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Dragon Age 2 Demo feedback thread


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#5901
Lord Drakkul

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brownybrown wrote...

I wonder how the Dev team are taking all this feedback? It does seem that a significant minority isnt keen on the changes (me included) and somewhat similar minority is loving the changes and the majority is taking a "it is only a demo" wait and see approach.
Do you think that is a rough approximation of the responses?


Hard to guage what kind of ratio to Love/Hate/Neutral the demo has generated. Generally speaking, if someone has something negative to say, they will go out of there way to make sure you know about it. If someone enjoyed the demo, a good amount of people will start looking forward to the game and never even look for a feedback thread. Like the person above me said...we'll see when the sales figures come out.

#5902
blu_skye

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Demo - PC version.



I've been playing computer games literally since the dawn of computer games so I am showing my age here...



Impressions:

- I liked the new graphics. I thought they were a vast improvement over DAO. I know Lothering was a bit sparse but it was a demo. I thought the detail in the city part was really good. I wish the textures and detail were this good in DAO.

- All the blood spurting everywhere all the time was a bit silly.

- Combat was absolutely horrible. Way too arcade/consolish for my taste. Come on, an individual in full armor rockets across the screen leaving smoke trails! Or leaping through the air 30 feat? That is just idiotic and really took away from my enjoyment. I had trouble finishing the demo for sheer dumbness of the combat system. Direct like a general. Fight like a Spartan. Indeed.

- Area of effect targeting could use some love.

- The character management system fealt clunky to me. I thought the DAO one was pretty good and could have been excellent with a bit of tweaking. It didn't need a total redo.

- Again, I realize this was a demo but it fealt like I was playing someone else's charcter in someone else's game. I don't dig the "flash back" story telling methodology used to progress the game.

- The conversation system left something to be desired. I would like to know what I'm going to say, rather than guess. A suggestion would be to leave the choice system as is but give the ability to listen to what the protagonist is going to say before committing. Right now it feels like I directing a movie. Barely. I can certainly understand not knowing the outcome of a converstation but I don't understand not knowing what I am going to say in the first place.

- What's up with all the oversexed ladies? I realize the game is aimed at 16 year old boys but this is a bit much.

- Dragoneffect is in da house. This is an adventure game, not what I would like to see in an RPG.

- I would like to give EA a very sincerse thank you for providing the demo. You saved me $60 or so. I'm very glad I resisted the urge to pre-order. Honestly, I don't even know if I would buy this used. It is every bit I feared it would be.

#5903
Yrkoon

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Sidney wrote...

Perles75 wrote...

I am also between those people who think that Torment is the greatest RPG ever done, but I don't want to fall into the trap of condamning Bioware to shift more to the Action-RPG, which isn't bad in itself.


PST can't be the greatest RPG ever, you have a fixed background and can't pick your race! OMG run for the hills it is soooo dumbed down, they must have built it for a console!  

Please note, it is the greatest RPG ever but a lot of folks around here have criteria that would exclude it.


Good point. 

In Torment, you can't pick your  gender either.  You can't  give your character a name.    You can't be an archer.   You can't wear armor.  And your companions all have fixed outfits.   Combat  was mercifully rare or mindnumbingly frequent,  But  always  hilariously awful   and utterly non-tactical when it occured.. 

Yet....  Many, MANY "old school" RPG fans swear up and down that  Planescape:Torment is  The. Greatest. RPG. Ever. Made.  And it was.  And the reason why it  was is because of its story, and rich companions.  Now then, given the fact that Bioware games Always have  a good story and rich companions, I'm wondering why there's some Old School RPG fans ready to jump ship here. 

Modifié par Yrkoon, 25 février 2011 - 02:47 .


#5904
Kondorr

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Hmm... The demo was too short to talk about the features I liked most in DAO... mainly: the story, the chars, the decisions...

But I still do not like the fighting... and the endless waves of enemies... gonna buy it day1 and play on ultra mega easy just to get the story... and play with the "non-linear" elements...



