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Dragon Age 2 Demo feedback thread


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#6051
Vandrayke

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I think the demo is awesome



Most of the annoyances that made combat clunky in DA are gone. Combat is much smoother and it is more fun to me.



I like the new art direction a lot, and I like that the protagonist is voiced.



Can't wait for March 8th!

#6052
Knal1991

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someone wrote...

Hoping that this is fixed:

in the demo, the knife used by archers in close combat dissapears throughout the animation... only sometimes seeable and looks like the archers are B-slapping their foes ...


quoting this once and leave :whistle:

#6053
Vamphuntr

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AtreiyaN7 wrote...

Vamphuntr wrote...

Played the demo (360)

-I didn't like that I couldn't turn auto attack on. It felt like I was playing a button mashing game. A,A,A,A,A,A,A,X,A,A,A,B,A,A,A,A,A,A


Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...


You don't have to be a jerk. I'm not spending my days checking every thread here and this is a DEMO FEEDBACK thread so I'm giving a feedback on the demo.

#6054
Garak2

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obie191970 wrote...

Garak2 wrote...

Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.


Not that I disagree with you but is Skyrim really the best example of "not choosing a console game ported to the PC" to spend your money on?

Didn't Oblivion take the console first route and didn't the PC port suffer for it? Is Skyrim going to be any different?


The modding community is what makes the Bethesda games shine.  They get released at a C and the community turns them into an A+.

I never saw a mod to remove the consolish UI from Oblivion.

#6055
Salaciouschicken

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Lord Drakkul wrote...

emsidlo wrote...

Some animations are OK, like basic attacks, but the Special ability animations are so terrible flashy, I think they should use more real animations and a bit slower instead.


I kind of like a bit of flash. I don't see the point of having a world of magic, dragons, talking trees, undead, and have people that do a ritual and become immune to a plague...but then restrict the main heros to "realism". The mage hurls a huge fireball at enemies or rains down fire on them...but if the rogue can leap further than 4 feet or teleport behind enemies...it takes away from the immersion because it no longer feels "real". Guess I don't understand =)

It's more about consistency with people I think. Magic is something consistent, it's the same to most people in the gameworld where ever they are, but suddenly because my character is a rogue she can defy the laws of physics. It's unrealistic because it looks unnatural and defies a very basic law of how human beings understand the world. It's why bad special effect look so rediculous, or why someone can be kicked thirty feet back in a action movie but defies gravity and doesn't fall vertically the entire time. A game doesn't need to follow the laws of phsyics, they just need to do it in a manner that looks natural.

#6056
mikx82

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Lobo4600 wrote...

FSerge wrote...

I am utterly disappointed with what I have seen of DA 2 so far. I am a long-time western RPG fan and I love most of BioWare's games, but the sequel of what I believe is the best RPG since Baldur's Gate II does not measure up to the most basic standards. Let me develop this:

  • The most disappointing thing is, hands down, the inclusion of Mass Effect 2's dialogue system. That system works in that game because Mass Effect is action-driven, whereas Dragon Age: Origins focuses more on role-playing -I believe. When your dialogue options are expressed in a few words that are later developed by your character in sometimes unexpected ways, you don't feel you are role-playing your character. Instead, it seems as if you were holding a carrot in front of them, expecting them to follow a particular path but never being completely certain of the outcome. Also, the amount of dialogue options have been dumbed down to three clear-cut, “good”, “neutral” or “evil” paths. Perhaps that was also the case for many DA:O dialogues, but because you were able to foretell the words your character would utter, and some options were obscure in their morality, it was easy to divert from the three basic archetypes to suit your own role-playing needs. This new system presents itself as three lines of stepping stones that the character hops according to a preconceived archetype, and should you divert from a particular line, you might find your character uttering words that are not consistent with the personality you had developed for him or her. All this is frustrating when you are particularly fond of having greater control over the interaction between your character and the world, as happened in DA:O.

