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Dragon Age 2 Demo feedback thread


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#6001
obie191970

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Eurypterid wrote...

Amyante wrote...

III. Friendly Fire: Several times in the demo, my tactics were to send in some melee troops, have the enemy gather around her and fire off the Area Spells of Fiery Death. The party members on Meatshield Duty didn't seem to mind much, i assume they'll take damage from (deliberately) badly aimed fireballs, Rain of Arrows and similar techniques in higher difficulty settings?

My two cents :)


Only on Nightmare, apparently. All other settings have no FF.


I would bet that is one of the first mods we see.

#6002
Bambi_Whiteflame

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Played thru the rogue and warrior demos on pc. The graphics are rich and the fighting is very fluid and bloody ( I LOVE IT !) The new abilities also are pretty cool. I can't wait to see how the events from my DAO playthru is incorporated in the game ( Alister as King, etc). I'm gonna do the mage playthru next.

#6003
clear3

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After playing through the demo as a warrior, mage, and rogue, as well as giving myself several days to reflect on the game (to avoid any  knee-jerk reactions), I figured I'd finally post my thoughts on the demo. This is coming from someone who absolutely loved DA:O and was admittedly not too fond of the Mass Effect games (loved the ME gameplay, but everything else was lacking).

1. Dialogue wheel - a bunch of people have said it before, but I really don't like it. I didn't like it in ME and I don't like it here. The little pictures are definitely an improvement over the ME2 implementation, but it still bothers me. I don't mind reading, so I had no issue with the DA:O dialogue list options and I like to know what my character is going to say before choosing an option. Some of the real dialogue is a bit of a stretch from the short blurbs that we're given to choose from.
2. Female walk - it seems so awkward. That's all I really have to say about it and it will take some time for me to adjust to the walk. Right now, however, it's distracting, and not in a good way.
3. Fighting sequences - I love how epic they look, especially with the rogue jumping around stabbing stuff. However, at times they come off as a bit choppy and disjointed. Also, after 20+ hours of play, I can see myself getting really tired/bored of them, though it really is too early to say whether or not I'll end up hating or loving them at the end of the game.
4. Lack of attachment to sibling death - Maybe a good portion of interaction was cut out of the demo where I would have gotten to know my siblings better, but I was rather distressed by the fact that I was so indifferent to the death of my sibling. When I played the human noble origin in DA:O, I was distraught by the fact that my parents died and that Howe basically took all of my family's possessions, something that I really cannot relate to in real life. Yet, I felt no attachment to my DA2 siblings, despite the fact that I'm the oldest child and have a younger sister in brother in real life. Again, I'm just hoping that this is due to some stuff being cut out of the demo.
5. Travelling companions/ party characters - My initial impressions of the characters who will be travelling with me for (possibly) the duration of the game was positive. I did not feel the overwhelming desire to strangle any of them, like I did with Oghren, but I suppose it is too early to tell whether these "good feelings" will carry on. Additionally, the "Rival/Friend" system seems like it has a lot of potential.
6. New skill trees - I'm a big fan of how they were organized in comparison to DA:O. In DA:O, I felt almost overwhelmed with information based on how Bioware chose to display them. The trees are way easier to comprehend than the list-type format.
7. New heal - I am not a fan of the 1 minute cool down on the heal skill. Yes, the skill heals 40% of health, which is nice, but the cool down is just too long. I'd gladly take a smaller heal with a shorter cool down over the 40%, 1 minute cool down.
8. Disabled Character Creation - Posted Image <-- that emoticon pretty much sums it up. I'm really hoping that Bioware will repeat what they did with DA:O and release a character creation program to fool around with before the release date.

In Conclusion - Although I have more negative points than positive points, I'm still excited to get to play the full game. The demo was (admittedly) disappointing in that it seems a step back from the awesomeness that was DA:O, but I still have high hopes for the game (but please don't turn Hawke into another Shepard).

