Dragon Age 2 Demo feedback thread
#6026
Posté 25 février 2011 - 07:13
#6027
Posté 25 février 2011 - 07:13
FSerge wrote...
I am utterly disappointed with what I have seen of DA 2 so far. I am a long-time western RPG fan and I love most of BioWare's games, but the sequel of what I believe is the best RPG since Baldur's Gate II does not measure up to the most basic standards. Let me develop this:I understand the demo is only a dim glimpse into the world of DA 2. For me, Dragon Age: Origins was a masterpiece, and because of that I am reluctant to any changes to that formula. I understand it must be hard to keep a game fresh and please hardcore fans at the same time. Still, I am worried that you are stripping the maturity and complexity of a saga with unseen potential in what seems to be an attempt to please general audiences. There are enough action games as it is. We want a true RPG, not another Fable game.
- The most disappointing thing is, hands down, the inclusion of Mass Effect 2's dialogue system. That system works in that game because Mass Effect is action-driven, whereas Dragon Age: Origins focuses more on role-playing -I believe. When your dialogue options are expressed in a few words that are later developed by your character in sometimes unexpected ways, you don't feel you are role-playing your character. Instead, it seems as if you were holding a carrot in front of them, expecting them to follow a particular path but never being completely certain of the outcome. Also, the amount of dialogue options have been dumbed down to three clear-cut, “good”, “neutral” or “evil” paths. Perhaps that was also the case for many DA:O dialogues, but because you were able to foretell the words your character would utter, and some options were obscure in their morality, it was easy to divert from the three basic archetypes to suit your own role-playing needs. This new system presents itself as three lines of stepping stones that the character hops according to a preconceived archetype, and should you divert from a particular line, you might find your character uttering words that are not consistent with the personality you had developed for him or her. All this is frustrating when you are particularly fond of having greater control over the interaction between your character and the world, as happened in DA:O.
- Combat is extremely fast-paced and over-the-top; enemies move too fast, characters attack frantically, and their movements are unrealistic. Devastating attacks provide a nice gory touch, but overdoing that makes the game feel like an dungeon crawler instead of a believable, fully-fledged RPG. Also, the game is missing the traditional “overview” camera that is featured in the PC version of DA:O; I find the follow-up camera nice for walking around but not for combat, where I deeply enjoy commanding everyone from above, as an overlord.
- The graphics are rather disappointing. Light effects are sloppy, textures look plain and the interface seems outdated and inconsistent with a seemingly medieval setting. Darkspawn faces have lost their edge; they resemble dull zombies from older games and do not inspire nearly as much fear as the gory darkspawn of DA:O. I'd like to believe most of these issues arise from the fact that the game is still being developed, and graphically the outcome will surpass this current stage by a landslide.
- DA:O featured mature, original story-telling. For what little I have been able to experience, DA2 is dangerously approaching old cliches that are abundant in epic fantasy (“any means necessary", ”you won't come to harm while I draw breath”, and that sort of trite scenes and dialogues).
Thank you for reading and providing this space for feedback.
[*]You took the words right out of my mouth. The whole demo left a sour taste in my mouth and I will not be spending $60 on this game. I'll stick to DAO and not this Mass Effect meets medieval times rip off of DAO.
#6028
Posté 25 février 2011 - 07:16
I'll be saving my money for Skyrim, among other things.
Modifié par Kastagir, 25 février 2011 - 07:17 .
#6029
Posté 25 février 2011 - 07:21
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
I still don't see how DA2 is less tactical. I play PC exclusively and love I can still pause and direct the combat whenever I want or can just leave the tactics to what I set up for each character as I do my own thing. Just because it is faster doesn't mean it is less tactical than DA:O.
#6030
Posté 25 février 2011 - 07:23
I would recommend you to rid of stats-selecting. Make every stat to autolevel. Also, make hp's numbers in XXXX, so people may have Orge deals 7491 damage, Hawke drinks megalix... I mean healing potion. Also, make Hawke scream "Hadouken!!!" with every attack.Eurypterid wrote...
Only on Nightmare, apparently. All other settings have no FF.
That'll make you current innovations complete.
P.S. And threw away choices in dialogues, make 'em all linear.
#6031
Posté 25 février 2011 - 07:27
Vamphuntr wrote...
Played the demo (360)
-I didn't like that I couldn't turn auto attack on. It felt like I was playing a button mashing game. A,A,A,A,A,A,A,X,A,A,A,B,A,A,A,A,A,A
-Game is certainly ugly compared to PC games like The Witcher 2. The first area is extremly poor graphic wise and quite barren. Where are the burned fields, the destroyed houses and the ruins? You only get to see piles of brown stuff all the way through. At least the part in Kirkwall was much better. So much for boasting the game would be super hot graphically.
