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Dragon Age 2 Demo feedback thread


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#5876
Polyester74

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Lord Drakkul wrote...

Polyester74 wrote...

I agree with you completely - it was not what I expected and the fighting seemed 'easy' - just keep pressing some buttons and you'll kill some monsters without really trying, strategizing or even thinking about it.  Seems to be geared to 15-year-olds.  Annoying.


Did you have to pause and strategize to kill the rats at the beginning of DA:O on Easy Mode? No? didnt think so.


Who said I was playing in easy mode?

#5877
Rixxencaxx

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Stoddy wrote...



Did I enjoy the Demo? Yes. Am I keeping my pre-order? Yes.


devs stopped reading your post here....

#5878
Tommy6860

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isdngirl wrote...

I have to admit Im a bit sad - I mean, the mage  (ok I know staffs are kind of limited in design but still)), the Rogue could be Rikku(very fast and hopping all over the place - was waiting for the music) , the landscape looked like the thunder plains in FFX10 as well.  All we needed are those bloody chocobos(spelling)


LOL, now that you mention Rikku, maybe my female rogue character could have been Bayonetta (talk about fast moves!!).

#5879
Tomark

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Polyester74 wrote...


Who said I was playing in easy mode?


Indeed, DA:O was easy on normal or even on hard.

Given that the demo had no save option, it's exceedinlgly obvious it's locked on  easier normal, or at most real normal with better characters than you should have.

Basically, some people are complaining when things were the same if not worse in DA:O.

Hell, it's pretty obvious when you look at the trees that it's much, much more tactical than before.

#5880
Sylvianus

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I don't understand the reaction of some :huh:, they speak dao, like their god when he was full of defects. The fighting style of dao was not particularly bright. Not bad, but not brilliant either. I just replay dao, and it always seems like I thought, slow, repetitive, yet realistic, certainly.

May be just nostalgia that alters the look a bit realistic than ever before had the players at the time.

Then I think some people will regret having canceled their pre-order, just for a demo that is limited graphically or otherwise. I don't want, to have to change their minds once the game is released, it would be really sad for them.:mellow:

Remember all the locks we had with the demo and rely heavily in the scoring of a notice globable. ;)

There is no doubt that the character creator, the fact that we can make a great character to represent us, we can choose our weapons, romance, surprises, the characters explore the history, will substantially increased and offset some annoying little things that will ultimately end up being negligible.

The demo has almost nothing allowed there. Why do you put in all these states for the final so little noticed. Then some really weird reactions, it looks like they never knew for all these months, the direction to which stretched Da2.

In Dao many embarrassing things have become insignificant because there were huge things next. Who told you that there will not in da2 ? :huh:

If I had played only a forty minute dao, I will not get it bought. It took me exploring the game and its surprises me realize how much he was fabulous. And no thanks mainly to fight.

Modifié par Sylvianus, 25 février 2011 - 02:03 .


#5881
Yrkoon

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Polyester74 wrote...

Lord Drakkul wrote...

Polyester74 wrote...

I agree with you completely - it was not what I expected and the fighting seemed 'easy' - just keep pressing some buttons and you'll kill some monsters without really trying, strategizing or even thinking about it.  Seems to be geared to 15-year-olds.  Annoying.


Did you have to pause and strategize to kill the rats at the beginning of DA:O on Easy Mode? No? didnt think so.


Who said I was playing in easy mode?

That has nothing to do with the point he was making.

The point is, the Demo is the friggin prologue of the game, and like all prologues,  it's  not SUPPOSED to be  representitive of  the entire game's difficulty.     Case in point:  The rats in the Human Noble kitchen in DA:O.  That was also  a point and click battle, with each and every enemy  being  a one-shot kill.  Yet later in in DA:O, the combat got significantly more difficult and tactical than the prologue fight, regardless of the difficulty setting.

And we know this will also be the case in DA2 simply due to some of the video we've seen in Mike laidlaw's 2 live streams. 

Modifié par Yrkoon, 25 février 2011 - 01:58 .


#5882
Lord Drakkul

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Inarborat wrote...

Lord Drakkul wrote...

People need to research the game before coming to some of their conclusions. They have stated and demonstrated a few times that Normal difficulty is meant to feel more like an action game for the crowd that isn't into micromanaging, and higher difficulties will force you to go back into pause and be strategic if you wish to win.


A demo is the best way to show a game and it's up to the studio to convey the features.  Bioware didn't by locking the difficulty.  You can't blame people for not reading sites enough and coming to the conclusion that DAII is a simplified action game.  Not everyone wants to browse forums or read up on every single tidbit about an upcoming game.