Modifié par clear3, 25 février 2011 - 06:01 .


#6004
afx777

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I have mixed feelings about the demo, it seemed very "console" like to me being a PC owner plus it felt like I was playing a Japanese manga game, WTF! I didn't like the talent tree interface in comparison to DA:O, it looked like something more suited for a futuristic space game... oh yeah anyway. The background looked rather bland, graphics were fine though I think but not sure I liked the style of them (again I'm thinking manga gfx).

The voice acting was OK if a bit wooden (main character and side kicks) and didn't seem up to the standard of DA:Origins.

Was DA2 a rush job or something? Maybe Bioware should of spent another year on developing it but I hope my pessimism will be wrong when I buy the game next month.

Plus I agree it feels too much like Mass Effect 2... (which I loved) so please stick with the mechanics, interface and atmopshere of DA:O that made it a great game to play.

Modifié par afx777, 25 février 2011 - 06:11 .


#6005
Babli

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afx777 wrote...
plus it felt like I was playing a Japanese manga game, WTF!

Even in most japanese games or anime women dont have THAT big breasts. And if they have, they are obvious fanservice or comedic characters. This is just ridiculous, seriously.

Modifié par Babli, 25 février 2011 - 06:20 .


#6006
GustavtheGreat

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So please forgive me for my laziness but I do not have time to read through 241 pages and would rather not be "flamed for just starting a whole new topic for my answer.



Now would any of you kind forum goers be willing to inform me if any BW rep has stated if there will be an auto-attack option on the console version. As fun as pushing A (360) repeatedly is for me, that button is already shot on one of my controllers.



Also and this is a biggie for I think everyone but I don't recall seeing a marker on the ground that shows me where I need to be standing to be actually flanking a unit like I did in DAO, will that be in the retail version. This is huge for me since I love playing rouges, which after the demo I'm a little nervous won't be nearly as deadly as they were in DAO.



Thank you.

#6007
Tommy6860

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clear3 wrote...

After playing through the demo as a warrior, mage, and rogue, as well as giving myself several days to reflect on the game (to avoid any  knee-jerk reactions), I figured I'd finally post my thoughts on the demo. This is coming from someone who absolutely loved DA:O and was admittedly not too fond of the Mass Effect games (loved the ME gameplay, but everything else was lacking).

1. Dialogue wheel - a bunch of people have said it before, but I really don't like it. I didn't like it in ME and I don't like it here. The little pictures are definitely an improvement over the ME2 implementation, but it still bothers me. I don't mind reading, so I had no issue with the DA:O dialogue list options and I like to know what my character is going to say before choosing an option. Some of the real dialogue is a bit of a stretch from the short blurbs that we're given to choose from.
2. Female walk - it seems so awkward. That's all I really have to say about it and it will take some time for me to adjust to the walk. Right now, however, it's distracting, and not in a good way.
3. Fighting sequences - I love how epic they look, especially with the rogue jumping around stabbing stuff. However, at times they come off as a bit choppy and disjointed. Also, after 20+ hours of play, I can see myself getting really tired/bored of them, though it really is too early to say whether or not I'll end up hating or loving them at the end of the game.
4. Lack of attachment to sibling death - Maybe a good portion of interaction was cut out of the demo where I would have gotten to know my siblings better, but I was rather distressed by the fact that I was so indifferent to the death of my sibling. When I played the human noble origin in DA:O, I was distraught by the fact that my parents died and that Howe basically took all of my family's possessions, something that I really cannot relate to in real life. Yet, I felt no attachment to my DA2 siblings, despite the fact that I'm the oldest child and have a younger sister in brother in real life. Again, I'm just hoping that this is due to some stuff being cut out of the demo.
5. Travelling companions/ party characters - My initial impressions of the characters who will be travelling with me for (possibly) the duration of the game was positive. I did not feel the overwhelming desire to strangle any of them, like I did with Oghren, but I suppose it is too early to tell whether these "good feelings" will carry on. Additionally, the "Rival/Friend" system seems like it has a lot of potential.
6. New skill trees - I'm a big fan of how they were organized in comparison to DA:O. In DA:O, I felt almost overwhelmed with information based on how Bioware chose to display them. The trees are way easier to comprehend than the list-type format.
7. New heal - I am not a fan of the 1 minute cool down on the heal skill. Yes, the skill heals 40% of health, which is nice, but the cool down is just too long. I'd gladly take a smaller heal with a shorter cool down over the 40%, 1 minute cool down.
8. Disabled Character Creation - Posted Image <-- that emoticon pretty much sums it up. I'm really hoping that Bioware will repeat what they did with DA:O and release a character creation program to fool around with before the release date.

