling in DAO, in fact, it added to the tactical gameplay and...shuffling is just a natural part of combat. The guy coming up with ''shuffling is bad'' -idea needs a good slap in the face.
You can only avoid shuffling if you speed everything up to ridiculous speeds or make the characters use dimension doors on the battlefield. BW uses a mix of both it seems and the resulting combat is just super awful, it just doesn't work for me, combat plays and feels totally wrong.
Its like an unsuccessful experiment.

Many people say the animations are smoother, but I can't see it, the animations lack frames, it looks like a super fast incomplete slideshow, super jerky and very unnatural. Because of the combat speed the animations get REALLY repetitive, hypnotic and tiresome. After fighting the third wave of darkspawn watching the jerky animations I got really tired and just let the chars fight alone.

Another thing I really hated is, the weapons felt like they weigh nothing! I played a two handed warrior in Dragon Age Origins and a massive blow really felt powerful. I also totally agree with people saying that weapons seem like they don't really connect, it looked fake like really bad wrestling.

I also hated the gore, don't get me wrong, I liked chopping darkspawn heads off and watching the blood fontain out of their necks in DAO, but, whenever my archer finished a darkspawn with a pinning shot in DA2 the monster exploded like it had been hit with a meteor. It made me shake my head every single time. Thats just really silly.

I didn't pre-order DA2 because of the demo gameplay, I'm going to wait for better reviews and some spoilers, maybe the story and the characters sell me on the game. There is still some hope left.....Posted Image

Modifié par The Woldan , 25 février 2011 - 10:08 .