Fair enough, but I can blame people for stating things in anger as fact when they have no clue =P And seriously, how many demos are released with multiple difficulty settings available on it? I'll admit I don't play a ton of demos, but I cant think of any offhand. Ah well, I guess I'm just not in the crowd of people that buy into hype as a device to drive them to purchase a game. I don't research for hours either, but 10 minutes of google searching is all it takes to make an informed decision, something many of the posters on this forum seem incapable of doing and throwing a tantrum about how the game is geared for kiddies now.

#5883
Tony_Knightcrawler

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Game seemed great. I'm happy that hits are calculated when the attack actually makes contact (or doesn't), not when the ability is activated. The only bad thing about this is that it means the AI is really bad at aiming AOE shots. In fact, I just turned off the tactic where Bethany uses Fireball because she was constantly whiffing.

Getting two mages side-by-side doing their attack animations looks really sick, yet at the same time reminiscent of Power Rangers. LOL

Modifié par Tony_Knightcrawler, 25 février 2011 - 01:56 .


#5884
Snowflake_in_Hel

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Hi. I only played the demo for 20 minutes or so (PC version) and this is what I remember:



"Here comes another wave!" coupled with only 1 path to take reminded me of early asteroids games. Wave after wave until you reach the boss level.



Mighty blow is very cartoonish, in fact that was my overall impression of the demo. Faster combat was nice, but it was almost too fast. The Ogre was pretty, and I liked the new Templar armor, but overall I felt I was watching and playing a cartoon.



I've already preordered the game but my feeling is that I'll still be spending most of my time in Origins/Awakening, till Dragon Age 3 is released.



Why oh why did Bioware fix something that wasn't broken? Me, personally I would have been happy with an upgraded Origins/Awakening for DA 2, a little better 2H combat control and quarterstaffs available as weapons. Instead, I got DA 2. I'm not going to rag on the game anymore, and as I mentioned, I already preordered it. It's always difficult to make a sequel that's as good as the original.



Wassail.

werwulf.

#5885
Guest_Inarborat_*

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@Lord Drakkul Not sure either. But, if Bioware wanted to show the it's a casual game at lower difficulties but tactical at higher difficulties, they could have included two difficulty settings. At least for the PC version, I mean come on. I do agree about the whining, and I'm definitely guilty of that sometimes, but I also find the BFD equally annoying. No studio is perfect and Bioware has yet to release a perfect or near perfect game. No studio deserves instant faith because when it comes down to it, they don't give a crap about a single player, it's all about the dollars. Can't completely blame them for that.



I saw a story of Laidlaw saying through feedback, they found a lot of people started Origins and quit within two to three hours. How about some feedback for who finished the game at least once or multiple times? How about feedback for people who bought the game on two different platforms (guilty as charged!)? Kind of disappointing they only look to new audiences and take their core fanbase for granted.

#5886
Xatrez

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People are basing the game off the demo when a lot of stuff has been locked such as DX11 support, and the difficulty.

Modifié par Xatrez, 25 février 2011 - 02:00 .


#5887
Tommy6860

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Tomark wrote...

Polyester74 wrote...


Who said I was playing in easy mode?


Indeed, DA:O was easy on normal or even on hard.

Given that the demo had no save option, it's exceedinlgly obvious it's locked on  easier normal, or at most real normal with better characters than you should have.

Basically, some people are complaining when things were the same if not worse in DA:O.

Hell, it's pretty obvious when you look at the trees that it's much, much more tactical than before.


Exactly how it DA2 more tactical than Origins?? it may be more streamlined from what I see, but the tectics set-ups for all cahracters is very deep in Origins and you can (depending on how high a tactics level your character is) have 12 tactics levels along with 12 behavior levels with each level expanding into many more selections depending on what powers/abilities you possess. In the DA2 demo, I only saw five slots each to choose from. But I suspect that will expand as the player level and gains more powers.

#5888
Nubarus

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I'm surprised that i liked the demo A LOT. Graphics, combat and interfaz were clean, fluid, nice. Love art style, icons...

Wasn't going to buy the game but i will now, for sure.

Gratz Bioware.

#5889
Dogeh

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Played on PS3 and PC



Mashing action button on the PS3 without thought apparently wins the day.

The text was small on my LCD TV.



Like the demo better on PC (which I am getting the game for).



Considering it's a demo and not a full representation of the full game.

I liked it overall.


#5890
Tommy6860

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Xatrez wrote...

People are basing the game off the demo when a lot of stuff has been locked such as DX11 support, and the difficulty.


Inability to change difficulty settings or not being able to have DX11 enabled (which many PC user might not have anyway) isn't the issue with most. It is the gameplay style/ graphics mostly that many have been critical about among many other criticisms. Many of the console users are complaining about the text size and that it is very small and hard to read.