In Conclusion - Although I have more negative points than positive points, I'm still excited to get to play the full game. The demo was (admittedly) disappointing in that it seems a step back from the awesomeness that was DA:O, but I still have high hopes for the game (but please don't turn Hawke into another Shepard).


I can agree with most of your post, except the Mass Effect part at the beginning. I personally think Origins is the best "overall" RPG I have ever played, but as far as a story plays out and the depth of it, there isn't a game in history that comes close to the story in ME. ME2 was a great follow up, but only attached itself a little to the main story and spent more recruiting and getting to know their cohorts. Having said that, I didn't mind the chat system in ME or ME2 since you had to earn your renegade/paragon to unlock certain chat trees and the choices were of chance and it fit well with the gameplay style. I agree this won't carry over well into DA2 if it is this similar, because in the DA2 demo, the answers are easy to figure out.

I'll miss trying to figure out how to think about the character I am talking to with the dialogue choices I had in Origins, it made making friends, lovers or enemies interesting and thought provoking when trying to choose the correct answer fro what I want to achieve. If the final release of DA2 it is like it is in its demo, it will be anything but a mystery to know what to choose as far as the dialogue..

Modifié par Tommy6860, 25 février 2011 - 06:30 .


#6008
ReservoirKitty

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I seriously enjoyed the demo. Combat was quick, fun, and flashy. I liked the style of Origins, but this newer, faster style is better for keeping you engaged in the fight.



Loved the voices of M!Hawke and F!Hawke, Man-Hawke's voice is just slinky and sexy. (sigh) Hard to believe it's Vaughan from the first one.



Characters? Absolutely gorgeous. Everybody looks fantastically pretty and shiny, from Varric to Aveline to default Hawke. Isabela in particular is stunning, and this coming from a hetero married chick. :P



All in all, bravo, Bioware. I'm exploding waiting for March 8th to roll around so I can finally get my paws on the real thing!

#6009
Jesterquinn

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Dialog wheel: Didnt bother me, somethings that were said, didn't match up like i'd thought, but they weren't drastically different.

Sibling Death: Seemed abit detatched, but i'm remaining optimistic regarding some things may have been cut out.

Graphics: Nice!!!!

Combat: i like the R button alot, but hey.....i also like pausing....darkspawn weren't hitting my character from miles away. I like the edition of quick heal, instead of in DA:O if you forgot to put it in your key, you had to fumble in the inventory menu.

Skill trees: Me likey, especially the upgrades.

The only real issue i had was in the demo sometimes clicking for attributes, to confirm them didnt work .Also clicking on another character in the same menu brought me back to the game sometimes.



Overall: Looking forward to it greatly!! Sig edition i cannot wait for yooou

#6010
Eurypterid

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GustavtheGreat wrote...

So please forgive me for my laziness but I do not have time to read through 241 pages and would rather not be "flamed for just starting a whole new topic for my answer.

Now would any of you kind forum goers be willing to inform me if any BW rep has stated if there will be an auto-attack option on the console version. As fun as pushing A (360) repeatedly is for me, that button is already shot on one of my controllers.