But I am anyhow more into Mass Effect and the Witcher... so DA2 is just a great occassion for me to shorten the wait to some ME2 DLC and the next chapters to ME and Witcher...



I am curious about the DLC... will it be as tempting as the ME stroy-DLC, which I am always buying on day1?






#5905
Guest_Inarborat_*

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@Lord Drakkul Definitely agree and I'm fully on board for Mass Effect 3, unless another Signature Edition on Steam debacle rears it's nasty head and as long as the game isn't streamlined any more. They'll never please both crowds for that is an impossible task. My uneducated opinion says they're overshooting with how successful they'll be. This franchise will never sell 10 million copies because it doesn't have the staying power of other huge games like Skyrim, Assassin's Creed, COD, etc.



The combat changes don't bother me so much as the stripping down of features like the camera, difficulty, the inventory and party customization. The myriad restricted pre-order bonuses, Day 1 DLC and just about everything with how the game has been handled has been more than enough to make me skeptical. I'd be more behind the game if they were taking chances, real artistic and creative chances. To me, they aren't with this game and are playing if very, very safe. It's like they look at ME for what people want, when Origins sold just as well, and want to move more towards that direction. That's fine, I may still pick up DAII because it's so very cheap where I live and with the money I'd save, I could easily justify purchasing the character DLC. But, why support something I don't agree with?

#5906
khirainshambles

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After going through and playing again, I do find it refreshing to see that the characters who die in horrible accidents aren't always the same.  Well-done, and interesting.

#5907
tishyw

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Played the demo on PC as a mage -

Biggest gripe - Targeting AOE spells is now a complete pain in the backside!  Can you only target the ground for AOE spells now and not the actual enemy, because I couldn't get it to work.  Every fireball I cast or that Bethany cast harmlessly exploded behind the hoards of dark spawn because by the time we'd cast it, they'd moved on!

And the lack of real tactical camera is really felt when playing as a mage, not being able to unhook the camera from the select character to place the spell properly is really frustrating.  The new camera system won't really affect those who play as warrior or rogue, but for those of us who love the mage, it's a major blow.

There were a couple of other things, setting up tactics on the pc is annoying because you have to have the mouse on exactly the right 3mm square part of the bar to get it to turn gold, so that you can click on it, and I found that auto-attacks would keep over-riding the instructions that I gave party members - for example I'd tell Carver to drink a health potion, the instruction would come up in his action bar, but he wouldn't do it, and just went back to attacking.  He died that way a couple of times, very frustrating.

I also found the giant swords and staffs flashing around all the time a bit distracting as well, but I guess that the "something awesome happens" part.

All in all fairly meh about the demo, mostly because of the problems with AEO spells.

 And does anyone else think Cassandra has a face like a bush-baby?

Modifié par tishyw, 25 février 2011 - 02:36 .


#5908
LuxLucis

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Tellervo wrote...

I quit the demo because the interface made the game absolutely unplayable. I often had to click multiple times to get a reaction out of the interface, and then wasn't guaranteed that what I'd clicked on would be what actually happened. After freaking out over my mouse not working and discovering no, it was the program, I did try to play further, struggling against getting the game to react to commands, and I had three problems.

(1) All the fiddly little crap is animated. Its distracting as hell, and the combat animations are as well. I found my attention drifting to whatever was glowing/pulsing/waving around down in the corner, and frequently lost track of my characters. I'm not going to nitpick on anything else I find visually unappealing because its been said to death, but all that stuff stands too.

(2) And on that note, combat didn't keep my attention. Maybe I need to replay early Origins, but as a mage I found myself standing around doing nothing a lot more than I remember. It was probably spell selection, but I got quite bored, and found myself micro-managing the party obsessively to keep interest, despite fighting with the interface to do so.