Modifié par Tommy6860, 25 février 2011 - 02:05 .


#5891
Perles75

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Xatrez wrote...

People are basing the game off the demo when a lot of stuff has been locked such as DX11 support, and the difficulty.

Well, this thread is called "DA2 demo feedback", what should we speak about, apart from commenting the demo and inferring from it the characteristics of the game??

#5892
Yrkoon

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Tommy6860 wrote...

Tomark wrote...

Polyester74 wrote...


Who said I was playing in easy mode?


Indeed, DA:O was easy on normal or even on hard.

Given that the demo had no save option, it's exceedinlgly obvious it's locked on  easier normal, or at most real normal with better characters than you should have.

Basically, some people are complaining when things were the same if not worse in DA:O.

Hell, it's pretty obvious when you look at the trees that it's much, much more tactical than before.


Exactly how it DA2 more tactical than Origins?? .

Well, lets see.  More combos.  More cross class combos.  Healing pots are now under a shared cooldown.   There's a new stagger system.  There's 3 additional warrior trees..... 



Perles75 wrote...

Xatrez wrote...

People are basing the game off the demo when a lot of stuff has been locked such as DX11 support, and the difficulty.

Well, this thread is called "DA2 demo feedback", what should we speak about, apart from commenting the demo and inferring from it the characteristics of the game??

Now this is a good question, one I've been pondering for a couple of days now.  

If I had to go out on a limb, I'd say that the Purpose of a Demo feedback thread would be to get feedback on... the Demo.  Which is fine and dandy.   We've had tons of feedback on the demo.  The problem here is the "inferring" you're talking about.    While   many people are  making accurate inferrances  (discussing the art direction of the game, combat speed of the game, the UI of the game, the dialogue wheel, etc)  ie. stuff that CAN be inferred about the game from playing the demo,  Others are doing something else entirely.  They're  'inferring' stuff  into the whole game  that they can't possibly know from playing the demo.   Like    Story,  game difficulty, combat tactics. whether the game is linear or open ended....

Modifié par Yrkoon, 25 février 2011 - 02:43 .


#5893
culletron1

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Tommy6860 wrote...

Tomark wrote...

Polyester74 wrote...


Who said I was playing in easy mode?


Indeed, DA:O was easy on normal or even on hard.

Given that the demo had no save option, it's exceedinlgly obvious it's locked on  easier normal, or at most real normal with better characters than you should have.

Basically, some people are complaining when things were the same if not worse in DA:O.

Hell, it's pretty obvious when you look at the trees that it's much, much more tactical than before.


Exactly how it DA2 more tactical than Origins?? it may be more streamlined from what I see, but the tectics set-ups for all cahracters is very deep in Origins and you can (depending on how high a tactics level your character is) have 12 tactics levels along with 12 behavior levels with each level expanding into many more selections depending on what powers/abilities you possess. In the DA2 demo, I only saw five slots each to choose from. But I suspect that will expand as the player level and gains more powers.


I have to say that in Awakenings on hard I barely had to use any tactics. I literally did hack and slash my way through it. The only pausing was to make sure anders group healed when we were all low on health and he had used his other heal spells...

I found myself constantly pausing the DA2 demo to issue commands and fiddle with the tactics. Perhaps becuase I didn't have the most efficient tactics mapped out yet but still...

#5894
Sidney

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Perles75 wrote...

I am also between those people who think that Torment is the greatest RPG ever done, but I don't want to fall into the trap of condamning Bioware to shift more to the Action-RPG, which isn't bad in itself.


PST can't be the greatest RPG ever, you have a fixed background and can't pick your race! OMG run for the hills it is soooo dumbed down, they must have built it for a console!


Please note, it is the greatest RPG ever but a lot of folks around here have criteria that would exclude it.

#5895
Merlin The Rogue

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I loved the demo (Played as the Male Rouge) - I loved that the rouge is now actually a rogue doing great backstabs and backflips to get me out of danger.



I don't know why people are complaining about the sign of the text - it was fine on my TV ?



I loved that the hero (or champion) is now talking which will make me connect to my character is a way that I couldn't on DA:O



With regards people cancelling their pre-orders - Come on Really ? I've had mine on pre-order since last year and have no reason to cancel it.



Was the demo limited in functionally? Yes - BECAUSE IT IS A DEMO .

Was the demo easy to complete ? Yes - BECAUSE IT IS A DEMO .

Are there areas which can be improved ? Yes - BECAUSE IT IS A DEMO .