I read it somewhere here on the forums. Sorry, but I can't find a link. But yes, it will be an option to enable auto attack on the consoles.

Also and this is a biggie for I think everyone but I don't recall seeing a marker on the ground that shows me where I need to be standing to be actually flanking a unit like I did in DAO, will that be in the retail version. This is huge for me since I love playing rouges, which after the demo I'm a little nervous won't be nearly as deadly as they were in DAO.

Thank you.


No idea here. I was just thinking about that a few minutes ago after having completed another run through the demo. One of the warrior sword and board talents, Perceoption says:

So long as the warrior has a shield equipped, enemies receive no bonus for attacking from behind.

which lends one to conclude there is a bonus for flanking/attacking from behind. But there doesn't sem to be an indicator in-game for where that positioning kicks in. I'd be interested to see an answer to this as well.

#6011
Impresario

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An initial unfair cursory impression.  Fires up the demo--graphics seem inferior to Two Worlds II.  Strange ruminations on the notion that the Poles have become our best hope and what that all means. Ok, next I’m fighting some Skeletor looking thing. Thought pops up--this seems like a bad Saturday morning cartoon from childhood--squash that thought.  Next, fight some more Skeletor guys. Ok, this seems cheesy but I’m too sleepy. Shut off Xbox.  Will give it another go when I’m more awake.

#6012
Eurypterid

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Jesterquinn wrote...
...Also clicking on another character in the same menu brought me back to the game sometimes


Yeah, be careful you don't click on the flashing 'level up' arrow in the portrait. If you do, it kicks you back to the game. If you hit the portrait, you'll go to the character level-up options.

#6013
Tommy6860

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At least that part is interesting, but admittedly, it doesn't follow a timeline, so I can only make a vague conclusion to what Flemeth is up to, and I won't say here. But my story plot behind it is very plausible, when I consider the background inside the two Grimoires that were acquired for Morrigan. Then consider the warning Morrigan gave about Flemeth at the end of Witch Hunt.

Food for thought!

Modifié par Tommy6860, 25 février 2011 - 06:49 .


#6014
Kide

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I can for a certanity say that I am not going to buy this game at least for a long time.



Dragon Age: Origins was an okay continue to the baldurs gate and other old rpg series, though I already felt then that there were too few choices for classes and too few races. (For some reason the more I can change these things in the game the better the game feels to me/ there's more variaty and I can play it several times) But the original stories expesially had been made great, and that really made it up for me. Here though.... I would not look forward at playing "this" charachter that I do not feel as me in any sort of way... I hate to play as a human, I have never liked mass effect and I unfortunatly will not like this either...



The truth to me is though that I expected more for a Dragon age sequal. Mass Effect was made originally to be played as a certan charachter, but to make the choices even fewer in dragon age 2 than in the first one is in my opinion a big mistake... If dragon age origins would have had only one charachter possibility I would have never bought it either, I will rather play the old rpg games all over again. I even like Diablo and diablo 2 (And in the second game there is certanly more choices what you can play as than in dragon age 2), even when it really is not a rpg, but at least it has been like that from the start... I would have really felt decapointed if the first one would have been more roleplaying game and the second would have completly changed it.



I do not really care too much for these type of graphigs, I know they will never make a game with baldur's gate graphigs anymore as it would not sell well enogh, but to me that works a lot better in this kind of game, I hate it when I have to zoom far away (here I could not even zoom...?) And in origins the camera always got stuck somewhere...



-The battle looked pretty similiar to the earlier one and did not really annoy me, but mage certanly looked more as a battle mage than a mage... And to me a mage should look like a mage. The graphics were good to me, but they were already good in the origins.



-The dialogue wheel... Oh how much this ruins the game for me... I think I could never enjoy a game with this aspect and with the few race options (none)... It does not matter even if the story would be better than anything before, but I still would not feel any interest to play this game though. At least there are more companions than in Neverwinter nights one, but that is the only good aspect. I do not understand how someone can enjoy this option if they really feel they wish to play a role playing game. In a more action game it would be fine, but... Hell I can easily imagine my self a voice if I want to, just have more options and at least know what the heck the "supposedly me" is going to say...