(3) Camera and zoom didn't work well for me.  The camera angles changed often enough that it was frustrating. Not as bad as an Ubisoft game, but harder to deal with than in Origins.  Can't zoom back far enough for comfort, either.  I'm one of those weirdos who zooms out really far and generally keeps the camera aimed at the horizon, so ending up with a claustrophobic top-down look from sudden camera angle changes was disorienting and annoying.

I didn't get very far, admittedly, because fighting the interface was outweighing my enjoyment and the visual stimuli was on par with playing Geometry Wars, for less returns. I don't know why I follow the news on DA2--some desperate hope someone will reveal something to get me excited about the game, I guess. I want to like this game, I really do. The demo has just made things worse for me.


I agree!  Demo sucked....combat sucked and actions are too distracting and funny...and it will be like this in the game I fear!

#5909
Killdren88

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Did anyone else get any issues with the the game audio? as the cut scenes were going at some points the audio would act like a broken record. An this made everything un-sync so to speak. For example: While Flemeth is flying in the air the audio would freeze for a few moments and then it would go again, but at the time Flemeth would be breathing fire and whatnot but what I would be hearing is the audio that froze and makes it all look weird. So if anyone else is having this issue I'd like some feedback before I consider a new sound card

Thanks.

#5910
Guest_Kordaris_*

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Yrkoon wrote...

Now then, given the fact that Bioware games Always have  a good story and rich companions

ME 2 had pretty weak story and companions(Jack for example).

#5911
_LordKain_

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Yrkoon wrote...

Good point. 

In Torment, you can't pick your  gender either.  You can't  give your character a name.    You can't be an archer.   You can't wear armor.  And your companions all have fixed outfits.   Combat  was mercifully rare, and   hilariously awful when it occured.. 

Yet....  Many, MANY "old school" RPG fans swear up and down that  Planescape:Torment is  The. Greatest. RPG. Ever. Made.  And it was.  And the reason why it  was is because of its story, and rich companions.  Now then, given the fact that Bioware games Always have  a good story and rich companions, I'm wondering why there's some Old School RPG fans ready to jump ship here. 


Aye, Planescape:Torment was the best.  People were complaining about DA:O when it first came out as well..blah blah it's not like Neverwinter nights....blah blah blah.

Vocal Minority......:whistle:

#5912
Tellervo

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tishyw wrote...

All in all fairly meh about the demo, mostly because of the problems with AEO spells.


Playing a mage was, because of this, quite annoying, and I'm not particularly interested in playing something that spins and jumps like a coked out squirrel unless I'm playing a parkour game/platformer.

Modifié par Tellervo, 25 février 2011 - 02:47 .


#5913
Guest_Inarborat_*

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Yrkoon wrote...

Good point. 

In Torment, you can't pick your  gender either.  You can't  give your character a name.    You can't be an archer.   You can't wear armor.  And your companions all have fixed outfits.   Combat  was mercifully rare, and   hilariously awful when it occured.. 

Yet....  Many, MANY "old school" RPG fans swear up and down that  Planescape:Torment is  The. Greatest. RPG. Ever. Made.  And it was.  And the reason why it  was is because of its story, and rich companions.  Now then, given the fact that Bioware games Always have  a good story and rich companions, I'm wondering why there's some Old School RPG fans ready to jump ship here. 


Because DAII won't even come close to the scope of PS:T?  Technically and financially, that game wouldn't be possible these days.  Stop using a truly unique, once in a lifetime rpg to question DAII's critics. 

If you want, I can play this too:  What's an rpg that has an old school flavor and sold very well that did offer all of those features?  Bet you can't guess it! :lol:

Modifié par Inarborat, 25 février 2011 - 02:47 .


#5914
jvmjr

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I'm not sure I am playing the demo correctly. It seems you guys can do much more than me. For example I couldn't switch between ranged and melee weapons (I'm not much of a gamer, but I enjoy these games. Please don't flame my ignorance). Also, at the end, it didn't say anything like "Thanks for playing, you will receive a special reward..." How do I know if I get the reward? Really the only reason I played the demo. Thanks for the help.