  • Combat is extremely fast-paced and over-the-top; enemies move too fast, characters attack frantically, and their movements are unrealistic. Devastating attacks provide a nice gory touch, but overdoing that makes the game feel like an dungeon crawler instead of a believable, fully-fledged RPG. Also, the game is missing the traditional “overview” camera that is featured in the PC version of DA:O; I find the follow-up camera nice for walking around but not for combat, where I deeply enjoy commanding everyone from above, as an overlord.

  • The graphics are rather disappointing. Light effects are sloppy, textures look plain and the interface seems outdated and inconsistent with a seemingly medieval setting. Darkspawn faces have lost their edge; they resemble dull zombies from older games and do not inspire nearly as much fear as the gory darkspawn of DA:O. I'd like to believe most of these issues arise from the fact that the game is still being developed, and graphically the outcome will surpass this current stage by a landslide.

  • DA:O featured mature, original story-telling. For what little I have been able to experience, DA2 is dangerously approaching old cliches that are abundant in epic fantasy (“any means necessary", ”you won't come to harm while I draw breath”, and that sort of trite scenes and dialogues).
I understand the demo is only a dim glimpse into the world of DA 2. For me, Dragon Age: Origins was a masterpiece, and because of that I am reluctant to any changes to that formula. I understand it must be hard to keep a game fresh and please hardcore fans at the same time. Still, I am worried that you are stripping the maturity and complexity of a saga with unseen potential in what seems to be an attempt to please general audiences. There are enough action games as it is. We want a true RPG, not another Fable game.
Thank you for reading and providing this space for feedback.



[*]You took the words right out of my mouth. The whole demo left a sour taste in my mouth and I will not be spending $60 on this game. I'll stick to DAO and not this Mass Effect meets medieval times rip off of DAO.


[*]^^^this! and no matter how i try to play the demo, i jsut couldnt get into hawke's character. it does feel like an action game more than an RPG. I actually get the feeling of more immersion with Shepard's character in ME2 for some reason. i tried and tried but just couldnt get myself into hawke's character..
[*]also: i hate to compare it with DA:O but yep! i kinda prefer DA:O's graphics. i mean the demo looks good and i appreciate the "cartoony" feel to lessen the tension with all the blood-spilling but it's too choppy! feels like a PS2 title.. and yes.. the battles are just chaotic... button mash, switch characters, press their skill buttons without even being able to see how the characters perform their moves...
[*]by all means, if a delay of release is needed to polish this game up, i would understand (probably not all will but DA2 is supposed to be real epic -- not a disappointment from the first one..)

#6057
Pedonecrophile

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r2dr wrote...
I have some hope for nightmare mode.
I naively hope it's Baldur's Gate 2, with character perma-death and friendly fire and no auto-healing and the works.

Your hope is in vain. Because:
- There will be no game with 6 chars because console gamepad is more fit to fewer characters.
- There will be no increase in tactical aspects, because consoles favor action over strategy.
- Radial menus everywhere.
Every once-decent RPG's are drifting to action slasher. ie - Fallout 3 is utterly devoted to consoles. Same fate awaits Dragon Age, sadly.

#6058
Eurypterid

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Vamphuntr wrote...

AtreiyaN7 wrote...

Vamphuntr wrote...

Played the demo (360)

-I didn't like that I couldn't turn auto attack on. It felt like I was playing a button mashing game. A,A,A,A,A,A,A,X,A,A,A,B,A,A,A,A,A,A


Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...


You don't have to be a jerk. I'm not spending my days checking every thread here and this is a DEMO FEEDBACK thread so I'm giving a feedback on the demo.


Indeed.

A couple things to consider:

1) As it's a demo feedback thread, this is an issue that specifically relates to the demo, so people are free to comment on it. Perhaps this will lead to BioWare, should they choose to do a demo for other games, making sure they enable features like this in future demos.

