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Dragon Age 2 Demo feedback thread


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#601
Junker4ce

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Bhav wrote...

Funny how The Witcher 1, released in 2007, has far better graphics and gameplay than Dragon Age 2, about to be released in 2011.

LOL.


It's also funny how many people are crying on this board because DA2 doesn't fit into their very small description of what an RPG has to be. Just because it's modified a bit, does not mean it's not a RPG. I don't know if you've noticed but it's far too late in the development cycle to change anything so your trolling isn't going to affect the final game in the slightest.

My personal opinion is I felt like a bad ass while playing the demo and that makes this game great in my eyes. I don't really care what the mechanics are as long as it's fun and it makes me want to come back and play some more. DA2 demo = A+ from me under that criteria. :D

#602
Jaleth

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I have mixed feelings about the demo to be honest. I liked the characters, they seemed like they could be interesting. The familything should be nice, with mom already nagging about the fact that things were your fault, the rivalry option between the siblings etc. Aveline also seemed interesting and I loved Flemeth again, even though she looked more like a babe..with wrinkles..then 'an old hag who talks too much,' she looked pretty cool. And of course Kate Mulgrew's voice acting was fantastic again.
What I did not like was the lack of environment in Lothering. I was looking forward to returning to the place. But it just looked like a giant crater with the Imperial Highway as the only reference to the old Lothering. I won't be an ass about this though, since we've only seen a little bit so far, could be we missed cut scenes etc. Kirkwall on the other hand looked nice and with a good atmosphere.
I also did not like the 'not so rpg' feel of the game and the hack and slash combat. It felt a bit over the top, a bit..well yes..mainstream. This is my main concern, has been for a while now following the news and previews.
Also, the dialogues seemed to be a bit forced at the beginning, the death scene of Hawke'sbrother / sister just didn't work in my eyes.
Also, why did the Darkspawn look like circus figures?
I played both a male as a female Hawke, and from the little I've seen, I thought male Hawke was a bit more convincing. I have this thing for beards ;)
I am still looking forward to the game though, hoping the stories will be interesting enough to pull me passed the gameplay reservations I am having at the moment, but the bioware fangirl in me has kind off died. I was pretty dissapointed when they stripped Mass Effect and they seemed to have done the same thing with Dragon Age.

Modifié par Jaleth, 23 février 2011 - 08:21 .


#603
Myth Razer

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kjdhgfiliuhwe wrote...

My feedback. Not posting any aesthetic quibbles I may have. These are all technical. I play on a PC at the highest settings at 1920 x 1200 resolution on a 28 inch monitor.

UI

- There seems to be some disconnect in the UI between whether or not your cursor is hovering over a UI element.

- That disconnect causes all sorts of grief in the Tactics window where you routinely can't see what you're actually clicking. This involves not getting a highlight on anything on the screen, clicking, and instead of "Self", you may have hit "Enemy" instead. There is some method to this madness however, in that the chances of the UI messing up decrease if you pretend you're on a console and move your mouse through the menu options accordingly.

- The other victim of this issue is the character portraits when you are clicking between them to raise Attributes, etc. Several times I ended up back at the game screen as I clicked on a character's portrait. Turns out the UI doesn't recognize your cursor is over the character portrait all the time. This happens most often if your cursor was moving on to a specific character portrait from the left/upper left.

Graphics

- I'm generally not a graphics snob, but one issue stands out. In DA:O, the cutscenes were very grain. You know, your nightmares, the Origin prologues, the cutscenes to Denerim where Logain interacted with the nobles as you adventured, etc, etc. Well, the cutscenes in the demo are even grainier. 

Loading Times

- No real issue with the loading times as they were half a second or less usually. I just found it a bit strange how I'd get a few half second "Loading" messages in the middle of a cutscene. It almost felt like I was streaming the game or something. :sick: I imagine those with less....powerful computers might have actual long loading times though, and that would seem awfully immersion breaking to have them occur in the middle of a cutscene. I honestly have never seen cutscenes designed like this before. 


Yeah, totaly agree with this except maybe for the graphics part, I like the new DA look!

#604
Elishia

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The demo is just awful. Where is the rpg in that game?



The arcade slasher action, the simplified mechanics and the casual conversation wheel approach



I was growing up playing Black Isle games like Fallout, Fallout 2, Planescape Torment and Baldur's Gate saga, which hooked me up on RPGs.



I also liked newer Bioware games (KTtor especially), and DA:O was a nice game too, though it was dumbed down compared to their classic games. The direction they went with the second one, it's just not for me. They are obviously catering to the young, xbox audience, not oldschool PC crpg players. It's nothing wrong, they have just chosen their new playerbase. I just personally think it's time to move to other developers, RIP Bioware.

#605
Skylants

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The camera is a bit... jagged, I'll say, when you move around with WASD and not moving the angle of the camera with RMB.