-UI is quite a step down from DAO. It's horrible. Looks like the UI you would find in a Ipad/Iphone game. I hope it's a placeholder and not the real deal.
-I really don't mind the dialogue system change. It's the ME system but if we at least still get the same amount of possibles outcomes and choices (and that the choices do matter unlike ME) then everything will be fine.
-I really don't like the look or art direction of the characters except for Hawke and The witch of the wilds. Aveline, Isabela and Varric are ugly as sin.
Hopefully the real game is much betterbecause so far it's a 3/5
Once again, for the 8912374812730481723847213821738472130948721th time, YOU WILL BE ABLE TO TURN ON AUTO ATTACK IN THE FULL VERSION ON THE 8TH lol.
#6032
Posté 25 février 2011 - 07:28
Pedonecrophile wrote...
I would recommend you to rid of stats-selecting. Make every stat to autolevel. Also, make hp's numbers in XXXX, so people may have Orge deals 7491 damage, Hawke drinks megalix... I mean healing potion. Also, make Hawke scream "Hadouken!!!" with every attack.
That'll make you current innovations complete.
P.S. And threw away choices in dialogues, make 'em all linear.
You're addressing your sarcasm to the wrong person. I don't work for BioWare or EA. I'm just another forum member albeit with moderator powers. I have no control over what gets put in or taken out of the game. I'm just reporting what is there.
#6033
Posté 25 février 2011 - 07:28
james1976 wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
I still don't see how DA2 is less tactical. I play PC exclusively and love I can still pause and direct the combat whenever I want or can just leave the tactics to what I set up for each character as I do my own thing. Just because it is faster doesn't mean it is less tactical than DA:O.
You get much less oversight without the overhead camera, so you have to constantly rotate the camera to figure out what is going on all around you. And most monsters go down so quickly there's no sense in telling the characters what to do.
Feels like a mindless brawl rather than strategic combat.
#6034
Posté 25 février 2011 - 07:29
I would agree that just because it is faster does not mean necessarily mean it is less tactical. I would counter that there are factors that make it less tactical, however, including (but not necessarily limited to):james1976 wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
I still don't see how DA2 is less tactical. I play PC exclusively and love I can still pause and direct the combat whenever I want or can just leave the tactics to what I set up for each character as I do my own thing. Just because it is faster doesn't mean it is less tactical than DA:O.
(A) Spawning enemies - enemies that spawn take away from the ability to tactically plan since you have to react for them instead of planning for them. If the enemy actually approached, you could send out an advance party to deal with them. If you do that with spawning enemies, there is a decent chance the enemies will spawn between your vanguard and body.
(
(D) Tentatively, I would put forth that more rapid combat means that you have to pause more often to be react to the same number of events. This doesnt affect planning, but it would make pause-style play less enjoyable.
© More restricted view makes it harder to coordinate on a large scale.
Modifié par Temaperacl, 25 février 2011 - 07:30 .
#6035
Posté 25 février 2011 - 07:30
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
Please stop it. There have been repeated posts throughout this thread which show that people from varying demographics both loved and hated the demo. Myself - 36 year old PC gamer, playing CRPGs since the days of the old gold box games, and Pen and Paper D&D since well before then. Enjoyed the demo and will more than likely enjoy DA2. Numerous console players have stated that they disliked the demo and will not buy the full game. Please don't start a 'most people think this' argument, it's so circular. Your personal opinion of the demo is enough, and completely valid.
I'll be buying Skyrim as well as DA2, and keeping my fingers crossed that it's more like Morrowind than Oblivion. x
Modifié par AllThatJazz, 25 février 2011 - 07:31 .
#6036
Posté 25 février 2011 - 07:30
Vamphuntr wrote...
Played the demo (360)
-I didn't like that I couldn't turn auto attack on. It felt like I was playing a button mashing game. A,A,A,A,A,A,A,X,A,A,A,B,A,A,A,A,A,A
Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...
#6037
Posté 25 février 2011 - 07:32
Harsh and unfair generalisation there. I care about the tactics and absolutely adore the original game and the way it was presented and played. I also prefer PC gaming over consoles by a long way. Nevertheless, while the changes made to DA2 are certainly disappointing, and not a direction I wanted the series to take, it's not worthy of 'hate' and it'll still be an absolutely amazing game.Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.
Sticking everyone who doesn't instantly boycott the game into the 'contards and don't care about tactics' category is just silly.
