Dragon Age 2 Demo feedback thread
#5776
Posté 25 février 2011 - 10:08
When you create a game based on great story and freedom of choice...good/bad/grey etc...why when it comes to making a sequel do they...
1. Instead of continuing the story/characters... go for an all new story/character. Theres so much that could have been done...why basically start from scratch?
2.Restrict freedom and choice? Mass Effect 2 was horrible for this. M.E. was open and had a wide variety of things to do. M.E.2 was very linear and restrictive.
3. put too much importance on graphics. Yes they are important and need to be redone in sequels, but why not improve whats there...instead of going to a completely new look. Heck id rather have a game with the same graphics engine if it gave more room and time for more/better options in the story.
Dont get me wrong...bioware does alot right...the ability to transfer saves from one game to the next was huge....great story telling... rememberable characters....it just baffles me why they do some of what they do in sequels especially.
But anyway...back to the game debate...lol
#5777
Posté 25 février 2011 - 10:11
#5778
Posté 25 février 2011 - 10:13
Suffering from the same issues as DA:O, characters speak over themselves sometimes, UI boxes obscuring the items the help boxes are trying to explain, appalling loading times, inconsistent frame rate - this wasn't what I expected from the company that has brought me such great quality in the past!
The combat on PS3 felt like Ninja Gaiden with some magic spells. Button mashing. Really didn't like it.
The manner in which the PS3 game pauses is completely different and less intuitive than the PC version.
I'm sure you guys can tell that I'm going to be opting for the superior, cheaper PC version.
#5779
Posté 25 février 2011 - 10:16
DA:O = RPG
DA II = button-mashing action game
Modifié par ivo678, 25 février 2011 - 10:18 .
#5780
Posté 25 février 2011 - 10:17
The new UI for the PC looks awful, DAO looked much better, DA2 looks like a poor console game. Combat is very poor, it doesn't look completed, and plays like a poor hack n slash.
The DAO combat system was much better than what Bioware has come up with now. The darkspawn models actually look worse than they did in the first game, and seem to explode when you stab them......
I have to say that Bioware took everything I fouind good about DAO (apart from the story) and dumped it for an inferior quality product.
I (along with several people I know) am considering cancelling my pre-order. On this performance I dont think Ill ever use "In Bioware we trust" ever again.
#5781
Posté 25 février 2011 - 10:19
Have to say I agree with the animations being, well if not bad, strange. In combat I really had not enough time to actually even see the animations that much, it was so fast. And other animations too, I mean, the eye movements were weird. The eyes reminded me of balls rolling around in the eye sockets, making these strange fast movements. I don't remember that from DA:O.
Otherwise the graphics seemed pretty familiar, they weren't that different from DA:O at all. And even when the walking animation for females has been changed, everyone still seems a bit stiff at times. And I so wish they would've lost that awful dress for women, the one Hawke's mother is wearing. It just looks so horrible, so unnatural.
And I actually liked the new look of Flemeth. A lot. I did like the way she was in DA:O as well, but this new look makes a lot of sense. Besides, now she really seemed as the witch of the wilds, she looked sexy. I almost felt that my male mage Hawke might have wanted to woo her
Modifié par Ubasti, 25 février 2011 - 10:22 .
#5782
Posté 25 février 2011 - 10:20
RageGT wrote...
Well, I'm still going to buy and play this game. There's nothing better before The Witcher 2 is out anyway. And I'm a 47 yrs old with lots of time who's also been playing most of Bioware's games since BG1.
What I'm really disappointed about is that fanatics will bash anyone with serious critics to the changes made to the DA IP. I have little doubt that the Origins Art director left the company also because he didn't agree with this changes and he said so. It's like the Imhotep crowd following its priest! Don't cross their way!
This is the Demo feedback thread so please stop justyfing and throwing stones at people who disliked the Demo, or telling them to "not let the door hit them in their way out". We can dislike the changes made without saying that everyone who likes them is an idiot! Personally, I don't think people who likes the way DA2 went is an idiot. I will love if the release game version changes my mind about what I don't like in it although I really don't see that happening.
For me DA:O is an unique game made with a lot of passion which is displayed in every single detail, including the art. DA2 is a generic game made with a lot of technique to sell a lot. I don't know if the budget for the production of DA2 was lower than Origin's or not but it feels like it. Perhaps it is just the time spent on the details. It's like comparing an Art movie to a Titanic blockbuster. I do hope DA2 is the Titanic of the video games because I love BW and wish the best to the company.
