Dragon Age 2 Demo feedback thread
#6226
Posté 25 février 2011 - 10:58
-Graphics are definitely improved. Animations as well. This is a demo so the bland area outside Lothering isn't anything to be worried about IMO
-Sound was fine. I'm not a great judge of sound/music but the voice acting seemed fine
-Story.. people have been down on the story and lack of decisions... It is a demo hah. I don't think BioWare would expect you to care about a death 5 minutes in to a demo. Even if this is 5 minutes into the game it doesn't matter. BioWare usually creates great plot lines and character arcs so I am not concerned. I just hope decisions I made in DA:O have an impact.. or some sense of closure. I don't want everything to be swept under the rug.
-Menus.. I'm not a fan. I don't like having to pause and then separately access the inventory, attributes, map(also the back button), and quests. It is a pain. I'm also not a fan of the presentation of party members on screen. This is a minor gripe and I'm sure I could get used to the change fine.. I just feel like the health/stamina of allies and the names/health of enemies is blocky and unattractive.
-Gameplay.. Much faster paced(which is not necessarily a bad thing). I found myself repeatedly tapping 'A' while waiting for stamina/mana to regenerate. Not fun. The final version will include auto-attack, though, so this will be less of an issue. In general, I am much bigger fan of the original. Faster pacing can be fine, but I feel like they went too far for this type of game. This now feels action first and RPG second when the original was the opposite. I blasted through the demo with no problem, no pausing, no strategy. I can always turn the difficulty up(and will) but the pacing seems to make combat strategy much, much less necessary. DA:O stood out for me because of the balance. It was difficult but with strategy and management you prevailed... and it was a much more rewarding experience because of this. Some of the new animations are awesome. Total eye candy. However, this universe(in the original) was based in realism. Yes, there are dragons and magic haha, but still the combat was utilitarian. This added weight to the atmosphere and story, IMO. My mage wasn't twirling his staff(...) around and doing spins to attack. He was fighting for his life. For me, it takes me out of the world that I lived and breathed during DA:O. I'm all for new animations and moves.. and the occasional flare of a crazy talent.. but this is just too much. I hate to say this, but I was reminded of the Fable games when I played this. I didn't buy the last two Fables, but I did play them. The more I think about it the more similarities between Fable and the demo pop up. Not good(IMO).
Essentially, I liked some things and hated what matters most: gameplay. If I were to pick up DA:2 without ever playing DA:O I think I would be happy and fine with the gameplay. Nothing amazing, but good enough to play(especially considering the story). However, I did play DA:O. Everyone who played the original knows how great an experience it was and saw the vast potential for an improved sequel. This will still be a good game. I have no doubts about that. What it appears it won't be is a game with the same feel as the original. I can see myself getting used to the combat, but I don't believe I will enjoy the overall experience nearly as much as the original. Gameplay is only one aspect, but it is so important. IMO, it affects everything. If the story is like the original(dark, 'realistic' etc..) and the gameplay harkens more toward a Devil May Cry or Fable then things won't match. I'm not sure the experience will tie together. The atmosphere was one of the strong suits of the original. It was well praised and it will be a shame if that is lessened. The original did not sell well on consoles(which is where the money is), so maybe BioWare is trying to make the game more 'pick up and play' friendly. Whatever the motive, this game seems to feature a less strategy heavy combat system that I thought made the original so unique.. and added to the overall experience beyond gameplay.
I'll play DA:2, but I'll probably just borrow it from a friend when they are done. I know I'm late to this discussion.. but does anyone feel the same way?
#6227
Posté 25 février 2011 - 11:01
wrdnshprd wrote...
i really dont understand where people are getting that the combat is all that different.
they gave us the OPTION to turn off auto-attack.. ok, but as been stated its still there if you want it. isnt more choice a good thing?
the attack swings are faster.. ok.. besides maybe 2-handers looking a bit out of whack (they shouldnt be able to swing as fast as they do), how have the combat MECHANICS really changed?
click target? check. character swings? check. switch characters? check. seems pretty similar to DAO to me.