#6038
Posté 25 février 2011 - 07:32
AllThatJazz wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
Please stop it. There have been repeated posts throughout this thread which show that people from varying demographics both loved and hated the demo. Myself - 36 year old PC gamer, playing CRPGs since the days of the old gold box games, and Pen and Paper D&D since well before then. Enjoyed the demo and will more than likely enjoy DA2. Numerous console players have stated that they disliked the demo and will not buy the full game. Please don't start a 'most people think this' argument again, it's so circular. Your personal opinion of the demo is enough, and completely valid.
I'll be buying Skyrim as well as DA2, and keeping my fingers crossed that it's more like Morrowind than Oblivion. x
Actually, I have an article on it in one of my GI mags. And from what Ive seen so far, its not like either one. For starters, there's going to be actual DRAGONS to fight lol.
#6039
Posté 25 février 2011 - 07:33
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
Not that I disagree with you but is Skyrim really the best example of "not choosing a console game ported to the PC" to spend your money on?
Didn't Oblivion take the console first route and didn't the PC port suffer for it? Is Skyrim going to be any different?
Modifié par Garak2, 25 février 2011 - 07:34 .
#6040
Posté 25 février 2011 - 07:35
#6041
Posté 25 février 2011 - 07:35
I naively hope it's Baldur's Gate 2, with character perma-death and friendly fire and no auto-healing and the works.
#6042
Posté 25 février 2011 - 07:37
Alot of things are probably changed in the REAL game based on what I've been seeing people say. Nevertheless, this demo is what EA/BioWare put out there in order to demonstrate the game. Therefore it is perfectly reasonable to have feedback based on the contents of the demo regardless of if they are in the final game or not. Likewise, it is perfectly reasonable to have your purchasing decision affected by the product that the company has put forth as a representation of the game.AtreiyaN7 wrote...
Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...
Really what baffles me, if what everybody is saying is accurate is why in the world they would put forth an old version of the game with known issues as their first fully public playable sample of the game. I would think you would want to start off on the best note you could because you should know people are going to be influenced by it, especially with only a few couple weeks to the release.
#6043
Posté 25 février 2011 - 07:38
#6044
Posté 25 février 2011 - 07:39
r2dr wrote...
james1976 wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
I still don't see how DA2 is less tactical. I play PC exclusively and love I can still pause and direct the combat whenever I want or can just leave the tactics to what I set up for each character as I do my own thing. Just because it is faster doesn't mean it is less tactical than DA:O.
You get much less oversight without the overhead camera, so you have to constantly rotate the camera to figure out what is going on all around you. And most monsters go down so quickly there's no sense in telling the characters what to do.
Feels like a mindless brawl rather than strategic combat.
so its less tactical because you have to look around like in real life rather than have a overhead satalite view???? and you are generalizing. you dont know about the rest of the game. just the first 40 minutes. on normal mode.
#6045
Posté 25 février 2011 - 07:41
Aradace wrote...
AllThatJazz wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
Please stop it. There have been repeated posts throughout this thread which show that people from varying demographics both loved and hated the demo. Myself - 36 year old PC gamer, playing CRPGs since the days of the old gold box games, and Pen and Paper D&D since well before then. Enjoyed the demo and will more than likely enjoy DA2. Numerous console players have stated that they disliked the demo and will not buy the full game. Please don't start a 'most people think this' argument again, it's so circular. Your personal opinion of the demo is enough, and completely valid.
I'll be buying Skyrim as well as DA2, and keeping my fingers crossed that it's more like Morrowind than Oblivion. x
Actually, I have an article on it in one of my GI mags. And from what Ive seen so far, its not like either one. For starters, there's going to be actual DRAGONS to fight lol.
Well, as long as there's a proper(ish) story and some half decent characters with dialogue that's vaguely enjoyable to read, and a selection of different environments, instead of a few hours of 'ooooo, pretty' followed by weeks of tedium as I go through the same Oblivion gate/fortress/cave/dungeon/bit of countryside for the 3000th time. Only with dragons. Like I say, fingers crossed.
Sorry, don't know where that came from
#6046
Posté 25 février 2011 - 07:41
Garak2 wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
Not that I disagree with you but is Skyrim really the best example of "not choosing a console game ported to the PC" to spend your money on?
Didn't Oblivion take the console first route and didn't the PC port suffer for it? Is Skyrim going to be any different?
The modding community is what makes the Bethesda games shine. They get released at a C and the community turns them into an A+.
#6047
Posté 25 février 2011 - 07:42
Temaperacl wrote...
