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Dragon Age 2 Demo feedback thread


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#5801
Lord Drakkul

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Perles75 wrote...

Lord Drakkul wrote...

Perles75 wrote...

Well, my overall feeling after playing the demo is that I am less interested in DA2 than I was before, because it does not go in the direction of the kind of RPG I like, for the reasons I wrote above.
So, if the demo was published with the aim of getting people more excited about the game, well, for my case it failed.

I may add that I played it only as a mage. I had the distinct impression that it wouldn't have changed much if I had replayed it with a rogue or a warrior, and this is not a flattering feeling...


P.S.: I wrote I liked the graphics, which is true, but I agree with those who say that it seems you lack "weight" in combat.


You might find some enjoyment out of the other 2 classes. The demo wasnt really geared to be difficult, so it'll seem too easy on any one of the classes, but I found rogue to be interesting. Warrior felt pretty dull to me, but perhaps you'd like it.

The point is: if the difference between the three classes is just "killing people with a different skill", I don't see a good reason to replay the demo...


I suppose, but you just described every game out there where you kill things and have a choice of class. In my case though, killing things as a Warrior is not as enjoyable as killing things as a Rogue or Mage. It took me playing through the class types to find the "style" of killing that suited me. So the point of my response was that maybe Mage didn't float your boat, but one of the other 2 would.

#5802
Perles75

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Corvus Black wrote...

Bonecrusherr wrote...

 I don't understand why Bioware don't make games like Mask Of Betrayer, Planescape Torment, Vampire: The Masquerade - Bloodlines, they were all great games with that classic Bioware (or classic Interplay) look, atmosphere and design.
Instead they go to please Console action gamers.

My thoughts about the demo:

Good:
- The idea behind the "Champion" story.
- Flemeth's look.

Bad:
- Flemeth's look is not consistent with previous story.
- New darkspawn design is very different and worse than previous game.
- Game is very dumbed down for console gamers.
- Combat is very fast and hack&slashy. Player's weapon thrusting speed is weird (unneededly fast).
- New skill tree design is bad. The previous tree was neat and tidy.
- Mage is turned to look like a Battlemage. He is fighting with stick, not with his magic. If he was a Battlemage, the moves would be cool to look at, but not for a "normal" mage.
- Controls are awkward. I think the previous game was a perfect example for doing a game both consoles and pc, but this new game is a perfect example for how not to do.
- Dialogs are silly and unimaginative. Dialog options are very restricted.

If Bioware goes like this, we will say "Bioware killed PC RPG genre"...



Let me tell you why, because they won't sell. I don't know about Mask of Betrayer, but for example: Planescape: Torment(to me, it is the greatest game ever done ) came out in the golden age of RPG but didn't sell. VtM: Bloodlines didn't sell much either, hell it made Troika bankrupt.

The money is in action games

I agree with you on "Bad"s, it pains me a lot to see Bioware to walk this path

I am also between those people who think that Torment is the greatest RPG ever done, but I don't want to fall into the trap of condamning Bioware to shift more to the Action-RPG, which isn't bad in itself.
You could already see in Origins that the attention had already moved (to mention not-combat stuff) from dialogues+thick plot to personal interactions+flexible storyline. Something that I don't frown upon a priori.

I agree, however, that the impression you get from the demo is that they pushed it too far, making a sort of "Mortal Kombat with a storyline", and with no serious difference between the three classes apart from the special graphics effects you have to kill enemies.

#5803
brain_damage

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Wesley's voice is really REALLY familiar to me. Anyone has any idea who he is?

Edit: Is it me or does he sound like Soris?

Modifié par brain_damage, 25 février 2011 - 11:43 .


#5804
Yrkoon

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Graunt wrote...
.  The fact that it's supposed to only be "fifteen hours before sidequests" is a bit startling,. 

Who on earth told you this?

We've got at least 3 different Devs, including Mike Laidlaw, saying the game is about 50 hours long...  Longer than ME2.

#5805
Perles75

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Lord Drakkul wrote...

Perles75 wrote...

The point is: if the difference between the three classes is just "killing people with a different skill", I don't see a good reason to replay the demo...


I suppose, but you just described every game out there where you kill things and have a choice of class.

Well, this can be enough if you look for a hack-and-slash... from a RPG I'm expecting something more.
But as I said, this can be just the impression for the demo and I don't want to extrapolate to the full game. Limiting myself to the demo, I don't have the push of repeating it.

#5806
Aradace

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brain_damage wrote...

Wesley's voice is really REALLY familiar to me. Anyone has any idea who he is?


I'd have to play through the demo again but I could probably tell you lol.  Im pretty good with identifying voice actors Posted Image

#5807
Kellex81

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I love the demo, but as some have mention allready, I do have some consern with how the story will be told in Dragon Age 2. The hole cut-scene with Isabela, is a demo purpose only I hope! If we wont get the chance to play it, I´m afraid the story will feel very limited.

So if we are striped with the option to enter a city, find a bar, then meet Isabela, interact, then travel to the place you actually pick up playing again in the demo I will be very disappointed!! This may be the solution Bioware have taken to cover the games story over a decade of time. This will result in cut-scenes that cover interaction to characters/events, giving the game a very hack & slash feeling I´m afraid..