2) As noted by Vamphuntr, just because many people are aware that the feature is going to be implemented in the release, it does not mean that everyone is aware of it. Let's cut some people some slack, folks.

Be excellent to each other.

#6059
Temaperacl

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TGFKAMAdmaX wrote...

Temaperacl wrote...

AtreiyaN7 wrote...
Dear God, how many times do people have to repeat that you can turn auto attack on in the REAL game...

Alot of things are probably changed in the REAL game based on what I've been seeing people say.  Nevertheless, this demo is what EA/BioWare put out there in order to demonstrate the game. Therefore it is perfectly reasonable to have feedback based on the contents of the demo regardless of if they are in the final game or not.  Likewise, it is perfectly reasonable to have your purchasing decision affected by the product that the company has put forth as a representation of the game.

Really what baffles me, if what everybody is saying is accurate is why in the world they would put forth an old version of the game with known issues as their first fully public playable sample of the game. I would think you would want to start off on the best note you could because you should know people are going to be influenced by it, especially with only a few couple weeks to the release.


but if you start on the best note you can...what will you build to?

The real game.  By putting your best foot forward, you build the player up to the point where they want to continue the game - if they are disappointed, it should be because they cannot keep playing, not because they are dissatisfied with the parts they did play.

   Additionally, This is where things like locking certain screens could make sense - you can see what is possible with the inventory, but you can't really try it out without the full game (although this can really be argued either way, I think, so I won't dwell on it) 

The really important thing is that everything that is there is polished and that all of the features that are going to draw players are there.  "Always leave them wanting more" should apply to the quantity, not the quality - that is what makes the wanting - the quantity is what makes the want not be satisfied.

If you show something that is lower quality than the final product (instead of just lower quantity), you run a much higher chance of turning people off from the product instead of building up to the product.  This seems like what happened for alot of (although obviously not all) people here - they are being turned off from the game by the demo instead of being built up for it.

[Edit: Fixed missing ends of sentences]

Modifié par Temaperacl, 25 février 2011 - 07:58 .


#6060
Tommy6860

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Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.


While I understand your sentiments and it is more than likely a port from console (though nothing officially stated as such). It should be noted that Mass Effect 2 was pretty much a port from console to PC and it was much better on PC. I see a good many controls and settings in the DA2 demo that are only PC playable, and they are advantageous to the PC gamer; console gamers could only wish for these controla nd settings. Having said thsis, I didn't like the demo for the reasons you didn't state.

#6061
obie191970

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Garak2 wrote...

obie191970 wrote...

The modding community is what makes the Bethesda games shine.  They get released at a C and the community turns them into an A+.

I never saw a mod to remove the consolish UI from Oblivion.


Darnified UI.  One of earliest and one of the best.

#6062
Tommy6860

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Garak2 wrote...

Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.


Not that I disagree with you but is Skyrim really the best example of "not choosing a console game ported to the PC" to spend your money on?

Didn't Oblivion take the console first route and didn't the PC port suffer for it? Is Skyrim going to be any different?




Oblivion (as was both Fallout 3 and New Vegas) developed specifically and separately for each system. Bethesda even stated this. The fact that a toolset as released for Fallout and Vegas is telling. I would venture to say that Skyrim will go the same route. DA:O was developed for PC and console separately, as it had a toolset for PC.

#6063
Garak2

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obie191970 wrote...

Garak2 wrote...

obie191970 wrote...

The modding community is what makes the Bethesda games shine.  They get released at a C and the community turns them into an A+.

I never saw a mod to remove the consolish UI from Oblivion.


Darnified UI.  One of earliest and one of the best.


Looked at the images and it looks like a rearranged version of the console menu with a colored map (that can't be resized or moved).

Remember Morrowind where you could resize the map, move it, have inventory, map, magic, etc.... all up at the same time without tab switching? I guess that's what I was thinking of when I talked of removing the consoish menus.