#5915
zazei

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The game seems fine however I hate the new combat. I bet I can learn to live with it since I managed to enjoy Jade Empire for the story as well but personally I will miss the DA:O combat. It has some flaws especially when fighting a lot of very easy mobs but in boss battles it was usually quite fun.



The combat in the Demo was a little too hack & slash for me. On another hand I rather like to have a fixed background since we can still change class and gender and it seems Bioware finally managed to move us beyond being the person to get recruited into the special order of Wardens/Spectres/Spirit Monk that only our character belong to and we won't see any other member of for the most part of the game.

#5916
cocoloco16

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Well I played da:o and I finished the demo and I thing for the upgraded combat gameplay has greatly improved except for the rogue. The rogue has improved a little to much. They jump to far, i like the whole idea about jumping into battle but it would seem more real from a closer distance. Other than that I think the warrior and Mage classes have had a great improvement. I also wish that in order to attack u have to click every time for them to attack.



The graphics are by far better than da:o. They show more detail in the demo. the lighting and detail in that is amazing.



The audio was great I love the voiced character thing and the diologue wheel. But it is kinda hard to figure out what ur is going to say.





But one thing I really do wish they could add to the game is like an actual online portion of the game where u would go into a game lobby like u would COD or something but with one of ur characters from the game and get together with 7 or so guys and fight waves of creatures. Three would be a certain number of creatures per wave and a different mix of creatures I that wave. And there would be a certain number of waves. And if u die, when that wave is over u would respawn. And if everyone dies u fail and the game is over.

#5917
Pedonecrophile

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Combat is awful, utterly terrible. We got another japaneese slasher...
Edit: It is very sad that such a great game suffered such degradation to console-level "rpg's". Well, people called Diable rpg back then, so...

Modifié par Pedonecrophile, 25 février 2011 - 03:01 .


#5918
timski

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This depends what the demo is demonstrating:



It wasn't a great demonstration of the roleplaying system, beyond a few throw-away conversations. Indeed, the slightly contrived "let's kill half the party you just met" opening storyline felt very weak out of context.



It certainly wasn't a technical demonstration, as anyone hoping to assess DirectX 11 performance will testify. If the demo doesn't support a certain video mode, disable it in the software, don't leave it as a tech support forum footnote.



Instead, this felt like a demo of the combat system, to address fears about the speed of fights. That part reassured me that combat could be more strategic and thoughtful than Mass Effect.



What's really worrying is that the PC demo hadn't been tested: It contained blatantly amateurish bugs, like the inconsistent sound volume between video and non-video sequences. Closer examination turns up all sorts of other issues, like clicks on character portraits sometimes opening the level-up for a different character, or the inability of characters to use several potions, presumably due to a cooldown that wasn't displaying correctly. And while not strictly a bug, rogue archers felt terribly poorly balanced in the demo (and yes, I understand why from topics on this forum, but they still felt wrong in the demo).



Overall, the demo felt like a work in progress, not a finished, polished product. And I'm struggling to see how a few extra weeks of development will have turned that around. So personally the demo caused me to think carefully about whether I want to pre-order now, or wait a few months until all the bugs have been ironed out and the dust has settled. I'm still undecided.

#5919
bri193

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Killdren88 wrote...

Did anyone else get any issues with the the game audio? as the cut scenes were going at some points the audio would act like a broken record. An this made everything un-sync so to speak. For example: While Flemeth is flying in the air the audio would freeze for a few moments and then it would go again, but at the time Flemeth would be breathing fire and whatnot but what I would be hearing is the audio that froze and makes it all look weird. So if anyone else is having this issue I'd like some feedback before I consider a new sound card
Thanks.


I played on the PC and techincally, all worked fine. No stuttering or the like, and the audo lip-sync and main character voice were the only things I found good in the demo ...

#5920
ZappaF

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There are a lot of Dragon Age Origin Gamer, who say nothing here about the DA2 Demo.