But I really love the way a small Polish studio took their time and about 4 years to produce a sequel to a game that became a legend and the sequel promises to become epic. God forbid EA to come close to to them... or not! We will always have Piranha Bytes in that case!
I agree with your reply and it's really sad so many devolve into character assassinations when they disagree with valid critical comments on the demo, and I am 50 yrs old, so I can relate to your gaming expereinces.. I wasn't too pleased with the demo myself, but I already regurgitated my thoughts about it enough already in this thread. Did Origin's AD really leave the company over the differences in the art direction between Origins and DA2??
#5783
Posté 25 février 2011 - 10:21
ivo678 wrote...
Yeah, i agree with most people here; the graphics are extremely unappealing. DA:O's graphics were much, much better. The hurlocks look like they're made from plastic, and the ogres don't look frightening in the demo, they looked funny.
I dislike the new ogres, but even if I prefer the DAO ogres, they weren't never frightening for me. As the other type of darkspawns.
I can't judge the PC version of the demo since I can't use it on my PC, but the Xbox version looks a lot better than the DAO version. I hope for the PC players that DA2 final version will be better than DAO, at least in the technical department (since the art syle has been changed, and a part of the players don't like it)
#5784
Posté 25 février 2011 - 10:31
#5785
Posté 25 février 2011 - 10:33
RageGT wrote...
Well, I'm still going to buy and play this game. There's nothing better before The Witcher 2 is out anyway. And I'm a 47 yrs old with lots of time who's also been playing most of Bioware's games since BG1.
What I'm really disappointed about is that fanatics will bash anyone with serious critics to the changes made to the DA IP. I have little doubt that the Origins Art director left the company also because he didn't agree with this changes and he said so. It's like the Imhotep crowd following its priest! Don't cross their way!
This is the Demo feedback thread so please stop justyfing and throwing stones at people who disliked the Demo, or telling them to "not let the door hit them in their way out". We can dislike the changes made without saying that everyone who likes them is an idiot! Personally, I don't think people who likes the way DA2 went is an idiot. I will love if the release game version changes my mind about what I don't like in it although I really don't see that happening.
For me DA:O is an unique game made with a lot of passion which is displayed in every single detail, including the art. DA2 is a generic game made with a lot of technique to sell a lot. I don't know if the budget for the production of DA2 was lower than Origin's or not but it feels like it. Perhaps it is just the time spent on the details. It's like comparing an Art movie to a Titanic blockbuster. I do hope DA2 is the Titanic of the video games because I love BW and wish the best to the company.
But I really love the way a small Polish studio took their time and about 4 years to produce a sequel to a game that became a legend and the sequel promises to become epic. God forbid EA to come close to to them... or not! We will always have Piranha Bytes in that case!
#5786
Posté 25 février 2011 - 10:43
#5787
Posté 25 février 2011 - 10:44
I'll have to agree to disagree on the art direction. The background of the first part of the demo was in fact pretty bland (and if you watched the demonstration they gave, you'd know that the part with Isabella is meant to be in the dead of night when everyone is asleep), but overall the graphics are much improved and while the characters still stand straight and show almost no urgency in their faces, the lip syncing is done better and in general the game looks a little closer to this gen. I honestly don't know how anyone can tell me with a straight face that the first game was "visually awesome", as it looked 5 years outdated the day it hit shelves.
The only thing I can really see people hating is the combat style of this game. If you were truly into the slow, methodical dance-dance-shuffle-shuffle-master game play of the first one, then obviously this one would be less appealing to you. Personally I like where it went, because while the demo was overly easy and allowed for mostly brainless cool down popping and clicking, they stated that the retail version's higher difficulty will force you back into slow and steady thinking and strategy to survive...and with combat mechanics that don't trip over themselves like the clunky and poorly executed version in the first game...that sounds ok with me. DA:O's combat was conceptually outstanding, but poorly executed to the point where people had to make excuses for it like "the broken shuffling game play adds to the tactics" or "I like that it took a while for your party to respond to commands, it made you think way in advance of what you needed to do".
Personally, I see a lot of people on here who obsessively love DA:O so much that only re-releasing DA:O in an exact replica of the first game would have met their expectations.
#5788
Posté 25 février 2011 - 10:52
So, if the demo was published with the aim of getting people more excited about the game, well, for my case it failed.