I could go on all night, but I think that we need to be grateful that they we have been given a sneak preview at DA2 - and I for one is grateful for the opportuntity as I'm going to do another run through as the Mage and fighter before choosing what class I'm going to be -



In what other RFG can you try a character class our before buying it ?



I prefer rogues to imbeciles because they sometimes take a rest. -- Alexandre Dumas, fils




#5896
brownybrown

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I wonder how the Dev team are taking all this feedback? It does seem that a significant minority isnt keen on the changes (me included) and somewhat similar minority is loving the changes and the majority is taking a "it is only a demo" wait and see approach.
Do you think that is a rough approximation of the responses?

Modifié par brownybrown, 25 février 2011 - 02:12 .


#5897
Lord Drakkul

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@Inarborat And I'm guilty of BFD posts occasionally too, but only if I've read a counter to the complaint being presented. I'll still never understand why people feel so strongly about how "amazing" DA:O was, because I had to force myself to finish it. Everything felt unfinished, unpolished, and clunky. I've always loved BioWare for their stories, but mechanically they always fall short for me (NWN is a great example...pain in the neck to play, but was too awesome story wise to put away). the Mass Effect series is the only franchise they have that felt fairly mechanically solid. Only problem with that is I like fantasy RPG's, not Space adventures (though I did really enjoy both ME's and will get the 3rd). That all said, I can respect why people liked it. If you like something enough, you look past the flaws and enjoy it for what it is...something I could not do, but many many people could.



A lot of die hards are feeling cheated, like they've been left behind, but based on the knowledge of the game I have...Bioware has really worked hard to give both sides of the coin (traditional rpgers vs action rpgers) a way to experience the game the way they prefer. That's a win/win for everyone because a bigger success will put a bigger focus on DA3 for us all to look forward to. However, with an audience this big, no company will ever make everyone happy. Those who felt the combat in DA:O was slow, clunky, and downright broken in some respects (like myself) are now very happy, and those who enjoyed it that way are now not.



Hopefully this game will prove that both camps can play the same game and love it.

#5898
Sylvianus

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I wonder how the Dev team are taking all this feedback? It does seem that a significant minority isnt keen on the changes (me included) and somewhat similar minority is loving the changes and the majority is taking a "it is only a demo" wait and see approach.
Do you think that is a rough approximation of the responses?


I don't believe at all that those who liked the change are a minority. Unlike those who said they loved and who have often expressed only once, those who hated, repeatedly took the floor. Loud enough for some. The noise doesn't mean much.

I watched carefully the topic, and most neutral players who are not interested in defending bioware fanatically, or spit on Da2, were more or less favorable.

The conclusion of my answer: This kind of thing depends on only one point of view, this is not necessarily reality. It serves no purpose to just this or that player claims it is part of the majority. Bioware will make its own accounts.

Indeed it is in sales we will see the real result.

Modifié par Sylvianus, 25 février 2011 - 02:24 .


#5899
Tellervo

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I quit the demo because the interface made the game absolutely unplayable. I often had to click multiple times to get a reaction out of the interface, and then wasn't guaranteed that what I'd clicked on would be what actually happened. After freaking out over my mouse not working and discovering no, it was the program, I did try to play further, struggling against getting the game to react to commands, and I had three problems.

(1) All the fiddly little crap is animated. Its distracting as hell, and the combat animations are as well. I found my attention drifting to whatever was glowing/pulsing/waving around down in the corner, and frequently lost track of my characters. I'm not going to nitpick on anything else I find visually unappealing because its been said to death, but all that stuff stands too.

(2) And on that note, combat didn't keep my attention. Maybe I need to replay early Origins, but as a mage I found myself standing around doing nothing a lot more than I remember. It was probably spell selection, but I got quite bored, and found myself micro-managing the party obsessively to keep interest, despite fighting with the interface to do so.

(3) Camera and zoom didn't work well for me.  The camera angles changed often enough that it was frustrating. Not as bad as an Ubisoft game, but harder to deal with than in Origins.  Can't zoom back far enough for comfort, either.  I'm one of those weirdos who zooms out really far and generally keeps the camera aimed at the horizon, so ending up with a claustrophobic top-down look from sudden camera angle changes was disorienting and annoying.

I didn't get very far, admittedly, because fighting the interface was outweighing my enjoyment and the visual stimuli was on par with playing Geometry Wars, for less returns. I don't know why I follow the news on DA2--some desperate hope someone will reveal something to get me excited about the game, I guess. I want to like this game, I really do. The demo has just made things worse for me.

Modifié par Tellervo, 25 février 2011 - 02:31 .


#5900
Homac

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It's always the angriest voices that are the loudest.



Did anyone else find the gate in Hightown that you can get past? It just lets you walk around in the North part of the map, where there is nothing.