This one baffles me too, I just encouraged my BF to download and play, he didn't like DAO, and lo' he didn't like DA2 because 'it's just the same as the other one'...he's back to Black Ops now <_<
#6228
Posté 25 février 2011 - 11:03
Beyond that though there were other things that just didn't capture me. This is the first Bioware game I can remember where I was completely uniterested in the story. I found myself not paying attention to what the characters were saying a few times which was very odd for me and not even bothering to click on the "Investigate" option in some cases. I usually read every line, read the books, codexes, etc. Given this was just a demo with pieces missing, but I believe the beginning is what will be the beginning of the full game. Even average RPG's usually draw me in quicker than this. I'm sure it will get better but I found it very surprising from a Bioware game where story is such a big part of the game.
The conversation felt very stilted and fake. There were these odd pauses between conversation that threw the whole flow of the conversation off for me. I'm not talking about when you are given a choice but just when people were having general converstations out of your control. Hopefully this was something with my system or an optimization thing as I haven't seen anyone else complain about this (but I didn't read all 200+ posts).
Overall the whole feel of the game is off for me. The above mentioned items are some of the reasons but I think it's more than just that. What exactly I don't know. Maybe it's just too much change or something. For me almost everything is a little worse, I can't really point at anything that I see as an improvement.
Unfortunately this seems to be the new Bioware and I don't think the old one will ever come back. In my opinion at least they went from being a developer making some of the best games ever to just being another company that makes games. I will still most likely be a customer of their's but I will not be preordering or paying full price based on what I have seen lately. For me I would have gladly have paid $100.00 for the original DA:O but the new one is a $30.00 game. I don't believe it is a horrible game and I expect it will still be good, but that's all it is. Basically it's how I felt about ME1 vs. ME2 but the change feels even more drastic because DA:O was a deeper game (longer, more choices, more stats, more tactical, etc). I understand what they are doing (catering to the masses) but I don't like it. It's to bad that games are so much about making money now, hopefully some small companies somewhere will fill in the role of making the more niche games that appeal to me.
#6229
Posté 25 février 2011 - 11:03
The demo was not amazing, actually it was very boring, like the original.LPPrince wrote...
Console- Xbox 360
The demo was amazing. Let me go into a little detail-
Combat- Ridiculously awesome. It felt frantic at all times. The abilities all felt different, looked different, and did different things, which I thought was refreshing. My Sword and Shielder will rock.
Music- I don't even have to touch on this because it was simply AMAZING.
Characters- Love them. I feel like I can latch on to them very well, so good job to those involved in their creation.
Gripes- The walking animations are choppy. What I mean is it looks very artificial when a character changes directions while walking and running. I also miss the ability to click on a squadmate and have a full blown dialogue tree conversation with them wherever.
Overall, I loved it.
Combat fast but confusing, why on earth did they get rid of camera spanning, can't see what I'm freckin doing. It's like playing final fantasy now.
As for skills, they seem ok, but the slashing and jumping around in full plate. Looks like a manga game gone wrong.
I found myself smashing keys to keep up with the combat, so half the time I was looking at the skill set.
The skill bar is no even central, so I was watching the corner of the screen just so I can do some fancy slash or spell.
Story narration good, but I think will get boring eventaully, I don't believve having the diaglogue wheel is going to dramactically change things. I tried being good and bad, same old thing, seemed almost pointless 'cause your there to follow the main story line.
The landscape, again, same problem as in origins, very limited areas, so lame to lock areas down with cages in Kirkwall. Should have been more open area.
Overall, I think the demo should not have come out, because I was thinking of getting it. But after playing it and seeing over how it would play etc. It seemed so average.
There main focus was story narration, as you can see, the story seems grittier and better than the first.
Load screen really nice, but I downloaded the game to play it, not watch it load.
The inventory is too apple or windows 7 UI. It is an fantasy rpg not a software program to collect data and make it look all nice. DAO was better here.
The spell graphics was very good, but again, placed against other games, it is average.
Question is, will there be a toolset or modding capabilities to make this game what it should really be like?
#6230
Posté 25 février 2011 - 11:03
Bioware isn't going to put the whole plot into tghe demo, so people really need to relax about plot points they are missing. The demo was put out to show the improvements in graphics and gameplay, which are awesome. I love that you can charge over to an enemy, rather than run towards it ploddingly while you get killed by arrows like in DA:O. I like to see some urgency from my characters! Also, the game world looks sharp, without the grey/brown/green look of the last game. The plotline promises to impress and I can't wait to play it.