I will download it anyway and put it in my mods folder for the next time I play Oblivion. :happy:

#6064
Tommy6860

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AllThatJazz wrote...

Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.


Please stop it. There have been repeated posts throughout this thread which show that people from varying demographics both loved and hated the demo. Myself - 36 year old PC gamer, playing CRPGs since the days of the old gold box games, and Pen and Paper D&D since well before then. Enjoyed the demo and will more than likely enjoy DA2. Numerous console players have stated that they disliked the demo and will not buy the full game. Please don't start a 'most people think this' argument, it's so circular. Your personal opinion of the demo is enough, and completely valid.

I'll be buying Skyrim as well as DA2, and keeping my fingers crossed that it's more like Morrowind than Oblivion. x 


Outside of the fairly weak looking character models in Oblivion, I really liked it a lot on PC. Probably one of the most beautiful games I have played. Too bad Bethesda continued to keep using the same variant of that gaming engine on the Fallouts, because it showed.

#6065
_Aine_

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Mage is much more enjoyable in DA2 if the demo is any indication. I will actually play one this time instead of giving up after a mere few levels. I kind of wish we could get that chainmaille dress thing that Bethany kind of had going for ourselves though, ANY mage stuff with chain maille actually. If I were a mage, there would be some chain maille involved. *fingers crossed on that one*

But I really approve of the changes to Mage in general. Works much nicer, in my opinion...

Oh and the neck corset on Flemeth rocks too. I used to make and sell a version of those, a bit more asymmetical with lace or feathers though - but I *love* them for a female mage-type.  Very cool :)  

Modifié par shantisands, 25 février 2011 - 08:07 .


#6066
r2dr

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Pedonecrophile wrote...

r2dr wrote...
I have some hope for nightmare mode.
I naively hope it's Baldur's Gate 2, with character perma-death and friendly fire and no auto-healing and the works.

Your hope is in vain. Because:
- There will be no game with 6 chars because console gamepad is more fit to fewer characters.
- There will be no increase in tactical aspects, because consoles favor action over strategy.
- Radial menus everywhere.
Every once-decent RPG's are drifting to action slasher. ie - Fallout 3 is utterly devoted to consoles. Same fate awaits Dragon Age, sadly.


Fallout 3 is Fallout only by name. New Vegas, being developed largely by the same people who did the original games, although very consolified, did manage to capture the feel of the series much better.

But this is OT.

#6067
Spanishcat

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@ Kastagir; you do know that The Elder Scrolls long ago sold its soul to the console world, right? Skyrim may be less rubbish than Oblivion, but it's still absolutely a console game.



I loathed DA2's demo, initially. But the tactics and skills are still there, and subtle improvements have been made elsewhere. I'm still skeptical, re the finished product relative to Origins - but there's every chance DA2 could simply be a fantastic, but slightly different, game. What's wrong with that?

#6068
Sandy2009

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Developers have cast (sleep + walking nightmare) on PC community. Posted Image. Many user are stunned, some are knocked out.

Please guys listen to your loyal fans and fix some of the thing we want. How about a patch in near future... Posted Image

Modifié par Sandy2009, 25 février 2011 - 08:15 .


#6069
Tommy6860

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AllThatJazz wrote...

Aradace wrote...

AllThatJazz wrote...

Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.


Please stop it. There have been repeated posts throughout this thread which show that people from varying demographics both loved and hated the demo. Myself - 36 year old PC gamer, playing CRPGs since the days of the old gold box games, and Pen and Paper D&D since well before then. Enjoyed the demo and will more than likely enjoy DA2. Numerous console players have stated that they disliked the demo and will not buy the full game. Please don't start a 'most people think this' argument again, it's so circular. Your personal opinion of the demo is enough, and completely valid.