I may add that I played it only as a mage. I had the distinct impression that it wouldn't have changed much if I had replayed it with a rogue or a warrior, and this is not a flattering feeling...
P.S.: I wrote I liked the graphics, which is true, but I agree with those who say that it seems you lack "weight" in combat.
Modifié par Perles75, 25 février 2011 - 10:53 .
#5789
Posté 25 février 2011 - 10:58
Other than that I think normal was like easy in DAo, the main thing was not to get stoned or stomped by the ogre, be fast on feet all over the battlefield... that was the big change compared to DAo.
Other than that... much brown color... but then again this was blighted fields so ok... hope that is not so later on in the game, more green in thise oecological time as I said somewhere else.
Overall I look forward to jump in :-)
Edit: Using PC.
Modifié par SoleSong, 25 février 2011 - 11:02 .
#5790
Posté 25 février 2011 - 10:58
Perles75 wrote...
Well, my overall feeling after playing the demo is that I am less interested in DA2 than I was before, because it does not go in the direction of the kind of RPG I like, for the reasons I wrote above.
So, if the demo was published with the aim of getting people more excited about the game, well, for my case it failed.
I may add that I played it only as a mage. I had the distinct impression that it wouldn't have changed much if I had replayed it with a rogue or a warrior, and this is not a flattering feeling...
P.S.: I wrote I liked the graphics, which is true, but I agree with those who say that it seems you lack "weight" in combat.
You might find some enjoyment out of the other 2 classes. The demo wasnt really geared to be difficult, so it'll seem too easy on any one of the classes, but I found rogue to be interesting. Warrior felt pretty dull to me, but perhaps you'd like it.
#5791
Posté 25 février 2011 - 10:59
If I had to nitpick I would say that I really do not like the new UI, purely because I absolutely adored the style they went for in DA:O. I love the intricately designed menus in DA:O and for the life of me I don't understand why, in a Fantasy game, they went for this boring minimalistic, almost futuristic style.
I was also going to complain about Flemeth and the consistency of her character, but then I realised I don't care that they changed her look because it suits her about 17 million times better.
I'm sure the full game will be great, even if it isn't as good as DA:O.
Edit: Oh yeah, they REALLY need to adjust the animations for some of the weapons. You swing a giant broadsword as if it were a carboard tube. Not cool.
Modifié par Dudefella, 25 février 2011 - 11:02 .
#5792
Posté 25 février 2011 - 11:04
They need to release a patch to change the group UI asap, it looks awful.
#5793
Posté 25 février 2011 - 11:05
I loved the original. Everything in the demo is an improvement, in my opinion.
Very glad I pre-ordered.
Best of luck.
#5794
Posté 25 février 2011 - 11:05
The only problem I have with it is that it takes away from the immersion. I remember playing DAO and forgetting that I was looking at a screeen. It's a bit hard to do that now with the characters doing summersaults and backflips and with the mages fighting like monks (I thought focusing on magic was hard enough without doing flashy moves with a staff).
#5795
Posté 25 février 2011 - 11:13
Gloatie wrote...
Loved it.
I loved the original. Everything in the demo is an improvement, in my opinion.
Very glad I pre-ordered.
Best of luck.
[Sheldon Cooper] Sarcasm? [/Sheldon Cooper]
Modifié par Loaderini, 25 février 2011 - 11:14 .
#5796
Posté 25 février 2011 - 11:17
Bonecrusherr wrote...
I don't understand why Bioware don't make games like Mask Of Betrayer, Planescape Torment, Vampire: The Masquerade - Bloodlines, they were all great games with that classic Bioware (or classic Interplay) look, atmosphere and design.
Instead they go to please Console action gamers.
My thoughts about the demo:
Good:
- The idea behind the "Champion" story.
- Flemeth's look.
Bad:
- Flemeth's look is not consistent with previous story.
- New darkspawn design is very different and worse than previous game.
- Game is very dumbed down for console gamers.
- Combat is very fast and hack&slashy. Player's weapon thrusting speed is weird (unneededly fast).
- New skill tree design is bad. The previous tree was neat and tidy.
- Mage is turned to look like a Battlemage. He is fighting with stick, not with his magic. If he was a Battlemage, the moves would be cool to look at, but not for a "normal" mage.
- Controls are awkward. I think the previous game was a perfect example for doing a game both consoles and pc, but this new game is a perfect example for how not to do.
- Dialogs are silly and unimaginative. Dialog options are very restricted.
If Bioware goes like this, we will say "Bioware killed PC RPG genre"...