Nothing, because they are speechless. Dragon Age 2 seems to be the ridiculous attempt to

acquire the Gods of War consumers. This could be OK, if you had done this well.



Your Combat System is ridiculous and very very bad. Your Animations are not better as in DAO, they are only fast and you try to transport some Bayonetta or GOW Feeling. Target missed !



Level-Scaling instead of Balancing, superfluous Skillsystem, no Exploring, World-Atmosphäre like in an Hospital, No Item-Mangament, but FAST ÄÄÄCTION....



I know, this trendy fast paced Action Stuff is selling well, BUT Is that the only challenging for you Guys ?



Have a look to Ken Levine (Ex Looking Glass), he shows you Guys, that you can make Action Games for trendy Kids AND for Good Old Gamers. But this way is harder than your way.

But Levine has my Respekt....



Best

ZappasGhost


#5921
bri193

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jvmjr wrote...

I'm not sure I am playing the demo correctly. It seems you guys can do much more than me. For example I couldn't switch between ranged and melee weapons (I'm not much of a gamer, but I enjoy these games. Please don't flame my ignorance). Also, at the end, it didn't say anything like "Thanks for playing, you will receive a special reward..." How do I know if I get the reward? Really the only reason I played the demo. Thanks for the help.


Don't worry, the demo intentionally did not let you switch weapons or access inventory. You could switch only at the beginning by clicking on the first dead refugee. This allowed the option for you to switch.

#5922
FearOG

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jvmjr wrote...

I'm not sure I am playing the demo correctly. It seems you guys can do much more than me. For example I couldn't switch between ranged and melee weapons (I'm not much of a gamer, but I enjoy these games. Please don't flame my ignorance). Also, at the end, it didn't say anything like "Thanks for playing, you will receive a special reward..." How do I know if I get the reward? Really the only reason I played the demo. Thanks for the help.


Well to switch to ranged weapon you have to be a rougue and talk to some dieing guy right after that super overpowered intro.  There isn't a screen that says "good job have a sword" but it should be in the list of "Your registered game promotions" under "Profile" on the BioWare social site.

#5923
Yrkoon

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Inarborat wrote...


Because DAII won't even come close to the scope of PS:T?  Technically and financially, that game wouldn't be possible these days. 

For that matter,  PS:T wasn't  technically or financially possible  back  when it came out.  It was a complete commercial failure,  one that put Black Isle on the road to Bankruptsy, remember?

Inarborat wrote...
 Stop using a truly unique, once in a lifetime rpg to question DAII's critics. 

Likewise, stop pretending  to have story  insight on  a game you haven't played more than a DEMO of.  You have NO IDEA how good  or bad DA2's story's gonna be so your "criticism"  isn't even a criticism.  it's a Blind guess.   One that goes against a proven track record, I might add.

Modifié par Yrkoon, 25 février 2011 - 04:10 .


#5924
Tommy6860

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Yrkoon wrote:

Well, lets see.  More combos.  More cross class combos.  Healing pots
are now under a shared cooldown.   There's a new stagger system. 
There's 3 additional warrior trees.....


You generalize , what combos? If going by the action reflected in the game, whereas in Origins, there are way more combos. Where are there more cross class combos, what are they? The mage in DA2 demo cannot perform any rogue moves. The warrior and rogue classes can cross somewhat in Origins, but not as many in this demo. I don't get where you see a shared cooldown, because healing pots are healing pots (I take it you mean potions that can be picked up?), All power/abilities cooldown separately. If I am misunderstanding you, you need to explain your points a bit more detailed. What stagger system? What warrior trees? Are you talking tactics for these trees?

Example, when being a warrior in Origins an you hit level 21, you had 3 specializations and then 68 possible different talents to choose from aside from 7 skill sets of four each (28 total). Of course you couldn't choose every skill and talent because you only get so many points.

Modifié par Tommy6860, 25 février 2011 - 03:10 .


#5925
MADH1GHLAND3R

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I loved the demo, soundtrack too. But I hope the frame narrative isn't sacrificing companion development.