Alot of things are probably changed in the REAL game based on what I've been seeing people say. Nevertheless, this demo is what EA/BioWare put out there in order to demonstrate the game. Therefore it is perfectly reasonable to have feedback based on the contents of the demo regardless of if they are in the final game or not. Likewise, it is perfectly reasonable to have your purchasing decision affected by the product that the company has put forth as a representation of the game.AtreiyaN7 wrote...
Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...
Really what baffles me, if what everybody is saying is accurate is why in the world they would put forth an old version of the game with known issues as their first fully public playable sample of the game. I would think you would want to start off on the best note you could because you should know people are going to be influenced by it, especially with only a few couple weeks to the release.
but if you start on the best note you can...what will you build to?
#6048
Posté 25 février 2011 - 07:42
1). The Camera. In DAO you could zoom a good distance out and get a top-down perspective on the combat. I liked this. Also you could pan the camera to the sides to see parts of the battle that maybe off screen when centered on your character. I think this allowed for better tactics during combat. In the demo though, the camera was too close to my character for comfort, and tilting up to a top down view didn't allow for zooming out further. I didnt like that in order to see various parts of the battle I either had to actively move my character around the field or change who i was controlling to see the whole of what was going on.
2). The talent trees. The talents themselves seem awesome, I just don't like the new interface. I'm the type that likes to look at all my options and it takes me awhile to decide what trees I may want to focus on. So for me, at least in the beginings of the game, I'm going to be spending a lot of time clicking to individual trees, reading descriptions, clicking back, then clicking on another tree. And most likely will have to repeat to reread some. So for me it just seems cumbersome and time consuming unlike the previous just scroll down/up the page.
3). Heal cooldown. Will there be an upgrade for this talent that reduces the cooldown, or will it always be this long? If so I dont think I'll bother getting it and just rely on potions.
Now for what I liked:
1). Like most comments here the combat. It's fluid and face paced. I love that the rogue, when you select an enemy out of range, Jumps towards them to close the distance. Love it! Dex is the highest stat, and being more nimble/acrobatic displays that fact, and I feel this is more realistic than just slowly running to the enemy. Also Backstab is just plain Fun! The mage was fun as well, though I didn't finish the demo with her, so I can't be as specific with my praise. I died at the ogre, then it crashed
2). I liked the wardrobe update with the mage, it looks much more epic. Hopefully they'll also get more armor designs then they had in DAO. (when I first played origins and got new robes for my characters, I was so excited for them but then it was usually the same design just a different color. Talk about disappointing, especially when nearly every leather/plate design was different. Also what was up with guys getting cool spikey shoulder guards and when put on a women the badass level goes down?). Sorry for the off topic DAO critism
So there are a few features I'm unsure about but Overall I'm looking forward to the gameplay and immersing myself once again into a great story.
Modifié par CrimsonTiger, 25 février 2011 - 07:45 .
#6049
Posté 25 février 2011 - 07:42
I skipped over the story part because i don't want any part of the story known to me. so i just kinda answered randomly. I was more concerned with game play more than anything.
The graphics were very well done. I didn't notice any lag on PS3 version.
The combat system i felt right home with. The combat is nearly identical to Orgins. I also didn't notice diffference because the way DA 2 is set up, is the way i played in the first one. So didn't have to learn anything really new. The switching between players and attacks identical to first one.
Leveling is the same but abilities is significantly different, Not exactly sure if i like the new set up but until i play it more, i can't really say one or another.
Over all good experience. Lookin forward to full release
#6050
Posté 25 février 2011 - 07:45
Temaperacl wrote...
Alot of things are probably changed in the REAL game based on what I've been seeing people say. Nevertheless, this demo is what EA/BioWare put out there in order to demonstrate the game. Therefore it is perfectly reasonable to have feedback based on the contents of the demo regardless of if they are in the final game or not. Likewise, it is perfectly reasonable to have your purchasing decision affected by the product that the company has put forth as a representation of the game.AtreiyaN7 wrote...
Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...
Really what baffles me, if what everybody is saying is accurate is why in the world they would put forth an old version of the game with known issues as their first fully public playable sample of the game. I would think you would want to start off on the best note you could because you should know people are going to be influenced by it, especially with only a few couple weeks to the release.
The devs have said specifically that the autoattack is on in the actual game; I'm sure you can search this thread or somewhere else and find an answer about the auto-attack, considering how many times people have brought it up. Did I take issue with the REST of his comments? No. It's just annoying to see the same stupid issue that has already been mentioned and addressed brought up yet again - especially since people have started umpteen threads devoted solely to the auto-attack issue (threads in which they've been informed that it's in the game).





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