Plus I encountered a gamebreaking bug. If you talk to Aveline after you save her but before the cutscene starts it crashes to the desktop.

Windows 7 HP x64
E8400
EVGA 780i FTW
GTX460 1GB
4GB DDR2 800 RAM

Overall I enjoyed the experience a lot. I really look forward to March 11 ^_^

Modifié par Skylants, 22 février 2011 - 09:30 .


#606
Geniasis

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Ask me again in about three weeks. Hopefully, I'll have managed to download it by then.

#607
Zeppeli

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Myth Razer wrote...

Zeppeli wrote...

Val Seleznyov wrote...

Zeppeli wrote...

Bhav wrote...

Zeppeli wrote...

The worst RPG ever....

It's like another game, my PC is crying out for the mess they made....

Thanks Bioware, now i's sure what i will buy next: The Witcher 2....


Someone else here has a working brain :)

The Witcher 2 = Yay for us. DA2 = Yay for the stupids. 


It's simple i like RPG: so Dragon Age 2 is far away from my taste..... That's not an RPG, no way i can call it so, no way someone can call Mass Effect 2 an rpg... These games are action-adventures....


Apparently it's not that simple; you don't seem to be aware of the all-encompasing nature of the designation "RPG". Mass Effect 2 is an action RPG.



And what part of Mass Effect 2 was RPG? The dialogues? I call it an action adventure, were the action is a Gears of war style game with dialogues and cutscenes... I don't remember any RPG element in it.... :huh:


Mass Effect was an RPG and with Mass Effect 2 they cut out a lot of the RPG elements but it was still an action RPG. Check out the squad tab.


when i press it then appears a screen with the teammates faces and five abilities on the right, where i can see the RPG elements? I missed something playing it??

#608
blubbolo

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Zeppeli wrote...


And what part of Mass Effect 2 was RPG? The dialogues? I call it an action adventure, were the action is a Gears of war style game with dialogues and cutscenes... I don't remember any RPG element in it.... :huh:

too bad for the world that was a good action rpg that won many awards.

#609
Browneye_Vamp84

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Cant wait for March 8 LoL



Enjoyed the demo very much. I played it on my laptop first cause I just could not have waited and it was very cool. Different feel considering I did not use a console. Cannot wait to play it on the PS3. I have no issues yet with anything cause well, it is a demo. Bioware has my vote.

#610
Twaddlefish

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Bhav wrote...

Its not my problem that you like dumbed down and easy to play games. I dont. I like nice graphics as much as anyone else, but that has nothing to do with it. No RPG games these days have the same kind of depth and gameplay that the Baldurs Gate series had.


Actually, on that last point I will agree with you, I do think that there is a sense of dumbing down, particularly in gameplay style, see ME2 (despite the fact I think the simplification helped streamline the game). I think the combat in DA2 is a huge improvement on the original that left me disconnected somewhat, but the lore of DA1 easily equals their early work.

Don't get me wrong, I don't like easy games either, but the demo was a lot of fun, and that's the primary aspect I look for in a game. The combat for me was very engaging once I got to grips with it and I'm fairly positive once more than wave after wave of hurlocks come, it'll be much better.

#611
Piecake

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Bhav wrote...

I dont see how this game can have any tactical depth without a top down camera view. Playing a mage in the demo is soooo much more dumbed down than playing a mage in the original DAO was. It doesnt compare at all to the original, it plays a lot worse, and looks a lot worse


Well, I disagree that DA2's camera means that the game will lack tactical depth.  Does that mean that I think it will have it?  I really don't know, but I don't agree that the lack of an iso camera means that it wont be tactical.

As for the mage, like I said, its on normal and in the first hour.  Was the mage incredibly tactical in the first hour or two?  I sure didnt think so.  If you want to have the tactical decisions that friendly fire provides, then play it on nightmare.  Personally, I think they should have at least included FF on hard too, but if you play on nightmare the only real difference between Origins and DA2 is the iso camera.  Like I said previously, if that is a deal breaker for you, just wait and see what posters you trust say about the tactical nature of DA2 on nightmare, and if the lack of an iso camera is big problem

#612
Fox 2009

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Bhav wrote...

d1abloz wrote...

This isn't a game, it's a joke, only a joke.

Damn u Bioware

Damn u EA


Nah, this is a great game for all the people who think that the Baldur's Gate series sucks and was way too hard. They needed something far far more simple, and dumbed down to the point where all they had to do was point, click, and win.


To base this of a demo with only normal unlocked. Really?

#613
KalDurenik

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It was bland for me.

The animations was either to fast or it look like the animation devs had remove half of the frames.
The camera is annoying. Using spells as a mage is also annoying. For some reason the auto target makes the aoe spell bug like hell. Some times spell presses wont react at all.