#5808
dackota

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Im hoping when I play the demo again tonight that mage plays better than warrior, really didnt like the combat system with warrior.

#5809
Espada_Andy_2

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Breakdown Boy wrote...

The PC version is buggy as ****ing hell!!!

DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!

Bioware, I hope the full version is more polished, seeing as I pre-ordered it!


I am willing to bet that it depends on the rig because i experienced no problems at all

#5810
Lord Drakkul

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Kellex81 wrote...

I love the demo, but as some have mention allready, I do have some consern with how the story will be told in Dragon Age 2. The hole cut-scene with Isabela, is a demo purpose only I hope! If we wont get the chance to play it, I´m afraid the story will feel very limited.
So if we are striped with the option to enter a city, find a bar, then meet Isabela, interact, then travel to the place you actually pick up playing again in the demo I will be very disappointed!! This may be the solution Bioware have taken to cover the games story over a decade of time. This will result in cut-scenes that cover interaction to characters/events, giving the game a very hack & slash feeling I´m afraid..


I watched a demonstration they did that involved the Isabella Quest...and it's more involved than just "one minute you're talking to flemeth, and the next you're helping isabella". They simply used a quick cutscene to push forward in the story timeline to show you a different piece of the game and threw you in mid quest. 

No worries there =)

#5811
Aradace

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Kellex81 wrote...

I love the demo, but as some have mention allready, I do have some consern with how the story will be told in Dragon Age 2. The hole cut-scene with Isabela, is a demo purpose only I hope! If we wont get the chance to play it, I´m afraid the story will feel very limited.
So if we are striped with the option to enter a city, find a bar, then meet Isabela, interact, then travel to the place you actually pick up playing again in the demo I will be very disappointed!! This may be the solution Bioware have taken to cover the games story over a decade of time. This will result in cut-scenes that cover interaction to characters/events, giving the game a very hack & slash feeling I´m afraid..


Dont worry, it's just the way the demo was presented.  I have an article in this month's Game Informer that covers in depth the first 5 hours of gameplay.  So try not to worry yourself too much

#5812
Lord Drakkul

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Espada_Andy_2 wrote...

Breakdown Boy wrote...

The PC version is buggy as ****ing hell!!!

DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!

Bioware, I hope the full version is more polished, seeing as I pre-ordered it!


I am willing to bet that it depends on the rig because i experienced no problems at all


Agreed, I crashed out on PC once because I alt tabbed out for a few minutes and it crashed while I was out of it, other than that, no problems. And DirectX 11 wasn't supported for the demo even though it was listed as available, so if anyone crashed using that, its your own fault for not reading =P

#5813
AARONsandhuu

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how do u get that exclusive item do i neeed to be logged in on this account on the pc while playin.. coz i aint done that but when i play the demo on the start screen it says its logged into dragon age servers with my email adress at the bottom is that all that i have to do because i havent been notified at the end that ive unlocked any thing? i played on the 360 btw not on pc come some one let me know if im doin suttin wrong ??

Modifié par AARONsandhuu, 25 février 2011 - 11:49 .


#5814
Aradace

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AARONsandhuu wrote...

how do u get that exclusive item do i neeed to be logged in on this account on the pc while playin.. coz i aint done that but when i play the demo on the start screen it says its logged into dragon age servers with my email adress at the bottom is that all that i have to do because i havent been notified at the end that ive unlocked any thing?


you wont get a "notification".  Check your profile under registered game promotions once you've finished the demo

Modifié par Aradace, 25 février 2011 - 11:49 .


#5815
emsidlo

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Some animations are OK, like basic attacks, but the Special ability animations are so terrible flashy, I think they should use more real animations and a bit slower instead.

#5816
Lord Drakkul

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AARONsandhuu wrote...

how do u get that exclusive item do i neeed to be logged in on this account on the pc while playin.. coz i aint done that but when i play the demo on the start screen it says its logged into dragon age servers with my email adress at the bottom is that all that i have to do because i havent been notified at the end that ive unlocked any thing?


After completing the demo, check on this site for the item. The demo wont tell you that you got it.

It's under Profile > Your Registered Game Promotions in the left panel.

#5817
Robhuzz

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Espada_Andy_2 wrote...

Breakdown Boy wrote...

The PC version is buggy as ****ing hell!!!

DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!

Bioware, I hope the full version is more polished, seeing as I pre-ordered it!


I am willing to bet that it depends on the rig because i experienced no problems at all


Same here, experience no bugs, played through the demo 3 times now....

I noticed there's no friendly fire though. You guys think it's toggled off in the demo or only used on higher difficulties? Or even no friendly fire in this game at all.

#5818
astrobot702

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Not a big fan of Aveline... I'll like the Orlesian version from the tales Leliana used to tell... She's like not even to Mhairi worthy, She's, well, very manly? I thought she'd be all retro Sigourney Weaver amazonian chick or a Red Sonja type.... I there is an option not to take her into m party I won't...LAWL



Played as a mage first and I found it very enjoyable and awesome.