#6231
Posté 25 février 2011 - 11:06
DA2 is just great -- My only peeves (very minor) were:
-- The voice acting was great, but Bethany, Lady Hawke, and Isabella all sounded very similar to me. I hope these voices (and the characters themselves) become more distinctive over time.
-- Graphics and combat looked great to me.
-- I could not make much sense of the dialog tree icons.
-- The stylized environments seemed a bit drab, but I'm ok with them. Maybe I'm just missing those 6 wonderful origins stories). I also thought the characters in the DA1 origin stories had more personality than Hawke's family...
My biggest concern with DA2 is that it is going to be "liter" and less involving and quicker to complete than DA1, which (imo) was marvelously deep.
All in all, though, good job, Bioware. I am looking forward to playing this game.
Modifié par tomas819, 25 février 2011 - 11:07 .
#6232
Posté 25 février 2011 - 11:08
#6233
Posté 25 février 2011 - 11:10
#6234
Posté 25 février 2011 - 11:11
#6235
Posté 25 février 2011 - 11:12
to me, it looked like there was just too much action, and not enough rpg & emotional story connection.
it was a short demo, so hopefully the full game can bring all that together, but if it's heavy on the action, and less on role-play and story, and stuff like that, then it looks like it will be a step below origins.
i wanted to test out the character creation and the inventory system, but that was not available here.
it makes sense that bioware would have more action for the consoles (to appeal to those people),
but a methodical, story-driven role-play pc game it looks like it ain't happening.
i hope not, but this demo does not make me too excited to run out and get.
i'll get it, but am hoping to be pleasantly surprised
#6236
Posté 25 février 2011 - 11:18
#6237
Posté 25 février 2011 - 11:18
First of all, I will say the opening was pretty intriguing and caught my attention with the way the story was being told and I am very interested to see how the game plays out.
Also, the graphics and the animations were really much, much, better than DA:O and the game did look very pretty indeed which was great! Massive brownie points there, it was definitely the best part of the demo :happy: However, the cartoonish health and stamina bars were awful and seemed to be dumbed down from DA:O - I honestly liked the bars being the way they were in DA:O; it was neat the way it was all a circle and it was not so in-your-face as it is with the bright colours of DA:2. Also, the new darkspawn
design didn’t really impress me at all, I thought they were much creepier in
DA:O.
The combat certainly looked interesting but it all seemed a bit fast, more of a hack-n-slash than anything else and the button bashing (which I am aware may not be necessary in the full game) was plain dull. Also, when I was not fighting I seemed to dance around... I wasn't really sure what to make of that
I don't know if it was because I played DA:O on my boyfriend's PC, but the controls and everything were not up to scratch and it wasn't very fun to play (I am waiting on DA:O for Xbox at the minute), though I have heard the PC version is superior... which seems to, unfortunately, be the case for most games.
Playing as a mage is still my favourite way to go about things but the way that the demo played out didn't make it as fun as in DA:O, yes in DA:O it was slower but it was more tactical too and I found I had to concentrate more because it was challenging - the demo was very easy. The only slight issue was the ogre, but even when my entire group died, I dispatched him easily by running about and firing Winter's Grasp at him.
The conversation wheel was really quite good too, though I loved it in the Mass Effect games so I was always going to be a fan of it in the DA series. Of course, I didn't really see an issue with not having a 'voice' in DA:O because I just imagined myself speaking... lol
Also, my TV is only little and the writing was... well... I didn't really see it to be honest. I basically gave up and connected my Xbox to my boyfriend's monitor but really you shouldn't need a HD 22" screen just to be able to read subtitles, menus and what you are saying etc. I had the same problem with ME2 as well and it really ruins the experience when you are squinting all the time.
All in all it was an entertaining experience and it seemed like some characters had potential, though Bethany was my favourite in terms of first impressions and she died straight away...
#6238
Posté 25 février 2011 - 11:20
#6239
Posté 25 février 2011 - 11:30
I do have some complaints, though. For one, where is my Arrow of Slaying?! Is it too much to hope for that these Talent trees are just abbreviated forms from the full version? I have my doubts, but there is the hope.
