After playing through the demo as a warrior, mage, and rogue, as well as giving myself several days to reflect on the game (to avoid any knee-jerk reactions), I figured I'd finally post my thoughts on the demo. This is coming from someone who absolutely loved DA:O and was admittedly not too fond of the Mass Effect games (loved the ME gameplay, but everything else was lacking).
1.
Dialogue wheel - a bunch of people have said it before, but I really don't like it. I didn't like it in ME and I don't like it here. The little pictures are definitely an improvement over the ME2 implementation, but it still bothers me. I don't mind reading, so I had no issue with the DA:O dialogue list options and I like to know what my character is going to say before choosing an option. Some of the real dialogue is a bit of a stretch from the short blurbs that we're given to choose from.
2.
Female walk - it seems so awkward. That's all I really have to say about it and it will take some time for me to adjust to the walk. Right now, however, it's distracting, and not in a good way.
3.
Fighting sequences - I love how epic they look, especially with the rogue jumping around stabbing stuff. However, at times they come off as a bit choppy and disjointed. Also, after 20+ hours of play, I can see myself getting really tired/bored of them, though it really is too early to say whether or not I'll end up hating or loving them at the end of the game.
4
. Lack of attachment to sibling death - Maybe a good portion of interaction was cut out of the demo where I would have gotten to know my siblings better, but I was rather distressed by the fact that I was so indifferent to the death of my sibling. When I played the human noble origin in DA:O, I was distraught by the fact that my parents died and that Howe basically took all of my family's possessions, something that I really cannot relate to in real life. Yet, I felt no attachment to my DA2 siblings, despite the fact that I'm the oldest child and have a younger sister in brother in real life. Again, I'm just hoping that this is due to some stuff being cut out of the demo.
5.
Travelling companions/ party characters - My initial impressions of the characters who will be travelling with me for (possibly) the duration of the game was positive. I did not feel the overwhelming desire to strangle any of them, like I did with Oghren, but I suppose it is too early to tell whether these "good feelings" will carry on. Additionally, the "Rival/Friend" system seems like it has a lot of potential.
6.
New skill trees - I'm a big fan of how they were organized in comparison to DA:O. In DA:O, I felt almost overwhelmed with information based on how Bioware chose to display them. The trees are way easier to comprehend than the list-type format.
7.
New heal - I am not a fan of the 1 minute cool down on the heal skill. Yes, the skill heals 40% of health, which is nice, but the cool down is just too long. I'd gladly take a smaller heal with a shorter cool down over the 40%, 1 minute cool down.
8.
Disabled Character Creation -

<-- that emoticon pretty much sums it up. I'm really hoping that Bioware will repeat what they did with DA:O and release a character creation program to fool around with before the release date.
In Conclusion - Although I have more negative points than positive points, I'm still excited to get to play the full game. The demo was (admittedly) disappointing in that it seems a step back from the awesomeness that was DA:O, but I still have high hopes for the game (but please don't turn Hawke into another Shepard).
Modifié par clear3, 25 février 2011 - 06:01 .