The Warrior felt better than previously on DAO



Awesome overhall on Isabella she's not unfortunate looking anymore. It looks to be the same for Merrill from the released stills... I am a big fan of the Hawke twins (Carver and Beth).



I played all three platfoms.



Console Performance = PS3

Combat Movement = PS3 360

Uber-tastic Performance = PC



Overall Bio did a fantastic job on having both consoles up to par with PC this time around!!!

#5819
AARONsandhuu

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cheers boi! yh i see it, dat hayders razor or w/e its called thanks 4 da help

#5820
Aradace

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Robhuzz wrote...

Espada_Andy_2 wrote...

Breakdown Boy wrote...

The PC version is buggy as ****ing hell!!!

DX9 crashes, DX11 crashes. Played twice bombed out twice, then I was to pissed off to play again!

Bioware, I hope the full version is more polished, seeing as I pre-ordered it!


I am willing to bet that it depends on the rig because i experienced no problems at all


Same here, experience no bugs, played through the demo 3 times now....

I noticed there's no friendly fire though. You guys think it's toggled off in the demo or only used on higher difficulties? Or even no friendly fire in this game at all.


Its on higher settings from what Ive gleamed.  Normal and below now has no "friendly fire"

#5821
Lord Drakkul

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emsidlo wrote...

Some animations are OK, like basic attacks, but the Special ability animations are so terrible flashy, I think they should use more real animations and a bit slower instead.


I kind of like a bit of flash. I don't see the point of having a world of magic, dragons, talking trees, undead, and have people that do a ritual and become immune to a plague...but then restrict the main heros to "realism". The mage hurls a huge fireball at enemies or rains down fire on them...but if the rogue can leap further than 4 feet or teleport behind enemies...it takes away from the immersion because it no longer feels "real". Guess I don't understand =)

Modifié par Lord Drakkul, 25 février 2011 - 11:57 .


#5822
DragonRageGT

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SoleSong wrote...

Tommy6860 wrote...

Did Origin's AD really leave the company over the differences in the art direction between Origins and DA2??


Many a good thing destroyed because new brooms want to cleen better *LOL*
My question then is, how much better can a good thing be made.

What is best anyhow... in a degrea it depends on time and moods. personal and in society.

Edit: New brooms want to put their mark on the world... like the Mabari dog and the tree :-)
I must ad, sometimes it get better.


LOL, SoleSong! =)

But just to answer Tommy, perhaps not only because of that but it helped, I guess.

http://blog.brentkno...08-summer-2009/

P.S.: I had no technical problems with the Demo whatsoever. Only the main game menu hotkey (ESC) doesn't work and the Tactics screen also does not work (to setup some tactics), on the PC. Also, male Hawke does seem to be going to have a bad neck injury the way he keeps his chin pointing to the sky like that... (or is he always looking for a Dragon now?)

Modifié par RageGT, 25 février 2011 - 12:01 .


#5823
Yrkoon

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RhinoCSS wrote...
-Too many changes. I mean, seriously? Look at flemmeth. If this demo is taking place during the same time as when we were in Lothering in Origins, why does flemeth look completely different, the changes to Flemmeth kind of ruined her character.

Well, whether it ruined her character is, obviously, a matter of opinion so I won't comment on that.

But I will say that Flemeth is retcon-proof.    That is to say, She's an ancient shapeshifter, so  her  "looking totally different" will always be a believable element.  Even Morrigan tells you that Flemeth might have changed into a more attractive form to attract a chasind man or whatever.  So who's to say she didn't feel like looking younger  for her  Hawke introduction?

#5824
Wintersbreath

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The bad:
i agree about the schizophrenic bit and the kicking flask
rogues are too flashy. it's not humanly possible when they don't practice any form of magic. it'd be more believable if fenris started doing the backstabs. but isabela or hawke? no.
cutscenes aren't smooth at all. sometimes the dialogue doesn't give the impact we'd (I'd expected) want, e.g. for the angry option.
the landscape in lothering is way too bleak.

I like:
how rogue archer switches weapons and fights melee in close combat. which is also present in DAO but they're fighting with their bows too! awesome.
i like how mages swing their staves now.  it looks fancy and i like it . it really feels like flinging a spell at them.  for heavier staves, movements should slow or they'd be even fitter than the warrior, which i actually don't mind.
Besides from the huge breasts, the characters look good. Head to body proportion as people have mentioned is a bit small but that's ok if they're all six feet tall or something.
good thing the game isn't loading too long now. but i don't know if it's just the demo, which is unlikely. i like some of the characters' outfits.
i hope mages get better looking, stylish robes/clothes. skulls and traditional robes are good and all but mix some modern fashion into it all. i like the hoodie on mage hawke in kirkwall. i want trousers and sleeveless tops for a mage.

Modifié par nyankuro, 25 février 2011 - 12:30 .


#5825
cgckn

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i have some several information

1. Alinement's position party member tactic and short key to recall that formation during combat

2. Set combo tactic all party to shortcut main character

3. Set tactic protection for anther party member, they will follow this member all the time during combat