The graphics are sadly not very impressive. The world looks way to clean for the areas.
Sure the "Bioware face" is gone... However now we have the conversation wheel. And its just as annoying as i was thinking that it owuld be.

And why the hell do the characters need to do all these super fancy moves?

And why the hell is there a cut scene every 2min!? Im playing a game not watching a movie.

Overall no preorder. I might buy this when it drop in price down to 20$ for the ultimate edition IF it include all the DLC.

5/10 (average)

Modifié par KalDurenik, 22 février 2011 - 09:35 .


#614
A Turkey Frog

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Piecake wrote...

Bhav wrote...

Was I fighting the same ogre that everyone else was?

All I did was right click, winters grasp, fireball, repeat and it died. No difficulty or thinking required at all.

It hardly compares to how difficult the first ogre fight in DAO was:


I think that is a pretty poor comparison.  This demo is a lot more comparable to DAO's origin stories, which were also stupidly easy - meaning that the purpose is to ease the player into the game and not make it incredibly tactical.

Once you get to Kirkwall, that is when I expect the game to become more tactical since that would be in line with what DAO did.  If DA2 never does, then we have a problem.  But I think it is a bit unfair to rag on the game's difficulty when you are playing the first hour of the game on normal.  DAO eased us into combat, so hopefully DA2 is also doing this


Come to think of it the only complaint I have so far about this game is that the demo was to easy. Honestly, the fight in kirkwall was even easier than the ogre. My mage was the only character that got below 75% health. Oh well, nightmare is where the real fun is anyway.

#615
Twaddlefish

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 I just personally think it's time to move to other developers, RIP Bioware.


Like who? It's not like Bethesda are leading lights in the area of not taking stuff out of games...

#616
Bhav

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I was growing up playing Black Isle games like Fallout, Fallout 2, Planescape Torment and Baldur's Gate saga, which hooked me up on RPGs.


According to Biowares new and current fanbase, those games are all crap and no one likes them.

DA2 is what they want, simple, brainless, unbelievably easy, point, click, win.

RIP Bioware indeed. 

#617
AegisTemplar

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Lol at all the people complaining... least you can get in there... I try and run the .exe I've downloaded over TEN times now (Yeah bioware, helping your numbers I guess for the event) and it won't even start running. I'm infuriated at that alone.



I hope that I don't have the same issue with the actual game. I've waited on baited breath for this demo to be released and can't even get in. So sad right now.

#618
Anarya

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Mike Laidlaw wrote...

Anarya wrote...

Aside from that, the loading during cutscenes is choppy and obtrusive and the lipsynching is off in some of the cutscenes.


We had some problems with loading before conversations in some PC configurations that are likely what you've been experiencing. My wife's PC had similar issues, and I can happily confirm that hers no longer has this issue between the time we were working on the demo and the final builds of the game. Likely an issue that's already resolved in the shipping build.


Well that does make me feel a tiiiny bit better. :unsure:

#619
Myth Razer

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Definitely more mainstream, but this isn't necessarily a bad thing. I like the quicker action part in the battle and the people who liked the strategizing (me!) can still pause the game and have the Origins feel all over again. I think it's great!

#620
Flibbles Hex Vision

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Just played the demo, and the mage looks like it's gonna be fun. love the fighting style, graphics, video......it's awesome

#621
AlekNovy

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Sontifx wrote...

AlekNovy wrote...

MortalEngines wrote...

It's because the DX11 isn't fully optimized in the demo, only partially, at least that's my theory. Funnily enough though I managed to play on DX11 and everything on max setting while still maintaining around 50-60 FPS, and other than some loads in cutscenes and some screentearing (Vsync was not working at all), I playing fine on 1920 resolution, not hiccups sans the cutscene loads.


That's weird... :blink: You get 60fps on 1920 resolution? Do you have a triple-SLI setup of some kind? :D

Because I got a GTX 570, so it can't be the GPU not being strong enough. I do have an quad core of the older generation though, so that might be a bottleneck, but still, makes no sense.

Oh, and for me its the opposite... Gameplay (even when no battles) is 30-40 fps, but the moment a cutscene starts it shoots up to 60-70 FPS... For me the cutscenes have the highest FPS.



Im running around 60fps with one HD 5770. With your card you should beable to max no problem.


Apparently there's 2 reasons :D Drivers and the demo's DX11.

I upgraded my nvidia drivers and now 1920 @ max settings performance went from 20 to 40FPS.

Secondly, the demo apparently doesn't have the final DX11 engine.. or at least that's what this post here says:

http://social.biowar...6306/22#6152196

Count Viceroy wrote...


The PC demo has known performance and stability issues with DirectX 11. These have been fixed in the final game.

We recommend that all users disable DirectX 11 while playing the demo, including those with high-end machines.

From bioware.