I'll be buying Skyrim as well as DA2, and keeping my fingers crossed that it's more like Morrowind than Oblivion. x 


Actually, I have an article on it in one of my GI mags.  And from what Ive seen so far, its not like either one.  For starters, there's going to be actual DRAGONS to fight lol.


Well, as long as there's a proper(ish) story and some half decent characters with dialogue that's vaguely enjoyable to read, and a selection of different environments, instead of a few hours of 'ooooo, pretty' followed by weeks of tedium as I go through the same Oblivion gate/fortress/cave/dungeon/bit of countryside for the 3000th time. Only with dragons. Like I say, fingers crossed. :wizard:

Sorry, don't know where that came from :pinched:


Well, you're description of the tedium of going through the same areas and portals can be pretty much described in any game. There was a huge variety in those dungeons, caves and Oblivion gates, not only in monsters and baddies, but in layout and questing. Skyrim is going to use a totally new game engine this time around, so I am especially excited.

#6070
Aradace

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@Tommy - thats what Im most excited about too. From what Ive seen in the GI mag, it looks pretty cool if they pull it off right.

#6071
TransientNomad

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Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.



So says the PC elitist.    The Graphics are MUCH better than DAO unless you are blind, in denial, or are expieriencing technical difficulties with your hardware/software which has always been a drawback to PC gaming, from Morrowind, to Oblivion, to The Witcher. 

The combat is EXACTLY the same as DAO only faster.  Its like have haste or momentum cast on at all times.  Again if you don't see this you are either blind or graspinging at reasons to not like the game because you decided you wouldn't months ago. 

The tactical elmements are there as well.  While the demo is easy (as it should be) positioning, tanking, and support are all still in the game as much as it was in Origins.  You blunder through the demo like its an action game with a rogue and odds are you will lose people, and suffer damage.  Maybe you'll get taken out, maybe you won't, but you will take a lot of unnessary damage regardless, and if the difficulty was a little higher odds are you would lose.  Then if you switch to a more tactical strategy, good players will see that almost none of the characters health drop below 80%.  Point being, tactics are still there and still going strong.

I don't hold you not liking the new art direction against you.  That is your opinion.  Even I don't like the new look of the hurlocks but thats my only gripe.

#6072
r2dr

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Tommy6860 wrote...

Well, you're description of the tedium of going through the same areas and portals can be pretty much described in any game. There was a huge variety in those dungeons, caves and Oblivion gates, not only in monsters and baddies, but in layout and questing. Skyrim is going to use a totally new game engine this time around, so I am especially excited.


You're kidding right? Virtually every area other than what you visit in the main quest just screams computer-generated maze. Repetition, repetition and then some more repetition. No people to interact with, no story, no nothing.

TransientNomad wrote...

The Graphics are MUCH better than DAO unless
you are blind, in denial, or are expieriencing technical difficulties
with your hardware/software which has always been a drawback to
PC gaming, from Morrowind, to Oblivion, to The Witcher. 


I truly do not see any significant difference in graphics, other than less detailed levels in the demo than in Origins. I've never understood people who complained about Origin's graphics. Just what about them was it that was bad? The models looked good, the textures were okay, the level design was intricate, etc.

Modifié par r2dr, 25 février 2011 - 08:15 .


#6073
Aradace

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TransientNomad wrote...

Kastagir wrote...

It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it.  Bioware made DA:O as a PC game first, ported to the consoles.  The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC.  I don't know of any successful game that followed this approach, and many that failed because of it.

I'll be saving my money for Skyrim, among other things.



So says the PC elitist.    The Graphics are MUCH better than DAO unless you are blind, in denial.


lulz.  Denial, isnt just a river in egypt it seems

#6074
Steve2911

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Nah, people are definitely exagerrating on all points, but the graphics are noticably less beautiful.

#6075
r2dr

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Steve2911 wrote...

Nah, people are definitely exagerrating on all points, but the graphics are noticably less beautiful.


Yeah, it's so bland. Where are all the little details that made Origins feel so alive?