Secondly, some of the voice acting is a bit stiff. Let's just say that I never actually believed that the Hawkes were sincerely committing one of their own to the Maker's arms for a second. I hope this improves as the game goes on, as in DA:O. I could always make out contempt, loathing, shiftiness, anger, SOMETHING in the characters' voices.
As a subsection of the above, I trust we will be able to interact with our party in the full game. I can see why it would make sense to leave it out of the demo; this demo was more, I think, to provide a proof of concept of the changed gameplay than to provide an engrossing several-hours long experience. Demos for RPGs as involved as Biowares are a rarity and don't really have much of a reason to exist without massive changes in gameplay like that from DA:O to DA2.
Thirdly (and by far most majorly), WHY is the text so freaking small? Seriously Bioware, I would've thought you would learn from your REAMS of complaints about the font size in ME2, which you even acknowledged in a public statement as an issue (albeit one that you could not fix post-release due to having to fix ALL the text in the game). In light of that, WHY did you make the same mistake again??? I spent a ton of time going through the Codex in DA:O and now I have to break out a pocket magnifier to do it in DA:2? How is that fair?
But otherwise? This is gonna be a great game. :happy:
As a final comment, I want to give a huge thanks to finally giving archers and mages some melee combat options. I always did like the way wizards in many fantasy series would take a staff to their foes' faces if they had to and loathed how it was never the same way in games. So thanks for fixing that. It actually looks like they're fighting now and not anemically pointing their staff in someone's general direction.
Modifié par FlyingWalrus, 25 février 2011 - 11:33 .
#6240
Posté 25 février 2011 - 11:36
danteliveson wrote...
I found it strange that Wesley's dialogue didn't activate when I clicked on him.
yeah... that's how i knew he was going to die lol.
Though that doesn't mean anything in most games, him becoming hurt was another factor that made me believe it were so.
#6241
Posté 25 février 2011 - 11:38
Well, I suppose that this is one way to get people to play a non-mage...though Bethany was my favourite in terms of first impressions and she died straight away...
#6242
Posté 25 février 2011 - 11:54
winterborn_89 wrote...
Garak2 wrote...
GustavtheGreat wrote...
Kastagir wrote...
It's consistently clear from this thread that console players and those that don't care about combat having any tactical elements whatsoever will probably love DA2 while the rest of us will hate it. Bioware made DA:O as a PC game first, ported to the consoles. The combat, art design and decreased graphic fidelity show that DA2 is a console game first, ported to the PC. I don't know of any successful game that followed this approach, and many that failed because of it.
I'll be saving my money for Skyrim, among other things.
I hate how people can make assumtions like this about console gamers. I'm sorry that if I have the option to play a 60+ hr game on either my couch with a large tv or sit at my desk I choose my couch. I truely enjoyed DAO and the only complaint I had about the combat was that it was to easy. I beat the game on nightmare my first play through, I did need to drop it down to hard for a bit of the rogue origin though.
I also find it funny that you criticize the graphics, yet you state you're saving your money for Skyrim. I save my money by not buying anything by Bethesda till they learn how to animate.
Well, you can play the PC version on your couch in front of an HDTV, I am typing this in my recliner now. Some games even offer controller support so you can still use your 360 controller while getting better grpahics, shorter load times and mods to boot. Also, PC's don't get the RRoD. LOL
what a noob. you enjoy your little button mashing adventure while me and the legions of true rpg fans will be playing it on the pc on our nice HD monitors.
Uh what? I am using a PC on an HDTV.
#6243
Posté 25 février 2011 - 11:54
Polyester74 wrote...
Started playing the demo on PC last night, and wondered why they changed the classic RPG style fighting?? (I'm a PC RPG purist, so please forgive my inflexibility) It seems that they changed the fighting style to appeal to console and MMORPG fans that appreciate real-time combat. This is not 'true' RPG fighting, as DAO was, in the vein of Baldur's Gate, Planescape: Torment or Neverwinter Nights. I don't like the 'automatic' aspect of the fighting, nor the constantly recharging 'skills'.
Visually, it looks good and I'm sure I'll enjoy the storyline, but I'm disappointed with the combat. I was looking forward to DA2 so that I could get a break from the real-time fighting of other games; and considering Baldur's Gate II was one of the most successful games of all time, why would you change the fighting style and destroy the classic RPG genre?