#622
SnowHeart1

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 Love it and perfectly happy to have pre-ordered. A few minor critiques...

First, right now I don't much care for the ridiculously fast attacks. I don't mean the speed of the attack animations, I mean the "Teleport ten feet in an amazing burst of speed even though I'm a mundane warrior" kind of thing. It looks absurd to me and screams of pandering to the OCD/ADHD generation.

Second, the sword-and-board's default attack animation is sadly repetitive and redundant. May as well call my Hawke Stabby "Stabbers" McStabstab, because that's all that happens. Totally ruins the tension in the latter part of a tough and long fight when you've run out of stamina for alternative attacks. Haven't played rogue yet, but I did not notice a similar problem with the mage.

Third, I thought it was just my system, but there is a loading "stutter" in the middle of cut scenes. But, folks with apparently higher-octane systems are reporting the same (link). A bit disappointing but survivable.

Forth, on at least some PCs, the tactics menu is messed up and almost unusable. (Link)

Positives: I'm enjoying the new art direction despite my original concerns. I love having a voiced-Hawke and both the voice-actors, so far, seem to have done fabulous jobs. I'm completely digging the story-within-a-story narrative; the glimpse we saw suggests it's been well done and should pay off nicely.

#623
Mox Ruuga

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Just played the demo on the PC.

Some random reax:

- The combat was more frenetic and "actiony" than in DA:O. I preffered the approach of the first game, to be honest. Felt more strategic than this new way...

- Jury's still out on the narrative device, meaning Varric and Cassandra in the future. I wonder how intrusive these "flash forwards" will end up being. And will we get more "BS!" scenes, or other such mix-ups? Will this end up being a gimmick, of will it provide some actual storytelling value?

- The new dialogue system... I played my male fighter as a hard-ass, taking the angry red convo options. TBH there wasn't that much conflict. Flemeth, Aveline, Wesley... even when I was an ass over my brother's corpse. People just took the abuse... I think Aveline gained some few rivalry points when I was an ass over Wesley. I hope there will be some real consequences in the actual game, if I choose to mouth off like this.

- The characters... I kinda-sorta at least liked everyone. The VA was pretty good throughout. As some others have already said tho, Carver's death fell flat. I found the death of Mom and Dad Cousland in DA:O much more sad, for example.

- The setting and the overall continuing story of "The Dragon Age" remains the selling point to me. Overall the game seems promising enough for me to buy it when it comes out.

#624
Gvaz

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I wish we could increase the difficulty. This demo is a cakewalk.

edit: I played on PC. I don't really use my 360 for anything but jrpgs.

Bhav wrote...

I was growing up playing Black
Isle games like Fallout, Fallout 2, Planescape Torment and Baldur's Gate
saga, which hooked me up on RPGs.


According to Biowares new and current fanbase, those games are all crap and no one likes them.

DA2 is what they want, simple, brainless, unbelievably easy, point, click, win.

RIP Bioware indeed. 


Agreed. I got DA1 because it was like their older games.

Modifié par GvazElite, 22 février 2011 - 09:37 .


#625
Zeppeli

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Val Seleznyov wrote...

Zeppeli wrote...

Val Seleznyov wrote...

Zeppeli wrote...

Bhav wrote...

Zeppeli wrote...

The worst RPG ever....

It's like another game, my PC is crying out for the mess they made....

Thanks Bioware, now i's sure what i will buy next: The Witcher 2....


Someone else here has a working brain :)

The Witcher 2 = Yay for us. DA2 = Yay for the stupids. 


It's simple i like RPG: so Dragon Age 2 is far away from my taste..... That's not an RPG, no way i can call it so, no way someone can call Mass Effect 2 an rpg... These games are action-adventures....


Apparently it's not that simple; you don't seem to be aware of the all-encompasing nature of the designation "RPG". Mass Effect 2 is an action RPG.



And what part of Mass Effect 2 was RPG? The dialogues? I call it an action adventure, were the action is a Gears of war style game with dialogues and cutscenes... I don't remember any RPG element in it.... :huh:


You don't remember any roleplaying elements in Mass Effect 2?

Aside from the fact that you're playing the role of Shepard, to the point where you can make decisions which affect the story, characters and virtually every other facet of the game-world... there are numerous ways to improve your character - though leveling up and procuring better equipment.

I'm failing to see how anyone could claim that it is not an RPG, and if you seriously consider the only differences between ME2 and GoW to be the ability to pick your own dialogue then maybe you should play both games again.


Excuse me, but when i play Monkey Island i play the role of Guybrush, in ME2 the decision are few and not very effective to be honest, and all of them are by dialogues, like other interactive adventures... The action is quite similar to Gears of war, and the equipment... what equipment are you speaking of? There are a total or 20 weapons or less....It's more like the weapons limit you have in an FPS...

I repeat myself, where are the RPG elements, you have to answer...