-The demo chrached for me on the PC once, and sometimes both warrior charachters got stuck on one spot as they were "over each others's spaces". Would have been good if the inventory would not have been locked at least to me. And I did like the development tree better in the first game, though I could live with this one as well.



This game felt too much of a hack and slash game yes, but I could work with that battle system even if I would not want to, but I can't enjoy the limited options and such. Unfortunatly I just don't want to be Hawke... =/ I can only hope of a better role playing game to come along at some point.

#6015
Bibdy

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This is a big thread...so erm, any news on kiting? When I played the demo on the final battle, I was able to pull off the old kiting method by getting aggro on everything and then running around in a big circle while my party members beats the pants out of everything chasing me. Very frustrating that this is still in the game. I hate forcing myself to not use a survival tool because it makes the game too easy. It'd be like playing an FPS and having an invincible force field button available. It frustrates me that I have to force myself NOT to use it, so that the game feels challenging.

If I overstep my bounds, make bad tactical decisions, get a swarm of enemies ready to bombard my Mage and aren't prepared for it, I should have to restart. I shouldn't be allowed to just run around the outside of the room in a big circle and take zero damage and I shouldn't have to force myself to stand still and take it up the tail-pipe. I'm not playing a game anymore. I'm now fighting my own conscience.

Are there any plans to counteract this in general, or via difficulty setting e.g. enemies in Nightmare mode snare you or move faster to prevent you endlessly kiting them around in a big circle?

Modifié par Bibdy, 25 février 2011 - 06:43 .


#6016
Tommy6860

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SappyMaragold wrote...

Morrigan said "change is coming to the world..." was Biowares way of saying were changing the art.


LOL, and didn't Morrigan say that many don't like change, but that sometimes, change it what sets them free.

#6017
Aesieru

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She also said you'd never see your son again and you couldn't follow her.



Yet you COULD walk through the portal and FOLLOW her.

#6018
FSerge

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I am utterly disappointed with what I have seen of DA 2 so far. I am a long-time western RPG fan and I love most of BioWare's games, but the sequel of what I believe is the best RPG since Baldur's Gate II does not measure up to the most basic standards. Let me develop this:
  • The most disappointing thing is, hands down, the inclusion of Mass Effect 2's dialogue system. That system works in that game because Mass Effect is action-driven, whereas Dragon Age: Origins focuses more on role-playing -I believe. When your dialogue options are expressed in a few words that are later developed by your character in sometimes unexpected ways, you don't feel you are role-playing your character. Instead, it seems as if you were holding a carrot in front of them, expecting them to follow a particular path but never being completely certain of the outcome. Also, the amount of dialogue options have been dumbed down to three clear-cut, “good”, “neutral” or “evil” paths. Perhaps that was also the case for many DA:O dialogues, but because you were able to foretell the words your character would utter, and some options were obscure in their morality, it was easy to divert from the three basic archetypes to suit your own role-playing needs. This new system presents itself as three lines of stepping stones that the character hops according to a preconceived archetype, and should you divert from a particular line, you might find your character uttering words that are not consistent with the personality you had developed for him or her. All this is frustrating when you are particularly fond of having greater control over the interaction between your character and the world, as happened in DA:O.
  • Combat is extremely fast-paced and over-the-top; enemies move too fast, characters attack frantically, and their movements are unrealistic. Devastating attacks provide a nice gory touch, but overdoing that makes the game feel like an dungeon crawler instead of a believable, fully-fledged RPG. Also, the game is missing the traditional “overview” camera that is featured in the PC version of DA:O; I find the follow-up camera nice for walking around but not for combat, where I deeply enjoy commanding everyone from above, as an overlord.
  • The graphics are rather disappointing. Light effects are sloppy, textures look plain and the interface seems outdated and inconsistent with a seemingly medieval setting. Darkspawn faces have lost their edge; they resemble dull zombies from older games and do not inspire nearly as much fear as the gory darkspawn of DA:O. I'd like to believe most of these issues arise from the fact that the game is still being developed, and graphically the outcome will surpass this current stage by a landslide.
  • DA:O featured mature, original story-telling. For what little I have been able to experience, DA2 is dangerously approaching old cliches that are abundant in epic fantasy (“any means necessary", ”you won't come to harm while I draw breath”, and that sort of trite scenes and dialogues).
I understand the demo is only a dim glimpse into the world of DA 2. For me, Dragon Age: Origins was a masterpiece, and because of that I am reluctant to any changes to that formula. I understand it must be hard to keep a game fresh and please hardcore fans at the same time. Still, I am worried that you are stripping the maturity and complexity of a saga with unseen potential in what seems to be an attempt to please general audiences. There are enough action games as it is. We want a true RPG, not another Fable game.
Thank you for reading and providing this space for feedback.