Sadly the game will sell lots and lots, it will get 95+ marks from "GAME REVIEWERS", and bioware will declare that "we took notice of gamers, by gamers for gamers".
etc etc etc...
#6244
Posté 25 février 2011 - 11:56
#6245
Posté 25 février 2011 - 11:57
1-Its hard to really feel this option when your sibling died in an unavoidable cutscene
2-At least he's with father now
3-Renegade option is way too out there, he's still your brother why so callous? There is a football stadium field between a selfish/arrogant character and a sociopath
Okay lets check number 2
AT LEAST FATHER HAS COMPANY LOLOLOL
This is stupid, just plain stupid, WORST than the jerk response. Do something about it.
#6246
Posté 26 février 2011 - 12:02
Delta Green wrote...
Okay lets check number 2
AT LEAST FATHER HAS COMPANY LOLOLOL
This is stupid, just plain stupid, WORST than the jerk response. Do something about it.
your son just died, lets remind you of your dead husband as well! that'll make you feel better about the death of your son
#6247
Posté 26 février 2011 - 12:06
#6248
Posté 26 février 2011 - 12:11
The good
- The cinematics and animations during dialogues are very pleasing to the eye.
- The graphics (art direction, details and lighting) are definitely a step up from Origins'.
- The changes made to combat, more responsiveness and awesomeness, as Mike promised!
- More Flemeth! She's my favourite characters of the series so far, good to see and hear her again.
- What little I've heard of the voice overs and music sounds good.
The bad
- During the combat my characters wouldn't always react to the commands I issued them (i.e. casting winter's grasp or mind blast.)
- During combat it isn't always easy to switch targets with the mouse, thanks to the newly introduced rapid animations and movement across a battlefield.
- Extreme spells like inferno and blizzard are now missing. I suppose firestorm will have to suffice, but it doesn't look nearly as flashy as inferno did.
- The demo featured lousy sound quality.
The ugly
Why, oh, why are we confronted with that abomination of an user interface?
- The quick access is quite large even on a resolution of 1680x1050.
- The digits above the quick slotted abilities are too large and bright.
- The experience bar doesn't need to cover the entire length of screen! There's a character sheet for that kind of information, why display it on the game screen at all?
- The portraits' don't really serve a purpose as far as I can tell. The names are already being displayed, do we need both?
- The status effects are a nice touch, but they aren't something that I want to see all the time from the corner of my eye. It also makes the players depend more on textual feedback, nice for those who like that sort of gameplay, not so nice for those of us who'd rather not experience it.
- The journal and codex entry notifiers look nice, however, do they need to be so large? And placed nearly in the left center of the screen? A corner would have been a far more suitable location to place it.
- The level up icon doesn't work properly half of the time. When I'm leveling up Marian and want to move to Carver, it simply exits the level up screen and returns me to the game window. I noticed that it only works properly if I click along the right edge of a character's portrait.
I simply don't like it in its entirety. You can advise me to hide the interface, but even that doesn't work properly, because once I loot a corpse the entire interface will become visible again! Honestly, I hope that we'll be able to mod the interface this time around. I would much rather have a compact, yet functional UI instead of what's getting delivered out of the box.
The undecisive
- What's the point of switching from ability trees to ability webs if our starting point is a side of the web instead of the center of the web? Now we're still required to follow a particilar branch in order to get the abilities we want. Doesn't that kind of diminish the point of changing it -- ignoring the newly added upgrades that is?
Modifié par Helekanalaith, 26 février 2011 - 12:19 .
#6249
Posté 26 février 2011 - 12:17
PendragonV wrote...
FTW remember remember the month of November 11.11.11
Fixed the link... lazy people! hehe
As for DA:O being boring as I've read in some posts, after 2,000 hours into it (and some 150 vids of it) no wonder people are always asming me on YouTube: "Where is that? How did you get that item? What quest is that? Where did you get the circus performer outfit?" - There are many stuff that I only discovered with many playthroughs and different classes, different paths thru the game, different races, different alignment. Yep, "completionist" cannot be done in one or even 2 playthroughs.
I can only hope DA2 will give me that many hours into the game!
#6250
Posté 26 février 2011 - 12:26
Modifié par cybots, 26 février 2011 - 12:26 .





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