Let me tell you why, because they won't sell. I don't know about Mask of Betrayer, but for example: Planescape: Torment(to me, it is the greatest game ever done ) came out in the golden age of RPG but didn't sell. VtM: Bloodlines didn't sell much either, hell it made Troika bankrupt.
The money is in action games
I agree with you on "Bad"s, it pains me a lot to see Bioware to walk this path
Modifié par Corvus Black, 25 février 2011 - 11:18 .
#5797
Posté 25 février 2011 - 11:23
From what I hear, you Need to Import a Character into the game of Dragon Age II, or if you can't then you have to use a "Pre-set" character with one of the three available endings, and I thought to myself...
Is my Destroying of the Mage Circle going to have Absolutely No effect on DA II? What about the Dwarves? I put Bhelen in charge and he isn't nearly as xenophobic or alienized as his former. I had the idealistic vision that import-to-import it would pratically be an entirely different game.
to ponder with me the idealistic visions of a hopeful man...
1) The Fate of the Mages, destroyed? well, you'll see ALOT less mages walking around, maybe the Apostate search will loosen up, [since from what I hear MageHawk is an Apostate]
2) The Dwarves, well first of all like I said, Bhelen loves the surface world and is in no hurry to alienate himself from it should he be given the crown. Also if he has the Anvil of the Void you'll probably see A lot more Golems, maybe even a random encounter with Bhelen's "Criminal Golems"
3) Werewolves, if you cured them, [yes I know they're not the only ones] then you'll probably see less of them, but if you helped destroy the Dalish would they not have their own land? maybe wonder the forest longing for the past glory. Become Furry Angry Dalish Elves with Big Teeth, would that not be interesting? Maybe meet up with one of the Tribes
4) Cult of Andresta, defile the ashes and praise the Dragon as The Prophet Made.,.. well... scaley? If so do you think that maybe that cult should spread? maybe way up there, in the Free Marsh, you could have some form of attack on the Chantry for their Blasphomous Beliefs! From what I can tell, Templar and The Chantry are a VERY big part of the new game so from what I see defliling the ashes and helping the cult SHOULD have an Enourmous Backlash on DA II.
But from what I'm told and from what I have seen all Dragon Age II cares about is who is ruler? and who died to kill the archedemon? Or did you use the Dark Promise? And That's IT! If nothing else the Ashes! For the love of all Reavers everywhere something should come to bite you because you ****** in the ashes
:[
oh well...
[[.also I know this probably isn't the best place to put a post like this but I think since this forum moves so freakin fast even at 3:30am lol, I don't think you'll mind.]]
#5798
Posté 25 février 2011 - 11:25
The point is: if the difference between the three classes is just "killing people with a different skill", I don't see a good reason to replay the demo...Lord Drakkul wrote...
Perles75 wrote...
Well, my overall feeling after playing the demo is that I am less interested in DA2 than I was before, because it does not go in the direction of the kind of RPG I like, for the reasons I wrote above.
So, if the demo was published with the aim of getting people more excited about the game, well, for my case it failed.
I may add that I played it only as a mage. I had the distinct impression that it wouldn't have changed much if I had replayed it with a rogue or a warrior, and this is not a flattering feeling...
P.S.: I wrote I liked the graphics, which is true, but I agree with those who say that it seems you lack "weight" in combat.
You might find some enjoyment out of the other 2 classes. The demo wasnt really geared to be difficult, so it'll seem too easy on any one of the classes, but I found rogue to be interesting. Warrior felt pretty dull to me, but perhaps you'd like it.
#5799
Posté 25 février 2011 - 11:25
Good question, SheldonLoaderini wrote...
Gloatie wrote...
Loved it.
I loved the original. Everything in the demo is an improvement, in my opinion.
Very glad I pre-ordered.
Best of luck.
[Sheldon Cooper] Sarcasm? [/Sheldon Cooper]
#5800
Posté 25 février 2011 - 11:31
Tommy6860 wrote...
Did Origin's AD really leave the company over the differences in the art direction between Origins and DA2??
Many a good thing destroyed because new brooms want to cleen better *LOL*
My question then is, how much better can a good thing be made.
What is best anyhow... in a degrea it depends on time and moods. personal and in society.
Edit: New brooms want to put their mark on the world... like the Mabari dog and the tree :-)
I must ad, sometimes it get better.
Modifié par SoleSong, 25 février 2011 - 11:35 .





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