Modifié par FSerge, 25 février 2011 - 06:55 .


#6019
blu_skye

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Tommy6860 wrote...

SappyMaragold wrote...

Morrigan said "change is coming to the world..." was Biowares way of saying were changing the art.


LOL, and didn't Morrigan say that many don't like change, but that sometimes, change it what sets them free.


It set me free to spend my $60.00 on something other than DA2.

#6020
Ferretinabun

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A lot of the things which occurred to me have already been stated to death:

- Combat is a bit too quick and cartoony for my taste. Part of the inevitable shift to make the game more console-friendly, I suppose, to the detriment of us PC owners. I thought the whole 'ninja' feel was rogue only, but warrior was just as silly.

- Wasn't wowed by dialogue and voice acting, but then there wasn't much of it so hoping Bioware can still deliver here.

- Dialogue wheel. Though a blow to the role-play aspect of the game, I like the way Hawke's non-selectable lines change in accordance to your selections.





But my biggest gripe was that the bottom half of the screen was just way too crowded. The action in combat generally happens more in the bottom half of the screen anyway, but despite that we had the character portraits, talent bar, quickkey boxes, and pop-up explanations of talents every time the cursor hovered over one, all vying for space in the bottom of the screen. The top had... the map in the top right, and that was about it. Poor design there, I say.

#6021
Raraptor

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Babli wrote...

afx777 wrote...
plus it felt like I was playing a Japanese manga game, WTF!

Even in most japanese games or anime women dont have THAT big breasts. And if they have, they are obvious fanservice or comedic characters. This is just ridiculous, seriously.


I guess you didn't see much yet then. Because 9 out of 10 times, they do have ridiculously large breasts.

#6022
Tommy6860

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FSerge wrote...

I am utterly disappointed with what I have seen of DA 2 so far. I am a long-time western RPG fan and I love most of BioWare's games, but the sequel of what I believe is the best RPG since Baldur's Gate II does not measure up to the most basic standards. Let me develop this:

  • The most disappointing thing is, hands down, the inclusion of Mass Effect 2's dialogue system. That system works in that game because Mass Effect is action-driven, whereas Dragon Age: Origins focuses more on role-playing -I believe. When your dialogue options are expressed in a few words that are later developed by your character in sometimes unexpected ways, you don't feel you are role-playing your character. Instead, it seems as if you were holding a carrot in front of them, expecting them to follow a particular path but never being completely certain of the outcome. Also, the amount of dialogue options have been dumbed down to three clear-cut, “good”, “neutral” or “evil” paths. Perhaps that was also the case for many DA:O dialogues, but because you were able to foretell the words your character would utter, and some options were obscure in their morality, it was easy to divert from the three basic archetypes to suit your own role-playing needs. This new system presents itself as three lines of stepping stones that the character hops according to a preconceived archetype, and should you divert from a particular line, you might find your character uttering words that are not consistent with the personality you had developed for him or her. All this is frustrating when you are particularly fond of having greater control over the interaction between your character and the world, as happened in DA:O.
  • Combat is extremely fast-paced and over-the-top; enemies move too fast, characters attack frantically, and their movements are unrealistic. Devastating attacks provide a nice gory touch, but overdoing that makes the game feel like an dungeon crawler instead of a believable, fully-fledged RPG. Also, the game is missing the traditional “overview” camera that is featured in the PC version of DA:O; I find the follow-up camera nice for walking around but not for combat, where I deeply enjoy commanding everyone from above, as an overlord.
  • The graphics are rather disappointing. Light effects are sloppy, textures look plain and the interface seems outdated and inconsistent with a seemingly medieval setting. Darkspawn faces have lost their edge; they resemble dull zombies from older games and do not inspire nearly as much fear as the gory darkspawn of DA:O. I'd like to believe most of these issues arise from the fact that the game is still being developed, and graphically the outcome will surpass this current stage by a landslide.
  • DA:O featured mature, original story-telling. For what little I have been able to experience, DA2 is dangerously approaching old cliches that are abundant in epic fantasy (“any means necessary", ”you won't come to harm while I draw breath”, and that sort of trite scenes and dialogues).
I understand the demo is only a dim glimpse into the world of DA 2. For me, Dragon Age: Origins was a masterpiece, and because of that I am reluctant to any changes to that formula. I understand it must be hard to keep a game fresh and please hardcore fans at the same time. Still, I am worried that you are stripping the maturity and complexity of a saga with unseen potential in what seems to be an attempt to please general audiences. There are enough action games as it is. We want a true RPG, not another Fable game.
Thank you for reading and providing this space for feedback.

          

Great post!

I have to admit you gave some angles I didn't consider, but at least you throw in the fact it is a demo, but the demo did a poor job of reflecting Dragon Age, IMO. As you noted at the end of your post regarding "enough action games", I get the distinct feeling that this release will cater to the console gamer and that it will be considered an action type game more than a true RPG.

#6023
Joel8767

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Loved the demo, but am left wondering if the PC gameplay has been dumbed down a bit to better-accommodate the console crowd? I fully understand this is just a demo (and more a sales/marketing tool than anything else) so my mileage may vary.





Characters / Dialogue: Exceptional

Voice Acting: Exceptional

Storyline / Backstory Integration: Exceptional

Interface: Meh...can't put my finger on it, but it feels dumbed down somehow

Increase in Personal Anticipation for Mar. 8: Immeasurable






#6024
james1976

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Installed the demo on my office PC as well because I was curious to see how it would run. It has a 2.66ghz core2duo and 2x8600GT and it ran smooth on that system as well.

#6025
Vamphuntr

Vamphuntr
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Played the demo (360)



-I didn't like that I couldn't turn auto attack on. It felt like I was playing a button mashing game. A,A,A,A,A,A,A,X,A,A,A,B,A,A,A,A,A,A



-Game is certainly ugly compared to PC games like The Witcher 2. The first area is extremly poor graphic wise and quite barren. Where are the burned fields, the destroyed houses and the ruins? You only get to see piles of brown stuff all the way through. At least the part in Kirkwall was much better. So much for boasting the game would be super hot graphically.



-UI is quite a step down from DAO. It's horrible. Looks like the UI you would find in a Ipad/Iphone game. I hope it's a placeholder and not the real deal.



-I really don't mind the dialogue system change. It's the ME system but if we at least still get the same amount of possibles outcomes and choices (and that the choices do matter unlike ME) then everything will be fine.



-I really don't like the look or art direction of the characters except for Hawke and The witch of the wilds. Aveline, Isabela and Varric are ugly as sin.



Hopefully the real game is much better :) because so far it's a 3/5